[SOLVED] Module for CPS3 Emulator 1.0a Needed

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silverfox0786

Member
RL Member
Hi there

after doing loads of searches and coming up short, I am asking here

is there or can the kind people of RL forum make me a module to work with HL3 for CPS3 Emulator 1.0a

im not too clued up on how to do it but did play about with AHK files and managed to get half way there

The Emu is nebula team and I used the Nebula AHK and it did start the game but then error on me as other parameters where clasing

really would appreciate a module for this Emu as its far better than using MAME with instant game load and also it puts the 6 games in its own place so no more searching in the MAME wheel


Thanks
 

silverfox0786

Member
RL Member
can the thread title be marked as solved pleased

haze420 had already made one, just needed to use google translate to find it

all working happily

Thank you
 

djvj

Administrator
Staff member
Developer
He made what, an RL module for this emu? If there is one, please post it here, unless you mean the SuperModel module, which is for CPS3 which already exists.
 

silverfox0786

Member
RL Member
yes he made one for CPS3 Emulator 1.0a

I was planning on uploading it to FTP on hyperspin when they came back up so it would be safe but can post it here too

ok I couldn't find the upload file button so I shared it off my dropbox
and also here is a txt output of whats inside and it works great for me

CPS3 Emulator 1.0a AHK File
https://dl.dropboxusercontent.com/u/37235863/CPS3/Capcom%20Play%20System%203.ahk

CPS3 Emulator 1.0a ISD File
https://dl.dropboxusercontent.com/u/37235863/CPS3/Capcom%20Play%20System%203.isd

AHK Output
MEmu = CPS3
MEmuV = v1.0a
MURL = http://nebula.emulatronia.com/
MAuthor = haze420
MVersion = 1.0
MSystem = "Capcom Play System 3"
;----------------------------------------------------------------------------
; Notes: ROM directory must be set inside the emulator.ini file
;----------------------------------------------------------------------------
StartModule()
FadeInStart()

Run(executable . " " . romName, emuPath)

WinWait("Capcom Play System 3 Emulator ahk_class MYWIN")
WinWaitActive("Capcom Play System 3 Emulator ahk_class MYWIN")
Sleep, 2000 ; Increase if Hyperspin is getting a quick flash in before the game loads

FadeInExit()
Process("WaitClose", executable)
FadeOutExit()
ExitModule()


CloseProcess:
FadeOutStart()
WinClose("ahk_class MYWIN")
Return

ISD Output
<?xml version="1.0" encoding="UTF-8"?>
<INISCHEMA>
<INIFILES>
<INIFILE name="%ModuleName%" required="false">
<INITYPE>Module</INITYPE>
<SECTIONS>
<SECTION name="settings" required="false">
<SECTIONTYPE>Global</SECTIONTYPE>
<KEYS>
<KEY name="Fullscreen" required="false" nullable="false">
<KEYTYPE>Boolean</KEYTYPE>
<DESCRIPTION>If true emulator will run fullscreen.</DESCRIPTION>
</KEY>
<KEY name="Stretch" required="false" nullable="false">
<KEYTYPE>Boolean</KEYTYPE>
<DESCRIPTION>If true emulator will stretch to fill the screen.
Helpful to widescreen users who don't want to see black bars on the sides of the emulator.</DESCRIPTION>
</KEY>
</KEYS>
</SECTION>
</SECTIONS>
</INIFILE>
</INIFILES>
</INISCHEMA>
 

silverfox0786

Member
RL Member
btw what is the Super Model module I cant seem to find it

im curious to see how that one works

I always like to change emulators and use which I find better


EDIT: I just found the SuperModel Emu and thast for the Sega Model 3 so nope not the same one as this thread
 
Last edited:

djvj

Administrator
Staff member
Developer
Just pushed live a module for CPS3. The one posted above was a little too barren for me. I made one with all the features supported. Thanks though.
 
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