Problem using multi-disc games with 7zip support enabled

urbangangsta101

New member
RL Member
Hi,
I'm having a bit of trouble getting 'some' of my disc based ROMs to load using 7zip support.

-My games are all archived in .RAR files, I have enabled 7zip support in RL
-I'm using RetroArch (Beetle PSX Core) to run my PS1 games
-RocketLauncher is all up to date
-Any single disc game (Ridge Racer (USA).rar for example) launched with RL - extracts to the temp directory then loads and plays perfectly in the emulator.
-Any multi-disc game (Resident Evil 2 (USA) (Disc 1).rar for example) launched with RL - extracts to the Temp directory then the emulator starts but just goes into the BIOS (Memory Cards/CD Player Screen) instead of starting the game?


I have traced the problem back to the auto-generated .m3u file thats created when launching any game with a (Disc X) tag on the file name. The contents of the .m3u file lists the .RAR files rather than the .CUE then RL tries to run the .m3u with the emulator and the emulator doesn't know what to do with a .RAR file.


This happens if I have the Multi-Disc feature enabled and disabled - the m3u is always created for those (Disc X) games. Each disc for the multi-disc games are separate .RAR files.


If i manually extract the .RAR for a multi-disc game and manually launch the .CUE with RL the game will run fine (as it's not using an m3u)


Anyone know why this is happening and how to solve it? If i'm not able to use compressed images with Multigame, how do I stop the m3u's from being generated? Setting Multidisc to false still generates the m3u...


Code:
08:18:54:577 | RL |      INFO  | +N/A   | Main - RocketLauncher v1.2.0.1 (www.rlauncher.com)
08:18:54:794 | RL |      INFO  | +219   | Main - System Specs:
					RocketLauncher Dir: H:\RocketLauncher
					RocketLauncher is: 32-bit
					OS: Microsoft Windows 10 Pro
					SKU: Professional
					Total Memory: 16322.32 MB
					Free Memory: 13333.58 MB
					Used Memory: 2988.746 MB
					SystemType: 64-bit
					Physical Processors: 1
					Logical Processors: 8
					GPU 1 Name: NVIDIA GeForce GTX 1070
					GPU 1 RAM: -1.00 MB
					GPU 1 Driver Version: 26.21.14.3136
					Sound 1 Device: Realtek High Definition Audio
					Sound 1 Status: Enabled
					Sound 2 Device: NVIDIA High Definition Audio
					Sound 2 Status: Enabled
					Sound 3 Device: NVIDIA Virtual Audio Device (Wave Extensible) (WDM)
					Sound 3 Status: Enabled
					OS Language: English_United_Kingdom
					System Locale: en-GB
					Formats Locale: en-GB
					Windows UI Language: en-GB
					Text Encoding: Windows-1252
					OS Admin Status: No
					RL Compatibility Flags: 
					Latest .Net Version: v4.0.30319
					Monitor #1 (\\.\DISPLAY1): 1920x1080 (1920x1040 work) [32bit] [144hz] [Landscape]  (Primary)
					Current AHK Desktop Width: 1920
					Current AHK Desktop Height: 1080
					Monitor #1 DPI: 100
					ErrorMode: 0
					AutoHotkey Path: 
					AHK Version: 1.1.13.00
					Unicode: No
08:18:54:794 | RL |      INFO  | +0     | CheckFile - Checking if H:\RocketLauncher\RocketLauncher.exe exists
08:18:54:800 | RL |      INFO  | +0     | Main - Raw CLI received: "-s Sony PlayStation -r Resident Evil 2 - Dual Shock Edition (USA) (Disc 1) -f H:\HyperSpin\HyperSpin.exe -p HyperSpin -c 1 -o 1"
08:18:54:804 | RL |      INFO  | +0     | Main - Loading Front End Plugin: "HyperSpin"
08:18:54:807 | RL |      INFO  | +16    | Main - RocketLauncher received "Sony PlayStation" and "Resident Evil 2 - Dual Shock Edition (USA) (Disc 1)"
08:18:54:820 | RL |      INFO  | +0     | Main - Did not find a "H:\RocketLauncher\Settings\Sony PlayStation\Game Options.ini" file, skipping any game-specific options.
08:18:54:820 | RL |      INFO  | +0     | Main - Resident Evil 2 - Dual Shock Edition (USA) (Disc 1) is using the default emulator: RetroArch v1.7.7
08:18:54:820 | RL |      INFO  | +0     | Main - Checking for a [RetroArch v1.7.7] section in H:\RocketLauncher\Settings\Sony PlayStation\Emulators.ini
08:18:54:820 | RL |      INFO  | +0     | Main - Checking for a [RetroArch v1.7.7] section in H:\RocketLauncher\Settings\Global Emulators.ini
08:18:54:820 | RL |      INFO  | +0     | Main - Found [RetroArch v1.7.7] in H:\RocketLauncher\Settings\Global Emulators.ini
08:18:54:822 | RL |      INFO  | +0     | CheckFile - Checking if H:\RocketLauncher\Modules\RetroArch\RetroArch.ahk exists
08:18:54:862 | RL |      INFO  | +47    | Main - CRC Check - CRC matches, this is an official unedited module.
08:18:54:862 | RL |      INFO  | +0     | Main - Resident Evil 2 - Dual Shock Edition (USA) (Disc 1) will use module: H:\RocketLauncher\Modules\RetroArch\RetroArch.ahk
08:18:54:870 | RL |      INFO  | +15    | Main - Using standard method with "Rom Extension" SkipChecks or without any SkipChecks.
08:18:54:875 | RL |      INFO  | +0     | CheckFile - Checking if H:\HyperSpin\Emulators\RetroArch v1.7.7\retroarch.exe exists
08:18:55:010 | RL |      INFO  | +141   | Main - INI Keys read
08:18:55:010 | RL |      INFO  | +0     | CheckFile - Checking if H:\RocketLauncher\Module Extensions\7z.exe exists
08:18:55:085 | RL |      INFO  | +62    | CheckFile - Checking if H:\RocketLauncher\Module Extensions\7z.dll exists
08:18:55:242 | RL |      INFO  | +157   | Main - "Resident Evil 2 - Dual Shock Edition (USA) (Disc 1)" qualifies for MultiGame.
08:18:55:242 | RL |      INFO  | +0     | CheckPaths - Started
08:18:55:242 | RL |      INFO  | +0     | CheckPaths - Looking for rom: \\thehold\ROMVault\HyperSpin ROM Sets\Sony PlayStation (HyperList v1.5)(03-04-2016)\Resident Evil 2 - Dual Shock Edition (USA) (Disc 1).rar
08:18:55:242 | RL |      INFO  | +0     | CheckPaths - Found rom: \\thehold\ROMVault\HyperSpin ROM Sets\Sony PlayStation (HyperList v1.5)(03-04-2016)\Resident Evil 2 - Dual Shock Edition (USA) (Disc 1).rar
08:18:55:242 | RL |      INFO  | +0     | CheckPaths - Ended
08:18:55:242 | RL |      INFO  | +0     | BuildScript - User Variables:
					;----------------------------------------------------------------------------
					; INJECTED VARIABLES
					;----------------------------------------------------------------------------
					
					#NoTrayIcon
					#InstallKeybdHook
					MiscUtils.DetectHiddenWindows("On")
					SetTitleMatchMode, 2
					SendMode, Event
					Global RLLog
					Global RLObject
					0 := "12"
					rlPath := "H:\RocketLauncher"
					pluginPath := "H:\RocketLauncher\Plugins"
					pluginName := "HyperSpin"
					pluginExt := ".plugin"
					contextOnExit := "1"
					rlMode := ""
					rlTitle := "RocketLauncher"
					rlVersion := "1.2.0.1"
					rlAuthor := "djvj"
					rlURL := "www.rlauncher.com"
					langFile := "H:\RocketLauncher\Data\Language\Localization.ini"
					primMonitor := "1"
					frontendPID := ""
					frontendPath := "H:\HyperSpin"
					frontendExe := "HyperSpin.exe"
					frontendExt := "exe"
					frontendName := "HyperSpin"
					frontendDrive := "H"
					exitEmulatorKey := "~Esc"
					restoreFE := "false"
					exitScriptKey := "~q & ~s"
					toggleCursorKey := "~e & ~t"
					emuFullPath := "H:\HyperSpin\Emulators\RetroArch v1.7.7\retroarch.exe"
					emuPath := "H:\HyperSpin\Emulators\RetroArch v1.7.7"
					emuName := "RetroArch v1.7.7"
					emuExt := "exe"
					baseRomPath := ""
					romPath := "\\thehold\ROMVault\HyperSpin ROM Sets\Sony PlayStation (HyperList v1.5)(03-04-2016)"
					romPathFromIni := "\\thehold\ROMVault\HyperSpin ROM Sets\Sony PlayStation (HyperList v1.5)(03-04-2016)"
					romExtension := ".rar"
					romExtensionOrig := ".rar"
					romExtensions := "rar|7z|lha|lzh|gzip|tar|zip|cue"
					executable := "retroarch.exe"
					systemDbName := "Sony PlayStation"
					systemName := "Sony PlayStation"
					dbPath := ""
					dbName := "Resident Evil 2 - Dual Shock Edition (USA) (Disc 1)"
					dbExt := ""
					romFoundByExt := ""
					romName := "Resident Evil 2 - Dual Shock Edition (USA) (Disc 1)"
					romMapPath := ""
					romMappingEnabled := "false"
					romMappingLaunchMenuEnabled := "false"
					romMappingFirstMatchingExt := "false"
					romMappingShowAllRomsInArchive := "true"
					romMappingNumberOfGamesByScreen := "7"
					romMappingHideParent := "false"
					romMappingMenuWidth := "400"
					romMappingMenuMargin := "65"
					romMappingTextFont := "Bebas Neue"
					romMappingTextOptions := "cFFFFFFFF r4 s60 Bold"
					romMappingDisabledTextColor := "ff888888"
					romMappingTextSizeDifference := "7"
					romMappingTextMargin := "15"
					romMappingTitleTextFont := "Bebas Neue"
					romMappingTitleTextOptions := "cFFFFFFFF r4 s90 Bold"
					romMappingTitle2TextFont := "Bebas Neue"
					romMappingTitle2TextOptions := "cFFFFFFFF r4 s22 Bold"
					romMappingGameInfoTextFont := "Bebas Neue"
					romMappingGameInfoTextOptions := "cFFFFFFFF r4 s22 Regular"
					romMappingGameNameTextFont := "Bebas Neue"
					romMappingGameNameTextOptions := "cFFFFFFFF r4 s40 Regular"
					romMappingBackgroundBrush := "aa000000"
					romMappingColumnBrush := "33000000"
					romMappingButtonBrush1 := "6f000000"
					romMappingButtonBrush2 := "33000000"
					romMappingBackgroundAlign := "Stretch and Lose Aspect"
					romMappingMenuFlagWidth := "55"
					romMappingMenuFlagSeparation := "7"
					romMappingDefaultMenuList := "FullList"
					romMappingSingleFilteredRomAutomaticLaunch := "false"
					altArchiveNameOnly := ""
					altRomNameOnly := ""
					altArchiveAndRomName := ""
					altArchiveAndManyRomNames := ""
					altRomNamesOnly := ""
					romMapScenario := ""
					skipchecks := "false"
					romMatchExt := "false"
					blockInputTime := "0"
					blockInputFile := "H:\RocketLauncher\Module Extensions\BlockInput.exe"
					errorLevelReporting := "false"
					lockLaunch := "false"
					lockLaunchGame := ""
					screenRotationAngle := "0"
					screenRotationAngleGame := ""
					setResolution := ""
					logFile := ""
					logLabel := ["    INFO"," WARNING","   ERROR","   DEBUG","   TRACE"]
					logLevel := "3"
					logShowDebugConsole := "false"
					logShowCommandWindow := "false"
					logCommandWindow := "false"
					logIncludeModule := "true"
					logIncludeFileProperties := "true"
					logIncludeDLLLogs := "false"
					errorSounds := "true"
					rlDebugConsoleStdout := ""
					sysLang := "English_United_Kingdom"
					sysType := "64-bit"
					broadcastWindowTitle := ""
					navUpKey := "Up"
					navDownKey := "Down"
					navLeftKey := "Left"
					navRightKey := "Right"
					navSelectKey := "Enter"
					navP2UpKey := "Numpad8"
					navP2DownKey := "Numpad2"
					navP2LeftKey := "Numpad4"
					navP2RightKey := "Numpad6"
					navP2SelectKey := "NumpadEnter"
					originalWidth := "1920"
					originalHeight := "1080"
					vdEnabled := "false"
					vdFullPath := ""
					vdUseSCSI := "true"
					vdDriveLetter := ""
					vdDriveLetterScsi := ""
					vdAddDrive := "true"
					demulShooterPath := ""
					servoStikEnabled := "false"
					servoStikExitMode := "false"
					ledblinkyEnabled := "false"
					ledblinkySystemName := ""
					ledblinkyFullPath := ""
					ledblinkyProfilePath := "H:\RocketLauncher\Profiles\LEDBlinky"
					ledblinkyRLProfile := "H:\RocketLauncher\Profiles\LEDBlinky\RocketLauncher"
					winIPACFullPath := ""
					ultraMapEnabled := "false"
					ultraMapFullPath := ""
					emuIdleShutdown := "0"
					launchPasswordHash := "UpUpDownDownLeftRightLeftRight"
					cursorSize := ""
					hideCursor := "false"
					hideEmu := "false"
					hideFE := "false"
					suspendFE := "false"
					fadeIn := "false"
					fadeInDuration := "500"
					fadeInTransitionAnimation := "DefaultAnimateFadeIn"
					fadeInDelay := "0"
					fadeInExitDelay := "0"
					fadeOutExitDelay := "0"
					fadeOut := "false"
					fadeOutExtraScreen := "false"
					fadeOutDuration := "500"
					fadeOutTransitionAnimation := "DefaultAnimateFadeOut"
					fadeOutDelay := "0"
					fadeLyrInterpolation := "7"
					fadeMuteEmulator := "false"
					fadeUseBackgrounds := "false"
					fadeClickThrough := "false"
					fadeSounds := "true"
					fade7zProgressMode := "extraction"
					fadeWidthBaseRes := "1920"
					fadeHeightBaseRes := "1080"
					fadeLyr1Color := "FF000000"
					fadeLyr1AlignImage := "Stretch and Lose Aspect"
					fadeLyr2Pos := "Stretch and Lose Aspect"
					fadeLyr2X := "0"
					fadeLyr2Y := "0"
					fadeLyr2W := ""
					fadeLyr2H := ""
					fadeLyr2Adjust := "1"
					fadeLyr2PicPad := "0"
					fadeLyr2Prefix := "Extra Layer 1 - Console"
					fadeLyr3Pos := "Center"
					fadeLyr3X := "450"
					fadeLyr3Y := "450"
					fadeLyr3W := ""
					fadeLyr3H := ""
					fadeLyr3Adjust := "1"
					fadeLyr3PicPad := "0"
					fadeLyr3Speed := "750"
					fadeLyr3Animation := "DefaultFadeAnimation"
					fadeLyr37zAnimation := "DefaultFadeAnimation"
					fadeLyr3Type := "imageandbar"
					fadeLyr3ImgFollow7zProgress := "true"
					fadeLyr3Repeat := "1"
					fadeLyr3BackImageTransparency := "30"
					fadeLyr3StaticPos := "No Alignment"
					fadeLyr3StaticX := "0"
					fadeLyr3StaticY := "870|1575"
					fadeLyr3StaticW := ""
					fadeLyr3StaticH := ""
					fadeLyr3StaticAdjust := "1"
					fadeLyr3StaticPicPad := "0"
					fadeLyr3StaticPrefix := "Info Bar"
					fadeLyr4Adjust := "1"
					fadeLyr4X := "1792|952"
					fadeLyr4Y := "891|1596"
					fadeLyr4W := "128"
					fadeLyr4H := ""
					fadeLyr4Pos := "No Alignment"
					fadeLyr4FPS := "50"
					fadeLyr4PicPad := "0"
					fadeTranspGifColor := "FFFFFF"
					fadeBarWindow := "Image"
					fadeBarWindowX := ""
					fadeBarWindowY := ""
					fadeBarWindowW := "900"
					fadeBarWindowH := ""
					fadeBarWindowR := "30"
					fadeBarWindowM := "30"
					fadeBarWindowHatchStyle := "8"
					fadeBar := "7zOnly"
					fadeProgressDuration := "0"
					fadeBarBack := "true"
					fadeBarBackColor := "FF555555"
					fadeBarH := "30"
					fadeBarR := "10"
					fadeBarColor := "DD00BFFF"
					fadeBarHatchStyle := "8"
					fadeBarPercentageText := "true"
					fadeBarInfoText := "true"
					fadeBarXOffset := "0"
					fadeBarYOffset := "150"
					fadeRomInfoDescription := "filtered text"
					fadeRomInfoSystemName := "image"
					fadeRomInfoYear := "text with label"
					fadeRomInfoDeveloper := "disabled"
					fadeRomInfoPublisher := "disabled"
					fadeRomInfoGenre := "disabled"
					fadeRomInfoRating := "image"
					fadeRomInfoOrder := "Description|SystemName|Year|Developer|Genre|Rating|Publisher"
					fadeRomInfoTextPlacement := "User Defined"
					fadeRomInfoTextMargin := "7"
					fadeRomInfoText1Options := "w1600|787 h90 x165 y870|1575 cFFE1E1E1 r4 s90 Left Regular"
					fadeRomInfoText2Options := "w400 x8 y15 cFF555555 r4 s60 Bold"
					fadeRomInfoText3Options := "w310 x165 y960|1665 cFFE1E1E1 r4 s66 Left Regular"
					fadeRomInfoText4Options := "w1305|492 h66 x460 y960|1665 cFFE1E1E1 r4 s66 Left Regular"
					fadeRomInfoText5Options := "cFF555555 r4 s42 Bold"
					fadeRomInfoText6Options := "h135 x15 y885|1590 cFFCFCFCA r4 s120 Regular"
					fadeRomInfoText7Options := "h135 x15 y885|1590 cFFCFCFCA r4 s120 Regular"
					fadeStats_Number_of_Times_Played := "text with label"
					fadeStats_Last_Time_Played := "text with label"
					fadeStats_Average_Time_Played := "text with label"
					fadeStats_Total_Time_Played := "text with label"
					fadeStats_System_Total_Played_Time := "text with label"
					fadeStats_Total_Global_Played_Time := "text with label"
					fadeStatsInfoOrder := "Number_of_Times_Played|Last_Time_Played|Average_Time_Played|Total_Time_Played|System_Total_Played_Time|Total_Global_Played_Time"
					fadeStatsInfoTextPlacement := "topRight"
					fadeStatsInfoTextMargin := "7"
					fadeStatsInfoText1Options := "cFFB4B4B4 r4 s22 Bold"
					fadeStatsInfoText2Options := "cFFB4B4B4 r4 s22 Bold"
					fadeStatsInfoText3Options := "cFFB4B4B4 r4 s22 Bold"
					fadeStatsInfoText4Options := "cFFB4B4B4 r4 s22 Bold"
					fadeStatsInfoText5Options := "cFFB4B4B4 r4 s22 Bold"
					fadeStatsInfoText6Options := "cFFB4B4B4 r4 s22 Bold"
					fadeText1X := "0"
					fadeText1Y := "0"
					fadeText1Options := "cFFB4B4B4 r4 s30 Right Bold"
					fadeText1 := "Loading Game"
					fadeText2X := "0"
					fadeText2Y := "0"
					fadeText2Options := "cFFB4B4B4 r4 s30 Right Bold"
					fadeText2 := "Extraction Complete, Ready"
					fadeText3 := "Loading Game"
					fadeText4 := "Loading Complete"
					fadeFont := "Bebas Neue"
					fadeSystemAndRomLayersOnly := "false"
					fadeExtractionTime := "disabled"
					fadeExtractionTimeTextX := "0"
					fadeExtractionTimeTextY := "0"
					fadeExtractionTimeTextOptions := "cFF555555 r4 s20 Bold"
					fadeInterruptKey := ""
					detectFadeErrorEnabled := "true"
					fadeImgPath := "H:\RocketLauncher\Media\Fade"
					RLDataPath := "H:\RocketLauncher\Data"
					RLMediaPath := "H:\RocketLauncher\Media"
					RLErrSoundPath := "H:\RocketLauncher\Media\Sounds\Error"
					modulesPath := "H:\RocketLauncher\Modules"
					moduleFullName := "H:\RocketLauncher\Modules\RetroArch\RetroArch.ahk"
					moduleName := "RetroArch"
					modulePath := "H:\RocketLauncher\Modules\RetroArch"
					moduleExtension := "ahk"
					moduleExtensionsPath := "H:\RocketLauncher\Module Extensions"
					libPath := "H:\RocketLauncher\Lib"
					sevenZEnabled := "true"
					sevenZPath := "H:\RocketLauncher\Module Extensions\7z.exe"
					sevenZDllPath := "H:\RocketLauncher\Module Extensions\7z.dll"
					sevenZExtractPath := "C:\Temp"
					sevenZExtractPathOrig := ""
					sevenZAttachSystemName := "false"
					sevenZDelTemp := "true"
					sevenZFormats := ".zip|.rar|.7z|.lha|.lzh|.gzip|.tar"
					sevenZFormatsNoP := "zip|rar|7z|lha|lzh|gzip|tar"
					sevenZFormatsRegEx := "\.zip|\.rar|\.7z|\.lha|\.lzh|\.gzip|\.tar"
					sevenZGamesToKeep := ""
					sevenZDeletePerSystem := "false"
					sevenZExtensions := "zip|rar|7z|lha|lzh|gzip|tar"
					7zExtractPath := "C:\Temp"
					mgEnabled := "false"
					mgKey := "~NumpadSub"
					mgBackgroundColor := "FF000000"
					mgSidePadding := "0.2"
					mgWidthBaseRes := "1920"
					mgHeightBaseRes := "1080"
					mgYOffset := "500|800"
					mgFont := "Arial"
					mgText1Options := "x10p y250|500 w80p Center cBBFFFFFF r4 s100 BoldItalic"
					mgText1Text := "Please select a game"
					mgText2Options := "w96p cFFFFFFFF r4 s50 Center BoldItalic"
					mgText2Offset := "100"
					mgUseSound := "true"
					mgSoundfreq := "300"
					mgExitEffect := "none"
					mgSelectedEffect := "rotate"
					mgUseGameArt := "false"
					mgCandidate := "1"
					mgValidTypes := "\(Disc|\(Disk|\(Cart|\(Tape|\(Cassette|\(Part|\(Side"
					mgOnLaunch := "false"
					pauseEnabled := "false"
					pauseKey := "~NumpadAdd"
					pauseBackToMenuBarKey := "X"
					pauseZoomInKey := "C"
					pauseZoomOutKey := "V"
					pauseScreenshotKey := "~PrintScreen"
					pauseHiToTextPath := "H:\RocketLauncher\Module Extensions\HiToText.exe"
					pauseSaveStateKeyCodes := ""
					pauseLoadStateKeyCodes := ""
					keyboardEncoder := ""
					keyboardEncoderEnabled := "false"
					keymapperEnabled := "false"
					keymapperAHKMethod := "false"
					keymapper := "xpadder"
					xpadderFullPath := "H:\Utilities\Xpadder\xpadder.exe"
					joyToKeyFullPath := "H:\Utilities\JoyToKey\JoyToKey.exe"
					profilePath := "H:\RocketLauncher\Profiles"
					keymapperProfilePath := "H:\RocketLauncher\Profiles\xpadder"
					keymapperFrontEndProfileName := "RocketLauncherUI"
					keymapperFrontEndProfile := "false"
					keymapperRocketLauncherProfileEnabled := "false"
					joyIDsEnabled := "false"
					joyIDsPreferredControllersGlobal := ""
					joyIDsPreferredControllersSystem := "use_global"
					joyIDsPreferredControllersOnExit := ""
					CustomJoyNamesEnabled := "false"
					CustomJoyNames := ""
					rotateMethod := "false"
					FEProfile := "H:\RocketLauncher\Profiles\xpadder\RocketLauncherUI"
					defaultProfile := "H:\RocketLauncher\Profiles\xpadder\_Default"
					systemProfile := "H:\RocketLauncher\Profiles\xpadder\Sony PlayStation"
					xPadderSystemProfile := "H:\RocketLauncher\Profiles\xpadder\Sony PlayStation\_Default"
					emuProfile := "H:\RocketLauncher\Profiles\xpadder\Sony PlayStation\RetroArch v1.7.7"
					romProfile := "H:\RocketLauncher\Profiles\xpadder\Sony PlayStation\Resident Evil 2 - Dual Shock Edition (USA) (Disc 1)"
					RocketLauncherProfile := "H:\RocketLauncher\Profiles\xpadder\RocketLauncher"
					blankProfile := "H:\RocketLauncher\Profiles\xpadder\_Default\blank"
					ahkFEProfile := "H:\RocketLauncher\Profiles\AHK\RocketLauncherUI"
					ahkDefaultProfile := "H:\RocketLauncher\Profiles\AHK\_Default"
					ahkSystemProfile := "H:\RocketLauncher\Profiles\AHK\Sony PlayStation"
					ahkEmuProfile := "H:\RocketLauncher\Profiles\AHK\Sony PlayStation\RetroArch v1.7.7"
					ahkRomProfile := "H:\RocketLauncher\Profiles\AHK\Sony PlayStation\Resident Evil 2 - Dual Shock Edition (USA) (Disc 1)"
					ahkRocketLauncherProfile := "H:\RocketLauncher\Profiles\AHK\RocketLauncher"
					bezelEnabled := "false"
					bezelICEnabled := "false"
					shaderName := "false"
					shaderColor := ""
					shaderTransparency := ""
					statisticsEnabled := "true"
					pressDuration := "-1"
					emuVolume := "1"
					dxwndIni := "H:\RocketLauncher\Module Extensions\dxwnd\dxwnd.ini"
					dxwndFullPath := "H:\RocketLauncher\Module Extensions\dxwnd\dxwnd.exe"
					qResFullPath := "H:\RocketLauncher\Module Extensions\QRes.exe"
					mon1O := ""
					pacDrivedllFile := "H:\RocketLauncher\Module Extensions\PacDrive32.dll"
					userFadeAnimIniFile := "H:\RocketLauncher\Lib\User Fade Animations.ini"
					testFile := ""
					testDuration := ""
					initialErrorMode := "0"

08:18:55:312 | RL |      INFO  | +78    | BuildScript - Loaded XHotkey Init.ahk scripts
08:18:55:312 | RL |      INFO  | +0     | BuildScript - Loaded Statistics Init.ahk scripts
08:18:55:312 | RL |      INFO  | +0     | BuildScript - Validating module
08:18:55:318 | RL |      INFO  | +0     | BuildScript - Validation complete
08:18:55:318 | RL |      INFO  | +0     | BuildScript - Module:
					MEmu := "RetroArch"
					MEmuV := "v1.3.6"
					MURL := ["http://themaister.net/retroarch.html"]
					MAuthor := ["djvj","zerojay","SweatyPickle"]
					MVersion := "2.4.3"
					MCRC := "699AB8F7"
					iCRC := "FB2DB971"
					MID := "635038268922229162"
					MSystem := ["Acorn BBC Micro","AAE","Amstrad CPC","Amstrad GX4000","APF Imagination Machine","Applied Technology MicroBee","Apple IIGS","Arcade Classics","Atari 2600","Atari 5200","Atari 7800","Atari 8-Bit","Atari Classics","Atari Jaguar","Atari Lynx","Atari ST","Atari XEGS","Bally Astrocade","Bandai Gundam RX-78","Bandai Super Vision 8000","Bandai Wonderswan","Bandai Wonderswan Color","Canon X07","Capcom Classics","Capcom Play System","Capcom Play System II","Capcom Play System III","Casio PV-1000","Casio PV-2000","Cave","Coleco ADAM","ColecoVision","Commodore MAX Machine","Commodore Amiga","Creatronic Mega Duck","Data East Classics","Dragon Data Dragon","Emerson Arcadia 2001","Entex Adventure Vision","Elektronika BK","Epoch Game Pocket Computer","Epoch Super Cassette Vision","Exidy Sorcerer","Fairchild Channel F","Final Burn Alpha","Funtech Super Acan","GamePark 32","GCE Vectrex","Hartung Game Master","Interton VC 4000","Irem Classics","JungleTac Sport Vii","Konami Classics","MAME","Magnavox Odyssey 2","Microsoft MSX","Microsoft MSX2","Matra & Hachette Alice","Mattel Aquarius","Mattel Intellivision","Midway Classics","Namco Classics","Namco System 22","NEC PC Engine","NEC PC Engine-CD","NEC PC-FX","NEC TurboGrafx-16","NEC SuperGrafx","NEC TurboGrafx-CD","Nintendo 64","Nintendo 64DD","Nintendo Arcade Systems","Nintendo Classics","Nintendo DS","Nintendo Entertainment System","Nintendo Famicom","Nintendo Famicom Disk System","Nintendo Game Boy","Nintendo Game Boy Color","Nintendo Game Boy Japan","Nintendo Game Boy Advance","Nintendo Game & Watch","Nintendo Super Game Boy","Nintendo Pokemon Mini","Nintendo Virtual Boy","Nintendo Super Famicom","Nintendo Satellaview","Nintendo SuFami Turbo","Panasonic 3DO","Elektronska Industrija Pecom 64","Philips CD-i","Philips Videopac","RCA Studio II","ScummVM","Sega 32X","Sega Classics","Sega Mega Drive 32X","Sega Mark III","Sega SC-3000","Sega SG-1000","Sega CD","Sega Dreamcast","Sega Game Gear","Sega Genesis","Sega Master System","Sega Mega Drive","Sega Meganet","Sega Nomad","Sega Pico","Sega Saturn","Sega Saturn Japan","Sega VMU","Sega ST-V","Sharp X1","Sharp X68000","Sinclair ZX Spectrum","Sinclair ZX81","Sony PlayStation","Sony PlayStation Minis","Sony PocketStation","Sony PSP","Sony PSP Minis","Sord M5","SNK Classics","SNK Neo Geo","SNK Neo Geo AES","SNK Neo Geo MVS","SNK Neo Geo Pocket","SNK Neo Geo CD","SNK Neo Geo Pocket Color","Spectravideo","Super Nintendo Entertainment System","Taito Classics","Tandy TRS-80 Color Computer","Technos","Texas Instruments TI 99-4A","Thomson MO5","Thomson TO7","Tiger Game.com","Tiki-100","Tomy Tutor","VTech CreatiVision","Watara Supervision","Williams Classics"]
					;----------------------------------------------------------------------------
					; Notes:
					; If the emu doesn't load and you get no error, usually this means the LibRetro DLL is not working!
					; Devs stated they will never add support for mounted images (like via DT)
					; Fullscreen is controlled via the module setting in RocketLauncherUI
					; This module uses the CLI version of RetroArch (retroarch.exe), not the GUI (retroarch-phoenix.exe).
					; The emu may make a mouse cursor appear momentarily during launch, MouseMove and hide_cursor seem to have no effect
					; Enable 7z support for archived roms
					; Available CLI options: https://github.com/PyroFilmsFX/iOS/blob/master/docs/retroarch.1
					;
					; LibRetro DLLs:
					; LibRetro DLLs come with the emu, but here is another source for them: http://forum.themaister.net/
					; Whatever cores you decide to use, make sure they are extracted anywhere in your Emu_Path\cores folder. The module will find and load the default core unless you choose a custom one for each system.
					; You can find supported cores that Retroarch supports simply by downloading them from the "retroarch-phoenix.exe" or by visiting here: https://github.com/libretro/libretro.github.com/wiki/Supported-cores
					; Some good discussion on cores and filters: http://forum.themaister.net/viewtopic.php?id=270
					;
					; SRM files:
					; The srm files location is determined by the configuration file used (savefile_directory = ":\whatever") The default RetroArch srm directory is ":\saves" You can select to sort into core folders (ie: :/saves/Mednafen PSX) by changing sort_savefiles_enable = "true" in the configuration file.
					;
					; Save states:
					; The save state files location is determined by the configuration file used (savestate_directory = ":\whatever") The default RetroArch savestate directory is ":\states" You can select to sort into core folders (ie: :/states/Mednafen PSX) by changing sort_savestates_enable = "true" in the configuration file.
					;
					; Config files:
					; By default, the module looks for config files in a folder called config in the RetroArch folder. Example: C:\emus\RetroArch\config. You can change this folder to anything you like by changing the module's ConfigFolder setting in RocketLauncherUI.  This will be the config folder for the module and will NOT change the location of RetroArch's own /config directory.
					; RetroArch's global config file is called "retroarch.cfg". RetroArch will use a system cfg file named to match your System Name (example: Nintendo Entertainment System.cfg).
					; RetroArch will also load core config files named after the core name. Example: nestopia_libretro.cfg
					; This allows different settings globally, for each system, and for each core. If you want all systems to use the same retroarch.cfg, do not have any system or core cfg files, only have the retroarch.cfg.
					; If a core config exists, it takes precedence over the global config. And if a system config exists, it takes precedence over the core config.
					;
					; Core Options:
					; By default, RetroArch creates a retroarch-core-options.cfg in it's root directory.  Example: C:\emus\RetroArch\retroarch-core-options.cfg.  This will always be used if the default RetroArch.cfg is loaded.  If a configuration file from any other location is used, RetroArch will create a retroarch-core-options.cfg file in the root of that directory.  The module has an option to have RetroArch use only the default retroarch-core-options.cfg file no matter the path of the config directory or location of the configuiration file being used.  To enable this option set Single_Core_Options to true.
					
					; MultiGame:
					; MultiGame support is currently only available for the Mednafen PSX core. Retroarch uses the same method as Mednafen to load multi-disc games. This method involves m3u playlists which are commonly used for music. The m3u files needed to load multi-disc games are generated for you by the module when you launch a multi-disc game and are saved to your corresponding rom directory. Due to m3u limitations, your multi-disc roms/images cannot be archived -- they must be unzipped. All single disc games can remain archived and you can still enable 7z under system settings. If you do not wish to use MultiGame support you can archive your roms/images and m3u generation will be skipped on launch. 
					; The m3u files generated by the module contain a list of paths to all roms/images in the multi-disc set. Retroarch automatically loads the first path in the m3u so the first path will always be the disc you are loading. For example, Final Fantasy VII has 3 discs and if you load Disc 2 first, the order of the paths in the m3u will be disc 2, disc 3, disc 1. If you load Disc 3 first, the order will be disc 3, disc 1, disc 2. The module anticipates this and will load the correct disk, selected from the Pause/MultiDisk menus. However if you choose to manually use Retroarch's UI or disk swap keys to change discs, you will need to keep this in mind.
					; In order for RocketLauncher's MultiGame UI to swap discs, you must define Eject_Toggle_Key, Next_Disk_Key, and Previous_Disk_Key under global settings for the emulator in RocketLauncher. Because AHK and Retroarch use different naming conventions for some keyboard keys, it is best to use a letter, a number, or F1-F12.
					;
					; MAME:
					; MAME BIOS roms should be placed in Rom Path's directory. Some systems require the BIOS roms be placed in the MAME internal name directory. (Example: :\Rom Folder\a5200). The MAME BIOS_Roms_Folder option will have no effect unless you are using an older version of the mess core. 
					;
					; System Specific Notes:
					; Microsoft MSX/MSX2: Launch an MSX game and in the core options, set the console to be an MSX2 and it will play both just fine.
					; Nintendo Famicom Disk System - Requires disksys.rom be placed in the folder you define as system_directory in the RetroArch's cfg.
					; Sega CD - Requires "bios_CD_E.bin", "bios_CD_J.bin", "bios_CD_U.bin" all be placed in the folder you define as system_directory in the RetroArch's cfg.
					; Super Nintendo Entertainment System - requires split all 10 dsp# & st### roms all be placed in the folder you define as system_directory in the RetroArch's cfg. Many games, like Super Mario Kart require these.
					; NEC TurboGrafx-CD (using pce fast core) - Requires "syscard3.pce" be placed in the folder you define as system_directory in the RetroArch's cfg.
					; NEC TurboGrafx-CD (using MAME core)
					;   - You'll need to update a couple mame specific options in the Retroarch core options file to get it to boot from the cli. These should probably be updated automagically by the module. Turning softlists off, but might not need to.
					;       mame_boot_from_cli = "enabled"
					;       mame_softlists_enable = "disabled"
					;       mame_softlists_auto_media = "disabled"
					;	- Requires hash folder from MAME/MESS/UME, either from the source or release package. Save this in the system_directory you've defined for RetroArch. Something like \RetroArch\system\mame\hash\
					;	- Requires the CD bios file(s) saved in the mame bios folder you've defined. Usually \RetroArch\system\mame\bios\
					;		For PC Engine-CD you'll need the file "[cd] cd-rom system (japan) (v2.1).pce" zipped as cdsys.zip and saved in a pce subfolder in your bios path, so \RetroArch\system\mame\bios\pce\cdsys.zip
					;		For PC Engine SuperGrafx-CD you'll need the file "[cd] super cd-rom system (japan) (v3.0).pce" zipped as scdsys.zip and saved in a pce subfolder in your bios path, so \RetroArch\system\mame\bios\pce\scdsys.zip
					;		For TurboGrafx-CD you'll need the file "[cd] turbografx cd system card (usa) (v2.0).pce" zipped as cdsys.zip and saved in a tg16 subfolder in your bios path, so \RetroArch\system\mame\bios\tg16\cdsys.zip
					;		For TurboDuo you'll need the file "[cd] turbografx cd super system card (usa) (v3.0).pce" zipped as scdsys.zip and saved in a tg16 subfolder in your bios path, so \RetroArch\system\mame\bios\tg16\scdsys.zip
					; Nintendo Super Game Boy - Set the Module setting in RocketLauncherUI SuperGameBoy to true to enable a system or only a rom to use SGB mode. This is not needed if your systemName is set to the official name of "Nintendo Super Game Boy". Requires "sgb.boot.rom" and "Super Game Boy (World).sfc" to be placed in the folder you define as system_directory in the RetroArch's cfg. This is needed if you want to use Super game boy mode and color palettes. Also requires using the latest bsnes core. Not all games support SGB mode.
					; Sony PSP/PlayStation Minis: To avoid the dialog box complaining about ppge_atlas.zim, download it from https://github.com/libretro/libretro-ppsspp/blob/master/assets/ppge_atlas.zim and place it in your Retroarch/system/PPSSPP/ directory.
					;----------------------------------------------------------------------------
					StartModule()
					BezelGUI()
					FadeInStart()
					
					primaryExe := new Emulator(emuPath . "\" . executable)	; instantiate emulator executable object
					emuPrimaryWindow := new Window(new WindowTitle("RetroArch","RetroArch"))	; instantiate primary emulator window object
					emuConsoleWindow := new Window(new WindowTitle("","ConsoleWindowClass"))	; instantiate emulator console window object
					
					; Here we define all supported systems for this module. This object controls how the module reacts to different systems. RetroArch can play a lot of systems, but needs to know what system you want to run, so this module has to adapt.
					; 1 - Official System Name in RocketLauncher
					; 2 - Short name used only for easy referencing within module
					; 3 - Default core
					; 4 - The system ID MAME core recognizes
					RLLog.Debug("Module - Started building the " . MEmu . " object")
					mTypeVar:="
						( LTrim
						AAE|LibRetro_AAE|mame_libretro
						Acorn BBC Micro|LibRetro_BBCB|mame_libretro|bbcb
						Amstrad CPC|LibRetro_CPC|mame_libretro|cpc464
						Amstrad GX4000|LibRetro_GX4K|mame_libretro|gx4000
						APF Imagination Machine|LibRetro_APF|mame_libretro|apfimag
						Apple IIGS|LibRetro_AIIGS|mame_libretro|apple2gs
						Applied Technology MicroBee|LibRetro_MBEE|mame_libretro|mbeeic
						Arcade Classics|LibRetro_ARCADE|mame_libretro
						Atari 2600|LibRetro_2600|stella_libretro|a2600
						Atari 5200|LibRetro_5200|mame_libretro|a5200
						Atari 7800|LibRetro_7800|prosystem_libretro|a7800
						Atari 8-Bit|LibRetro_ATARI8|mame_libretro|a800
						Atari Classics|LibRetro_ACLS|mame_libretro
						Atari Jaguar|LibRetro_JAG|virtualjaguar_libretro|jaguar
						Atari Lynx|LibRetro_LYNX|handy_libretro|lynx
						Atari ST|LibRetro_ST|hatari_libretro
						Atari XEGS|LibRetro_XEGS|mame_libretro|xegs
						Bally Astrocade|LibRetro_BAST|mame_libretro|astrocde
						Bandai Gundam RX-78|LibRetro_BGRX|mame_libretro|rx78
						Bandai Super Vision 8000|LibRetro_SV8K|mame_libretro|sv8000
						Bandai Wonderswan|LibRetro_WSAN|mednafen_wswan_libretro|wswan
						Bandai Wonderswan Color|LibRetro_WSANC|mednafen_wswan_libretro|wscolor
						Canon X07|LibRetro_CX07|mame_libretro|x07
						Capcom Classics|LibRetro_CAPC|mame_libretro
						Capcom Play System|LibRetro_CPS1|fbalpha_libretro
						Capcom Play System II|LibRetro_CPS2|fbalpha_libretro
						Capcom Play System III|LibRetro_CPS3|mame_libretro
						Casio PV-1000|LibRetro_CAS1K|mame_libretro|pv1000
						Casio PV-2000|LibRetro_CAS2K|mame_libretro|pv2000
						Cave|LibRetro_CAVE|mame_libretro
						Coleco ADAM|LibRetro_ADAM|mame_libretro|adam
						ColecoVision|LibRetro_COLEC|mame_libretro|coleco
						Commodore Amiga|LibRetro_PUAE|puae_libretro
						Commodore Max Machine|LibRetro_CMAX|mame_libretro|vic10
						Creatronic Mega Duck|LibRetro_DUCK|mame_libretro|megaduck
						Data East Classics|LibRetro_DATA|mame_libretro
						Dragon Data Dragon|LibRetro_DRAG64|mame_libretro|dragon64
						Elektronika BK|LibRetro_EBK|mame_libretro|bk0010
						Elektronska Industrija Pecom 64|LibRetro_P64|mame_libretro|pecom64
						Emerson Arcadia 2001|LibRetro_A2001|mame_libretro|arcadia
						Entex Adventure Vision|LibRetro_AVISION|mame_libretro|advision
						Epoch Game Pocket Computer|LibRetro_GPCKET|mame_libretro|gamepock
						Epoch Super Cassette Vision|LibRetro_SCV|mame_libretro|scv
						Exidy Sorcerer|LibRetro_SORCR|mame_libretro|sorcerer
						Fairchild Channel F|LibRetro_CHANF|mame_libretro|channelf
						Final Burn Alpha|LibRetro_FBA|fbalpha_libretro
						Funtech Super Acan|LibRetro_SACAN|mame_libretro|supracan
						GamePark 32|LibRetro_GP32|mame_libretro|gp32
						GCE Vectrex|LibRetro_VECTX|mame_libretro|vectrex
						Hartung Game Master|LibRetro_GMASTR|mame_libretro|gmaster
						Interton VC 4000|LibRetro_VC4K|mame_libretro|vc4000
						Irem Classics|LibRetro_IREM|mame_libretro
						JungleTac Sport Vii|LibRetro_SPORTV|mame_libretro|vii
						Konami Classics|LibRetro_KONC|mame_libretro
						Magnavox Odyssey 2|LibRetro_ODYS2|mame_libretro|odyssey2
						MAME|LibRetro_MAME|mame_libretro|mame
						Matra & Hachette Alice|LibRetro_ALICE|mame_libretro|alice32
						Mattel Aquarius|LibRetro_AQUA|mame_libretro|aquarius
						Mattel Intellivision|LibRetro_INTV|mame_libretro|intv
						MGT Sam Coupe|LibRetro_SAMCP|mame_libretro|
						Microsoft MS-DOS|LibRetro_MSDOS|dosbox_libretro
						Microsoft MSX|LibRetro_MSX|bluemsx_libretro
						Microsoft MSX2|LibRetro_MSX2|bluemsx_libretro
						Microsoft Windows 3.x|LibRetro_WIN3X|dosbox_libretro
						Midway Classics|LibRetro_MIDC|mame_libretro
						Namco Classics|LibRetro_NAMC|mame_libretro
						Namco System 22|LibRetro_NAM2|mame_libretro
						NEC PC Engine|LibRetro_PCE|mednafen_pce_fast_libretro|pce,cart
						NEC PC Engine-CD|LibRetro_PCECD|mednafen_pce_fast_libretro|pce,cdrom
						NEC PC-FX|LibRetro_PCFX|mednafen_pcfx_libretro
						NEC SuperGrafx|LibRetro_SGFX|mednafen_supergrafx_libretro|sgx,cart
						NEC TurboGrafx-16|LibRetro_TG16|mednafen_pce_fast_libretro|tg16,cart
						NEC TurboGrafx-CD|LibRetro_TGCD|mednafen_pce_fast_libretro|tg16,cdrom
						Nintendo 64|LibRetro_N64|mupen64plus_libretro|n64
						Nintendo 64DD|LibRetro_N64|mupen64plus_libretro
						Nintendo Arcade Systems|LibRetro_NINARC|mame_libretro
						Nintendo Classics|LibRetro_NINC|mame_libretro
						Nintendo DS|LibRetro_DS|desmume_libretro
						Nintendo Entertainment System|LibRetro_NES|nestopia_libretro|nes
						Nintendo Famicom|LibRetro_NFAM|nestopia_libretro
						Nintendo Famicom Disk System|LibRetro_NFDS|nestopia_libretro|famicom
						Nintendo Game Boy|LibRetro_GB|gambatte_libretro|gameboy
						Nintendo Game Boy Advance|LibRetro_GBA|vba_next_libretro|gba
						Nintendo Game Boy Color|LibRetro_GBC|gambatte_libretro|gbcolor
						Nintendo Game Boy Japan|LibRetro_GBJ|gambatte_libretro|gameboy
						Nintendo Game & Watch|LibRetro_GW|gw_libretro
						Nintendo Pokemon Mini|LibRetro_POKE|mame_libretro|pokemini
						Nintendo Satellaview|LibRetro_NSFS|snes9x_libretro
						Nintendo SuFami Turbo|LibRetro_NSFST|snes9x_libretro
						Nintendo Super Famicom|LibRetro_NSF|bsnes_balanced_libretro
						Nintendo Super Game Boy|LibRetro_SGB|bsnes_balanced_libretro
						Nintendo Virtual Boy|LibRetro_NVB|mednafen_vb_libretro|vboy
						Othello Multivision|LibRetro_OTHO|genesis_plus_gx_libretro
						Panasonic 3DO|LibRetro_3DO|4do_libretro
						Philips CD-i|LibRetro_CDI|mame_libretro|cdimono1
						Philips Videopac|LibRetro_PVID|mame_libretro|videopac
						RCA Studio II|LibRetro_STUD2|mame_libretro|studio2
						SCUMMVM|LibRetro_SCUMM|scummvm_libretro
						Sega 32X|LibRetro_32X|picodrive_libretro|32x
						Sega CD|LibRetro_SCD|genesis_plus_gx_libretro|segacd
						Sega Classics|LibRetro_SEGC|mame_libretro
						Sega Dreamcast|LibRetro_DCAST|reicast_libretro
						Sega Game Gear|LibRetro_GG|genesis_plus_gx_libretro|gamegear
						Sega Genesis|LibRetro_GEN|genesis_plus_gx_libretro|genesis
						Sega Mark III|Libretro_SM3|genesis_plus_gx_libretro
						Sega Master System|LibRetro_SMS|genesis_plus_gx_libretro|sms
						Sega Mega Drive|LibRetro_GEN|genesis_plus_gx_libretro|megadriv
						Sega Mega Drive 32X|LibRetro_MD32X|picodrive_libretro
						Sega Meganet|LibRetro_GEN|genesis_plus_gx_libretro|genesis
						Sega Nomad|LibRetro_GEN|genesis_plus_gx_libretro|genesis
						Sega Pico|LibRetro_PICO|picodrive_libretro
						Sega Saturn|LibRetro_SAT|yabause_libretro|saturn
						Sega Saturn Japan|LibRetro_SAT|yabause_libretro|saturnjp
						Sega SC-3000|LibRetro_SC3K|mame_libretro|sc3000
						Sega SG-1000|LibRetro_SG1K|genesis_plus_gx_libretro
						Sega ST-V|LibRetro_STV|mame_libretro
						Sega VMU|LibRetro_SVMU|mame_libretro|svmu
						Sharp X1|LibRetro_SX1|mame_libretro|x1
						Sharp X68000|LibRetro_SX68000|mame_libretro|x68000
						Sinclair ZX Spectrum|LibRetro_SPECZX|mame_libretro|spectrum
						Sinclair ZX81|LibRetro_ZX81|81_libretro|zx81
						SNK Classics|LibRetro_SNKC|mame_libretro
						SNK Neo Geo|LibRetro_NEO|fbalpha_libretro
						SNK Neo Geo AES|LibRetro_NEOAES|mame_libretro|aes
						SNK Neo Geo CD|LibRetro_NEOCD|mame_libretro|neocdz
						SNK Neo Geo MVS|LibRetro_NEOMVS|mame_libretro
						SNK Neo Geo Pocket|LibRetro_NGP|mednafen_ngp_libretro|ngp
						SNK Neo Geo Pocket Color|LibRetro_NGPC|mednafen_ngp_libretro|ngpc
						Sony PlayStation|LibRetro_PSX|mednafen_psx_libretro|psu
						Sony PlayStation Minis|LibRetro_PSXMIN|ppsspp_libretro
						Sony PocketStation|LibRetro_POCKS|mame_libretro|pockstat
						Sony PSP|LibRetro_PSP|ppsspp_libretro
						Sony PSP Minis|LibRetro_PSP|ppsspp_libretro
						Sord M5|LibRetro_SORD|mame_libretro|m5
						Spectravideo|LibRetro_SV328|mame_libretro|svi328n
						Super Nintendo Entertainment System|LibRetro_SNES|bsnes_balanced_libretro|snes
						Taito Classics|LibRetro_TAIC|mame_libretro
						Tandy TRS-80 Color Computer|LibRetro_TRS80|mame_libretro|coco3
						Technos|LibRetro_TECHN|mame_libretro
						Texas Instruments TI 99-4A|LibRetro_TI99|mame_libretro|ti99_4a
						Thomson MO5|LibRetro_MO5|mame_libretro|mo5
						Thomson TO7|LibRetro_TO7|mame_libretro|to7
						Tiger Game.com|LibRetro_TCOM|mame_libretro|gamecom
						Tiki-100|LibRetro_TIKI|mame_libretro|kontiki
						Tomy Tutor|LibRetro_TOMY|mame_libretro|tutor
						VTech CreatiVision|LibRetro_VTECH|mame_libretro|crvision
						Watara Supervision|LibRetro_SUPRV|mame_libretro|svision
						Williams Classics|LibRetro_WILLS|mame_libretro
						)"
					mType := Object()
					Loop, Parse, mTypeVar, `n, `r
					{
						obj := {}
						Loop, Parse, A_LoopField, |
						{
							If (A_Index = 1)
								obj.System := A_LoopField
							Else If (A_Index = 2)
								obj.ID := A_LoopField
							Else If (A_Index = 3)
								obj.Core := A_LoopField
							Else {	; 4
								StringSplit, tmp, A_LoopField, `,
								obj.MAMEID := tmp1
								obj.MAMEMedia := tmp2
							}
						}
						mType.Insert(obj["System"], obj)
					}
					RLLog.Debug("Module - Finished building the " . MEmu . " object")
					; For easier use throughout the module
					retroSystem := mType[systemName].System
					retroID := mType[systemName].ID
					retroCore := mType[systemName].Core
					retroMAMEID := mType[systemName].MAMEID
					retroMAMEMedia := mType[systemName].MAMEMedia
					RLLog.Info("Module - Using these system variables:")
					RLLog.Info("Module - retroSystem: " . retroSystem)
					RLLog.Info("Module - retroID: " . retroID)
					RLLog.Info("Module - retroCore: " . retroCore)
					RLLog.Info("Module - retroMAMEID: " . retroMAMEID)
					RLLog.Info("Module - retroMAMEMedia: " . retroMAMEMedia)
					If !retroSystem
						ScriptError("Your systemName is: " . systemName . "`nIt is not one of the known supported systems for this " . MEmu . " module: " . moduleName)
					If !retroCore
						ScriptError("Your Core ID is: " . retroID . "`nCould not find a default core to use. Please update the module with a default core.")
					
					Fullscreen := moduleIni.Read("Settings", "Fullscreen","true",,1)
					configFolder := moduleIni.Read("Settings", "ConfigFolder",emuPath . "\config",,1)
					singlecoreoptions := moduleIni.Read("Settings", "single_core_options","false",,1) = "true" ? ":\retroarch-core-options.cfg" : """"
					mameRomPath := moduleIni.Read("MAME", "BIOS_Roms_Folder",,,1)
					mameHideNag := If moduleIni.Read("MAME", "Hide_Nag_Screen","false",,1) = "true" ? "enabled" : "disabled"
					mameHideInfo := If moduleIni.Read("MAME", "Hide_Info_Screen","false",,1) = "true" ? "enabled" : "disabled"
					mameHideWarn := If moduleIni.Read("MAME", "Hide_Warning_Screen","false",,1) = "true" ? "enabled" : "disabled"
					hideConsole := moduleIni.Read("Settings", "HideConsole","true",,1)
					ejectToggleKey := moduleIni.Read("Settings", "Eject_Toggle_Key",,,1)
					nextDiskKey := moduleIni.Read("Settings", "Next_Disk_Key",,,1)
					prevDiskKey := moduleIni.Read("Settings", "Previous_Disk_Key",,,1)
					core := moduleIni.Read(romName . "|" . systemName, "LibRetro_Core",retroCore,,1)
					superGB := moduleIni.Read(romName . "|" . systemName, "SuperGameBoy","false",,1)
					enableNetworkPlay := moduleIni.Read(romName . "|Network", "Enable_Network_Play","false",,1)
					overlay := moduleIni.Read(romName . "|" . systemName, "Overlay",,,1)
					videoShader := moduleIni.Read(romName . "|" . systemName, "VideoShader",,,1)
					aspectRatioIndex := moduleIni.Read(romName . "|" . systemName, "AspectRatioIndex",,,1)
					customViewportWidth := moduleIni.Read(romName . "|" . systemName, "CustomViewportWidth",,,1)
					customViewportHeight := moduleIni.Read(romName . "|" . systemName, "CustomViewportHeight",,,1)
					customViewportX := moduleIni.Read(romName . "|" . systemName, "CustomViewportX",,,1)
					customViewportY := moduleIni.Read(romName . "|" . systemName, "CustomViewportY",,,1)
					stretchToFillBezel := moduleIni.Read(romName . "|" . systemName, "StretchToFillBezel","false",,1)
					rotation := moduleIni.Read(romName . "|" . systemName, "Rotation",0,,1)
					cropOverscan := moduleIni.Read(romName . "|" . systemName, "CropOverscan",,,1)
					threadedVideo := moduleIni.Read(romName . "|" . systemName, "ThreadedVideo",,,1)
					vSync := moduleIni.Read(romName . "|" . systemName, "VSync",,,1)
					integerScale := moduleIni.Read(romName . "|" . systemName, "IntegerScale",,,1)
					configurationPerCore := moduleIni.Read(romName . "|" . systemName, "ConfigurationPerCore","false",,1)
					
					If (StringUtils.Contains(core, "^(mame|mess|ume)") && !retroMAMEID) {
						retroMAMEID := "mame"	; set all systems that use a mame core to the default mame ID so any system name is supported
						RLLog.Warning("Module - Setting MAMEID to default ""mame"" for """ . retroSystem . """")
					}
					
					configFolder := RLObject.getFullPathFromRelative(rlPath,configFolder)
					mameRomPath := If mameRomPath ? RLObject.getFullPathFromRelative(rlPath,mameRomPath) : romPath
					overlay := RLObject.getFullPathFromRelative(rlPath,overlay)
					videoShader := RLObject.getFullPathFromRelative(rlPath,videoShader)
					rotateBezel := false
					
					configFolder := new Folder(configFolder)
					
					If (retroID = "LibRetro_SGB" || superGB = "true")	; if system or rom is set to use Super Game Boy
					{	superGB := "true"	; setting this just in case it's false and the system is Nintendo Super Game Boy
						sgbRomPath := CheckFile(emuPath . "\system\Super Game Boy (World).sfc","Could not find the rom required for Super Game Boy support. Make sure the rom ""Super Game Boy (World).sfc"" is located in: " . emuPath . "\system")
						CheckFile(emuPath . "\system\sgb.boot.rom","Could not find the bios required for Super Game Boy support. Make sure the bios ""sgb.boot.rom"" is located in: " . emuPath . "\system")
						retroID := "LibRetro_SGB"	; switching to Super Game Boy mode
						retroSystem := "Nintendo Super Game Boy"
					}
					
					; Find the dll for this system
					libDll := CheckFile(emuPath . "\cores\" . core . ".dll", "Your " . retroID . " dll is set to " . core . " but could not locate this file:`n" . emuPath . "\cores\" . core . ".dll")
					
					; Find the cfg file to use
					If !configFolder.Exist()
						ScriptError("You need to make sure ""ConfigFolder"" is pointing to your RetroArch config folder. By default it is looking here: """ . configFolder.FilePath . """")
					globalRetroCfg := emuPath . "\retroarch.cfg"
					systemRetroCfg := configFolder.FilePath . "\" . retroSystem . ".cfg"
					coreRetroCfg := configFolder.FilePath . "\" . core . ".cfg"
					RLLog.Info("Module - Global cfg should be: " . globalRetroCfg)
					RLLog.Info("Module - System cfg should be: " . systemRetroCfg)
					RLLog.Info("Module - Core cfg should be: " . coreRetroCfg)
					foundCfg := ""
					
					systemRetroCfg := new File(systemRetroCfg)
					coreRetroCfg := new File(coreRetroCfg)
					globalRetroCfg := new File(globalRetroCfg)
					
					If systemRetroCfg.Exist() {	; check for system cfg first
						retroCFGFile := systemRetroCfg
						foundCfg := 1
						RLLog.Info("Module - Found a System cfg!")
					} Else If coreRetroCfg.Exist() {	; 2nd option is a core config
						retroCFGFile := coreRetroCfg
						foundCfg := 1
						RLLog.Info("Module - Found a Core cfg!")
					} Else If globalRetroCfg.Exist() {	; 3rd is global cfg
						retroCFGFile := globalRetroCfg
						foundCfg := 1
						RLLog.Info("Module - Found a Global cfg!")
					}
					If foundCfg {
						RLLog.Info("Module - " . MEmu . " is using " . retroCFGFile.FileFullPath . " as its config file.")
						retroCFG := LoadProperties(retroCFGFile.FileFullPath)
					} Else
						RLLog.Warning("Module - Could not find a cfg file to update settings. RetroArch will make one for you.")
					
					If StringUtils.Contains(rotation,"1|3") ; use vertical bezel if RA rotation is set to 90 or 270 degrees
						rotateBezel := true
					
					If StringUtils.Contains(retroID, "LibRetro_NFDS|LibRetro_SCD|LibRetro_TGCD|LibRetro_PCECD|LibRetro_PCFX") {		; these systems require the retroarch settings to be read
						retroSysDir := ReadProperty(retroCFG,"system_directory")	; read value
						retroSysDir := ConvertRetroCFGKey(retroSysDir)	; remove dbl quotes
						retroSysDirLeft := StringUtils.Left(retroSysDir, 2)
						If (retroSysDirLeft = ":\") {	; if retroarch is set to use a default folder
							retroSysDir := StringUtils.TrimLeft(retroSysDir, 1)
							RLLog.Info("Module - RetroArch is using a relative system path: """ . retroSysDir . """")
							retroSysDir := emuPath . retroSysDir
						}
						If !retroSysDir
							ScriptError("RetroArch requires you to set your system_directory and place bios rom(s) in there for """ . retroSystem . """ to function. Please do this first by running ""retroarch-phoenix.exe"" manually.")
						checkForSlash := StringUtils.Right(retroSysDir, 1)
						If (checkForSlash = "\")	; check if a backslash is the last character. If it is, remove it, as this is non-standard method to define folders
							retroSysDir := StringUtils.TrimRight(retroSysDir, 1)
					}
					
					If (StringUtils.Contains(core, "^(mame|mess|ume)")) || (StringUtils.Contains(retroID, "LibRetro_N64|LibRetro_NES|LibRetro_LYNX|LibRetro_PSX")) || (StringUtils.Contains(retroID, "LibRetro_NES") && (StringUtils.Contains(core, "nestopia_libretro"))) {	; these systems will use an ini to store game specific settings
						RLLog.Info("Module - Reading / creating system ini for specific settings.")
						If !StringUtils.Contains(core, "^(mame|mess|ume)") {
							If !SystemModuleIni.Exist()
								SystemModuleIni.Append		; create a new blank ini file if one does not exist
						}
					
						coreOptionsCFG := LoadProperties(coreOptionsCFGFile.FileFullPath)
						
						If StringUtils.Contains(core, "^(mame|mess|ume)") {	; Set some MAME/MESS/UME core options.
							tmpCore := If StringUtils.Contains(core, "mame") ? "mame" : "mess"
							WriteProperty(coreOptionsCFG, tmpCore . "_read_config", """enabled""", 1)
							WriteProperty(coreOptionsCFG, tmpCore . "_boot_from_cli", """enabled""", 1)				; This needs to be enabled in order to run games with RLauncher
							WriteProperty(coreOptionsCFG, tmpCore . "_hide_nagscreen", "" . mameHideNag . "", 1)
							WriteProperty(coreOptionsCFG, tmpCore . "_hide_infoscreen", "" . mameHideInfo . "", 1)
							WriteProperty(coreOptionsCFG, tmpCore . "_hide_warnings", "" . mameHideWarn . "", 1)
						} Else If StringUtils.Contains(retroID, "LibRetro_N64") {	; Nintendo 64
							mupenGfx := moduleIni.Read(romName . "|" . systemName, "Mupen_Gfx_Plugin", "auto",,1)
							mupenRsp := moduleIni.Read(romName . "|" . systemName, "Mupen_RSP_Plugin", "auto",,1)
							mupenCpu := moduleIni.Read(romName . "|" . systemName, "Mupen_CPU_Core", "dynamic_recompiler",,1)
							mupenPak1 := moduleIni.Read(romName . "|" . systemName, "Mupen_Pak_1", "memory",,1)
							mupenPak2 := moduleIni.Read(romName . "|" . systemName, "Mupen_Pak_2", "memory",,1)
							mupenPak3 := moduleIni.Read(romName . "|" . systemName, "Mupen_Pak_3", "memory",,1)
							mupenPak4 := moduleIni.Read(romName . "|" . systemName, "Mupen_Pak_4", "memory",,1)
							mupenGfxAccur := moduleIni.Read(romName . "|" . systemName, "Mupen_Gfx_Accuracy", "high",,1)
							mupenExpMem := moduleIni.Read(romName . "|" . systemName, "Mupen_Disable_Exp_Memory", "no",,1)
							mupenTexturFilt := moduleIni.Read(romName . "|" . systemName, "Mupen_Texture_Filtering", "nearest",,1)
							mupenViRefresh := moduleIni.Read(romName . "|" . systemName, "Mupen_VI_Refresh", "2200",,1)
							mupenFramerate := moduleIni.Read(romName . "|" . systemName, "Mupen_Framerate", "fullspeed",,1)
							mupenResolution := moduleIni.Read(romName . "|" . systemName, "Mupen_Resolution", "640x480",,1)
							mupenPolyOffstFctr := moduleIni.Read(romName . "|" . systemName, "Mupen_Polygon_Offset_Factor", "-3.0",,1)
							mupenPolyOffstUnts := moduleIni.Read(romName . "|" . systemName, "Mupen_Polygon_Offset_Units", "-3.0",,1)
							mupenViOverlay := moduleIni.Read(romName . "|" . systemName, "Mupen_VI_Overlay", "disabled",,1)
							mupenAnalogDzone := moduleIni.Read(romName . "|" . systemName, "Mupen_Analog_Deadzone", "15",,1)
					
							WriteProperty(coreOptionsCFG, "mupen64-gfxplugin", mupenGfx, 1)
							WriteProperty(coreOptionsCFG, "mupen64-rspplugin", mupenRsp, 1)
							WriteProperty(coreOptionsCFG, "mupen64-cpucore", mupenCpu, 1)
							WriteProperty(coreOptionsCFG, "mupen64-pak1", mupenPak1, 1)
							WriteProperty(coreOptionsCFG, "mupen64-pak2", mupenPak2, 1)
							WriteProperty(coreOptionsCFG, "mupen64-pak3", mupenPak3, 1)
							WriteProperty(coreOptionsCFG, "mupen64-pak4", mupenPak4, 1)
							WriteProperty(coreOptionsCFG, "mupen64-gfxplugin-accuracy", mupenGfxAccur, 1)
							WriteProperty(coreOptionsCFG, "mupen64-disableexpmem", mupenExpMem, 1)
							WriteProperty(coreOptionsCFG, "mupen64-filtering", mupenTexturFilt, 1)
							WriteProperty(coreOptionsCFG, "mupen64-virefresh", mupenViRefresh, 1)
							WriteProperty(coreOptionsCFG, "mupen64-framerate", mupenFramerate, 1)
							WriteProperty(coreOptionsCFG, "mupen64-screensize", mupenResolution, 1)
							WriteProperty(coreOptionsCFG, "mupen64-polyoffset-factor", mupenPolyOffstFctr, 1)
							WriteProperty(coreOptionsCFG, "mupen64-polyoffset-units", mupenPolyOffstUnts, 1)
							WriteProperty(coreOptionsCFG, "mupen64-angrylion-vioverlay", mupenViOverlay, 1)
							WriteProperty(coreOptionsCFG, "mupen64-astick-deadzone", mupenAnalogDzone, 1)
						} Else If StringUtils.Contains(retroID, "LibRetro_NES") {		; these systems will use an ini to store game specific settings
							If StringUtils.Contains(core, "nestopia_libretro") {	; Nestopia
								nestopiaBlargg := moduleIni.Read(romName . "|Nestopia", "Nestopia_Blargg_NTSC_Filter", "disabled",,1)
								nestopiaPalette := moduleIni.Read(romName . "|Nestopia", "Nestopia_Palette", "canonical",,1)
								nestopiaNoSprteLimit := moduleIni.Read(romName . "|Nestopia", "Nestopia_Remove_Sprites_Limit", "disabled",,1)
								
								WriteProperty(coreOptionsCFG, "nestopia_blargg_ntsc_filter", nestopiaBlargg, 1)
								WriteProperty(coreOptionsCFG, "nestopia_palette", nestopiaPalette, 1)
								WriteProperty(coreOptionsCFG, "nestopia_nospritelimit", nestopiaNoSprteLimit, 1)
							}
						} Else If StringUtils.Contains(retroID, "LibRetro_LYNX") {	; Atari Lynx
							If StringUtils.Contains(core, "handy_libretro") {   ; Handy
								handyRotate := moduleIni.Read(romName . "|" . systemName, "Handy_Rotation", "None",,1)
								If StringUtils.Contains(handyRotate, "240") or StringUtils.Contains(handyRotate, "90")
									rotateBezel := true
								WriteProperty(coreOptionsCFG, "handy_rot", handyRotate, 1)
							}
						} Else If StringUtils.Contains(retroID, "LibRetro_PSX") {	; Sony PlayStation
							psxCdImageCache := moduleIni.Read(romName . "|" . systemName, "PSX_CD_Image_Cache", """enabled""",,1)
							psxMemcardHandling := moduleIni.Read(romName . "|" . systemName, "PSX_Memcard_Handling", """libretro""",,1)
							psxDualshockAnalogToggle := moduleIni.Read(romName . "|" . systemName, "PSX_Dualshock_Analog_Toggle", """enabled""",,1)
							
							WriteProperty(coreOptionsCFG, "beetle_psx_cdimagecache", psxCdImageCache, 1)
							WriteProperty(coreOptionsCFG, "beetle_psx_use_mednafen_memcard0_method", psxMemcardHandling, 1)
							WriteProperty(coreOptionsCFG, "beetle_psx_analog_toggle", psxDualshockAnalogToggle, 1)
						}
						SaveProperties(coreOptionsCFGFile.FileFullPath, coreOptionsCFG)
					}
					
					hideEmuObj := Object(emuConsoleWindow,0,emuPrimaryWindow,1)
					7z(romPath, romName, romExtension, sevenZExtractPath)
					
					mgM3UFile := new File(romPath . "\" . romTable[1,4] . ".m3u")
					
					mgRomExtensions := "cue|iso|ccd"
					mgValidExtension := false
					
					Loop, Parse, mgRomExtensions, |
						If (romExtension = "." . A_LoopField)
							mgValidExtension := true
					
					If (StringUtils.Contains(retroID, "LibRetro_PSX") && romTable.MaxIndex() && mgValidExtension) { ; See if MultiGame table is populated	
						m3uRomIndex := Object()
						mgType := romTable[1,6] . " "
						mgMaxIndex := romTable.MaxIndex()
						mgRomIndex := 0
					
						If mgM3UFile.Exist()
							mgM3UFile.Delete()
					
						Loop % mgMaxIndex
						{
							If (romTable[A_Index, 3] = romName) {
								tempType := romTable[A_Index, 5]
								mgRomIndex := StringUtils.TrimLeft(tempType, StringUtils.StringLength(mgType))
								RLLog.Info("Found rom index in rom set in romTable: " . mgRomIndex)
								Break
							}
						}
					
						If (mgRomIndex > 0) {
							tempRomIndex := mgRomIndex
							Loop % mgMaxIndex
							{
								mgTypeIndex := mgType . tempRomIndex
								m3uRomIndex.Insert(tempRomIndex)
					
								Loop % mgMaxIndex
								{
									If (romTable[A_Index, 5] = mgTypeIndex) {
										tempRomPath := romTable[A_Index, 1]
										mgM3UFile.Append(tempRomPath . "`n")
										RLLog.Info("Module - Appending rom path to m3u: " . tempRomPath)
										Break
									}
								}
					
								If (tempRomIndex < mgMaxIndex)
									tempRomIndex++
								Else
									tempRomIndex := 1
							}
						}
					}
					
					; MAME/MESS/UME core options
					MAMEParam1 := ""
					MAMEParam2 := ""
					MAMEParam3 := ""
					If StringUtils.Contains(core, "^(mame|mess|ume)") {	; if a MAME/MESS/UME core is used
						If !retroMAMEID
							ScriptError("Your systemName is: " . systemName . "`nIt is not one of the known supported systems for the MAME/MESS/UME LibRetro core")
						Else
							RLLog.Info("Module - MAME/MESS/UME mode using a known ident: " . retroMAMEID)
					
						If !mameRomPath
							ScriptError("Please set the RetroArch module setting ""BIOS_Roms_Folder"" to the folder that contains your MAME/MESS/UME BIOS roms to use with RetroArch.")
						
						If (retroMAMEID = "mame") {		; want this for arcade mame only
							RLLog.Info("Module - Retroarch MAME/MESS/UME Arcade mode enabled")
							fullRomPath := " """ . romPath . "\" . romName . romExtension . """"
						} Else {
							RLLog.Info("Module - Retroarch MAME/MESS/UME Console/PC mode enabled")
							MAMEParam1 := ""
							MAMEParam2 := " -rompath \""" . mameRomPath . "\"""
					
							; If we already have a media type, then use it.
							If (StringUtils.Contains(retroMAMEID, "tg16|pce") && retroMAMEMedia = "cart") {
								;MAMEParam3 := " -cart \" . """" . romPath . "\" . romName . romExtension . "\" . """"
								MAMEParam3 := " -cart \""" . romPath . "\" . romName . romExtension . "\"""""
							; TODO: This needs a better way to handle the cdrom bios files, in my opinion. As it is, there's no clean way to pick between the v2.00 or v3.00 bios.
							;       Defaulting to the TurboDuo cdrom bios since it will play 2.00 or 3.00 games.
							} Else If (StringUtils.Contains(retroMAMEID, "tg16|pce") && retroMAMEMedia = "cdrom") {
								;MAMEParam3 := " -cart cdsys -cdrm \" . """" . romPath . "\" . romName . romExtension . "\" . """"
								MAMEParam3 := " -cart scdsys -cdrm \""" . romPath . "\" . romName . romExtension . "\"""""
							} Else {
								; Build a key/value object containing the different MAMEParam3 choices
								MAMEP3 := Object("alice32","cass1","gp32","memc","cpc464","cass","spectrum","cass","dragon64","cass","cdimono1","cdrom","bk0010","cass","neocd","cdrom","neocdz","cdrom","saturn","cdrm","saturnjp","cdrm","svi328n","cass","pecom64","cass","psu","cdrm","svmu","quik","gamecom","cart1","mbeeic","quik1")
								MAMEParam3 := MAMEP3[retroMAMEID]	; search object for the retroMAMEID pair
								MAMEParam3 := " -" . (If MAMEParam3 ? MAMEParam3 : "cart") . " \" . """" . romPath . "\" . romName . romExtension . "\" . """"
							}
					
							If (retroMAMEID = "mbeeic") ; Applied Technology MicroBee
							{	microbeeModel := IniReadCheck(MAMESysINI, romName, "MicroBee_Model","mbeeic",,1)
								If microbeeModel not in mbee,mbeeic,mbeepc,mbeepc85,mbee56
									ScriptError("This is not a known MicroBee model value: " . microbeeModel)
								Else If (microbeeModel != "mbeeic")
									retroMAMEID := microbeeModel
								If romExtension in .mwb,.com,.bee
									mediaDeviceType := "quik1"
								Else If romExtension in .wav,.tap
									mediaDeviceType := "cass"
								Else If romExtension in .rom
									mediaDeviceType := "cart"
								Else If romExtension in .dsk
									mediaDeviceType := "flop1"
								Else	; .bin format
									mediaDeviceType := "quik2"
								MAMEParam3 := " -" . mediaDeviceType . " \" . """" . romPath . "\" . romName . romExtension . "\" . """"
							}
							
							If (retroMAMEID = "x68000") ; Sharp X68000
							{	
								If romExtension in .xdf,.hdm,.2hd,.dim,.d77,.d88,.1dd,.dfi,.imd,.ipf,.mfi,.mfm,.td0,.cqm,.cqi,.dsk
									mediaDeviceType := "flop1"
								Else	; .bin format
									mediaDeviceType := "sasi"
								MAMEParam3 := " -" . mediaDeviceType . " \" . """" . romPath . "\" . romName . romExtension . "\" . """"
							}
							
							fullRomPath := MAMEParam1 . MAMEParam2 . MAMEParam3
						}
					} Else If (superGB = "true") {
						RLLog.Info("Module - Retroarch Super Game Boy mode enabled")
						fullRomPath := " """ . sgbRomPath . """ --subsystem sgb """ . romPath . "\" . romName . romExtension . """"
					} Else {
						RLLog.Info("Module - Retroarch standard mode enabled")
						fullRomPath := " """ . romPath . "\" . romName . romExtension . """"
					}
					
					If (retroID = "LibRetro_NFDS")	; Nintendo Famicom Disk System
					{	disksysRom := new File(retroSysDir . "\disksys.rom")
						If !disksysRom.Exist()
							ScriptError("RetroArch requires ""disksys.rom"" for " . retroSystem . " but could not find it in your system_directory: """ . retroSysDir . """")
					} Else If (retroID = "LibRetro_SCD")	; Sega CD
					{	If !StringUtils.Contains(romExtension, "\.bin|\.cue|\.iso")
							ScriptError("RetroArch only supports Sega CD games in bin|cue|iso format. It does not support:`n" . romExtension)
						biosCDEBin := new File(retroSysDir . "\bios_CD_E.bin")
						biosCDUBin := new File(retroSysDir . "\bios_CD_U.bin")
						biosCDJBin := new File(retroSysDir . "\bios_CD_J.bin")
						If !biosCDEBin.Exist()
							ScriptError("RetroArch requires ""bios_CD_E.bin"" for " . retroSystem . " but could not find it in your system_directory: """ . retroSysDir . """")
						If !biosCDUBin.Exist()
							ScriptError("RetroArch requires ""bios_CD_U.bin"" for " . retroSystem . " but could not find it in your system_directory: """ . retroSysDir . """")
						If !biosCDJBin.Exist()
							ScriptError("RetroArch requires ""bios_CD_J.bin"" for " . retroSystem . " but could not find it in your system_directory: """ . retroSysDir . """")
					} Else If StringUtils.Contains(retroID,"LibRetro_PCECD|LibRetro_TGCD")	; NEC PC Engine-CD and NEC TurboGrafx-CD
					{	If !StringUtils.Contains(romExtension,"\.ccd|\.cue")
							ScriptError("RetroArch only supports " . retroSystem . " games in ccd or cue format. It does not support:`n" . romExtension)
						sysCard3Pce := new File(retroSysDir . "\syscard3.pce")
						If !sysCard3Pce.Exist()
							ScriptError("RetroArch requires ""syscard3.pce"" for " . retroSystem . " but could not find it in your system_directory: """ . retroSysDir . """")
					} Else If (retroID = "LibRetro_PCFX")
					{	If !StringUtils.Contains(romExtension,"\.ccd|\.cue")
							ScriptError("RetroArch only supports " . retroSystem . " games in ccd or cue format. It does not support:`n" . romExtension)
						pcfxBios := new File(retroSysDir . "\pcfx.bios")
						If !pcfxBios.Exist()
							ScriptError("RetroArch requires ""pcfx.bios"" for " . retroSystem . " but could not find it in your system_directory: """ . retroSysDir . """")
					} Else If (retroID = "LibRetro_SCUMM")
					{
						scummFile := new File(romPath . "\" . romName . ".scummvm")
						If !scummFile.Exist()
							scummFile.Append("""" . romName . """")
					}
					
					networkSession := ""
					If (enableNetworkPlay = "true") {
						RLLog.Info("Module - Network Multi-Player is an available option for " . dbName)
					
						netplayNickname := moduleIni.Read("Network", "NetPlay_Nickname","Player",,1)
						getWANIP := moduleIni.Read("Network", "Get_WAN_IP","false",,1)
					
						If (getWANIP = "true")
							myPublicIP := GetPublicIP()
					
						RLLog.Warning("Module - CAREFUL WHEN POSTING THIS LOG PUBLICLY AS IT CONTAINS YOUR IP ON THE NEXT LINE")
						defaultServerIP := moduleIni.Read("Network", "Default_Server_IP", myPublicIP,,1)
						defaultServerPort := moduleIni.Read("Network", "Default_Server_Port",,,1)
						lastIP := moduleIni.Read("Network", "Last_IP", defaultServerIP,,1)	; does not need to be on the ISD
						lastPort := moduleIni.Read("Network", "Last_Port", defaultServerPort,,1)	; does not need to be on the ISD
					
						mpMenuStatus := MultiPlayerMenu(lastIP,lastPort,networkType,,0)
						If (mpMenuStatus = -1) {	; if user exited menu early
							RLLog.Warning("Module - Cancelled MultiPlayer Menu. Exiting module.")
							ExitModule()
						}
						If networkSession {
							RLLog.Info("Module - Using a Network for " . dbName)
							moduleIni.Write(networkPort, "GlobalModuleIni", "Network", "Last_Port")
							; msgbox lastIP: %lastIP%`nlastPort: %lastPort%`nnetworkIP: %networkIP%`nnetworkPort: %networkPort%
							If (networkType = "client") {
								moduleIni.Write(networkIP, "GlobalModuleIni", "Network", "Last_IP")	; Save last used IP and Port for quicker launching next time
								netCommand := " -C " . networkIP . " --port " . networkPort . " --nick """ . netplayNickname . """"	; -C = connect as client
							} Else {	; server
								netCommand := " -H --port " . networkPort . " --nick """ . netplayNickname . """"	; -H = host as server
							}
							RLLog.Warning("Module - CAREFUL WHEN POSTING THIS LOG PUBLICLY AS IT CONTAINS YOUR IP ON THE NEXT LINE")
							RLLog.Info("Module - Starting a network session using the IP """ . networkIP . """ and PORT """ . networkPort . """")
						} Else
							RLLog.Info("Module - User chose Single Player mode for this session")
					}
					
					BezelStart(,,(If rotateBezel ? 1:""))
					
					If foundCfg {
						If (stretchToFillBezel = "true" and bezelEnabled = "true" and bezelPath)
						{
							customViewportWidth := bezelScreenWidth
							customViewportHeight := bezelScreenHeight
							customViewportX := 0
							customViewportY := 0
							aspectRatioIndex := 22
							RLLog.Info("Stretching viewport to fit bezel")
						}
					
						raCfgHasChanges := ""
						WriteRetroProperty("core_options_path", singlecoreoptions)
						WriteRetroProperty("input_overlay", overlay)
						WriteRetroProperty("video_shader", videoShader)
						WriteRetroProperty("aspect_ratio_index", aspectRatioIndex)
						WriteRetroProperty("custom_viewport_width", customViewportWidth)
						WriteRetroProperty("custom_viewport_height", customViewportHeight)
						WriteRetroProperty("custom_viewport_x", customViewportX)
						WriteRetroProperty("custom_viewport_y", customViewportY)
						WriteRetroProperty("video_rotation", rotation)
						WriteRetroProperty("video_crop_overscan", cropOverscan)
						WriteRetroProperty("video_threaded", threadedVideo)
						WriteRetroProperty("video_vsync", vSync)
						WriteRetroProperty("video_scale_integer", integerScale)
						WriteRetroProperty("input_disk_eject_toggle", ejectToggleKey)
						WriteRetroProperty("input_disk_next", nextDiskKey)
						WriteRetroProperty("input_disk_prev", prevDiskKey)
						If StringUtils.Contains(retroID, "LibRetro_PSX") {
							Loop, 8	; Loop 8 times for 8 controllers
							{	p%A_Index%ControllerType := moduleIni.Read(romName . "|" . systemName, "P" . A_Index . "_Controller_Type", 517,,1)
								WriteRetroProperty("input_libretro_device_p" . A_Index, p%A_Index%ControllerType)
							}
						}
					
						If raCfgHasChanges {
							RLLog.Info("Module - Saving changed settings to: """ . retroCFGFile.FileFullPath . """")
							SaveProperties(retroCFGFile.FileFullPath, retroCFG)
						}
					}
					
					fullscreen := If fullscreen = "true" ? " -f" : ""
					retroCFGFileCLI := If foundCfg ? " -c """ . retroCFGFile.FileFullPath . """" : ""
					
					
					
					HideAppStart(hideEmuObj,hideEmu)
					
					If (StringUtils.Contains(core, "^(mame|mess|ume)") && (retroMAMEID != "mame")) {    ; if a MAME/MESS/UME core is used
						primaryExe.Run(" """ . (retroMAMEID ? retroMAMEID : "") . fullRomPath . """ " . fullscreen . retroCFGFileCLI . " -L """ . libDll . netCommand, "Hide")
					} Else If (retroID = "LibRetro_SCUMM") {
						primaryExe.Run(" """ . scummFile . """" . fullscreen . retroCFGFileCLI . " -L """ . libDll . "" . netCommand, "Hide")
					} Else If (retroID = "LibRetro_SGB" || If superGB = "true") { ; For some reason, the order of our command line matters in this particular case.
						primaryExe.Run(fullscreen . retroCFGFileCLI . " -L """ . libDll . fullRomPath . netCommand, "Hide")
					} Else If mgM3UFile.Exist() {
						primaryExe.Run(" """ . mgM3UFile.FileFullPath . """" . fullscreen . retroCFGFileCLI . " -L """ . libDll . netCommand, "Hide")
					} Else {
						primaryExe.Run(" " . fullRomPath . fullscreen . retroCFGFileCLI . " -L """ . libDll . netCommand, "Hide")
					}
					
					mpMenuStatus := ""
					If networkSession {
						canceledServerWait := false
						multiplayerMenuExit := false
						TimerUtils.SetTimer("NetworkConnectedCheck", 500)
					
						If (networkType = "server") {
							RLLog.Info("Module - Waiting for a client to connect to your server")
							mpMenuStatus := MultiPlayerMenu(,,,,,,,,"You are the server. Please wait for your client to connect.")
						} Else {	; client
							RLLog.Info("Module - Trying to contact the server to establish a connection.")
							mpMenuStatus := MultiPlayerMenu(,,,,,,,,"Attempting to connect to the server...")
						}
					
						If (mpMenuStatus = -1) {	; if user exited menu early before a client connected
							RLLog.Warning("Module - Cancelled waiting for the " . If (networkType = "server") ? "client to connect" : "server to respond" . ". Exiting module.")
							If primaryExe.Process("Exist")
								primaryExe.Process("Close")	; must close process as the exe is waiting for a client to connect and no window was drawn yet
							ExitModule()
						} Else {	; blank response from MultiPlayerMenu, exited properly
							RLLog.Info("Module - " . If (networkType = "server") ? "Client has connected" : "Connected to the server")
							emuPrimaryWindow.Wait()
							emuPrimaryWindow.WaitActive()
						}
						TimerUtils.SetTimer("NetworkConnectedCheck", "Off")
					} Else {	; single player
						emuPrimaryWindow.Wait()
						emuPrimaryWindow.WaitActive()
					}
					
					If (hideConsole = "true")
						emuConsoleWindow.Set("Transparent", "On")	; makes the console window transparent so you don't see it on exit
					
					BezelDraw()
					HideAppEnd(hideEmuObj,hideEmu)
					FadeInExit()
					primaryExe.Process("WaitClose")
					7zCleanUp()
					BezelExit()
					FadeOutExit()
					ExitModule()
					
					
					; Writes new properties into the retroCFG if defined by user
					WriteRetroProperty(key,value="") {
						If (value != "") {
							Global retroCFG,raCfgHasChanges
							WriteProperty(retroCFG, key, value,1,1)
							raCfgHasChanges := 1
						}
					}
					
					; Used to convert between RetroArch keys and usable data
					ConvertRetroCFGKey(txt,direction="read"){
						Global emuPath,RLLog
						If (direction = "read")
						{	newtxt := StringUtils.TrimLeft(txt,1,0)	; removes the " from the left of the txt
							newtxt := StringUtils.TrimRight(newtxt,1,0)	; removes the " from the right of the txt
							relativeCheck := StringUtils.SubStr(newtxt,1,1,0)
							If StringUtils.Contains(relativeCheck,":",0) {	; if the path contains a ":" then it is a relative path
								RLLog.Debug("ConvertRetroCFGKey - " . newtxt . " is a relative path")
								newtxt := StringUtils.TrimLeft(newtxt,1,0)	; removes the : from the left of the txt
								newtxt := AbsoluteFromRelative(emuPath, "." . newtxt)	; convert relative to absolute
							}
							If StringUtils.Contains(newtxt,"/",0)
								newtxt := StringUtils.Replace(newtxt,"/","\",1,,0)	; replaces all forward slashes with backslashes
						} Else If (direction = "write")
						{	newtxt := """" . txt . """"	; wraps the txt with ""
							If StringUtils.Contains(newtxt,"\\",0)
								newtxt := StringUtils.Replace(newtxt,"\","/",1,,0)	; replaces all backslashes with forward slashes
						} Else
							ScriptError("Not a valid use of ConvertRetroCFGKey. Only ""read"" or ""write"" are supported.")
						RLLog.Debug("ConvertRetroCFGKey - Converted " . txt . " to " . newtxt)
						Return newtxt
					}
					
					MultiGame:
						KeyUtils.SetKeyDelay(100)
						emuPrimaryWindow.Activate()
						KeyUtils.Send("{" . ejectToggleKey . " down}{" . ejectToggleKey . " up}")	; eject disc in Retroarch
						If (!mgLastRomIndex) {
							mgLastRomIndex := mgRomIndex
						}
						selectedRomIndex := 0
						selectedRomIndex := StringUtils.TrimLeft(selectedRomNum, StringUtils.StringLength(mgType,0))
						
						Loop % mgMaxIndex
						{
							If (m3uRomIndex[A_index] = mgLastRomIndex) {
								tempLastRomIndex := A_index
								RLLog.Debug("Module - Last index: " . tempLastRomIndex)
							}
							If (m3uRomIndex[A_index] = selectedRomIndex) {
								tempSelectedRomIndex := A_index
								RLLog.Debug("Module - Selected index: " . tempSelectedRomIndex)
							}
						}
						
						mgNewIndex := tempLastRomIndex - tempSelectedRomIndex
						
						If (mgNewIndex < 0) {
							mgNewIndex := mgNewIndex * -1
							Loop % mgNewIndex
							{
								RLLog.Debug("Module - Sending the next disk key: " . nextDiskKey)
								KeyUtils.Send("{" . nextDiskKey . " down}{" . nextDiskKey . " up}")
							}
						} Else If (mgNewIndex > 0) {
							Loop % mgNewIndex
							{
								RLLog.Debug("Module - Sending the previous disk key: " . mgNewIndex)
								KeyUtils.Send("{" . prevDiskKey . " down}{" . prevDiskKey . " up}")
							}
						}
						
						KeyUtils.Send("{" . ejectToggleKey . " down}{" . ejectToggleKey . " up}")	; close disc in Retroarch
						mgLastRomIndex := selectedRomIndex
					Return
					
					NetworkConnectedCheck:
						If clientConnected
							multiplayerMenuExit := true
						Else If emuPrimaryWindow.Exist() {
							RLLog.Info("Module - RetroArch session started, closing the MultiPlayer menu")
							multiplayerMenuExit := true
						}
					Return
					
					CloseProcess:
						FadeOutStart()
						emuPrimaryWindow.Close()
					Return

08:18:55:357 | RL |      INFO  | +47    | BuildScript - Loaded Multi-Player scripts
08:18:55:357 | RL |      INFO  | +0     | BuildScript - Loaded Statistics.ahk script
08:18:55:359 | RL |      INFO  | +0     | BuildScript - "H:\RocketLauncher\Lib\User Functions\Global.ahk" not found
08:18:55:362 | RL |      INFO  | +0     | BuildScript - "H:\RocketLauncher\Lib\User Functions\Sony PlayStation.ahk" not found
08:18:55:364 | RL |      INFO  | +0     | BuildScript - "H:\RocketLauncher\Lib\User Functions\Emulators\RetroArch v1.7.7.ahk" not found
08:18:55:365 | RL |      INFO  | +0     | BuildScript - "H:\RocketLauncher\Lib\User Functions\Sony PlayStation\Emulators\RetroArch v1.7.7.ahk" not found
08:18:55:367 | RL |      INFO  | +0     | BuildScript - "H:\RocketLauncher\Lib\User Functions\Sony PlayStation\Resident Evil 2 - Dual Shock Edition (USA) (Disc 1).ahk" not found
08:18:55:367 | RL |      INFO  | +0     | BuildScript - Finished injecting functions into module
08:18:55:367 | RL |      INFO  | +0     | Main - Module is built
08:18:55:367 | RL |      INFO  | +0     | CheckFile - Checking if H:\RocketLauncher\AutoHotkey.dll exists
08:18:55:456 | RL |      INFO  | +93    | Main - Running module
08:18:56:426 | MD |      INFO  | +N/A   | Module initialized
08:18:56:427 | MD |      INFO  | +0     | StartModule - Started
08:18:56:427 | MD |      INFO  | +0     | StartModule - MEmu: RetroArch
					MEmuV: v1.3.6
					MURL: http://themaister.net/retroarch.html
					MAuthor: djvj|zerojay|SweatyPickle
					MVersion: 2.4.3
					MCRC: 699AB8F7
					iCRC: FB2DB971
					MID: 635038268922229162
					MSystem: Acorn BBC Micro|AAE|Amstrad CPC|Amstrad GX4000|APF Imagination Machine|Applied Technology MicroBee|Apple IIGS|Arcade Classics|Atari 2600|Atari 5200|Atari 7800|Atari 8-Bit|Atari Classics|Atari Jaguar|Atari Lynx|Atari ST|Atari XEGS|Bally Astrocade|Bandai Gundam RX-78|Bandai Super Vision 8000|Bandai Wonderswan|Bandai Wonderswan Color|Canon X07|Capcom Classics|Capcom Play System|Capcom Play System II|Capcom Play System III|Casio PV-1000|Casio PV-2000|Cave|Coleco ADAM|ColecoVision|Commodore MAX Machine|Commodore Amiga|Creatronic Mega Duck|Data East Classics|Dragon Data Dragon|Emerson Arcadia 2001|Entex Adventure Vision|Elektronika BK|Epoch Game Pocket Computer|Epoch Super Cassette Vision|Exidy Sorcerer|Fairchild Channel F|Final Burn Alpha|Funtech Super Acan|GamePark 32|GCE Vectrex|Hartung Game Master|Interton VC 4000|Irem Classics|JungleTac Sport Vii|Konami Classics|MAME|Magnavox Odyssey 2|Microsoft MSX|Microsoft MSX2|Matra & Hachette Alice|Mattel Aquarius|Mattel Intellivision|Midway Classics|Namco Classics|Namco System 22|NEC PC Engine|NEC PC Engine-CD|NEC PC-FX|NEC TurboGrafx-16|NEC SuperGrafx|NEC TurboGrafx-CD|Nintendo 64|Nintendo 64DD|Nintendo Arcade Systems|Nintendo Classics|Nintendo DS|Nintendo Entertainment System|Nintendo Famicom|Nintendo Famicom Disk System|Nintendo Game Boy|Nintendo Game Boy Color|Nintendo Game Boy Japan|Nintendo Game Boy Advance|Nintendo Game & Watch|Nintendo Super Game Boy|Nintendo Pokemon Mini|Nintendo Virtual Boy|Nintendo Super Famicom|Nintendo Satellaview|Nintendo SuFami Turbo|Panasonic 3DO|Elektronska Industrija Pecom 64|Philips CD-i|Philips Videopac|RCA Studio II|ScummVM|Sega 32X|Sega Classics|Sega Mega Drive 32X|Sega Mark III|Sega SC-3000|Sega SG-1000|Sega CD|Sega Dreamcast|Sega Game Gear|Sega Genesis|Sega Master System|Sega Mega Drive|Sega Meganet|Sega Nomad|Sega Pico|Sega Saturn|Sega Saturn Japan|Sega VMU|Sega ST-V|Sharp X1|Sharp X68000|Sinclair ZX Spectrum|Sinclair ZX81|Sony PlayStation|Sony PlayStation Minis|Sony PocketStation|Sony PSP|Sony PSP Minis|Sord M5|SNK Classics|SNK Neo Geo|SNK Neo Geo AES|SNK Neo Geo MVS|SNK Neo Geo Pocket|SNK Neo Geo CD|SNK Neo Geo Pocket Color|Spectravideo|Super Nintendo Entertainment System|Taito Classics|Tandy TRS-80 Color Computer|Technos|Texas Instruments TI 99-4A|Thomson MO5|Thomson TO7|Tiger Game.com|Tiki-100|Tomy Tutor|VTech CreatiVision|Watara Supervision|Williams Classics
08:18:56:427 | MD |      INFO  | +0     | StartModule - You have a supported System Name for this module: "Sony PlayStation"
08:18:56:427 | MD |      INFO  | +0     | LocaleUtils.i18n - Started
08:18:56:450 | MD |      INFO  | +31    | LocaleUtils.i18n - Ended, using "Open" for "dialog.open"
08:18:56:450 | MD |      INFO  | +0     | LocaleUtils.i18n - Started
08:18:56:450 | MD |      INFO  | +0     | LocaleUtils.i18n - Ended, using "Start" for "dialog.start"
08:18:56:487 | MD |      INFO  | +32    | PluginInit - Started
08:18:56:487 | MD |      INFO  | +0     | CheckFile - Checking if H:\HyperSpin\Databases\Sony PlayStation\Sony PlayStation.xml exists
08:18:56:519 | MD |      INFO  | +31    | BuildAssetsTable - Started - Building Table for: Game Logo|System Logo
08:18:56:547 | MD |      INFO  | +31    | BuildAssetsTable - Ended
08:18:56:547 | MD |      INFO  | +0     | BuildAssetsTable - Started - Building Table for: Artwork1|Box Art|Cartridge|Flyers|Letters|Other
08:18:56:725 | MD |      INFO  | +172   | BuildAssetsTable - Ended
08:18:56:726 | MD |      INFO  | +0     | BuildAssetsTable - Started - Building Table for: Game Video|System Video
08:18:56:758 | MD |      INFO  | +31    | BuildAssetsTable - Ended
08:18:56:758 | MD |      INFO  | +0     | PluginInit - Ended
08:18:56:812 | MD |      INFO  | +63    | StartModule - Ended
08:18:56:813 | MD |      INFO  | +0     | Module - Using these system variables:
08:18:56:813 | MD |      INFO  | +0     | Module - retroSystem: Sony PlayStation
08:18:56:813 | MD |      INFO  | +0     | Module - retroID: LibRetro_PSX
08:18:56:813 | MD |      INFO  | +0     | Module - retroCore: mednafen_psx_libretro
08:18:56:813 | MD |      INFO  | +0     | Module - retroMAMEID: psu
08:18:56:813 | MD |      INFO  | +0     | Module - retroMAMEMedia: cdrom
08:18:56:813 | MD |      INFO  | +0     | RIniFile.Read - Module - Fullscreen: true (DEFAULT)
08:18:56:813 | MD |      INFO  | +0     | RIniFile.Read - Module - ConfigFolder: H:\HyperSpin\Emulators\RetroArch v1.7.7\config (DEFAULT)
08:18:56:813 | MD |      INFO  | +0     | RIniFile.Read - Module - single_core_options: false (DEFAULT)
08:18:56:813 | MD |      INFO  | +0     | RIniFile.Read - Module - BIOS_Roms_Folder: (NO VALUE)
08:18:56:813 | MD |      INFO  | +0     | RIniFile.Read - Module - Hide_Nag_Screen: false (DEFAULT)
08:18:56:813 | MD |      INFO  | +0     | RIniFile.Read - Module - Hide_Info_Screen: false (DEFAULT)
08:18:56:813 | MD |      INFO  | +0     | RIniFile.Read - Module - Hide_Warning_Screen: false (DEFAULT)
08:18:56:813 | MD |      INFO  | +0     | RIniFile.Read - Module - HideConsole: true (DEFAULT)
08:18:56:813 | MD |      INFO  | +0     | RIniFile.Read - Module - Eject_Toggle_Key: (NO VALUE)
08:18:56:813 | MD |      INFO  | +0     | RIniFile.Read - Module - Next_Disk_Key: (NO VALUE)
08:18:56:813 | MD |      INFO  | +0     | RIniFile.Read - Module - Previous_Disk_Key: (NO VALUE)
08:18:56:813 | MD |      INFO  | +0     | RIniFile.Read - Module {GlobalModuleIni} - [Sony PlayStation] - LibRetro_Core: mednafen_psx_libretro
08:18:56:813 | MD |      INFO  | +0     | RIniFile.Read - Module - SuperGameBoy: false (DEFAULT)
08:18:56:814 | MD |      INFO  | +0     | RIniFile.Read - Module - Enable_Network_Play: false (DEFAULT)
08:18:56:814 | MD |      INFO  | +0     | RIniFile.Read - Module - Overlay: (NO VALUE)
08:18:56:814 | MD |      INFO  | +0     | RIniFile.Read - Module - VideoShader: (NO VALUE)
08:18:56:814 | MD |      INFO  | +0     | RIniFile.Read - Module - AspectRatioIndex: (NO VALUE)
08:18:56:814 | MD |      INFO  | +0     | RIniFile.Read - Module - CustomViewportWidth: (NO VALUE)
08:18:56:814 | MD |      INFO  | +0     | RIniFile.Read - Module - CustomViewportHeight: (NO VALUE)
08:18:56:814 | MD |      INFO  | +0     | RIniFile.Read - Module - CustomViewportX: (NO VALUE)
08:18:56:814 | MD |      INFO  | +0     | RIniFile.Read - Module - CustomViewportY: (NO VALUE)
08:18:56:814 | MD |      INFO  | +0     | RIniFile.Read - Module - StretchToFillBezel: false (DEFAULT)
08:18:56:814 | MD |      INFO  | +0     | RIniFile.Read - Module - Rotation: 0 (DEFAULT)
08:18:56:814 | MD |      INFO  | +0     | RIniFile.Read - Module - CropOverscan: (NO VALUE)
08:18:56:814 | MD |      INFO  | +0     | RIniFile.Read - Module - ThreadedVideo: (NO VALUE)
08:18:56:814 | MD |      INFO  | +0     | RIniFile.Read - Module - VSync: (NO VALUE)
08:18:56:814 | MD |      INFO  | +0     | RIniFile.Read - Module - IntegerScale: (NO VALUE)
08:18:56:814 | MD |      INFO  | +0     | RIniFile.Read - Module - ConfigurationPerCore: false (DEFAULT)
08:18:56:814 | MD |      INFO  | +0     | CheckFile - Checking if H:\HyperSpin\Emulators\RetroArch v1.7.7\cores\mednafen_psx_libretro.dll exists
08:18:56:933 | MD |      INFO  | +125   | CreateMGRomTable - Started
08:18:56:933 | MD |      INFO  | +0     | CreateRomTable - Started
08:18:56:936 | MD |      INFO  | +0     | CreateRomTable - Ended, 4 Loops to create table.
08:18:56:936 | MD |      INFO  | +0     | CreateMGRomTable - Ended
08:18:56:965 | MD |      INFO  | +31    | Module - Global cfg should be: H:\HyperSpin\Emulators\RetroArch v1.7.7\retroarch.cfg
08:18:56:965 | MD |      INFO  | +0     | Module - System cfg should be: H:\HyperSpin\Emulators\RetroArch v1.7.7\config\Sony PlayStation.cfg
08:18:56:965 | MD |      INFO  | +0     | Module - Core cfg should be: H:\HyperSpin\Emulators\RetroArch v1.7.7\config\mednafen_psx_libretro.cfg
08:18:56:972 | MD |      INFO  | +0     | Module - Found a Global cfg!
08:18:56:972 | MD |      INFO  | +0     | Module - RetroArch is using H:\HyperSpin\Emulators\RetroArch v1.7.7\retroarch.cfg as its config file.
08:18:56:972 | MD |      INFO  | +0     | LoadProperties - Started and loading this cfg into memory: H:\HyperSpin\Emulators\RetroArch v1.7.7\retroarch.cfg
08:18:56:004 | MD |      INFO  | +31    | LoadProperties - Ended
08:18:57:004 | MD |      INFO  | +0     | Module - Reading / creating system ini for specific settings.
08:18:57:004 | MD |      INFO  | +0     | LoadProperties - Started and loading this cfg into memory: 
08:18:57:004 | MD |      INFO  | +0     | LoadProperties - Ended
08:18:57:004 | MD |      INFO  | +0     | RIniFile.Read - Module - PSX_CD_Image_Cache: "enabled" (DEFAULT)
08:18:57:004 | MD |      INFO  | +0     | RIniFile.Read - Module - PSX_Memcard_Handling: "libretro" (DEFAULT)
08:18:57:004 | MD |      INFO  | +0     | RIniFile.Read - Module - PSX_Dualshock_Analog_Toggle: "enabled" (DEFAULT)
08:18:57:004 | MD |      INFO  | +0     | SaveProperties - Started and saving this cfg to disk: 
08:18:57:004 | MD |      INFO  | +0     | SaveProperties - Ended
08:18:57:004 | MD |      INFO  | +0     | 7z - Started, received \\thehold\ROMVault\HyperSpin ROM Sets\Sony PlayStation (HyperList v1.5)(03-04-2016)\Resident Evil 2 - Dual Shock Edition (USA) (Disc 1).rar. If rom is an archive, it will extract to C:\Temp
08:18:57:004 | MD |      INFO  | +0     | CheckFile - Checking if \\thehold\ROMVault\HyperSpin ROM Sets\Sony PlayStation (HyperList v1.5)(03-04-2016)\Resident Evil 2 - Dual Shock Edition (USA) (Disc 1).rar exists
08:18:57:229 | MD |      INFO  | +235   | 7z - Archive name matches rom name; DLL found rom inside archive using "findFileInZip": "Resident Evil 2 - Dual Shock Edition (USA) (Disc 1)\Resident Evil 2 - Dual Shock Edition (USA) (Disc 1).cue"
08:18:57:230 | MD |      INFO  | +0     | 7z - The sevenZExtractPath has 57760 MB of free space which is enough to extract this game: 706 MB
08:18:57:230 | MD |      INFO  | +0     | 7z - Starting 7z extraction of \\thehold\ROMVault\HyperSpin ROM Sets\Sony PlayStation (HyperList v1.5)(03-04-2016)\Resident Evil 2 - Dual Shock Edition (USA) (Disc 1).rar  to C:\Temp\Resident Evil 2 - Dual Shock Edition (USA) (Disc 1)\Resident Evil 2 - Dual Shock Edition (USA) (Disc 1)
08:19:08:557 | MD |      INFO  | +11328 | 7z - Finished 7z extraction which took 51 seconds
08:19:08:557 | MD |   WARNING  | +0     | 7z - romPath changed from "\\thehold\ROMVault\HyperSpin ROM Sets\Sony PlayStation (HyperList v1.5)(03-04-2016)" to "C:\Temp\Resident Evil 2 - Dual Shock Edition (USA) (Disc 1)\Resident Evil 2 - Dual Shock Edition (USA) (Disc 1)"
08:19:08:557 | MD |   WARNING  | +0     | 7z - romName changed from "Resident Evil 2 - Dual Shock Edition (USA) (Disc 1)" to "Resident Evil 2 - Dual Shock Edition (USA) (Disc 1)"
08:19:08:557 | MD |   WARNING  | +0     | 7z - romExtension changed from ".rar" to ".cue"
08:19:08:557 | MD |      INFO  | +0     | 7z - Ended
08:19:08:557 | MD |      INFO  | +0     | Found rom index in rom set in romTable: 1
08:19:08:560 | MD |      INFO  | +0     | Module - Appending rom path to m3u: \\thehold\ROMVault\HyperSpin ROM Sets\Sony PlayStation (HyperList v1.5)(03-04-2016)\Resident Evil 2 - Dual Shock Edition (USA) (Disc 1).rar
08:19:08:562 | MD |      INFO  | +0     | Module - Appending rom path to m3u: \\thehold\ROMVault\HyperSpin ROM Sets\Sony PlayStation (HyperList v1.5)(03-04-2016)\Resident Evil 2 - Dual Shock Edition (USA) (Disc 2).rar
08:19:08:562 | MD |      INFO  | +0     | Module - Retroarch standard mode enabled
08:19:08:566 | MD |      INFO  | +0     | RIniFile.Read - Module - P1_Controller_Type: 517 (DEFAULT)
08:19:08:567 | MD |      INFO  | +0     | RIniFile.Read - Module - P2_Controller_Type: 517 (DEFAULT)
08:19:08:567 | MD |      INFO  | +0     | RIniFile.Read - Module - P3_Controller_Type: 517 (DEFAULT)
08:19:08:567 | MD |      INFO  | +0     | RIniFile.Read - Module - P4_Controller_Type: 517 (DEFAULT)
08:19:08:568 | MD |      INFO  | +0     | RIniFile.Read - Module - P5_Controller_Type: 517 (DEFAULT)
08:19:08:568 | MD |      INFO  | +0     | RIniFile.Read - Module - P6_Controller_Type: 517 (DEFAULT)
08:19:08:569 | MD |      INFO  | +0     | RIniFile.Read - Module - P7_Controller_Type: 517 (DEFAULT)
08:19:08:569 | MD |      INFO  | +0     | RIniFile.Read - Module - P8_Controller_Type: 517 (DEFAULT)
08:19:08:569 | MD |      INFO  | +0     | Module - Saving changed settings to: "H:\HyperSpin\Emulators\RetroArch v1.7.7\retroarch.cfg"
08:19:08:570 | MD |      INFO  | +0     | SaveProperties - Started and saving this cfg to disk: H:\HyperSpin\Emulators\RetroArch v1.7.7\retroarch.cfg
08:19:08:653 | MD |      INFO  | +94    | SaveProperties - Ended
08:19:08:653 | MD |      INFO  | +0     | Process.Run - Running: H:\HyperSpin\Emulators\RetroArch v1.7.7\retroarch.exe  "C:\Temp\Resident Evil 2 - Dual Shock Edition (USA) (Disc 1)\Resident Evil 2 - Dual Shock Edition (USA) (Disc 1)\Resident Evil 2 - Dual Shock Edition (USA).m3u" -f -c "H:\HyperSpin\Emulators\RetroArch v1.7.7\retroarch.cfg" -L "H:\HyperSpin\Emulators\RetroArch v1.7.7\cores\mednafen_psx_libretro.dll
08:19:08:980 | MD |      INFO  | +328   | Window.Wait - Waiting for window "RetroArch ahk_class RetroArch"
08:19:22:401 | MD |      INFO  | +13422 | Window.WaitActive - Waiting for "RetroArch ahk_class RetroArch"
08:19:22:890 | MD |      INFO  | +484   | Process.Process - "WaitClose" "retroarch.exe" 
08:19:37:572 | MD |      INFO  | +14687 | CloseProcess - Started, user requested to end launched application
08:19:38:199 | MD |      INFO  | +625   | CloseProcess - Ended
08:19:38:648 | MD |      INFO  | +438   | 7zCleanUp - Started
08:19:38:895 | MD |      INFO  | +250   | 7zCleanUp - Deleted C:\Temp\Resident Evil 2 - Dual Shock Edition (USA) (Disc 1)\Resident Evil 2 - Dual Shock Edition (USA) (Disc 1)
08:19:38:895 | MD |      INFO  | +0     | 7zCleanUp - Ended
08:19:38:895 | MD |      INFO  | +0     | ExitModule - Started
08:19:38:895 | MD |      INFO  | +0     | UpdateStatistics - Starting Updating Statistics
08:19:39:214 | MD |      INFO  | +328   | UpdateStatistics - Game section statistics updated.
08:19:39:215 | MD |      INFO  | +0     | ExitModule - Ended
End of Module Logs
08:19:39:323 | RL |      INFO  | +43875 | Main - Module ended, exiting RocketLauncher normally
08:19:39:323 | RL |      INFO  | +0     | ExitScript - Started
08:19:39:386 | RL |      INFO  | +63    | ExitScript - Restoring taskbar
08:19:39:516 | RL |      INFO  | +125   | SystemCursor - Restoring mouse cursor
08:19:39:532 | RL |      INFO  | +16    | ExitScript - Restored cursor
08:19:39:532 | RL |      INFO  | +0     | ExitScript - Ended
 
Last edited:

Spawk

Banned
Not that they are easy to find, but the module notes (gold peice of paper looking thing i think) state that you can not use compression with multi disc games... and it makes sense. How can you switch to next disc when only the first is uncompressed?

Sent from my SM-A520W using Tapatalk
 

Spawk

Banned
Oh I also should note that with this era of game, you might not acttually need all multi disc games extracted. Some games you simply save at the end of a disc, exit the emu and then load the second disc and continue play. No need to be extracted.

Only the games that prompt you "in game" to insert the next disc need to be uncompressed.

Sent from my SM-A520W using Tapatalk
 

Spawk

Banned
Ah thats error from RA when using HW beetle... you might notice the software one works.

Has something to do with full paths being inserted into the m3u instead of just filenames... but this was supposedly fixed so update your core in RA???

Sent from my SM-A520W using Tapatalk
 

urbangangsta101

New member
RL Member
Ah thats error from RA when using HW beetle... you might notice the software one works.

Has something to do with full paths being inserted into the m3u instead of just filenames... but this was supposedly fixed so update your core in RA???

Sent from my SM-A520W using Tapatalk

Oh right. I'm using the latest stable RetroArch 1.7.7 and downloaded the Beetle PSX core (software) a few days ago. It's not retroarch that's creating the m3u. According to the log above, it's the rocketlauncher module that's creating it and inserting the paths to the .rars
 

Spawk

Banned
Hmmm, yes the RL module is creating the m3u... but only RA uses this m3u method, not other emus!

Also did you say the path to the rar files is in the m3u???? Uncompress them so that the path is correct to cue/bin.

Sorry, truth be told I dont use RA. I have messed around with it though.

Sent from my SM-A520W using Tapatalk
 

urbangangsta101

New member
RL Member
Hmmm, yes the RL module is creating the m3u... but only RA uses this m3u method, not other emus!

Also did you say the path to the rar files is in the m3u???? Uncompress them so that the path is correct to cue/bin.

Sorry, truth be told I dont use RA. I have messed around with it though.

Sent from my SM-A520W using Tapatalk

Nah I'm not about to unrar them as every other system works fine with rarred images, just not this module. Doesn't make any sense as single disc games just load the .cue once 7zip has finished extracting it to a temp folder. Why does it need to use an .m3u for multidisc games if I have explicitly disabled multigame in the rocketlauncher settings? Anyway, went back to using actual Mednafen Beetle PSX rather than Retroarch for PS1. Other system modules for retroarch don't seem to have this problem when loading multidisc games.
 

Spawk

Banned
Hahaha oh man, we are complete opposites there. I care nothing about drive space. I run everything uncompressed. I dont even CSO my PSP.

You can convert your ps1 images to a usable compressed format though... eboot or something? There is a thread about it here somewhere.

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redsyrup

New member
RL Member
Just hit the same problem. I don't mind waiting for extraction if it saves space on my drive. Too bad the module doesn't play nice with the settings of Rocket Launcher. It seems to force a .M3U for all multi disc games.
 

mccorkled

Member
RL Member
Complaining about something that works as it should is a waste of space. Want to play multi-disc? Have them unzipped.
 

agent47

Super Moderator
Staff member
Supporter
RL Member
Just hit the same problem. I don't mind waiting for extraction if it saves space on my drive. Too bad the module doesn't play nice with the settings of Rocket Launcher. It seems to force a .M3U for all multi disc games.

Post your module in code tags or upload it to pastebin and link to it please.


Complaining about something that works as it should is a waste of space.

Yes, it is. But if he's using a module with the same m3u code as the one I found, it's not working as expected. In which case your post is the one that's a waste of space.

For one, the module I looked at generates the m3u regardless of whether multigame is enabled or not despite the module notes saying the m3u will not be generated if multigame is disabled. In addition to that, it checks to see if the rom extensions are multigame compatible after extracting it which means even if the roms are compressed (and therefore the ext is not valid for mg) it will create a m3u file anyway since the files in the archives are valid. It then pulls the filepaths from the romtable into the m3u which are the .7z or whatever archive extension so RA can't load them.

If the module code is the same, it's wrong and an easy fix.
 

mccorkled

Member
RL Member
The point is, the roms need to be unzipped for multi discs to work properly. Stating that you?re not going to because it should work without it is foolish. It doesn?t. It hasn?t. It likely never will.

It doesn?t even seem like they are interested in attempting to test if it?s working properly by extracting the games. Basic troubleshooting helps everyone else reading these posts now and in the future.
 
Last edited:

agent47

Super Moderator
Staff member
Supporter
RL Member
If you want to use multigame/m3u file, then yes the games need to be extracted. But if the module is like the one I checked you can't even run the first disc of a multidisc game when archived. That shouldn't be the case.

If people want to lose save data or whatever, that's on them but they should be at least have the ability to run the game.
 
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