RetroArch Pause not working

laprocket

New member
RL Member
nothing happens when i push the button to pull up hyperpause in all systems i have set up with retroarch. the original button was the + and that put the volume up so i canged it to *. Works in the other systems like mame. Any ideas?

Code:
01:01:52:282 | HL |     INFO  | +N/A   | Main - HyperLaunch v3.1.0.4 BETA (www.hyperlaunch.net)
01:01:52:317 | HL |     INFO  | +31    | Main - System Specs:
					HyperLaunch Dir: G:\HyperLaunch
					HyperLaunch is: 32-bit
					OS: Microsoft Windows 8.1
					SKU: Windows 8
					Total Memory: 16323.91 MB
					Free Memory: 12643.12 MB
					Used Memory: 3680.793 MB
					SystemType: 64-bit
					Physical Processors: 1
					Logical Processors: 8
					GPU 1 Name: NVIDIA GeForce GTX 680
					GPU 1 RAM: -1.00 MB
					GPU 1 Driver Version: 9.18.13.4709
					Sound 1 Device: High Definition Audio Device
					Sound 1 Status: Enabled
					Sound 2 Device: NVIDIA High Definition Audio
					Sound 2 Status: Enabled
					OS Language: English_United_States
					OS Admin Status: No
					Monitor #1 (\\.\DISPLAY1): 2560x1440 (2560x1392 work)
					Monitor #1 Orientation: Landscape
					Current AHK Desktop Width: 2560
					Current AHK Desktop Height: 1440
					AutoHotkey Path: 
					AHK Version: 1.1.09.04
					Unicode: No
01:01:52:319 | HL |     INFO  | +0     | CheckFile - Checking if G:\HyperLaunch\HyperLaunch.exe exists
01:01:52:320 | HL |   DEBUG1  | +0     | CheckFile - Attributes:
					FileDescription         	Your favorite Front End companion! Visit us @ www.hyperlaunch.net
					FileVersion             	3.1.0.4
					LegalCopyright          	©2014 HyperLaunch
					ProductName             	djvj's one swell guy!
					ProductVersion          	1.1.9.4
					CompanyName             	HyperLaunch BETA
					File Size:			966656 bytes
					Created:			6/24/2013 - 4:30:25 PM
					Modified:			1/24/2015 - 12:23:36 AM
01:01:52:322 | HL |     INFO  | +0     | CheckFile - Checking if G:\HyperLaunch\Module Extensions\dxwnd\dxwnd.ini exists
01:01:52:323 | HL |   DEBUG1  | +0     | CheckFile - Attributes:
					File Size:			409 bytes
					Created:			1/20/2015 - 11:56:23 PM
					Modified:			1/18/2015 - 2:49:04 PM
01:01:52:325 | HL |     INFO  | +0     | CheckFile - Checking if G:\HyperLaunch\Module Extensions\dxwnd\dxwnd.exe exists
01:01:52:327 | HL |   DEBUG1  | +0     | CheckFile - Attributes:
					FileDescription         	DxWnd MFC application
					FileVersion             	1, 0, 0, 1
					InternalName            	DxWnd
					LegalCopyright          	Copyright (C) 2004/2012
					OriginalFilename        	DxWnd.exe
					ProductName             	DxWnd application
					ProductVersion          	1, 0, 0, 1
					File Size:			539136 bytes
					Created:			1/18/2015 - 3:30:35 PM
					Modified:			1/22/2015 - 8:41:32 AM
01:01:52:328 | HL |     INFO  | +16    | CheckFile - Checking if G:\HyperLaunch\Module Extensions\BinHexRW.ahk exists
01:01:52:334 | HL |   DEBUG1  | +0     | CRC Check - CRC matches, this is an official unedited Library.
01:01:52:336 | HL |   DEBUG1  | +0     | CheckFile - Attributes:
					File Size:			4961 bytes
					Created:			1/18/2015 - 3:30:35 PM
					Modified:			1/22/2015 - 8:41:32 AM
01:01:52:337 | HL |     INFO  | +0     | CheckFile - Checking if G:\HyperLaunch\Module Extensions\BlockInput.exe exists
01:01:52:339 | HL |   DEBUG1  | +0     | CheckFile - Attributes:
					FileDescription         	 
					FileVersion             	1.1.09.04
					InternalName            	 
					OriginalFilename        	 
					ProductName             	 
					ProductVersion          	1.1.09.04
					File Size:			657920 bytes
					Created:			1/5/2014 - 10:14:37 AM
					Modified:			1/22/2015 - 8:41:32 AM
01:01:52:341 | HL |     INFO  | +0     | CheckFile - Checking if G:\HyperLaunch\Module Extensions\CLR.ahk exists
01:01:52:344 | HL |   DEBUG1  | +15    | CRC Check - CRC matches, this is an official unedited Extension.
01:01:52:346 | HL |   DEBUG1  | +0     | CheckFile - Attributes:
					File Size:			10586 bytes
					Created:			6/24/2013 - 4:30:27 PM
					Modified:			1/22/2015 - 8:41:32 AM
01:01:52:348 | HL |     INFO  | +0     | CheckFile - Checking if G:\HyperLaunch\Module Extensions\COM.ahk exists
01:01:52:352 | HL |   DEBUG1  | +0     | CRC Check - CRC matches, this is an official unedited Extension.
01:01:52:355 | HL |   DEBUG1  | +0     | CheckFile - Attributes:
					File Size:			26342 bytes
					Created:			6/24/2013 - 4:30:27 PM
					Modified:			1/22/2015 - 8:41:32 AM
01:01:52:357 | HL |     INFO  | +0     | CheckFile - Checking if G:\HyperLaunch\Module Extensions\Control_AniGif.ahk exists
01:01:52:362 | HL |   DEBUG1  | +16    | CRC Check - CRC matches, this is an official unedited Extension.
01:01:52:365 | HL |   DEBUG1  | +0     | CheckFile - Attributes:
					File Size:			5716 bytes
					Created:			6/24/2013 - 4:30:27 PM
					Modified:			1/22/2015 - 8:41:32 AM
01:01:52:367 | HL |     INFO  | +0     | CheckFile - Checking if G:\HyperLaunch\Module Extensions\dxwnd\dxwnd.ini exists
01:01:52:370 | HL |   DEBUG1  | +0     | CheckFile - Attributes:
					File Size:			409 bytes
					Created:			1/20/2015 - 11:56:23 PM
					Modified:			1/18/2015 - 2:49:04 PM
01:01:52:372 | HL |     INFO  | +0     | CheckFile - Checking if G:\HyperLaunch\Module Extensions\dxwnd\dxwnd.exe exists
01:01:52:375 | HL |   DEBUG1  | +15    | CheckFile - Attributes:
					FileDescription         	DxWnd MFC application
					FileVersion             	1, 0, 0, 1
					InternalName            	DxWnd
					LegalCopyright          	Copyright (C) 2004/2012
					OriginalFilename        	DxWnd.exe
					ProductName             	DxWnd application
					ProductVersion          	1, 0, 0, 1
					File Size:			539136 bytes
					Created:			1/18/2015 - 3:30:35 PM
					Modified:			1/22/2015 - 8:41:32 AM
01:01:52:377 | HL |     INFO  | +0     | CheckFile - Checking if G:\HyperLaunch\Module Extensions\gdip.ahk exists
01:01:52:382 | HL |   DEBUG1  | +0     | CRC Check - CRC matches, this is an official unedited Extension.
01:01:52:384 | HL |   DEBUG1  | +0     | CheckFile - Attributes:
					File Size:			88789 bytes
					Created:			6/24/2013 - 4:30:27 PM
					Modified:			1/22/2015 - 8:41:32 AM
01:01:52:386 | HL |     INFO  | +0     | CheckFile - Checking if G:\HyperLaunch\Module Extensions\gdip_alt.ahk exists
01:01:52:390 | HL |   DEBUG1  | +0     | CRC Check - CRC matches, this is an official unedited Library.
01:01:52:392 | HL |   DEBUG1  | +16    | CheckFile - Attributes:
					File Size:			3394 bytes
					Created:			1/24/2015 - 12:23:36 AM
					Modified:			1/24/2015 - 12:23:36 AM
01:01:52:394 | HL |   DEBUG1  | +0     | gdip_alt.ahk Version: 1.0.1
01:01:52:396 | HL |     INFO  | +0     | CheckFile - Checking if G:\HyperLaunch\Module Extensions\gsdll32.dll exists
01:01:52:399 | HL |   DEBUG1  | +0     | CheckFile - Attributes:
					File Size:			13090816 bytes
					Created:			6/24/2013 - 4:30:27 PM
					Modified:			1/22/2015 - 8:41:32 AM
01:01:52:402 | HL |     INFO  | +0     | CheckFile - Checking if G:\HyperLaunch\Module Extensions\itextsharp.dll exists
01:01:52:406 | HL |   DEBUG1  | +16    | CheckFile - Attributes:
					FileDescription         	iTextSharp
					FileVersion             	5.4.2.0
					InternalName            	itextsharp.dll
					LegalCopyright          	Copyright (C) 1999-2013 by Bruno Lowagie and Paulo Soares. All Rights Reserved.
					OriginalFilename        	itextsharp.dll
					ProductName             	iTextSharp
					ProductVersion          	5.4.2.0
					CompanyName             	1T3XT BVBA
					File Size:			3743744 bytes
					Created:			6/24/2013 - 4:30:28 PM
					Modified:			1/22/2015 - 8:41:32 AM
01:01:52:408 | HL |     INFO  | +0     | CheckFile - Checking if G:\HyperLaunch\Module Extensions\Java.ahk exists
01:01:52:412 | HL |   DEBUG1  | +0     | CRC Check - CRC matches, this is an official unedited Library.
01:01:52:414 | HL |   DEBUG1  | +0     | CheckFile - Attributes:
					File Size:			7841 bytes
					Created:			1/18/2015 - 3:30:35 PM
					Modified:			1/22/2015 - 8:41:32 AM
01:01:52:416 | HL |   DEBUG1  | +0     | Java.ahk Version: 1.0.0
01:01:52:418 | HL |     INFO  | +0     | CheckFile - Checking if G:\HyperLaunch\Module Extensions\JSON.ahk exists
01:01:52:422 | HL |   DEBUG1  | +15    | CRC Check - CRC matches, this is an official unedited Extension.
01:01:52:425 | HL |   DEBUG1  | +0     | CheckFile - Attributes:
					File Size:			9203 bytes
					Created:			6/24/2013 - 4:30:28 PM
					Modified:			1/22/2015 - 8:41:32 AM
01:01:52:427 | HL |     INFO  | +0     | CheckFile - Checking if G:\HyperLaunch\Module Extensions\Origin.ahk exists
01:01:52:431 | HL |   DEBUG1  | +0     | CRC Check - CRC matches, this is an official unedited Library.
01:01:52:434 | HL |   DEBUG1  | +0     | CheckFile - Attributes:
					File Size:			4897 bytes
					Created:			1/18/2015 - 3:30:35 PM
					Modified:			1/22/2015 - 8:41:32 AM
01:01:52:436 | HL |   DEBUG1  | +0     | Origin.ahk Version: 1.0.0
01:01:52:439 | HL |     INFO  | +16    | CheckFile - Checking if G:\HyperLaunch\Module Extensions\PacDrive32.dll exists
01:01:52:442 | HL |   DEBUG1  | +0     | CheckFile - Attributes:
					File Size:			69120 bytes
					Created:			1/18/2015 - 3:30:35 PM
					Modified:			1/22/2015 - 8:41:32 AM
01:01:52:444 | HL |     INFO  | +0     | CheckFile - Checking if G:\HyperLaunch\Module Extensions\RegRW64.ahk exists
01:01:52:448 | HL |   DEBUG1  | +0     | CRC Check - CRC matches, this is an official unedited Extension.
01:01:52:451 | HL |   DEBUG1  | +0     | CheckFile - Attributes:
					File Size:			6915 bytes
					Created:			1/18/2015 - 3:30:35 PM
					Modified:			1/22/2015 - 8:41:32 AM
01:01:52:454 | HL |     INFO  | +16    | CheckFile - Checking if G:\HyperLaunch\Module Extensions\RIni.ahk exists
01:01:52:459 | HL |   DEBUG1  | +0     | CRC Check - CRC matches, this is an official unedited Extension.
01:01:52:462 | HL |   DEBUG1  | +0     | CheckFile - Attributes:
					File Size:			67561 bytes
					Created:			6/24/2013 - 4:30:28 PM
					Modified:			1/22/2015 - 8:41:32 AM
01:01:52:464 | HL |     INFO  | +0     | CheckFile - Checking if G:\HyperLaunch\Module Extensions\SevenZipSharp.dll exists
01:01:52:468 | HL |   DEBUG1  | +0     | CheckFile - Attributes:
					FileDescription         	SevenZipSharp
					FileVersion             	0.64.4841.31212
					InternalName            	SevenZipSharp.dll
					LegalCopyright          	Copyright (C) Markovtsev Vadim 2009, 2010, licenced under LGPLv3
					OriginalFilename        	SevenZipSharp.dll
					ProductName             	SevenZipSharp
					ProductVersion          	0.64.4841.31212
					CompanyName             	Markovtsev Vadim
					File Size:			165888 bytes
					Created:			6/24/2013 - 4:30:28 PM
					Modified:			1/22/2015 - 8:41:32 AM
01:01:52:471 | HL |     INFO  | +15    | CheckFile - Checking if G:\HyperLaunch\Module Extensions\Steam.ahk exists
01:01:52:476 | HL |   DEBUG1  | +0     | CRC Check - CRC matches, this is an official unedited Library.
01:01:52:480 | HL |   DEBUG1  | +0     | CheckFile - Attributes:
					File Size:			5326 bytes
					Created:			1/18/2015 - 3:30:35 PM
					Modified:			1/22/2015 - 8:41:32 AM
01:01:52:483 | HL |   DEBUG1  | +0     | Steam.ahk Version: 1.0.0
01:01:52:485 | HL |     INFO  | +16    | CheckFile - Checking if G:\HyperLaunch\Module Extensions\VA.ahk exists
01:01:52:490 | HL |   DEBUG1  | +0     | CRC Check - CRC matches, this is an official unedited Extension.
01:01:52:493 | HL |   DEBUG1  | +0     | CheckFile - Attributes:
					File Size:			34688 bytes
					Created:			6/24/2013 - 4:30:28 PM
					Modified:			1/22/2015 - 8:41:32 AM
01:01:52:496 | HL |     INFO  | +0     | CheckFile - Checking if G:\HyperLaunch\Module Extensions\VA_Extension.ahk exists
01:01:52:501 | HL |   DEBUG1  | +15    | CRC Check - CRC matches, this is an official unedited Library.
01:01:52:504 | HL |   DEBUG1  | +0     | CheckFile - Attributes:
					File Size:			3833 bytes
					Created:			1/24/2015 - 12:23:36 AM
					Modified:			1/24/2015 - 12:23:36 AM
01:01:52:507 | HL |   DEBUG1  | +0     | VA_Extension.ahk Version: 1.0.1
01:01:52:509 | HL |     INFO  | +0     | CheckFile - Checking if G:\HyperLaunch\Lib\Bezel.ahk exists
01:01:52:515 | HL |   DEBUG1  | +0     | CRC Check - CRC matches, this is an official unedited Library.
01:01:52:517 | HL |   DEBUG1  | +16    | CheckFile - Attributes:
					File Size:			101720 bytes
					Created:			1/19/2015 - 7:30:05 PM
					Modified:			1/22/2015 - 8:41:31 AM
01:01:52:520 | HL |   DEBUG1  | +0     | Bezel.ahk Version: 1.0.8
01:01:52:522 | HL |     INFO  | +0     | CheckFile - Checking if G:\HyperLaunch\Lib\Fade.ahk exists
01:01:52:526 | HL |   DEBUG1  | +0     | CRC Check - CRC matches, this is an official unedited Library.
01:01:52:529 | HL |   DEBUG1  | +0     | CheckFile - Attributes:
					File Size:			36402 bytes
					Created:			1/19/2015 - 7:30:05 PM
					Modified:			1/22/2015 - 8:41:31 AM
01:01:52:531 | HL |   DEBUG1  | +16    | Fade.ahk Version: 1.0.9
01:01:52:533 | HL |     INFO  | +0     | CheckFile - Checking if G:\HyperLaunch\Lib\Fade Init.ahk exists
01:01:52:537 | HL |   DEBUG1  | +0     | CRC Check - CRC matches, this is an official unedited Library.
01:01:52:539 | HL |   DEBUG1  | +0     | CheckFile - Attributes:
					File Size:			999 bytes
					Created:			1/19/2015 - 7:30:05 PM
					Modified:			1/22/2015 - 8:41:31 AM
01:01:52:541 | HL |   DEBUG1  | +0     | Fade Init.ahk Version: 1.0.1
01:01:52:544 | HL |     INFO  | +0     | CheckFile - Checking if G:\HyperLaunch\Lib\Fade Animations.ahk exists
01:01:52:549 | HL |   DEBUG1  | +15    | CRC Check - CRC matches, this is an official unedited Library.
01:01:52:551 | HL |   DEBUG1  | +0     | CheckFile - Attributes:
					File Size:			67602 bytes
					Created:			1/19/2015 - 7:30:05 PM
					Modified:			1/22/2015 - 8:41:31 AM
01:01:52:554 | HL |   DEBUG1  | +0     | Fade Animations.ahk Version: 1.1.1
01:01:52:556 | HL |     INFO  | +0     | CheckFile - Checking if G:\HyperLaunch\Lib\HyperPause.ahk exists
01:01:52:566 | HL |   DEBUG1  | +16    | CRC Check - CRC matches, this is an official unedited Library.
01:01:52:569 | HL |   DEBUG1  | +0     | CheckFile - Attributes:
					File Size:			392193 bytes
					Created:			1/19/2015 - 7:30:05 PM
					Modified:			1/22/2015 - 8:41:31 AM
01:01:52:573 | HL |   DEBUG1  | +0     | HyperPause.ahk Version: 1.0.7
01:01:52:576 | HL |     INFO  | +0     | CheckFile - Checking if G:\HyperLaunch\Lib\HyperPause Init.ahk exists
01:01:52:580 | HL |   DEBUG1  | +16    | CRC Check - CRC matches, this is an official unedited Library.
01:01:52:583 | HL |   DEBUG1  | +0     | CheckFile - Attributes:
					File Size:			537 bytes
					Created:			1/19/2015 - 7:30:05 PM
					Modified:			1/22/2015 - 8:41:31 AM
01:01:52:585 | HL |   DEBUG1  | +0     | HyperPause Init.ahk Version: 1.0.1
01:01:52:588 | HL |     INFO  | +0     | CheckFile - Checking if G:\HyperLaunch\Lib\Keymapper.ahk exists
01:01:52:592 | HL |   DEBUG1  | +0     | CRC Check - CRC matches, this is an official unedited Library.
01:01:52:594 | HL |   DEBUG1  | +15    | CheckFile - Attributes:
					File Size:			32953 bytes
					Created:			1/19/2015 - 7:30:05 PM
					Modified:			1/22/2015 - 8:41:31 AM
01:01:52:597 | HL |   DEBUG1  | +0     | Keymapper.ahk Version: 1.0.9
01:01:52:598 | HL |     INFO  | +0     | CheckFile - Checking if G:\HyperLaunch\Lib\Keymapper Init.ahk exists
01:01:52:602 | HL |   DEBUG1  | +0     | CRC Check - CRC matches, this is an official unedited Library.
01:01:52:604 | HL |   DEBUG1  | +0     | CheckFile - Attributes:
					File Size:			3435 bytes
					Created:			1/19/2015 - 7:30:05 PM
					Modified:			1/22/2015 - 8:41:31 AM
01:01:52:606 | HL |   DEBUG1  | +0     | Keymapper Init.ahk Version: 1.0.2
01:01:52:608 | HL |     INFO  | +0     | CheckFile - Checking if G:\HyperLaunch\Lib\MultiGame.ahk exists
01:01:52:612 | HL |   DEBUG1  | +16    | CRC Check - CRC matches, this is an official unedited Library.
01:01:52:615 | HL |   DEBUG1  | +0     | CheckFile - Attributes:
					File Size:			40584 bytes
					Created:			1/19/2015 - 7:30:05 PM
					Modified:			1/22/2015 - 8:41:31 AM
01:01:52:617 | HL |   DEBUG1  | +0     | MultiGame.ahk Version: 1.0.6
01:01:52:619 | HL |     INFO  | +0     | CheckFile - Checking if G:\HyperLaunch\Lib\MultiGame Init.ahk exists
01:01:52:624 | HL |   DEBUG1  | +0     | CRC Check - CRC matches, this is an official unedited Library.
01:01:52:626 | HL |   DEBUG1  | +15    | CheckFile - Attributes:
					File Size:			161 bytes
					Created:			1/19/2015 - 7:30:05 PM
					Modified:			1/22/2015 - 8:41:31 AM
01:01:52:628 | HL |   DEBUG1  | +0     | MultiGame Init.ahk Version: 1.0.0
01:01:52:630 | HL |     INFO  | +0     | CheckFile - Checking if G:\HyperLaunch\Lib\MultiPlayer.ahk exists
01:01:52:634 | HL |   DEBUG1  | +0     | CRC Check - CRC matches, this is an official unedited Library.
01:01:52:636 | HL |   DEBUG1  | +0     | CheckFile - Attributes:
					File Size:			58607 bytes
					Created:			1/19/2015 - 7:30:05 PM
					Modified:			1/24/2015 - 12:23:36 AM
01:01:52:639 | HL |   DEBUG1  | +0     | MultiPlayer.ahk Version: 1.0.3
01:01:52:641 | HL |     INFO  | +16    | CheckFile - Checking if G:\HyperLaunch\Lib\Password.ahk exists
01:01:52:646 | HL |   DEBUG1  | +0     | CRC Check - CRC matches, this is an official unedited Library.
01:01:52:648 | HL |   DEBUG1  | +0     | CheckFile - Attributes:
					File Size:			10035 bytes
					Created:			1/19/2015 - 7:30:05 PM
					Modified:			1/22/2015 - 8:41:31 AM
01:01:52:649 | HL |   DEBUG1  | +0     | Password.ahk Version: 1.0.0
01:01:52:651 | HL |     INFO  | +0     | CheckFile - Checking if G:\HyperLaunch\Lib\Rom Mapping Launch Menu.ahk exists
01:01:52:656 | HL |   DEBUG1  | +16    | CRC Check - CRC matches, this is an official unedited Library.
01:01:52:658 | HL |   DEBUG1  | +0     | CheckFile - Attributes:
					File Size:			73560 bytes
					Created:			1/19/2015 - 7:30:05 PM
					Modified:			1/22/2015 - 8:41:31 AM
01:01:52:660 | HL |   DEBUG1  | +0     | Rom Mapping Launch Menu.ahk Version: 1.0.3
01:01:52:662 | HL |     INFO  | +0     | CheckFile - Checking if G:\HyperLaunch\Lib\Shared.ahk exists
01:01:52:666 | HL |   DEBUG1  | +0     | CRC Check - CRC matches, this is an official unedited Library.
01:01:52:668 | HL |   DEBUG1  | +0     | CheckFile - Attributes:
					File Size:			140963 bytes
					Created:			1/19/2015 - 7:30:05 PM
					Modified:			1/22/2015 - 8:41:31 AM
01:01:52:670 | HL |   DEBUG1  | +0     | Shared.ahk Version: 1.2.1
01:01:52:672 | HL |     INFO  | +15    | CheckFile - Checking if G:\HyperLaunch\Lib\Statistics.ahk exists
01:01:52:676 | HL |   DEBUG1  | +0     | CRC Check - CRC matches, this is an official unedited Library.
01:01:52:678 | HL |   DEBUG1  | +0     | CheckFile - Attributes:
					File Size:			26170 bytes
					Created:			1/19/2015 - 7:30:05 PM
					Modified:			1/22/2015 - 8:41:31 AM
01:01:52:679 | HL |   DEBUG1  | +0     | Statistics.ahk Version: 1.0.2
01:01:52:681 | HL |     INFO  | +0     | CheckFile - Checking if G:\HyperLaunch\Lib\Statistics Init.ahk exists
01:01:52:684 | HL |   DEBUG1  | +0     | CRC Check - CRC matches, this is an official unedited Library.
01:01:52:687 | HL |   DEBUG1  | +16    | CheckFile - Attributes:
					File Size:			33 bytes
					Created:			1/19/2015 - 7:30:05 PM
					Modified:			1/22/2015 - 8:41:31 AM
01:01:52:688 | HL |   DEBUG1  | +0     | Statistics Init.ahk Version: 1.0.1
01:01:52:690 | HL |     INFO  | +0     | CheckFile - Checking if G:\HyperLaunch\Lib\XHotkey.ahk exists
01:01:52:694 | HL |   DEBUG1  | +0     | CRC Check - CRC matches, this is an official unedited Library.
01:01:52:696 | HL |   DEBUG1  | +0     | CheckFile - Attributes:
					File Size:			29623 bytes
					Created:			1/19/2015 - 7:30:05 PM
					Modified:			1/22/2015 - 8:41:31 AM
01:01:52:699 | HL |   DEBUG1  | +0     | XHotkey.ahk Version: 1.0.2
01:01:52:701 | HL |     INFO  | +0     | CheckFile - Checking if G:\HyperLaunch\Lib\XHotkey Init.ahk exists
01:01:52:704 | HL |   DEBUG1  | +16    | CRC Check - CRC matches, this is an official unedited Library.
01:01:52:707 | HL |   DEBUG1  | +0     | CheckFile - Attributes:
					File Size:			1236 bytes
					Created:			1/19/2015 - 7:30:05 PM
					Modified:			1/22/2015 - 8:41:31 AM
01:01:52:709 | HL |   DEBUG1  | +0     | XHotkey Init.ahk Version: 1.0.0
01:01:52:711 | HL |   DEBUG1  | +0     | Main - Raw CLI received: "-s Nintendo Entertainment System -r 10-Yard Fight (USA, Europe) -f G:\HyperSpin\HyperSpin.exe -p HyperSpin"
01:01:52:714 | HL |   DEBUG1  | +0     | Main - Received this dbName with no path via CLI: "10-Yard Fight (USA, Europe)"
01:01:52:716 | HL |   DEBUG1  | +0     | Main - dbName: 10-Yard Fight (USA, Europe)
01:01:52:720 | HL |     INFO  | +15    | CheckFile - Checking if G:\HyperLaunch\Plugins\HyperSpin.plugin exists
01:01:52:723 | HL |   DEBUG1  | +0     | CheckFile - Attributes:
					File Size:			7998 bytes
					Created:			1/18/2015 - 3:30:36 PM
					Modified:			1/22/2015 - 8:41:33 AM
01:01:52:726 | HL |     INFO  | +0     | Main - Loading Front End Plugin: "HyperSpin"
01:01:52:728 | HL |     INFO  | +0     | Main - HyperLaunch received "Nintendo Entertainment System" and "10-Yard Fight (USA, Europe)"
01:01:52:736 | HL |     INFO  | +16    | Main - 10-Yard Fight (USA, Europe) is using the default emulator: RetroArch
01:01:52:738 | HL |     INFO  | +0     | Main - Checking for a [RetroArch] section in G:\HyperLaunch\Settings\Nintendo Entertainment System\Emulators.ini
01:01:52:740 | HL |     INFO  | +0     | Main - Checking for a [RetroArch] section in G:\HyperLaunch\Settings\Global Emulators.ini
01:01:52:742 | HL |     INFO  | +0     | Main - Found [RetroArch] in G:\HyperLaunch\Settings\Global Emulators.ini
01:01:52:745 | HL |     INFO  | +0     | CheckFile - Checking if G:\HyperLaunch\Modules\RetroArch\RetroArch.ahk exists
01:01:52:748 | HL |   DEBUG1  | +0     | CheckFile - Attributes:
					File Size:			44862 bytes
					Created:			1/18/2015 - 3:30:36 PM
					Modified:			1/24/2015 - 12:23:36 AM
01:01:52:751 | HL |     INFO  | +15    | Main - CRC Check - CRC matches, this is an official unedited module.
01:01:52:754 | HL |     INFO  | +0     | Main - 10-Yard Fight (USA, Europe) will use module: G:\HyperLaunch\Modules\RetroArch\RetroArch.ahk
01:01:52:765 | HL |     INFO  | +0     | Main - Did not find a "G:\HyperLaunch\Settings\Nintendo Entertainment System\Game Options.ini" file, skipping any game-specific options.
01:01:52:767 | HL |     INFO  | +16    | Main - Using standard method with "Rom Extension" SkipChecks or without any SkipChecks.
01:01:52:770 | HL |     INFO  | +0     | Main - INI Keys read
01:01:52:773 | HL |     INFO  | +0     | CheckFile - Checking if G:\HyperLaunch\Module Extensions\7z.exe exists
01:01:52:776 | HL |   DEBUG1  | +0     | CheckFile - Attributes:
					FileDescription         	7-Zip Console
					FileVersion             	9.20
					InternalName            	7z
					LegalCopyright          	Copyright (c) 1999-2010 Igor Pavlov
					OriginalFilename        	7z.exe
					ProductName             	7-Zip
					ProductVersion          	9.20
					CompanyName             	Igor Pavlov
					File Size:			163840 bytes
					Created:			6/24/2013 - 4:30:27 PM
					Modified:			1/22/2015 - 8:41:32 AM
01:01:52:778 | HL |     INFO  | +0     | CheckFile - Checking if G:\HyperLaunch\Module Extensions\7z.dll exists
01:01:52:781 | HL |   DEBUG1  | +0     | CheckFile - Attributes:
					FileDescription         	7z Standalone Plugin
					FileVersion             	9.20
					InternalName            	7za
					LegalCopyright          	Copyright (c) 1999-2010 Igor Pavlov
					OriginalFilename        	7za.dll
					ProductName             	7-Zip
					ProductVersion          	9.20
					CompanyName             	Igor Pavlov
					File Size:			914432 bytes
					Created:			6/24/2013 - 4:30:27 PM
					Modified:			1/22/2015 - 8:41:32 AM
01:01:52:784 | HL |     INFO  | +16    | CheckFile - Checking if G:\HyperLaunch\Module Extensions\FontReg.exe exists
01:01:52:786 | HL |   DEBUG1  | +0     | CheckFile - Attributes:
					FileDescription         	Font Registration Utility (x86-32)
					FileVersion             	2.1.3.0
					OriginalFilename        	FontReg.exe
					File Size:			6144 bytes
					Created:			1/18/2015 - 3:30:35 PM
					Modified:			1/22/2015 - 8:41:32 AM
01:01:52:789 | HL |     INFO  | +0     | Main - "10-Yard Fight (USA, Europe)" does not qualify for MultiGame. Only roms with any of these strings in their name are acceptable: (Disc,(Disk,(Cart,(Tape,(Cassette,(Part,(Side
01:01:52:791 | HL |     INFO  | +0     | CheckPaths - Started
01:01:52:793 | HL |   DEBUG1  | +0     | CheckPaths - Looking for rom: G:\HyperSpin\ROMS\Nintendo Entertainment System\10-Yard Fight (USA, Europe).rar
01:01:52:794 | HL |   DEBUG1  | +0     | CheckPaths - Looking for rom by name in subfolder: G:\HyperSpin\ROMS\Nintendo Entertainment System\10-Yard Fight (USA, Europe)\10-Yard Fight (USA, Europe).rar
01:01:52:796 | HL |   DEBUG1  | +0     | CheckPaths - Looking for rom by extension: G:\HyperSpin\ROMS\Nintendo Entertainment System\10-Yard Fight (USA, Europe)\*.rar
01:01:52:798 | HL |   DEBUG1  | +15    | CheckPaths - Looking for rom: G:\HyperSpin\ROMS\Nintendo Entertainment System\10-Yard Fight (USA, Europe).7z
01:01:52:799 | HL |     INFO  | +0     | CheckPaths - Found rom: G:\HyperSpin\ROMS\Nintendo Entertainment System\10-Yard Fight (USA, Europe).7z
01:01:52:801 | HL |   DEBUG1  | +0     | CheckPaths - Current romName: 10-Yard Fight (USA, Europe)
01:01:52:802 | HL |   DEBUG1  | +0     | CheckPaths - Current romPath: G:\HyperSpin\ROMS\Nintendo Entertainment System
01:01:52:804 | HL |   DEBUG1  | +0     | CheckPaths - Current romExtension: .7z
01:01:52:806 | HL |     INFO  | +0     | CheckPaths - Ended
01:01:52:807 | HL |     INFO  | +0     | BuildScript - User Variables:
					;----------------------------------------------------------------------------
					; INJECTED VARIABLES
					;----------------------------------------------------------------------------
					
					#NoTrayIcon
					#InstallKeybdHook
					DetectHiddenWindows, ON
					SetTitleMatchMode, 2
					SendMode, Event
					0 = 8
					pluginPath = G:\HyperLaunch\Plugins
					pluginName = HyperSpin
					pluginExt = .plugin
					hlMode = 
					hlTitle = HyperLaunch
					hlVersion = 3.1.0.4 BETA
					hlAuthor = djvj
					hlURL = www.hyperlaunch.net
					langFile = G:\HyperLaunch\Data\Language\Localization.ini
					frontendPID = 0
					frontendPath = G:\HyperSpin
					frontendExe = HyperSpin.exe
					frontendExt = exe
					frontendName = HyperSpin
					frontendDrive = G:
					exitEmulatorKey = ~Esc
					exitEmulatorKeyWait = 0
					forceHoldKey = ~Esc
					restoreFE = false
					exitScriptKey = ~q & ~s
					toggleCursorKey = ~e & ~t
					emuFullPath = G:\Emulators\RetroArch\retroarch.exe
					emuPath = G:\Emulators\RetroArch
					emuName = RetroArch
					emuExt = exe
					romPath = G:\HyperSpin\ROMS\Nintendo Entertainment System
					romPathFromIni = G:\HyperSpin\ROMS\Nintendo Entertainment System
					romExtension = .7z
					romExtensionOrig = .7z
					romExtensions = rar|7z|zip|cue|bin|sfc|gba|gb|gbc|nes|gg|sms|md|a26|pce|n64|z64|v64|32x|j64|jag|a52|a78|lnx|ngc
					executable = retroarch.exe
					systemName = Nintendo Entertainment System
					dbPath = 
					dbName = 10-Yard Fight (USA, Europe)
					dbExt = 
					romName = 10-Yard Fight (USA, Europe)
					romMapPath = 
					romMappingEnabled = false
					romMappingLaunchMenuEnabled = false
					romMappingFirstMatchingExt = false
					romMappingShowAllRomsInArchive = true
					romMappingNumberOfGamesByScreen = 7
					romMappingMenuWidth = 300
					romMappingMenuMargin = 50
					romMappingTextFont = Bebas Neue
					romMappingTextOptions = cFFFFFFFF r4 s40 Bold
					romMappingDisabledTextColor = ff888888
					romMappingTextSizeDifference = 5
					romMappingTextMargin = 10
					romMappingTitleTextFont = Bebas Neue
					romMappingTitleTextOptions = cFFFFFFFF r4 s60 Bold
					romMappingTitle2TextFont = Bebas Neue
					romMappingTitle2TextOptions = cFFFFFFFF r4 s15 Bold
					romMappingGameInfoTextFont = Bebas Neue
					romMappingGameInfoTextOptions = cFFFFFFFF r4 s15 Regular
					romMappingBackgroundBrush = aa000000
					romMappingColumnBrush = 33000000
					romMappingButtonBrush1 = 6f000000
					romMappingButtonBrush2 = 33000000
					romMappingBackgroundAlign = Stretch and Lose Aspect
					romMappingMenuFlagWidth = 40
					romMappingMenuFlagSeparation = 5
					romMappingDefaultMenuList = FullList
					romMappingSingleFilteredRomAutomaticLaunch = false
					altArchiveNameOnly = 
					altRomNameOnly = 
					altArchiveAndRomName = 
					altArchiveAndManyRomNames = 
					altRomNamesOnly = 
					romMapScenario = 
					skipchecks = False
					romMatchExt = true
					blockInputTime = 0
					blockInputFile = G:\HyperLaunch\Module Extensions\BlockInput.exe
					errorLevelReporting = false
					lockLaunch = false
					lockLaunchGame = 
					screenRotationAngle = 0
					screenRotationAngleGame = 
					logFile = G:\HyperLaunch\HyperLaunch.log
					logLabel := ["    INFO"," WARNING","   ERROR","  DEBUG1","  DEBUG2"]
					logLevel = 10
					logShowDebugConsole = false
					logIncludeModule = true
					logIncludeFileProperties = true
					logShowCommandWindow = false
					logCommandWindow = false
					hlDebugConsoleStdout = 
					sysLang = English_United_States
					sysType = 64-bit
					navUpKey = Up
					navDownKey = Down
					navLeftKey = Left
					navRightKey = Right
					navSelectKey = Enter
					navP2UpKey = Numpad8
					navP2DownKey = Numpad2
					navP2LeftKey = Numpad4
					navP2RightKey = Numpad6
					navP2SelectKey = NumpadEnter
					originalWidth = 2560
					originalHeight = 1440
					dtEnabled = true
					dtPath = C:\Program Files (x86)\DAEMON Tools Lite\DTLite.exe
					dtUseSCSI = true
					dtAddDrive = true
					servoStikEnabled = false
					ledblinkyEnabled = false
					ledblinkyFullPath = 
					ledblinkyProfilePath = G:\HyperLaunch\Profiles\LEDBlinky
					ledblinkyHLProfile = G:\HyperLaunch\Profiles\LEDBlinky\HyperLaunch
					emuIdleShutdown = 0
					launchPasswordHash = zQJHGuIBD6bt2rEoPola0Rbrl81Ci3lgdm1mxbcm+QfXe+SDPHV0ig==
					hideCursor = true
					hideEmu = false
					hideFE = false
					fadeIn = true
					fadeInDuration = 500
					fadeInTransitionAnimation = DefaultAnimateFadeIn
					fadeInDelay = 0
					fadeInExitDelay = 0
					fadeOutExitDelay = 0
					fadeOut = false
					fadeOutExtraScreen = false
					fadeOutDuration = 500
					fadeOutTransitionAnimation = DefaultAnimateFadeOut
					fadeOutDelay = 0
					fadeLyrInterpolation = 7
					fadeMuteEmulator = false
					fadeUseBackgrounds = false
					fadeWidthBaseRes = 1920
					fadeHeightBaseRes = 1080
					fadeLyr1Color = FF000000
					fadeLyr1AlignImage = Stretch and Lose Aspect
					fadeLyr2Pos = Stretch and Lose Aspect
					fadeLyr2X = 0
					fadeLyr2Y = 0
					fadeLyr2W = 
					fadeLyr2H = 
					fadeLyr2Adjust = 1
					fadeLyr2PicPad = 0
					fadeLyr2Prefix = Extra Layer 1 - Console
					fadeLyr3Pos = Center
					fadeLyr3X = 450
					fadeLyr3Y = 450
					fadeLyr3W = 
					fadeLyr3H = 
					fadeLyr3Adjust = 1
					fadeLyr3PicPad = 0
					fadeLyr3Speed = 750
					fadeLyr3Animation = DefaultFadeAnimation
					fadeLyr37zAnimation = DefaultFadeAnimation
					fadeLyr3Type = imageandbar
					fadeLyr3ImgFollow7zProgress = true
					fadeLyr3Repeat = 1
					fadeLyr3BackImageTransparency = 30
					fadeLyr3StaticPos = No Alignment
					fadeLyr3StaticX = 0
					fadeLyr3StaticY = 870|1575
					fadeLyr3StaticW = 
					fadeLyr3StaticH = 
					fadeLyr3StaticAdjust = 1
					fadeLyr3StaticPicPad = 0
					fadeLyr3StaticPrefix = Info Bar
					fadeLyr4Adjust = 1
					fadeLyr4X = 1792|952
					fadeLyr4Y = 891|1596
					fadeLyr4W = 128
					fadeLyr4H = 
					fadeLyr4Pos = No Alignment
					fadeLyr4FPS = 50
					fadeLyr4PicPad = 0
					fadeTranspGifColor = FFFFFF
					fadeBarWindow = Image
					fadeBarWindowX = 
					fadeBarWindowY = 
					fadeBarWindowW = 900
					fadeBarWindowH = 
					fadeBarWindowR = 30
					fadeBarWindowM = 30
					fadeBarWindowHatchStyle = 8
					fadeBar = 7zOnly
					fadeBarNon7zProgressTime = 0
					fadeBarBack = true
					fadeBarBackColor = FF555555
					fadeBarH = 30
					fadeBarR = 10
					fadeBarColor = DD00BFFF
					fadeBarHatchStyle = 8
					fadeBarPercentageText = true
					fadeBarInfoText = true
					fadeBarXOffset = 0
					fadeBarYOffset = 150
					fadeRomInfoDescription = filtered text
					fadeRomInfoSystemName = image
					fadeRomInfoYear = text with label
					fadeRomInfoManufacturer = text with label
					fadeRomInfoGenre = disabled
					fadeRomInfoRating = image
					fadeRomInfoOrder = Description|SystemName|Year|Manufacturer|Genre|Rating
					fadeRomInfoTextPlacement = User Defined
					fadeRomInfoTextMargin = 7
					fadeRomInfoText1Options = w1600|787 h90 x165 y870|1575 cFFE1E1E1 r4 s90 Left Regular
					fadeRomInfoText2Options = w400 x8 y15 cFF555555 r4 s60 Bold
					fadeRomInfoText3Options = w310 x165 y960|1665 cFFE1E1E1 r4 s66 Left Regular
					fadeRomInfoText4Options = w1305|492 h66 x460 y960|1665 cFFE1E1E1 r4 s66 Left Regular
					fadeRomInfoText5Options = cFF555555 r4 s42 Bold
					fadeRomInfoText6Options = h135 x15 y885|1590 cFFCFCFCA r4 s120 Regular
					fadeStats_Number_of_Times_Played = text with label
					fadeStats_Last_Time_Played = text with label
					fadeStats_Average_Time_Played = text with label
					fadeStats_Total_Time_Played = text with label
					fadeStats_System_Total_Played_Time = text with label
					fadeStats_Total_Global_Played_Time = text with label
					fadeStatsInfoOrder = Number_of_Times_Played|Last_Time_Played|Average_Time_Played|Total_Time_Played|System_Total_Played_Time|Total_Global_Played_Time
					fadeStatsInfoTextPlacement = topRight
					fadeStatsInfoTextMargin = 7
					fadeStatsInfoText1Options = cFFB4B4B4 r4 s22 Bold
					fadeStatsInfoText2Options = cFFB4B4B4 r4 s22 Bold
					fadeStatsInfoText3Options = cFFB4B4B4 r4 s22 Bold
					fadeStatsInfoText4Options = cFFB4B4B4 r4 s22 Bold
					fadeStatsInfoText5Options = cFFB4B4B4 r4 s22 Bold
					fadeStatsInfoText6Options = cFFB4B4B4 r4 s22 Bold
					fadeText1X = 0
					fadeText1Y = 0
					fadeText1Options = cFFB4B4B4 r4 s30 Right Bold
					fadeText1 = Loading Game
					fadeText2X = 0
					fadeText2Y = 0
					fadeText2Options = cFFB4B4B4 r4 s30 Right Bold
					fadeText2 = Extraction Complete, Ready
					fadeText3 = Loading Game
					fadeText4 = Loading Complete
					fadeFont = Bebas Neue
					fadeSystemAndRomLayersOnly = false
					fadeExtractionTime = disabled
					fadeExtractionTimeTextX = 0
					fadeExtractionTimeTextY = 0
					fadeExtractionTimeTextOptions = cFF555555 r4 s20 Bold
					fadeInterruptKey = 
					detectFadeErrorEnabled = true
					fadeImgPath = G:\HyperLaunch\Media\Fade
					HLDataPath = G:\HyperLaunch\Data
					HLMediaPath = G:\HyperLaunch\Media
					HLErrSoundPath = G:\HyperLaunch\Media\Sounds\Error
					modulesPath = G:\HyperLaunch\Modules
					moduleFullName = G:\HyperLaunch\Modules\RetroArch\RetroArch.ahk
					moduleName = RetroArch
					modulePath = G:\HyperLaunch\Modules\RetroArch
					moduleExtension = ahk
					moduleExtensionsPath = G:\HyperLaunch\Module Extensions
					libPath = G:\HyperLaunch\Lib
					7zEnabled = true
					7zPath = G:\HyperLaunch\Module Extensions\7z.exe
					7zDllPath = G:\HyperLaunch\Module Extensions\7z.dll
					7zExtractPath = I:\HS 7z Temp
					7zExtractPathOrig = 
					7zAttachSystemName = false
					7zDelTemp = true
					7zSounds = true
					7zFormats = .zip,.rar,.7z,.lzh,.gzip,.tar
					7zFormatsNoP = zip,rar,7z,lzh,gzip,tar
					mgEnabled = false
					mgKey = ~NumpadSub
					mgBackgroundColor = FF000000
					mgSidePadding = 0.2
					mgWidthBaseRes = 1920
					mgHeightBaseRes = 1080
					mgYOffset = 500
					mgFont = Arial
					mgText1Options = x10p y30p w80p Center cBBFFFFFF r4 s100 BoldItalic
					mgText1Text = Please select a game
					mgText2Options = w96p cFFFFFFFF r4 s50 Center BoldItalic
					mgText2Offset = 70
					mgUseSound = true
					mgSoundfreq = 300
					mgExitEffect = none
					mgSelectedEffect = rotate
					mgUseGameArt = false
					mgCandidate = 
					mgValidTypes = (Disc,(Disk,(Cart,(Tape,(Cassette,(Part,(Side
					mgOnLaunch = false
					hpEnabled = true
					hpKey = NumpadMult
					hpBackToMenuBarKey = X
					hpZoomInKey = C
					hpZoomOutKey = V
					hpScreenshotKey = ~PrintScreen
					hpHiToTextPath = G:\HyperLaunch\Module Extensions\HiToText.exe
					hpSaveStateKeyCodes = 
					hpLoadStateKeyCodes = 
					keymapperEnabled = true
					keymapperAHKMethod = false
					keymapper = xpadder
					xpadderFullPath = G:\Xpadder\Xpadder.exe
					joyToKeyFullPath = G:\Utilities\JoyToKey\JoyToKey.exe
					keymapperProfilePath = G:\HyperLaunch\Profiles\xpadder
					keymapperFrontEndProfileName = HyperSpin
					keymapperFrontEndProfile = false
					keymapperHyperLaunchProfileEnabled = false
					JoyIDsEnabled = false
					JoyIDsPreferredControllersSystem = MotioninJoy Virtual Game Controller
					JoyIDsPreferredControllersGlobal = MotioninJoy Virtual Game Controller
					CustomJoyNamesEnabled = false
					CustomJoyNames = 
					rotateMethod = false
					FEProfile = G:\HyperLaunch\Profiles\xpadder\HyperSpin
					defaultProfile = G:\HyperLaunch\Profiles\xpadder\_Default
					systemProfile = G:\HyperLaunch\Profiles\xpadder\Nintendo Entertainment System
					xPadderSystemProfile = G:\HyperLaunch\Profiles\xpadder\Nintendo Entertainment System\_Default
					emuProfile = G:\HyperLaunch\Profiles\xpadder\Nintendo Entertainment System\RetroArch
					romProfile = G:\HyperLaunch\Profiles\xpadder\Nintendo Entertainment System\10-Yard Fight (USA, Europe)
					HyperLaunchProfile = G:\HyperLaunch\Profiles\xpadder\HyperLaunch
					blankProfile = G:\HyperLaunch\Profiles\xpadder\_Default\blank
					ahkFEProfile = G:\HyperLaunch\Profiles\AHK\HyperSpin
					ahkDefaultProfile = G:\HyperLaunch\Profiles\AHK\_Default
					ahkSystemProfile = G:\HyperLaunch\Profiles\AHK\Nintendo Entertainment System
					ahkEmuProfile = G:\HyperLaunch\Profiles\AHK\Nintendo Entertainment System\RetroArch
					ahkRomProfile = G:\HyperLaunch\Profiles\AHK\Nintendo Entertainment System\10-Yard Fight (USA, Europe)
					ahkHyperLaunchProfile = G:\HyperLaunch\Profiles\AHK\HyperLaunch
					bezelEnabled = false
					bezelICEnabled = false
					statisticsEnabled = true
					pressDuration = -1
					emuVolume = 1
					dxwndIni = G:\HyperLaunch\Module Extensions\dxwnd\dxwnd.ini
					dxwndFullPath = G:\HyperLaunch\Module Extensions\dxwnd\dxwnd.exe
					mon1O = 0
					pacDrivedllFile = G:\HyperLaunch\Module Extensions\PacDrive32.dll
					userFadeAnimIniFile = G:\HyperLaunch\Lib\User Fade Animations.ini

01:01:52:809 | HL |     INFO  | +0     | BuildScript - Loaded XHotkey Init.ahk scripts
01:01:52:811 | HL |     INFO  | +0     | BuildScript - Loaded Keymapper Init.ahk scripts
01:01:52:813 | HL |     INFO  | +16    | BuildScript - Loaded Fade Init.ahk scripts
01:01:52:814 | HL |     INFO  | +0     | BuildScript - Loaded HyperPause Init.ahk scripts
01:01:52:816 | HL |     INFO  | +0     | BuildScript - Loaded Statistics Init.ahk scripts
01:01:52:818 | HL |  WARNING  | +0     | BuildScript - "G:\HyperLaunch\Lib\User Functions Init.ahk" not found
01:01:52:819 | HL |   DEBUG1  | +0     | BuildScript - Module starts on line: 2
01:01:52:821 | HL |     INFO  | +0     | BuildScript - Validating module
01:01:52:826 | HL |     INFO  | +0     | BuildScript - Validation complete
01:01:52:828 | HL |     INFO  | +0     | BuildScript - Module:
					MEmu = RetroArch
					MEmuV =  v12-25-2014 Nightly
					MURL = http://themaister.net/retroarch.html
					MAuthor = djvj,zerojay
					MVersion = 2.2.1
					MCRC = CE967CAD
					iCRC = 51E752D3
					MID = 635038268922229162
					MSystem = "AAE","Amstrad CPC","Amstrad GX4000","APF Imagination Machine","Atari 2600","Atari 5200","Atari 7800","Atari Jaguar","Atari Lynx","Atari ST","Bally Astrocade","Bandai Super Vision 8000","Bandai Wonderswan","Bandai Wonderswan Color","Casio PV-1000","Casio PV-2000","ColecoVision","Commodore Amiga","Creatronic Mega Duck","Dragon 64","Emerson Arcadia 2001","Entex Adventure Vision","Epoch Game Pocket Computer","Epoch Super Cassette Vision","Exidy Sorcerer","Fairchild Channel F","Final Burn Alpha","Funtech Super Acan","GamePark 32","GCE Vectrex","Hartung Game Master","JungleTac Sport Vii","MAME","Magnavox Odyssey 2","Microsoft MSX","Microsoft MSX2","Matra & Hachette Alice","Mattel Aquarius","Mattel Intellivision","NEC PC Engine","NEC PC Engine-CD","NEC PC-FX","NEC TurboGrafx-16","NEC SuperGrafx","NEC TurboGrafx-CD","Nintendo 64","Nintendo Arcade Systems","Nintendo DS","Nintendo Entertainment System","Nintendo Famicom","Nintendo Famicom Disk System","Nintendo Game Boy","Nintendo Game Boy Color","Nintendo Game Boy Japan","Nintendo Game Boy Advance","Nintendo Super Game Boy","Nintendo Pokemon Mini","Nintendo Virtual Boy","Nintendo Super Famicom","Nintendo Super Famicom Satellaview","Panasonic 3DO","Pecom 64","Philips CD-i","Philips Videopac","RCA Studio II","Sega 32X","Sega SC-3000","Sega SG-1000","Sega CD","Sega Game Gear","Sega Genesis","Sega Master System","Sega Mega Drive","Sega Pico","Sega Saturn","Sega Saturn Japan","Sega VMU","Sega ST-V","Sinclair ZX Spectrum","Sony PlayStation","Sony PocketStation","Sony PSP","Sord M5","SNK Neo Geo","SNK Neo Geo MVS","SNK Neo Geo AES","SNK Neo Geo Pocket","SNK Neo Geo CD","SNK Neo Geo Pocket Color","Spectravideo SV-328","Super Nintendo Entertainment System","Tandy TRS-80 Color Computer 3","Texas Instruments TI 99-4A","Thomson MO5","Tomy Tutor","VTech CreatiVision","Watara Supervision"
					;----------------------------------------------------------------------------
					; Notes:
					; If the emu doesn't load and you get no error, usually this means the LibRetro DLL is not working!
					; Devs stated they will never add support for mounted images (like via DT)
					; Fullscreen is controlled via the module setting in HLHQ
					; This module uses the CLI version of RetroArch (retroarch.exe), not the GUI (retroarch-phoenix.exe).
					; The emu may make a mouse cursor appear momentarily during launch, MouseMove and hide_cursor seem to have no effect
					; Enable 7z support for archived roms
					; Available CLI options: https://github.com/PyroFilmsFX/iOS/blob/master/docs/retroarch.1
					;
					; LibRetro DLLs:
					; LibRetro DLLs come with the emu, but here is another source for them: http://forum.themaister.net/
					; Whatever cores you decide to use, make sure they are extracted anywhere in your Emu_Path folder (place them in a LibRetros subfolder if you like). The module will find and load the core you choose for each system.
					; You can find supported cores that Retroarch supports simply by downloading them from the "retroarch-phoenix.exe" or by visiting here: https://github.com/libretro/libretro.github.com/wiki/Supported-cores
					; Some good discussion on cores and filters: http://forum.themaister.net/viewtopic.php?id=270
					; The module's LibRetro settings in HLHQ need to match the name of that core for each system you use this emu. Read the tooltips to see the default one used when they are not customized by you.
					;
					; SRM files:
					; srm are stored in a "srm" dir in the emu folder. Each system ran through retroarch gets its own folder inside srm
					;
					; Save states:
					; Save states are stored in a "save" dir in the emu folder. Each system ran through retroarch gets its own folder inside save
					;
					; Config files:
					; RetroArch will use per-system cfg files named to match your System Name. The global one is "retroarch.cfg" but the module will search for cfg files in any of the emu's subfolders. If system ones exist, they take precedence over retroarch.cfg.
					; This allows different settings for each system you use this emulator for. If you want all systems to use the same retroarch.cfg, do not have any system named cfg files, or just create ones for the systems you want custom settings.
					;
					; System Specific Notes:
					; Microsoft MSX/MSX2: Launch an MSX game and in the core options, set the console to be an MSX2 and it will play both just fine.
					; Nintendo Famicom Disk System - Requires disksys.rom be placed in the folder you define as system_directory in the RetroArch's cfg.
					; Sega CD - Requires "bios_CD_E.bin", "bios_CD_J.bin", "bios_CD_U.bin" all be placed in the folder you define as system_directory in the RetroArch's cfg.
					; Super Nintendo Entertainment System - requires split all 10 dsp# & st### roms all be placed in the folder you define as system_directory in the RetroArch's cfg. Many games, like Super Mario Kart require these.
					; NEC TurboGrafx-CD - Requires "syscard3.pce" be placed in the folder you define as system_directory in the RetroArch's cfg.
					; Nintendo Super Game Boy - Set the Module setting in HLHQ SuperGameBoy to true to enable a system or only a rom to use SGB mode. This is not needed if your systemName is set to the official name of "Nintendo Super Game Boy". Requires "sgb.boot.rom" and "Super Game Boy (World).sfc" to be placed in the folder you define as system_directory in the RetroArch's cfg. This is needed if you want to use Super game boy mode and color palettes. Also requires using the latest bsnes core. Not all games support SGB mode.
					; MAME: Turn off the nag screen by running a game, then press F1 and go to core options and switch off the nag screen there.
					;----------------------------------------------------------------------------
					StartModule()
					BezelGUI()
					FadeInStart()
					
					; This object controls how the module reacts to different systems. RetroArch can play a lot of systems, but needs to know what system you want to run, so this module has to adapt.
					mType := Object("AAE","LibRetro_AAE","Amstrad CPC","LibRetro_CPC","Amstrad GX4000","LibRetro_GX4K","APF Imagination Machine","LibRetro_APF","Atari 2600","LibRetro_2600","Atari 5200","LibRetro_5200","Atari 7800","LibRetro_7800","Atari Jaguar","LibRetro_JAG","Atari Lynx","LibRetro_LYNX","Atari ST","LibRetro_ST","Bally Astrocade","LibRetro_BAST","Bandai Super Vision 8000","LibRetro_SV8K","Bandai Wonderswan","LibRetro_WSAN","Bandai Wonderswan Color","LibRetro_WSANC","Casio PV-1000","LibRetro_CAS1K","Casio PV-2000","LibRetro_CAS2K","ColecoVision","LibRetro_COLEC","Commodore Amiga","LibRetro_PUAE","Creatronic Mega Duck","LibRetro_DUCK","Dragon 64","LibRetro_DRAG64","Emerson Arcadia 2001","LibRetro_A2001","Entex Adventure Vision","LibRetro_AVISION","Epoch Game Pocket Computer","LibRetro_GPCKET","Epoch Super Cassette Vision","LibRetro_SCV","Exidy Sorcerer","LibRetro_SORCR","Fairchild Channel F","LibRetro_CHANF","Final Burn Alpha","LibRetro_FBA","Funtech Super Acan","LibRetro_SACAN","GamePark 32","LibRetro_GP32","GCE Vectrex","LibRetro_VECTX","Hartung Game Master","LibRetro_GMASTR","JungleTac Sport Vii","LibRddetro_SPORTV","MAME","LibRetro_MAME","Magnavox Odyssey 2","LibRetro_ODYS2","Mattel Aquarius","LibRetro_AQUA","Mattel Intellivision","LibRetro_INTV","MGT Sam Coupe","LibRetro_SAMCP","Microsoft MS-DOS","LibRetro_MSDOS","Microsoft MSX","LibRetro_MSX","Microsoft MSX2","LibRetro_MSX2","Microsoft Windows 3.x","LibRetro_WIN3X","Matra & Hachette Alice","LibRetro_ALICE","NEC PC Engine","LibRetro_PCE","NEC PC Engine-CD","LibRetro_PCECD","NEC PC-FX","LibRetro_PCFX","NEC SuperGrafx","LibRetro_SGFX","NEC TurboGrafx-16","LibRetro_TG16","NEC TurboGrafx-CD","LibRetro_TGCD","Nintendo 64","LibRetro_N64","Nintendo Arcade Systems","LibRetro_NINARC","Nintendo DS","LibRetro_DS","Nintendo Entertainment System","LibRetro_NES","Nintendo Famicom","LibRetro_NFAM","Nintendo Famicom Disk System","LibRetro_NFDS","Nintendo Game Boy","LibRetro_GB","Nintendo Game Boy Color","LibRetro_GBC","Nintendo Game Boy Japan","LibRetro_GBJ","Nintendo Game Boy Advance","LibRetro_GBA","Nintendo Pokemon Mini","LibRetro_POKE","Nintendo Super Famicom","LibRetro_NSF","Nintendo Super Famicom Satellaview","LibRetro_NSFS","Nintendo Super Game Boy","LibRetro_SGB","Nintendo Virtual Boy","LibRetro_NVB","Panasonic 3DO","LibRetro_3DO","Pecom 64","LibRetro_P64","Philips CD-i","LibRetro_CDI","Philips Videopac","LibRetro_PVID","RCA Studio II","LibRetro_STUD2","SCUMMVM","LibRetro_SCUMM","Sega 32X","LibRetro_32X","Sega CD","LibRetro_SCD","Sega Game Gear","LibRetro_GG","Sega Genesis","LibRetro_GEN","Sega Mega Drive","LibRetro_GEN","Sega Master System","LibRetro_SMS","Sega Pico","LibRetro_PICO","Sega VMU","LibRetro_SVMU","Sony PlayStation","LibRetro_PSX","Sony PocketStation","LibRetro_POCKS","Sony PSP","LibRetro_PSP","Sega Saturn","LibRetro_SAT","Sega Saturn Japan","LibRetro_SAT","Sega SG-1000","LibRetro_SG1K","Sega SC-3000","LibRetro_SC3K","Sega ST-V","LibRetro_STV","SNK Neo Geo","LibRetro_NEO","SNK Neo Geo AES","LibRetro_NEOAES","SNK Neo Geo Pocket","LibRetro_NGP","SNK Neo Geo Pocket Color","LibRetro_NGPC","SNK Neo Geo CD","LibRetro_NEOCD","Sord M5","LibRetro_SORD","Spectravideo SV-328","LibRetro_SV328","Super Nintendo Entertainment System","LibRetro_SNES","Sinclair ZX Spectrum","LibRetro_SPECZX","Tandy TRS-80 Color Computer 3","LibRetro_TRS80","Texas Instruments TI 99-4A","LibRetro_TI99","Thomson MO5","LibRetro_MO5","Tomy Tutor","LibRetro_TOMY","VTech CreatiVision","LibRetro_VTECH","Watara Supervision","LibRetro_SUPRV")
					ident := mType[systemName]	; search object for the systemName identifier Retroarch uses for its cores
					If !ident
						ScriptError("Your systemName is: " . systemName . "`nIt is not one of the known supported systems for this " . MEmu . " module: " . moduleName)
					
					settingsFile := modulePath . "\" . moduleName . ".ini"
					Fullscreen := IniReadCheck(settingsFile, "Settings", "Fullscreen","true",,1)
					hideConsole := IniReadCheck(settingsFile, "Settings", "HideConsole","true",,1)
					; SystemConfigs := IniReadCheck(settingsFile, "Settings", "SystemConfigs","true",,1)			; If true, 
					messRomPath := IniReadCheck(settingsFile, "Settings", "MESS_BIOS_Roms_Folder",,,1)
					libRetroFolder := IniReadCheck(settingsFile, "Settings", "LibRetroFolder", emuPath,,1)
					LibRetro_2600 := IniReadCheck(settingsFile, "Settings", "LibRetro_2600","stella_libretro",,1)
					LibRetro_5200 := IniReadCheck(settingsFile, "Settings", "LibRetro_5200","mess_libretro",,1)
					LibRetro_7800 := IniReadCheck(settingsFile, "Settings", "LibRetro_7800","prosystem_libretro",,1)
					LibRetro_32X := IniReadCheck(settingsFile, "Settings", "LibRetro_32X","picodrive_libretro",,1)	; picodrive is the 32x core, not genesis plus
					LibRetro_3DO := IniReadCheck(settingsFile, "Settings", "LibRetro_3DO","4do_libretro",,1)
					LibRetro_A2001 := IniReadCheck(settingsFile, "Settings", "LibRetro_A2001","mess_libretro",,1)
					LibRetro_AAE := IniReadCheck(settingsFile, "Settings", "LibRetro_AAE","mame_libretro",,1)
					LibRetro_ALICE := IniReadCheck(settingsFile, "Settings", "LibRetro_ALICE","mess_libretro",,1)
					LibRetro_APF := IniReadCheck(settingsFile, "Settings", "LibRetro_APF","mess_libretro",,1)
					LibRetro_AQUA := IniReadCheck(settingsFile, "Settings", "LibRetro_AQUA","mess_libretro",,1)
					LibRetro_AVISION := IniReadCheck(settingsFile, "Settings", "LibRetro_AVISION","mess_libretro",,1)
					LibRetro_BAST := IniReadCheck(settingsFile, "Settings", "LibRetro_BAST","mess_libretro",,1)
					LibRetro_CAS1K := IniReadCheck(settingsFile, "Settings", "LibRetro_CAS1K","mess_libretro",,1)
					LibRetro_CAS2K := IniReadCheck(settingsFile, "Settings", "LibRetro_CAS2K","mess_libretro",,1)
					LibRetro_CDI := IniReadCheck(settingsFile, "Settings", "LibRetro_CDI","mess_libretro",,1)
					LibRetro_CHANF := IniReadCheck(settingsFile, "Settings", "LibRetro_CHANF","mess_libretro",,1)
					LibRetro_COLEC := IniReadCheck(settingsFile, "Settings", "LibRetro_COLEC","mess_libretro",,1)
					LibRetro_CPC := IniReadCheck(settingsFile, "Settings", "LibRetro_CPC","mess_libretro",,1)
					LibRetro_DRAG64 := IniReadCheck(settingsFile, "Settings", "LibRetro_DRAG64","mess_libretro",,1)
					LibRetro_DS := IniReadCheck(settingsFile, "Settings", "LibRetro_DS","desmume_libretro",,1)
					LibRetro_DUCK := IniReadCheck(settingsFile, "Settings", "LibRetro_DUCK","mess_libretro",,1)
					LibRetro_FBA := IniReadCheck(settingsFile, "Settings", "LibRetro_FBA","fb_alpha_libretro",,1)
					LibRetro_GB := IniReadCheck(settingsFile, "Settings", "LibRetro_GB","gambatte_libretro",,1)
					LibRetro_GBC := IniReadCheck(settingsFile, "Settings", "LibRetro_GBC","gambatte_libretro",,1)
					LibRetro_GBA := IniReadCheck(settingsFile, "Settings", "LibRetro_GBA","vba_next_libretro",,1)
					LibRetro_GBJ := IniReadCheck(settingsFile, "Settings", "LibRetro_GBJ","gambatte_libretro",,1)
					LibRetro_GEN := IniReadCheck(settingsFile, "Settings", "LibRetro_GEN","genesis_plus_gx_libretro",,1)
					LibRetro_GG := IniReadCheck(settingsFile, "Settings", "LibRetro_GG","genesis_plus_gx_libretro",,1)
					LibRetro_GMASTR := IniReadCheck(settingsFile, "Settings", "LibRetro_GMASTR","mess_libretro",,1)
					LibRetro_GP32 := IniReadCheck(settingsFile, "Settings", "LibRetro_GP32","mess_libretro",,1)
					LibRetro_GPCKET := IniReadCheck(settingsFile, "Settings", "LibRetro_GPCKET","mess_libretro",,1)
					LibRetro_GX4K := IniReadCheck(settingsFile, "Settings", "LibRetro_GX4K","mess_libretro",,1)
					LibRetro_INTV := IniReadCheck(settingsFile, "Settings", "LibRetro_INTV","mess_libretro",,1)
					LibRetro_JAG := IniReadCheck(settingsFile, "Settings", "LibRetro_JAG","virtualjaguar_libretro",,1)
					LibRetro_LYNX := IniReadCheck(settingsFile, "Settings", "LibRetro_LYNX","handy_libretro",,1)
					LibRetro_MAME := IniReadCheck(settingsFile, "Settings", "LibRetro_MAME","mame_libretro",,1)
					LibRetro_MO5 := IniReadCheck(settingsFile, "Settings", "LibRetro_MO5","mess_libretro",,1)
					LibRetro_MSDOS := IniReadCheck(settingsFile, "Settings", "LibRetro_MSDOS","dosbox_libretro",,1)
					LibRetro_MSX := IniReadCheck(settingsFile, "Settings", "LibRetro_MSX","bluemsx_libretro",,1)
					LibRetro_MSX2 := IniReadCheck(settingsFile, "Settings", "LibRetro_MSX2","bluemsx_libretro",,1)
					LibRetro_N64 := IniReadCheck(settingsFile, "Settings", "LibRetro_N64","mupen64plus_libretro",,1)
					LibRetro_NEO := IniReadCheck(settingsFile, "Settings", "LibRetro_NEO","fb_alpha_libretro",,1)
					LibRetro_NEOCD := IniReadCheck(settingsFile, "Settings", "LibRetro_NEO","mess_libretro",,1)
					LibRetro_NEOAES := IniReadCheck(settingsFile, "Settings", "LibRetro_NEOAES","mess_libretro",,1)
					LibRetro_NES := IniReadCheck(settingsFile, "Settings", "LibRetro_NES","nestopia_libretro",,1)
					LibRetro_NFAM := IniReadCheck(settingsFile, "Settings", "LibRetro_NFAM","nestopia_libretro",,1)
					LibRetro_NFDS := IniReadCheck(settingsFile, "Settings", "LibRetro_NFDS","nestopia_libretro",,1)
					LibRetro_NSF := IniReadCheck(settingsFile, "Settings", "LibRetro_NSF","bsnes_balanced_libretro",,1)
					LibRetro_NSFS := IniReadCheck(settingsFile, "Settings", "LibRetro_NSFS","snes9x_libretro",,1)
					LibRetro_NVB := IniReadCheck(settingsFile, "Settings", "LibRetro_NVB","mednafen_vb_libretro",,1)
					LibRetro_NGP := IniReadCheck(settingsFile, "Settings", "LibRetro_NGP","mednafen_ngp_libretro",,1)
					LibRetro_NGPC := IniReadCheck(settingsFile, "Settings", "LibRetro_NGPC","mednafen_ngp_libretro",,1)
					LibRetro_NINARC := IniReadCheck(settingsFile, "Settings", "LibRetro_NINARC","mame_libretro",,1)
					LibRetro_ODYS2 := IniReadCheck(settingsFile, "Settings", "LibRetro_ODYS2","mess_libretro",,1)
					LibRetro_P64 := IniReadCheck(settingsFile, "Settings", "LibRetro_P64","mess_libretro",,1)
					LibRetro_PCE := IniReadCheck(settingsFile, "Settings", "LibRetro_PCE","mednafen_pce_fast_libretro",,1)
					LibRetro_PCECD := IniReadCheck(settingsFile, "Settings", "LibRetro_PCECD","mednafen_pce_fast_libretro",,1)
					LibRetro_PCFX := IniReadCheck(settingsFile, "Settings", "LibRetro_PCFX","mednafen_pcfx_libretro",,1)
					LibRetro_PICO := IniReadCheck(settingsFile, "Settings", "LibRetro_PICO","picodrive_libretro",,1)
					LibRetro_POCKS := IniReadCheck(settingsFile, "Settings", "LibRetro_POCKS","mess_libretro",,1)
					LibRetro_POKE := IniReadCheck(settingsFile, "Settings", "LibRetro_POKE","mess_libretro",,1)
					LibRetro_PSP := IniReadCheck(settingsFile, "Settings", "LibRetro_PSP","ppsspp_libretro",,1)
					LibRetro_PSX := IniReadCheck(settingsFile, "Settings", "LibRetro_PSX","mednafen_psx_libretro",,1)
					LibRetro_PUAE := IniReadCheck(settingsFile, "Settings", "LibRetro_PUAE","puae_libretro",,1)
					LibRetro_PVID := IniReadCheck(settingsFile, "Settings", "LibRetro_PVID","mess_libretro",,1)
					LibRetro_SACAN := IniReadCheck(settingsFile, "Settings", "LibRetro_SACAN","mess_libretro",,1)
					LibRetro_SAMCP := IniReadCheck(settingsFile, "Settings", "LibRetro_SAMCP","mess_libretro",,1)
					LibRetro_SAT := IniReadCheck(settingsFile, "Settings", "LibRetro_SAT","yabause_libretro",,1)
					LibRetro_SC3K := IniReadCheck(settingsFile, "Settings", "LibRetro_SC3K","mess_libretro",,1)
					LibRetro_SCD := IniReadCheck(settingsFile, "Settings", "LibRetro_SCD","genesis_plus_gx_libretro",,1)
					LibRetro_SCV := IniReadCheck(settingsFile, "Settings", "LibRetro_SCV","mess_libretro",,1)
					LibRetro_SCUMM := IniReadCheck(settingsFile, "Settings", "LibRetro_SCUMM","scummvm_libretro",,1)
					LibRetro_SG1K := IniReadCheck(settingsFile, "Settings", "LibRetro_SG1K","genesis_plus_gx_libretro",,1)
					LibRetro_SGB := IniReadCheck(settingsFile, "Settings", "LibRetro_SGB","bsnes_balanced_libretro",,1)
					LibRetro_SGFX := IniReadCheck(settingsFile, "Settings", "LibRetro_SGFX","mednafen_supergrafx_libretro",,1)
					LibRetro_SMS := IniReadCheck(settingsFile, "Settings", "LibRetro_SMS","genesis_plus_gx_libretro",,1)
					LibRetro_SNES := IniReadCheck(settingsFile, "Settings", "LibRetro_SNES","bsnes_balanced_libretro",,1)
					LibRetro_SORCR := IniReadCheck(settingsFile, "Settings", "LibRetro_SORCR","mess_libretro",,1)
					LibRetro_SORD := IniReadCheck(settingsFile, "Settings", "LibRetro_SORD","mess_libretro",,1)
					LibRetro_SPECZX := IniReadCheck(settingsFile, "Settings", "LibRetro_SPECZX","mess_libretro",,1)
					LibRetro_SPORTV := IniReadCheck(settingsFile, "Settings", "LibRetro_SPORTV","mess_libretro",,1)
					LibRetro_ST := IniReadCheck(settingsFile, "Settings", "LibRetro_ST","hatari_libretro",,1)
					LibRetro_STUD2 := IniReadCheck(settingsFile, "Settings", "LibRetro_STUD2","mess_libretro",,1)
					LibRetro_STV := IniReadCheck(settingsFile, "Settings", "LibRetro_STV","mame_libretro",,1)
					LibRetro_SV328 := IniReadCheck(settingsFile, "Settings", "LibRetro_SV328","mess_libretro",,1)
					LibRetro_SV8K := IniReadCheck(settingsFile, "Settings", "LibRetro_SV8K","mess_libretro",,1)
					LibRetro_SVMU := IniReadCheck(settingsFile, "Settings", "LibRetro_SVMU","mess_libretro",,1)
					LibRetro_SUPRV := IniReadCheck(settingsFile, "Settings", "LibRetro_SUPRV","mess_libretro",,1)
					LibRetro_TG16 := IniReadCheck(settingsFile, "Settings", "LibRetro_TG16","mednafen_pce_fast_libretro",,1)
					LibRetro_TGCD := IniReadCheck(settingsFile, "Settings", "LibRetro_TGCD","mednafen_pce_fast_libretro",,1)
					LibRetro_TI99 := IniReadCheck(settingsFile, "Settings", "LibRetro_TI99","mess_libretro",,1)
					LibRetro_TOMY := IniReadCheck(settingsFile, "Settings", "LibRetro_TOMY","mess_libretro",,1)
					LibRetro_TRS80 := IniReadCheck(settingsFile, "Settings", "LibRetro_TRS80","mess_libretro",,1)
					LibRetro_VECTX := IniReadCheck(settingsFile, "Settings", "LibRetro_VECTX","mess_libretro",,1)
					LibRetro_VTECH := IniReadCheck(settingsFile, "Settings", "LibRetro_VTECH","mess_libretro",,1)
					LibRetro_WIN3X := IniReadCheck(settingsFile, "Settings", "LibRetro_WIN3X","dosbox_libretro",,1)
					LibRetro_WSAN := IniReadCheck(settingsFile, "Settings", "LibRetro_WSAN","mednafen_wswan_libretro",,1)
					LibRetro_WSANC := IniReadCheck(settingsFile, "Settings", "LibRetro_WSANC","mednafen_wswan_libretro",,1)
					superGB := IniReadCheck(settingsFile, systemName . "|" . romName, "SuperGameBoy","false",,1)
					enableNetworkPlay := IniReadCheck(settingsFile, "Network|" . romName, "Enable_Network_Play","false",,1)
					
					messRomPath := GetFullName(messRomPath)
					libRetroFolder := GetFullName(libRetroFolder)
					
					retroArchSystem := systemName
					
					If ((ident = "LibRetro_LYNX") or (ident = "wsan")) {
						rotateScreen := IniReadCheck(settingsFile, romName, "RotateScreen","None",,1)
					}
					
					If (ident = "LibRetro_SGB" || If superGB = "true")	; if system or rom is set to use Super Game Boy
					{	superGB = true	; setting this just in case it's false and the system is Nintendo Super Game Boy
						sgbRomPath := CheckFile(emuPath . "\system\Super Game Boy (World).sfc","Could not find the rom required for Super Game Boy support. Make sure the rom ""Super Game Boy (World).sfc"" is located in: " . emupath . "\system")
						CheckFile(emuPath . "\system\sgb.boot.rom","Could not find the bios required for Super Game Boy support. Make sure the bios ""sgb.boot.rom"" is located in: " . emupath . "\system")
						ident := "LibRetro_SGB"	; switching to Super Game Boy mode
						retroArchSystem := "Nintendo Super Game Boy"
					}
					
					; Find the cfg file to use
					Loop, %emuPath%\*.cfg,,1 ; loop through all folder in emuPath
						If (A_LoopFileName = retroArchSystem . ".cfg") {
							sysRetroCfg := A_LoopFileLongPath
							Break	; retroArchSystem configs are preferred, so break after one is found
						} Else If (A_LoopFileName = "retroarch.cfg")
							globalRetroCfg := A_LoopFileLongPath
					retroCFGFile := If sysRetroCfg ? sysRetroCfg : globalRetroCfg
					Log(MEmu . " is using " . retroCFGFile . " as it's config file.")
					
					; Find the dll for this system
					Loop, %libRetroFolder%\*.dll,,1 ; loop through all folder in emuPath looking for the ident dll
						If (A_LoopFileName = %ident% . ".dll") {
							libDll := A_LoopFileLongPath
							Break
						}
					If !libDll
						ScriptError("Your " . ident . " dll is set to " . %ident% . " but could not locate this file in any folder inside:`n" . libRetroFolder)
					
					If RegExMatch(ident, "LibRetro_NFDS|LibRetro_SCD|LibRetro_TGCD|LibRetro_PCECD|LibRetro_PCFX") {		; these systems require the retroarch settings to be read
						retroCFG := LoadProperties(retroCFGFile)	; load the config into memory
						retroSysDir := ReadProperty(retroCFG,"system_directory")	; read value
						retroSysDir := ConvertRetroCFGKey(retroSysDir)	; remove dbl quotes
						StringLeft, retroSysDirLeft, retroSysDir, 2
						If (retroSysDirLeft = ":\") {	; if retroarch is set to use a default folder
							StringTrimLeft, retroSysDir, retroSysDir, 1
							Log("Module - RetroArch is using a relative system path: """ . retroSysDir . """")
							retroSysDir := emuPath . retroSysDir
						}
						If !retroSysDir
							ScriptError("RetroArch requires you to set your system_directory and place bios rom(s) in there for """ . retroArchSystem . """ to function. Please do this first by running ""retroarch-phoenix.exe"" manually.")
						StringRight, checkForSlash, retroSysDir, 1
						If (checkForSlash = "\")	; check if a backslash is the last character. If it is, remove it, as this is non-standard method to define folders
							StringTrimRight, retroSysDir, retroSysDir, 1
					}
					
					If (RegExMatch(ident, "LibRetro_N64|LibRetro_NES|LibRetro_LYNX|LibRetro_PSX") || RegExMatch(ident, "LibRetro_NES") && (InStr(%ident%, "nestopia_libretro"))) {	; these systems will use an ini to store game specific settings
						sysSettingsFile := CheckSysFile(modulePath . "\" . systemName . ".ini")	; create the ini if it does not exist
						coreOptionsCFGFile := CheckFile(emuPath . "\retroarch-core-options.cfg", "Could not find retroarch-core-options.cfg in retroarch directory")
						coreOptionsCFG := LoadProperties(coreOptionsCFGFile)
						If InStr(ident, "LibRetro_N64") {	; Nintendo 64
							mupenGfx := IniReadCheck(sysSettingsFile, systemName . "|" . romName, "Mupen_Gfx_Plugin", "auto",,1)
							mupenRsp := IniReadCheck(sysSettingsFile, systemName . "|" . romName, "Mupen_RSP_Plugin", "auto",,1)
							mupenCpu := IniReadCheck(sysSettingsFile, systemName . "|" . romName, "Mupen_CPU_Core", "dynamic_recompiler",,1)
							mupenPak1 := IniReadCheck(sysSettingsFile, systemName . "|" . romName, "Mupen_Pak_1", "memory",,1)
							mupenPak2 := IniReadCheck(sysSettingsFile, systemName . "|" . romName, "Mupen_Pak_2", "memory",,1)
							mupenPak3 := IniReadCheck(sysSettingsFile, systemName . "|" . romName, "Mupen_Pak_3", "memory",,1)
							mupenPak4 := IniReadCheck(sysSettingsFile, systemName . "|" . romName, "Mupen_Pak_4", "memory",,1)
							mupenGfxAccur := IniReadCheck(sysSettingsFile, systemName . "|" . romName, "Mupen_Gfx_Accuracy", "high",,1)
							mupenExpMem := IniReadCheck(sysSettingsFile, systemName . "|" . romName, "Mupen_Disable_Exp_Memory", "no",,1)
							mupenTexturFilt := IniReadCheck(sysSettingsFile, systemName . "|" . romName, "Mupen_Texture_Filtering", "nearest",,1)
							mupenViRefresh := IniReadCheck(sysSettingsFile, systemName . "|" . romName, "Mupen_VI_Refresh", "2200",,1)
							mupenFramerate := IniReadCheck(sysSettingsFile, systemName . "|" . romName, "Mupen_Framerate", "fullspeed",,1)
							mupenResolution := IniReadCheck(sysSettingsFile, systemName . "|" . romName, "Mupen_Resolution", "640x480",,1)
							mupenPolyOffstFctr := IniReadCheck(sysSettingsFile, systemName . "|" . romName, "Mupen_Polygon_Offset_Factor", "-3.0",,1)
							mupenPolyOffstUnts := IniReadCheck(sysSettingsFile, systemName . "|" . romName, "Mupen_Polygon_Offset_Units", "-3.0",,1)
							mupenViOverlay := IniReadCheck(sysSettingsFile, systemName . "|" . romName, "Mupen_VI_Overlay", "disabled",,1)
							mupenAnalogDzone := IniReadCheck(sysSettingsFile, systemName . "|" . romName, "Mupen_Analog_Deadzone", "15",,1)
					
							WriteProperty(coreOptionsCFG, "mupen64-gfxplugin", mupenGfx, 1)
							WriteProperty(coreOptionsCFG, "mupen64-rspplugin", mupenRsp, 1)
							WriteProperty(coreOptionsCFG, "mupen64-cpucore", mupenCpu, 1)
							WriteProperty(coreOptionsCFG, "mupen64-pak1", mupenPak1, 1)
							WriteProperty(coreOptionsCFG, "mupen64-pak2", mupenPak2, 1)
							WriteProperty(coreOptionsCFG, "mupen64-pak3", mupenPak3, 1)
							WriteProperty(coreOptionsCFG, "mupen64-pak4", mupenPak4, 1)
							WriteProperty(coreOptionsCFG, "mupen64-gfxplugin-accuracy", mupenGfxAccur, 1)
							WriteProperty(coreOptionsCFG, "mupen64-disableexpmem", mupenExpMem, 1)
							WriteProperty(coreOptionsCFG, "mupen64-filtering", mupenTexturFilt, 1)
							WriteProperty(coreOptionsCFG, "mupen64-virefresh", mupenViRefresh, 1)
							WriteProperty(coreOptionsCFG, "mupen64-framerate", mupenFramerate, 1)
							WriteProperty(coreOptionsCFG, "mupen64-screensize", mupenResolution, 1)
							WriteProperty(coreOptionsCFG, "mupen64-polyoffset-factor", mupenPolyOffstFctr, 1)
							WriteProperty(coreOptionsCFG, "mupen64-polyoffset-units", mupenPolyOffstUnts, 1)
							WriteProperty(coreOptionsCFG, "mupen64-angrylion-vioverlay", mupenViOverlay, 1)
							WriteProperty(coreOptionsCFG, "mupen64-astick-deadzone", mupenAnalogDzone, 1)
						} Else If InStr(ident, "LibRetro_NES") {		; these systems will use an ini to store game specific settings
							If InStr(%ident%, "nestopia_libretro") {	; Nestopia
								nestopiaBlargg := IniReadCheck(sysSettingsFile, "Nestopia" . "|" . romName, "Nestopia_Blargg_NTSC_Filter", "disabled",,1)
								nestopiaPalette := IniReadCheck(sysSettingsFile, "Nestopia" . "|" . romName, "Nestopia_Palette", "canonical",,1)
								nestopiaNoSprteLimit := IniReadCheck(sysSettingsFile, "Nestopia" . "|" . romName, "Nestopia_Remove_Sprites_Limit", "disabled",,1)
					
								coreOptionsCFGFile := CheckFile(emuPath . "\retroarch-core-options.cfg", "Could not find retroarch-core-options.cfg in retroarch directory")
								coreOptionsCFG := LoadProperties(coreOptionsCFGFile)
								
								WriteProperty(coreOptionsCFG, "nestopia_blargg_ntsc_filter", nestopiaBlargg, 1)
								WriteProperty(coreOptionsCFG, "nestopia_palette", nestopiaPalette, 1)
								WriteProperty(coreOptionsCFG, "nestopia_nospritelimit", nestopiaNoSprteLimit, 1)
							}
						} Else If InStr(ident, "LibRetro_LYNX") {	; Atari Lynx
							handyRotate := IniReadCheck(sysSettingsFile, systemName . "|" . romName, "Handy_Rotation", "None",,1)
					
							coreOptionsCFGFile := CheckFile(emuPath . "\retroarch-core-options.cfg", "Could not find retroarch-core-options.cfg in retroarch directory")
							coreOptionsCFG := LoadProperties(coreOptionsCFGFile)
							
							WriteProperty(coreOptionsCFG, "handy_rot", handyRotate, 1)
						} Else If InStr(ident, "LibRetro_PSX") {	; Sony PlayStation
							p1ControllerType := IniReadCheck(sysSettingsFile, systemName . "|" . romName, "P1_Controller_Type", """517""",,1)
							p2ControllerType := IniReadCheck(sysSettingsFile, systemName . "|" . romName, "P2_Controller_Type", """517""",,1)
							p3ControllerType := IniReadCheck(sysSettingsFile, systemName . "|" . romName, "P3_Controller_Type", """517""",,1)
							p4ControllerType := IniReadCheck(sysSettingsFile, systemName . "|" . romName, "P4_Controller_Type", """517""",,1)
							p5ControllerType := IniReadCheck(sysSettingsFile, systemName . "|" . romName, "P5_Controller_Type", """517""",,1)
							p6ControllerType := IniReadCheck(sysSettingsFile, systemName . "|" . romName, "P6_Controller_Type", """517""",,1)
							p7ControllerType := IniReadCheck(sysSettingsFile, systemName . "|" . romName, "P7_Controller_Type", """517""",,1)
							p8ControllerType := IniReadCheck(sysSettingsFile, systemName . "|" . romName, "P8_Controller_Type", """517""",,1)
							
							psxCdImageCache := IniReadCheck(sysSettingsFile, systemName . "|" . romName, "PSX_CD_Image_Cache", """enabled""",,1)
							psxMemcardHandling := IniReadCheck(sysSettingsFile, systemName . "|" . romName, "PSX_Memcard_Handling", """libretro""",,1)
							psxDualshockAnalogToggle := IniReadCheck(sysSettingsFile, systemName . "|" . romName, "PSX_Dualshock_Analog_Toggle", """enabled""",,1)
							
							mednafenOptionsCFGFile := CheckFile(emuPath . "\config\" . LibRetro_PSX . ".dll.cfg", "Could not find core configuration file in config directory.")
							mednafenOptionsCFG := LoadProperties(mednafenOptionsCFGFile)
							
							WriteProperty(mednafenOptionsCFG, "input_libretro_device_p1", p1ControllerType, 1)
							WriteProperty(mednafenOptionsCFG, "input_libretro_device_p2", p2ControllerType, 1)
							WriteProperty(mednafenOptionsCFG, "input_libretro_device_p3", p3ControllerType, 1)
							WriteProperty(mednafenOptionsCFG, "input_libretro_device_p4", p4ControllerType, 1)
							WriteProperty(mednafenOptionsCFG, "input_libretro_device_p5", p5ControllerType, 1)
							WriteProperty(mednafenOptionsCFG, "input_libretro_device_p6", p6ControllerType, 1)
							WriteProperty(mednafenOptionsCFG, "input_libretro_device_p7", p7ControllerType, 1)
							WriteProperty(mednafenOptionsCFG, "input_libretro_device_p8", p8ControllerType, 1)
							
							SaveProperties(mednafenOptionsCFGFile, mednafenOptionsCFG)
							
							WriteProperty(coreOptionsCFG, "beetle_psx_cdimagecache", psxCdImageCache, 1)
							WriteProperty(coreOptionsCFG, "beetle_psx_use_mednafen_memcard0_method", psxMemcardHandling, 1)
							WriteProperty(coreOptionsCFG, "beetle_psx_analog_toggle", psxDualshockAnalogToggle, 1)
						}
						SaveProperties(coreOptionsCFGFile, coreOptionsCFG)	
					}
					
					hideEmuObj := Object("ahk_class ConsoleWindowClass",0,"RetroArch ahk_class RetroArch",1)	; Hide_Emu will hide these windows. 0 = will never unhide, 1 = will unhide later
					7z(romPath, romName, romExtension, 7zExtractPath)
					
					; MESS core options
					messIdent :=
					messParam1 :=
					messParam2 :=
					messParam3 :=
					If InStr(%ident%, "mess") {	; if a mess core is used
						Log("Module - Retroarch MESS mode enabled")
						; the messType object links the system name to the name mess recognizes
						messType := Object("Amstrad CPC","cpc464","Amstrad GX4000","gx4000","APF Imagination Machine","apfimag","Apple IIGS","apple2gs","Atari 8-bit","a800","Atari 2600","a2600","Atari 5200","a5200","Atari 7800","a7800","Atari Jaguar","jaguar","Atari Lynx","lynx","Bally Astrocade","astrocde","Bandai Super Vision 8000","sv8000","Bandai WonderSwan","wswan","Bandai WonderSwan Color","wscolor","Casio PV-1000","pv1000","Casio PV-2000","pv2000","Coleco ADAM","adam","ColecoVision","coleco","Creatronic Mega Duck","megaduck","Dragon 64","dragon64","Emerson Arcadia 2001","arcadia","Entex Adventure Vision","advision","Epoch Game Pocket Computer","gamepock","Epoch Super Cassette Vision","scv","Exidy Sorcerer","sorcerer","Fairchild Channel F","channelf","Funtech Super Acan","supracan","GCE Vectrex","vectrex","Hartung Game Master","gmaster","GamePark 32","gp32","Interton VC 4000","vc4000","JungleTac Sport Vii","vii","Magnavox Odyssey 2","odyssey2","Matra & Hachette Alice","alice32","Mattel Aquarius","aquarius","Mattel Intellivision","intv","NEC PC Engine","pce","NEC PC Engine-CD","pce","NEC SuperGrafx","sgx","NEC TurboGrafx-16","tg16","NEC TurboGrafx-CD","tg16","Nintendo 64","n64","Nintendo Entertainment System","nes","Nintendo Famicom Disk System","famicom","Nintendo Game Boy","gameboy","Nintendo Game Boy Advance","gba","Nintendo Game Boy Color","gbcolor","Nintendo Game Boy Japan","gameboy","Nintendo Pokemon Mini","pokemini","Nintendo Virtual Boy","vboy","Pecom 64","pecom64","Philips CD-i","cdimono1","Philips Videopac","videopac","RCA Studio II","studio2","Sega 32X","32x","Sega SC-3000","sc3000","Sega CD","segacd","Sega Game Gear","gamegear","Sega Genesis","genesis","Sega Master System","sms","Sega Mega Drive","megadriv","Sega VMU","svmu","Sinclair ZX Spectrum","spectrum","SNK Neo Geo AES","aes","SNK Neo Geo CD","neocdz","SNK Neo Geo Pocket","ngp","SNK Neo Geo Pocket Color","ngpc","Sony PlayStation","psx","Sony PocketStation","pockstat","Sord M5","m5","Spectravideo SV-328","svi328n","Super Nintendo Entertainment System","snes","Tandy TRS-80 Color Computer 3","coco3","Texas Instruments TI 99-4A","ti99_4a","Tiger Game.com","gamecom","Thomson MO5","mo5","Tomy Tutor","tutor","VTech CreatiVision","crvision","Watara Supervision","svision")
						messIdent := messType[systemName]	; search object for the systemName identifier Retroarch uses for its cores
						If !messIdent
							ScriptError("Your systemName is: " . systemName . "`nIt is not one of the known supported systems for the MESS LibRetro core")
						Else
							Log("Module - MESS mode using a known ident: " . messIdent)
					
						If !messRomPath
							ScriptError("Please set the RetroArch module setting ""MESS_BIOS_Roms_Folder"" to the folder that contains your MESS BIOS roms to use MESS with RetroArch.")
							
						messParam1 :=
						messParam2 := " -rompath \" . """" . messRomPath . "\" . """"
						If messIdent = alice32
							messParam3 := " -cass1 \" . """" . romPath . "\" . romName . romExtension . "\" . """"
						If messIdent = gp32
							messParam3 := " -memc \" . """" . romPath . "\" . romName . romExtension . "\" . """"
						Else If messIdent = cpc464
							messParam3 := " -cass \" . """" . romPath . "\" . romName . romExtension . "\" . """"
						Else If messIdent = spectrum
							messParam3 := " -cass \" . """" . romPath . "\" . romName . romExtension . "\" . """"
						Else If messIdent = dragon64
							messParam3 := " -cass \" . """" . romPath . "\" . romName . romExtension . "\" . """"
						Else If messIdent = cdimono1
							messParam3 := " -cdrom \" . """" . romPath . "\" . romName . romExtension . "\" . """"
						Else If messIdent = neocd
							messParam3 := " -cdrom \" . """" . romPath . "\" . romName . romExtension . "\" . """"
						Else If messIdent = neocdz
							messParam3 := " -cdrom \" . """" . romPath . "\" . romName . romExtension . "\" . """"
						Else If messIdent = svi328n
							messParam3 := " -cass \" . """" . romPath . "\" . romName . romExtension . "\" . """"
						Else If messIdent = pecom64
							messParam3 := " -cass \" . """" . romPath . "\" . romName . romExtension . "\" . """"
						Else If messIdent = svmu
							messParam3 := " -quik \" . """" . romPath . "\" . romName . romExtension . "\" . """"
						Else 
							messParam3 := " -cart \" . """" . romPath . "\" . romName . romExtension . "\" . """"
						
						fullRomPath := messParam1 . messParam2 . messParam3
					} Else If (superGB = "true") {
						Log("Module - Retroarch Super Game Boy mode enabled")
						fullRomPath := " """ . sgbRomPath . """ --subsystem sgb """ . romPath . "\" . romName . romExtension . """"
					} Else {
						Log("Module - Retroarch standard mode enabled")
						fullRomPath := " """ . romPath . "\" . romName . romExtension . """"
					}
					
					If ident = LibRetro_NFDS	; Nintendo Famicom Disk System
					{	IfNotExist, %retroSysDir%\disksys.rom
							ScriptError("RetroArch requires ""disksys.rom"" for " . retroArchSystem . " but could not find it in your system_directory: """ . retroSysDir . """")
					} Else If ident = LibRetro_SCD	; Sega CD
					{	If romExtension Not In .bin,.cue,.iso
							ScriptError("RetroArch only supports Sega CD games in bin|cue|iso format. It does not support:`n" . romExtension)
						IfNotExist, %retroSysDir%\bios_CD_E.bin
							ScriptError("RetroArch requires ""bios_CD_E.bin"" for " . retroArchSystem . " but could not find it in your system_directory: """ . retroSysDir . """")
						IfNotExist, %retroSysDir%\bios_CD_U.bin
							ScriptError("RetroArch requires ""bios_CD_U.bin"" for " . retroArchSystem . " but could not find it in your system_directory: """ . retroSysDir . """")
						IfNotExist, %retroSysDir%\bios_CD_J.bin
							ScriptError("RetroArch requires ""bios_CD_J.bin"" for " . retroArchSystem . " but could not find it in your system_directory: """ . retroSysDir . """")
					} Else If ident in LibRetro_PCECD,LibRetro_TGCD	; NEC PC Engine-CD and NEC TurboGrafx-CD
					{	If romExtension Not In .ccd,.cue
							ScriptError("RetroArch only supports " . retroArchSystem . " games in ccd or cue format. It does not support:`n" . romExtension)
						IfNotExist, %retroSysDir%\syscard3.pce
							ScriptError("RetroArch requires ""syscard3.pce"" for " . retroArchSystem . " but could not find it in your system_directory: """ . retroSysDir . """")
					} Else If ident = LibRetro_PCFX
					{	If romExtension Not In .ccd,.cue
							ScriptError("RetroArch only supports " . retroArchSystem . " games in ccd or cue format. It does not support:`n" . romExtension)
						IfNotExist, %retroSysDir%\pcfxbios.bin
							ScriptError("RetroArch requires ""pcfxbios.bin"" for " . retroArchSystem . " but could not find it in your system_directory: """ . retroSysDir . """")
					}
					
					
					networkSession :=
					If (enableNetworkPlay = "true") {
						Log("Module - Network Multi-Player is an available option for " . dbName,4)
					
						netplayNickname := IniReadCheck(settingsFile, "Network", "NetPlay_Nickname","Player",,1)
						getWANIP := IniReadCheck(settingsFile, "Network", "Get_WAN_IP","false",,1)
					
						If (getWANIP = "true")
							myPublicIP := GetPublicIP()
					
						Log("Module - CAREFUL WHEN POSTING THIS LOG PUBLICALY AS IT CONTAINS YOUR IP ON THE NEXT LINE",2)
						defaultServerIP := IniReadCheck(settingsFile, "Network", "Default_Server_IP", myPublicIP,,1)
						defaultServerPort := IniReadCheck(settingsFile, "Network", "Default_Server_Port",,,1)
						lastIP := IniReadCheck(settingsFile, "Network", "Last_IP", defaultServerIP,,1)	; does not need to be on the ISD
						lastPort := IniReadCheck(settingsFile, "Network", "Last_Port", defaultServerPort,,1)	; does not need to be on the ISD
					
						mpMenuStatus := MultiPlayerMenu(lastIP,lastPort,networkType,,0)
						If (mpMenuStatus = -1) {	; if user exited menu early
							Log("Module - Cancelled MultiPlayer Menu. Exiting module.",2)
							ExitModule()
						}
						If networkSession {
							Log("Module - Using a Network for " . dbName,4)
							IniWrite, %networkPort%, %settingsFile%, Network, Last_Port
							; msgbox lastIP: %lastIP%`nlastPort: %lastPort%`nnetworkIP: %networkIP%`nnetworkPort: %networkPort%
							If (networkType = "client") {
								IniWrite, %networkIP%, %settingsFile%, Network, Last_IP	; Save last used IP and Port for quicker launching next time
								netCommand := " -C " . networkIP . " --port " . networkPort . " --nick """ . netplayNickname . """"	; -C = connect as client
							} Else {	; server
								netCommand := " -H --port " . networkPort . " --nick """ . netplayNickname . """"	; -H = host as server
							}
							Log("Module - CAREFUL WHEN POSTING THIS LOG PUBLICALY AS IT CONTAINS YOUR IP ON THE NEXT LINE",2)
							Log("Module - Starting a network session using the IP """ . networkIP . """ and PORT """ . networkPort . """",4)
						} Else
							Log("Module - User chose Single Player mode for this session",4)
					}
					
					BezelStart()
					
					fullscreen := If fullscreen = "true" ? " -f" : ""
					srmPath := emuPath . "\srm\" . retroArchSystem	; path for this system's srm files
					saveStatePath := emuPath . "\save\" . retroArchSystem	; path for this system's save state files
					
					IfNotExist, %srmPath%
						FileCreateDir, %srmPath% ; creating srm dir if it doesn't exist
					IfNotExist, %saveStatePath%
						FileCreateDir, %saveStatePath% ; creating save dir if it doesn't exist
					
					HideEmuStart()	; This fully ensures windows are completely hidden even faster than winwait
					
					If InStr(%ident%, "mess") {	; if a mess core is used
						Run(executable . " """ . (messIdent ? messIdent : "") . fullRomPath . """" . A_Space . fullscreen . " -c """ . retroCFGFile . """ -L """ . libDll . """ -s """ . srmPath . "\" . romName . ".srm"" -S """ . saveStatePath . "\" . romName . ".state""" . netCommand, emuPath, "Hide")
					} Else If (ident = "LibRetro_SGB" || If superGB = "true") { ; For some reason, the order of our command line matters in this particular case.
						Run(executable . " " . fullscreen . " -c """ . retroCFGFile . """ -L """ . libDll . """ -s """ . srmPath . "\" . romName . ".srm"" -S """ . saveStatePath . "\" . romName . ".state""" . fullRomPath . netCommand, emuPath, "Hide")
					} Else If (ident = "LibRetro_LYNX" ) {
						Run(executable . " " . fullRomPath . fullscreen . rotateScreen . " -c """ . retroCFGFile . """ -L """ . libDll . """ -s """ . srmPath . "\" . romName . ".srm"" -S """ . saveStatePath . "\" . romName . ".state""", emuPath, "Hide")
					} Else {
						Run(executable . " " . fullRomPath . fullscreen . " -c """ . retroCFGFile . """ -L """ . libDll . """ -s """ . srmPath . "\" . romName . ".srm"" -S """ . saveStatePath . "\" . romName . ".state""" . netCommand, emuPath, "Hide")
					}
					
					mpMenuStatus :=
					If networkSession {
						canceledServerWait := false
						multiplayerMenuExit := false
						SetTimer, NetworkConnectedCheck, 500
					
						If (networkType = "server") {
							Log("Module - Waiting for a client to connect to your server")
							mpMenuStatus := MultiPlayerMenu(,,,,,,,,"You are the server. Please wait for your client to connect.")
						} Else {	; client
							Log("Module - Trying to contact the server to establish a connection.")
							mpMenuStatus := MultiPlayerMenu(,,,,,,,,"Attempting to connect to the server...")
						}
					
						If (mpMenuStatus = -1) {	; if user exited menu early before a client connected
							Log("Module - Cancelled waiting for the " . If (networkType = "server") ? "client to connect" : "server to respond" . ". Exiting module.",2)
							If Process("Exist", executable)
								Process("Close", executable)	; must close process as the exe is waiting for a client to connect and no window was drawn yet
							ExitModule()
						} Else {	; blank response from MultiPlayerMenu, exited properly
							Log("Module - " . If (networkType = "server") ? "Client has connected" : "Connected to the server")
							WinWait("RetroArch ahk_class RetroArch")
							WinWaitActive("RetroArch ahk_class RetroArch")
						}
						SetTimer, NetworkConnectedCheck, Off
					} Else {	; single player
						WinWait("RetroArch ahk_class RetroArch")
						WinWaitActive("RetroArch ahk_class RetroArch")
					}
					
					If hideConsole = true
						WinSet, Transparent, On, ahk_class ConsoleWindowClass	; makes the console window transparent so you don't see it on exit
					
					BezelDraw()
					HideEmuEnd()
					FadeInExit()
					Process("WaitClose", executable)
					7zCleanUp()
					BezelExit()
					FadeOutExit()
					ExitModule()
					
					
					; Used to convert between RetroArch keys and usable data
					ConvertRetroCFGKey(txt,direction="read"){
						Global emuPath
						If direction = read
						{	StringTrimLeft,newtxt,txt,1	; removes the " from the left of the txt
							StringTrimRight,newtxt,newtxt,1	; removes the " from the right of the txt
							If InStr(newtxt,":") {	; if the path contains a ":" then it is a relative path
								Log("ConvertRetroCFGKey - " . newtxt . " is a relative path",4)
								StringTrimLeft,newtxt,newtxt,1	; removes the : from the left of the txt
								newtxt := AbsoluteFromRelative(emuPath, "." . newtxt)	; convert relative to absolute
							}
							If InStr(newtxt,"/")
								StringReplace,newtxt,newtxt,/,\,1	; replaces all forward slashes with backslashes
						} Else If direction = write
						{	newtxt = "%txt%"	; wraps the txt with ""
							If InStr(newtxt,"\")
								StringReplace,newtxt,newtxt,\,/,1	; replaces all backslashes with forward slashes
						} Else
							ScriptError("Not a valid use of ConvertRetroCFGKey. Only ""read"" or ""write"" are supported.")
						Log("ConvertRetroCFGKey - Converted " . txt . " to " . newtxt,4)
						Return newtxt
					}
					
					; This will simply create a new blank ini if one does not exist
					CheckSysFile(file){
						IfNotExist, %file%
							FileAppend,, %file%
						Return file
					}
					
					NetworkConnectedCheck:
						If clientConnected
							multiplayerMenuExit := true
						Else If WinExist("RetroArch ahk_class RetroArch") {
							Log("Module - RetroArch session started, closing the MultiPlayer menu",4)
							multiplayerMenuExit := true
						}
					Return
					
					CloseProcess:
						FadeOutStart()
						WinClose("RetroArch ahk_class RetroArch")
					Return

01:01:52:841 | HL |     INFO  | +16    | BuildScript - Loaded HyperPause scripts
01:01:52:849 | HL |     INFO  | +15    | BuildScript - Loaded Multi-Player scripts
01:01:52:856 | HL |     INFO  | +0     | BuildScript - Loaded Statistics.ahk script
01:01:52:862 | HL |  WARNING  | +16    | BuildScript - "G:\HyperLaunch\Lib\User Functions.ahk" not found
01:01:52:868 | HL |     INFO  | +0     | BuildScript - Finished injecting functions into module
01:01:52:875 | HL |     INFO  | +0     | Main - Module is built
01:01:52:881 | HL |     INFO  | +15    | CheckFile - Checking if G:\HyperLaunch\AutoHotkey.dll exists
01:01:52:887 | HL |   DEBUG1  | +0     | CheckFile - Attributes:
					FileDescription         	AutoHotkey_H ANSI 32-bit
					FileVersion             	1.1.09.04
					InternalName            	AutoHotkey_H
					LegalCopyright          	Copyright (C) 2012
					OriginalFilename        	AutoHotkey.exe
					ProductName             	AutoHotkey_H
					ProductVersion          	1.1.09.04
					File Size:			785408 bytes
					Created:			6/24/2013 - 4:30:25 PM
					Modified:			1/22/2015 - 8:41:29 AM
01:01:52:893 | HL |     INFO  | +16    | Main - Running module
01:01:52:899 | HL |     INFO  | +0     | Main - Starting timer to watch if Front End gets displaced and restore it if it does.
01:01:53:033 | MD |     INFO  | +N/A   | Module initialized
01:01:53:039 | MD |   DEBUG2  | +0     | XHotkeyTableCreation - Using standard Hotkey method for key(s): "~Esc" to call label: "CloseProcess"
01:01:53:068 | MD |     INFO  | +31    | CheckFile - Checking if G:\Xpadder\Xpadder.exe exists
01:01:53:100 | MD |   DEBUG1  | +31    | CheckFile - Attributes:
					File Size:			1166848 bytes
					Created:			6/20/2013 - 1:24:39 PM
					Modified:			6/20/2013 - 1:24:41 PM
01:01:53:130 | MD |     INFO  | +31    | Keymapper - Loading xpadder
01:01:53:163 | MD |     INFO  | +32    | RunKeymapper - Started, using method "load"
01:01:53:171 | MD |     INFO  | +0     | GetJoystickArray - Started
01:01:53:319 | MD |   DEBUG2  | +156   | GetJoystickArray - Joysticks Detected: 1000000000000000
01:01:53:351 | MD |     INFO  | +31    | GetJoystickGUID - Started
01:01:53:382 | MD |     INFO  | +31    | GetJoystickGUID - Ended and found GUID: 908DBB23135AE4118001444553540000
01:01:53:390 | MD |   DEBUG2  | +0     | GetJoystickArray - ID: 1 | Port: 0 | Name: Controller (Xbox 360 Wireless Receiver for Windows) | MID: 045e | PID: 02a1 | GUID: 908DBB23135AE4118001444553540000
01:01:53:410 | MD |     INFO  | +32    | GetJoystickArray - Ended
01:01:53:417 | MD |   DEBUG2  | +0     | RunKeymapper - Looping through controllers to find xpadder profiles for each one
01:01:53:443 | MD |   DEBUG2  | +31    | RunKeymapper - ID: 1 Now searching for a matching profile for this controller: "Controller (Xbox 360 Wireless Receiver for Windows)"
01:01:53:449 | MD |   DEBUG2  | +0     | GetProfile - Searching for a Player 1 profile -> G:\HyperLaunch\Profiles\xpadder\Nintendo Entertainment System\10-Yard Fight (USA, Europe)\Controller (Xbox 360 Wireless Receiver for Windows)\p1.xpadderprofile
01:01:53:475 | MD |   DEBUG2  | +31    | GetProfile - Searching for a Player 1 profile -> G:\HyperLaunch\Profiles\xpadder\Nintendo Entertainment System\10-Yard Fight (USA, Europe)\p1.xpadderprofile
01:01:53:480 | MD |   DEBUG2  | +0     | GetProfile - Searching for a Player 1 profile -> G:\HyperLaunch\Profiles\xpadder\Nintendo Entertainment System\RetroArch\Controller (Xbox 360 Wireless Receiver for Windows)\p1.xpadderprofile
01:01:53:505 | MD |   DEBUG2  | +31    | GetProfile - Searching for a Player 1 profile -> G:\HyperLaunch\Profiles\xpadder\Nintendo Entertainment System\RetroArch\p1.xpadderprofile
01:01:53:507 | MD |   DEBUG2  | +0     | GetProfile - Searching for a Player 1 profile -> G:\HyperLaunch\Profiles\xpadder\Nintendo Entertainment System\_Default\Controller (Xbox 360 Wireless Receiver for Windows)\p1.xpadderprofile
01:01:53:508 | MD |   DEBUG2  | +0     | GetProfile - Searching for a Player 1 profile -> G:\HyperLaunch\Profiles\xpadder\Nintendo Entertainment System\_Default\p1.xpadderprofile
01:01:53:510 | MD |     INFO  | +0     | GetProfile - Loading Player 1 Profile -> G:\HyperLaunch\Profiles\xpadder\Nintendo Entertainment System\_Default\p1.xpadderprofile
01:01:53:512 | MD |     INFO  | +0     | RunXpadder - Started
01:01:53:513 | MD |     INFO  | +0     | Process - Exist JoyToKey.exe 
01:01:53:537 | MD |   DEBUG2  | +32    | RunXpadder - Closing xpadder to refresh controllers seen by xpadder
01:01:53:538 | MD |     INFO  | +0     | Run - Running: G:\Xpadder\Xpadder.exe /C
01:01:53:565 | MD |   DEBUG1  | +31    | Run - "Xpadder.exe /C" Process ID: 5020
01:01:53:567 | MD |   DEBUG2  | +0     | RunXpadder - Creating an array of connected controllers and profiles to arrange according to the order found in G:\Xpadder\xpadder.ini
01:01:53:569 | MD |     INFO  | +0     | Process - WaitClose Xpadder.exe 2
01:01:53:677 | MD |   DEBUG2  | +109   | RunXpadder - Reading the order in G:\Xpadder\xpadder.ini and arranging profiles found to match that order
01:01:53:683 | MD |   DEBUG2  | +0     | RunXpadder - No more controllers to be found
01:01:53:686 | MD |     INFO  | +0     | Run - Running: G:\Xpadder\Xpadder.exe "G:\HyperLaunch\Profiles\xpadder\Nintendo Entertainment System\_Default\p1.xpadderprofile" /M
01:01:53:711 | MD |   DEBUG1  | +32    | Run - "Xpadder.exe "G:\HyperLaunch\Profiles\xpadder\Nintendo Entertainment System\_Default\p1.xpadderprofile" /M" Process ID: 1876
01:01:53:714 | MD |     INFO  | +0     | RunXpadder - Ended
01:01:53:715 | MD |     INFO  | +0     | RunKeymapper - Ended
01:01:53:717 | MD |   DEBUG1  | +0     | fadeInTransitionAnimation: DefaultAnimateFadeIn
01:01:53:737 | MD |   DEBUG1  | +31    | fadeOutTransitionAnimation: DefaultAnimateFadeOut
01:01:53:739 | MD |   DEBUG1  | +0     | fadeLyr3Animation: DefaultFadeAnimation
01:01:53:742 | MD |   DEBUG1  | +0     | fadeLyr37zAnimation: DefaultFadeAnimation
01:01:53:744 | MD |   DEBUG2  | +0     | XHotkeyTableCreation - Using standard Hotkey method for key(s): "~NumpadMult" to call label: "TogglePauseMenuStatus"
01:01:53:746 | MD |   DEBUG2  | +0     | XHotkeyTableCreation - Using standard Hotkey method for key(s): "PrintScreen" to call label: "SaveScreenshot"
01:01:53:748 | MD |     INFO  | +0     | StartModule - Started
01:01:53:749 | MD |     INFO  | +0     | StartModule - MEmu: RetroArch
					MEmuV: v12-25-2014 Nightly
					MURL: http://themaister.net/retroarch.html
					MAuthor: djvj,zerojay
					MVersion: 2.2.1
					MCRC: CE967CAD
					iCRC: 51E752D3
					MID: 
					MSystem: "AAE","Amstrad CPC","Amstrad GX4000","APF Imagination Machine","Atari 2600","Atari 5200","Atari 7800","Atari Jaguar","Atari Lynx","Atari ST","Bally Astrocade","Bandai Super Vision 8000","Bandai Wonderswan","Bandai Wonderswan Color","Casio PV-1000","Casio PV-2000","ColecoVision","Commodore Amiga","Creatronic Mega Duck","Dragon 64","Emerson Arcadia 2001","Entex Adventure Vision","Epoch Game Pocket Computer","Epoch Super Cassette Vision","Exidy Sorcerer","Fairchild Channel F","Final Burn Alpha","Funtech Super Acan","GamePark 32","GCE Vectrex","Hartung Game Master","JungleTac Sport Vii","MAME","Magnavox Odyssey 2","Microsoft MSX","Microsoft MSX2","Matra & Hachette Alice","Mattel Aquarius","Mattel Intellivision","NEC PC Engine","NEC PC Engine-CD","NEC PC-FX","NEC TurboGrafx-16","NEC SuperGrafx","NEC TurboGrafx-CD","Nintendo 64","Nintendo Arcade Systems","Nintendo DS","Nintendo Entertainment System","Nintendo Famicom","Nintendo Famicom Disk System","Nintendo Game Boy","Nintendo Game Boy Color","Nintendo Game Boy Japan","Nintendo Game Boy Advance","Nintendo Super Game Boy","Nintendo Pokemon Mini","Nintendo Virtual Boy","Nintendo Super Famicom","Nintendo Super Famicom Satellaview","Panasonic 3DO","Pecom 64","Philips CD-i","Philips Videopac","RCA Studio II","Sega 32X","Sega SC-3000","Sega SG-1000","Sega CD","Sega Game Gear","Sega Genesis","Sega Master System","Sega Mega Drive","Sega Pico","Sega Saturn","Sega Saturn Japan","Sega VMU","Sega ST-V","Sinclair ZX Spectrum","Sony PlayStation","Sony PocketStation","Sony PSP","Sord M5","SNK Neo Geo","SNK Neo Geo MVS","SNK Neo Geo AES","SNK Neo Geo Pocket","SNK Neo Geo CD","SNK Neo Geo Pocket Color","Spectravideo SV-328","Super Nintendo Entertainment System","Tandy TRS-80 Color Computer 3","Texas Instruments TI 99-4A","Thomson MO5","Tomy Tutor","VTech CreatiVision","Watara Supervision"
01:01:53:767 | MD |     INFO  | +31    | StartModule - You have a supported System Name for this module: "Nintendo Entertainment System"
01:01:53:769 | MD |     INFO  | +0     | PluginInit - Started
01:01:53:771 | MD |   DEBUG1  | +0     | BuildAssetsTable - Started - Building Table for: Game Logo|System Logo
01:01:53:773 | MD |   DEBUG1  | +0     | BuildAssetsTable - Searching for: G:\HyperSpin\Media\Nintendo Entertainment System\Images\Wheel\10-Yard Fight (USA, Europe).png
01:01:53:774 | MD |   DEBUG1  | +0     | BuildAssetsTable - Searching for: G:\HyperSpin\Media\Main Menu\Images\Wheel\Nintendo Entertainment System.png
01:01:53:776 | MD |   DEBUG2  | +0     | BuildAssetsTable - Media assets found: 
					Asset Label: Game Logo | Asset Path1:  G:\HyperSpin\Media\Nintendo Entertainment System\Images\Wheel\10-Yard Fight (USA, Europe).png | Asset Extension1:  png | Asset Type1:  game
					Asset Label: System Logo | Asset Path1:  G:\HyperSpin\Media\Main Menu\Images\Wheel\Nintendo Entertainment System.png | Asset Extension1:  png | Asset Type1:  system
01:01:53:778 | MD |   DEBUG1  | +0     | BuildAssetsTable - Ended
01:01:53:780 | MD |   DEBUG1  | +0     | BuildAssetsTable - Started - Building Table for: Artwork1|Box Art|Cartridge|Flyers|Letters|Other
01:01:53:781 | MD |   DEBUG1  | +0     | BuildAssetsTable - Searching for: G:\HyperSpin\Media\Nintendo Entertainment System\Images\Artwork1\10-Yard Fight (USA, Europe).png
01:01:53:803 | MD |   DEBUG1  | +31    | BuildAssetsTable - Searching for: G:\HyperSpin\Media\Nintendo Entertainment System\Images\Artwork2\10-Yard Fight (USA, Europe).png
01:01:53:805 | MD |   DEBUG1  | +0     | BuildAssetsTable - Searching for: G:\HyperSpin\Media\Nintendo Entertainment System\Images\Artwork3\10-Yard Fight (USA, Europe).png
01:01:53:807 | MD |   DEBUG1  | +0     | BuildAssetsTable - Searching for: G:\HyperSpin\Media\Nintendo Entertainment System\Images\Artwork4\10-Yard Fight (USA, Europe).png
01:01:53:809 | MD |   DEBUG1  | +0     | BuildAssetsTable - Searching for: G:\HyperSpin\Media\Nintendo Entertainment System\Images\Letters
01:01:53:838 | MD |   DEBUG1  | +32    | BuildAssetsTable - Searching for: G:\HyperSpin\Media\Nintendo Entertainment System\Images\Other
01:01:53:842 | MD |   DEBUG2  | +0     | BuildAssetsTable - Media assets found: 
					Asset Label: Artwork1 | Asset Path1:  G:\HyperSpin\Media\Nintendo Entertainment System\Images\Artwork1\10-Yard Fight (USA, Europe).png | Asset Extension1:  png | Asset Type1:  game
					Asset Label: Cartridge | Asset Path1:  G:\HyperSpin\Media\Nintendo Entertainment System\Images\Artwork3\10-Yard Fight (USA, Europe).png | Asset Extension1:  png | Asset Type1:  game
					Asset Label: Flyers | Asset Path1:  G:\HyperSpin\Media\Nintendo Entertainment System\Images\Artwork4\10-Yard Fight (USA, Europe).png | Asset Extension1:  png | Asset Type1:  game
					Asset Label: Letters | Asset Path1:  G:\HyperSpin\Media\Nintendo Entertainment System\Images\Letters\!.png | Asset Extension1:  png | Asset Type1:  system
					Asset Label: Letters | Asset Path2:  G:\HyperSpin\Media\Nintendo Entertainment System\Images\Letters\'.png | Asset Extension2:  png | Asset Type2:  system
					Asset Label: Letters | Asset Path3:  G:\HyperSpin\Media\Nintendo Entertainment System\Images\Letters\(.png | Asset Extension3:  png | Asset Type3:  system
					Asset Label: Letters | Asset Path4:  G:\HyperSpin\Media\Nintendo Entertainment System\Images\Letters\0.png | Asset Extension4:  png | Asset Type4:  system
					Asset Label: Letters | Asset Path5:  G:\HyperSpin\Media\Nintendo Entertainment System\Images\Letters\1.png | Asset Extension5:  png | Asset Type5:  system
					Asset Label: Letters | Asset Path6:  G:\HyperSpin\Media\Nintendo Entertainment System\Images\Letters\2.png | Asset Extension6:  png | Asset Type6:  system
					Asset Label: Letters | Asset Path7:  G:\HyperSpin\Media\Nintendo Entertainment System\Images\Letters\3.png | Asset Extension7:  png | Asset Type7:  system
					Asset Label: Letters | Asset Path8:  G:\HyperSpin\Media\Nintendo Entertainment System\Images\Letters\4.png | Asset Extension8:  png | Asset Type8:  system
					Asset Label: Letters | Asset Path9:  G:\HyperSpin\Media\Nintendo Entertainment System\Images\Letters\5.png | Asset Extension9:  png | Asset Type9:  system
					Asset Label: Letters | Asset Path10:  G:\HyperSpin\Media\Nintendo Entertainment System\Images\Letters\6.png | Asset Extension10:  png | Asset Type10:  system
					Asset Label: Letters | Asset Path11:  G:\HyperSpin\Media\Nintendo Entertainment System\Images\Letters\7.png | Asset Extension11:  png | Asset Type11:  system
					Asset Label: Letters | Asset Path12:  G:\HyperSpin\Media\Nintendo Entertainment System\Images\Letters\8.png | Asset Extension12:  png | Asset Type12:  system
					Asset Label: Letters | Asset Path13:  G:\HyperSpin\Media\Nintendo Entertainment System\Images\Letters\9.png | Asset Extension13:  png | Asset Type13:  system
					Asset Label: Letters | Asset Path14:  G:\HyperSpin\Media\Nintendo Entertainment System\Images\Letters\a.png | Asset Extension14:  png | Asset Type14:  system
					Asset Label: Letters | Asset Path15:  G:\HyperSpin\Media\Nintendo Entertainment System\Images\Letters\b.png | Asset Extension15:  png | Asset Type15:  system
					Asset Label: Letters | Asset Path16:  G:\HyperSpin\Media\Nintendo Entertainment System\Images\Letters\c.png | Asset Extension16:  png | Asset Type16:  system
					Asset Label: Letters | Asset Path17:  G:\HyperSpin\Media\Nintendo Entertainment System\Images\Letters\d.png | Asset Extension17:  png | Asset Type17:  system
					Asset Label: Letters | Asset Path18:  G:\HyperSpin\Media\Nintendo Entertainment System\Images\Letters\e.png | Asset Extension18:  png | Asset Type18:  system
					Asset Label: Letters | Asset Path19:  G:\HyperSpin\Media\Nintendo Entertainment System\Images\Letters\f.png | Asset Extension19:  png | Asset Type19:  system
					Asset Label: Letters | Asset Path20:  G:\HyperSpin\Media\Nintendo Entertainment System\Images\Letters\g.png | Asset Extension20:  png | Asset Type20:  system
					Asset Label: Letters | Asset Path21:  G:\HyperSpin\Media\Nintendo Entertainment System\Images\Letters\h.png | Asset Extension21:  png | Asset Type21:  system
					Asset Label: Letters | Asset Path22:  G:\HyperSpin\Media\Nintendo Entertainment System\Images\Letters\i.png | Asset Extension22:  png | Asset Type22:  system
					Asset Label: Letters | Asset Path23:  G:\HyperSpin\Media\Nintendo Entertainment System\Images\Letters\j.png | Asset Extension23:  png | Asset Type23:  system
					Asset Label: Letters | Asset Path24:  G:\HyperSpin\Media\Nintendo Entertainment System\Images\Letters\k.png | Asset Extension24:  png | Asset Type24:  system
					Asset Label: Letters | Asset Path25:  G:\HyperSpin\Media\Nintendo Entertainment System\Images\Letters\l.png | Asset Extension25:  png | Asset Type25:  system
					Asset Label: Letters | Asset Path26:  G:\HyperSpin\Media\Nintendo Entertainment System\Images\Letters\m.png | Asset Extension26:  png | Asset Type26:  system
					Asset Label: Letters | Asset Path27:  G:\HyperSpin\Media\Nintendo Entertainment System\Images\Letters\n.png | Asset Extension27:  png | Asset Type27:  system
					Asset Label: Letters | Asset Path28:  G:\HyperSpin\Media\Nintendo Entertainment System\Images\Letters\o.png | Asset Extension28:  png | Asset Type28:  system
					Asset Label: Letters | Asset Path29:  G:\HyperSpin\Media\Nintendo Entertainment System\Images\Letters\p.png | Asset Extension29:  png | Asset Type29:  system
					Asset Label: Letters | Asset Path30:  G:\HyperSpin\Media\Nintendo Entertainment System\Images\Letters\q.png | Asset Extension30:  png | Asset Type30:  system
					Asset Label: Letters | Asset Path31:  G:\HyperSpin\Media\Nintendo Entertainment System\Images\Letters\r.png | Asset Extension31:  png | Asset Type31:  system
					Asset Label: Letters | Asset Path32:  G:\HyperSpin\Media\Nintendo Entertainment System\Images\Letters\s.png | Asset Extension32:  png | Asset Type32:  system
					Asset Label: Letters | Asset Path33:  G:\HyperSpin\Media\Nintendo Entertainment System\Images\Letters\t.png | Asset Extension33:  png | Asset Type33:  system
					Asset Label: Letters | Asset Path34:  G:\HyperSpin\Media\Nintendo Entertainment System\Images\Letters\u.png | Asset Extension34:  png | Asset Type34:  system
					Asset Label: Letters | Asset Path35:  G:\HyperSpin\Media\Nintendo Entertainment System\Images\Letters\v.png | Asset Extension35:  png | Asset Type35:  system
					Asset Label: Letters | Asset Path36:  G:\HyperSpin\Media\Nintendo Entertainment System\Images\Letters\w.png | Asset Extension36:  png | Asset Type36:  system
					Asset Label: Letters | Asset Path37:  G:\HyperSpin\Media\Nintendo Entertainment System\Images\Letters\x.png | Asset Extension37:  png | Asset Type37:  system
					Asset Label: Letters | Asset Path38:  G:\HyperSpin\Media\Nintendo Entertainment System\Images\Letters\y.png | Asset Extension38:  png | Asset Type38:  system
					Asset Label: Letters | Asset Path39:  G:\HyperSpin\Media\Nintendo Entertainment System\Images\Letters\z.png | Asset Extension39:  png | Asset Type39:  system
					Asset Label: Other | Asset Path1:  G:\HyperSpin\Media\Nintendo Entertainment System\Images\Other\Pointer.png | Asset Extension1:  png | Asset Type1:  system
01:01:53:843 | MD |   DEBUG1  | +0     | BuildAssetsTable - Ended
01:01:53:866 | MD |   DEBUG1  | +31    | BuildAssetsTable - Started - Building Table for: MP4 Game Video|FLV Game Video|MP4 System Video|FLV System Video
01:01:53:868 | MD |   DEBUG1  | +0     | BuildAssetsTable - Searching for: G:\HyperSpin\Media\Nintendo Entertainment System\Video\10-Yard Fight (USA, Europe).mp4
01:01:53:869 | MD |   DEBUG1  | +0     | BuildAssetsTable - Searching for: G:\HyperSpin\Media\Nintendo Entertainment System\Video\10-Yard Fight (USA, Europe).flv
01:01:53:871 | MD |   DEBUG1  | +0     | BuildAssetsTable - Searching for: G:\HyperSpin\Media\Main Menu\Video\Nintendo Entertainment System.mp4
01:01:53:873 | MD |   DEBUG1  | +0     | BuildAssetsTable - Searching for: G:\HyperSpin\Media\Main Menu\Video\Nintendo Entertainment System.flv
01:01:53:874 | MD |   DEBUG2  | +0     | BuildAssetsTable - Media assets found: 
					Asset Label: MP4 Game Video | Asset Path1:  G:\HyperSpin\Media\Nintendo Entertainment System\Video\10-Yard Fight (USA, Europe).mp4 | Asset Extension1:  mp4 | Asset Type1:  game
					Asset Label: MP4 System Video | Asset Path1:  G:\HyperSpin\Media\Main Menu\Video\Nintendo Entertainment System.mp4 | Asset Extension1:  mp4 | Asset Type1:  system
01:01:53:897 | MD |   DEBUG1  | +31    | BuildAssetsTable - Ended
01:01:53:898 | MD |   DEBUG1  | +0     | BuildDatabaseTable - Started - Building Table for: Name|Cloneof|Manufacturer|Year|Genre|Rating
01:01:53:900 | MD |     INFO  | +0     | CheckFile - Checking if G:\HyperSpin\Databases\Nintendo Entertainment System\Nintendo Entertainment System.xml exists
01:01:53:902 | MD |   DEBUG1  | +0     | CheckFile - Attributes:
					File Size:			317329 bytes
					Created:			3/21/2012 - 10:26:54 AM
					Modified:			4/8/2014 - 11:26:09 AM
01:01:53:904 | MD |   DEBUG1  | +0     | BuildDatabaseTable - Searching for a "Game Name" in the database
01:01:53:906 | MD |   DEBUG1  | +0     | BuildDatabaseTable - Found "Game Name" in the database!
01:01:53:927 | MD |   DEBUG1  | +31    | BuildDatabaseTable - Searching database for: Name
01:01:53:931 | MD |   DEBUG1  | +0     | BuildDatabaseTable - Found "Name" with a value: "10-Yard Fight (USA, Europe)"
01:01:53:935 | MD |   DEBUG1  | +0     | BuildDatabaseTable - Searching database for: Cloneof
01:01:53:956 | MD |   DEBUG1  | +32    | BuildDatabaseTable - Could not find: Cloneof
01:01:53:958 | MD |   DEBUG1  | +0     | BuildDatabaseTable - Searching database for: Manufacturer
01:01:53:961 | MD |   DEBUG1  | +0     | BuildDatabaseTable - Found "Manufacturer" with a value: "Nintendo"
01:01:53:963 | MD |   DEBUG1  | +0     | BuildDatabaseTable - Searching database for: Year
01:01:53:966 | MD |   DEBUG1  | +0     | BuildDatabaseTable - Found "Year" with a value: "1985"
01:01:53:968 | MD |   DEBUG1  | +0     | BuildDatabaseTable - Searching database for: Genre
01:01:53:991 | MD |   DEBUG1  | +31    | BuildDatabaseTable - Found "Genre" with a value: "Football/Sports"
01:01:53:992 | MD |   DEBUG1  | +0     | BuildDatabaseTable - Searching database for: Rating
01:01:53:994 | MD |   DEBUG1  | +0     | BuildDatabaseTable - Found "Rating" with a value: "HSRS - GA (General Audience)"
01:01:53:996 | MD |   DEBUG2  | +0     | PluginInit - GameInfo:
					GameInfo Label: Genre | GameInfo Value: 
					GameInfo Label: Manufacturer | GameInfo Value: 
					GameInfo Label: Name | GameInfo Value: 
					GameInfo Label: Rating | GameInfo Value: 
					GameInfo Label: Year | GameInfo Value: 
01:01:53:997 | MD |   DEBUG1  | +0     | BuildDatabaseTable - Ended
01:01:53:999 | MD |     INFO  | +0     | PluginInit - Ended
01:01:53:021 | MD |   DEBUG1  | +31    | StartModule - Setting romName to the dbName sent to HyperLaunch: 10-Yard Fight (USA, Europe)
01:01:54:023 | MD |     INFO  | +0     | Hiding mouse cursor
01:01:54:049 | MD |   DEBUG2  | +31    | XHotkeyTableCreation - Using standard Hotkey method for key(s): "~e & ~t" to call label: "ToggleCursor"
01:01:54:051 | MD |     INFO  | +0     | StartModule - Ended
01:01:54:053 | MD |   DEBUG1  | +0     | FadeInStart - Started
01:01:54:055 | MD |   DEBUG2  | +0     | XHotkeyTableCreation - Disabled Hotkey for: "~NumpadMult"
01:01:54:057 | MD |   DEBUG2  | +0     | XHotkeyTableCreation - Disabling "TogglePauseMenuStatus" standard Hotkey method for key(s): "~NumpadMult"
01:01:54:059 | MD |   DEBUG2  | +0     | XHotkeyTableCreation - Disabled Hotkey for: "~Esc"
01:01:54:060 | MD |   DEBUG2  | +0     | XHotkeyTableCreation - Disabling "CloseProcess" standard Hotkey method for key(s): "~Esc"
01:01:54:083 | MD |   DEBUG2  | +32    | XHotkeyTableCreation - Disabled Hotkey for: "~Esc"
01:01:54:084 | MD |   DEBUG2  | +0     | XHotkeyTableCreation - Using standard Hotkey method for key(s): "~Esc" to call label: "CloseFadeIn"
01:01:54:086 | MD |   DEBUG2  | +0     | Fade screen scale factor: X=1.333333, Y= 1.333333
01:01:54:088 | MD |   DEBUG1  | +0     | GetFadePicFile - Checking if any Fade Layer 1 images exist in: G:\HyperLaunch\Media\Fade\Nintendo Entertainment System\10-Yard Fight (USA, Europe)\Layer 1*.*
01:01:54:089 | MD |   DEBUG1  | +0     | GetFadePicFile - Checking if any Fade Layer 1 images exist in: G:\HyperLaunch\Media\Fade\Nintendo Entertainment System\_Default\Horizontal\Layer 1*.*
01:01:54:091 | MD |   DEBUG1  | +0     | GetFadePicFile - Checking if any Fade Layer 1 images exist in: G:\HyperLaunch\Media\Fade\Nintendo Entertainment System\_Default\Layer 1*.*
01:01:54:093 | MD |   DEBUG1  | +0     | GetFadePicFile - Looking for Fade Layer 1 pic: G:\HyperLaunch\Media\Fade\Nintendo Entertainment System\_Default\Layer 1*.png
01:01:54:094 | MD |   DEBUG1  | +0     | GetFadePicFile - Found Fade Layer 1 pic: G:\HyperLaunch\Media\Fade\Nintendo Entertainment System\_Default\Layer 1.png
01:01:54:116 | MD |   DEBUG1  | +31    | GetFadePicFile - Looking for Fade Layer 1 pic: G:\HyperLaunch\Media\Fade\Nintendo Entertainment System\_Default\Layer 1*.gif
01:01:54:118 | MD |   DEBUG1  | +0     | GetFadePicFile - Looking for Fade Layer 1 pic: G:\HyperLaunch\Media\Fade\Nintendo Entertainment System\_Default\Layer 1*.tif
01:01:54:119 | MD |   DEBUG1  | +0     | GetFadePicFile - Looking for Fade Layer 1 pic: G:\HyperLaunch\Media\Fade\Nintendo Entertainment System\_Default\Layer 1*.bmp
01:01:54:121 | MD |   DEBUG1  | +0     | GetFadePicFile - Looking for Fade Layer 1 pic: G:\HyperLaunch\Media\Fade\Nintendo Entertainment System\_Default\Layer 1*.jpg
01:01:54:122 | MD |     INFO  | +0     | GetFadePicFile - Randomized images and Fade  will use G:\HyperLaunch\Media\Fade\Nintendo Entertainment System\_Default\Layer 1.png
01:01:54:124 | MD |   DEBUG1  | +0     | GetFadePicFile - Checking if any Fade Extra Layer 1 - Console images exist in: G:\HyperLaunch\Media\Fade\Nintendo Entertainment System\10-Yard Fight (USA, Europe)\Extra Layer 1 - Console*.*
01:01:54:146 | MD |   DEBUG1  | +31    | GetFadePicFile - Checking if any Fade Extra Layer 1 - Console images exist in: G:\HyperLaunch\Media\Fade\Nintendo Entertainment System\_Default\Horizontal\Extra Layer 1 - Console*.*
01:01:54:147 | MD |   DEBUG1  | +0     | GetFadePicFile - Checking if any Fade Extra Layer 1 - Console images exist in: G:\HyperLaunch\Media\Fade\Nintendo Entertainment System\_Default\Extra Layer 1 - Console*.*
01:01:54:149 | MD |   DEBUG1  | +0     | GetFadePicFile - Looking for Fade Extra Layer 1 - Console pic: G:\HyperLaunch\Media\Fade\Nintendo Entertainment System\_Default\Extra Layer 1 - Console*.png
01:01:54:151 | MD |   DEBUG1  | +0     | GetFadePicFile - Found Fade Extra Layer 1 - Console pic: G:\HyperLaunch\Media\Fade\Nintendo Entertainment System\_Default\Extra Layer 1 - Console.png
01:01:54:152 | MD |   DEBUG1  | +0     | GetFadePicFile - Looking for Fade Extra Layer 1 - Console pic: G:\HyperLaunch\Media\Fade\Nintendo Entertainment System\_Default\Extra Layer 1 - Console*.gif
01:01:54:154 | MD |   DEBUG1  | +0     | GetFadePicFile - Looking for Fade Extra Layer 1 - Console pic: G:\HyperLaunch\Media\Fade\Nintendo Entertainment System\_Default\Extra Layer 1 - Console*.tif
01:01:54:156 | MD |   DEBUG1  | +0     | GetFadePicFile - Looking for Fade Extra Layer 1 - Console pic: G:\HyperLaunch\Media\Fade\Nintendo Entertainment System\_Default\Extra Layer 1 - Console*.bmp
01:01:54:175 | MD |   DEBUG1  | +31    | GetFadePicFile - Looking for Fade Extra Layer 1 - Console pic: G:\HyperLaunch\Media\Fade\Nintendo Entertainment System\_Default\Extra Layer 1 - Console*.jpg
01:01:54:176 | MD |     INFO  | +0     | GetFadePicFile - Randomized images and Fade  will use G:\HyperLaunch\Media\Fade\Nintendo Entertainment System\_Default\Extra Layer 1 - Console.png
01:01:54:427 | MD |     INFO  | +250   | DefaultAnimateFadeIn - Started
01:01:54:429 | MD |     INFO  | +0     | DefaultAnimateFadeIn - Drawing First FadeIn Image.
01:01:54:937 | MD |     INFO  | +500   | DefaultAnimateFadeIn - Ended
01:01:54:964 | MD |   DEBUG1  | +32    | FadeInStart - Ended
01:01:54:966 | MD |   DEBUG1  | +0     | CoverFE - Started
01:01:54:989 | MD |   DEBUG1  | +31    | CoverFE - Ended
01:01:54:991 | MD |     INFO  | +0     | Module Setting - [Settings] - Fullscreen: true
01:01:54:993 | MD |     INFO  | +0     | Module Setting - [Settings] - HideConsole: true
01:01:54:995 | MD |     INFO  | +0     | Module Setting - [Settings] - MESS_BIOS_Roms_Folder: ..\Emulators\RetroArch\system\mess
01:01:54:996 | MD |     INFO  | +0     | Module Setting - [Settings] - LibRetroFolder: ..\Emulators\RetroArch\cores
01:01:54:998 | MD |     INFO  | +0     | Module Setting - [Settings] - LibRetro_2600: stella_libretro
01:01:54:020 | MD |     INFO  | +31    | Module Setting - [Settings] - LibRetro_5200: mess_libretro
01:01:55:021 | MD |     INFO  | +0     | Module Setting - [Settings] - LibRetro_7800: prosystem_libretro
01:01:55:023 | MD |     INFO  | +0     | Module Setting - [Settings] - LibRetro_32X: picodrive_libretro
01:01:55:025 | MD |     INFO  | +0     | Module Setting - [Settings] - LibRetro_3DO: 4do_libretro
01:01:55:027 | MD |     INFO  | +0     | Module Setting - [Settings] - LibRetro_A2001: mess_libretro
01:01:55:028 | MD |     INFO  | +0     | Module Setting - [Settings] - LibRetro_AAE: mame_libretro
01:01:55:030 | MD |     INFO  | +0     | Module Setting - [Settings] - LibRetro_ALICE: mess_libretro
01:01:55:050 | MD |     INFO  | +31    | Module Setting - [Settings] - LibRetro_APF: mess_libretro
01:01:55:051 | MD |     INFO  | +0     | Module Setting - [Settings] - LibRetro_AQUA: mess_libretro
01:01:55:053 | MD |     INFO  | +0     | Module Setting - [Settings] - LibRetro_AVISION: mess_libretro
01:01:55:055 | MD |     INFO  | +0     | Module Setting - [Settings] - LibRetro_BAST: mess_libretro
01:01:55:056 | MD |     INFO  | +0     | Module Setting - [Settings] - LibRetro_CAS1K: mess_libretro
01:01:55:058 | MD |     INFO  | +0     | Module Setting - [Settings] - LibRetro_CAS2K: mess_libretro
01:01:55:060 | MD |     INFO  | +0     | Module Setting - [Settings] - LibRetro_CDI: mess_libretro
01:01:55:061 | MD |     INFO  | +0     | Module Setting - [Settings] - LibRetro_CHANF: mess_libretro
01:01:55:078 | MD |     INFO  | +32    | Module Setting - [Settings] - LibRetro_COLEC: mess_libretro
01:01:55:079 | MD |     INFO  | +0     | Module Setting - [Settings] - LibRetro_CPC: mess_libretro
01:01:55:081 | MD |     INFO  | +0     | Module Setting - [Settings] - LibRetro_DRAG64: mess_libretro
01:01:55:083 | MD |     INFO  | +0     | Module Setting - [Settings] - LibRetro_DS: desmume_libretro
01:01:55:084 | MD |     INFO  | +0     | Module Setting - [Settings] - LibRetro_DUCK: mess_libretro
01:01:55:086 | MD |     INFO  | +0     | Module Setting - [Settings] - LibRetro_FBA: fb_alpha_libretro
01:01:55:088 | MD |     INFO  | +0     | Module Setting - [Settings] - LibRetro_GB: gambatte_libretro
01:01:55:089 | MD |     INFO  | +0     | Module Setting - [Settings] - LibRetro_GBC: gambatte_libretro
01:01:55:091 | MD |     INFO  | +0     | Module Setting - [Settings] - LibRetro_GBA: vbam_libretro
01:01:55:093 | MD |     INFO  | +0     | Module Setting - [Settings] - LibRetro_GBJ: gambatte_libretro
01:01:55:114 | MD |     INFO  | +31    | Module Setting - [Settings] - LibRetro_GEN: picodrive_libretro
01:01:55:115 | MD |     INFO  | +0     | Module Setting - [Settings] - LibRetro_GG: genesis_plus_gx_libretro
01:01:55:117 | MD |     INFO  | +0     | Module Setting - [Settings] - LibRetro_GMASTR: mess_libretro
01:01:55:119 | MD |     INFO  | +0     | Module Setting - [Settings] - LibRetro_GP32: mess_libretro
01:01:55:120 | MD |     INFO  | +0     | Module Setting - [Settings] - LibRetro_GPCKET: mess_libretro
01:01:55:122 | MD |     INFO  | +0     | Module Setting - [Settings] - LibRetro_GX4K: mess_libretro
01:01:55:124 | MD |     INFO  | +0     | Module Setting - [Settings] - LibRetro_INTV: mess_libretro
01:01:55:146 | MD |     INFO  | +31    | Module Setting - [Settings] - LibRetro_JAG: virtualjaguar_libretro
01:01:55:147 | MD |     INFO  | +0     | Module Setting - [Settings] - LibRetro_LYNX: handy_libretro
01:01:55:149 | MD |     INFO  | +0     | Module Setting - [Settings] - LibRetro_MAME: mame_libretro
01:01:55:151 | MD |     INFO  | +0     | Module Setting - [Settings] - LibRetro_MO5: mess_libretro
01:01:55:152 | MD |     INFO  | +0     | Module Setting - [Settings] - LibRetro_MSDOS: dosbox_libretro
01:01:55:154 | MD |     INFO  | +0     | Module Setting - [Settings] - LibRetro_MSX: bluemsx_libretro
01:01:55:155 | MD |     INFO  | +0     | Module Setting - [Settings] - LibRetro_MSX2: bluemsx_libretro
01:01:55:177 | MD |     INFO  | +31    | Module Setting - [Settings] - LibRetro_N64: mupen64plus_libretro
01:01:55:179 | MD |     INFO  | +0     | Module Setting - [Settings] - LibRetro_NEO: fb_alpha_libretro
01:01:55:180 | MD |     INFO  | +0     | Module Setting - [Settings] - LibRetro_NEO: mess_libretro
01:01:55:182 | MD |     INFO  | +0     | Module Setting - [Settings] - LibRetro_NEOAES: mess_libretro
01:01:55:184 | MD |     INFO  | +0     | Module Setting - [Settings] - LibRetro_NES: nestopia_libretro
01:01:55:185 | MD |     INFO  | +0     | Module Setting - [Settings] - LibRetro_NFAM: nestopia_libretro
01:01:55:187 | MD |     INFO  | +0     | Module Setting - [Settings] - LibRetro_NFDS: nestopia_libretro
01:01:55:209 | MD |     INFO  | +32    | Module Setting - [Settings] - LibRetro_NSF: bsnes_accuracy_libretro
01:01:55:210 | MD |     INFO  | +0     | Module Setting - [Settings] - LibRetro_NSFS: snes9x_libretro
01:01:55:212 | MD |     INFO  | +0     | Module Setting - [Settings] - LibRetro_NVB: mednafen_vb_libretro
01:01:55:214 | MD |     INFO  | +0     | Module Setting - [Settings] - LibRetro_NGP: mednafen_ngp_libretro
01:01:55:215 | MD |     INFO  | +0     | Module Setting - [Settings] - LibRetro_NGPC: mednafen_ngp_libretro
01:01:55:217 | MD |     INFO  | +0     | Module Setting - [Settings] - LibRetro_NINARC: mame_libretro
01:01:55:218 | MD |     INFO  | +0     | Module Setting - [Settings] - LibRetro_ODYS2: mess_libretro
01:01:55:239 | MD |     INFO  | +31    | Module Setting - [Settings] - LibRetro_P64: mess_libretro
01:01:55:240 | MD |     INFO  | +0     | Module Setting - [Settings] - LibRetro_PCE: mednafen_pce_fast_libretro
01:01:55:242 | MD |     INFO  | +0     | Module Setting - [Settings] - LibRetro_PCECD: mednafen_pce_fast_libretro
01:01:55:244 | MD |     INFO  | +0     | Module Setting - [Settings] - LibRetro_PCFX: mednafen_pcfx_libretro
01:01:55:245 | MD |     INFO  | +0     | Module Setting - [Settings] - LibRetro_PICO: picodrive_libretro
01:01:55:247 | MD |     INFO  | +0     | Module Setting - [Settings] - LibRetro_POCKS: mess_libretro
01:01:55:248 | MD |     INFO  | +0     | Module Setting - [Settings] - LibRetro_POKE: mess_libretro
01:01:55:250 | MD |     INFO  | +0     | Module Setting - [Settings] - LibRetro_PSP: ppsspp_libretro
01:01:55:269 | MD |     INFO  | +31    | Module Setting - [Settings] - LibRetro_PSX: mednafen_psx_libretro
01:01:55:270 | MD |     INFO  | +0     | Module Setting - [Settings] - LibRetro_PUAE: puae_libretro
01:01:55:272 | MD |     INFO  | +0     | Module Setting - [Settings] - LibRetro_PVID: mess_libretro
01:01:55:274 | MD |     INFO  | +0     | Module Setting - [Settings] - LibRetro_SACAN: mess_libretro
01:01:55:275 | MD |     INFO  | +0     | Module Setting - [Settings] - LibRetro_SAMCP: mess_libretro
01:01:55:277 | MD |     INFO  | +0     | Module Setting - [Settings] - LibRetro_SAT: yabause_libretro
01:01:55:279 | MD |     INFO  | +0     | Module Setting - [Settings] - LibRetro_SC3K: mess_libretro
01:01:55:280 | MD |     INFO  | +0     | Module Setting - [Settings] - LibRetro_SCD: picodrive_libretro
01:01:55:302 | MD |     INFO  | +31    | Module Setting - [Settings] - LibRetro_SCV: mess_libretro
01:01:55:304 | MD |     INFO  | +0     | Module Setting - [Settings] - LibRetro_SCUMM: scummvm_libretro
01:01:55:305 | MD |     INFO  | +0     | Module Setting - [Settings] - LibRetro_SG1K: genesis_plus_gx_libretro
01:01:55:307 | MD |     INFO  | +0     | Module Setting - [Settings] - LibRetro_SGB: bsnes_balanced_libretro
01:01:55:309 | MD |     INFO  | +0     | Module Setting - [Settings] - LibRetro_SGFX: mednafen_supergrafx_libretro
01:01:55:310 | MD |     INFO  | +0     | Module Setting - [Settings] - LibRetro_SMS: picodrive_libretro
01:01:55:312 | MD |     INFO  | +0     | Module Setting - [Settings] - LibRetro_SNES: bsnes_accuracy_libretro
01:01:55:333 | MD |     INFO  | +32    | Module Setting - [Settings] - LibRetro_SORCR: mess_libretro
01:01:55:335 | MD |     INFO  | +0     | Module Setting - [Settings] - LibRetro_SORD: mess_libretro
01:01:55:336 | MD |     INFO  | +0     | Module Setting - [Settings] - LibRetro_SPECZX: mess_libretro
01:01:55:338 | MD |     INFO  | +0     | Module Setting - [Settings] - LibRetro_SPORTV: mess_libretro
01:01:55:340 | MD |     INFO  | +0     | Module Setting - [Settings] - LibRetro_ST: hatari_libretro
01:01:55:341 | MD |     INFO  | +0     | Module Setting - [Settings] - LibRetro_STUD2: mess_libretro
01:01:55:343 | MD |     INFO  | +0     | Module Setting - [Settings] - LibRetro_STV: mame_libretro
01:01:55:365 | MD |     INFO  | +31    | Module Setting - [Settings] - LibRetro_SV328: mess_libretro
01:01:55:367 | MD |     INFO  | +0     | Module Setting - [Settings] - LibRetro_SV8K: mess_libretro
01:01:55:368 | MD |     INFO  | +0     | Module Setting - [Settings] - LibRetro_SVMU: mess_libretro
01:01:55:370 | MD |     INFO  | +0     | Module Setting - [Settings] - LibRetro_SUPRV: mess_libretro
01:01:55:372 | MD |     INFO  | +0     | Module Setting - [Settings] - LibRetro_TG16: mednafen_pce_fast_libretro
01:01:55:373 | MD |     INFO  | +0     | Module Setting - [Settings] - LibRetro_TGCD: mednafen_pce_fast_libretro
01:01:55:375 | MD |     INFO  | +0     | Module Setting - [Settings] - LibRetro_TI99: mess_libretro
01:01:55:396 | MD |     INFO  | +31    | Module Setting - [Settings] - LibRetro_TOMY: mess_libretro
01:01:55:397 | MD |     INFO  | +0     | Module Setting - [Settings] - LibRetro_TRS80: mess_libretro
01:01:55:399 | MD |     INFO  | +0     | Module Setting - [Settings] - LibRetro_VECTX: mess_libretro
01:01:55:401 | MD |     INFO  | +0     | Module Setting - [Settings] - LibRetro_VTECH: mess_libretro
01:01:55:403 | MD |     INFO  | +0     | Module Setting - [Settings] - LibRetro_WIN3X: dosbox_libretro
01:01:55:404 | MD |     INFO  | +0     | Module Setting - [Settings] - LibRetro_WSAN: mednafen_wswan_libretro
01:01:55:406 | MD |     INFO  | +0     | Module Setting - [Settings] - LibRetro_WSANC: mednafen_wswan_libretro
01:01:55:427 | MD |     INFO  | +31    | Module Setting - [Nintendo Entertainment System] - SuperGameBoy: false
01:01:55:428 | MD |     INFO  | +0     | Module Setting - [10-Yard Fight (USA, Europe)] - SuperGameBoy: false
01:01:55:430 | MD |     INFO  | +0     | Module Setting - [Network] - Enable_Network_Play: false
01:01:55:432 | MD |     INFO  | +0     | Module Setting - [10-Yard Fight (USA, Europe)] - Enable_Network_Play: false
01:01:55:436 | MD |     INFO  | +0     | RetroArch is using G:\Emulators\RetroArch\config\Nintendo Entertainment System.cfg as it's config file.
01:01:55:458 | MD |     INFO  | +32    | CheckFile - Checking if G:\Emulators\RetroArch\retroarch-core-options.cfg exists
01:01:55:460 | MD |   DEBUG1  | +0     | CheckFile - Attributes:
					File Size:			1536 bytes
					Created:			1/17/2015 - 4:05:49 PM
					Modified:			1/24/2015 - 12:39:45 AM
01:01:55:462 | MD |   DEBUG1  | +0     | LoadProperties - Started and loading this cfg into memory: G:\Emulators\RetroArch\retroarch-core-options.cfg
01:01:55:464 | MD |   DEBUG1  | +0     | LoadProperties - Ended
01:01:55:465 | MD |     INFO  | +0     | Module Setting - [Nestopia] - Nestopia_Blargg_NTSC_Filter: disabled
01:01:55:467 | MD |     INFO  | +0     | Module Setting - [10-Yard Fight (USA, Europe)] - Nestopia_Blargg_NTSC_Filter: disabled
01:01:55:487 | MD |     INFO  | +31    | Module Setting - [Nestopia] - Nestopia_Palette: canonical
01:01:55:488 | MD |     INFO  | +0     | Module Setting - [10-Yard Fight (USA, Europe)] - Nestopia_Palette: canonical
01:01:55:490 | MD |     INFO  | +0     | Module Setting - [Nestopia] - Nestopia_Remove_Sprites_Limit: disabled
01:01:55:492 | MD |     INFO  | +0     | Module Setting - [10-Yard Fight (USA, Europe)] - Nestopia_Remove_Sprites_Limit: disabled
01:01:55:493 | MD |     INFO  | +0     | CheckFile - Checking if G:\Emulators\RetroArch\retroarch-core-options.cfg exists
01:01:55:495 | MD |   DEBUG1  | +0     | CheckFile - Attributes:
					File Size:			1536 bytes
					Created:			1/17/2015 - 4:05:49 PM
					Modified:			1/24/2015 - 12:39:45 AM
01:01:55:497 | MD |   DEBUG1  | +0     | LoadProperties - Started and loading this cfg into memory: G:\Emulators\RetroArch\retroarch-core-options.cfg
01:01:55:498 | MD |   DEBUG1  | +0     | LoadProperties - Ended
01:01:55:521 | MD |   DEBUG1  | +31    | WriteProperty - Started
01:01:55:522 | MD |   DEBUG1  | +0     | WriteProperty - Ended
01:01:55:524 | MD |   DEBUG1  | +0     | WriteProperty - Started
01:01:55:526 | MD |   DEBUG1  | +0     | WriteProperty - Ended
01:01:55:527 | MD |   DEBUG1  | +0     | WriteProperty - Started
01:01:55:529 | MD |   DEBUG1  | +0     | WriteProperty - Ended
01:01:55:531 | MD |   DEBUG1  | +0     | SaveProperties - Started and saving this cfg to disk: G:\Emulators\RetroArch\retroarch-core-options.cfg
01:01:55:621 | MD |   DEBUG1  | +94    | SaveProperties - Ended
01:01:55:623 | MD |     INFO  | +0     | 7z - Started, received G:\HyperSpin\ROMS\Nintendo Entertainment System\10-Yard Fight (USA, Europe).7z. If rom is an archive, it will extract to I:\HS 7z Temp
01:01:55:624 | MD |   DEBUG1  | +0     | 7z - Using Standard method to extract this rom
01:01:55:646 | MD |   DEBUG1  | +31    | 7z - ".7z" found in .zip,.rar,.7z,.lzh,.gzip,.tar
01:01:55:648 | MD |     INFO  | +0     | CheckFile - Checking if G:\HyperSpin\ROMS\Nintendo Entertainment System\10-Yard Fight (USA, Europe).7z exists
01:01:55:650 | MD |   DEBUG1  | +0     | CheckFile - Attributes:
					File Size:			15272 bytes
					Created:			8/5/2013 - 9:23:06 AM
					Modified:			8/5/2013 - 9:23:06 AM
01:01:55:703 | MD |     INFO  | +63    | 7z - Archive name matches rom name; DLL found rom inside archive using "findFileInZip": "10-Yard Fight (USA, Europe).nes"
01:01:55:715 | MD |   DEBUG1  | +0     | 7z - Invoked COM Object, ROM extracted size: 40976 bytes
01:01:55:716 | MD |   DEBUG1  | +0     | 7z - Checking if this archive has already been extracted in I:\HS 7z Temp\10-Yard Fight (USA, Europe)
01:01:55:718 | MD |   DEBUG1  | +0     | 7z - File does not already exist in I:\HS 7z Temp\10-Yard Fight (USA, Europe), proceeding to extract it.
01:01:55:739 | MD |   DEBUG1  | +31    | 7z - File found in archive
01:01:55:740 | MD |     INFO  | +0     | 7z - Extracted path of rom will be 73 in length and within the 255 character limit.
01:01:55:742 | MD |     INFO  | +0     | 7z - The 7zExtractPath has 466588 MB of free space which is enough to extract this game: 0 MB
01:01:55:744 | MD |   DEBUG1  | +0     | 7z - FadeIn is true, starting timer to update Layer 3 animation with 7z.exe statistics
01:01:55:745 | MD |     INFO  | +0     | DefaultFadeAnimation - Started
01:01:55:747 | MD |   DEBUG1  | +0     | GetFadePicFile - Checking if any Fade Info Bar images exist in: G:\HyperLaunch\Media\Fade\Nintendo Entertainment System\10-Yard Fight (USA, Europe)\Info Bar*.*
01:01:55:749 | MD |   DEBUG1  | +0     | GetFadePicFile - Checking if any Fade Info Bar images exist in: G:\HyperLaunch\Media\Fade\Nintendo Entertainment System\_Default\Horizontal\Info Bar*.*
01:01:55:771 | MD |   DEBUG1  | +31    | GetFadePicFile - Checking if any Fade Info Bar images exist in: G:\HyperLaunch\Media\Fade\Nintendo Entertainment System\_Default\Info Bar*.*
01:01:55:772 | MD |   DEBUG1  | +0     | GetFadePicFile - Checking if any Fade Info Bar images exist in: G:\HyperLaunch\Media\Fade\_Default\Horizontal\Info Bar*.*
01:01:55:774 | MD |   DEBUG1  | +0     | GetFadePicFile - Checking if any Fade Info Bar images exist in: G:\HyperLaunch\Media\Fade\_Default\Info Bar*.*
01:01:55:776 | MD |   DEBUG1  | +0     | GetFadePicFile - Looking for Fade Info Bar pic: G:\HyperLaunch\Media\Fade\_Default\Info Bar*.png
01:01:55:778 | MD |   DEBUG1  | +0     | GetFadePicFile - Found Fade Info Bar pic: G:\HyperLaunch\Media\Fade\_Default\Info Bar.png
01:01:55:779 | MD |   DEBUG1  | +0     | GetFadePicFile - Looking for Fade Info Bar pic: G:\HyperLaunch\Media\Fade\_Default\Info Bar*.gif
01:01:55:801 | MD |   DEBUG1  | +31    | GetFadePicFile - Looking for Fade Info Bar pic: G:\HyperLaunch\Media\Fade\_Default\Info Bar*.tif
01:01:55:802 | MD |   DEBUG1  | +0     | GetFadePicFile - Looking for Fade Info Bar pic: G:\HyperLaunch\Media\Fade\_Default\Info Bar*.bmp
01:01:55:804 | MD |   DEBUG1  | +0     | GetFadePicFile - Looking for Fade Info Bar pic: G:\HyperLaunch\Media\Fade\_Default\Info Bar*.jpg
01:01:55:806 | MD |     INFO  | +0     | GetFadePicFile - Randomized images and Fade  will use G:\HyperLaunch\Media\Fade\_Default\Info Bar.png
01:01:55:836 | MD |   DEBUG1  | +32    | GetFadePicFile - Checking if any Fade Layer 3 images exist in: G:\HyperLaunch\Media\Fade\Nintendo Entertainment System\10-Yard Fight (USA, Europe)\Layer 3*.*
01:01:55:838 | MD |   DEBUG1  | +0     | GetFadePicFile - Checking if any Fade Layer 3 images exist in: G:\HyperLaunch\Media\Fade\Nintendo Entertainment System\_Default\Horizontal\Layer 3*.*
01:01:55:839 | MD |   DEBUG1  | +0     | GetFadePicFile - Checking if any Fade Layer 3 images exist in: G:\HyperLaunch\Media\Fade\Nintendo Entertainment System\_Default\Layer 3*.*
01:01:55:841 | MD |   DEBUG1  | +0     | GetFadePicFile - Looking for Fade Layer 3 pic: G:\HyperLaunch\Media\Fade\Nintendo Entertainment System\_Default\Layer 3*.png
01:01:55:843 | MD |   DEBUG1  | +0     | GetFadePicFile - Found Fade Layer 3 pic: G:\HyperLaunch\Media\Fade\Nintendo Entertainment System\_Default\Layer 3.png
01:01:55:864 | MD |   DEBUG1  | +31    | GetFadePicFile - Looking for Fade Layer 3 pic: G:\HyperLaunch\Media\Fade\Nintendo Entertainment System\_Default\Layer 3*.gif
01:01:55:865 | MD |   DEBUG1  | +0     | GetFadePicFile - Looking for Fade Layer 3 pic: G:\HyperLaunch\Media\Fade\Nintendo Entertainment System\_Default\Layer 3*.tif
01:01:55:867 | MD |   DEBUG1  | +0     | GetFadePicFile - Looking for Fade Layer 3 pic: G:\HyperLaunch\Media\Fade\Nintendo Entertainment System\_Default\Layer 3*.bmp
01:01:55:868 | MD |   DEBUG1  | +0     | GetFadePicFile - Looking for Fade Layer 3 pic: G:\HyperLaunch\Media\Fade\Nintendo Entertainment System\_Default\Layer 3*.jpg
01:01:55:870 | MD |     INFO  | +0     | GetFadePicFile - Randomized images and Fade  will use G:\HyperLaunch\Media\Fade\Nintendo Entertainment System\_Default\Layer 3.png
01:01:55:873 | MD |   DEBUG1  | +0     | GetFadePicFile - Checking if any Fade Progress Bar images exist in: G:\HyperLaunch\Media\Fade\Nintendo Entertainment System\10-Yard Fight (USA, Europe)\Progress Bar*.*
01:01:55:895 | MD |   DEBUG1  | +31    | GetFadePicFile - Checking if any Fade Progress Bar images exist in: G:\HyperLaunch\Media\Fade\Nintendo Entertainment System\_Default\Horizontal\Progress Bar*.*
01:01:55:896 | MD |   DEBUG1  | +0     | GetFadePicFile - Checking if any Fade Progress Bar images exist in: G:\HyperLaunch\Media\Fade\Nintendo Entertainment System\_Default\Progress Bar*.*
01:01:55:898 | MD |   DEBUG1  | +0     | GetFadePicFile - Checking if any Fade Progress Bar images exist in: G:\HyperLaunch\Media\Fade\_Default\Horizontal\Progress Bar*.*
01:01:55:900 | MD |   DEBUG1  | +0     | GetFadePicFile - Checking if any Fade Progress Bar images exist in: G:\HyperLaunch\Media\Fade\_Default\Progress Bar*.*
01:01:55:901 | MD |   DEBUG1  | +0     | GetFadePicFile - Looking for Fade Progress Bar pic: G:\HyperLaunch\Media\Fade\_Default\Progress Bar*.png
01:01:55:903 | MD |   DEBUG1  | +0     | GetFadePicFile - Found Fade Progress Bar pic: G:\HyperLaunch\Media\Fade\_Default\Progress Bar.png
01:01:55:905 | MD |   DEBUG1  | +0     | GetFadePicFile - Looking for Fade Progress Bar pic: G:\HyperLaunch\Media\Fade\_Default\Progress Bar*.gif
01:01:55:906 | MD |   DEBUG1  | +0     | GetFadePicFile - Looking for Fade Progress Bar pic: G:\HyperLaunch\Media\Fade\_Default\Progress Bar*.tif
01:01:55:926 | MD |   DEBUG1  | +31    | GetFadePicFile - Looking for Fade Progress Bar pic: G:\HyperLaunch\Media\Fade\_Default\Progress Bar*.bmp
01:01:55:927 | MD |   DEBUG1  | +0     | GetFadePicFile - Looking for Fade Progress Bar pic: G:\HyperLaunch\Media\Fade\_Default\Progress Bar*.jpg
01:01:55:929 | MD |     INFO  | +0     | GetFadePicFile - Randomized images and Fade  will use G:\HyperLaunch\Media\Fade\_Default\Progress Bar.png
01:01:55:993 | MD |     INFO  | +63    | DefaultFadeAnimation - Playing G:\HyperLaunch\Media\Fade\_Default\7z extracting.mp3
01:01:56:055 | MD |   DEBUG1  | +62    | FadeInDelay - Started
01:01:56:058 | MD |   DEBUG1  | +0     | FadeInDelay - Ended
01:01:56:059 | MD |   DEBUG1  | +0     | 7z - Logging is debug or higher, dumping 7z Extraction info to log
01:01:56:061 | MD |   DEBUG1  | +0     | 7z - Starting 7z extraction of G:\HyperSpin\ROMS\Nintendo Entertainment System\10-Yard Fight (USA, Europe).7z  to I:\HS 7z Temp\10-Yard Fight (USA, Europe)
01:01:56:061 | MD |   DEBUG1  | +0     | 7z - Starting 7z extraction of G:\HyperSpin\ROMS\Nintendo Entertainment System\10-Yard Fight (USA, Europe).7z  to I:\HS 7z Temp\10-Yard Fight (USA, Europe)
01:01:56:078 | MD |     INFO  | +32    | Process - Wait 7z.exe 2
01:01:58:198 | MD |   DEBUG1  | +2109  | Extracting file:		|	Percentage Extracted:   0%
01:01:58:201 | MD |   DEBUG1  | +0     | 7z - 7z.exe is no longer running, assuming extraction is complete
01:01:58:273 | MD |   DEBUG1  | +78    | 7z - Finished 7z extraction
01:01:58:276 | MD |   DEBUG1  | +0     | 7z - Found file in I:\HS 7z Temp\10-Yard Fight (USA, Europe)\10-Yard Fight (USA, Europe).nes
01:01:58:277 | MD |   DEBUG1  | +0     | 7z - romPath changed from "G:\HyperSpin\ROMS\Nintendo Entertainment System" to "I:\HS 7z Temp\10-Yard Fight (USA, Europe)"
01:01:58:279 | MD |   DEBUG1  | +0     | 7z - romName changed from "10-Yard Fight (USA, Europe)" to "10-Yard Fight (USA, Europe)"
01:01:58:281 | MD |   DEBUG1  | +0     | 7z - romExtension changed from ".7z" to ".nes"
01:01:58:281 | MD |   DEBUG1  | +0     | 7z - romExtension changed from ".7z" to ".nes"
01:01:58:447 | MD |     INFO  | +172   | DefaultFadeAnimation - Ended
01:01:58:510 | MD |     INFO  | +62    | 7z - Ended
01:01:58:512 | MD |     INFO  | +0     | Module - Retroarch standard mode enabled
01:01:58:514 | MD |     INFO  | +0     | Run - Running: G:\Emulators\RetroArch\retroarch.exe  "I:\HS 7z Temp\10-Yard Fight (USA, Europe)\10-Yard Fight (USA, Europe).nes" -f -c "G:\Emulators\RetroArch\config\Nintendo Entertainment System.cfg" -L "G:\Emulators\RetroArch\cores\nestopia_libretro.dll" -s "G:\Emulators\RetroArch\srm\Nintendo Entertainment System\10-Yard Fight (USA, Europe).srm" -S "G:\Emulators\RetroArch\save\Nintendo Entertainment System\10-Yard Fight (USA, Europe).state"
01:01:58:595 | MD |   DEBUG1  | +94    | Run - "retroarch.exe  "I:\HS 7z Temp\10-Yard Fight (USA, Europe)\10-Yard Fight (USA, Europe).nes" -f -c "G:\Emulators\RetroArch\config\Nintendo Entertainment System.cfg" -L "G:\Emulators\RetroArch\cores\nestopia_libretro.dll" -s "G:\Emulators\RetroArch\srm\Nintendo Entertainment System\10-Yard Fight (USA, Europe).srm" -S "G:\Emulators\RetroArch\save\Nintendo Entertainment System\10-Yard Fight (USA, Europe).state"" Process ID: 5744
01:01:58:597 | MD |   DEBUG1  | +0     | GetActiveWindowStatus - Title: CoverFE | Class: AutoHotkeyGUI | State: 0 | X: 0 | Y: 0 | Width: 2560 | Height: 1440 | Window HWND: 0x4ef05de | Process ID: 1920 | Process Path: G:\HyperLaunch\HyperLaunch.exe
01:01:58:599 | MD |     INFO  | +0     | WinWait - Waiting for "RetroArch ahk_class RetroArch"
01:01:58:770 | MD |   DEBUG1  | +172   | GetActiveWindowStatus - Title: RetroArch | Class: RetroArch | State: 0 | X: 0 | Y: 0 | Width: 2560 | Height: 1440 | Window HWND: 0x230344 | Process ID: 5744 | Process Path: G:\Emulators\RetroArch\retroarch.exe
01:01:58:772 | MD |   DEBUG1  | +0     | GetActiveWindowStatus - Title: RetroArch | Class: RetroArch | State: 0 | X: 0 | Y: 0 | Width: 2560 | Height: 1440 | Window HWND: 0x230344 | Process ID: 5744 | Process Path: G:\Emulators\RetroArch\retroarch.exe
01:01:58:774 | MD |     INFO  | +0     | WinWaitActive - Waiting for "RetroArch ahk_class RetroArch"
01:01:58:880 | MD |   DEBUG1  | +109   | GetActiveWindowStatus - Title: RetroArch | Class: RetroArch | State: 0 | X: 0 | Y: 0 | Width: 2560 | Height: 1440 | Window HWND: 0x230344 | Process ID: 5744 | Process Path: G:\Emulators\RetroArch\retroarch.exe
01:01:58:884 | MD |   DEBUG1  | +0     | FadeInExit - Started
01:01:58:885 | MD |   DEBUG1  | +0     | FadeInExit - fadeInExitDelay started
01:01:59:692 | MD |   DEBUG1  | +813   | FadeInExit - fadeInExitDelay ended
01:01:59:694 | MD |   DEBUG2  | +0     | XHotkeyTableCreation - Disabled Hotkey for: "~Esc"
01:01:59:695 | MD |   DEBUG2  | +0     | XHotkeyTableCreation - Disabling "CloseFadeIn" standard Hotkey method for key(s): "~Esc"
01:01:59:697 | MD |     INFO  | +0     | DefaultAnimateFadeIn - Started
01:02:00:248 | MD |     INFO  | +547   | DefaultAnimateFadeIn - Ended
01:02:00:338 | MD |   DEBUG2  | +94    | XHotkeyTableCreation - Disabled Hotkey for: "~NumpadMult"
01:02:00:340 | MD |   DEBUG2  | +0     | XHotkeyTableCreation - Using standard Hotkey method for key(s): "~NumpadMult" to call label: "TogglePauseMenuStatus"
01:02:00:343 | MD |   DEBUG2  | +0     | XHotkeyTableCreation - Disabled Hotkey for: "~Esc"
01:02:00:365 | MD |   DEBUG2  | +31    | XHotkeyTableCreation - Using standard Hotkey method for key(s): "~Esc" to call label: "CloseProcess"
01:02:00:367 | MD |   DEBUG1  | +0     | FadeInExit - Ended, waiting for user to close launched application
01:02:00:368 | MD |     INFO  | +0     | Process - WaitClose retroarch.exe 
01:02:08:207 | MD |     INFO  | +7844  | 7zCleanUp - Started
01:02:08:239 | MD |   DEBUG1  | +31    | 7zCleanUp - Deleted I:\HS 7z Temp\10-Yard Fight (USA, Europe)
01:02:08:244 | MD |     INFO  | +0     | 7zCleanUp - Ended
01:02:08:249 | MD |     INFO  | +0     | ExitModule - Started
01:02:08:273 | MD |     INFO  | +31    | Starting Updating Statistics:
01:02:08:275 | MD |   DEBUG2  | +0     | Total Elapsed Time in Pause in seconds: 0
01:02:08:277 | MD |   DEBUG2  | +0     | gameSectionStartTime:97235031
01:02:08:280 | MD |   DEBUG2  | +0     | ElapsedTime:7
01:02:08:302 | MD |   DEBUG2  | +31    | Statistics cleared game name: 10-Yard Fight
01:02:08:343 | MD |   DEBUG2  | +32    | Loaded game statistics from ini files:
					Number_of_Times_Played: 24
					Last_Time_Played: Saturday January 24, 2015 12:30:05 AM
					Average_Time_Played: 7
					Total_Time_Played: 159
					System_Total_Played_Time: 186
					Total_Global_Played_Time: 282
01:02:08:360 | MD |   DEBUG2  | +31    | Updated Statistics: Number_of_Times_Played: 25
					Last_Time_Played: Saturday January 24, 2015 01:02:00 AM
					Average_Time_Played: 7
					Total_Time_Played: 166
					System_Total_Played_Time: 193
					Total_Global_Played_Time: 289
01:02:08:404 | MD |     INFO  | +31    | Game section statistics updated.
01:02:08:424 | MD |     INFO  | +31    | RunKeymapper - Started, using method "unload"
01:02:08:425 | MD |     INFO  | +0     | GetJoystickArray - Started
01:02:08:428 | MD |   DEBUG2  | +0     | GetJoystickArray - Joysticks Detected: 1000000000000000
01:02:08:431 | MD |     INFO  | +0     | GetJoystickGUID - Started
01:02:08:433 | MD |     INFO  | +0     | GetJoystickGUID - Ended and found GUID: 908DBB23135AE4118001444553540000
01:02:08:434 | MD |   DEBUG2  | +0     | GetJoystickArray - ID: 1 | Port: 0 | Name: Controller (Xbox 360 Wireless Receiver for Windows) | MID: 045e | PID: 02a1 | GUID: 908DBB23135AE4118001444553540000
01:02:08:436 | MD |     INFO  | +0     | GetJoystickArray - Ended
01:02:08:459 | MD |   DEBUG2  | +32    | RunKeymapper - Looping through controllers to find xpadder profiles for each one
01:02:08:461 | MD |   DEBUG2  | +0     | RunKeymapper - ID: 1 Now searching for a matching profile for this controller: "Controller (Xbox 360 Wireless Receiver for Windows)"
01:02:08:463 | MD |   DEBUG2  | +0     | GetProfile - Searching -> G:\HyperLaunch\Profiles\xpadder\_Default\blank.xpadderprofile
01:02:08:465 | MD |     INFO  | +0     | GetProfile - Loading Profile -> G:\HyperLaunch\Profiles\xpadder\_Default\blank.xpadderprofile
01:02:08:467 | MD |     INFO  | +0     | RunXpadder - Started
01:02:08:489 | MD |     INFO  | +31    | Process - Exist JoyToKey.exe 
01:02:08:492 | MD |   DEBUG2  | +0     | RunXpadder - Closing xpadder to refresh controllers seen by xpadder
01:02:08:493 | MD |     INFO  | +0     | Run - Running: G:\Xpadder\Xpadder.exe /C
01:02:08:499 | MD |   DEBUG1  | +0     | Run - "Xpadder.exe /C" Process ID: 3144
01:02:08:518 | MD |   DEBUG2  | +31    | RunXpadder - Creating an array of connected controllers and profiles to arrange according to the order found in G:\Xpadder\xpadder.ini
01:02:08:522 | MD |     INFO  | +0     | Process - WaitClose Xpadder.exe 2
01:02:08:739 | MD |   DEBUG2  | +219   | RunXpadder - Reading the order in G:\Xpadder\xpadder.ini and arranging profiles found to match that order
01:02:08:746 | MD |   DEBUG2  | +0     | RunXpadder - No more controllers to be found
01:02:08:767 | MD |     INFO  | +31    | Run - Running: G:\Xpadder\Xpadder.exe "G:\HyperLaunch\Profiles\xpadder\_Default\blank.xpadderprofile" /M
01:02:08:775 | MD |   DEBUG1  | +0     | Run - "Xpadder.exe "G:\HyperLaunch\Profiles\xpadder\_Default\blank.xpadderprofile" /M" Process ID: 2024
01:02:08:777 | MD |     INFO  | +0     | RunXpadder - Ended
01:02:08:779 | MD |     INFO  | +0     | RunKeymapper - Ended
01:02:08:797 | MD |     INFO  | +31    | Restoring mouse cursor
01:02:08:800 | MD |     INFO  | +0     | ExitModule - Ended
01:02:08:802 | MD |     INFO  | +0     | End of Module Logs
01:02:08:881 | HL |     INFO  | +15984 | Main - Module ended, exiting HyperLaunch normally
01:02:08:883 | HL |     INFO  | +0     | ExitScript - Started
01:02:08:893 | HL |     INFO  | +16    | SystemCursor - Restoring mouse cursor
01:02:08:901 | HL |     INFO  | +0     | ExitScript - Ended
 

laprocket

New member
RL Member
Re: RetroArch Hyperpause not working

So I thought I would update this. My original file location for retroarch was G:\Emulators\RetroArch. I ended up downloading a fresh copy of retroarch and putting it in the folder G:\Emulators\RetroArch2. Fired it up and hyperpause worked. I changed the name of the folder"retroarch2" back to it original name "retroarch" and hyperpause did not work again. Now I just have it in the folder retroarch2 with no problems. I'm just wondering why this would be. Does retroarch have files somewhere that is not allowing the original file location to work correctly with hyperpause?
 

Big5moke

New member
Did you ever get this to work? Im having the same issue it works for EVERY system running its own emulator but not for any i have running off retroarch cores
 
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