Hi everyone, I'm trying to create a simple ahk profile with mappings between two keys, the first assigned in JoyToKey and second to emulator, but I always end up getting the simultaneous pressing of the two keys in question.
For example, if I create a mapping like this one:
c::z
z::x
Pressing the z key will send both the z key and the x key input to the emulator, thus performing two actions simultaneously. This is easily solved by assigning an unassigned key in JoyToKey to the emulator, such as:
c::b
z::x
The problem, however, is that the keyboard shortcuts are not editable, so if I also assign, for example, a different function to CTRL like:
Ctrl::x
In any case, both the CTRL key and the x key input will arrive at the emulator already activating the CTRL-x hotkey, if then moreover, you were to press a function key assigned to another controller button at the same time (eg c) an involuntary CTRL + C would be also activated.
Is there a way to "hide" JoyToKey input from the emulator and leave all management to the ahk script?
For example, if I create a mapping like this one:
c::z
z::x
Pressing the z key will send both the z key and the x key input to the emulator, thus performing two actions simultaneously. This is easily solved by assigning an unassigned key in JoyToKey to the emulator, such as:
c::b
z::x
The problem, however, is that the keyboard shortcuts are not editable, so if I also assign, for example, a different function to CTRL like:
Ctrl::x
In any case, both the CTRL key and the x key input will arrive at the emulator already activating the CTRL-x hotkey, if then moreover, you were to press a function key assigned to another controller button at the same time (eg c) an involuntary CTRL + C would be also activated.
Is there a way to "hide" JoyToKey input from the emulator and leave all management to the ahk script?