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  1. Dime333

    Bezel issue with Citra module

    I have an issue that only seems to happen sometimes and other times everything works like it should. Here's a screenshot right after I have launched a game. Here's a screenshot that I took after closing the game and launching it again. What can I do to fix this? Here's the module I'm...
  2. Dime333

    Ryujinx Module

    Dime333 submitted a new resource: Ryujinx Module - Module for the Ryujinx emulator. Read more about this resource...
  3. Dime333

    Need help writing to json file using AHK.

    I have this line in a json config file: "graphics_backend": "Vulkan", If this was a normal ini, it would look something like this: [Renderer] graphics_backend=Vulkan I know how to replace variables in ini files but how do you do it in json files?
  4. Dime333

    Xenia

    Dime333 submitted a new resource: Xenia - Module for Xenia. Read more about this resource...
  5. Dime333

    Xemu 1.0.1

    Dime333 submitted a new resource: Xemu 1.0.1 - Module for Xemu. Read more about this resource...
  6. Dime333

    Yuzu

    Dime333 submitted a new resource: Yuzu - Module for Yuzu emulator. Read more about this resource...
  7. Dime333

    Rom mapping with different emulators

    I've never used rom mapping before so if someone can tell me if this is even possible to do, I'd be very grateful. I want to use rom mapping for the N64 game "Super Mario 64" and the two versions that I want to be able to choose from are the regular N64 version and the Switch version "Mario 64...
  8. Dime333

    Updated Dolphin module that works with latest builds.

    Starting with build 5.0-12462, Dolphin was updated to use Qt 5.15.0. The module no longer exits when using these newer builds. Here's an updated module that fixes that. https://pastebin.com/FkKims0z
  9. Dime333

    Ryujinx Module

    OK. This is the ugliest one yet but it seems to be working so I'll post it so others can test it out. This was driving me mad for several reasons. First of all I couldn't get the fadeout to even kick in when trying to exit a game. Turns out for some reason, Ryujinx refuses to even start the...
  10. Dime333

    Citra module won't work when using Nightly 1393 or newer.

    When using one of the later builds the gui window won't hide and the emu won't close when exiting. This module is a little too complex for me to understand. Can anyone see what needs to be changed in the module for it to work?
  11. Dime333

    Using XBox controllers? Please read.

    As far as I know the only way to get around the issue in windows 10 that you can't exit games with your" exit game key" in RL using your XBox One Controller with the latest drivers is the method mentioned here...
  12. Dime333

    Has there been any info on why none of the devs are active anymore?

    I haven't seen any of them for quite a while?
  13. Dime333

    Modified Cemu module with per-game controller settings

    First of all, let me say that this is very ugly and messy. I simply don't have the knowledge to make it any better. So out of the box, this will currently only work on my own setup. I'm hoping that someone with actual AHK skills will clean this up and make it work for everyone. So this is how it...
  14. Dime333

    My XPadder profile for Cemu with button combo for gamepad screen.

    Edit: Note that the actual input configuration is handled by Cemu itself. This profile is only for these special features. I posted this in the Hyperspin forums and I though I'd post it here aswell if someone wants it. I'm using a wireless XBOX One controller. This profile has these functions...
  15. Dime333

    Idea for Cemu module (controller config)

    If someone knows how to do it, this module could use a controller config system like the Demul one has. Meaning that you set up your controllers for different games and then the module just places the specific config files in the "controllerProfiles" folder when launching a game. That way, you...
  16. Dime333

    Really weird issue with Cemu (Wii U Emulator)

    So I'm using the latest version of Cemu (1.15.1e) and the latest version of the graphic packs (v321) and I noticed that my enabled graphic packs were sometimes disbled upon launching a game. I started investigating the issue and this is what i found: If I start Cemu by double-clicking the...
  17. Dime333

    I occasionally get this error: "New: Improper construction of Window object."

    This only happens when I try to launch a 3DS game with the Citra module and every time this happens, it's always when launching the first game after a reboot. After that I have no trouble launching any other games. 15:30:23:293 | RL | INFO | +N/A | Main - RocketLauncher v1.2.0.1...
  18. Dime333

    Bezeldraw takes 6 seconds but only on NES system

    When I use bezels for NES, I can see in my log that it takes 6 seconds for RL to get from "Bezeldraw - Started" to "BezelDraw - Ended". I can also see in the log that during these 6 seconds, RL executes the same winmove command 17 times and then it says "MoveWindow - Failed" so this seems to be...
  19. Dime333

    Mouse cursor is sometimes visible

    For some reason that I can't figure out, my mouse cursor isn't hidden sometimes when I launch a game with RL. When this happens, my "toggle cursor key" puts the cursor in the top left corner instead of hiding it and I have to log out of Windows and in again to make it work. Can someone tell me...
  20. Dime333

    Fade stays up too long only when using bezels.

    I'm starting a new setup and so far I only have one system running (NES). I'm using Nestopia and when I start a game with bezels enabled, the fade in screen stays up too long. I can hear the game for several seconds before fade in dissappears. This is not a problem when I turn off bezels. I can...
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