Module Updates

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brolly

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What is this djvj:
Acorn BBC Micro Model A
Acorn BBC Micro Model B
Acorn BBC Micro

There's only one system named "Acorn BBC Micro", the model should be a per game setting (as in the BeebEm module) which is barely needed anyway. We need to keep the system names standard otherwise this will end up being a big mess.

Are these even working? Because they are set to use mess_libretro, but there's no reference to any of these systems in the messType array which means messIdent will be empty. Same goes for Archimedes and Gundam (I didn't check the rest, but I'm guessing it will be the same).
 

djvj

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Ah I didn't notice, just assumed they worked/been tested. No discussion in this thread please, only update notes.
 

djvj

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JzIntv (initial release)


Virtual APF (updated to v2.0.3)
  • Added another alternate tape loading method
 

djvj

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1964
  • 1964.ahk updated with new MURL, no version change


MAME updated to v2.1.6
  • Added support for new videomode "opengl"
 

djvj

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RetroArch updated to v2.2.5
Renamed/Added these systems (balderdashian)

  • Acorn BBC Micro
  • Apple IIGS
  • Atari XEGS
  • Elektronika BK
  • Bandai Gundam RX-78
  • Canon X07
  • Sharp X1
  • Commodore Max Machine
  • Thomson TO7
  • Tiki-100
 

djvj

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MAME updated to v2.1.7
  • BezelMode can now be set globally, per system, or per-rom
 

djvj

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BizHawk updated to v2.0.2

  • Added support for systems:
  • Atari Lynx, Bandai Wonderswan and Bandai Wonderswan Color, & Nintendo Game Boy Advance (Blackened15)
 

djvj

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Pinball FX2 updated to v2.0.5

  • Added new setting to cancel the nag screen
 

djvj

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ZiNc (updated to v2.0.4)

  • Module now supports both numbered and unnumbered databases (brolly)
  • Added some extra settings to the ISD (brolly)
  • Added HideEMu support
  • Added Bezel support
 

djvj

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RetroArch (updated to v2.2.6)

  • Fixed wrong name for Nintendo Satellaview
  • Fixed incorrect name for the pcfx.bios file
 

djvj

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Module updates part of RocketLauncher v1.0.1 release:

06/24/2015
* WinUAE updated to v2.1.8

  • Added new setting: PathToExtraDrive
  • Options can now be set globally for both CD32 and CDTV

06/22/2015
* Mupen64Plus updated to v2.0.5

  • Fixed plugins being sent over CLI w/o double quotes
* Xebra updated to v2.0.4

  • Fixed bug where emulator does not always exit properly. This changes on every version, so future versions may need additions to make it work properly.

06/20/2015
* WinUAE updated to v2.1.7

  • Added support for mds files

06/19/2015
* WinUAE updated to v2.1.6

  • Added shader support and some extra display settings (Rfancella)
  • Fixed bug causing Amiga CD installed games not to start if hdf wasn't before cue/iso extensions
  • Amiga CD games will now have Workbench enabled by default

06/17/2015
* Project64 (v2.x) updated to v2.3.0
Added support for Nintendo 64DD (Zerojay)
* RetroArch updated to v2.3.0

  • Added support for Nintendo 64DD, Technos, & Williams Classics (Zerojay)
  • Neo Geo AES default core changed from mess to mame (Zerojay)
  • Support for MultiGame and dynamically creating m3u files on the fly (nosh)
  • Added new settings Eject_Toggle_Key, Next_Disk_Key, Previous_Disk_Key (nosh)
* Pinball FX2 updated to v2.

  • Updated descriptions in ISD relating to Y/Y2 and direction to count.
* Dolphin updated to v2.0.9

  • Removed previously added bezel sleep setting for a more automatic window wait alternative. (bleasby)
  • Added support to run GameCube games together with GBA. (bleasby)
* DOSBox updated to v2.0.5

  • Fixed configFolder setting not converting relative paths to absolute
* MESS updated to v2.3.1

  • Added Acorn Electron support (tomkun)

06/06/2015
* MESS updated to v2.3.0

  • Added Nintendo Famicom support and now differentiates Nintendo Famicom from Nintendo Famicom Disk System (gooch)

06/03/2015
* ePSXe updated to v2.1.1

  • EnableAnalog is now a global and per-game setting
* Fusion updated to v2.1.2

  • PerfectSync now is a global and per-game setting
* PCSX2 updated to v2.1.4

  • New settings - AutoCreateINIDir and defaultINISPath (pike & rfancella)
  • Now has the ability to create rom-named ini files and copy existing settings into them to make per-game customizations a snap (pike & rfancella)
* puNES updated to v2.0.2

  • Added HideEmu support
  • Emu version supported now 0.94
* Yabause updated to v2.0.2

  • New setting CustomBios, allows global or per-game bios files
  • Now much easier to get Yabause working with minimal initial setup
  • Now using CLI to launch games
  • Added Bezel support
  • Emu version supported now 0.9.14

06/01/2015
* MAME updated to v2.1.13

  • Fixed bug when videomode was set to opengl through ini file and glsl never got enabled
* MESS updated to v2.2.9

  • Fixed bug when videomode was set to opengl through ini file and glsl never got enabled

05/30/2015
* MESS updated to v2.2.8

  • Added a missing double quote to the module that was causing it to crash
 

djvj

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07/03/2015
* Dolphin updated to v2.1.0
  • Added new Render_To_Main setting which controls where you want the emu to render. False (default) is for legacy support, true is the new standard.
  • Removes Dolphin's toolbar and statusbar when using bezels or vbalink and rendering to main window.
* MESS updated to v2.3.2
  • Added Nintendo Super Game Boy Color support
  • Revamped how the mess object is calculated. It is like the RetroArch module now and much more readable and now easily updated.
 
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djvj

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07/04/2015
* Daphne updated to v2.0.8

  • Added new KeepAspect setting (rfancella)
* Pinball Arcade updated to v2.0.3

  • Added support for DX11 window name along with a new setting to handle what version you want to use
  • New Setting - Start_Game: This lets you send an additional Enter key to skip player selection and get right into the game
 
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djvj

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07/05/2015
* MESS updated to v2.3.3

  • Added new setting: MESS_BIOS_Path - You need to set this path once, then the module will handle paths to your roms automatically from now on. You never need to set rom paths in the emu anymore.
* OpenBOR updated to v2.0.3

  • Will now backup save files/configs when using archived versions of games and restore them on next launch (solipsist1234)
 

djvj

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* Unit3D Pinball initial release (bleasby)
* WinVICE updated to v2.0.7

  • Added support for missing vsf extension (krakerman)
* MESS updated to v2.3.4

  • MESS_BIOS_Path default changed to "emuPath\roms" if not set in RLUI
  • Fixed some bad spacing on ti99_4a params (krakerman)
 

brolly

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So you fixed the TI stuff already, no need to merge modules once you're done anymore? Was waiting for you to finish solving the path issues before merging to avoid both of us being working on the same file.
 

djvj

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I have no idea what changes you had planned, so I just did what I came across. Merging the modules I thought you didn't want to do? But yea, I'm done for now.
 

brolly

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Changes were the ones I posted on krakerman's thread for TI99, so I guess you fixed it already. I'll compare them to be sure though.
 

djvj

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07/18/2015
* MESS updated to v2.3.6

  • Added Aamber Pegasus support (tonesmalone)
  • Fixed Software Lists and SNK Neo Geo AES sending a duplicate rompath via CLI (brolly)
 

djvj

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07/22/2015
* CPS3 module initial release
* Pinball Arcade updated to v2.0.4

  • Added missing "shortcut" method for rotation support
  • Fixed rotation support
  • Added new setting: Select_Key, which now defaults to your Navigation Select Key in RLUI. This allows you to change the default Enter key sent to the game if you remapped it internally.
 
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