Module Updates

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djvj

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Part of RL v1.0.1.3 push:

2015/08/23
* Pinball Arcade updated to v2.0.6
- Updated to reflect application v1.41.7 (metalzoic)
* Pinball FX2 updated to v2.0.9
- Removed table navigation code as the latest versions of the application no longer need it and can launch tables directly now.
- Removed all settings associated with navigation as well. You no longer need the module ini with coordinates defined.


2015/08/17
* BGB updated to v2.0.5
- Added missing SplitScreen_2_Players to ISD
- Removed unused Wheel_Images_Folder setting from ISD
* Following modules had comments updated w/o increasing module version
- Arculator
- Atomulator
- BlueMSX
- Casual Games
- Daphne
- Daphne Singe
- Demul
- DXWnd
- DICE
- EZ Flasher
- Final Burn Alpha
- FourDO
- FreeDO
- Handy
- Makaron
- MAME
- MESS
- Nostalgia
- ParaJVE
- PCLauncher
- Pheonix
- Project64
- RPCEmu
- ScummVM
- Sega Model 2 Emulator
- Steam SSE
- Stella
- U64Emu Platinum Edition
- Visual Pinball
- WinArcadia
- WinKawaks
- WinUAE Loader


2015/08/14
* UNZ module updated to v2.0.3
- RestoreEmu now works with any FE


2015/08/14
* PCLauncher module updated to v2.0.5
- Added new setting: PreLaunchMode


2015/08/12
* Steem SSE module updated to v2.0.5
- Disable/Enable hard drives automatically depending on game being HDD installed or not
* WinVICE module updated to v2.0.8
- DriveTrueEmulation setting wasn't being properly set on some situations (like when setting didn't exist on the ini file)


2015/08/09
* BeebEm module updated to v1.0.4
- Added several new options required to run some games
- Added multi-game support


2015/08/03
* BGB updated to v2.0.4
- Fixed missing FadeOutStart()
* Demul updated to v2.0.6
- Module updated to support emu v0.7a
- Added Sega System SP support
- ISD updated to support new naomi bios additions. If you use this setting, you will need to redo them as the emu has changed most of them.
* DOSBox updated to v2.0.6
- Changed how the module detects if using it for dos or using it for windows
- Added Microsoft Windows as a supported system name
* Pinball Arcade updated to v2.0.5
- Module setting added for All Tables: Navigates the menu to the My Tables folder properly (determined by owning all the tables or not). (Metalzoic)
- Default My Tables list updated to include all tables from all seasons in the correct order. (Metalzoic)
- The "skipwhatsnew" parameter added for non-Steam versions. (Disables the What's New pop-up nag screen) (Metalzoic)
- MEmuV updated to v1.40.9
- Some module instructions added/changed/updated for clarity. (Metalzoic)
* MAME updated to v2.2.0
- MAME and MESS are now combined into just the MAME module. Updates to the MESS module will cease from now on.


2015/08/02
* Citra Initial Release


2015/07/28
* Atomulator Initial Release (xttx)


2015/07/26
* AAE module updated to v2.0.6
- Fixed default values on some module settings (should be 0/1 not true/false)
- Added Exit_Mode setting since the emulator won't exit using WinClose unless your exit emulator key is Esc
 

djvj

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2015/08/24
* WinUAE updated to v2.1.9
- Fixed DLL call to use CLR_L
* Demul (v0.5.8) updated to v2.0.6
- Fixed DLL call to use CLR_L
* Demul (v0.7) updated to v2.0.7
- Fixed DLL call to use CLR_L
* Dolphin updated to v2.1.2
- Fixed DLL call to use CLR_L
 

djvj

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2015/08/29
* Pinball FX2 updated to v2.1.0
- Fixed tables not directly loading for non-steam versions
* RetroArch updated to v2.3.1
- Added support for Nintendo Game & Watch (newoski)
* PCSX2 updated to v2.1.5
- Updated wintitle to support latest emu versions. Please update your emu's to the newer versions to use this updated module
- Fixed VDOveride setting not having the desired per-game effect
* CPS3 updated to v1.0.1
- Added support for proper pausing and resuming when using Pause
 
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djvj

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2015/09/11
* DFend updated to v2.0.2
- Fixed an error when enabling network play for a game (wiggles)


2015/08/31
* Atari800 updated to v2.0.4
- Added Sleep line to solve some possible resize issues when using bezels
* Daphne Singe updated to v2.0.7
- Added Daphne and LaserDisc as supported systems
- Changed the SingePathUpdate default value to false as having it set to true will remove all relative paths from the singe files and this isn't good for a default behavior
* DOSBOX
- Added some extra comments, no version update
* Mednafen updated to v2.1.3
- Added missing parameter on the IniReadCheck for RotateScreen which was causing this setting to be added to the ini file to every launched game
- Fixed Raiden name on Atari Lynx (Example).ini
* PCLauncher
- Added American Laser Games as a supported system, no version update
* Steem SSE updated to v2.0.6
- Added new setting: LockAspectRatio
- Module will now always set BlockResize to 0 so window can be freely resized
* WinVICE updated to v2.0.9
- Module now disables TrueDriveEmulation for C16/Plus4, without this games won't auto start
 

djvj

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2015/09/13
* Bgb updated to v2.0.6
- Fixed wrong ternary condition for SGBColorsEnabled which was causing the mode not to be set properly
* BlueMSX updated to v2.1.2
- HoldKeyOnBoot can now have a default value at the system level
* MAME updated to v2.2.1
- Added support for hacked Bally Astrocade games that require the Blue RAM Basic cart
- Bally Astrocade games that require a reset on startup can now be configured through a module setting
- Added Bilinear filter selection as a module setting
- Executable is now wrapped in double quotes
* Mednafen updated to v2.1.4
- Added new module setting (Params) which can be used to send any extra CLI parameters to mednafen
* OpenMSX updated to v2.0.3
- Added new module settings: Renderer,ScanlineValue,HoldKeyOnBoot
- Changed the way MSX1 floppy games are handled, a floppy drive is now plugged in as an expansion module by default
* RetroArch updated to v2.3.3
- Ternary condition used on CheckFile for coreOptionsCFGFile was wrong and always returning the same value
* Stella updated to v2.0.4
- Fixed screenZoom setting which existed, but was being read, but never sent to the emulator
 

brolly

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Also added support for Bandai Super Vision 8000 to the MAME module btw, just forgot to mention it on the log ^^
 

djvj

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2015/10/01
* MESS updated to v2.3.7
- Added support for Nintendo Famicom and Nintendo Super Famicom (gooch)
 

djvj

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Massive update here with the v1.0.1.4 release:

2015/11/08
* ActiveGS updated to v2.1.1

  • Updated module to use the new global MaximizeWindow function
* BeebEm updated to v1.0.5

  • Small fix on rom extensions check
* BizHawk updated to v2.0.5

  • Added support to Samsung Gam*Boy
* Demul (v0.5.7) updated to v2.0.3

  • Updated module to use the new global MaximizeWindow function
* Demul (v0.5.8) updated to v2.0.8

  • Updated module to use the new global MaximizeWindow function
* Demul (v0.7) updated to v2.1.0

  • Updated module to use the new global MaximizeWindow function
* DXWnd updated to v2.0.6

  • Renamed local MaximizeWindow function to avoid naming conflicts with the global one
  • Module will now look to EmuPath to allow users to use their own Dxwnd installation
* Emu7800 updated to v2.0.3

  • Updated module to use the new global MaximizeWindow function
* GameCom updated to v2.0.4

  • Changed window title used when detecting error dialogs
  • Increased sleep time for auto start game as it was too short
  • Updated module to use the new global MaximizeWindow function
* GeePee32 updated to v2.0.3

  • Updated module to use the new global MaximizeWindow function
* GEST updated to v2.0.2

  • Updated module to use the new global MaximizeWindow function
* MAME updated to v2.2.4

  • Added per game SoftwareList setting
  • Added setting to define a custom hash folder path
  • Added support for Sega VMU
* No$GBA updated to v2.0.2

  • Updated module to use the new global MaximizeWindow function
* OdyEmu updated to v2.0.1

  • Added some notes regarding emulator support and 8.3 DOS filenames under Windows 8
* PCLauncher updated to v2.1.9

  • Added HideConsole setting that allows hiding the console when launching .bat files
  • Added DXWndMaximizeWindow setting to automatically maximize the window for games launched using DxWnd
  • Added new option to ExitMethod: InGame
  • Reorganized ISD settings by groups
  • Added some settings to the ISD that were missing from the general vs system inis
* VivaNonno updated to v2.0.2
  • Updated module to use the new global MaximizeWindow function
* WinArcadia updated to v2.0.2

  • Updated emulator version to v24.3 (Anything older than this won't work)
  • Complete module remake to support the new version
  • Added a lot of configurable options now that the config files are no longer binary
* WinKawaks updated to v2.0.1

  • Updated module to use the new global MaximizeWindow function


2015/11/05
* Pinball FX2 updated to v2.1.1

  • Removed need for dxwnd support
  • Added support for the new arguments (fullscreen, borderless, width/height)
  • Normal bezel mode is also now supported as well, no more fixedres mode
  • Removed notes pertaining to the above changes
  • New module settings: Fullscreen_Width & Fullscreen_Height. Removed Windowed_Resolution


2015/11/05
* Demul (v0.7) updated to v2.0.9

  • Fixed windowed fullscreen window background from being clickable


2015/10/25
* PCLauncher updated to v2.1.8

  • Removed BezelEnabled per-game setting from module as it's a global per-game setting and module setting was redundant.
  • Remove ExitMethod condition requirement to use FadeOut. FadeOut will now trigger on all games if it's enabled. This can still be turned off glboally or per-game.


2015/10/23
* RetroArch updated (no version change)
  • Atari 8-bit changed to Atari 8-Bit
* Pinball Arcade updated to v2.0.7

  • MEmuV updated to v1.43.8 (Metalzoic)
  • My_Tables default list updated with all current tables. F-14 Tomcat (Williams) added. Mary Shelley's Frankenstein (Sega) added. (Metalzoic)
  • Some of the module instructions updated/re-written again for clarity (Metalzoic)


2015/10/11
* MAME updated to v2.2.3

  • Added support for Camputers Lynx, Commodore 64, EACA EG2000 Colour Genie, Irem Classics, MGT Sam Coupe, Nintendo Satellaview, Nintendo Pokemon Mini, Othello Multivision, Philips VG 5000, Sega Pico, Sega Saturn, Sega SC-3000, Williams Classics (gooch)
  • Added support for GamePark 32 (tonesmalone)
  • Cleaned up the module notes to match BIOS names used in module (gooch)
  • Added support for link-enabled games
  • Added MultiPlayer Menu support for link-enabled games
  • Added many new module settings to support linking games together
  • Updated notes with instructions on linking


2015/10/10
* JzIntv updated to v1.0.1

  • Added ConsoleWindow to HideEmu
* ParaJVE updated to v2.0.4

  • External ROM Loading is working again
  • Added support for romPath, roms no longer need to be stored inside the emulator's rom folder
* ScummVM updated to v2.1.0

  • Added GraphicFilter Setting
* Raine module created

  • New Module


2015/10/05
* Atari800 (no version change)

  • Added notes regarding lightgun emulation
* Casual Games updated to v2.0.5

  • Added support to per system ini settings file
  • Module will now also search for games using romPath as the root folder
* Demul (v0.5.8) updated to v2.0.7

  • Added Gaelco 3D as a supported system
* Demul (v0.7) updated to v2.0.8

  • Added Gaelco 3D as a supported system
* Emu7800 updated to v2.0.2

  • Added fullscreen setting
  • Updated emulator version to 1.8
  • Added support for both the Classic and D2D versions
* FreeDO updated to v2.0.4

  • Changed Send command to PostMessage (more reliable)
  • Added missing FadeOutStart() call
* Meka updated to v2.0.2

  • Added support to latest v0.80 beta versions through a RLUI setting (Window title/class changed)
* Mednafen updated to v2.1.5

  • Fixed bug calculating the screen size for bezels on Master System
* PokeMini (SDL) updated to v2.0.2

  • Updated emulator version to v0.60
  • Normal bezel mode is now supported
* PokeMini updated to v2.0.1

  • Updated emulator version to v0.60
  • Added bezel support
* Spectaculator updated to v2.0.2

  • Updated emulator version to v8.0
  • Complete module overhaul, lots of new settings added to support as many games as possible
  • Module will now looks at filename tags to detect the model to use
  • Finally added proper support to load compilation tapes
* Steem SSE updated to v2.0.7

  • Fixed bug related to model setting reading
* Virtual APF updated to v2.0.4

  • Added RAMExpansion setting
* Virtual Jaguar updated to v2.1.1

  • Added support for latest SVN versions through a RLUI setting (Window title/class changed)
* WinUAE updated to v2.2.0

  • Corrected fullscreen setting for Commodore CDTV
* WinVICE updated to v2.1.0

  • Added Command setting to Commodore 64
  • Added Commodore 64 Games System ini file
 

djvj

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2015/11/13
* Fusion updated (no version change)

  • Added new emulator website
* MAME updated to v2.2.5

  • Fixed bug with fullscreen CLI setting and RL bezels
* ScummVM updated (no version change)

  • Added missing GraphicFilter setting to ISD file
 

djvj

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2015/11/15
* PCSX2 updated to v2.1.6
- Updated loop to detect new window title properly so module knows when a game has loaded
* MAME updated to v2.2.7
- Added Sharp X1 system support (tonesmalone)
* Snes9x updated (no version change)
- Added Bandai Sufami Turbo support



2015/11/14
* MAME updated to v2.2.6
- Bug with bezels wasn't totally fixed on 2.2.5, should be fine now (bleasby)
 
Last edited:

djvj

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2015/11/16
* MAME updated to v2.2.8
- Fixed servostik support when using mameromnames setting. Will now use the mameromname instead of your db name
- Added NEC PC-8801 system support (tonesmalone)
 

djvj

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Module updates part of RocketLauncher v1.0.1.5 release

2015/01/16
* Pinball FX2 updated to v2.1.2
- Fixed invalid integer type in isd
- Refactored module for future upgrades
* DOSBox updated to v2.0.7
- Fixed a bug with NetBios being enabled properly in multiplayer mode
- Refactored module for future upgrades


2015/01/11
* WinUAE updated to v2.2.1
- Refactored module for future upgrades
- DLL calls now use Lib


2015/01/05
* MAME updated to v2.3.1
- Added Nintendo 64DD system support
- Added Philips Videopac Plus G7400 system support
- Added Soundic Victory MPT-02 system support
- Fully reviewed Texas Instruments TI 99-4A section (wahoobrian)
- Added command support for Texas Instruments TI 99-4A (requires DirectInput enabled build) (wahoobrian)
- Improved RCA Studio II support, namely so built-in games can auto-start without user intervention
- Refactored module for future upgrades


2015/12/31
* BizHawk updated to v2.0.6
- Setting GB mode to Super Game Boy when system name is Nintendo Super Game Boy
- Added support for Barcode Reader (Nintendo Famicom)
- Added support for Sega CD
- Refactored module for future upgrades
* DCVG5K updated to v2.0.3
- Changed supported emu version to v2013.03.30
- Added some notes
- Removed Send, {Alt down}{Alt up} from CloseProcess since it's no longer needed
- Refactored module for future upgrades
* Demul (v0.7) updated to v2.1.1
- Fixed Sega System SP system name
- Refactored module for future upgrades
* Demul v0.5.8 updated to v2.0.9
- Refactored module for future upgrades
- Added missing 7zCleanup call
* Emma02 updated to v2.0.3
- Added portable mode setting
- Added configurable pad keys to auto start the built-in Studio II games
- Added support to Soundic Victory MPT-02
- Improved module notes
- Refactored module for future upgrades
* Elkulator module created
- New Module
* Kat5200 updated to v2.0.2
- Refactored module for future upgrades
* NullDC updated to v2.0.7
- Refactored module for future upgrades
* O2Em module created
- New Module
* OpenBOR updated to v2.0.4
- Refactored module for future upgrades
* Project64 (v2.x) updated to v2.0.5
- Added Nintendo 64 DD support
- Emulator window class is now based on emulator version which is now configurable, but also read from the emulator exe by default
- Refactored module for future upgrades
* ScummVM updated to v2.1.1
- Refactored module for future upgrades
* Snes9X updated to v2.0.4
- Added proper Bandai Sufami Turbo support (module now supports both proper and hacked roms through a setting)
- Added Sufami Turbo multiple cart support (game combos)
- Refactored module for future upgrades
* SSF updated to v2.1.3
- Renamed ShowBIOS setting to UseBIOS as the old name was misleading. This setting actually enables/disables the Bios
- Added legacy mode so the module can support older SSF version which use binary configuration files
- Added SH2enabled, BusWait, Scanlines and ScanlineRatio settings
- Added new option to delete the cached settings files SSF creates prior to launching a game. Highly suggest to enable this.
- Added support to custom configuration files (Put them in %emuPath%\Configurations\ read the module notes)
- Added ability to force a region despite the game's name tags
- Refactored module for future upgrades
* Virtual Aquarius updated to v2.0.3
- Replaced Send commands with the SendCommand function
- Added bezel support
- Added missing HideEmuEnd() call
- Refactored module for future upgrades


2015/12/22
* ePSXe updated to v2.1.2
- Added support for pbp extensions (robbforce)
- Changed how the module exits the emu as it is different depending if multigame supported games are used
- Removed i18n support for now as it seems ePSXe doesn't support it (dvilches)
- Fixed MultiGame support where the initial disc was always being loaded (dvilches)
- Refactored module for future upgrades
* MFME updated to v2.0.7
- Changed to support new monitor functions
- Refactored module for future upgrades
* PicoDrive updated to v2.0.4
- Removed ScreenRes setting in favor of new global/system setting
- Refactored module for future upgrades


2015/12/18
* Pinball Arcade updated to v2.0.9
- MEmuV updated to v1.45.6 (metalzoic)
- My_Tables default list updated with all current tables. "Judge Dredd (Bally)" table added (metalzoic)
- Refactored module for future upgrades


2015/12/09
* FS-UAE updated to v2.0.5
- Fixed wrong ini key for Commodore Amiga fast-memory setting (Tomkun)
- Emu version updated to 2.6.2
- Refactored module for future upgrades


2015/12/08
* MAME updated to v2.3.0
- Added Jupiter Ace system support (craiganderson)
- Added Amstrad CPC & Commodore MAX Machine system support (tonesmalone)


2015/12/07
* Demul v0.5.6 updated to v2.0.3
- Updated to utilize IniReadCheck function
- Refactored module for future upgrades
* Demul v0.5.7 updated to v2.0.4
- Updated to utilize IniReadCheck function
- Refactored module for future upgrades
* Dolphin updated to v2.1.3
- Updated to utilize new Ini functions
- Small updates to support bezel changes
- Refactored module for future upgrades
* Dolphin Triforce updated to v2.0.2
- Updated to utilize new Ini functions
- Refactored module for future upgrades
* Magic Engine updated to v2.0.4
- Updated to utilize new Ini functions
- Refactored module for future upgrades
* Makaron updated to v2.0.4
- Updated to utilize new Ini functions
- Refactored module for future upgrades
* PCLauncher updated to v2.2.0
- Updated to utilize IniReadCheck function
- Refactored module for future upgrades
* Snes9X updated to v2.0.3
- Updated to utilize new Ini functions
- Refactored module for future upgrades
* WinKawaks updated to v2.0.2
- Updated to utilize new Ini functions
- Refactored module for future upgrades
* XM6 updated to v2.0.4
- Updated to utilize new Ini functions
- Refactored module for future upgrades


2015/12/02
* Pinball Arcade updated to v2.0.8
- MEmuV updated to v1.44.7 (metalzoic)
- My_Tables default list updated with all current tables. "No Fear - Dangerous Sports (Williams)" table added (metalzoic)
* Oricutron updated to v1.0.1
- Bezels changed to FixResMode (wahoobrian)
- Refactored module for future upgrades


2015/12/01
* RetroArch updated (no version change)
- Added ScummVM to the MSystem list


2015/11/29
* Daphne updated to v2.0.9
- ISD fixed to not require some settings


2015/11/22
* WinVICE updated to v2.1.1
- TrueDriveEmulation setting can now be toggled for all games and not just a single rom
* UNZ updated (no version change)
- Changed daemon tools references to virtual drive in notes
* PCSX2 updated (no version change)
- Changed emu version to latest nightly as old version doesn't work with current module


2015/11/19
* EDuke32 initial release


2015/11/18
* MAME updated to v2.2.9
- Added Apple II system support (spotUP)
 

djvj

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2016/01/17
* Dolphin updated to v2.1.4
- Fixed an issue where the emulator might not have been focused or fitted properly in the bezel in vbalink games
* RetroArch updated to v2.3.4
- Added Sega Dreamcast support (newoski)
- Refactored module for future upgrades
* SSF updated to v2.1.4
- Fixed bug where extensions weren't being identified correctly
* Yabause updated to v2.0.3
- Removed GetCommonPath function as it's now in shared.ahk
- Added support for Devmiyax SSF, read notes to know how to use it
 
Last edited:

djvj

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2016/01/18
* AppleWin updated to v1.6.1
- Fixed potential duplicate xhotkey bug by toggling module hotkeys when Pause/MultiGame is used
- Changed some commands to use RL functions instead
- Refactored module for future upgrades
* BizHawk updated to v2.0.7
- Fixed potential duplicate xhotkey bug by toggling module hotkeys when Pause/MultiGame is used
* Dolphin updated to v2.1.5
- Fixed an issue where the emulator might not have been focused or fitted properly in the bezel in vbalink games
- Changed some commands to use RL functions instead
- Fixed potential duplicate xhotkey bug by toggling module hotkeys when Pause/MultiGame is used
* ePSXe updated to v2.1.3
- Fixed potential duplicate xhotkey bug by toggling module hotkeys when Pause/MultiGame is used
- Many new settings and graphical customization options (robbforce)
* Hatari updated to v2.0.3
- Fixed potential duplicate xhotkey bug by toggling module hotkeys when Pause/MultiGame is used
* MFME updated to v2.0.8
- Fixed potential duplicate xhotkey bug by toggling module hotkeys when Pause/MultiGame is used
* OpenBOR updated to v2.0.5
- Fixed potential duplicate xhotkey bug by toggling module hotkeys when Pause/MultiGame is used
* ScummVM updated to v2.1.2
- Fixed potential duplicate xhotkey bug by toggling module hotkeys when Pause/MultiGame is used
* WinKawaks updated to v2.0.3
- Module will now automatically set the rom path so you don't have to
- Added Capcom Play System, Capcom Play System 2, & Capcom Play System II to the MSystem list
* WinVICE updated to v2.1.2
- Fixed potential duplicate xhotkey bug by toggling module hotkeys when Pause/MultiGame is used
- Changed some commands to use RL functions instead
- Refactored module for future upgrades
* Yape updated to v1.0.1
- Fixed potential duplicate xhotkey bug by toggling module hotkeys when Pause/MultiGame is used
- Changed some commands to use RL functions instead
- Refactored module for future upgrades
 

djvj

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Developer
2016/01/20
* Demul (v0.7) updated to v2.1.2
- Removed support for old gpuDX11ng plugin and added gpuDX11old to match latest release
- Refactored module for future upgrades
- MEmuv version changed to v0.7a 221215
* SSF updated to v2.1.5
- Fixed Stretch setting where values were reversed (neodan)
- Fixed IniWrite commands not wrapping values in quotes (neodan)
 
Last edited:

djvj

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2016/04/17
* BlueMSX updated to v2.1.3
- Added DxWnd setting so the emulator can be freely resized when used with bezels
* Fuse module created
- New Module
* OpenMSX updated to v2.0.4
- Added settings to rotate display and send custom commands on startup (wahoobrian)
- HoldKeyOnBoot will be automatically disable for tape games
- Added example ini file for MSX1 (wahoobrian)


2016/04/16
* Bgb updated to v2.0.7
- Rewritten to use class functions
* MAME updated to v2.3.2
- Rewritten to use class functions
* BizHawk updated to v2.0.8
- Rewritten to use class functions
- Added support for Sony Playstation


2016/04/01
* Dolphin updated to v2.1.6
- Rewritten to use class functions


2016/03/28
* SpudACE module created (wahoobrian)
- New Module
* SSF updated to v2.1.6
- Fixed some bugs with ini settings location introduced in the last module update
- Rewritten to use class functions
* WinVICE updated to v2.1.3
- Added Commodore PET support
- Rewritten to use class functions
* WinUAE updated to v2.2.2
- Added CDRomImage setting (Amiga CD only)
- Rewritten to use class functions


2016/03/02
* Cemu updated to v1.0.1
- Updated to support emu version 1.3.2
- Added Fullscreen module setting and in turn bezel support
- Rewritten to use class functions


2016/02/13
* Higan updated to v2.0.5
- Added support for emu version 0.97
- New setting Legacy_Mode which can switch between supporting the newer emu versions and older ones that have proper bezel support. By default legacy mode is enabled.
- Rewritten to use class functions


2016/02/10
* MFME updated to v2.0.9
- Fixed an invalid character preventing the module from being used
- Rewritten to use class functions


2016/02/07
* Pinball Arcade updated to v2.1.0
- MEmuV updated to v1.48.5 (metalzoic)
- My_Tables default list updated with all current tables. "Fireball (Bally) & El Dorado (Gottlieb)" tables added (metalzoic)
- Farsight also finally fixed their screwed up out-of-alphabetical-order naming for the Black Knight tables so that has also been fixed in the AHK & XML (metalzoic)
- Added Whats_New_Screen setting to clear the What's New screen if your game shows it.
- Rewritten to use class functions
* WinArcadia updated to v2.0.3
- Added support for Coleco Telstar
- Prepared module to support further pong-on-a-chip systems
- Rewritten to use class functions
- Added HideEmu support


2016/01/26
* ScummVM updated to v2.1.3
- Fixed Bezels not working with latest scummvm v1.7.0
- Added opengl choices to graphics mode in ISD
- OpenGL no filtering mode is now forced when bezels are enabled as that's the only graphics mode that allows stretching of the window
- Rewritten to use class functions


2016/01/25
* PCLauncher updated to v2.2.1
- Removed romExtensions error when one was sent to the module
- Rewritten to use class functions
- Updated notes and Wiki article discussing module


2016/01/24
* PCSX2 updated to v2.1.7
- MEmuv version changed to v1.5.0-dev
- Module notes updated with some additions
- Rewritten to use class functions
- Removed registry functions in favor of the global variants
- Removed Module's HideConsole setting in favor of RL's HideEmulator version
- Refactored module for future upgrades
- Per-Game Memroy cards module setting now defaults to false because the emu natively supports Per-Game memory cards
- Module will now automatically set the correct virtual drive letter in the cdvdgigaherz plugin when a virtual drive is used with pcsx2
- Module will now search for bins/isos of the same name as your cue if you supplied a cue to the emu but you left vir1tual drive disabled. If one is found, the game will still launch instead of erroring.
- Added many new userhack and aspect ratio per-game settings (robbforce)
- fullboot is now also a per-game setting


2016/01/23
* Demul (v0.5.6) updated to v2.0.4
- Rewritten to use class functions
- Added HideEmu support
* Demul (v0.5.7) updated to v2.0.5
- Rewritten to use class functions
- Added HideEmu support
* Demul (v0.5.8) updated to v2.1.0
- Will now log a warning if the demul inis are read only and BOM cannot be fixed
- Rewritten to use class functions
* Demul (v0.7) updated to v2.1.3
- Will now log a warning if the demul inis are read only and BOM cannot be fixed
- Rewritten to use class functions
- Changed the Bezel mode to normal, instead of fixResMode, by editing the emu ini config to reflect the desired resolution when bezel is running prior the emulator launch
- Included aspect ratio module option
- Included bezel offset module settings if they are eventually needed
* Raine updated to v2.0.1
- Refactored module for future upgrades
- Rewritten to use class functions
- Rom path is now automatically set for you
- MEmuv version changed to v0.64.10
- Removed RestoreEmu label since it's no longer needed and was causing issues with bezels
* RetroArch updated to v2.3.5
- MESS is now merged into MAME (robbforce)
- Added Saturn and TurboGrafx/PCEngine into MAME core (robbforce)
- Setting MESS_BIOS_Roms_Folder now known as BIOS_Roms_Folder and found in the MAME tab. You will have to set this path again! (robbforce)
- Added settings Hide_Nagscreen, Hide_Infoscreen, Hide_Warnings for MAME but requires a mame core built to support them, not the official one (robbforce)
- Added ScummVM support (nosh)
- Capcom Play Systems 2 and 3 are now II and III. Update your system names to the correct names!
- Rewritten to use class functions
 

djvj

Administrator
Staff member
Developer
2016/04/25
* Demul (v0.5.8) updated to v2.1.1
- Now uses Folder class for folders
* Demul (v0.7) updated to v2.1.4
- Now uses Folder class for folders
* Dolphin updated to v2.1.7
- Now uses Folder class for folders
* MAME updated to v2.3.3
- Now uses Folder class for folders
* PCSX2 updated to v2.1.8
- Now uses Folder class for folders
* ScummVM updated to v2.1.4
- Now uses Folder class for folders
* RetroArch updated to v2.3.6
- Now uses Folder class for folders
* WinUAE updated to v2.2.3
- Now uses Folder class for folders
 

djvj

Administrator
Staff member
Developer
2016/04/28
* RetroArch updated to v2.3.7
- Error where syscard3.pce was missing is fixed as it was actually looking for syscard3.bin. It now correctly looks for syscard3.pce (agent47)
- When launching MAME using the MAME core, will no longer error that it is not a supported system
- Nintendo DS with desume core will no longer trigger conditionals looking for "ume"
- Renamed all variables using a MESS reference to MAME
- Added 4 missing options to MAME system in ISD: BIOS_Roms_Folder, Hide_Nag_Screen, Hide_Info_Screen, Hide_Warning_Screen
- BIOS_Roms_Folder for MAME system defaults to your rom path if not set now
* Demul (v0.5.6) updated to v2.0.5
- Fixed not being able to exit emu
* Demul (v0.5.7) updated to v2.0.6
- Fixed not being able to exit emu
* Demul (v0.5.8) updated to v2.1.2
- Fixed not being able to exit emu
- Added Hikaru to fullscreen support
* Demul (v0.7) updated to v2.1.5
- Fixed not being able to exit emu
- Added Hikaru to fullscreen support
* Pinball Arcade updated to v2.1.1
- MEmuV updated to v1.49.9 (metalzoic)
- My_Tables default list updated with all current tables. "Last Action Hero (Data East)" table added (metalzoic)
 
Last edited:

djvj

Administrator
Staff member
Developer
2016/04/29
* RetroArch updated to v2.3.8
- Fixed regex affecting many cores from working properly (agent47)
 

djvj

Administrator
Staff member
Developer
2016/04/30
* RetroArch updated to v2.3.9
- Fixed mame games not loading (agent47)
* DCAlice updated to v2.0.1
- Rewritten to use class functions
- Fixed missing Wait in StartCommand (millansoft)
* WinUAE updated to v2.2.4
- Fix for error in WHDUserStartupFile (agent47)
 
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