RocketLauncher updated to v1.0.1.3
Major note: Part of this update, you must reassign your exit emulator keys to the Global system. Until you do that, the only key that will work is Esc (the default). From there you can customize your exit keys per-system if you like.
2015/08/16
* RocketLauncherUI updated to v1.0.0.4
- Added game name column to the sorting order regardless the column you click
- RLUI will now check if .NET framework 2.0 is installed and won't let RL start if it isn't
- Added validation to ExitEmulatorKeyWait setting, 1000ms is now the minimum value accepted
- Added support for new ServoStik_Exit_Mode ini key, it can also be set on a per game basis through the Games tab under specific game options
- Moved Exit_Emulator_Key from General Settings to the Settings tab (You can now set your exit emulator key on a per system basis if you want)
- Removed support for Exit_Emulator_Key_Wait and Force_Hold_Key since they are no longer needed due to the above change
- Fixed issues with relative paths on ISDs when %RocketLauncherPath% was specified as a BASEPATH setting
2015/08/05
* Virtual Drive updated to v1.0.1
- Added support for Daemon Tools 10!
* Shared updated to v1.3.2
- ServoStik updates for new methods and setting
- COM Refactoring
- Fixed bug in SendCommand
* Pause updated to v1.1.4
- COM Refactoring
* Pause Init updated to v1.0.3
- COM Refactoring
* MultiGame updated to v1.0.8
- COM Refactoring
* Fade updated to v1.1.1
- COM Refactoring
* Fade Animations updated to v1.1.7
- COM Refactoring
* Passwprd updated to v1.0.2
- COM Refactoring
* XHotkey updated to v1.0.4
- COM Refactoring
- Removing Exit_Emulator_Key_Wait and Force_Hold_Key references
* XHotkeyInit updated to v1.0.2
- Removing Exit_Emulator_Key_Wait and Force_Hold_Key references
* 7z updated to v1.0.1
- COM Refactoring
* Fade Animations updated to v1.1.8
- Fixed bug in the Transition Animation "LegacayFadeInTransition" and "LegacayFadeInTransition" preventing Stretch and Lose Aspect mode to work
2015/07/27
* XHotkey updated to v1.0.4
- Added logging for XHotkeyAllKeysPressed
2015/07/27
* RocketLauncher updated to v1.0.1.3
- Now if a frontend or plugin sent over CLI was not found, defaults to the Default plugin. Which does not use a database at all.
- Fixed - RocketLauncher will no longer hide your Front End when the setting Hide Front End is not enabled on the Settings->Main Settings tab in RLUI. Previously it would hide it when troubleshooting logging was enabled.
- RLUI will not be restored on exit if the Front End path was defaulted because your Front End exe was not found or the supplied plugin from CLI was not found.
- Added ServoStik_Exit_Mode setting
- exitEmulatorKeyWait now has a minimum of 1000 milliseconds
- Now logs latest .Net version installed
- Trying to put the FE back in focus but failing will now timeout after 5 seconds
- Moved Exit_Emulator_Key from General Settings to Global/System settings
- Removed Exit_Emulator_Key_Wait and Force_Hold_Key settings because these are no longer needed with the Exit_Emulator_Key change
2015/07/19
* Shared updated to v1.3.1
- Fixed logging command windows when exe had spaces in it
- Added logs to ToggleMenu
2015/07/11
* Shared updated to v1.3.0
- Added LEDBlinky support to NumberOfPlayersSelectionMenu function used in some modules
Major note: Part of this update, you must reassign your exit emulator keys to the Global system. Until you do that, the only key that will work is Esc (the default). From there you can customize your exit keys per-system if you like.
2015/08/16
* RocketLauncherUI updated to v1.0.0.4
- Added game name column to the sorting order regardless the column you click
- RLUI will now check if .NET framework 2.0 is installed and won't let RL start if it isn't
- Added validation to ExitEmulatorKeyWait setting, 1000ms is now the minimum value accepted
- Added support for new ServoStik_Exit_Mode ini key, it can also be set on a per game basis through the Games tab under specific game options
- Moved Exit_Emulator_Key from General Settings to the Settings tab (You can now set your exit emulator key on a per system basis if you want)
- Removed support for Exit_Emulator_Key_Wait and Force_Hold_Key since they are no longer needed due to the above change
- Fixed issues with relative paths on ISDs when %RocketLauncherPath% was specified as a BASEPATH setting
2015/08/05
* Virtual Drive updated to v1.0.1
- Added support for Daemon Tools 10!
* Shared updated to v1.3.2
- ServoStik updates for new methods and setting
- COM Refactoring
- Fixed bug in SendCommand
* Pause updated to v1.1.4
- COM Refactoring
* Pause Init updated to v1.0.3
- COM Refactoring
* MultiGame updated to v1.0.8
- COM Refactoring
* Fade updated to v1.1.1
- COM Refactoring
* Fade Animations updated to v1.1.7
- COM Refactoring
* Passwprd updated to v1.0.2
- COM Refactoring
* XHotkey updated to v1.0.4
- COM Refactoring
- Removing Exit_Emulator_Key_Wait and Force_Hold_Key references
* XHotkeyInit updated to v1.0.2
- Removing Exit_Emulator_Key_Wait and Force_Hold_Key references
* 7z updated to v1.0.1
- COM Refactoring
* Fade Animations updated to v1.1.8
- Fixed bug in the Transition Animation "LegacayFadeInTransition" and "LegacayFadeInTransition" preventing Stretch and Lose Aspect mode to work
2015/07/27
* XHotkey updated to v1.0.4
- Added logging for XHotkeyAllKeysPressed
2015/07/27
* RocketLauncher updated to v1.0.1.3
- Now if a frontend or plugin sent over CLI was not found, defaults to the Default plugin. Which does not use a database at all.
- Fixed - RocketLauncher will no longer hide your Front End when the setting Hide Front End is not enabled on the Settings->Main Settings tab in RLUI. Previously it would hide it when troubleshooting logging was enabled.
- RLUI will not be restored on exit if the Front End path was defaulted because your Front End exe was not found or the supplied plugin from CLI was not found.
- Added ServoStik_Exit_Mode setting
- exitEmulatorKeyWait now has a minimum of 1000 milliseconds
- Now logs latest .Net version installed
- Trying to put the FE back in focus but failing will now timeout after 5 seconds
- Moved Exit_Emulator_Key from General Settings to Global/System settings
- Removed Exit_Emulator_Key_Wait and Force_Hold_Key settings because these are no longer needed with the Exit_Emulator_Key change
2015/07/19
* Shared updated to v1.3.1
- Fixed logging command windows when exe had spaces in it
- Added logs to ToggleMenu
2015/07/11
* Shared updated to v1.3.0
- Added LEDBlinky support to NumberOfPlayersSelectionMenu function used in some modules
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