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  1. Turranius

    Clarification regarding the LaunchBox+Rocketlauncher slowdown.

    When I launch a game through Launchbox -> Rocketlauncher, it takes a good long while before fade kicks in. As far as I understand it, its because RocketLauncher has to go through all the media paths from Launchbox. This, if correct, is where I get confused. Why? What media is RocketLauncher...
  2. Turranius

    Launchbox plugin, not showing all systems.

    Greetings. I've started playing with Launchbox and the new released Launchbox plugin for RocketLauncher. It all looked good to begin with. I would import a system or two into Launchbox and restart RocketLauncherUI and the new systems would show up. That is, until new systems stopped showing...
  3. Turranius

    The new shader gets applied double when changing bezels manually.

    Found another issue.. Enable Shader: Scanlines-1080p. Start a game. It looks good. Press key to manually change bezel. Picture now looks worse. Change the bezel enough times and you can't see whats on screen anymore, like the Shader is applied again and again for every time you switch bezels...
  4. Turranius

    [SOLVED] WinUAE 2.2.2 after 1.0.1.1 update, WHD folder wrong

    My Amiga stopped working after the update. Opening WinUAE config and looking the drives, I can see that it has no path set to the WHD harddrive (yeah, Scanlines are working, heh) I hardcoded it into the module (WinUAE 2.2.2) options (should not be needed as its the default path), and it does...
  5. Turranius

    Project64 V2.x (v2.2.x) with 1.1.0.0 update and Shader.

    Heya. Love the new shader system. It seems to have problems with Nintendo 64 using the Project64 V2.x module though. As soon as I enable it, the fade in screen stays on top and does not go away, even though the emulator has loaded fine in the background. If I do nothing else except setting...
  6. Turranius

    MESS/MAME modules with new directory structure.

    So, since MESS/MAME 0.162, they are combined into the same source/program. The roms package on our favorite torrent site also reflects this. Previously we had MESS 0.161 BIOS ROMs and MAME 0.161 ROMs Now, its just MAME 0.163 ROMs with the MESS roms tossed in it as well. Since I am using...
  7. Turranius

    Lost Orbit and X-Arcade

    Heya. Anyone tried Lost Orbit yet? Looks perfect as an PC Games in the cab. I have the X-arcade though, with vjoy installed. It installs a device driver and when that is loaded, the game just holds "up" it seems, so the main menu just scrolls and scrolls. If I disable the vjoy device in Device...
  8. Turranius

    [SOLVED] Project64 (v2.x), weird resolution with bezels.

    I've just setup Project64 again, moving from some old 2.1 version to 2.2.0.3 using the Project64 (v2.x) module. I've followed the module notes to set it up without problem. In fullscreen with bezels off, it looks great. However, if I enable bezels, the image is just a small windowed picture in...
  9. Turranius

    [SOLVED] Updated gives error 404 today

    Ello. Today, for about 6 hours, the updater wants to download MaLa.plugin and Changelog.txt, but I only get "The remote server returned an error: (404) Not Found". "Error downloading I:\Arcade\RocketLauncher\Modules\ChangeLog.txt : The remote server returned an error: (404) Not Found."
  10. Turranius

    WinUAE. Any reason why we can not set global CPU/memory etc?

    Or can I not find it? I am only able to set CPU and memory etc per Rom. I'd like to set it globally. Why? The 4 MB standard does not go very far. A lot of games needs more memory to fully preload. Since I am only using WinUAE for WHDLoad, I can set the system globally to 030 / 128MB ram and...
  11. Turranius

    New Wiki article. Internal Remapping of keys for SSF and similar.

    http://www.rlauncher.com/wiki/index.php?title=Internal_remapping_of_keys_%28for_SSF_and_similar%29
  12. Turranius

    Restore Volume on exit.

    When HyperPause starts, I guess it records the volume it had when it entered so that when it exits, it can restore the volume back to what it was, even if the user lowered the volume in HyperPause's "Sound" menu. This is all good, but it has some bad effects. For example, if you change the...
  13. Turranius

    [SOLVED] Another bug(?) with Videos in Pause

    Got last update to the HyperSpin plugin that fixes videos. I thought the naming was off so I set up the video labels like this to verify: Game MP4|Game FLV|System MP4|System FLV The following two files are found and displayed: HyperSpin\Media\Main Menu\Video\MAME.mp4...
  14. Turranius

    bug with keepFileNames

    Following up this thread: http://www.hyperlaunch.net/forum/showthread.php?672-How-do-you-get-Hyperspin-videos-to-work-in-Hyperpause Works fine now, thanks. By default it shows both the game video (Kinst) and emulator video (MAME) in the Videos list. I like to show the real names though, so I...
  15. Turranius

    SuperModel. Suggested update.

    I'm sure the logging problems I had are just my problem somehow, so here is my suggestion for a SuperModel update. Adds option ClearNVRAM to Settings and/or romsettings. It will clear out the NVRAM "save" for the game you are starting if enabled. Star Wars, for example, crap out on the next...
  16. Turranius

    [SOLVED] SuperModel.ahk. Generic AHK question probably.

    So this is probably more of an AHK question, but I'll ask it anyway. Background: With the SuperModel emulator for Sega Model 3, and "Star Wars Trilogy Arcade", if you quit the game with credits still in the machine, it will break when trying to start it again. The solution is either to start...
  17. Turranius

    House of the Dead 3 for PC - Autostarter.

    Small and useless. Just what I like =) Autostarter for House of the Dead 3 for PC. Install: Copy the HotD_3_AutoStart.exe file (that is all you need) to the root of your House of the Dead 3 folder where hod3launch.exe is already located. The .au3 file is the source for Autoit 3+ if you want...
  18. Turranius

    [SOLVED] msvcr100.dll missing or crashes HyperLaunchHQ

    When trying to edit keys in the keymapper, I got the old msvcr100.dll is missing, please install, blahblah. I found some old thread that said that you should copy HyperLaunch\msvcr100.dll to HyperLaunch\HyperLaunchHQ which I did. The error went away and I can now remap keys. When trying to...
  19. Turranius

    [SOLVED] Old modules. What to keep.

    EDIT: Never mind! I deleted the whole hyperlaunch-3 and grabbed it all from scratch and got it all again =) -- Greetings. I've been getting some errors that Module IDs are used in more then one module for .. a while. Today I decided to clean up old crap. I deleted the whole...
  20. Turranius

    How to: Use eXoDOS 2.0 as material for Pause

    So here is another program in my famous series =) eXoDOS Extras to HyperPause (Should be renamed to just Pause in the next version). What this does is copy the media (images and manuals) from eXoDOS 2.0 (and other versions?) for use in Pause. Excellent! You may also tell it to use the...
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