New home for this project!!
(old location)
What we are shooting for:
Main Goal:
Challenge:
Alt Goals:
What we need:
Keys we want to avoid and already know have issues for Player 1 and 2 for buttons 1 through 10:
Current list of ideal keys can be found here: https://www.dropbox.com/s/ot4n0qa00ny7jlf/Recomended Controls-new version.docx?dl=0
Player 1 and 2 are crucial that they must have keys that work across all emus.
Player 3 and 4 are allowed to use keys that could not be assigned to Player 1 and 2.
After Player 4, there is just not enough keys on the keyboard to assign. So if you are trying to play Saturn Bomberman with 10 people, you obviously need to assign joysticks as your controls in SSF.
After button 10, emus that may require that many keys, would probably not have the limitations of certain keys being used, and allow anything to be mapped.
PC systems will require the entire keyboard in many cases, these need not be discussed because they will require custom controls set in most cases.
List of emus:
Emulators assigned to:
IF YOU ARE NOT A PROJECT MEMBER BUT WOULD LIKE TO HELP WITH THIS PROJECT, SEND ME A PM REQUESTING MEMBERSHIP, SUBJECT: "PROJECT KEY MAPPING MEMBERSHIP REQUEST"
PLEASE ALSO STATE WHAT EMULATORS YOU WANT TO WORKS ON. YOU CAN DO AS MANY OR AS LITTLE AS YOU CHOOSE.
(old location)
What we are shooting for:
Main Goal:
- One key configuration compatible with every emulator
Challenge:
- Finding what emus do not work with certain keys
- Some emus have hardcoded keys that trigger certain functions (like save state slot) in the emu that cannot be mapped or even used for normal gameplay keys
- Example, SSF and all the entire row of number keys cannot be mapped to anything
Alt Goals:
- Minimum keymapper profiles needed across all systems
- Easier to share emulator configs and keymapper profiles with others
What we need:
- As many project members as possible that can take an allotment of emus and test them with the project's current default keys.
- This may be as simple as setting the keys in the controller settings and seeing if the emu takes it.
- Report back any keys not able to be assigned to controls
- If any changes are needed to the initial keys, we may need everyone to retest their assigned emus.
- More people who volunteer to help, less emus each of you have to test.
Keys we want to avoid and already know have issues for Player 1 and 2 for buttons 1 through 10:
- All number keys (this is not the numpad)
- Modifier keys (alt, ctrl, shift)
- Enter
- Symbols (,./;'[]\-=`)
- Tab
- P (often used as a pause key)
Current list of ideal keys can be found here: https://www.dropbox.com/s/ot4n0qa00ny7jlf/Recomended Controls-new version.docx?dl=0
Player 1 and 2 are crucial that they must have keys that work across all emus.
Player 3 and 4 are allowed to use keys that could not be assigned to Player 1 and 2.
After Player 4, there is just not enough keys on the keyboard to assign. So if you are trying to play Saturn Bomberman with 10 people, you obviously need to assign joysticks as your controls in SSF.
After button 10, emus that may require that many keys, would probably not have the limitations of certain keys being used, and allow anything to be mapped.
PC systems will require the entire keyboard in many cases, these need not be discussed because they will require custom controls set in most cases.
List of emus:
- 1964
- AAE
- Arnold
- Atari800
- Bgb
- BizHawk
- BlueMSX
- BlueStacks
- Bsnes
- Casual Games
- CCS64
- CDiEmu
- Cxbx
- Daphne
- Daphne Singe
- DCVG5K
- Demul
- DeSmuME
- DFend
- DICE
- Dolphin
- Dolphin Triforce
- DWJukebox
- Dxbx
- DXWnd
- Emma 02
- Emu7800
- ePSXe
- ePV-1000
- EZ Flasher
- Fceux
- Final Burn Alpha
- Flash Game Player
- Flash Player Projector
- FoFiX
- FourDO
- FreeDO
- FreezeSMS
- FS-UAE
- Fusion
- Future Pinball
- Gambatte
- GameCom
- GeePee32
- Gens
- GEST
- Handy
- Hatari
- Higan
- Jaguar Tempest 2000 Emulator
- JNes
- JPcsp
- Kat5200
- Magic Engine
- Makaron
- MakaronEX
- MAME
- Mednafen
- Meka
- MESS
- MFME
- MUGEN
- Nebula
- NeoRaine
- Nestopia
- Nintendulator
- No$GBA
- Nostalgia
- NullDC
- Ootake
- OpenBOR
- OpenMSX
- ParaJVE
- PCLauncher
- PCSX2
- PCSXR
- Phoenix
- PicoDrive
- PlayGuy
- PokeMini
- PPSSPP
- Project Tempest
- Project64
- ProSystem
- PSXfin
- PSXMAME
- puNES
- Radikal Bikers Emu
- Regen
- RetroArch
- ScummVM
- Sega Model 2 Emulator
- Snes9x
- Spectaculator
- SSF
- Steem
- Stella
- SuperModel
- T98-Next
- Turbo Engine 16
- TwoMbit
- U64Emu Platinum Edition
- UberNES
- UNZ
- VBA Link
- Virtual APF
- Virtual Aquarius
- Virtual Jaguar
- Visual Pinball
- VisualBoyAdvance-M
- VivaNonno
- WinAPE
- WinArcadia
- WinKawaks
- WinUAE
- WinUAE Loader
- WinVICE
- Xebra
- XM6
- Yabause
- ZiNc
- ZSNESw
Emulators assigned to:
- 1-20: Name??
- 21-40: Name??
- 41-60: Name??
- 61-80: Name??
- 81-100: Name??
- 101-121: Name??
IF YOU ARE NOT A PROJECT MEMBER BUT WOULD LIKE TO HELP WITH THIS PROJECT, SEND ME A PM REQUESTING MEMBERSHIP, SUBJECT: "PROJECT KEY MAPPING MEMBERSHIP REQUEST"
PLEASE ALSO STATE WHAT EMULATORS YOU WANT TO WORKS ON. YOU CAN DO AS MANY OR AS LITTLE AS YOU CHOOSE.
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