Thanks.
I agree that the final keymap should encompass even emu's that RetroArch runs, so that RocketLauncher wouldn't be dependent on RetroArch for its final universal keymap. But for the time-being, it would be nice to eliminate 22 of the 125 emulators we need to map by letting RetroArch handle keys for its 22 emu's.
Yeah, those function key examples were just to illustrate the concept. In reality, I believe there's weirder key combo's that cause issues in some emu's (can't think of them off the top of my head though).
I agree that the final keymap should encompass even emu's that RetroArch runs, so that RocketLauncher wouldn't be dependent on RetroArch for its final universal keymap. But for the time-being, it would be nice to eliminate 22 of the 125 emulators we need to map by letting RetroArch handle keys for its 22 emu's.
Yeah, those function key examples were just to illustrate the concept. In reality, I believe there's weirder key combo's that cause issues in some emu's (can't think of them off the top of my head though).
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