Important changes regarding this release:
All fade images found in the RocketLauncher\Media\Fade\_Default\Genre should be moved to the RocketLauncher\Media\Genre folder. The same is applied to the Manufacturer, Rating, System and Year sub-folders. This allows these images to be shared with any of RL's features.
They will now all be searched for like so:
For example, move all your genre images to:
The RL Manufacturer media folder is deprecated in favor of the correct Publisher and Developer terms. Any user that had a custom fade animation that makes use of the deprecated Manufacturer info, should now refer to it as the Publisher, and also move any Manufacturer logo to the RocketLauncher\Media\Publisher folder.
Invalid file name characters are now replaced by hyphen or removed from the file names in order to be able to have media assets for them. For example, the logo for '99: The Last War (Kyugo) will be found at: RocketLauncher\Media\Logos\MAME\'99 - The Last War (Kyugo)\*.png
Genre names with invalid file name characters has a special rule. \ and | characters are replaced by / in order to support a genre organization with sub-folders. For example, the database genre named Sports\Baseball will have its logo found at: RocketLauncher\Media\Genre\_Default\Sports\Baseball.png
2016/01/11
2016/01/09
2016/01/08
2016/01/04
2015/12/28
2015/12/20
2015/12/08
2015/11/17
All fade images found in the RocketLauncher\Media\Fade\_Default\Genre should be moved to the RocketLauncher\Media\Genre folder. The same is applied to the Manufacturer, Rating, System and Year sub-folders. This allows these images to be shared with any of RL's features.
They will now all be searched for like so:
- RocketLauncher\Media\Developer
- RocketLauncher\Media\Genre
- RocketLauncher\Media\Manufacturer (deprecated, see below)
- RocketLauncher\Media\Publisher
- RocketLauncher\Media\Rating
- RocketLauncher\Media\Year
For example, move all your genre images to:
- RocketLauncher\Media\Genre\_Default
The RL Manufacturer media folder is deprecated in favor of the correct Publisher and Developer terms. Any user that had a custom fade animation that makes use of the deprecated Manufacturer info, should now refer to it as the Publisher, and also move any Manufacturer logo to the RocketLauncher\Media\Publisher folder.
Invalid file name characters are now replaced by hyphen or removed from the file names in order to be able to have media assets for them. For example, the logo for '99: The Last War (Kyugo) will be found at: RocketLauncher\Media\Logos\MAME\'99 - The Last War (Kyugo)\*.png
Genre names with invalid file name characters has a special rule. \ and | characters are replaced by / in order to support a genre organization with sub-folders. For example, the database genre named Sports\Baseball will have its logo found at: RocketLauncher\Media\Genre\_Default\Sports\Baseball.png
2016/01/11
- Keymapper Init updated to v1.0.5
- Refactored lib for future upgrades
- JoyIds will no longer error if field is blank in RLUI. It will automatically populate use_global so the global setting is used instead.
- Keymapper updated to v1.1.3
- Refactored lib for future upgrades
- Password.ahk updated to v1.0.3
- DLL calls now use Lib
2016/01/09
- Pause.ahk updated to v1.1.8
- Fixed description text position when an offset is applied to the main pause menu bar.
- Added option to choose the pause sub menu appearance speed.
- Adapted pause force resolution code to new resolution functions.
- DLL calls now use Lib
- Bezel.ahk updated to v1.1.10
- Fixed bezel background being draw above game window.
- Fixed bug on bezel change background switch not happening when the ini coordinates didn't changed between bezels.
2016/01/08
- Fade Animations.ahk updated to v1.1.12
- Added support for Fade aleatorily chosen mp3 files. The file name should follow the naming convention: Loading*.mp3, Loading complete*.mp3, 7z extracting*.mp3 and 7z complete*.mp3, wherecould be any string defined by the user.
- DLL calls now use Lib
- Fade.ahk updated to v1.1.5
- Added support for Fade aleatorily chosen mp3 files. The file name should follow the naming convention: Loading*.mp3, Loading complete*.mp3, 7z extracting*.mp3 and 7z complete*.mp3, wherecould be any string defined by the user.
- Pause.ahk updated to v1.1.7
- Renamed RINI related variables to avoid conflict with RL variable names. This change demanded a huge code line replacement so we ask please any user to report if they find any pause or statistics settings that does not hold their values.
- Statistics.ahk updated to v1.0.4
- Renamed RINI related variables to avoid conflict with RL variable names. This change demanded a huge code line replacement so we ask please any user to report if they find any pause or statistics settings that does not hold their values.
- Shared.ahk updated to v1.3.8
- updated CheckForNearestSupportedRes function to work with new monitor functions
- DLL calls now use Lib
- Bezel.ahk updated to v1.1.9
- Added support for bezel game monitor setting. If bezel is enable and a valid bezel is found the game screen will be displayed at the user selected monitor defined on this option. By default, the game will be displayed on the primary monitor.
2016/01/04
- Fade Animations.ahk updated to v1.1.11, Shared.ahk updated to v1.3.7 and HyperSpin, GameEx, HyperPin and PinballX plugins updated
- Added support for new RL media folders: Genre, Publisher, Developer, Rating and Year media support
- Removed Manufacturer media references on RL in favor of Publisher.
2015/12/28
- Virtual Drive.ahk updated to v1.0.4
- Added support for Daemon Tools 4 Ultra
- Refactored lib for future upgrades
- DLL calls now use Lib
2015/12/20
- Gdip_Alt.ahk updated to v1.0.3
- Fixed invalid function declaration in Gdip_Alt_DrawImage
2015/12/08
- 7z.ahk updated to v1.0.3
- Now logs how much time it took to perform an extraction
- Refactored lib for future upgrades
- DLL calls now use Lib
- Bezel.ahk updated to v1.1.8
- Added some logs when bezels windows are moved
- Fixing punctuation on ahk commands
2015/11/17
- RocketLauncher updated to v1.0.1.5
- RL Dll version now logged
- Added WinIPAC and UltraMap support
- Added new feature to restore resolution on exit
- New settings: Base_Rom_Path, WinIPAC_Path, WinIPAC_Enabled, UltraMap_Path, UltraMap_Enabled, Restore_Resolution_On_Exit, Fade_Rom_Info_Developer, Fade_Rom_Info_Publisher, Fade_Rom_Info_Text_7_Options
- RL now logs these system settings to assist with troubleshooting: System Locale, Windows UI Language, Formats Locale, Text Encoding
- -o CLI switch added to always restore cursor on exit even if HideCursor is set to an option to prevent it
- HideCursor and HideTaskbar now have additional options to not restore on exit
- Quite a bit of refactoring done to support future upgrades
- Fade_Rom_Infrder default value changed from "Description|SystemName|Year|Manufacturer|Genre|Rating" to "Description|SystemName|Year|Developer|Genre|Rating|Publisher"
- Show_Info default value changed from "HistoryDatDescription|HistoryDatTechnical|HistoryDatTrivia|HistoryDatSeries|HighScores" to "Cloneof|Crc|Developer|Publisher|Year|Genre|Rating|HistoryDatDescription|HistoryDa tTechnical|HistoryDatTrivia|HistoryDatSeries|Histo ryDatSources|HighScores"
- Removed this setting as it's not longer needed: Fade_Rom_Info_Manufacturer
- Added log on exit letting user know what RL sees as active window
- Shared.ahk updated to v1.3.6
- Added WinIPAC and UltraMap support
- Pause.ahk updated to v1.1.6
- Added WinIPAC and UltraMap support
- MultiGame.ahk updated to v1.0.9
- Added WinIPAC and UltraMap support
- DLL calls now use Lib
- MultiPlayer.ahk updated to v1.0.8
- Added WinIPAC and UltraMap support
- Rom Mapping Launch Menu.ahk updated to v1.0.7
- Added WinIPAC and UltraMap support
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