RocketLauncher v1.0.1.5

bleasby

RocketLauncher Developer
Developer
So at the monent, it's normal to not have the "manufacturer" info on the fade screen when using Hyperspin. Do I understand this right?

There is not a "manufacturer" info available anymore on RocketLauncher.
However, the HyperSpin plugin on RocketLauncher will redirect the HS manufacturer database info to the Publisher label.
So, whatever you see on a HyperSpin database as the manufacturer xml tag, will be considered as publisher information on RocketLauncher.
Therefore, the fade screen will keep showing the same information, just with the label changed to publisher.
 

Dime333

Active member
RL Member
There is not a "manufacturer" info available anymore on RocketLauncher.
However, the HyperSpin plugin on RocketLauncher will redirect the HS manufacturer database info to the Publisher label.
So, whatever you see on a HyperSpin database as the manufacturer xml tag, will be considered as publisher information on RocketLauncher.
Therefore, the fade screen will keep showing the same information, just with the label changed to publisher.

OK. then I think something is wrong. I am using the hyperspin plugin and I have set description, year and publisher to "text with label", but only year and description show up on the fade screen. Here is a log.

Code:
14:52:07:003 | RL |     INFO  | +N/A   | Main - RocketLauncher v1.0.1.5a (www.rlauncher.com)
14:52:07:253 | RL |     INFO  | +250   | Main - System Specs:
					RocketLauncher Dir: E:\RocketLauncher
					RocketLauncher is: 32-bit
					OS: Microsoft Windows 7 Ultimate 
					SKU: Ultimate
					Total Memory: 8120.01 MB
					Free Memory: 5823.40 MB
					Used Memory: 2296.609 MB
					SystemType: 64-bit
					Physical Processors: 1
					Logical Processors: 4
					GPU 1 Name: NVIDIA GeForce GTX 660  
					GPU 1 RAM: -2048.00 MB
					GPU 1 Driver Version: 9.18.13.4709
					Sound 1 Device: NVIDIA Virtual Audio Device (Wave Extensible) (WDM)
					Sound 1 Status: Enabled
					Sound 2 Device: NVIDIA High Definition Audio
					Sound 2 Status: Enabled
					Sound 3 Device: Realtek High Definition Audio
					Sound 3 Status: Enabled
					OS Language: English_United_States
					System Locale: sv-SE
					Formats Locale: sv-SE
					Windows UI Language: en-US
					Text Encoding: Windows-1252
					OS Admin Status: No
					Latest .Net Version: v4.0.30319
					Monitor #1 (\\.\DISPLAY1): 1280x1024 (1280x984 work) [32bit] [85hz] [Landscape]  (Primary)
					Current AHK Desktop Width: 1280
					Current AHK Desktop Height: 1024
					AutoHotkey Path: C:\Program Files (x86)\AutoHotkey\AutoHotkey.exe
					AHK Version: 1.1.09.04
					Unicode: No
14:52:07:253 | RL |     INFO  | +0     | CheckFile - Checking if E:\RocketLauncher\RocketLauncher.exe exists
14:52:07:253 | RL |   DEBUG1  | +0     | CheckFile - Attributes:
					FileDescription         	RocketLauncher
					FileVersion             	1.0.1.5
					LegalCopyright          	©2015 RocketLauncher
					ProductName             	djvj's one swell guy!
					ProductVersion          	1.1.9.4
					CompanyName             	Your favorite Front End companion! Visit us @ www.rlauncher.com
					File Size:			2077184 bytes
					Created:			7/13/2015 - 6:22:17
					Modified:			1/18/2016 - 7:20:48
14:52:07:253 | RL |     INFO  | +0     | CheckFile - Checking if E:\RocketLauncher\Module Extensions\RocketLauncher.dll exists
14:52:07:253 | RL |   DEBUG1  | +0     | CheckFile - Attributes:
					FileDescription         	RocketLauncher Utils
					FileVersion             	1.0.0.2
					InternalName            	RocketLauncher.dll
					LegalCopyright          	Copyright © RocketLauncher 2013-2015
					OriginalFilename        	RocketLauncher.dll
					ProductName             	RocketLauncher
					ProductVersion          	1.0.0.2
					File Size:			61440 bytes
					Created:			7/13/2015 - 6:22:25
					Modified:			1/18/2016 - 7:20:44
14:52:07:253 | RL |     INFO  | +0     | CheckFile - Checking if E:\RocketLauncher\Module Extensions\Array.ahk exists
14:52:07:269 | RL |   DEBUG1  | +15    | CRC Check - CRC matches, this is an official unedited Extension.
14:52:07:269 | RL |   DEBUG1  | +0     | CheckFile - Attributes:
					File Size:			4924 bytes
					Created:			1/17/2016 - 1:46:20
					Modified:			1/17/2016 - 1:46:21
14:52:07:269 | RL |     INFO  | +0     | CheckFile - Checking if E:\RocketLauncher\Module Extensions\BinHexRW.ahk exists
14:52:07:269 | RL |   DEBUG1  | +0     | CRC Check - CRC matches, this is an official unedited Library.
14:52:07:269 | RL |   DEBUG1  | +0     | CheckFile - Attributes:
					File Size:			5077 bytes
					Created:			7/13/2015 - 6:22:24
					Modified:			1/17/2016 - 1:47:22
14:52:07:284 | RL |     INFO  | +16    | CheckFile - Checking if E:\RocketLauncher\Module Extensions\BlockInput.exe exists
14:52:07:284 | RL |   DEBUG1  | +0     | CheckFile - Attributes:
					FileDescription         	 
					FileVersion             	1.1.09.04
					InternalName            	 
					OriginalFilename        	 
					ProductName             	 
					ProductVersion          	1.1.09.04
					File Size:			657920 bytes
					Created:			7/13/2015 - 6:22:24
					Modified:			1/3/2014 - 4:27:34
14:52:07:284 | RL |     INFO  | +0     | CheckFile - Checking if E:\RocketLauncher\Module Extensions\CLR_L.ahk exists
14:52:07:284 | RL |   DEBUG1  | +0     | CRC Check - CRC matches, this is an official unedited Extension.
14:52:07:284 | RL |   DEBUG1  | +0     | CheckFile - Attributes:
					File Size:			5474 bytes
					Created:			8/28/2015 - 12:20:43
					Modified:			8/28/2015 - 12:20:44
14:52:07:284 | RL |     INFO  | +0     | CheckFile - Checking if E:\RocketLauncher\Module Extensions\Control_AniGif.ahk exists
14:52:07:300 | RL |   DEBUG1  | +15    | CRC Check - CRC matches, this is an official unedited Extension.
14:52:07:300 | RL |   DEBUG1  | +0     | CheckFile - Attributes:
					File Size:			5716 bytes
					Created:			7/13/2015 - 6:22:25
					Modified:			4/29/2013 - 7:56:02
14:52:07:300 | RL |     INFO  | +0     | CheckFile - Checking if E:\RocketLauncher\Module Extensions\gdip.ahk exists
14:52:07:300 | RL |   DEBUG1  | +0     | CRC Check - CRC matches, this is an official unedited Extension.
14:52:07:300 | RL |   DEBUG1  | +0     | CheckFile - Attributes:
					File Size:			88789 bytes
					Created:			7/13/2015 - 6:22:25
					Modified:			1/13/2013 - 11:07:30
14:52:07:300 | RL |     INFO  | +0     | CheckFile - Checking if E:\RocketLauncher\Module Extensions\gdip_alt.ahk exists
14:52:07:315 | RL |   DEBUG1  | +16    | CRC Check - CRC matches, this is an official unedited Library.
14:52:07:315 | RL |   DEBUG1  | +0     | CheckFile - Attributes:
					File Size:			5891 bytes
					Created:			7/13/2015 - 6:22:25
					Modified:			1/17/2016 - 1:46:15
14:52:07:315 | RL |   DEBUG1  | +0     | gdip_alt.ahk Version: 1.0.3
14:52:07:315 | RL |     INFO  | +0     | CheckFile - Checking if E:\RocketLauncher\Module Extensions\gsdll32.dll exists
14:52:07:315 | RL |   DEBUG1  | +0     | CheckFile - Attributes:
					File Size:			13090816 bytes
					Created:			7/13/2015 - 6:22:25
					Modified:			1/7/2015 - 3:20:42
14:52:07:315 | RL |     INFO  | +0     | CheckFile - Checking if E:\RocketLauncher\Module Extensions\itextsharp.dll exists
14:52:07:315 | RL |   DEBUG1  | +0     | CheckFile - Attributes:
					FileDescription         	iTextSharp
					FileVersion             	5.4.2.0
					InternalName            	itextsharp.dll
					LegalCopyright          	Copyright (C) 1999-2013 by Bruno Lowagie and Paulo Soares. All Rights Reserved.
					OriginalFilename        	itextsharp.dll
					ProductName             	iTextSharp
					ProductVersion          	5.4.2.0
					CompanyName             	1T3XT BVBA
					File Size:			3743744 bytes
					Created:			7/13/2015 - 6:22:25
					Modified:			6/14/2013 - 8:06:21
14:52:07:315 | RL |     INFO  | +0     | CheckFile - Checking if E:\RocketLauncher\Module Extensions\Java.ahk exists
14:52:07:331 | RL |   DEBUG1  | +16    | CRC Check - CRC matches, this is an official unedited Library.
14:52:07:331 | RL |   DEBUG1  | +0     | CheckFile - Attributes:
					File Size:			7841 bytes
					Created:			7/13/2015 - 6:22:25
					Modified:			12/24/2014 - 5:02:37
14:52:07:331 | RL |   DEBUG1  | +0     | Java.ahk Version: 1.0.0
14:52:07:331 | RL |     INFO  | +0     | CheckFile - Checking if E:\RocketLauncher\Module Extensions\JSON.ahk exists
14:52:07:331 | RL |   DEBUG1  | +0     | CRC Check - CRC matches, this is an official unedited Extension.
14:52:07:331 | RL |   DEBUG1  | +0     | CheckFile - Attributes:
					File Size:			9203 bytes
					Created:			7/13/2015 - 6:22:25
					Modified:			5/5/2013 - 8:22:25
14:52:07:347 | RL |     INFO  | +15    | CheckFile - Checking if E:\RocketLauncher\Module Extensions\Origin.ahk exists
14:52:07:347 | RL |   DEBUG1  | +0     | CRC Check - CRC matches, this is an official unedited Library.
14:52:07:347 | RL |   DEBUG1  | +0     | CheckFile - Attributes:
					File Size:			4904 bytes
					Created:			7/13/2015 - 6:22:25
					Modified:			3/22/2015 - 8:51:41
14:52:07:347 | RL |   DEBUG1  | +0     | Origin.ahk Version: 1.0.2
14:52:07:347 | RL |     INFO  | +0     | CheckFile - Checking if E:\RocketLauncher\Module Extensions\RegRW64.ahk exists
14:52:07:347 | RL |   DEBUG1  | +0     | CRC Check - CRC matches, this is an official unedited Extension.
14:52:07:362 | RL |   DEBUG1  | +16    | CheckFile - Attributes:
					File Size:			6915 bytes
					Created:			7/13/2015 - 6:22:25
					Modified:			5/8/2014 - 9:06:39
14:52:07:362 | RL |     INFO  | +0     | CheckFile - Checking if E:\RocketLauncher\Module Extensions\RIni.ahk exists
14:52:07:362 | RL |   DEBUG1  | +0     | CRC Check - CRC matches, this is an official unedited Extension.
14:52:07:362 | RL |   DEBUG1  | +0     | CheckFile - Attributes:
					File Size:			67561 bytes
					Created:			7/13/2015 - 6:22:25
					Modified:			6/6/2013 - 12:56:23
14:52:07:362 | RL |     INFO  | +0     | CheckFile - Checking if E:\RocketLauncher\Module Extensions\SevenZipSharp.dll exists
14:52:07:362 | RL |   DEBUG1  | +0     | CheckFile - Attributes:
					FileDescription         	SevenZipSharp
					FileVersion             	0.64.5717.6837
					InternalName            	SevenZipSharp.dll
					LegalCopyright          	Copyright (C) Markovtsev Vadim 2009, 2010, licenced under LGPLv3
					OriginalFilename        	SevenZipSharp.dll
					ProductName             	SevenZipSharp
					ProductVersion          	0.64.5717.6837
					CompanyName             	Markovtsev Vadim
					File Size:			167424 bytes
					Created:			7/13/2015 - 6:22:25
					Modified:			10/9/2015 - 8:35:07
14:52:07:362 | RL |     INFO  | +0     | CheckFile - Checking if E:\RocketLauncher\Module Extensions\Steam.ahk exists
14:52:07:378 | RL |   DEBUG1  | +15    | CRC Check - CRC matches, this is an official unedited Library.
14:52:07:378 | RL |   DEBUG1  | +0     | CheckFile - Attributes:
					File Size:			5347 bytes
					Created:			7/13/2015 - 6:22:26
					Modified:			3/22/2015 - 8:52:25
14:52:07:378 | RL |   DEBUG1  | +0     | Steam.ahk Version: 1.0.2
14:52:07:378 | RL |     INFO  | +0     | CheckFile - Checking if E:\RocketLauncher\Module Extensions\VA.ahk exists
14:52:07:378 | RL |   DEBUG1  | +0     | CRC Check - CRC matches, this is an official unedited Extension.
14:52:07:393 | RL |   DEBUG1  | +16    | CheckFile - Attributes:
					File Size:			34688 bytes
					Created:			7/13/2015 - 6:22:26
					Modified:			3/2/2013 - 3:05:47
14:52:07:393 | RL |     INFO  | +0     | CheckFile - Checking if E:\RocketLauncher\Module Extensions\VA_Extension.ahk exists
14:52:07:393 | RL |   DEBUG1  | +0     | CRC Check - CRC matches, this is an official unedited Library.
14:52:07:393 | RL |   DEBUG1  | +0     | CheckFile - Attributes:
					File Size:			3833 bytes
					Created:			7/13/2015 - 6:22:26
					Modified:			1/14/2015 - 2:16:56
14:52:07:393 | RL |   DEBUG1  | +0     | VA_Extension.ahk Version: 1.0.1
14:52:07:393 | RL |     INFO  | +0     | CheckFile - Checking if E:\RocketLauncher\Lib\7z.ahk exists
14:52:07:409 | RL |   DEBUG1  | +16    | CRC Check - CRC matches, this is an official unedited Library.
14:52:07:409 | RL |   DEBUG1  | +0     | CheckFile - Attributes:
					File Size:			30311 bytes
					Created:			7/13/2015 - 6:26:53
					Modified:			1/17/2016 - 1:46:13
14:52:07:409 | RL |   DEBUG1  | +0     | 7z.ahk Version: 1.0.3
14:52:07:409 | RL |     INFO  | +0     | CheckFile - Checking if E:\RocketLauncher\Lib\Bezel.ahk exists
14:52:07:409 | RL |   DEBUG1  | +0     | CRC Check - CRC matches, this is an official unedited Library.
14:52:07:409 | RL |   DEBUG1  | +0     | CheckFile - Attributes:
					File Size:			113641 bytes
					Created:			7/13/2015 - 6:22:17
					Modified:			1/17/2016 - 1:47:13
14:52:07:425 | RL |   DEBUG1  | +15    | Bezel.ahk Version: 1.1.10
14:52:07:425 | RL |     INFO  | +0     | CheckFile - Checking if E:\RocketLauncher\Lib\Fade.ahk exists
14:52:07:425 | RL |   DEBUG1  | +0     | CRC Check - CRC matches, this is an official unedited Library.
14:52:07:425 | RL |   DEBUG1  | +0     | CheckFile - Attributes:
					File Size:			38464 bytes
					Created:			7/13/2015 - 6:22:17
					Modified:			1/17/2016 - 1:47:35
14:52:07:425 | RL |   DEBUG1  | +0     | Fade.ahk Version: 1.1.5
14:52:07:425 | RL |     INFO  | +0     | CheckFile - Checking if E:\RocketLauncher\Lib\Fade Init.ahk exists
14:52:07:440 | RL |   DEBUG1  | +16    | CRC Check - CRC matches, this is an official unedited Library.
14:52:07:440 | RL |   DEBUG1  | +0     | CheckFile - Attributes:
					File Size:			1065 bytes
					Created:			7/13/2015 - 6:22:17
					Modified:			1/17/2016 - 1:47:06
14:52:07:440 | RL |   DEBUG1  | +0     | Fade Init.ahk Version: 1.0.2
14:52:07:440 | RL |     INFO  | +0     | CheckFile - Checking if E:\RocketLauncher\Lib\Fade Animations.ahk exists
14:52:07:440 | RL |   DEBUG1  | +0     | CRC Check - CRC matches, this is an official unedited Library.
14:52:07:440 | RL |   DEBUG1  | +0     | CheckFile - Attributes:
					File Size:			77260 bytes
					Created:			7/13/2015 - 6:22:17
					Modified:			1/17/2016 - 1:46:29
14:52:07:456 | RL |   DEBUG1  | +15    | Fade Animations.ahk Version: 1.1.12
14:52:07:456 | RL |     INFO  | +0     | CheckFile - Checking if E:\RocketLauncher\Lib\Keymapper.ahk exists
14:52:07:456 | RL |   DEBUG1  | +0     | CRC Check - CRC matches, this is an official unedited Library.
14:52:07:456 | RL |   DEBUG1  | +0     | CheckFile - Attributes:
					File Size:			33657 bytes
					Created:			7/13/2015 - 6:22:17
					Modified:			1/18/2016 - 7:20:43
14:52:07:456 | RL |   DEBUG1  | +0     | Keymapper.ahk Version: 1.1.4
14:52:07:456 | RL |     INFO  | +0     | CheckFile - Checking if E:\RocketLauncher\Lib\Keymapper Init.ahk exists
14:52:07:471 | RL |   DEBUG1  | +16    | CRC Check - CRC matches, this is an official unedited Library.
14:52:07:471 | RL |   DEBUG1  | +0     | CheckFile - Attributes:
					File Size:			3956 bytes
					Created:			7/13/2015 - 6:22:17
					Modified:			1/18/2016 - 7:20:43
14:52:07:471 | RL |   DEBUG1  | +0     | Keymapper Init.ahk Version: 1.0.6
14:52:07:471 | RL |     INFO  | +0     | CheckFile - Checking if E:\RocketLauncher\Lib\MultiGame.ahk exists
14:52:07:471 | RL |   DEBUG1  | +0     | CRC Check - CRC matches, this is an official unedited Library.
14:52:07:471 | RL |   DEBUG1  | +0     | CheckFile - Attributes:
					File Size:			41158 bytes
					Created:			7/13/2015 - 6:22:17
					Modified:			1/17/2016 - 1:47:46
14:52:07:487 | RL |   DEBUG1  | +16    | MultiGame.ahk Version: 1.0.9
14:52:07:487 | RL |     INFO  | +0     | CheckFile - Checking if E:\RocketLauncher\Lib\MultiGame Init.ahk exists
14:52:07:503 | RL |   DEBUG1  | +15    | CRC Check - CRC matches, this is an official unedited Library.
14:52:07:503 | RL |   DEBUG1  | +0     | CheckFile - Attributes:
					File Size:			161 bytes
					Created:			7/13/2015 - 6:22:17
					Modified:			4/14/2013 - 7:33:19
14:52:07:503 | RL |   DEBUG1  | +0     | MultiGame Init.ahk Version: 1.0.0
14:52:07:503 | RL |     INFO  | +0     | CheckFile - Checking if E:\RocketLauncher\Lib\MultiPlayer.ahk exists
14:52:07:503 | RL |   DEBUG1  | +0     | CRC Check - CRC matches, this is an official unedited Library.
14:52:07:503 | RL |   DEBUG1  | +0     | CheckFile - Attributes:
					File Size:			66776 bytes
					Created:			7/13/2015 - 6:22:17
					Modified:			1/17/2016 - 1:47:07
14:52:07:503 | RL |   DEBUG1  | +0     | MultiPlayer.ahk Version: 1.0.8
14:52:07:518 | RL |     INFO  | +16    | CheckFile - Checking if E:\RocketLauncher\Lib\Pause.ahk exists
14:52:07:534 | RL |   DEBUG1  | +15    | CRC Check - CRC matches, this is an official unedited Library.
14:52:07:534 | RL |   DEBUG1  | +0     | CheckFile - Attributes:
					File Size:			394398 bytes
					Created:			7/13/2015 - 6:22:17
					Modified:			1/17/2016 - 1:46:17
14:52:07:534 | RL |   DEBUG1  | +0     | Pause.ahk Version: 1.1.8
14:52:07:534 | RL |     INFO  | +0     | CheckFile - Checking if E:\RocketLauncher\Lib\Pause Init.ahk exists
14:52:07:549 | RL |   DEBUG1  | +16    | CRC Check - CRC matches, this is an official unedited Library.
14:52:07:549 | RL |   DEBUG1  | +0     | CheckFile - Attributes:
					File Size:			553 bytes
					Created:			7/13/2015 - 6:22:17
					Modified:			8/28/2015 - 12:20:42
14:52:07:549 | RL |   DEBUG1  | +0     | Pause Init.ahk Version: 1.0.3
14:52:07:549 | RL |     INFO  | +0     | CheckFile - Checking if E:\RocketLauncher\Lib\Password.ahk exists
14:52:07:549 | RL |   DEBUG1  | +0     | CRC Check - CRC matches, this is an official unedited Library.
14:52:07:549 | RL |   DEBUG1  | +0     | CheckFile - Attributes:
					File Size:			10027 bytes
					Created:			7/13/2015 - 6:22:17
					Modified:			1/17/2016 - 1:46:21
14:52:07:549 | RL |   DEBUG1  | +0     | Password.ahk Version: 1.0.3
14:52:07:565 | RL |     INFO  | +16    | CheckFile - Checking if E:\RocketLauncher\Lib\RL.ahk exists
14:52:07:565 | RL |   DEBUG1  | +0     | CRC Check - CRC matches, this is an official unedited Library.
14:52:07:565 | RL |   DEBUG1  | +0     | CheckFile - Attributes:
					File Size:			18545 bytes
					Created:			1/17/2016 - 1:46:55
					Modified:			1/17/2016 - 1:46:55
14:52:07:565 | RL |   DEBUG1  | +0     | RL.ahk Version: 1.0
14:52:07:565 | RL |     INFO  | +0     | CheckFile - Checking if E:\RocketLauncher\Lib\Rom Mapping Launch Menu.ahk exists
14:52:07:581 | RL |   DEBUG1  | +15    | CRC Check - CRC matches, this is an official unedited Library.
14:52:07:581 | RL |   DEBUG1  | +0     | CheckFile - Attributes:
					File Size:			72261 bytes
					Created:			7/13/2015 - 6:22:17
					Modified:			1/17/2016 - 1:46:24
14:52:07:581 | RL |   DEBUG1  | +0     | Rom Mapping Launch Menu.ahk Version: 1.0.7
14:52:07:581 | RL |     INFO  | +0     | CheckFile - Checking if E:\RocketLauncher\Lib\Shared.ahk exists
14:52:07:596 | RL |   DEBUG1  | +16    | CRC Check - CRC matches, this is an official unedited Library.
14:52:07:598 | RL |   DEBUG1  | +0     | CheckFile - Attributes:
					File Size:			162548 bytes
					Created:			7/13/2015 - 6:22:17
					Modified:			1/19/2016 - 11:44:16
14:52:07:598 | RL |   DEBUG1  | +0     | Shared.ahk Version: 1.3.9
14:52:07:598 | RL |     INFO  | +0     | CheckFile - Checking if E:\RocketLauncher\Lib\Statistics.ahk exists
14:52:07:598 | RL |   DEBUG1  | +0     | CRC Check - CRC matches, this is an official unedited Library.
14:52:07:598 | RL |   DEBUG1  | +0     | CheckFile - Attributes:
					File Size:			26810 bytes
					Created:			7/13/2015 - 6:22:17
					Modified:			1/17/2016 - 1:47:18
14:52:07:598 | RL |   DEBUG1  | +0     | Statistics.ahk Version: 1.0.4
14:52:07:598 | RL |     INFO  | +0     | CheckFile - Checking if E:\RocketLauncher\Lib\Statistics Init.ahk exists
14:52:07:614 | RL |   DEBUG1  | +15    | CRC Check - CRC matches, this is an official unedited Library.
14:52:07:614 | RL |   DEBUG1  | +0     | CheckFile - Attributes:
					File Size:			33 bytes
					Created:			7/13/2015 - 6:22:17
					Modified:			12/24/2014 - 5:23:48
14:52:07:614 | RL |   DEBUG1  | +0     | Statistics Init.ahk Version: 1.0.1
14:52:07:614 | RL |     INFO  | +0     | CheckFile - Checking if E:\RocketLauncher\Lib\Virtual Drive.ahk exists
14:52:07:614 | RL |   DEBUG1  | +0     | CRC Check - CRC matches, this is an official unedited Library.
14:52:07:629 | RL |   DEBUG1  | +16    | CheckFile - Attributes:
					File Size:			18918 bytes
					Created:			7/13/2015 - 6:26:32
					Modified:			1/17/2016 - 1:46:32
14:52:07:629 | RL |   DEBUG1  | +0     | Virtual Drive.ahk Version: 1.0.4
14:52:07:629 | RL |     INFO  | +0     | CheckFile - Checking if E:\RocketLauncher\Lib\XHotkey.ahk exists
14:52:07:629 | RL |   DEBUG1  | +0     | CRC Check - CRC matches, this is an official unedited Library.
14:52:07:629 | RL |   DEBUG1  | +0     | CheckFile - Attributes:
					File Size:			26540 bytes
					Created:			7/13/2015 - 6:22:17
					Modified:			8/28/2015 - 12:20:11
14:52:07:629 | RL |   DEBUG1  | +0     | XHotkey.ahk Version: 1.0.4
14:52:07:629 | RL |     INFO  | +0     | CheckFile - Checking if E:\RocketLauncher\Lib\XHotkey Init.ahk exists
14:52:07:645 | RL |   DEBUG1  | +16    | CRC Check - CRC matches, this is an official unedited Library.
14:52:07:645 | RL |   DEBUG1  | +0     | CheckFile - Attributes:
					File Size:			1063 bytes
					Created:			7/13/2015 - 6:22:17
					Modified:			8/28/2015 - 12:20:04
14:52:07:645 | RL |   DEBUG1  | +0     | XHotkey Init.ahk Version: 1.0.2
14:52:07:645 | RL |   DEBUG1  | +0     | Main - Raw CLI received: "-s AAE -r astdelux -f E:\Hyperspin\HyperSpin.exe -p HyperSpin -c 1 -o 1"
14:52:07:645 | RL |   DEBUG1  | +0     | Main - Received this dbName with no path via CLI: "astdelux"
14:52:07:645 | RL |   DEBUG1  | +0     | Main - dbName: astdelux
14:52:07:645 | RL |     INFO  | +0     | Main - Loading Front End Plugin: "HyperSpin"
14:52:07:661 | RL |     INFO  | +15    | Main - RocketLauncher received "AAE" and "astdelux"
14:52:07:661 | RL |     INFO  | +0     | Main - Did not find a "E:\RocketLauncher\Settings\AAE\Game Options.ini" file, skipping any game-specific options.
14:52:07:661 | RL |     INFO  | +0     | Main - astdelux is using the default emulator: MAME
14:52:07:661 | RL |     INFO  | +0     | Main - Checking for a [MAME] section in E:\RocketLauncher\Settings\AAE\Emulators.ini
14:52:07:661 | RL |     INFO  | +0     | Main - Checking for a [MAME] section in E:\RocketLauncher\Settings\Global Emulators.ini
14:52:07:676 | RL |     INFO  | +16    | Main - Found [MAME] in E:\RocketLauncher\Settings\Global Emulators.ini
14:52:07:676 | RL |     INFO  | +0     | CheckFile - Checking if E:\RocketLauncher\Modules\MAME\MAME.ahk exists
14:52:07:676 | RL |   DEBUG1  | +0     | CheckFile - Attributes:
					File Size:			73162 bytes
					Created:			7/13/2015 - 6:22:31
					Modified:			1/17/2016 - 1:47:45
14:52:07:676 | RL |     INFO  | +0     | Main - CRC Check - CRC matches, this is an official unedited module.
14:52:07:676 | RL |     INFO  | +0     | Main - astdelux will use module: E:\RocketLauncher\Modules\MAME\MAME.ahk
14:52:07:692 | RL |     INFO  | +15    | Main - Using standard method with "Rom Extension" SkipChecks or without any SkipChecks.
14:52:07:692 | RL |     INFO  | +0     | CheckFile - Checking if E:\RocketLauncher\Emulators\MAME\MAME .164 x64 NoNag+HiScore+Autofire.exe exists
14:52:07:692 | RL |   DEBUG1  | +0     | CheckFile - Attributes:
					FileDescription         	Multiple Arcade Machine Emulator
					FileVersion             	0, 164, 0, 0
					InternalName            	MAME
					LegalCopyright          	Copyright Nicola Salmoria and the MAME team
					OriginalFilename        	MAME
					ProductName             	MAME
					ProductVersion          	0.164
					CompanyName             	MAME Team
					File Size:			125335552 bytes
					Created:			9/6/2015 - 10:09:56
					Modified:			8/1/2015 - 5:38:41
14:52:07:707 | RL |     INFO  | +16    | Main - INI Keys read
14:52:07:707 | RL |     INFO  | +0     | CheckFile - Checking if E:\RocketLauncher\Module Extensions\7z.exe exists
14:52:07:707 | RL |   DEBUG1  | +0     | CheckFile - Attributes:
					FileDescription         	7-Zip Console
					FileVersion             	15.06 beta
					InternalName            	7z
					LegalCopyright          	Copyright (c) 1999-2015 Igor Pavlov
					OriginalFilename        	7z.exe
					ProductName             	7-Zip
					ProductVersion          	15.06 beta
					CompanyName             	Igor Pavlov
					File Size:			262144 bytes
					Created:			7/13/2015 - 6:22:24
					Modified:			10/9/2015 - 8:35:10
14:52:07:707 | RL |     INFO  | +0     | CheckFile - Checking if E:\RocketLauncher\Module Extensions\7z.dll exists
14:52:07:707 | RL |   DEBUG1  | +0     | CheckFile - Attributes:
					FileDescription         	7z Plugin
					FileVersion             	15.06 beta
					InternalName            	7z
					LegalCopyright          	Copyright (c) 1999-2015 Igor Pavlov
					OriginalFilename        	7z.dll
					ProductName             	7-Zip
					ProductVersion          	15.06 beta
					CompanyName             	Igor Pavlov
					File Size:			1012224 bytes
					Created:			7/13/2015 - 6:22:24
					Modified:			10/9/2015 - 8:35:22
14:52:07:707 | RL |     INFO  | +0     | Main - "astdelux" does not qualify for MultiGame. Only roms with any of these strings in their name are acceptable: \(Disc|\(Disk|\(Cart|\(Tape|\(Cassette|\(Part|\(Side
14:52:07:707 | RL |     INFO  | +0     | CheckPaths - Started
14:52:07:723 | RL |   DEBUG1  | +16    | CheckPaths - Looking for rom: F:\Roms\MAME\astdelux.zip
14:52:07:723 | RL |     INFO  | +0     | CheckPaths - Found rom: F:\Roms\MAME\astdelux.zip
14:52:07:723 | RL |   DEBUG1  | +0     | CheckPaths - Current romName: astdelux
14:52:07:723 | RL |   DEBUG1  | +0     | CheckPaths - Current romPath: F:\Roms\MAME
14:52:07:723 | RL |   DEBUG1  | +0     | CheckPaths - Current romExtension: .zip
14:52:07:723 | RL |     INFO  | +0     | CheckPaths - Ended
14:52:07:723 | RL |     INFO  | +0     | BuildScript - User Variables:
					;----------------------------------------------------------------------------
					; INJECTED VARIABLES
					;----------------------------------------------------------------------------
					
					#NoTrayIcon
					#InstallKeybdHook
					DetectHiddenWindows, ON
					SetTitleMatchMode, 2
					SendMode, Event
					0 = 12
					pluginPath = E:\RocketLauncher\Plugins
					pluginName = HyperSpin
					pluginExt = .plugin
					contextOnExit = 1
					rlMode = 
					rlTitle = RocketLauncher
					rlVersion = 1.0.1.5a
					rlAuthor = djvj
					rlURL = www.rlauncher.com
					langFile = E:\RocketLauncher\Data\Language\Localization.ini
					primMonitor = 1
					frontendPID = 
					frontendPath = E:\Hyperspin
					frontendExe = HyperSpin.exe
					frontendExt = exe
					frontendName = HyperSpin
					frontendDrive = E:
					exitEmulatorKey = H2000:M
					restoreFE = false
					exitScriptKey = ~v & ~c
					toggleCursorKey = ~1 & ~2
					emuFullPath = E:\RocketLauncher\Emulators\MAME\MAME .164 x64 NoNag+HiScore+Autofire.exe
					emuPath = E:\RocketLauncher\Emulators\MAME
					emuName = MAME
					emuExt = exe
					baseRomPath = \AAE
					romPath = F:\Roms\MAME
					romPathFromIni = F:\Roms\MAME|\AAE
					romExtension = .zip
					romExtensionOrig = .zip
					romExtensions = zip|7z|txt
					executable = MAME .164 x64 NoNag+HiScore+Autofire.exe
					systemDbName = AAE
					systemName = AAE
					dbPath = 
					dbName = astdelux
					dbExt = 
					romName = astdelux
					romMapPath = 
					romMappingEnabled = false
					romMappingLaunchMenuEnabled = false
					romMappingFirstMatchingExt = false
					romMappingShowAllRomsInArchive = true
					romMappingNumberOfGamesByScreen = 7
					romMappingHideParent = false
					romMappingMenuWidth = 300
					romMappingMenuMargin = 50
					romMappingTextFont = Bebas Neue
					romMappingTextOptions = cFFFFFFFF r4 s40 Bold
					romMappingDisabledTextColor = ff888888
					romMappingTextSizeDifference = 5
					romMappingTextMargin = 10
					romMappingTitleTextFont = Bebas Neue
					romMappingTitleTextOptions = cFFFFFFFF r4 s60 Bold
					romMappingTitle2TextFont = Bebas Neue
					romMappingTitle2TextOptions = cFFFFFFFF r4 s15 Bold
					romMappingGameInfoTextFont = Bebas Neue
					romMappingGameInfoTextOptions = cFFFFFFFF r4 s15 Regular
					romMappingGameNameTextFont = Bebas Neue
					romMappingGameNameTextOptions = cFFFFFFFF r4 s40 Regular
					romMappingBackgroundBrush = aa000000
					romMappingColumnBrush = 33000000
					romMappingButtonBrush1 = 6f000000
					romMappingButtonBrush2 = 33000000
					romMappingBackgroundAlign = Stretch and Lose Aspect
					romMappingMenuFlagWidth = 40
					romMappingMenuFlagSeparation = 5
					romMappingDefaultMenuList = FullList
					romMappingSingleFilteredRomAutomaticLaunch = false
					altArchiveNameOnly = 
					altRomNameOnly = 
					altArchiveAndRomName = 
					altArchiveAndManyRomNames = 
					altRomNamesOnly = 
					romMapScenario = 
					skipchecks = false
					romMatchExt = true
					blockInputTime = 0
					blockInputFile = E:\RocketLauncher\Module Extensions\BlockInput.exe
					errorLevelReporting = 0
					lockLaunch = false
					lockLaunchGame = 
					screenRotationAngle = 0
					screenRotationAngleGame = 
					setResolution = 
					logFile = E:\RocketLauncher\RocketLauncher.log
					logLabel := ["    INFO"," WARNING","   ERROR","  DEBUG1","  DEBUG2"]
					logLevel = 10
					logShowDebugConsole = false
					logIncludeModule = true
					logIncludeFileProperties = true
					logShowCommandWindow = false
					logCommandWindow = false
					rlDebugConsoleStdout = 
					sysLang = English_United_States
					sysType = 64-bit
					broadcastWindowTitle = 
					navUpKey = Up
					navDownKey = Down
					navLeftKey = Left
					navRightKey = Right
					navSelectKey = Enter|T
					navP2UpKey = Numpad8|R
					navP2DownKey = Numpad2|F
					navP2LeftKey = Numpad4|D
					navP2RightKey = Numpad6|G
					navP2SelectKey = NumpadEnter
					originalWidth = 1280
					originalHeight = 1024
					vdEnabled = true
					vdFullPath = C:\Program Files (x86)\DAEMON Tools Lite\DTLite.exe
					vdUseSCSI = true
					vdDriveLetter = 
					vdAddDrive = true
					servoStikEnabled = false
					servoStikExitMode = false
					ledblinkyEnabled = false
					ledblinkySystemName = 
					ledblinkyFullPath = 
					ledblinkyProfilePath = E:\RocketLauncher\Profiles\LEDBlinky
					ledblinkyRLProfile = E:\RocketLauncher\Profiles\LEDBlinky\RocketLauncher
					winIPACFullPath = 
					ultraMapEnabled = false
					ultraMapFullPath = 
					emuIdleShutdown = 0
					launchPasswordHash = zQJHGuIBD6bt2rEoPola0Rbrl81Ci3lgdm1mxbcm+QfXe+SDPHV0ig==
					hideCursor = true
					hideEmu = false
					hideFE = true
					fadeIn = true
					fadeInDuration = 500
					fadeInTransitionAnimation = DefaultAnimateFadeIn
					fadeInDelay = 4500
					fadeInExitDelay = 0
					fadeOutExitDelay = 0
					fadeOut = true
					fadeOutExtraScreen = true
					fadeOutDuration = 500
					fadeOutTransitionAnimation = DefaultAnimateFadeOut
					fadeOutDelay = 2500
					fadeLyrInterpolation = 7
					fadeMuteEmulator = false
					fadeUseBackgrounds = false
					fadeClickThrough = false
					fadeWidthBaseRes = 1920
					fadeHeightBaseRes = 1080
					fadeLyr1Color = FF000000
					fadeLyr1AlignImage = Stretch and Lose Aspect
					fadeLyr2Pos = Stretch and Lose Aspect
					fadeLyr2X = 0
					fadeLyr2Y = 0
					fadeLyr2W = 
					fadeLyr2H = 
					fadeLyr2Adjust = 1
					fadeLyr2PicPad = 0
					fadeLyr2Prefix = Extra Layer 1 - Console
					fadeLyr3Pos = Center
					fadeLyr3X = 450
					fadeLyr3Y = 450
					fadeLyr3W = 
					fadeLyr3H = 
					fadeLyr3Adjust = 1
					fadeLyr3PicPad = 0
					fadeLyr3Speed = 750
					fadeLyr3Animation = DefaultFadeAnimation
					fadeLyr37zAnimation = DefaultFadeAnimation
					fadeLyr3Type = imageandbar
					fadeLyr3ImgFollow7zProgress = true
					fadeLyr3Repeat = 1
					fadeLyr3BackImageTransparency = 30
					fadeLyr3StaticPos = No Alignment
					fadeLyr3StaticX = 0
					fadeLyr3StaticY = 870|1575
					fadeLyr3StaticW = 
					fadeLyr3StaticH = 
					fadeLyr3StaticAdjust = 1
					fadeLyr3StaticPicPad = 0
					fadeLyr3StaticPrefix = Info Bar
					fadeLyr4Adjust = 1
					fadeLyr4X = 1792|952
					fadeLyr4Y = 891|1596
					fadeLyr4W = 128
					fadeLyr4H = 
					fadeLyr4Pos = No Alignment
					fadeLyr4FPS = 50
					fadeLyr4PicPad = 0
					fadeTranspGifColor = FFFFFF
					fadeBarWindow = Image
					fadeBarWindowX = 
					fadeBarWindowY = 
					fadeBarWindowW = 900
					fadeBarWindowH = 
					fadeBarWindowR = 30
					fadeBarWindowM = 30
					fadeBarWindowHatchStyle = 8
					fadeBar = 7zOnly
					fadeBarNon7zProgressTime = 0
					fadeBarBack = true
					fadeBarBackColor = FF555555
					fadeBarH = 30
					fadeBarR = 10
					fadeBarColor = DD00BFFF
					fadeBarHatchStyle = 8
					fadeBarPercentageText = true
					fadeBarInfoText = true
					fadeBarXOffset = 0
					fadeBarYOffset = 150
					fadeRomInfoDescription = filtered text
					fadeRomInfoSystemName = image
					fadeRomInfoYear = text with label
					fadeRomInfoDeveloper = disabled
					fadeRomInfoPublisher = text with label
					fadeRomInfoGenre = disabled
					fadeRomInfoRating = image
					fadeRomInfoOrder = Description|SystemName|Year|Manufacturer|Genre|Rating
					fadeRomInfoTextPlacement = User Defined
					fadeRomInfoTextMargin = 7
					fadeRomInfoText1Options = w1575|762 h90 x175 y870|1575 cFFE1E1E1 r4 s90 Left Regular
					fadeRomInfoText2Options = w400 x8 y15 cFF555555 r4 s60 Bold
					fadeRomInfoText3Options = w310 x190 y960|1665 cFFE1E1E1 r4 s66 Left Regular
					fadeRomInfoText4Options = w1280|467 h66 x485 y960|1665 cFFE1E1E1 r4 s66 Left Regular
					fadeRomInfoText5Options = cFF555555 r4 s42 Bold
					fadeRomInfoText6Options = h135 x15 y885|1590 cFFCFCFCA r4 s120 Regular
					fadeRomInfoText7Options = h135 x15 y885|1590 cFFCFCFCA r4 s120 Regular
					fadeStats_Number_of_Times_Played = text with label
					fadeStats_Last_Time_Played = text with label
					fadeStats_Average_Time_Played = text with label
					fadeStats_Total_Time_Played = text with label
					fadeStats_System_Total_Played_Time = text with label
					fadeStats_Total_Global_Played_Time = text with label
					fadeStatsInfoOrder = Number_of_Times_Played|Last_Time_Played|Average_Time_Played|Total_Time_Played|System_Total_Played_Time|Total_Global_Played_Time
					fadeStatsInfoTextPlacement = topRight
					fadeStatsInfoTextMargin = 7
					fadeStatsInfoText1Options = cFFB4B4B4 r4 s22 Bold
					fadeStatsInfoText2Options = cFFB4B4B4 r4 s22 Bold
					fadeStatsInfoText3Options = cFFB4B4B4 r4 s22 Bold
					fadeStatsInfoText4Options = cFFB4B4B4 r4 s22 Bold
					fadeStatsInfoText5Options = cFFB4B4B4 r4 s22 Bold
					fadeStatsInfoText6Options = cFFB4B4B4 r4 s22 Bold
					fadeText1X = 0
					fadeText1Y = 0
					fadeText1Options = cFFB4B4B4 r4 s30 Right Bold
					fadeText1 = Loading Game
					fadeText2X = 0
					fadeText2Y = 0
					fadeText2Options = cFFB4B4B4 r4 s30 Right Bold
					fadeText2 = Extraction Complete, Ready
					fadeText3 = Loading Game
					fadeText4 = Loading Complete
					fadeFont = Bebas Neue
					fadeSystemAndRomLayersOnly = false
					fadeExtractionTime = disabled
					fadeExtractionTimeTextX = 0
					fadeExtractionTimeTextY = 0
					fadeExtractionTimeTextOptions = cFF555555 r4 s20 Bold
					fadeInterruptKey = 
					detectFadeErrorEnabled = true
					fadeImgPath = E:\RocketLauncher\Media\Fade
					RLDataPath = E:\RocketLauncher\Data
					RLMediaPath = E:\RocketLauncher\Media
					RLErrSoundPath = E:\RocketLauncher\Media\Sounds\Error
					modulesPath = E:\RocketLauncher\Modules
					moduleFullName = E:\RocketLauncher\Modules\MAME\MAME.ahk
					moduleName = MAME
					modulePath = E:\RocketLauncher\Modules\MAME
					moduleExtension = ahk
					moduleExtensionsPath = E:\RocketLauncher\Module Extensions
					libPath = E:\RocketLauncher\Lib
					sevenZEnabled = false
					sevenZPath = E:\RocketLauncher\Module Extensions\7z.exe
					sevenZDllPath = E:\RocketLauncher\Module Extensions\7z.dll
					sevenZExtractPath = E:\7z
					sevenZExtractPathOrig = 
					sevenZAttachSystemName = false
					sevenZDelTemp = true
					sevenZSounds = true
					sevenZFormats = .zip|.rar|.7z|.lzh|.gzip|.tar
					sevenZFormatsNoP = zip|rar|7z|lzh|gzip|tar
					sevenZFormatsRegEx = \.zip|\.rar|\.7z|\.lzh|\.gzip|\.tar
					7zExtractPath = E:\7z
					mgEnabled = false
					mgKey = H2000:Enter
					mgBackgroundColor = FF000000
					mgSidePadding = 0.2
					mgWidthBaseRes = 1920
					mgHeightBaseRes = 1080
					mgYOffset = 500
					mgFont = Arial
					mgText1Options = x10p y30p w80p Center cBBFFFFFF r4 s100 BoldItalic
					mgText1Text = Please select a game.
					mgText2Options = w96p cFFFFFFFF r4 s50 Center BoldItalic
					mgText2Offset = 70
					mgUseSound = true
					mgSoundfreq = 300
					mgExitEffect = none
					mgSelectedEffect = rotate
					mgUseGameArt = true
					mgCandidate = 
					mgValidTypes = \(Disc|\(Disk|\(Cart|\(Tape|\(Cassette|\(Part|\(Side
					mgOnLaunch = false
					pauseEnabled = true
					pauseKey = ~NumpadAdd
					pauseBackToMenuBarKey = X
					pauseZoomInKey = C
					pauseZoomOutKey = V
					pauseScreenshotKey = ~PrintScreen
					pauseHiToTextPath = E:\RocketLauncher\Module Extensions\HiToText.exe
					pauseSaveStateKeyCodes = {shift down}{F7 down}{F7 up}{shift up}
					pauseLoadStateKeyCodes = {shift down}{F7 down}{F7 up}{shift up}
					keyboardEncoder = 
					keyboardEncoderEnabled = false
					keymapperEnabled = false
					keymapperAHKMethod = Internal
					keymapper = 
					xpadderFullPath = E:\Utilities\Xpadder\xpadder.exe
					joyToKeyFullPath = E:\Utilities\JoyToKey\JoyToKey.exe
					profilePath = E:\RocketLauncher\Profiles
					keymapperProfilePath = E:\RocketLauncher\Profiles\
					keymapperFrontEndProfileName = HyperSpin
					keymapperFrontEndProfile = ahk
					keymapperRocketLauncherProfileEnabled = false
					joyIDsEnabled = false
					joyIDsPreferredControllersGlobal = 
					joyIDsPreferredControllersSystem = use_global
					joyIDsPreferredControllersOnExit = 
					CustomJoyNamesEnabled = false
					CustomJoyNames = 
					rotateMethod = false
					FEProfile = E:\RocketLauncher\Profiles\\HyperSpin
					defaultProfile = E:\RocketLauncher\Profiles\\_Default
					systemProfile = E:\RocketLauncher\Profiles\\AAE
					xPadderSystemProfile = E:\RocketLauncher\Profiles\\AAE\_Default
					emuProfile = E:\RocketLauncher\Profiles\\AAE\MAME
					romProfile = E:\RocketLauncher\Profiles\\AAE\astdelux
					RocketLauncherProfile = E:\RocketLauncher\Profiles\\RocketLauncher
					blankProfile = E:\RocketLauncher\Profiles\\blank
					ahkFEProfile = E:\RocketLauncher\Profiles\AHK\HyperSpin
					ahkDefaultProfile = E:\RocketLauncher\Profiles\AHK\_Default
					ahkSystemProfile = E:\RocketLauncher\Profiles\AHK\AAE
					ahkEmuProfile = E:\RocketLauncher\Profiles\AHK\AAE\MAME
					ahkRomProfile = E:\RocketLauncher\Profiles\AHK\AAE\astdelux
					ahkRocketLauncherProfile = E:\RocketLauncher\Profiles\AHK\RocketLauncher
					bezelEnabled = false
					bezelICEnabled = false
					statisticsEnabled = true
					pressDuration = -1
					emuVolume = 1
					dxwndIni = E:\RocketLauncher\Module Extensions\dxwnd\dxwnd.ini
					dxwndFullPath = E:\RocketLauncher\Module Extensions\dxwnd\dxwnd.exe
					qResFullPath = E:\RocketLauncher\Module Extensions\QRes.exe
					mon1O = 
					pacDrivedllFile = E:\RocketLauncher\Module Extensions\PacDrive32.dll
					userFadeAnimIniFile = E:\RocketLauncher\Lib\User Fade Animations.ini

14:52:07:723 | RL |     INFO  | +0     | BuildScript - Loaded XHotkey Init.ahk scripts
14:52:07:739 | RL |     INFO  | +15    | BuildScript - Loaded Fade Init.ahk scripts
14:52:07:739 | RL |     INFO  | +0     | BuildScript - Loaded Pause Init.ahk scripts
14:52:07:739 | RL |     INFO  | +0     | BuildScript - Loaded Statistics Init.ahk scripts
14:52:07:739 | RL |  WARNING  | +0     | BuildScript - "E:\RocketLauncher\Lib\User Functions Init.ahk" not found
14:52:07:739 | RL |   DEBUG1  | +0     | BuildScript - Module starts on line: 2
14:52:07:739 | RL |     INFO  | +0     | BuildScript - Validating module
14:52:07:754 | RL |     INFO  | +16    | BuildScript - Validation complete
14:52:07:754 | RL |     INFO  | +0     | BuildScript - Module:
					MEmu = MAME
					MEmuV =  v0.166
					MURL = http://www.mame.net/
					MAuthor = djvj,faahrev,brolly,Tomkun
					MVersion = 2.3.1
					MCRC = 9B041EF3
					iCRC = 72BB0F21
					mId = 635746812784197028
					MSystem = "AAE","Aamber Pegasus","Acorn Electron","Amstrad CPC","Amstrad GX4000","APF Imagination Machine","Apple II","Apple IIGS","Applied Technology MicroBee","Atari 8-Bit","Atari 2600","Atari 5200","Atari 7800","Atari Classics","Atari Jaguar","Atari Lynx","Bally Astrocade","Bandai Super Vision 8000","Bandai WonderSwan","Bandai WonderSwan Color","Bit Corporation Gamate","Camputers Lynx","Capcom","Capcom Classics","Capcom Play System","Capcom Play System II","Capcom Play System III","Casio PV-1000","Casio PV-2000","Cave","Coleco ADAM","ColecoVision","Commodore 64","Commodore MAX Machine","Creatronic Mega Duck","Data East Classics","EACA EG2000 Colour Genie","Emerson Arcadia 2001","Entex Adventure Vision","Epoch Game Pocket Computer","Epoch Super Cassette Vision","Exidy Sorcerer","Fairchild Channel F","Fujitsu FM-7","Funtech Super Acan","GamePark 32","GCE Vectrex","Hartung Game Master","HBMAME","Interton VC 4000","Irem Classics","JungleTac Sport Vii","Jupiter Ace","Konami Classics","LaserDisc","Magnavox Odyssey 2","MAME","Matra & Hachette Alice","Mattel Aquarius","Mattel Intellivision","MGT Sam Coupe","Midway Classics","Milton Bradley MicroVision","Namco Classics","Namco System 22","NEC PC-8801","NEC PC Engine","NEC PC Engine-CD","NEC SuperGrafx","NEC TurboGrafx-16","NEC TurboGrafx-CD","Nintendo 64","Nintendo 64DD","Nintendo Arcade Systems","Nintendo Classics","Nintendo Entertainment System","Nintendo Famicom","Nintendo Famicom Disk System","Nintendo Game Boy","Nintendo Game Boy Advance","Nintendo Game Boy Color","Nintendo Pokemon Mini","Nintendo Satellaview","Nintendo Super Famicom","Nintendo Super Game Boy","Nintendo Virtual Boy","Othello Multivision","PacMAME","Philips CD-i","Philips VG 5000","Philips Videopac Plus G7400","RCA Studio II","Sega 32X","Sega CD","Sega Classics","Sega Game Gear","Sega Genesis","Sega Master System","Sega Mega Drive","Sega Model 1","Sega Pico","Sega Saturn","Sega SC-3000","Sega SG-1000","Sega ST-V","Sega VMU","Sharp X1","Sinclair ZX81","SNK Classics","SNK Neo Geo","SNK Neo Geo AES","SNK Neo Geo AES","SNK Neo Geo CD","SNK Neo Geo MVS","SNK Neo Geo Pocket","SNK Neo Geo Pocket Color","Sony PlayStation","Sony PocketStation","Sord M5","Soundic Victory MPT-02","Super Nintendo Entertainment System","Taito Classics","Tandy TRS-80 Color Computer","Texas Instruments TI 99-4A","Tiger Game.com","Tomy Tutor","VTech CreatiVision","Watara Supervision","Williams Classics"
					;----------------------------------------------------------------------------
					; Notes:
					; This module now includes everything from the legacy MAME and MESS modules, but combined to match the merge of the 2 emulators that occured on version 0.162.
					;
					; Exit fade will only work correctly if you don't have Esc, the default MAME exit key,  as your exit key. If you use Esc, turn off the ExitScreen
					; This module will set your rom paths on the fly via CLI, but you must make sure the RLUI module setting for this module "MAME_BIOS_Path" is correctly set. It defaults to your roms subfolder where MAME.exe is found.
					; This module assumes you have bios zip in your MAME "roms" directory, which might be different than your actual roms directory, for each system you need this module for. All tested systems listed below
					; If MAME has a problem reading the bios zips, try archving them with "no compression"
					; This site can help a ton with details for the various systems supported: http://www.progettoemma.net/mess/index.html
					; You may get a black screen or MAME may close w/o notice if you do not have a bios rom for your system when one is needed.
					; If you use bezel, it is recommended to set the module bezel mode to normal, and go to your MAME.ini file, on your emulator folder, and choose these options: artwork_crop 1, use_backdrops 1, use_overlays 1, use_bezels 0 
					;
					; Command Line Options - http://easyemu.mameworld.info/mameguide/mameguide-options.html
					; High Scores DO NOT SAVE when cheats are enabled!
					; HLSL Documentation: http://mamedev.org/source/docs/hlsl.txt.html
					; If you use MAME for AAE, create a vector.ini in mame's ini subfolder and paste these HLSL settings in there: http://www.mameworld.info/ubbthreads/showflat.php?Cat=&Number=309968&page=&view=&sb=5&o=&vc=1
					;
					; Be aware that several systems will require a BIOS zip with their roms inside. They all come bundled in the MAME set so make sure you add your MAME roms folder to the 
					; roms path for that system. If you have doubts about their filenames check the mTypeVar module variable content.
					;
					; Following systems will also require some specific files to operate properly:
					; APF Imagination Machine - apfimag (tape games), apfm1000 (cart games)
					; Camputers Lynx - lynx64k, lynx96k, lynx128k
					; Coleco ADAM - adam, adam_ddp, adam_fdc, adam_kb, adam_prn, adam_spi
					; NEC PC Engine-CD - "Super CD-ROM2 System V3.0 (J).pce" [262,656 bytes] (placed in the roms subfolder in the emuPath)
					; NEC TurboGrafx-CD - "Super CD-ROM2 System V3.01 (U).pce" [262,144 bytes] (placed in the roms subfolder in the emuPath)
					; Sega CD - segacd, megacd, megacd2j (megacd2j seems to be more compatible over megacdj)
					; Sony PlayStation - psa, pse, psj, psu
					;
					; Tape Control:
					; MAME tape/cassette emulation is terrible because normally it means you need to manually start and stop the tapes yourself so it's highly suggested that you use another emulator for such systems.
					; Tape control commands are accessible through the UI, press tab and then select Tape Control and you can start/stop the loaded tape from there.
					; The following hotkeys can also be used:
					; F2 - Start Tape
					; Left Shift + F2 - Stop Tape
					; Insert - While held, runs the game with throttling disabled and with the maximum frameskip. Useful to speedup the long tape loading process.
					;
					; Be aware that tape games are normally used on PC systems therefore it's likely that full keyboard emulation is enabled which means that you'll need to disable it in order to use any of the above 
					; hotkeys. To disable it press the Scroll Lock key, press it again to enable it back.
					;
					; 7z Support:
					; Make sure you have 7z disabled for all MAME Arcade systems. Their roms are supposed to be archived, if you have 7z enabled then your games will fail to load. It's 
					; fine to enable 7z to non-arcade systems.
					;
					; Custom Configuration Files:
					; If you want to use custom configuration files (.cfg files) for some games you will need to store them inside your MAME cfg folder using the following structure:
					; cfg\mame_system_name\database_rom_name\mame_system_name.cfg
					; An example of a game that requires specific settings is ICBM Attack for the Bally Astrocade, in this case special cfg file should be:
					; cfg\astrocde\I.C.B.M. Attack (USA) (Unl)\astrocde.cfg
					;
					; Ini Files:
					; Module will set most settings through command line which will override any settings you might have on your MAME ini files. Everything else will be read from 
					; those. MAME supports a hierarchical ini file structure and will load settings from several ini files following a specific order:
					;- mame.ini
					;- <mymame>.ini (i.e. if MAME was renamed mame060.exe, MAME parses mame060.ini here)
					;- debug.ini (if the debugger is enabled)
					;- <parent>.ini (for clones only, may be called recursively)
					;- <gamename>.ini
					;- vertical.ini (for games with vertical monitor orientation)
					;- horizont.ini (for games with horizontal monitor orientation)
					;- vector.ini (for vector games only)
					;- <driver>.ini (based on the source filename of the driver)
					;
					; The settings in the later ini's override those in the earlier ini's.
					; 
					; It's highly recommended that you set skipchecks to 'Rom Only" for MAME otherwise RocketLauncher won't be able to launch several games due 
					; to the way MAME roms are packaged. This will be even more noticeable for those using merged sets.
					;
					; Bally Astrocade:
					; ICBM requires a soft reset (even on the real hardware) to launch. You can read about it here: http://www.ballyalley.com/ballyalley/articles/Playing_ICBM_Attack_Using_MESS.pdf
					; Other games might require this as well, you can enable this in the module's settings so the machine is reset automatically on launch, otherwise you need to press F3 to start the game.
					; Also ICBM Attack uses different controls then the rest of the games. Make sure you follow the procedure explained above under "Custom Configuration Files" to create such file.
					;
					; GCE Vectrex:
					; Requires a vectrex.lay and a png overlay for each game. These all need to be placed in the MAME\artwork\vectrex folder.
					; You can download all these pngs and the lay file in my ftp folder. You need to use the HyperList XML to match the pngs.
					;
					; Jupiter Ace:
					; Set mame to 48k ram
					;
					; Magnavox Odyssey 2:
					; Euro games should use the videopac bios instead of the odyssey2 one or you'll get some timing issues.
					; Use the systemName ini file in the folder with this module for this, example:
					; [Moto-Crash (France)]
					; Bios=videopac
					;
					; RCA Studio 2:
					; Most of the games require you to press a button to start the game, like 1 or 2 (refer to the game's manual).
					; The game screen will be black until you do.
					;
					; Texas Instruments TI 99/4A:
					; This system requires full keyboard emulation to work properly
					; Split cart dumps are not supported since MESS .145 so you'll have to convert them to RPK format or use an earlier version of MESS (and a different module)
					; You can check how to convert split cart dumps to RPK here:
					; http://www.ninerpedia.org/index.php/MESS_multicart_system
					; For floppy games make sure you have a RPK dump of an extended basic rom on your roms folder. It should be named "extended_basic.rpk"
					; This system requires you to use a MAME build with Direct Input enabled in order to auto start the games. Most games will require commands to be typed to start 
					; and it's normally too complex to be able to do it through the -ab switch so SendCommand is used instead which means a Direct Input enabled MAME version is required.
					;
					; Bezels:
					; Module settings control whether RocketLauncher or MAME bezels are shown
					; In the bezel normal mode only RocketLauncher Bezels will be show and the MAME use_bezels option will be forced disbaled
					; In the bezel layout mode, RocketLauncher Bezels will be drawn only when you do not have a layout file on your MAME folders for the current game
					;
					; ServoStik:
					; The module will automatically control any connected ServoStiks found on the system.
					; It does this by reading the xml info from MAME. If that XML info has directional info at 4 or less, 4-way mode will be enabled. All others get 8-way mode.
					;
					; Per game controller types:
					; MAME allows you to change the controller type for each game by using slot devices. Slot devices are highly customizable and vary greatly from system to 
					; system so to avoid adding a huge complexity to the module this must be done through the Parameters settings.
					; Slot devices are stored in the MAME ini file you are using, so the best way to find the command line you need to use is to start your game set the slot devices 
					; through the MAME UI (Press tab while in MAME) exit and then open the MAME ini file and search for a section named SLOT DEVICES.
					; This is an example for Atari 2600 for a game using wheel controllers on both joy ports:
					; #
					; # SLOT DEVICES
					; #
					; joyport1     wheel
					; joyport2     wheel
					; The suggested method is to set the desired controllers you want to use by default in the Module Global Settings, in this case under the Atari 2600 tab you would 
					; set Parameters=-joyport1 joy -joyport2 joy
					; And then for specific games do the same under Module Specific Settings for that system, if a game requires the wheel controller you'd set 
					; Parameters=-joyport1 wheel -joyport2 wheel
					;
					; Another option is to set the default values in the MAME ini file and make sure you also set writeconfig to 0.
					; Swapping slot devices wipes out SYSTEM custom configs on the unplugged controllers, so to avoid any customised controls getting erased everytime you change slot devices, 
					; ensure you set your controls in the main MAME config file (MAME.ini), not the system one (ex. Atari 2600.ini).
					;
					; Linking/NetPlay:
					; The module will automatically set correct network ports for linked games.
					; Up to 8 players on the same PC are supported. Multiple copies of MAME will be launched.
					; Placement of the screens are automatic but can be controlled in RocketLauncherUI MAME module settings. Windowed mode is required when more than one copy of mame is launched and is set automatically.
					; Each player will use a different cfg and nvram folder in your MAME folder. Player 1 will always use .\cfg and .\nvram.
					; Players 2 through 8 will use .\cfg2, .\cfg3, etc and .\nvram2, .\nvram3, etc
					; These folders and cfg/nvram files will be automatically created for you on launch so you do not need to create them manually.
					; Global inputs is automatically turned on for you but it is your job to setup individual controls for each instance. MAME only supports raw-input in this mode however.
					; Over a LAN/WAN connection only 2 players are supported due to the way the ports are designated, it's impossible to automate port allocation because there is no 1 server where all hosts connect to.
					; Default starting port for the Master is 15111 and consecutively goes up from there upto 15119 for 8 players. You can change the default starting port in the module settings if it conflicts with used ports on your network.
					; There are other network related settings in the module settings to assist with starting IPs and connectivity, so check them out as well.
					; 
					; NVRAM Automation for linked games:
					; When launching linked games on the same pc NVRAM settings are automatically set for you so each player will be unique.
					; For instance, in Virtua Racing, Player 1 is red, player 2 is blue, player 3 is yellow, etc.
					; To do this, some other options are also set automatically for you as well, like region, difficulty, countr, course, etc
					; I set these to defaults, but prefer USA region. If you do not like these, you will have to disable NVRAM automation in the module settings in RocketLauncherUI.
					;
					; Additional Link info that may be of some importance:
					; The original Model-1 has a max Bandwidth of 6 MBit/s (TOTX173/TORX173).
					; One Board sends about 20 KByte/s.
					; So bandwidth CLIENTSIDE is like...
					; 2 Boards - 20 KByte/s inbound and 20 KByte/s outbound.
					; 3 Boards - 40 KByte/s inbound and 20 KByte/s outbound.
					; 4 Boards - 60 KByte/s inbound and 20 KByte/s outbound.
					; etc.
					; Some good info on Linking: http://www.mameworld.info/ubbthreads/showflat.php?Cat=&Number=297577&page=0
					; also http://forum.arcadecontrols.com/index.php/topic,130136.msg1331485.html
					;----------------------------------------------------------------------------
					StartModule()
					BezelGUI()
					
					; This object controls how the module reacts to different systems. MAME can play a lot of systems, but needs to know what system you want to run, so this module has to adapt.
					mTypeVar := "
						( LTrim
						Aamber Pegasus|pegasus
						Acorn Electron|electron
						Amstrad CPC|cpc664
						Amstrad GX4000|gx4000
						APF Imagination Machine|apfimag
						Apple II|apple2ep
						Apple IIGS|apple2gs
						Applied Technology MicroBee|mbeeic
						Atari 8-Bit|a800
						Atari 2600|a2600
						Atari 5200|a5200
						Atari 7800|a7800
						Atari Jaguar|jaguar
						Atari Lynx|lynx
						Bally Astrocade|astrocde
						Bandai Super Vision 8000|sv8000
						Bandai WonderSwan|wswan
						Bandai WonderSwan Color|wscolor
						Bit Corporation Gamate|gamate
						Camputers Lynx|lynx128k
						Casio PV-1000|pv1000
						Casio PV-2000|pv2000
						Coleco ADAM|adam
						ColecoVision|coleco
						Commodore 64|c64
						Commodore MAX Machine|vic10
						Creatronic Mega Duck|megaduck
						EACA EG2000 Colour Genie|cgenie
						Emerson Arcadia 2001|arcadia
						Entex Adventure Vision|advision
						Epoch Game Pocket Computer|gamepock
						Epoch Super Cassette Vision|scv
						Exidy Sorcerer|sorcerer
						Fairchild Channel F|channelf
						Fujitsu FM-7|fmnew7
						Funtech Super Acan|supracan
						GamePark 32|gp32
						GCE Vectrex|vectrex
						Hartung Game Master|gmaster
						Interton VC 4000|vc4000
						JungleTac Sport Vii|vii
						Jupiter Ace|jupace
						Magnavox Odyssey 2|odyssey2
						Matra & Hachette Alice|alice32
						Mattel Aquarius|aquarius
						Mattel Intellivision|intv
						MGT Sam Coupe|samcoupe
						Milton Bradley MicroVision|microvsn
						NEC PC-8801|pc8801
						NEC PC Engine|pce
						NEC PC Engine-CD|pce
						NEC SuperGrafx|sgx
						NEC TurboGrafx-16|tg16
						NEC TurboGrafx-CD|tg16
						Nintendo 64|n64
						Nintendo 64DD|n64dd
						Nintendo Entertainment System|nes
						Nintendo Famicom|famicom
						Nintendo Famicom Disk System|fds
						Nintendo Game Boy|gameboy
						Nintendo Game Boy Advance|gba
						Nintendo Game Boy Color|gbcolor
						Nintendo Pokemon Mini|pokemini
						Nintendo Satellaview|snes
						Nintendo Super Famicom|snes
						Nintendo Super Game Boy|supergb
						Nintendo Virtual Boy|vboy
						Othello Multivision|omv1000
						Philips CD-i|cdimono1
						Philips Videopac Plus G7400|g7400
						Philips VG 5000|vg5k
						RCA Studio II|studio2
						Sega 32X|32x
						Sega CD|segacd
						Sega Game Gear|gamegear
						Sega Genesis|genesis
						Sega Master System|sms
						Sega Mega Drive|megadriv
						Sega Pico|pico
						Sega Saturn|saturn
						Sega SC-3000|sc3000
						Sega SG-1000|sg1000
						Sega VMU|svmu
						Sharp X1|x1turbo40
						Sinclair ZX81|zx81
						SNK Neo Geo AES|aes
						SNK Neo Geo CD|neocdz
						SNK Neo Geo Pocket|ngp
						SNK Neo Geo Pocket Color|ngpc
						Sony PlayStation|psx
						Sony PocketStation|pockstat
						Sord M5|m5
						Soundic Victory MPT-02|mpt02
						Super Nintendo Entertainment System|snes
						Tandy TRS-80 Color Computer|coco3
						Texas Instruments TI 99-4A|ti99_4a
						Tiger Game.com|gamecom
						Tomy Tutor|tutor
						VTech CreatiVision|crvision
						Watara Supervision|svision
						)"
					mType := Object()
					Loop, Parse, mTypeVar, `n, `r
					{
						obj := {}
						Loop, Parse, A_LoopField, |
							If (A_Index = 1)
								obj.System := A_LoopField
							Else	; 2
								obj.mameID := A_LoopField
						mType.Insert(obj["System"], obj)
					}
					Log("Module - Finished building the " . MEmu . " object",4)
					; For easier use throughout the module
					mameSystem := mType[systemName].System
					mameID := mType[systemName].mameID
					
					If !mameSystem {
						Log("Module - """ . systemName . """ is not a known console or computer system. Defaulting to MAME's Arcade mode for the remainder of this " . MEmu . " module.",2)
						mameSystem := systemName
						mameID := "MAME"
					}
					
					settingsFile := modulePath . "\" . moduleName . ".ini"
					Fullscreen := IniReadCheck(settingsFile, "Settings", "Fullscreen","true",,1)		; Set fullscreen mode
					legacyMode := IniReadCheck(settingsFile, "Settings|" . systemName . "|" . romName, "LegacyMode","false",,1)
					mameBiosPath := IniReadCheck(settingsFile, "Settings", "MAME_BIOS_Path", emuPath . "\roms",,1)
					mameBiosPath := GetFullName(mameBiosPath)
					Videomode := IniReadCheck(settingsFile, "Settings", "Videomode","d3d",,1)	; Choices are gdi,ddraw,d3d. If left blank, MAME uses d3d by default
					pauseMethod := IniReadCheck(settingsFile, "Settings", "PauseMethod",1,,1)	; set the pause method that works better on your machine (preferred methods 1 and 2) 1 = Win7 and Win8 OK - Problems with Win XP, 2 = preferred method for WinXP - Problems in Win7, 3 and 4 = same as 1 and 2, 5 = only use If you have a direct input version of mame, 6 = suspend mame process method, it could crash mame in some computers
					bilinearFilter := IniReadCheck(settingsFile, "Settings|" . mameSystem, "BilinearFilter","false",,1)
					hlsl := IniReadCheck(settingsFile, "Settings|" . mameSystem . "|" . romName, "HLSL","false",,1)
					glsl := IniReadCheck(settingsFile, "Settings|" . mameSystem . "|" . romName, "GLSL","false",,1)
					bezelMode := IniReadCheck(settingsFile, "Settings|" . systemName . "|" . romName, "BezelMode","layout",,1)	; "layout" or "normal"
					verticalRotationMode := IniReadCheck(settingsFile, "Settings|" . mameSystem . "|" . romName, "VerticalRotationMode","none",,1)
					cheatMode := IniReadCheck(settingsFile, "Settings", "CheatMode","false",,1)
					cheatModeKey := IniReadCheck(settingsFile, "Settings", "CheatModeKey",A_Space,,1)	; user defined key to be held down before launching a mame rom.
					UseSoftwareList := IniReadCheck(settingsFile, mameSystem . "|" . romName, "UseSoftwareList","false",,1)
					sysStaticParams := IniReadCheck(settingsFile, mameSystem, "StaticParameters", A_Space,,1)
					sysParams := IniReadCheck(settingsFile, mameSystem, "Parameters", A_Space,,1)
					romParams := IniReadCheck(settingsFile, romName, "Parameters", sysParams,,1)
					mameRomName := IniReadCheck(settingsFile, romName, "MameRomName", A_Space,,1)
					autosave := IniReadCheck(settingsFile, systemName . "|" . romName, "Autosave", "false",,1)
					volume := IniReadCheck(settingsFile, "Settings|" . systemName . "|" . romName, "Volume",,,1)
					Artwork_Crop := IniReadCheck(settingsFile, mameSystem . "|" . romName, "Artwork_Crop", "true",,1)
					Use_Bezels := IniReadCheck(settingsFile, mameSystem . "|" . romName, "Use_Bezels", "false",,1)
					Use_Overlays := IniReadCheck(settingsFile, mameSystem . "|" . romName, "Use_Overlays", "true",,1)
					Use_Backdrops := IniReadCheck(settingsFile, mameSystem . "|" . romName, "Use_Backdrops", "true",,1)
					Use_Cpanels := IniReadCheck(settingsFile, mameSystem . "|" . romName, "Use_Cpanels", "false",,1)
					Use_Marquees := IniReadCheck(settingsFile, mameSystem . "|" . romName, "Use_Marquees", "false",,1)
					inipath := IniReadCheck(settingsFile, mameSystem, "IniPath", "",,1)
					hashpath := IniReadCheck(settingsFile, mameSystem, "HashPath", "",,1)
					
					; Loop, 8
						; car%A_Index%Color := IniReadCheck(settingsFile, romName, "Car_" . A_Index . "_Color","",,1)
					
					enableLinkPlay := IniReadCheck(settingsFile, "Link/Network|" . romName, "Enable_Link_Play", "false",,1)
					networkSession := ""
					If (enableLinkPlay != "false") {
						Log("Module - Link/Network Multi-Player is an available option for " . romName,4)
						getWANIP := IniReadCheck(settingsFile, "Link/Network", "Get_WAN_IP","false",,1)
						myIP := If getWANIP = "true" ? GetPublicIP() : "127.0.0.1"	; use local ip by default if user does not want to get the WAN IP as MAME needs this for linked games
						networkPlayers := enableLinkPlay	; Max amount of networkable players
						localLink := 1	; Tell Multiplayer menu to enable menu option for local linking
					
						enableNVRAMAutomation := IniReadCheck(settingsFile, "Link/Network|" . romName, "Enable_NVRAM_Automation","true",,1)
						maxPlayersPerMonitor := IniReadCheck(settingsFile, "Link/Network|" . romName, "Max_Players_Per_monitor","1|1|1|1|1|1|1|1",,1)
						splitScreen2PlayersMode := IniReadCheck(settingsFile, "Link/Network|" . romName, "SplitScreen_2_Players","Horizontal",,1) ;horizontal or vertical
						splitScreen3PlayersMode := IniReadCheck(settingsFile, "Link/Network|" . romName, "SplitScreen_3_Players","P1top",,1) ; For Player1 screen to be on left: P1left. For Player1 screen to be on top: P1top. For Player1 screen to be on bottom: P1bottom. For Player1 screen to be on right: P1right.
						localPort := IniReadCheck(settingsFile, "Link/Network", "Local_Port","15111",,1)
					
						defaultServerIP := IniReadCheck(settingsFile, "Link/Network", "Default_Server_IP", myIP,,1)
						defaultServerPort := IniReadCheck(settingsFile, "Link/Network", "Default_Server_Port","15111",,1)
						lastIP := IniReadCheck(settingsFile, "Link/Network", "Last_IP", defaultServerIP,,1)	; also known as the Remote IP in mame. Does not need to be on the ISD
						lastPort := IniReadCheck(settingsFile, "Link/Network", "Last_Port", defaultServerPort,,1)	; also known as the Remote Port in mame. Does not need to be on the ISD
					
						MultiplayerMenu(lastIP, lastPort, networkType, networkPlayers,,,,,,localLink,"ipAndPort")
					
						;MultiPlayer Menu Result
						; If !(networkType)
							; MsgBox, % "Single Player Game"
						; Else If (networkType="localLink")
							; MsgBox, % "Local Link selected with the number of players equal to: " . networkPlayers
						; Else If (networkType="server")
							; MsgBox, % "WAN IP Address=" . networkIP . " | LAN IP Address=" . localIP[1,2] . " | Port=" . networkPort . " | networkPlayers=" . networkPlayers . " | networkRequiresSetup=" . networkRequiresSetup 
						; Else If (networkType="client")
							; MsgBox, % "NetworkIP=" . networkIP . " | Port Number=" . networkPort . " | networkRequiresSetup=" . networkRequiresSetup
					
						If networkSession {
							Log("Module - Using a Network for " . romName,4)
							multiPlayerObj := Object()	; initialize object to store the multiplayer options
							If (networkType="localLink") {
								Log("Module - Setting remote host to 127.0.0.1 to support local link mode as it is running on this PC.")
								linkEnabledGame := 1
								If networkPlayers > 1
								{	Log("Module - Local link mode was selected and " . networkPlayers . " sessions will be launched.")
									fullscreen := "false"	; must turn off fullscreen if running multiple MAMEs on the same machine
									Loop % networkPlayers {
										multiPlayerObj[A_Index,"Player"] := A_Index
										multiPlayerObj[A_Index,"CfgDir"] := " -cfg_directory cfg" . (If A_Index = 1 ? "" : A_Index)
										multiPlayerObj[A_Index,"NvramDir"] := " -nvram_directory nvram" . (If A_Index = 1 ? "" : A_Index)
										If (A_Index = 1) {	; Player 1
											initialLocalPort := localPort	; must be stored for last player
											multiPlayerObj[A_Index,"LocalHost"] := " -comm_localhost 0.0.0.0"
											multiPlayerObj[A_Index,"LocalPort"] := " -comm_localport " . localPort
											localPort++
											multiPlayerObj[A_Index,"RemotePort"] := " -comm_remoteport " . localPort
										} Else {	; Players 2+
											multiPlayerObj[A_Index,"LocalPort"] := " -comm_localport " . localPort
											localPort++
											multiPlayerObj[A_Index,"RemoteHost"] := " -comm_remotehost 127.0.0.1"
											multiPlayerObj[A_Index,"RemotePort"] := " -comm_remoteport " . (If A_Index = networkPlayers ? initialLocalPort : localPort)	; must set remote port to first port on last player
										}
					
										; msgbox % "Player: " . multiPlayerObj[A_Index]["Player"] . "`nLocalHost: " . multiPlayerObj[A_Index]["LocalHost"] . "`nLocalPort: " . multiPlayerObj[A_Index]["LocalPort"] . "`nRemoteHost: " . multiPlayerObj[A_Index]["RemoteHost"] . "`nRemotePort: " . multiPlayerObj[A_Index]["RemotePort"] . "`nCfgDir: " . multiPlayerObj[A_Index]["CfgDir"] . "`nNvramDir: " . multiPlayerObj[A_Index]["NvramDir"]
									}
								} Else
									Log("Module - Local link mode was selected but user only chose 1 player. Launch will be a normal session.")
							} Else If (networkType = "client") {
								Log("Module - Remote host is running on another PC, module will use remote link mode.")
								IniWrite, %networkIP%, %settingsFile%, Link/Network, Last_IP	; Save last used IP and Port for quicker launching next time
								IniWrite, %networkPort%, %settingsFile%, Link/Network, Last_Port
								linkType := "Slave"
								networkPlayers := 1
								multiPlayerObj[1,"Player"] := 1
								multiPlayerObj[1,"CfgDir"] := " -cfg_directory cfg"
								multiPlayerObj[1,"NvramDir"] := " -nvram_directory nvram"
								multiPlayerObj[1,"LocalHost"] := " -comm_localhost 0.0.0.0"		; don't really need to set this but just in case
								multiPlayerObj[1,"LocalPort"] := " -comm_localport " . localPort
								multiPlayerObj[1,"RemoteHost"] := " -comm_remotehost " . networkIP
								multiPlayerObj[1,"RemotePort"] := " -comm_remoteport " . networkPort
							} Else {	; server
								Log("Module - This PC is acting as the host, telling mame to listen for incoming connections on port: " . localPort)
								IniWrite, %networkIP%, %settingsFile%, Link/Network, Last_IP	; Save last used IP and Port for quicker launching next time
								IniWrite, %networkPort%, %settingsFile%, Link/Network, Last_Port
								linkType := "Master"
								networkPlayers := 1
								multiPlayerObj[1,"Player"] := 1
								multiPlayerObj[1,"CfgDir"] := " -cfg_directory cfg"
								multiPlayerObj[1,"NvramDir"] := " -nvram_directory nvram"
								multiPlayerObj[1,"LocalHost"] := " -comm_localhost 0.0.0.0"		; don't really need to set this but just in case
								multiPlayerObj[1,"LocalPort"] := " -comm_localport " . networkPort
								multiPlayerObj[1,"RemoteHost"] := " -comm_remotehost " . networkIP
								multiPlayerObj[1,"RemotePort"] := " -comm_remoteport " . networkPort
							}
							Log("Module - Starting a network session using the IP """ . networkIP . """ and PORT """ . networkPort . """",4)
						} Else {
							Log("Module - User chose Single Player mode for this session",4)
						}
					}
					
					FadeInStart()
					
					;Read settings from system name ini file
					sysSettingsFile := modulePath . "\" . mameSystem . ".ini"
					If FileExist(sysSettingsFile) {
						romParams := IniReadCheck(sysSettingsFile, romName, "Parameters", romParams,,1)
						hlsl := IniReadCheck(sysSettingsFile, romName, "HLSL",hlsl,,1)
						glsl := IniReadCheck(sysSettingsFile, romName, "GLSL",glsl,,1)
						Artwork_Crop := IniReadCheck(sysSettingsFile, romName, "Artwork_Crop", Artwork_Crop,,1)
						Use_Bezels := IniReadCheck(sysSettingsFile, romName, "Use_Bezels", Use_Bezels,,1)
						Use_Overlays := IniReadCheck(sysSettingsFile, romName, "Use_Overlays", Use_Overlays,,1)
						Use_Backdrops := IniReadCheck(sysSettingsFile, romName, "Use_Backdrops", Use_Backdrops,,1)
						Use_Cpanels := IniReadCheck(sysSettingsFile, romName, "Use_Cpanels", Use_Cpanels,,1)
						Use_Marquees := IniReadCheck(sysSettingsFile, romName, "Use_Marquees", Use_Marquees,,1)
						UseSoftwareList := IniReadCheck(sysSettingsFile, romName, "UseSoftwareList", UseSoftwareList,,1)
					}
					
					If inipath
						inipath := AbsoluteFromRelative(EmuPath, inipath)
					If hashpath
						hashpath := AbsoluteFromRelative(EmuPath, hashpath)
					
					artworkCrop := If (Artwork_Crop = "true") ? " -artwork_crop" : " -noartwork_crop"
					useBezels := If (Use_Bezels = "true") ? " -use_bezels" : " -nouse_bezels"
					useOverlays := If (Use_Overlays = "true") ? " -use_overlays" : " -nouse_overlays"
					useBackdrops := If (Use_Backdrops = "true") ? " -use_backdrops" : " -nouse_backdrops"
					useCpanels := If (Use_Cpanels = "true") ? " -use_cpanels" : " -nouse_cpanels"
					useMarquees := If (Use_Marquees = "true") ? " -use_marquees" : " -nouse_marquees"
					autosave := If autosave = "true"  ? " -autosave" : ""
					volume := If volume != ""  ? " -volume " . volume : ""
					inipath := If inipath != "" ? " -inipath """ . inipath . """" : ""
					hashpath := If hashpath != "" ? " -hashpath """ . hashpath . """" : ""
					
					If (verticalRotationMode = "none")
						verticalRotationMode := ""
					
					; Process mame's ListXML for certain features
					If (bezelEnabled = "true" || servoStikEnabled = "auto" || verticalRotationMode) {
						ListXMLObject := Object()
						ListXMLObject := ListXMLInfo(If mameRomName ? mameRomName : romName)
						Angle := ListXMLObject["Angle"].Value
						If (bezelEnabled = "true") {
							If (networkPlayers > 1) {
								useBezels := " -nouse_bezels"   ; force disabling MAME built-in bezels
								BezelStart(networkPlayers)	
							} Else {
								If (bezelMode = "layout"){
									BezelStart("layout",ListXMLObject["Parent"].Value,Angle,romName)
								} Else { ;bezel mode = normal
									useBezels := " -nouse_bezels"   ; force disabling MAME built-in bezels
									BezelStart(,,Angle)
								}
							}
						}
						If (servoStikEnabled = "auto") {
							ServoStik(If ListXMLObject["Ways"].Value <= 4 ? 4 : 8)	; If "ways" in the xml is set to 4 or less, the servo will go into 4-way mode, else 8-way mode will be enabled
						}
						If (verticalRotationMode && Angle) {
							Log("Setting rotation mode to " . verticalRotationMode . " - Game's angle is " . Angle)
							If (verticalRotationMode = "original")
								verticalRotationMode := " -norotate"
							Else If (verticalRotationMode = "right")
								verticalRotationMode := " -ror"
							Else If (verticalRotationMode = "left")
								verticalRotationMode := " -rol"
							Else
								verticalRotationMode := ""
						}
						Else
							verticalRotationMode := ""
					}
					
					winstate := If (Fullscreen = "true") ? "Hide UseErrorLevel" : "UseErrorLevel"
					fullscreenParam := If (Fullscreen = "true") ? " -nowindow" : " -window"
					
					hideEmuObj := Object(dialogOpen . " ahk_class ConsoleWindowClass",0,"ahk_class MAMEDebugWindow",0,"ahk_class MAMEOutput",0,"ahk_class MAME",1)	;Hide_Emu will hide these windows. 0 = will never unhide, 1 = will unhide later
					7z(romPath, romName, romExtension, sevenZExtractPath)
					
					; Get MAME version from executable, this is needed since some CLI switches are not available in older MAME versions
					exeAtrib := FileGetVersionInfo_AW(EmuPath . "\" . executable, "FileVersion|ProductVersion", "|")
					Loop, Parse, exeAtrib, |%A_Tab%, %A_Space%
						A_Index & 1 ? ( _ := A_LoopField ) : ( %_% := A_LoopField )
					If ProductVersion
						StringRight, MAMEVersion, ProductVersion, StrLen(ProductVersion) - 2
					Log("Module - Detected MAME Product Version from '" . EmuPath . "\" . executable . "' is " . MAMEVersion)
					
					If (videomode = "opengl") {
						hlsl := " -nohlsl_enable"
						If (MAMEVersion > 159)
							glsl := If glsl = "true" ? " -gl_glsl" : (If glsl = "ini" ? "" : " -nogl_glsl")
						Else
							glsl := ""
					} Else {
						hlsl := If hlsl = "true" ? " -hlsl_enable" : (If hlsl = "ini" ? "" : " -nohlsl_enable")
						If (MAMEVersion > 159)
							glsl := If videomode = "ini" ? "" : " -nogl_glsl"
						Else
							glsl := ""
							
						If (videomode = "ini")
							videomode := ""
					}
					videomode := If (Videomode != "" ) ? " -video " . videomode : ""
					
					param1 := " -cart """ . romPath . "\" . romName . romExtension . """"	; default param1 used for launching most systems.
					If romExtension = .txt	; This can be applied to all systems
						param1 := ""
					
					If (mameID = "apfimag")	; APF Imagination Machine
						If (romExtension != ".tap")
							mameID := "apfm1000"	; cart games for APF Imagination Machine require a different bios to be loaded
					
					If (UseSoftwareList != "true")
					{	; Now that we know the system we are loading, determine if we use an ini assocated with that system for custom game configs a user might need. Then load the configs associated to that game.
						If mameID in ti99_4a,aes,apple2gs,electron,mbeeic,odyssey2,astrocde,samcoupe,vic10,cpc664	; these systems will use an ini to store game specific settings
						{	
							mameSysINI := CheckFileMAME(modulePath . "\" . mameSystem . ".ini")	; create the ini if it does not exist
					
							If (mameID = "ti99_4a")	; Texas Instruments TI 99-4A
							{
								ExpansionCartLocation := IniReadCheck(sysSettingsFile, "Settings", "ExpansionCartLocation", romPath . "\System",,1)
								ExpansionCartLocation := GetFullName(ExpansionCartLocation)
								CommandWaitOffset := IniReadCheck(sysSettingsFile, "Settings", "CommandWaitOffset", 0,,1)
					
								ExpansionCart := IniReadCheck(sysSettingsFile, romName, "Expansion_Cart","extended_basic.rpk",,1)	; user can specify a rom specific cart instead of the default basic one
								Command := IniReadCheck(sysSettingsFile, romName, "Command", "",,1)
					
								; Now set the parameters to send to MAME
								If (romExtension = ".dsk")	; Expansion Disk
								{
									; If using the mainCart , send expansionLocation to MAME. This will require DirectInput to be enabled on the MAME build! Else we are loading a Disk game
									param1 := " -nat -gromport single -cart1"
									param2 := " """ . ExpansionCartLocation . "\" . ExpansionCart . """"
									param3 := " -peb:slot2 32kmem -peb:slot3 speech -peb:slot6 tirs232 -peb:slot8 hfdc"
									param4 := " -flop1"
									param5 := " """ . romPath . "\" . romName . romExtension . """"				
									If InStr(romName, "(Disk")
									{
										Sleep, 50
										If (romTable.MaxIndex() = 2)
										{
											param4 := " -flop1 " . " """ . romTable[1,1] . """"
											param5 := " -flop2 " . " """ . romTable[2,1] . """"
										}
									}	
								} Else If (romExtension = ".rpk")	; Cart Game (RPK Format)
									param1 := " -nat -gromport single -cart1", param2:=" """ . romPath . "\" . romName . romExtension . """", param3:=" -peb:slot3 speech" ;-cart will also work here
								param6 := " -ui_active" ;Enable partial keyboard mode at startup
							} Else If (mameID = "aes")	; SNK Neo Geo AES
							{	biosRegion := IniReadCheck(mameSysINI, romName, "BIOS_Region","asia",,1)
								param1 := " -bios " . biosRegion	; can also be japan, but the asian one has english menus for most games
								param2 := " -cart " . romName
							}Else If (mameID = "apple2gs")	; Apple IIGS
							{	externalOS := IniReadCheck(mameSysINI, romName, "External_OS","false",,1)
								2gsSystemFile := "System6.2mg"	;For games without OS included, always force this name and error out if not found
								multipartTable := CreateRomTable(multipartTable)
					
								If (externalOS = "true")
								{	CheckFile(romPath . "\" . 2gsSystemFile)
									param1 := " -flop3", param2:=" """ . romPath . "\" . 2gsSystemFile . """", param3:=" -flop4", param4:=" """ . romPath . "\" . romName . romExtension . """"
								} Else {
									param1 := " -flop3", param2:=" """ . romPath . "\" . romName . romExtension . """"
									If (multipartTable.MaxIndex() > 1)
										param3 := " -flop4", param4 := " """ . multipartTable[2,1] . """"
								}
								param5 := " -ui_active" ;Enable partial keyboard mode at startup
							}Else If (mameID = "electron") ; Acorn Electron
							{	AutoBootDelay := IniReadCheck(mameSysINI, "Settings", "AutoBootDelay","2",,1)	; Read delay from config.
								AutoBootDelay := " -autoboot_delay " . AutoBootDelay
								If (romExtension = ".bin")
									mediaDeviceType := "cart"
								Else	; any other format
									mediaDeviceType := "cass"
								param1 := " -" . mediaDeviceType . " """ . romPath . "\" . romName . romExtension . """ -autoboot_command ""chain""""""""""""\n""" . AutoBootDelay . ""
							}Else If (mameID = "sc3000") ; Sega SC-3000
							{	AutoBootDelay := IniReadCheck(mameSysINI, "Settings", "AutoBootDelay","2",,1)	; Read delay from config.
								AutoBootDelay := " -autoboot_delay " . AutoBootDelay
								If romExtension In .bin,.sg,.sc
									mediaDeviceType := "cart"
								Else	; any other format
									mediaDeviceType := "cass"
								param1 := " -" . mediaDeviceType . " """ . romPath . "\" . romName . romExtension . """ -autoboot_command ""chain""""""""""""\n""" . AutoBootDelay . ""
							}Else If (mameID = "c64") ; Commodore 64
							{	AutoBootDelay := IniReadCheck(mameSysINI, "Settings", "AutoBootDelay","2",,1)	; Read delay from config.
								AutoBootDelay := " -autoboot_delay " . AutoBootDelay
								If romExtension In .d64,.g64,.g41,.d77,.d88,.1dd,.dfi,.imd,.ipf,.mfi,.mfm,.td0,.cqm,.cqi,.dsk
									mediaDeviceType := "flop1"
								Else If romExtension In .wav,.tap
									mediaDeviceType := "cass1"
								Else If romExtension In .80,.a0,.e0,.crt
									mediaDeviceType := "cart1"
								Else If romExtension In .p00,.prg,.t64
									mediaDeviceType := "quik1"
								param1 := " -" . mediaDeviceType . " """ . romPath . "\" . romName . romExtension . """ -autoboot_command ""chain""""""""""""\n""" . AutoBootDelay . ""
							}Else If mameID = mbeeic ; Applied Technology MicroBee
							{	microbeeModel := IniReadCheck(mameSysINI, romName, "MicroBee_Model","mbeeic",,1)
								If microbeeModel not in mbee,mbeeic,mbeepc,mbeepc85,mbee56
									ScriptError("This is not a known MicroBee model value: " . microbeeModel)
								Else If (microbeeModel != "mbeeic")
									mameID := microbeeModel
								If romExtension in .mwb,.com,.bee
									mediaDeviceType := "quik1"
								Else If romExtension in .wav,.tap
									mediaDeviceType := "cass"
								Else If romExtension in .rom
									mediaDeviceType := "cart"
								Else If romExtension in .dsk
									mediaDeviceType := "flop1"
								Else	; .bin format
									mediaDeviceType := "quik2"
								param1 := " -" . mediaDeviceType . " """ . romPath . "\" . romName . romExtension . """"
							}Else If (mameID = "odyssey2")	; Magnavox Odyssey 2
							{	param2 := " -ui_active" ;Enable partial keyboard mode at startup
								If romName not contains (USA
									mameID := "videopac"
							}Else If (mameID = "astrocde") ; Bally Astrocade
							{
								BlueRAMBasicRom := IniReadCheck(mameSysINI, "Settings", "BlueRAMBasicRom","Blue RAM Basic v1.1 (USA).bin",,1)	; Blue RAM Basic rom
								RequiresReset := IniReadCheck(mameSysINI, romname, "RequiresReset","false",,1)	; Check if game requires a reset
					
								BlueRAMBasicRomPath := romPath . "\" . BlueRAMBasicRom
								If (romExtension = ".script") {
									;Will require blue ram basic
									If !FileExist(BlueRAMBasicRomPath) {
										;Blue RAM Basic games might be in their own sub-folders since they have several files, so let's try to find the Blue RAM cart in the parent folder as well
										SplitPath,romPath,,romBasePath
										BlueRAMBasicRomPath := CheckFile(romBasePath . "\" . BlueRAMBasicRom, "Couldn't find " . BlueRAMBasicRom . " on any of these paths:" . romBasePath . "|" . romPath)
									}
					
									scriptFile := romPath . "\" . romName . romExtension
									param1 := " -cart """ . BlueRAMBasicRomPath . """"
					
									;Replace rompath variable in script
									FileRead, scriptData, %scriptFile%
									StringReplace, scriptData, scriptData, {romPath}, %romPath%, all
					
									;Create cmd file to send to MESS
									FileDelete, %romPath% . "\" . %romName% . ".cmd"
									FileAppend, %scriptData%, %romPath%\%romName%.cmd
									param2 := " -exp blue_ram_16k -debug -debugscript """ . romPath . "\" . romName . ".cmd"""
									
									closeDebugWindow := "true"
								}
							}Else If (mameID = "samcoupe")	; MGT Sam Coupe
							{	AutoBootDelay := IniReadCheck(mameSysINI, "Settings", "AutoBootDelay","2",,1)	; Read delay from config.
								AutoBootDelay := " -autoboot_delay " . AutoBootDelay
								
								If romExtension in .mgt,.dsk,.d77,.d88,.1dd,.dfi,.imd,.ipf,.mfi,.mfm,.td0,.cqm,.cqi
									mediaDeviceType := "flop1"
									param1 := " -" . mediaDeviceType . " """ . romPath . "\" . romName . romExtension . """ -autoboot_command ""\nBOOT\n""" . AutoBootDelay . ""
							}Else If (mameID = "vic10")	; Commodore MAX Machine
							{   AutoBootDelay := IniReadCheck(mameSysINI, "Settings", "AutoBootDelay","2",,1)	; Read delay from config.
								AutoBootDelay := " -autoboot_delay " . AutoBootDelay
							
								If romExtension in .e0,.80
									param1 := " -cart """ . romPath . "\" . romName . romExtension . """"
								Else If romExtension in .wav,.tap
									param1 := " -cass """ . romPath . "\" . romName . romExtension . """"
								Else If romExtension in .t64,.prg,.p00
								{
									mediaDeviceType := "quik"
									param1 := " -" . mediaDeviceType . " """ . romPath . "\" . romName . romExtension . """ -autoboot_command ""RUN""" . AutoBootDelay . ""
								}
							}Else If (mameID = "cpc664")	; Amstrad CPC
							{	LaunchProgram := IniReadCheck(mameSysINI, romName, "LaunchProgram","disk",,1)	; Read command from config.
								LaunchProgram := " -autoboot_command " . """RUN \""" . LaunchProgram . "\n"""
								AutoBootDelay := IniReadCheck(mameSysINI, "Settings", "AutoBootDelay","2",,1)	; Read delay from config.
								AutoBootDelay := " -autoboot_delay " . AutoBootDelay
					
								If romExtension in .d77,.d88,.1dd,.dfi,.imd,.ipf,.mfi,.mfm,.td0,.cqm,.cqi,.dsk
									mediaDeviceType := "flop1"
									param1 := " -" . mediaDeviceType . " """ . romPath . "\" . romName . romExtension . """" . LaunchProgram . AutoBootDelay
							}
					
							;Use a different bios if needed (This must be done after the above if conditions since the mameID will change)
							iniBios := IniReadCheck(mameSysINI, romName, "Bios",mameID,,1) ; for all games, we use the default bios. Some games might require different bios like Odyssey2's Jopac games use the videopac bios instead, which should be defined in the ini
							If (iniBios != "")
								mameID := iniBios	; need to change the bios name for some games
						}
					
						; These systems don't use an ini, but do require parameters to be changed from the default method of launching MAME
						If (mameID = "neocdz" || mameID = "cdimono1" || mameID = "segacd" || mameID = "saturn" || mameID = "psx" || (mameID = "tg16" && mameSystem = "NEC TurboGrafx-CD") || (mameID = "pce" && mameSystem = "NEC PC Engine-CD"))	; SNK Neo Geo CD, Philips CD-i, Sega CD, Sega Saturn, Sony PlayStation, NEC PC Engine-CD or NEC TurboGrafx-CD
						{	If romExtension not in .chd,.cue
								ScriptError("MAME only supports " . mameSystem . " games in chd and cue format. It does not support:`n" . romExtension)
							If (mameSystem = "NEC TurboGrafx-CD") {		; NEC TurboGrafx-CD needs an additional bios mounted as a cart to run
								; tgcdBios := CheckFile(emuPath . "\roms\CD-ROM System V2.01 (U).pce")	; older bios that doesn't seem to work with many games
								tgcdBios := CheckFile(emuPath . "\roms\Super CD-ROM2 System V3.01 (U).pce")
								param2 := " -cart " . """" . tgcdBios . """"
							} Else If (mameSystem = "NEC PC Engine-CD") {		; NEC PC Engine-CD needs an additional bios mounted as a cart to run
								pcecdBios := CheckFile(emuPath . "\roms\Super CD-ROM2 System V3.0 (J).pce")
								param2 := " -cart " . """" . pcecdBios . """"
							} Else If (mameID = "psx") {		; Sony PlayStation
								mameID := "psu"		; changing mameID sent to MAME to use the USA bios
								; SelectMemCard()	; future function to swap around memcards
								; Usage: mc1 "J:\MAME\software\psu\card1.mc" 
							} If (mameSystem = "Sega CD") {	; 
								If InStr(romName,"(Jap")	; Mega CD Japanese v2
									mameID := "megacd2j"
								Else If InStr(romName,"(Euro")	; Mega CD European (PAL)
									mameID := "megacd"
							}
							param1 := " -cdrm """ . romPath . "\" . romName . romExtension . """"
						}Else If (mameID = "gamecom")	; Tiger Game.com
						{	If (romExtension != ".txt")
								param1 := " -cart1 """ . romPath . "\" . romName . romExtension . """"
						}Else If (mameID = "genesis")	; Sega Genesis
						{	If (InStr(romName, "(Europe") || InStr(romName, "(PAL"))	; if rom is from europe, tell MAME to boot a Mega Drive instead
								mameID := "megadriv"
						}Else If (mameID = "megadriv")	; Sega Mega Drive
						{	If (InStr(romName, "(USA") || InStr(romName, "(NTSC"))	; if rom is from America, tell MAME to boot a Genesis instead
								mameID := "genesis"
						}Else If (mameID = "vii") ; JungleTac Sport Vii
						{   If (romName = "Built-In Games (China)")	;  Has some built-in games, gotta launch just BIOS for it.
								param1 := ""
						}Else If (mameID = "alice32") ; Matra & Hachette Alice
						{   If (romExtension != ".txt")
								param1 := " -cass1 """ . romPath . "\" . romName . romExtension . """"
						}Else If (mameID = "cgenie") ; EACA EG2000 Colour Genie
						{   If (romExtension != ".txt")
								param1 := " -cass1 """ . romPath . "\" . romName . romExtension . """"
						}Else If (mameID = "pockstat")	; Sony PocketStation
						{	If (romExtension != ".gme")
								param1 := " -cart1 """ . romPath . "\" . romName . romExtension . """"	
						}Else If (mameID = "coco3")	; Tandy TRS-80 Color Computer
						{   If (romExtension != ".txt")
								param1 := " -cart """ . romPath . "\" . romName . romExtension . """"
						}Else If (mameID = "zx81")		; Sinclair ZX81
						{   If (romExtension != ".txt")
								param1 := " -cass1 """ . romPath . "\" . romName . romExtension . """"
						}Else If (mameID = "lynx128k")	; Camputers Lynx
						{   If (romExtension != ".txt")
								param1 := " -cass1 """ . romPath . "\" . romName . romExtension . """"
						}Else If (mameID = "vg5k")		; Philips VG 5000
						{   If (romExtension != ".txt")
								param1 := " -cass1 """ . romPath . "\" . romName . romExtension . """"
						}Else If (mameID = "sorcerer")	; Exidy Sorcerer
						{	If (romExtension = ".snp")	; Snapshot file
								param1 := " -dump """ . romPath . "\" . romName . romExtension . """"
							Else If (romExtension = ".bin")
								param1 := " -quik """ . romPath . "\" . romName . romExtension . """"
						}Else If (messID = "jupace") 	; jupiter ace
						{	If (romExtension = ".ace")
								param1 := " -dump """ . romPath . "\" . romName . romExtension . """"
						}Else If (mameID = "a800" || mameID = "fds")	; Atari 8-Bit, Nintendo Famicom Disk System
						{	If (romExtension != ".txt")
								param1 := " -flop1 """ . romPath . "\" . romName . romExtension . """"
						}Else If (mameID = "vectrex")	; GCE Vectrex
						{	If (romName = "Mine Storm (World)")		; MAME dumps an error if you try to launch Mine Storm using a rom instead of just booting vectrex w/o a game in it (Mine Storm is built into vectrex)
								param1 := ""
						}Else If (mameID = "apfm1000")	; APF Imagination Machine/APF M1000
						{	If (romName = "Rocket Patrol (USA)")	; Rocket Patrol is built into the APF M1000 ROM.
								param1 := ""
						}Else If (mameID = "adam")		; Coleco ADAM
							param1 := (If romExtension = ".ddp" ? " -cass1" : (If romExtension = ".dsk" ? " -flop1" : " -cart1")) . " """ . romPath . "\" . romName . romExtension . """"	;  Decide if tape, disk, or cart game
						Else If (mameID = "pegasus")	; Aamber Pegasus
						{   If (romExtension != ".txt")
								param1 := " -cart1 """ . romPath . "\" . romName . romExtension . """"
						}Else If (mameID = "gp32")	; GamePark 32
						{   If (romExtension != ".txt")
								param1 := " -memc """ . romPath . "\" . romName . romExtension . """"
						}Else If (mameID = "svmu")	; Sega VMU
						{
							param1 := " -quik """ . romPath . "\" . romName . romExtension . """"
						}Else If (mameID = "x1turbo40")	; Sharp X1
						{   If romExtension in .bin,.rom
								param1 := " -cart """ . romPath . "\" . romName . romExtension . """"
							Else If romExtension in .wav,.tap
								param1 := " -cass """ . romPath . "\" . romName . romExtension . """"
							Else
								param1 := " -flop1 """ . romPath . "\" . romName . romExtension . """"
						}Else If (mameID = "pc8801")	; NEC PC-8801
						{   If (romExtension = ".d88")
								param1 := " -flop1 """ . romPath . "\" . romName . romExtension . """"
						}Else If (mameID = "fmnew7	")	; Fujitsu FM-7
						{   If romExtension in .fdi,.td0,.imd,.cqm,.dsk,.d77,.d88,.1dd
								param1 := " -flop1 """ . romPath . "\" . romName . romExtension . """"
							Else If romExtension in .wav,.t77
								param1 := " -cass """ . romPath . "\" . romName . romExtension . """"
						}Else If (mameID = "apple2ep")	; Apple II
						{	If romExtension in .dsk,.do,.po,.rti,.edd,.d77,.d88,.1dd,.dfi,.imd,.i pf,.mfi,.mfm,.td0,.cqm,.cqi
								param1 := " -flop1 """ . romPath . "\" . romName . romExtension . """"
							Else If romExtension in .wav
								param1 := " -cass """ . romPath . "\" . romName . romExtension . """"
						}Else If (mameID = "n64dd")		; Nintendo 64DD
						{
							If FileExist(romPath . romName . ".n64")
								param1 := " -cart """ . romPath . "\" . romName . ".n64"" -quik """ . romPath . "\" . romName . romExtension . """"
							Else
								param1 := " -quik """ . romPath . "\" . romName . romExtension . """"
						}Else If mameID in studio2,mpt02		;RCA Studio 2
						{
							If (romExtension != ".txt")
								param1 := " -cart1 """ . romPath . "\" . romName . romExtension . """"
							Else {
								If romName contains Doodle
									button2 := "A 1"	; Press 1 on P1 controller
								If romName contains Patterns
									button2 := "A 2"	; Press 2 on P1 controller
								If romName contains Bowling
									button2 := "A 3"	; Press 3 on P1 controller
								If romName contains Freeway
									button2 := "A 4"	; Press 4 on P1 controller
								If romName contains Addition
									button2 := "A 5"	; Press 5 on P1 controller
							}
					
							; Generate a lua script to press the Clear button so games will start
							ScriptFileName := GeneratePressButtonScript("Clear",button2)
							bootscript := " -script """ . ScriptFileName . """ -autoboot_delay 1"
						}
					} Else {	; Use Software List
						hashname := mameID
						param1 := " """ . romName . """" ; param1 used for launching from software lists
					
						If (mameID = "aes")	; SNK Neo Geo AES
						{	hashname := "neogeo"
							biosRegion := IniReadCheck(mameSysINI, romName, "BIOS_Region","asia",,1)
							param2 := " -bios " . biosRegion	; can also be japan, but the asian one has english menus for most games
						}
						CheckFile(emuPath . "\hash\" . hashname . ".xml","Could not find a software list for the system " . mameID) ;Check if software list for selected system exists
					}
					
					If (mameID = "vectrex")	; GCE Vectrex
						param2 := " -view "  . (If (FileExist(emuPath . "\artwork\Vectrex\" . romName . ".png"))?("""" . romName . """"):"standard")	; need overlays extracted in the artwork\vectres folder. PNGs must match romName
					
					sysStaticParams := If sysStaticParams != ""  ? A_Space . sysStaticParams : "" ; tacking on a space in case user forgot to add one
					romParams := If romParams != ""  ? A_Space . romParams : "" ; tacking on a space in case user forgot to add one
					
					StringReplace,mameRomPaths,romPathFromIni,|,`"`;`",1	; replace all instances of | to ; in the Rom_Path from RL's Emulators.ini so MAME knows where to find your roms
					mameRomPaths := " -rompath """ .  (If mameRomName ? romPath : mameRomPaths) . (If mameBiosPath ? ";" . mameBiosPath : "") . """"	; If using an alt rom, only supply mame with the path to that rom so it doesn't try to use the original rom. If a bios path was supplied, add it into the rom paths sent to MAME
					
					If InStr(romParams,"-rompath")
						ScriptError("""-rompath"" is defined as a parameter for " . romName . ". The MAME module fills this automatically so please remove this from Params in the module's settings.")
					If InStr(sysStaticParams,"-rompath")
						ScriptError("""-rompath"" is defined as a parameter for " . mameSystem . ". The MAME module fills this automatically so please remove this from Params in the module's settings.")
					
					; use a custom rom name, not the one from the db
					If mameRomName {
						FileMove, %romPath%\%romName%%romExtension%, %romPath%\%mameRomName%%romExtension%	; rename rom to match what mame needs
						originalRomName := romName	; store romName from database so we know what to rename it back to later
						romName := mameRomName
						If ErrorLevel
							ScriptError("There was a problem renaming " . romName . "  to " . mameRomName . " in " . romPath . ". Please check you have write permission to this folder/file and you don't already have a file named """ . mameRomName . """ in your rom folder.",8)
						Else	; if rename was successful, set var so we know to move it back later
							fileRenamed := 1
					}
					
					; use a custom cfg file if it exists and append it to param1
					If FileExist(emuPath . "\cfg\" . mameID . "\" . dbName)
						param1 := " -cfg_directory " . """" . emuPath . "\cfg\" . mameID . "\" . dbName . """" . param1
					
					If (bilinearFilter = "true")
						bilinearEnabled := " -filter"
					Else
						bilinearEnabled := " -nofilter"
					
					If (cheatMode = "true")
					{	If (!FileExist(emuPath . "\cheat.zip") && !FileExist(emuPath . "\cheat.7z"))
							ScriptError("You have cheats enabled for " . MEmu . " but could not locate a ""cheat.zip"" or ""cheat.7z"" in " . emuPath)
						Else
							Log("Module - Cheat file found in " . emuPath,4)
						If cheatModeKey	; if user wants to use a key to enable CheatMode
							cheatEnabled := If XHotkeyAllKeysPressed(cheatModeKey) ? " -cheat" : ""	; only enables cheatMode when key is held down on launch
						Else	; no cheat mode key defined
							cheatEnabled := " -cheat"
					}
					
					If (RequiresReset = "true")
					{	; Generate a lua script to send a system soft reset
						ScriptFileName := GenerateSoftResetScript()
						bootscript := " -script """ . ScriptFileName . """ -autoboot_delay 1"
					}
					
					HideEmuStart()
					
					If (legacyMode = "true")
					{	Log("Module - Running MAME in legacy Mode")
						errLvl := Run("""" . executable . """ " . (If mameID = "MAME" ? romName : mameID . param1 . param2 . param3 . param4 . param5 . param6) . fullscreenParam . cheatEnabled . volume . mameRomPaths . sysStaticParams . romParams, emuPath, winstate)
					} Else {
						Log("Module - Running MAME in non-legacy mode")
						; If (networkPlayers = 1 || !linkEnabledGame) {
						If !networkSession {
							Log("Module - Single session",4)
							errLvl := Run("""" . executable . """ " . (If mameID = "MAME" ? romName : mameID . param1 . param2 . param3 . param4 . param5 . param6) . mameRomPaths . sysStaticParams . romParams . fullscreenParam . hlsl . glsl . cheatEnabled . volume . inipath . hashpath . verticalRotationMode . videomode . artworkCrop . useBezels . useOverlays . useBackdrops . useCpanels . useMarquees . autosave . bootscript . bilinearEnabled . " -skip_gameinfo", emuPath, winstate)
						} Else { ; multiplayer game run
							Log("Module - Network/MultiPlayer session",4)
							BuildNVRAMObject()	; build nvram object
							;screen positions
							screenPos := []
							screenPos := SplitScreenPos(networkPlayers,splitScreen2PlayersMode,splitScreen3PlayersMode,maxPlayersPerMonitor)
							If (networkType="localLink")
								globalInputs := " -global_inputs"		; tell mame to accept inputs when its window is not focused
							Loop, %networkPlayers%
							{
								currentPlayer := A_Index
								; Update NVRAM setting(s)
								If (enableNVRAMAutomation = "true") {
									If nvramSettings[romName]["Settings"]["Credit"]["Position"].MaxIndex() {	; If nvram settings exist for this game
										nvramFile := emuPath . "\nvram" . (If currentPlayer = 1 ? "" : currentPlayer) . "\" . romName . "\" . nvramSettings[romName]["Settings"]["NVRAM"]["File"][1]
										If FileExist(nvramFile) {
											Log("Module - Checking nvram file(s) for required changes",4)
											If (networkType = "localLink") {	; only local link is supported for now
												; Parse through each setting of each player and lookup the position to write new setting to the nvram file
												for playerOptionLabel, selectedPlayerOption in nvramSettings[romName]["Player"][currentPlayer] ;looping on each player selected options
													for index, setting in nvramSettings[romName]["Settings"][playerOptionLabel]["Position"] ;Looping through hex values of the current option 
														HexCompareWrite(nvramFile,nvramSettings[romName]["Settings"][playerOptionLabel]["Position"][index],nvramSettings[romName]["Settings"][playerOptionLabel]["Option"][selectedPlayerOption][index])	
												for index, playerCRC in nvramSettings[romName]["CRC"]["Player"][currentPlayer] ;looping on each player selected options
													HexCompareWrite(nvramFile,nvramSettings[romName]["Settings"]["CRC"]["Position"][index],nvramSettings[romName]["CRC"]["Player"][currentPlayer][index])
											} Else If (networkType = "Server") {
												Log("Module - Converting this nvram to ""Master"" in: " . nvramFile,4)
												; Log("Module - NVRAM automation for ""Server"" not supported at this time",4)	; only idea to get this to work is to duplicate nvram edit code from local link here but only set player 1
												HexCompareWrite(nvramFile,nvramSettings[romName]["Settings"]["Link"]["Position"][1],nvramSettings[romName]["Settings"]["Link"]["Option"]["Master"][1])
											} Else If (networkType = "Client") {
												Log("Module - Converting this nvram to ""Slave"" in: " . nvramFile,4)
												; Log("Module - NVRAM automation for ""Client"" not supported at this time",4)	; only idea to get this to work is to duplicate nvram edit code from local link here but only set player 2
												HexCompareWrite(nvramFile,nvramSettings[romName]["Settings"]["Link"]["Position"][1],nvramSettings[romName]["Settings"]["Link"]["Option"]["Slave"][1])
											}
										} Else
											Log("Module - Did not find an NVRAM file to update for player " . currentPlayer . " (Ignore this if this is the first time you are launching this rom): " . nvramFile,4)
									} Else
										Log("Module - This rom does not contain an entry in the NVRAM object",4)
								}
								;;Run Line for each of the multiplayer MAME instances using the nvramPath and cfgPath variables to the extra mames
								errLvl := Run("""" . executable . """ " . (If mameID = "MAME" ? romName : mameID . param1 . param2 . param3 . param4 . param5 . param6) . mameRomPaths . multiPlayerObj[currentPlayer]["CfgDir"] . multiPlayerObj[currentPlayer]["NvramDir"] . globalInputs . multiPlayerObj[currentPlayer]["LocalHost"] . multiPlayerObj[currentPlayer]["LocalPort"] . multiPlayerObj[currentPlayer]["RemoteHost"] . multiPlayerObj[currentPlayer]["RemotePort"] . sysStaticParams . romParams . fullscreenParam . hlsl . glsl . cheatEnabled . volume . inipath . hashpath . verticalRotationMode . videomode . artworkCrop . useBezels . useOverlays . useBackdrops . useCpanels . useMarquees . autosave . bootscript . bilinearEnabled . " -skip_gameinfo", emuPath, winstate, Screen%currentPlayer%PID)
								WinWait("ahk_pid " . Screen%currentPlayer%PID)
							}
					
							ignoreWindows := "MAMEOutput"	; ignore the mame debug window
							Loop, %networkPlayers%
							{
								WinGet, Screen%A_Index%ID, ID, % "ahk_pid " . Screen%A_Index%PID,, %ignoreWindows%
								WinSet, Style, -0xC00000, % "ahk_id " . Screen%A_Index%ID,, %ignoreWindows%
								ToggleMenu(Screen%A_Index%ID)
								WinSet, Style, -0xC40000, % "ahk_id " . Screen%A_Index%ID,, %ignoreWindows%
								MoveWindow("ahk_id " . Screen%A_Index%ID, screenPos[A_Index].X, screenPos[A_Index].Y, screenPos[A_Index].W, screenPos[A_Index].H,,ignoreWindows)
								Sleep, 50
							}
						}
					}
					
					If errLvl {
						If (errLvl = 1)
							Error := "Failed Validity"
						Else If(errLvl = 2)
							Error := "Missing Files"
						Else If(errLvl = 3)
							Error := "Fatal Error"
						Else If(errLvl = 4)
							Error := "Device Error"
						Else If(errLvl = 5)
							Error := "Game Does Not Exist"
						Else If(errLvl = 6)
							Error := "Invalid Config"
						Else If errLvl in 7,8,9
							Error := "Identification Error"
						Else
							Error := "MAME Error"
						Log("MAME Error - " . Error,3)
					}
					
					WinWait("ahk_class MAME")
					WinWaitActive("ahk_class MAME")
					
					If (mameID = "ti99_4a")	; Texas Instruments TI 99-4A
					{
						SendCommand("X", 1000) ;To bypass the first screen
						If (Command)
							SendCommand(Command,,,,,, CommandWaitOffset) ;Send command affect it with an offset if needed
					}
					
					;Close the debugger window if exists
					If (closeDebugWindow = "true") {
						WinWait("ahk_class MAMEDebugWindow",,2)
						WinClose("ahk_class MAMEDebugWindow")
					}
					
					BezelDraw()
					HideEmuEnd()
					
					If (networkPlayers = 1 || !linkEnabledGame) {
						WinShow, ahk_class MAME	; Show the emulator
					} Else {
						Loop %networkPlayers%
							WinShow, % "ahk_id " . Screen%a_index%ID	; Show the emulator
						WinActivate, ahk_id %Screen1ID%		; activate first player window so that first player can use keyboard instead of last player
					}
					
					FadeInExit()
					Process("WaitClose", executable)
					7zCleanUp()
					BezelExit()
					
					If fileRenamed {	; rename file back to alternate name for next launch
						FileMove, %romPath%\%romName%%romExtension%, %romPath%\%originalRomName%%romExtension%
						If ErrorLevel	; if rename was successful, set var so we know to move it back later
							ScriptError("There was a problem renaming " . romName . " back to " . originalRomName)
					}
					
					FadeOutExit()
					ExitModule()
					
					
					; This will simply create a new blank ini if one does not exist
					CheckFileMAME(file){
						If !FileExist(file)
							FileAppend,, %file%
						Return file
					}
					
					ListXMLInfo(rom){ ; returns MAME info about parent rom, orientation angle, resolution
						Global emuFullPath, emuPath
						ListXMLObject := Object()
						listXMLVarLog := ""
						RunWait, % comspec . " /c " . """" . emuFullPath . """" . " -listxml " . rom . " > tempBezel.txt", %emuPath%, Hide
						Fileread, ListxmlContents, %emuPath%\tempBezel.txt
						RegExMatch(ListxmlContents, "s)<game.*name=" . """" . rom . """" . ".*" . "cloneof=" . """" . "[^""""]*", parent)
						RegExMatch(parent,"cloneof=" . """" . ".*", parent)
						RegExMatch(parent,"""" . ".*", parent)
						StringTrimLeft, parent, parent, 1
						RegExMatch(ListxmlContents, "s)<display.*rotate=" . """" . "[0-9]+" . """", angle)
						RegExMatch(angle,"[0-9]+", angle, "-6")
						RegExMatch(ListxmlContents, "s)<display.*width=" . """" . "[0-9]+" . """", width)
						RegExMatch(width,"[0-9]+", width, "-6")
						RegExMatch(ListxmlContents, "s)<display.*height=" . """" . "[0-9]+" . """", Height)
						RegExMatch(Height,"[0-9]+", Height, "-6")
						RegExMatch(ListxmlContents, "s)<control.*ways=" . """" . "[0-9]+" . """", Ways)
						RegExMatch(Ways,"[0-9]+", Ways, "-6")
						logVars := "Parent|Angle|Height|Width|Ways"
						Loop, Parse, logVars, |
						{
							currentobj := {}
							currentobj.Label := A_Loopfield
							currentobj.Value := %A_Loopfield%
							ListXMLObject.Insert(currentobj["Label"], currentobj)
							listXMLLog .= "`r`n`t`t`t`t`t" . currentobj["Label"] . " = " . currentobj["Value"]
						}
						Log("Module - MAME ListXML values: " . listXMLLog,5)
						If (ListXMLObject["Height"].Value > ListXMLObject["Width"].Value) {
							ListXMLObject["Angle"].Value := true
							Log("Module - This game's height is greater than its width, forcing vertical mode",5)
						}
						FileDelete, %emuPath%\tempBezel.txt
						Return ListXMLObject	
					}
					
					GenerateSoftResetScript(){	; Generates a lua script to send a soft reset to MAME
						Global emuPath
					
						ScriptFileName := emuPath . "\soft_reset.lua"
						FileDelete, %ScriptFileName%
						FileAppend,
						(
						-- This script will reset the machine
						local function reset_machine()
						  if resetcounter == nil then
							manager:machine():soft_reset();  
							resetcounter = 1;
						  end
						end
						if resetcounter == nil then
						  emu.wait(1);
						  reset_machine();
						end
						), %ScriptFileName%
					
						Return, ScriptFileName
					}
					
					GeneratePressButtonScript(button1,button2=""){	; Generates a lua script to send a soft reset to MAME
						Global emuPath
					
						ScriptFileName := emuPath . "\press_button.lua"
						FileDelete, %ScriptFileName%
						If (button2) {
							button2str = `n`t`temu.wait(1);`n`t`tioport["%button2%"]:write(1);`n`t`temu.wait(1);`n`t`tioport["%button2%"]:write(0);
						}
					
						FileAppend,
						(
						local function press_button()
						  if resetcounter == nil then
							ioport["%button1%"]:write(1);
							emu.wait(1);
							ioport["%button1%"]:write(0);
							resetcounter = 1;%button2str%
						  end
						end
						if resetcounter == nil then
						  emu.wait(1);
						  press_button();
						end
						), %ScriptFileName%
					
						Return, ScriptFileName
					}
					
					BuildNVRAMObject() {
						Global nvramSettings
						Log("BuildNVRAMObject - Started",4)
					
						nvramSettings := {}
					
						nvramSettings["vr"] := {}
						nvramSettings["vr"]["Settings"] := {"BiosCounter":{"Position":["248"], "Option":{0:["00"], 1:["01"], 2:["02"], 3:["03"]}}, "Cabinet":{"Position":["52"], "Option":{"Special":["00"], "Standard":["01"], "Upright":["02"], "2PLink":["03"]}}, "Color":{"Position":["68"], "Option":{"Red":["00"], "Blue":["01"], "Yellow":["02"], "Green":["03"], "Black":["04"], "Pink":["05"], "SkyBlue":["06"], "Orange":["07"]}}, "Country":{"Position":["54"], "Option":{"Japan":["00"], "USA":["01"], "Export":["02"]}}, "Course":{"Position":["66"], "Option":{"Vote":["00"], "Beginner":["01"], "Middle":["02"], "Expert":["03"]}}, "CRC":{"Position":["16","18"]}, "Credit":{"Position":["32","40"], "Option":{"1":["00","00"], "Freeplay":["1A","01"]}}, "Difficulty":{"Position":["64"], "Option":{"Easy":["00"], "Normal":["01"], "Hard":["02"], "Hardest":["03"]}}, "Link":{"Position":["24"], "Option":{"None":["00"], "Master":["01"], "Slave":["02"], "Live":["03"]}}, "Monitor":{"Position":["22"], "Option":{"Standard":["00"], "Wide":["01"]}}, "NVRAM":{"File":["nvram"]}, "Race":{"Position":["70"], "Option":{"Normal":["00"], "Grandprix":["01"]}}, "StartCoin":{"Position":["42"], "Option":{1:["01"], 2:["02"], 3:["03"], 4:["04"], 5:["05"]}}}
					
						nvramSettings["vr"]["Player"] := {}
						nvramSettings["vr"]["Player"].Insert(1, {"BiosCounter":"3", "Cabinet":"Standard", "Color":"Red", "Country":"USA", "Course":"Vote", "Credit":"Freeplay", "Difficulty":"Normal", "Link":"Master", "Monitor":"Wide", "Race":"Normal", "StartCoin":"1"})
						nvramSettings["vr"]["Player"].Insert(2, {"BiosCounter":"3", "Cabinet":"Standard", "Color":"Blue", "Country":"USA", "Course":"Vote", "Credit":"Freeplay", "Difficulty":"Normal", "Link":"Slave", "Monitor":"Wide", "Race":"Normal", "StartCoin":"1"})
						nvramSettings["vr"]["Player"].Insert(3, {"BiosCounter":"3", "Cabinet":"Standard", "Color":"Yellow", "Country":"USA", "Course":"Vote", "Credit":"Freeplay", "Difficulty":"Normal", "Link":"Slave", "Monitor":"Wide", "Race":"Normal", "StartCoin":"1"})
						nvramSettings["vr"]["Player"].Insert(4, {"BiosCounter":"3", "Cabinet":"Standard", "Color":"Green", "Country":"USA", "Course":"Vote", "Credit":"Freeplay", "Difficulty":"Normal", "Link":"Slave", "Monitor":"Wide", "Race":"Normal", "StartCoin":"1"})
						nvramSettings["vr"]["Player"].Insert(5, {"BiosCounter":"3", "Cabinet":"Standard", "Color":"Black", "Country":"USA", "Course":"Vote", "Credit":"Freeplay", "Difficulty":"Normal", "Link":"Slave", "Monitor":"Wide", "Race":"Normal", "StartCoin":"1"})
						nvramSettings["vr"]["Player"].Insert(6, {"BiosCounter":"3", "Cabinet":"Standard", "Color":"Pink", "Country":"USA", "Course":"Vote", "Credit":"Freeplay", "Difficulty":"Normal", "Link":"Slave", "Monitor":"Wide", "Race":"Normal", "StartCoin":"1"})
						nvramSettings["vr"]["Player"].Insert(7, {"BiosCounter":"3", "Cabinet":"Standard", "Color":"SkyBlue", "Country":"USA", "Course":"Vote", "Credit":"Freeplay", "Difficulty":"Normal", "Link":"Slave", "Monitor":"Wide", "Race":"Normal", "StartCoin":"1"})
						nvramSettings["vr"]["Player"].Insert(8, {"BiosCounter":"3", "Cabinet":"Standard", "Color":"Orange", "Country":"USA", "Course":"Vote", "Credit":"Freeplay", "Difficulty":"Normal", "Link":"Slave", "Monitor":"Wide", "Race":"Normal", "StartCoin":"1"})
						nvramSettings["vr"]["CRC"] := {"Player":{1:["06","21"], 2:["3C","C7"], 3:["0E","5F"], 4:["FF","D8"], 5:["4B","7F"], 6:["BA","F8"], 7:["88","60"], 8:["79","E7"]}}
					
						nvramSettings["vformula"] := {}
						nvramSettings["vformula"]["Settings"] := {"BiosCounter":{"Position":["248"], "Option":{0:["00"], 1:["01"], 2:["02"], 3:["03"]}}, "Color":{"Position":["68"], "Option":{"Red":["00"], "Blue":["01"], "Yellow":["02"], "Green":["03"], "Black":["04"], "Pink":["05"], "SkyBlue":["06"], "Orange":["07"]}}, "Country":{"Position":["54"], "Option":{"Japan":["00"], "USA":["01"], "Export":["02"]}}, "Course":{"Position":["66"], "Option":{"Vote":["00"], "Beginner":["01"], "Middle":["02"], "Expert":["03"]}}, "CRC":{"Position":["16","18"]}, "Credit":{"Position":["32","40"], "Option":{"1":["00","00"], "Freeplay":["1A","01"]}}, "Difficulty":{"Position":["64"], "Option":{"Easy":["00"], "Normal":["01"], "Hard":["02"], "Hardest":["03"]}}, "Link":{"Position":["24"], "Option":{"None":["00"], "Master":["01"], "Slave":["02"], "Live":["03"]}}, "NVRAM":{"File":["nvram"]}, "Race":{"Position":["70"], "Option":{"Normal":["00"], "Grandprix":["01"]}}, "Sound":{"Position":["22"], "Option":{"On":["00"], "Off":["01"]}}, "StartCoin":{"Position":["42"], "Option":{1:["01"], 2:["02"], 3:["03"], 4:["04"], 5:["05"]}}}
					
						nvramSettings["vformula"]["Player"] := {}
						nvramSettings["vformula"]["Player"].Insert(1, {"BiosCounter":"1", "Color":"Red", "Country":"USA", "Course":"Vote", "Credit":"Freeplay", "Difficulty":"Normal", "Link":"Master", "Race":"Normal", "Sound":"On", "StartCoin":"1"})
						nvramSettings["vformula"]["Player"].Insert(2, {"BiosCounter":"1", "Color":"Blue", "Country":"USA", "Course":"Vote", "Credit":"Freeplay", "Difficulty":"Normal", "Link":"Slave", "Race":"Normal", "Sound":"On", "StartCoin":"1"})
						nvramSettings["vformula"]["Player"].Insert(3, {"BiosCounter":"1", "Color":"Yellow", "Country":"USA", "Course":"Vote", "Credit":"Freeplay", "Difficulty":"Normal", "Link":"Slave", "Race":"Normal", "Sound":"On", "StartCoin":"1"})
						nvramSettings["vformula"]["Player"].Insert(4, {"BiosCounter":"1", "Color":"Green", "Country":"USA", "Course":"Vote", "Credit":"Freeplay", "Difficulty":"Normal", "Link":"Slave", "Race":"Normal", "Sound":"On", "StartCoin":"1"})
						nvramSettings["vformula"]["Player"].Insert(5, {"BiosCounter":"1", "Color":"Black", "Country":"USA", "Course":"Vote", "Credit":"Freeplay", "Difficulty":"Normal", "Link":"Slave", "Race":"Normal", "Sound":"On", "StartCoin":"1"})
						nvramSettings["vformula"]["Player"].Insert(6, {"BiosCounter":"1", "Color":"Pink", "Country":"USA", "Course":"Vote", "Credit":"Freeplay", "Difficulty":"Normal", "Link":"Slave", "Race":"Normal", "Sound":"On", "StartCoin":"1"})
						nvramSettings["vformula"]["Player"].Insert(7, {"BiosCounter":"1", "Color":"SkyBlue", "Country":"USA", "Course":"Vote", "Credit":"Freeplay", "Difficulty":"Normal", "Link":"Slave", "Race":"Normal", "Sound":"On", "StartCoin":"1"})
						nvramSettings["vformula"]["Player"].Insert(8, {"BiosCounter":"1", "Color":"Orange", "Country":"USA", "Course":"Vote", "Credit":"Freeplay", "Difficulty":"Normal", "Link":"Slave", "Race":"Normal", "Sound":"On", "StartCoin":"1"})
						nvramSettings["vformula"]["CRC"] := {"Player":{1:["F2","EB"], 2:["C8","0D"], 3:["FA","95"], 4:["0B","12"], 5:["BF","B5"], 6:["4E","32"], 7:["7C","AA"], 8:["8D","2D"]}}
					
						Log("BuildNVRAMObject - Ended",4)
					}
					
					BezelLabel:
						WinSet, Transparent, 0, ahk_class ConsoleWindowClass
					Return
					
					HaltEmu:
						If (pauseMethod = 1)
						{	disableSuspendEmu := "true"
							disableRestoreEmu := "true"
							PostMessage,0x211, 1, , , ahk_class MAME
						} Else If (pauseMethod = 2)
						{	disableSuspendEmu := "true"
							PostMessage,0x211, 1, , , ahk_class MAME
						} Else If (pauseMethod = 3)
						{	disableSuspendEmu := "true"
							disableRestoreEmu := "true"
							PostMessage,% 0x0400+6, 1, , , ahk_class MAME
						} Else If (pauseMethod = 4)
						{	disableSuspendEmu := "true"
							PostMessage,% 0x0400+6, 1, , , ahk_class MAME
						} Else If (pauseMethod = 5)
						{	disableSuspendEmu := "true"
							Send, {P down}
							Sleep, 1000
							Send, {P up} 
						}
					Return
					RestoreEmu:
						If (pauseMethod = 1)
						{	PostMessage,0x212, 1, , , ahk_class MAME
							WinActivate, ahk_class MAME
						} Else If (pauseMethod = 2)
						{	PostMessage,0x212, 1, , , ahk_class MAME
							WinActivate, ahk_class MAME
						} Else If (pauseMethod = 3)
						{	PostMessage,% 0x0400+6, 0, , , ahk_class MAME
							WinActivate, ahk_class MAME
						} Else If (pauseMethod = 4)
						{	PostMessage,% 0x0400+6, 0, , , ahk_class MAME
							WinActivate, ahk_class MAME
						} Else If (pauseMethod = 5)
						{	disableSuspendEmu := "true"
							Send, {P down}
							Sleep, 1000
							Send, {P up} 
							WinActivate, ahk_class MAME
						} Else If (pauseMethod = 6)
							WinActivate, ahk_class MAME
					Return
					
					CloseProcess:
						FadeOutStart()
						If (networkSession && networkPlayers > 1) {
							Loop % networkPlayers
							{	WinClose("ahk_id " . Screen%A_Index%ID)
								WinWaitClose("ahk_id " . Screen%A_Index%ID)
							}
						} Else
							WinClose("ahk_class MAME")
					Return

14:52:07:770 | RL |     INFO  | +15    | BuildScript - Loaded Pause scripts
14:52:07:770 | RL |     INFO  | +0     | BuildScript - Loaded Multi-Player scripts
14:52:07:770 | RL |     INFO  | +0     | BuildScript - Loaded Statistics.ahk script
14:52:07:770 | RL |  WARNING  | +0     | BuildScript - "E:\RocketLauncher\Lib\User Functions.ahk" not found
14:52:07:770 | RL |     INFO  | +0     | BuildScript - Finished injecting functions into module
14:52:07:785 | RL |     INFO  | +16    | Main - Module is built
14:52:07:785 | RL |     INFO  | +0     | CheckFile - Checking if E:\RocketLauncher\AutoHotkey.dll exists
14:52:07:785 | RL |   DEBUG1  | +0     | CheckFile - Attributes:
					FileDescription         	AutoHotkey_H ANSI 32-bit
					FileVersion             	1.1.09.04
					InternalName            	AutoHotkey_H
					LegalCopyright          	Copyright (C) 2012
					OriginalFilename        	AutoHotkey.exe
					ProductName             	AutoHotkey_H
					ProductVersion          	1.1.09.04
					File Size:			785408 bytes
					Created:			7/13/2015 - 6:22:17
					Modified:			4/20/2013 - 12:16:32
14:52:07:785 | RL |     INFO  | +0     | Main - Hiding taskbar
14:52:08:004 | RL |     INFO  | +218   | Main - Loading Internal AHK Keymapping
14:52:08:004 | RL |     INFO  | +0     | GetProfileAHK - Started
14:52:08:019 | RL |   DEBUG2  | +16    | GetProfileAHK - Searching for: E:\RocketLauncher\Profiles\AHK\AAE\astdelux.ahk
14:52:08:019 | RL |   DEBUG2  | +0     | GetProfileAHK - Searching for: E:\RocketLauncher\Profiles\AHK\AAE\MAME.ahk
14:52:08:035 | RL |   DEBUG2  | +16    | GetProfileAHK - Searching for: E:\RocketLauncher\Profiles\AHK\AAE.ahk
14:52:08:035 | RL |   DEBUG2  | +0     | GetProfileAHK - Searching for: E:\RocketLauncher\Profiles\AHK\_Default.ahk
14:52:08:035 | RL |  WARNING  | +0     | GetProfileAHK - Keymapper support is enabled for AHK, but could not find a astdelux, MAME, AAE, or a default profile in 
14:52:08:035 | RL |     INFO  | +0     | GetProfileAHK - Ended
14:52:08:035 | RL |   DEBUG2  | +0     | Main - Attaching AHK remaps to module using: 
14:52:08:051 | RL |   DEBUG2  | +15    | Main - Finished building Internal AHK remaps
14:52:08:051 | RL |     INFO  | +0     | Main - Running module
14:52:08:051 | RL |     INFO  | +0     | Main - Starting timer to watch if Front End gets displaced and restore it if it does.
14:52:08:207 | MD |     INFO  | +N/A   | Module initialized
14:52:08:238 | MD |   DEBUG2  | +31    | XHotkeyTableCreation - Started
14:52:08:238 | MD |   DEBUG2  | +0     | XHotkeyTableCreation - KeyGroup ~M not in TableKeyGroups 
14:52:08:238 | MD |   DEBUG2  | +0     | XHotkeyTableCreation - Post loop 1 check
14:52:08:238 | MD |   DEBUG2  | +0     | XHotkeyTableCreation - Post loop 2 check
14:52:08:269 | MD |   DEBUG2  | +32    | XHotkeyTableCreation - Using extended Hotkey method for key(s): "~M" to call a group label
14:52:08:269 | MD |   DEBUG2  | +0     | XHotkeyTableCreation - Ended
14:52:08:300 | MD |   DEBUG1  | +31    | fadeInTransitionAnimation: DefaultAnimateFadeIn
14:52:08:300 | MD |   DEBUG1  | +0     | fadeOutTransitionAnimation: DefaultAnimateFadeOut
14:52:08:300 | MD |   DEBUG1  | +0     | fadeLyr3Animation: DefaultFadeAnimation
14:52:08:300 | MD |   DEBUG1  | +0     | fadeLyr37zAnimation: DefaultFadeAnimation
14:52:08:331 | MD |   DEBUG2  | +31    | XHotkeyTableCreation - Started
14:52:08:331 | MD |   DEBUG2  | +0     | XHotkeyTableCreation - KeyGroup ~NumpadAdd not in TableKeyGroups ~M,
14:52:08:331 | MD |   DEBUG2  | +0     | XHotkeyTableCreation - Post loop 1 check
14:52:08:331 | MD |   DEBUG2  | +0     | XHotkeyTableCreation - Post loop 2 check
14:52:08:363 | MD |   DEBUG2  | +31    | XHotkeyTableCreation - Using standard Hotkey method for key(s): "~NumpadAdd" to call label: "TogglePauseMenuStatus"
14:52:08:363 | MD |   DEBUG2  | +0     | XHotkeyTableCreation - Ended
14:52:08:363 | MD |   DEBUG2  | +0     | XHotkeyTableCreation - Started
14:52:08:363 | MD |   DEBUG2  | +0     | XHotkeyTableCreation - KeyGroup PrintScreen not in TableKeyGroups ~M,~NumpadAdd,
14:52:08:394 | MD |   DEBUG2  | +31    | XHotkeyTableCreation - Post loop 1 check
14:52:08:394 | MD |   DEBUG2  | +0     | XHotkeyTableCreation - Post loop 2 check
14:52:08:394 | MD |   DEBUG2  | +0     | XHotkeyTableCreation - Using standard Hotkey method for key(s): "PrintScreen" to call label: "SaveScreenshot"
14:52:08:394 | MD |   DEBUG2  | +0     | XHotkeyTableCreation - Ended
14:52:08:425 | MD |     INFO  | +32    | StartModule - Started
14:52:08:425 | MD |     INFO  | +0     | StartModule - MEmu: MAME
					MEmuV: v0.166
					MURL: http://www.mame.net/
					MAuthor: djvj,faahrev,brolly,Tomkun
					MVersion: 2.3.1
					MCRC: 9B041EF3
					iCRC: 72BB0F21
					MID: 
					MSystem: "AAE","Aamber Pegasus","Acorn Electron","Amstrad CPC","Amstrad GX4000","APF Imagination Machine","Apple II","Apple IIGS","Applied Technology MicroBee","Atari 8-Bit","Atari 2600","Atari 5200","Atari 7800","Atari Classics","Atari Jaguar","Atari Lynx","Bally Astrocade","Bandai Super Vision 8000","Bandai WonderSwan","Bandai WonderSwan Color","Bit Corporation Gamate","Camputers Lynx","Capcom","Capcom Classics","Capcom Play System","Capcom Play System II","Capcom Play System III","Casio PV-1000","Casio PV-2000","Cave","Coleco ADAM","ColecoVision","Commodore 64","Commodore MAX Machine","Creatronic Mega Duck","Data East Classics","EACA EG2000 Colour Genie","Emerson Arcadia 2001","Entex Adventure Vision","Epoch Game Pocket Computer","Epoch Super Cassette Vision","Exidy Sorcerer","Fairchild Channel F","Fujitsu FM-7","Funtech Super Acan","GamePark 32","GCE Vectrex","Hartung Game Master","HBMAME","Interton VC 4000","Irem Classics","JungleTac Sport Vii","Jupiter Ace","Konami Classics","LaserDisc","Magnavox Odyssey 2","MAME","Matra & Hachette Alice","Mattel Aquarius","Mattel Intellivision","MGT Sam Coupe","Midway Classics","Milton Bradley MicroVision","Namco Classics","Namco System 22","NEC PC-8801","NEC PC Engine","NEC PC Engine-CD","NEC SuperGrafx","NEC TurboGrafx-16","NEC TurboGrafx-CD","Nintendo 64","Nintendo 64DD","Nintendo Arcade Systems","Nintendo Classics","Nintendo Entertainment System","Nintendo Famicom","Nintendo Famicom Disk System","Nintendo Game Boy","Nintendo Game Boy Advance","Nintendo Game Boy Color","Nintendo Pokemon Mini","Nintendo Satellaview","Nintendo Super Famicom","Nintendo Super Game Boy","Nintendo Virtual Boy","Othello Multivision","PacMAME","Philips CD-i","Philips VG 5000","Philips Videopac Plus G7400","RCA Studio II","Sega 32X","Sega CD","Sega Classics","Sega Game Gear","Sega Genesis","Sega Master System","Sega Mega Drive","Sega Model 1","Sega Pico","Sega Saturn","Sega SC-3000","Sega SG-1000","Sega ST-V","Sega VMU","Sharp X1","Sinclair ZX81","SNK Classics","SNK Neo Geo","SNK Neo Geo AES","SNK Neo Geo AES","SNK Neo Geo CD","SNK Neo Geo MVS","SNK Neo Geo Pocket","SNK Neo Geo Pocket Color","Sony PlayStation","Sony PocketStation","Sord M5","Soundic Victory MPT-02","Super Nintendo Entertainment System","Taito Classics","Tandy TRS-80 Color Computer","Texas Instruments TI 99-4A","Tiger Game.com","Tomy Tutor","VTech CreatiVision","Watara Supervision","Williams Classics"
14:52:08:425 | MD |     INFO  | +0     | StartModule - You have a supported System Name for this module: "AAE"
14:52:08:425 | MD |     INFO  | +0     | PluginInit - Started
14:52:08:456 | MD |   DEBUG1  | +31    | BuildDatabaseTable - Started - Building Table for: Name|Cloneof|Publisher|Year|Genre|Rating
14:52:08:456 | MD |     INFO  | +0     | CheckFile - Checking if E:\Hyperspin\Databases\AAE\AAE.xml exists
14:52:08:456 | MD |   DEBUG1  | +0     | CheckFile - Attributes:
					File Size:			10342 bytes
					Created:			4/28/2014 - 9:11:32
					Modified:			4/28/2014 - 1:14:48
14:52:08:456 | MD |   DEBUG1  | +0     | BuildDatabaseTable - Searching for a "Game Name" in the database
14:52:08:456 | MD |   DEBUG1  | +0     | BuildDatabaseTable - Found "Game Name" in the database!
14:52:08:456 | MD |   DEBUG1  | +0     | BuildDatabaseTable - Searching database for: Name
14:52:08:456 | MD |   DEBUG1  | +0     | BuildDatabaseTable - Found "Name" with a value: "Asteroids Deluxe"
14:52:08:456 | MD |   DEBUG1  | +0     | BuildDatabaseTable - Searching database for: Cloneof
14:52:08:487 | MD |   DEBUG1  | +31    | BuildDatabaseTable - Could not find: Cloneof
14:52:08:487 | MD |   DEBUG1  | +0     | BuildDatabaseTable - Searching database for: Publisher
14:52:08:487 | MD |   DEBUG1  | +0     | BuildDatabaseTable - Found "Publisher" with a value: "Atari"
14:52:08:487 | MD |   DEBUG1  | +0     | BuildDatabaseTable - Searching database for: Year
14:52:08:487 | MD |   DEBUG1  | +0     | BuildDatabaseTable - Found "Year" with a value: "1980"
14:52:08:487 | MD |   DEBUG1  | +0     | BuildDatabaseTable - Searching database for: Genre
14:52:08:487 | MD |   DEBUG1  | +0     | BuildDatabaseTable - Found "Genre" with a value: "Shooter"
14:52:08:487 | MD |   DEBUG1  | +0     | BuildDatabaseTable - Searching database for: Rating
14:52:08:519 | MD |   DEBUG1  | +31    | BuildDatabaseTable - Found "Rating" with a value: "HSRS - GA (General Audience)"
14:52:08:519 | MD |   DEBUG2  | +0     | PluginInit - GameInfo:
					GameInfo Label: Genre | GameInfo Value: Shooter
					GameInfo Label: Name | GameInfo Value: Asteroids Deluxe
					GameInfo Label: Publisher | GameInfo Value: Atari
					GameInfo Label: Rating | GameInfo Value: HSRS - GA (General Audience)
					GameInfo Label: Year | GameInfo Value: 1980
14:52:08:519 | MD |   DEBUG1  | +0     | BuildDatabaseTable - Ended
14:52:08:519 | MD |   DEBUG1  | +0     | BuildAssetsTable - Started - Building Table for: Game Logo|System Logo
14:52:08:519 | MD |   DEBUG1  | +0     | BuildAssetsTable - Searching for a Game Logo: E:\Hyperspin\Media\AAE\Images\Wheel\astdelux.png
14:52:08:519 | MD |   DEBUG1  | +0     | BuildAssetsTable - Searching for a System Logo: E:\Hyperspin\Media\Main Menu\Images\Wheel\AAE.png
14:52:08:519 | MD |   DEBUG2  | +0     | BuildAssetsTable - Media assets found: 
					Asset Label: Game Logo | Asset Path1:  E:\Hyperspin\Media\AAE\Images\Wheel\astdelux.png | Asset Extension1:  png | Asset Type1:  game
					Asset Label: System Logo | Asset Path1:  E:\Hyperspin\Media\Main Menu\Images\Wheel\AAE.png | Asset Extension1:  png | Asset Type1:  system
14:52:08:519 | MD |   DEBUG1  | +0     | BuildAssetsTable - Ended
14:52:08:550 | MD |   DEBUG1  | +31    | BuildAssetsTable - Started - Building Table for: Artwork1|Box Art|Cartridge|Flyers|Letters|Other
14:52:08:550 | MD |   DEBUG1  | +0     | BuildAssetsTable - Searching for a Artwork1: E:\Hyperspin\Media\AAE\Images\Artwork1\astdelux.png
14:52:08:550 | MD |   DEBUG1  | +0     | BuildAssetsTable - Searching for a Box Art: E:\Hyperspin\Media\AAE\Images\Artwork2\astdelux.png
14:52:08:550 | MD |   DEBUG1  | +0     | BuildAssetsTable - Searching for a Cartridge: E:\Hyperspin\Media\AAE\Images\Artwork3\astdelux.png
14:52:08:550 | MD |   DEBUG1  | +0     | BuildAssetsTable - Searching for a Flyers: E:\Hyperspin\Media\AAE\Images\Artwork4\astdelux.png
14:52:08:550 | MD |   DEBUG1  | +0     | BuildAssetsTable - Searching for a Letters: E:\Hyperspin\Media\AAE\Images\Letters
14:52:08:581 | MD |   DEBUG1  | +32    | BuildAssetsTable - Searching for a Other: E:\Hyperspin\Media\AAE\Images\Other
14:52:08:581 | MD |   DEBUG2  | +0     | BuildAssetsTable - Media assets found: 
					Asset Label: Letters | Asset Path1:  E:\Hyperspin\Media\AAE\Images\Letters\!.png | Asset Extension1:  png | Asset Type1:  system
					Asset Label: Letters | Asset Path2:  E:\Hyperspin\Media\AAE\Images\Letters\'.png | Asset Extension2:  png | Asset Type2:  system
					Asset Label: Letters | Asset Path3:  E:\Hyperspin\Media\AAE\Images\Letters\(.png | Asset Extension3:  png | Asset Type3:  system
					Asset Label: Letters | Asset Path4:  E:\Hyperspin\Media\AAE\Images\Letters\0.png | Asset Extension4:  png | Asset Type4:  system
					Asset Label: Letters | Asset Path5:  E:\Hyperspin\Media\AAE\Images\Letters\1.png | Asset Extension5:  png | Asset Type5:  system
					Asset Label: Letters | Asset Path6:  E:\Hyperspin\Media\AAE\Images\Letters\2.png | Asset Extension6:  png | Asset Type6:  system
					Asset Label: Letters | Asset Path7:  E:\Hyperspin\Media\AAE\Images\Letters\3.png | Asset Extension7:  png | Asset Type7:  system
					Asset Label: Letters | Asset Path8:  E:\Hyperspin\Media\AAE\Images\Letters\4.png | Asset Extension8:  png | Asset Type8:  system
					Asset Label: Letters | Asset Path9:  E:\Hyperspin\Media\AAE\Images\Letters\5.png | Asset Extension9:  png | Asset Type9:  system
					Asset Label: Letters | Asset Path10:  E:\Hyperspin\Media\AAE\Images\Letters\6.png | Asset Extension10:  png | Asset Type10:  system
					Asset Label: Letters | Asset Path11:  E:\Hyperspin\Media\AAE\Images\Letters\7.png | Asset Extension11:  png | Asset Type11:  system
					Asset Label: Letters | Asset Path12:  E:\Hyperspin\Media\AAE\Images\Letters\8.png | Asset Extension12:  png | Asset Type12:  system
					Asset Label: Letters | Asset Path13:  E:\Hyperspin\Media\AAE\Images\Letters\9.png | Asset Extension13:  png | Asset Type13:  system
					Asset Label: Letters | Asset Path14:  E:\Hyperspin\Media\AAE\Images\Letters\a.png | Asset Extension14:  png | Asset Type14:  system
					Asset Label: Letters | Asset Path15:  E:\Hyperspin\Media\AAE\Images\Letters\b.png | Asset Extension15:  png | Asset Type15:  system
					Asset Label: Letters | Asset Path16:  E:\Hyperspin\Media\AAE\Images\Letters\c.png | Asset Extension16:  png | Asset Type16:  system
					Asset Label: Letters | Asset Path17:  E:\Hyperspin\Media\AAE\Images\Letters\d.png | Asset Extension17:  png | Asset Type17:  system
					Asset Label: Letters | Asset Path18:  E:\Hyperspin\Media\AAE\Images\Letters\e.png | Asset Extension18:  png | Asset Type18:  system
					Asset Label: Letters | Asset Path19:  E:\Hyperspin\Media\AAE\Images\Letters\f.png | Asset Extension19:  png | Asset Type19:  system
					Asset Label: Letters | Asset Path20:  E:\Hyperspin\Media\AAE\Images\Letters\g.png | Asset Extension20:  png | Asset Type20:  system
					Asset Label: Letters | Asset Path21:  E:\Hyperspin\Media\AAE\Images\Letters\h.png | Asset Extension21:  png | Asset Type21:  system
					Asset Label: Letters | Asset Path22:  E:\Hyperspin\Media\AAE\Images\Letters\i.png | Asset Extension22:  png | Asset Type22:  system
					Asset Label: Letters | Asset Path23:  E:\Hyperspin\Media\AAE\Images\Letters\j.png | Asset Extension23:  png | Asset Type23:  system
					Asset Label: Letters | Asset Path24:  E:\Hyperspin\Media\AAE\Images\Letters\k.png | Asset Extension24:  png | Asset Type24:  system
					Asset Label: Letters | Asset Path25:  E:\Hyperspin\Media\AAE\Images\Letters\l.png | Asset Extension25:  png | Asset Type25:  system
					Asset Label: Letters | Asset Path26:  E:\Hyperspin\Media\AAE\Images\Letters\m.png | Asset Extension26:  png | Asset Type26:  system
					Asset Label: Letters | Asset Path27:  E:\Hyperspin\Media\AAE\Images\Letters\n.png | Asset Extension27:  png | Asset Type27:  system
					Asset Label: Letters | Asset Path28:  E:\Hyperspin\Media\AAE\Images\Letters\o.png | Asset Extension28:  png | Asset Type28:  system
					Asset Label: Letters | Asset Path29:  E:\Hyperspin\Media\AAE\Images\Letters\p.png | Asset Extension29:  png | Asset Type29:  system
					Asset Label: Letters | Asset Path30:  E:\Hyperspin\Media\AAE\Images\Letters\q.png | Asset Extension30:  png | Asset Type30:  system
					Asset Label: Letters | Asset Path31:  E:\Hyperspin\Media\AAE\Images\Letters\r.png | Asset Extension31:  png | Asset Type31:  system
					Asset Label: Letters | Asset Path32:  E:\Hyperspin\Media\AAE\Images\Letters\s.png | Asset Extension32:  png | Asset Type32:  system
					Asset Label: Letters | Asset Path33:  E:\Hyperspin\Media\AAE\Images\Letters\t.png | Asset Extension33:  png | Asset Type33:  system
					Asset Label: Letters | Asset Path34:  E:\Hyperspin\Media\AAE\Images\Letters\u.png | Asset Extension34:  png | Asset Type34:  system
					Asset Label: Letters | Asset Path35:  E:\Hyperspin\Media\AAE\Images\Letters\v.png | Asset Extension35:  png | Asset Type35:  system
					Asset Label: Letters | Asset Path36:  E:\Hyperspin\Media\AAE\Images\Letters\w.png | Asset Extension36:  png | Asset Type36:  system
					Asset Label: Letters | Asset Path37:  E:\Hyperspin\Media\AAE\Images\Letters\x.png | Asset Extension37:  png | Asset Type37:  system
					Asset Label: Letters | Asset Path38:  E:\Hyperspin\Media\AAE\Images\Letters\y.png | Asset Extension38:  png | Asset Type38:  system
					Asset Label: Letters | Asset Path39:  E:\Hyperspin\Media\AAE\Images\Letters\z.png | Asset Extension39:  png | Asset Type39:  system
					Asset Label: Other | Asset Path1:  E:\Hyperspin\Media\AAE\Images\Other\Pointer.png | Asset Extension1:  png | Asset Type1:  system
14:52:08:581 | MD |   DEBUG1  | +0     | BuildAssetsTable - Ended
14:52:08:581 | MD |   DEBUG1  | +0     | BuildAssetsTable - Started - Building Table for: MP4 Game Video|FLV Game Video|MP4 System Video|FLV System Video
14:52:08:581 | MD |   DEBUG1  | +0     | BuildAssetsTable - Searching for a MP4 Game Video: E:\Hyperspin\Media\AAE\Video\astdelux.* 
14:52:08:614 | MD |   DEBUG1  | +31    | BuildAssetsTable - Searching for a FLV Game Video: E:\Hyperspin\Media\Main Menu\Video\AAE.*
14:52:08:614 | MD |   DEBUG2  | +0     | BuildAssetsTable - Media assets found: 
					Asset Label: FLV Game Video | Asset Path1:  E:\Hyperspin\Media\Main Menu\Video\AAE.mp4 | Asset Extension1:  mp4 | Asset Type1:  system
					Asset Label: MP4 Game Video | Asset Path1:  E:\Hyperspin\Media\AAE\Video\astdelux.mp4 | Asset Extension1:  mp4 | Asset Type1:  game
14:52:08:614 | MD |   DEBUG1  | +0     | BuildAssetsTable - Ended
14:52:08:614 | MD |     INFO  | +0     | PluginInit - Ended
14:52:08:614 | MD |   DEBUG1  | +0     | StartModule - Setting romName to the dbName sent to RocketLauncher: astdelux
14:52:08:614 | MD |     INFO  | +0     | SystemCursor - Hiding mouse cursor
14:52:08:645 | MD |   DEBUG2  | +31    | XHotkeyTableCreation - Started
14:52:08:645 | MD |   DEBUG2  | +0     | XHotkeyTableCreation - KeyGroup ~1&~2 not in TableKeyGroups ~M,~NumpadAdd,PrintScreen,
14:52:08:645 | MD |   DEBUG2  | +0     | XHotkeyTableCreation - Post loop 1 check
14:52:08:645 | MD |   DEBUG2  | +0     | XHotkeyTableCreation - Post loop 2 check
14:52:08:645 | MD |   DEBUG2  | +0     | XHotkeyTableCreation - Using standard Hotkey method for key(s): "~1 & ~2" to call label: "ToggleCursor"
14:52:08:645 | MD |   DEBUG2  | +0     | XHotkeyTableCreation - Ended
14:52:08:645 | MD |     INFO  | +0     | StartModule - Ended
14:52:08:677 | MD |   DEBUG1  | +31    | Module - Finished building the MAME object
14:52:08:677 | MD |  WARNING  | +0     | Module - "AAE" is not a known console or computer system. Defaulting to MAME's Arcade mode for the remainder of this MAME module.
14:52:08:677 | MD |     INFO  | +0     | Module Setting - [Settings] - Fullscreen: true
14:52:08:677 | MD |     INFO  | +0     | Module Setting - [Settings] - LegacyMode: false
14:52:08:677 | MD |     INFO  | +0     | Module Setting - [AAE] - LegacyMode: false
14:52:08:677 | MD |     INFO  | +0     | Module Setting - [astdelux] - LegacyMode: false
14:52:08:677 | MD |     INFO  | +0     | Module Setting - [Settings] - MAME_BIOS_Path: E:\RocketLauncher\Emulators\MAME\roms
14:52:08:677 | MD |     INFO  | +0     | Module Setting - [Settings] - Videomode: d3d
14:52:08:708 | MD |     INFO  | +31    | Module Setting - [Settings] - PauseMethod: 1
14:52:08:708 | MD |     INFO  | +0     | Module Setting - [Settings] - BilinearFilter: false
14:52:08:708 | MD |     INFO  | +0     | Module Setting - [AAE] - BilinearFilter: false
14:52:08:708 | MD |     INFO  | +0     | Module Setting - [Settings] - HLSL: false
14:52:08:708 | MD |     INFO  | +0     | Module Setting - [AAE] - HLSL: false
14:52:08:708 | MD |     INFO  | +0     | Module Setting - [astdelux] - HLSL: false
14:52:08:708 | MD |     INFO  | +0     | Module Setting - [Settings] - GLSL: false
14:52:08:708 | MD |     INFO  | +0     | Module Setting - [AAE] - GLSL: false
14:52:08:739 | MD |     INFO  | +32    | Module Setting - [astdelux] - GLSL: false
14:52:08:739 | MD |     INFO  | +0     | Module Setting - [Settings] - BezelMode: layout
14:52:08:739 | MD |     INFO  | +0     | Module Setting - [AAE] - BezelMode: layout
14:52:08:739 | MD |     INFO  | +0     | Module Setting - [astdelux] - BezelMode: layout
14:52:08:739 | MD |     INFO  | +0     | Module Setting - [Settings] - VerticalRotationMode: none
14:52:08:739 | MD |     INFO  | +0     | Module Setting - [AAE] - VerticalRotationMode: none
14:52:08:739 | MD |     INFO  | +0     | Module Setting - [astdelux] - VerticalRotationMode: none
14:52:08:739 | MD |     INFO  | +0     | Module Setting - [Settings] - CheatMode: false
14:52:08:770 | MD |     INFO  | +31    | Module Setting - [Settings] - CheatModeKey: 
14:52:08:770 | MD |     INFO  | +0     | Module Setting - [AAE] - UseSoftwareList: false
14:52:08:801 | MD |     INFO  | +31    | Module Setting - [astdelux] - UseSoftwareList: false
14:52:08:801 | MD |     INFO  | +0     | Module Setting - [AAE] - StaticParameters: 
14:52:08:833 | MD |     INFO  | +31    | Module Setting - [AAE] - Parameters: 
14:52:08:833 | MD |     INFO  | +0     | Module Setting - [astdelux] - Parameters: 
14:52:08:864 | MD |     INFO  | +31    | Module Setting - [astdelux] - MameRomName: 
14:52:08:864 | MD |     INFO  | +0     | Module Setting - [AAE] - Autosave: false
14:52:08:895 | MD |     INFO  | +32    | Module Setting - [astdelux] - Autosave: false
14:52:08:895 | MD |     INFO  | +0     | Module Setting - [Settings] - Volume: 
14:52:08:926 | MD |     INFO  | +31    | Module Setting - [AAE] - Volume: 
14:52:08:926 | MD |     INFO  | +0     | Module Setting - [astdelux] - Volume: 
14:52:08:957 | MD |     INFO  | +31    | Module Setting - [AAE] - Artwork_Crop: true
14:52:08:957 | MD |     INFO  | +0     | Module Setting - [astdelux] - Artwork_Crop: true
14:52:08:989 | MD |     INFO  | +31    | Module Setting - [AAE] - Use_Bezels: false
14:52:08:989 | MD |     INFO  | +0     | Module Setting - [astdelux] - Use_Bezels: false
14:52:08:020 | MD |     INFO  | +31    | Module Setting - [AAE] - Use_Overlays: true
14:52:09:020 | MD |     INFO  | +0     | Module Setting - [astdelux] - Use_Overlays: true
14:52:09:020 | MD |     INFO  | +0     | Module Setting - [AAE] - Use_Backdrops: true
14:52:09:051 | MD |     INFO  | +32    | Module Setting - [astdelux] - Use_Backdrops: true
14:52:09:082 | MD |     INFO  | +31    | Module Setting - [AAE] - Use_Cpanels: false
14:52:09:082 | MD |     INFO  | +0     | Module Setting - [astdelux] - Use_Cpanels: false
14:52:09:082 | MD |     INFO  | +0     | Module Setting - [AAE] - Use_Marquees: false
14:52:09:082 | MD |     INFO  | +0     | Module Setting - [astdelux] - Use_Marquees: false
14:52:09:113 | MD |     INFO  | +31    | Module Setting - [AAE] - IniPath: 
14:52:09:113 | MD |     INFO  | +0     | Module Setting - [AAE] - HashPath: 
14:52:09:113 | MD |     INFO  | +0     | Module Setting - [Link/Network] - Enable_Link_Play: false
14:52:09:145 | MD |     INFO  | +31    | Module Setting - [astdelux] - Enable_Link_Play: false
14:52:09:145 | MD |   DEBUG1  | +0     | FadeInStart - Started
14:52:09:145 | MD |   DEBUG2  | +0     | XHotkeyTableCreation - Started
14:52:09:145 | MD |   DEBUG2  | +0     | XHotkeyTableCreation - KeyGroup ~NumpadAdd is in TableKeyGroups ~M,~NumpadAdd,PrintScreen,~1&~2,
14:52:09:176 | MD |   DEBUG2  | +31    | XHotkeyTableCreation - Post loop 10 check
14:52:09:176 | MD |   DEBUG2  | +0     | XHotkeyTableCreation - Disabled Hotkey for: "~NumpadAdd"
14:52:09:176 | MD |   DEBUG2  | +0     | XHotkeyTableCreation - Post loop 11 check
14:52:09:176 | MD |   DEBUG2  | +0     | XHotkeyTableCreation - Disabling "TogglePauseMenuStatus" standard Hotkey method for key(s): "~NumpadAdd"
14:52:09:176 | MD |   DEBUG2  | +0     | XHotkeyTableCreation - Post loop 12 check
14:52:09:176 | MD |   DEBUG2  | +0     | XHotkeyTableCreation - Ended
14:52:09:176 | MD |   DEBUG2  | +0     | XHotkeyTableCreation - Started
14:52:09:207 | MD |   DEBUG2  | +32    | XHotkeyTableCreation - KeyGroup ~M is in TableKeyGroups ~M,~NumpadAdd,PrintScreen,~1&~2,
14:52:09:207 | MD |   DEBUG2  | +0     | XHotkeyTableCreation - Post loop 10 check
14:52:09:207 | MD |   DEBUG2  | +0     | XHotkeyTableCreation - Post loop 11 check
14:52:09:207 | MD |   DEBUG2  | +0     | XHotkeyTableCreation - Disabling extended Hotkey method for key(s): "~M"
14:52:09:207 | MD |   DEBUG2  | +0     | XHotkeyTableCreation - Post loop 12 check
14:52:09:207 | MD |   DEBUG2  | +0     | XHotkeyTableCreation - Ended
14:52:09:207 | MD |   DEBUG1  | +0     | FadeInStart - No keys were set to interrupt fade so ability to interrupt fade is disabled
14:52:09:207 | MD |   DEBUG2  | +0     | FadeInStart - Fade screen scale factor: X=0.666667, Y= 0.948148
14:52:09:238 | MD |   DEBUG1  | +31    | GetFadePicFile - Checking if any Fade Layer 1 images exist in: E:\RocketLauncher\Media\Fade\AAE\astdelux\Layer 1*.*
14:52:09:238 | MD |   DEBUG1  | +0     | GetFadePicFile - Checking if any Fade Layer 1 images exist in: E:\RocketLauncher\Media\Fade\AAE\_Default\Horizontal\Layer 1*.*
14:52:09:238 | MD |   DEBUG1  | +0     | GetFadePicFile - Checking if any Fade Layer 1 images exist in: E:\RocketLauncher\Media\Fade\AAE\_Default\Layer 1*.*
14:52:09:238 | MD |   DEBUG1  | +0     | GetFadePicFile - Looking for Fade Layer 1 pic: E:\RocketLauncher\Media\Fade\AAE\_Default\Layer 1*.png
14:52:09:238 | MD |   DEBUG1  | +0     | GetFadePicFile - Found Fade Layer 1 pic: E:\RocketLauncher\Media\Fade\AAE\_Default\Layer 1.png
14:52:09:238 | MD |   DEBUG1  | +0     | GetFadePicFile - Looking for Fade Layer 1 pic: E:\RocketLauncher\Media\Fade\AAE\_Default\Layer 1*.gif
14:52:09:238 | MD |   DEBUG1  | +0     | GetFadePicFile - Looking for Fade Layer 1 pic: E:\RocketLauncher\Media\Fade\AAE\_Default\Layer 1*.tif
14:52:09:238 | MD |   DEBUG1  | +0     | GetFadePicFile - Looking for Fade Layer 1 pic: E:\RocketLauncher\Media\Fade\AAE\_Default\Layer 1*.bmp
14:52:09:269 | MD |   DEBUG1  | +31    | GetFadePicFile - Looking for Fade Layer 1 pic: E:\RocketLauncher\Media\Fade\AAE\_Default\Layer 1*.jpg
14:52:09:269 | MD |     INFO  | +0     | GetFadePicFile - Randomized images and Fade  will use E:\RocketLauncher\Media\Fade\AAE\_Default\Layer 1.png
14:52:09:269 | MD |   DEBUG1  | +0     | GetFadePicFile - Checking if any Fade Extra Layer 1 - Console images exist in: E:\RocketLauncher\Media\Fade\AAE\astdelux\Extra Layer 1 - Console*.*
14:52:09:269 | MD |   DEBUG1  | +0     | GetFadePicFile - Checking if any Fade Extra Layer 1 - Console images exist in: E:\RocketLauncher\Media\Fade\AAE\_Default\Horizontal\Extra Layer 1 - Console*.*
14:52:09:269 | MD |   DEBUG1  | +0     | GetFadePicFile - Checking if any Fade Extra Layer 1 - Console images exist in: E:\RocketLauncher\Media\Fade\AAE\_Default\Extra Layer 1 - Console*.*
14:52:09:269 | MD |   DEBUG1  | +0     | GetFadePicFile - Checking if any Fade Extra Layer 1 - Console images exist in: E:\RocketLauncher\Media\Fade\_Default\Horizontal\Extra Layer 1 - Console*.*
14:52:09:269 | MD |   DEBUG1  | +0     | GetFadePicFile - Checking if any Fade Extra Layer 1 - Console images exist in: E:\RocketLauncher\Media\Fade\_Default\Extra Layer 1 - Console*.*
14:52:09:363 | MD |     INFO  | +94    | DefaultAnimateFadeIn - Started, direction is: in
14:52:09:363 | MD |     INFO  | +0     | DefaultAnimateFadeIn - Drawing First FadeIn Image.
14:52:09:880 | MD |     INFO  | +530   | DefaultAnimateFadeIn - Ended
14:52:09:911 | MD |     INFO  | +31    | DefaultFadeAnimation - Started
14:52:09:942 | MD |   DEBUG1  | +31    | GetFadePicFile - Checking if any Fade Info Bar images exist in: E:\RocketLauncher\Media\Fade\AAE\astdelux\Info Bar*.*
14:52:09:942 | MD |   DEBUG1  | +0     | GetFadePicFile - Checking if any Fade Info Bar images exist in: E:\RocketLauncher\Media\Fade\AAE\_Default\Horizontal\Info Bar*.*
14:52:09:942 | MD |   DEBUG1  | +0     | GetFadePicFile - Checking if any Fade Info Bar images exist in: E:\RocketLauncher\Media\Fade\AAE\_Default\Info Bar*.*
14:52:09:973 | MD |   DEBUG1  | +32    | GetFadePicFile - Checking if any Fade Info Bar images exist in: E:\RocketLauncher\Media\Fade\_Default\Horizontal\Info Bar*.*
14:52:09:973 | MD |   DEBUG1  | +0     | GetFadePicFile - Checking if any Fade Info Bar images exist in: E:\RocketLauncher\Media\Fade\_Default\Info Bar*.*
14:52:09:973 | MD |   DEBUG1  | +0     | GetFadePicFile - Looking for Fade Info Bar pic: E:\RocketLauncher\Media\Fade\_Default\Info Bar*.png
14:52:09:005 | MD |   DEBUG1  | +31    | GetFadePicFile - Found Fade Info Bar pic: E:\RocketLauncher\Media\Fade\_Default\Info Bar.png
14:52:10:005 | MD |   DEBUG1  | +0     | GetFadePicFile - Looking for Fade Info Bar pic: E:\RocketLauncher\Media\Fade\_Default\Info Bar*.gif
14:52:10:005 | MD |   DEBUG1  | +0     | GetFadePicFile - Looking for Fade Info Bar pic: E:\RocketLauncher\Media\Fade\_Default\Info Bar*.tif
14:52:10:036 | MD |   DEBUG1  | +31    | GetFadePicFile - Looking for Fade Info Bar pic: E:\RocketLauncher\Media\Fade\_Default\Info Bar*.bmp
14:52:10:036 | MD |   DEBUG1  | +0     | GetFadePicFile - Looking for Fade Info Bar pic: E:\RocketLauncher\Media\Fade\_Default\Info Bar*.jpg
14:52:10:036 | MD |     INFO  | +0     | GetFadePicFile - Randomized images and Fade  will use E:\RocketLauncher\Media\Fade\_Default\Info Bar.png
14:52:10:098 | MD |   DEBUG1  | +62    | GetFadePicFile - Checking if any Fade Layer 3 images exist in: E:\RocketLauncher\Media\Fade\AAE\astdelux\Layer 3*.*
14:52:10:098 | MD |   DEBUG1  | +0     | GetFadePicFile - Checking if any Fade Layer 3 images exist in: E:\RocketLauncher\Media\Fade\AAE\_Default\Horizontal\Layer 3*.*
14:52:10:098 | MD |   DEBUG1  | +0     | GetFadePicFile - Checking if any Fade Layer 3 images exist in: E:\RocketLauncher\Media\Fade\AAE\_Default\Layer 3*.*
14:52:10:098 | MD |   DEBUG1  | +0     | GetFadePicFile - Looking for Fade Layer 3 pic: E:\RocketLauncher\Media\Fade\AAE\_Default\Layer 3*.png
14:52:10:098 | MD |   DEBUG1  | +0     | GetFadePicFile - Found Fade Layer 3 pic: E:\RocketLauncher\Media\Fade\AAE\_Default\Layer 3.png
14:52:10:129 | MD |   DEBUG1  | +32    | GetFadePicFile - Looking for Fade Layer 3 pic: E:\RocketLauncher\Media\Fade\AAE\_Default\Layer 3*.gif
14:52:10:129 | MD |   DEBUG1  | +0     | GetFadePicFile - Looking for Fade Layer 3 pic: E:\RocketLauncher\Media\Fade\AAE\_Default\Layer 3*.tif
14:52:10:129 | MD |   DEBUG1  | +0     | GetFadePicFile - Looking for Fade Layer 3 pic: E:\RocketLauncher\Media\Fade\AAE\_Default\Layer 3*.bmp
14:52:10:129 | MD |   DEBUG1  | +0     | GetFadePicFile - Looking for Fade Layer 3 pic: E:\RocketLauncher\Media\Fade\AAE\_Default\Layer 3*.jpg
14:52:10:129 | MD |     INFO  | +0     | GetFadePicFile - Randomized images and Fade  will use E:\RocketLauncher\Media\Fade\AAE\_Default\Layer 3.png
14:52:10:161 | MD |   DEBUG1  | +31    | BuildAssetsTable - Started - Building Table for: Genre Logo|Rating Logo|Developer Logo|Publisher Logo|Year Logo
14:52:10:161 | MD |   DEBUG1  | +0     | BuildAssetsTable - Searching for a Genre Logo: E:\RocketLauncher\Media\Genre\_Default\Shooter.*
14:52:10:161 | MD |   DEBUG1  | +0     | BuildAssetsTable - Searching for a Rating Logo: E:\RocketLauncher\Media\Rating\_Default\HSRS - GA (General Audience).*
14:52:10:161 | MD |   DEBUG1  | +0     | BuildAssetsTable - Searching for a Developer Logo: 
14:52:10:161 | MD |   DEBUG1  | +0     | BuildAssetsTable - Searching for a Publisher Logo: E:\RocketLauncher\Media\Publisher\_Default\Atari.*
14:52:10:192 | MD |   DEBUG1  | +31    | BuildAssetsTable - Searching for a Year Logo: E:\RocketLauncher\Media\Year\_Default\1980.*
14:52:10:192 | MD |   DEBUG2  | +0     | BuildAssetsTable - Media assets found: 
					Asset Label: Rating Logo | Asset Path1:  E:\RocketLauncher\Media\Rating\_Default\HSRS - GA (General Audience).png | Asset Extension1:  png | Asset Type1:  rating
14:52:10:192 | MD |   DEBUG1  | +0     | BuildAssetsTable - Ended
14:52:10:192 | MD |   DEBUG1  | +0     | BuildAssetsTable - Started - Building Table for: System Logo|Game Logo|Game Logo
14:52:10:192 | MD |   DEBUG1  | +0     | BuildAssetsTable - Searching for a System Logo: E:\RocketLauncher\Media\Logos\AAE\_Default\
14:52:10:192 | MD |   DEBUG1  | +0     | BuildAssetsTable - Searching for a Game Logo: E:\RocketLauncher\Media\Logos\AAE\astdelux\
14:52:10:223 | MD |   DEBUG1  | +31    | BuildAssetsTable - Searching for a Game Logo: 
14:52:10:223 | MD |   DEBUG2  | +0     | BuildAssetsTable - Media assets found: 
					Asset Label: Rating Logo | Asset Path1:  E:\RocketLauncher\Media\Rating\_Default\HSRS - GA (General Audience).png | Asset Extension1:  png | Asset Type1:  rating
14:52:10:223 | MD |   DEBUG1  | +0     | BuildAssetsTable - Ended
14:52:10:285 | MD |   DEBUG1  | +63    | GetFadePicFile - Checking if any Fade Loading images exist in: E:\RocketLauncher\Media\Fade\AAE\astdelux\Loading*.*
14:52:10:285 | MD |   DEBUG1  | +0     | GetFadePicFile - Checking if any Fade Loading images exist in: E:\RocketLauncher\Media\Fade\AAE\_Default\Horizontal\Loading*.*
14:52:10:285 | MD |   DEBUG1  | +0     | GetFadePicFile - Checking if any Fade Loading images exist in: E:\RocketLauncher\Media\Fade\AAE\_Default\Loading*.*
14:52:10:285 | MD |   DEBUG1  | +0     | GetFadePicFile - Checking if any Fade Loading images exist in: E:\RocketLauncher\Media\Fade\_Default\Horizontal\Loading*.*
14:52:10:285 | MD |   DEBUG1  | +0     | GetFadePicFile - Checking if any Fade Loading images exist in: E:\RocketLauncher\Media\Fade\_Default\Loading*.*
14:52:10:285 | MD |   DEBUG1  | +0     | FadeInDelay - Started
14:52:10:410 | MD |   DEBUG1  | +124   | GetFadePicFile - Checking if any Fade 7z complete images exist in: E:\RocketLauncher\Media\Fade\AAE\astdelux\7z complete*.*
14:52:10:410 | MD |   DEBUG1  | +0     | GetFadePicFile - Checking if any Fade 7z complete images exist in: E:\RocketLauncher\Media\Fade\AAE\_Default\Horizontal\7z complete*.*
14:52:10:410 | MD |   DEBUG1  | +0     | GetFadePicFile - Checking if any Fade 7z complete images exist in: E:\RocketLauncher\Media\Fade\AAE\_Default\7z complete*.*
14:52:10:441 | MD |   DEBUG1  | +32    | GetFadePicFile - Checking if any Fade 7z complete images exist in: E:\RocketLauncher\Media\Fade\_Default\Horizontal\7z complete*.*
14:52:10:441 | MD |   DEBUG1  | +0     | GetFadePicFile - Checking if any Fade 7z complete images exist in: E:\RocketLauncher\Media\Fade\_Default\7z complete*.*
14:52:10:441 | MD |   DEBUG1  | +0     | GetFadePicFile - Looking for Fade 7z complete pic: E:\RocketLauncher\Media\Fade\_Default\7z complete*.mp3
14:52:10:441 | MD |   DEBUG1  | +0     | GetFadePicFile - Found Fade 7z complete pic: E:\RocketLauncher\Media\Fade\_Default\7z complete.mp3
14:52:10:473 | MD |     INFO  | +31    | GetFadePicFile - Randomized images and Fade  will use E:\RocketLauncher\Media\Fade\_Default\7z complete.mp3
14:52:10:473 | MD |     INFO  | +0     | DefaultFadeAnimationLoop - Playing 7z fade complete sound: E:\RocketLauncher\Media\Fade\_Default\7z complete.mp3
14:52:11:198 | MD |   DEBUG1  | +717   | DefaultFadeAnimationLoop - Fade Layer 3 is drawn so animation loop is finished.
14:52:11:229 | MD |   DEBUG1  | +32    | DefaultFadeAnimationLoop - AnimationLoop has finished
14:52:11:252 | MD |   DEBUG1  | +31    | DefaultFadeAnimationLoop - Ended
14:52:11:319 | MD |   DEBUG1  | +62    | DefaultFadeAnimationLoop - Fade Layer 3 is drawn so animation loop is finished.
14:52:14:485 | MD |   DEBUG1  | +3167  | FadeInDelay - Ended
14:52:14:493 | MD |     INFO  | +0     | DefaultFadeAnimation - Ended
14:52:14:513 | MD |   DEBUG1  | +31    | FadeInStart - Ended
14:52:14:521 | MD |     INFO  | +0     | DxwndUpdateIniPath - DxwndIni set to E:\RocketLauncher\Module Extensions\dxwnd\dxwnd.ini
14:52:14:563 | MD |   DEBUG1  | +47    | CoverFE - Started
14:52:14:596 | MD |     INFO  | +31    | HideFE - Hiding Frontend by making it transparent
14:52:14:626 | MD |   DEBUG1  | +31    | CoverFE - Ended
14:52:14:635 | MD |     INFO  | +0     | Module - Detected MAME Product Version from 'E:\RocketLauncher\Emulators\MAME\MAME .164 x64 NoNag+HiScore+Autofire.exe' is 164
14:52:14:658 | MD |     INFO  | +32    | Module - Running MAME in non-legacy mode
14:52:14:666 | MD |   DEBUG1  | +0     | Module - Single session
14:52:14:684 | MD |     INFO  | +31    | Run - Running: E:\RocketLauncher\Emulators\MAME\"MAME .164 x64 NoNag+HiScore+Autofire.exe" astdelux -rompath "F:\Roms\MAME";"\AAE;E:\RocketLauncher\Emulators\MAME\roms" -nowindow -nohlsl_enable -nogl_glsl -video d3d -artwork_crop -nouse_bezels -use_overlays -use_backdrops -nouse_cpanels -nouse_marquees -nofilter -skip_gameinfo
14:52:14:761 | MD |   DEBUG1  | +78    | Run - ""MAME .164 x64 NoNag+HiScore+Autofire.exe" astdelux -rompath "F:\Roms\MAME";"\AAE;E:\RocketLauncher\Emulators\MAME\roms" -nowindow -nohlsl_enable -nogl_glsl -video d3d -artwork_crop -nouse_bezels -use_overlays -use_backdrops -nouse_cpanels -nouse_marquees -nofilter -skip_gameinfo" Process ID: 4500
14:52:14:765 | MD |   DEBUG1  | +0     | GetActiveWindowStatus - Title: CoverFE | Class: AutoHotkeyGUI | State: 0 | X: 0 | Y: 0 | Width: 1280 | Height: 1024 | Window HWND: 0x26021c | Process ID: 3180 | Process Path: E:\RocketLauncher\RocketLauncher.exe
14:52:14:769 | MD |     INFO  | +0     | WinWait - Waiting for "ahk_class MAME"
14:52:14:937 | MD |   DEBUG1  | +171   | GetActiveWindowStatus - Title: MAME: Asteroids Deluxe (rev 3) [astdelux] | Class: MAME | State: 0 | X: 0 | Y: 0 | Width: 1280 | Height: 1024 | Window HWND: 0x430292 | Process ID: 4500 | Process Path: E:\RocketLauncher\Emulators\MAME\MAME .164 x64 NoNag+HiScore+Autofire.exe
14:52:14:939 | MD |   DEBUG1  | +0     | GetActiveWindowStatus - Title: MAME: Asteroids Deluxe (rev 3) [astdelux] | Class: MAME | State: 0 | X: 0 | Y: 0 | Width: 1280 | Height: 1024 | Window HWND: 0x430292 | Process ID: 4500 | Process Path: E:\RocketLauncher\Emulators\MAME\MAME .164 x64 NoNag+HiScore+Autofire.exe
14:52:14:942 | MD |     INFO  | +0     | WinWaitActive - Waiting for "ahk_class MAME"
14:52:15:051 | MD |   DEBUG1  | +110   | GetActiveWindowStatus - Title: MAME: Asteroids Deluxe (rev 3) [astdelux] | Class: MAME | State: 0 | X: 0 | Y: 0 | Width: 1280 | Height: 1024 | Window HWND: 0x430292 | Process ID: 4500 | Process Path: E:\RocketLauncher\Emulators\MAME\MAME .164 x64 NoNag+HiScore+Autofire.exe
14:52:15:182 | MD |   DEBUG1  | +140   | FadeInExit - Started
14:52:15:185 | MD |     INFO  | +0     | DefaultAnimateFadeIn - Started, direction is: out
14:52:15:703 | MD |     INFO  | +515   | DefaultAnimateFadeIn - Ended
14:52:15:740 | MD |   DEBUG2  | +31    | XHotkeyTableCreation - Started
14:52:15:743 | MD |   DEBUG2  | +0     | XHotkeyTableCreation - KeyGroup ~NumpadAdd is in TableKeyGroups ~M,~NumpadAdd,PrintScreen,~1&~2,
14:52:15:765 | MD |   DEBUG2  | +31    | XHotkeyTableCreation - Post loop 10 check
14:52:15:767 | MD |   DEBUG2  | +0     | XHotkeyTableCreation - Disabled Hotkey for: "~NumpadAdd"
14:52:15:769 | MD |   DEBUG2  | +0     | XHotkeyTableCreation - Post loop 11 check
14:52:15:772 | MD |   DEBUG2  | +0     | XHotkeyTableCreation - Using standard Hotkey method for key(s): "~NumpadAdd" to call label: "TogglePauseMenuStatus"
14:52:15:774 | MD |   DEBUG2  | +0     | XHotkeyTableCreation - Post loop 12 check
14:52:15:793 | MD |   DEBUG2  | +31    | XHotkeyTableCreation - Ended
14:52:15:795 | MD |   DEBUG2  | +0     | XHotkeyTableCreation - Started
14:52:15:797 | MD |   DEBUG2  | +0     | XHotkeyTableCreation - KeyGroup ~M is in TableKeyGroups ~M,~NumpadAdd,PrintScreen,~1&~2,
14:52:15:799 | MD |   DEBUG2  | +0     | XHotkeyTableCreation - Post loop 10 check
14:52:15:802 | MD |   DEBUG2  | +0     | XHotkeyTableCreation - Post loop 11 check
14:52:15:804 | MD |   DEBUG2  | +0     | XHotkeyTableCreation - Using extended Hotkey method for key(s): "~M" to call a group label
14:52:15:826 | MD |   DEBUG2  | +32    | XHotkeyTableCreation - Post loop 12 check
14:52:15:828 | MD |   DEBUG2  | +0     | XHotkeyTableCreation - Ended
14:52:15:830 | MD |   DEBUG1  | +0     | FadeInExit - Ended, waiting for user to close launched application
14:52:15:833 | MD |     INFO  | +0     | Process - WaitClose MAME .164 x64 NoNag+HiScore+Autofire.exe 
14:52:18:105 | MD |    ERROR  | +2277  | 1
14:52:18:109 | MD |   DEBUG1  | +0     | CloseProcess - Started, user requested to end launched application
14:52:18:114 | MD |   DEBUG1  | +0     | FadeOutStart - Started
14:52:18:135 | MD |   DEBUG2  | +31    | XHotkeyTableCreation - Started
14:52:18:139 | MD |   DEBUG2  | +0     | XHotkeyTableCreation - KeyGroup ~NumpadAdd is in TableKeyGroups ~M,~NumpadAdd,PrintScreen,~1&~2,
14:52:18:144 | MD |   DEBUG2  | +0     | XHotkeyTableCreation - Post loop 10 check
14:52:18:169 | MD |   DEBUG2  | +32    | XHotkeyTableCreation - Disabled Hotkey for: "~NumpadAdd"
14:52:18:173 | MD |   DEBUG2  | +0     | XHotkeyTableCreation - Post loop 11 check
14:52:18:193 | MD |   DEBUG2  | +31    | XHotkeyTableCreation - Disabling "TogglePauseMenuStatus" standard Hotkey method for key(s): "~NumpadAdd"
14:52:18:197 | MD |   DEBUG2  | +0     | XHotkeyTableCreation - Post loop 12 check
14:52:18:201 | MD |   DEBUG2  | +0     | XHotkeyTableCreation - Ended
14:52:18:206 | MD |   DEBUG2  | +0     | XHotkeyTableCreation - Started
14:52:18:233 | MD |   DEBUG2  | +31    | XHotkeyTableCreation - KeyGroup ~M is in TableKeyGroups ~M,~NumpadAdd,PrintScreen,~1&~2,
14:52:18:237 | MD |   DEBUG2  | +0     | XHotkeyTableCreation - Post loop 10 check
14:52:18:255 | MD |   DEBUG2  | +31    | XHotkeyTableCreation - Post loop 11 check
14:52:18:259 | MD |   DEBUG2  | +0     | XHotkeyTableCreation - Disabling extended Hotkey method for key(s): "~M"
14:52:18:263 | MD |   DEBUG2  | +0     | XHotkeyTableCreation - Post loop 12 check
14:52:18:268 | MD |   DEBUG2  | +0     | XHotkeyTableCreation - Ended
14:52:18:295 | MD |   DEBUG1  | +31    | FadeOutStart - No keys were set to interrupt fade so ability to interrupt fade is disabled
14:52:18:299 | MD |   DEBUG1  | +0     | GetFadePicFile - Checking if any Fade Layer -1 images exist in: E:\RocketLauncher\Media\Fade\AAE\astdelux\Layer -1*.*
14:52:18:325 | MD |   DEBUG1  | +32    | GetFadePicFile - Checking if any Fade Layer -1 images exist in: E:\RocketLauncher\Media\Fade\AAE\_Default\Horizontal\Layer -1*.*
14:52:18:329 | MD |   DEBUG1  | +0     | GetFadePicFile - Checking if any Fade Layer -1 images exist in: E:\RocketLauncher\Media\Fade\AAE\_Default\Layer -1*.*
14:52:18:354 | MD |   DEBUG1  | +31    | GetFadePicFile - Checking if any Fade Layer -1 images exist in: E:\RocketLauncher\Media\Fade\_Default\Horizontal\Layer -1*.*
14:52:18:358 | MD |   DEBUG1  | +0     | GetFadePicFile - Checking if any Fade Layer -1 images exist in: E:\RocketLauncher\Media\Fade\_Default\Layer -1*.*
14:52:18:363 | MD |   DEBUG1  | +0     | GetFadePicFile - Looking for Fade Layer -1 pic: E:\RocketLauncher\Media\Fade\_Default\Layer -1*.png
14:52:18:385 | MD |   DEBUG1  | +31    | GetFadePicFile - Found Fade Layer -1 pic: E:\RocketLauncher\Media\Fade\_Default\Layer -1 (2).png
14:52:18:389 | MD |   DEBUG1  | +0     | GetFadePicFile - Found Fade Layer -1 pic: E:\RocketLauncher\Media\Fade\_Default\Layer -1 (3).png
14:52:18:393 | MD |   DEBUG1  | +0     | GetFadePicFile - Found Fade Layer -1 pic: E:\RocketLauncher\Media\Fade\_Default\Layer -1.png
14:52:18:414 | MD |   DEBUG1  | +31    | GetFadePicFile - Looking for Fade Layer -1 pic: E:\RocketLauncher\Media\Fade\_Default\Layer -1*.gif
14:52:18:418 | MD |   DEBUG1  | +0     | GetFadePicFile - Looking for Fade Layer -1 pic: E:\RocketLauncher\Media\Fade\_Default\Layer -1*.tif
14:52:18:422 | MD |   DEBUG1  | +0     | GetFadePicFile - Looking for Fade Layer -1 pic: E:\RocketLauncher\Media\Fade\_Default\Layer -1*.bmp
14:52:18:443 | MD |   DEBUG1  | +31    | GetFadePicFile - Looking for Fade Layer -1 pic: E:\RocketLauncher\Media\Fade\_Default\Layer -1*.jpg
14:52:18:447 | MD |     INFO  | +0     | GetFadePicFile - Randomized images and Fade  will use E:\RocketLauncher\Media\Fade\_Default\Layer -1 (2).png
14:52:18:545 | MD |   DEBUG1  | +94    | FadeOutStart - Creating temporary FadeOutExtraScreen
14:52:18:658 | MD |     INFO  | +109   | DefaultAnimateFadeOut - Started, direction is: in
14:52:18:682 | MD |   DEBUG1  | +31    | DefaultAnimateFadeOut - Destroying FadeOutBlackScreen
14:52:19:340 | MD |     INFO  | +656   | DefaultAnimateFadeOut - Ended
14:52:19:343 | MD |   DEBUG1  | +0     | FadeOutStart - Ended
14:52:19:346 | MD |   DEBUG1  | +0     | ShowFE - Started
14:52:19:372 | MD |     INFO  | +31    | HideFE - Showing Frontend and removing transparency
14:52:19:375 | MD |   DEBUG1  | +0     | ShowFE - Ended
14:52:19:377 | MD |     INFO  | +0     | WinClose - Closing: ahk_class MAME
14:52:19:629 | MD |   DEBUG1  | +265   | CloseProcess - Ended
14:52:19:642 | MD |   DEBUG1  | +0     | FadeOutExit - Started
14:52:21:851 | MD |     INFO  | +2215  | DefaultAnimateFadeOut - Started, direction is: out
14:52:21:859 | MD |   DEBUG1  | +0     | DefaultAnimateFadeOut - Destroying FadeOutBlackScreen
14:52:22:380 | MD |     INFO  | +531   | DefaultAnimateFadeOut - Ended
14:52:22:413 | MD |   DEBUG1  | +31    | FadeOutExit - Ended
14:52:22:441 | MD |     INFO  | +31    | ExitModule - Started
14:52:22:449 | MD |     INFO  | +0     | Starting Updating Statistics:
14:52:22:471 | MD |   DEBUG2  | +31    | Total Elapsed Time in Pause in seconds: 0
14:52:22:474 | MD |   DEBUG2  | +0     | gameSectionStartTime:19993322
14:52:22:478 | MD |   DEBUG2  | +0     | ElapsedTime:6
14:52:22:481 | MD |   DEBUG2  | +0     | Statistics cleared game name: astdelux
14:52:22:567 | MD |   DEBUG2  | +94    | Loaded game statistics from ini files:
					Number_of_Times_Played: 11
					Last_Time_Played: tisdag januari 19, 2016 02:51:05
					Average_Time_Played: 9
					Total_Time_Played: 104
					System_Total_Played_Time: 5399
					Total_Global_Played_Time: 3609
14:52:22:571 | MD |   DEBUG2  | +0     | Updated Statistics: Number_of_Times_Played: 12
					Last_Time_Played: tisdag januari 19, 2016 02:52:15
					Average_Time_Played: 9
					Total_Time_Played: 110
					System_Total_Played_Time: 5405
					Total_Global_Played_Time: 3615
14:52:22:758 | MD |     INFO  | +187   | Game section statistics updated.
14:52:22:782 | MD |     INFO  | +31    | ExitModule - Ended
14:52:22:790 | MD |     INFO  | +0     | End of Module Logs
14:52:22:837 | RL |     INFO  | +14789 | Main - Module ended, exiting RocketLauncher normally
14:52:22:837 | RL |     INFO  | +0     | ExitScript - Started
14:52:22:853 | RL |   DEBUG1  | +16    | ExitScript - Restoring taskbar
14:52:23:103 | RL |     INFO  | +249   | SystemCursor - Restoring mouse cursor
14:52:23:118 | RL |   DEBUG1  | +16    | ExitScript - Restored cursor
14:52:23:118 | RL |     INFO  | +0     | ExitScript - Ended
 

bleasby

RocketLauncher Developer
Developer
reset your fade info order to remove the manufacturer mention and to include the publisher and developer labels.

Got to Settings>Fade - Info>Game Info Text>Appearance>Game Info Order> and set it to Description|SystemName|Year|Publisher|Genre|Rating|Developer

The Publisher info should now appear were you had set previously the manufacturer info.
 

Ninja2bseen

Member
RL Member
Cool now we just need some fancy art for system name, year, publisher, and developer. Great work


Sent from my iPad using Tapatalk
 

djvj

Administrator
Staff member
Developer
2016/01/20
* Bezel.ahk updated to v1.1.11
- Fixed issue with VMU bezels extra fixed res bug caused by the last monitor handling bezel update
 

snarfo

New member
I had some issues with RLUI not updating itself automatically for a few weeks and then tonight I ran it and it worked for some reason--- and had 125 items to download and update, after which everything is running smoothly. I know it's been said before, but you devs are awesome. Keep up the great work.
 

tonesmalone

Active member
RL Member
I had some issues with RLUI not updating itself automatically for a few weeks and then tonight I ran it and it worked for some reason--- and had 125 items to download and update, after which everything is running smoothly. I know it's been said before, but you devs are awesome. Keep up the great work.

There were no updates to grab - so you weren't experiencing any problems. RL updates tend to be grouped together for one big update every so often. These are usually followed by quick smaller updates to fix bugs in last big release.


Sent from my iPhone using Tapatalk
 

djvj

Administrator
Staff member
Developer
This is not a thread for random problems, make a new one and properly post your log. Also look at the troubleshooting section on the wiki and go through the common questions.

Sent from my SM-N910V using Tapatalk
 

Krakerman

Active member
RL Member
There must be a big update coming since we haven't seen any update in a couple months. Just seeing if there is a pulse ... Thanks guys!
 

brolly

Administrator
Developer
We are always working behind the scenes, you should know that by now ;)
Things are being done.
 

djvj

Administrator
Staff member
Developer
Someone is always doing something. Next release will have a lot of big changes, but much of it is internal structural.

Sent from my SM-N910V using Tapatalk
 

Yardley

Member
Supporter
RL Member
Hey guys, I finally got some time today to play with the integration of WinIPAC in RL. First I want to say amazing work! It functions perfectly. There is however a problem, it happens with the native RL integration and also through rfancellas user functions script. I'm hoping there may be a way to fix it through RL so let me explain.

The problem is it won't load the profiles for PC games (I think it affects any game that supports game controller input, Xinput?). For example, Super Street Fighter IV and Injustice. It only happens with the new V2 version of the Ipac which has the game controller functionality, I tested with V1 and it works fine. The log looks normal, see below. It shows that it loads the profile and then restores the front end profile but in reality it never loads the game profile. I test this by alt tabbing to notepad after launching the game. Again, V1 works fine this is only with V2 and both logs look identical. It also works fine with MAME and other systems with both V1 and V2 so again this problem only happens with games that support game controllers.

Untitled.png

If I manually flash the V2 board and then manually start one of the aforementioned games it works fine so I am thinking this issue can maybe be fixed by changing the timing at which RL flashes the board? For exmaple, flashing it earlier on during the launch process maybe? There's definitely some sort of conflict going on, I am happy to do as much testing as needed since I have both V1 and V2 boards. PC games benefit so much from this feature, maybe the most, since so many of them don't offer control mapping or support for two players on one keyboard etc.
 

brolly

Administrator
Developer
Try setting up a profile for another game/system that has spaces on its name, I think that might be the problem.

djvj, I had a quick look at the code and seems you aren't wrapping it with double quotes also you should probably use our Run function instead of the AHK one so we can benefit of its logging lines.

Yardley, if you want to give it a try edit Shared.ahk and replace this line:
Code:
Run, % keymapperProfiles[tool,"Exe"] . " " . profile . (If tool = "UltraMap" ? "/logerrors " . keymapperProfiles[tool,"Path"] . "\UltraMapLog.log" : ""), % keymapperProfiles[tool,"Path"]	; If there was a problem loading a profile, WinIPAC will pop up with a box saying so with this title/class: "WinIPAC - Downloading ahk_class ThunderRT6FormDC". It does not return any error codes unfortunately. UltraMap requires errors to be logged otherwise it pops up with an error dialog.

With:
Code:
Run, % keymapperProfiles[tool,"Exe"] . " """ . profile . """" . (If tool = "UltraMap" ? " /logerrors " . keymapperProfiles[tool,"Path"] . "\UltraMapLog.log" : ""), % keymapperProfiles[tool,"Path"]	; If there was a problem loading a profile, WinIPAC will pop up with a box saying so with this title/class: "WinIPAC - Downloading ahk_class ThunderRT6FormDC". It does not return any error codes unfortunately. UltraMap requires errors to be logged otherwise it pops up with an error dialog.
 

Yardley

Member
Supporter
RL Member
Try setting up a profile for another game/system that has spaces on its name, I think that might be the problem.

djvj, I had a quick look at the code and seems you aren't wrapping it with double quotes also you should probably use our Run function instead of the AHK one so we can benefit of its logging lines.

Yardley, if you want to give it a try edit Shared.ahk and replace this line:
Code:
Run, % keymapperProfiles[tool,"Exe"] . " " . profile . (If tool = "UltraMap" ? "/logerrors " . keymapperProfiles[tool,"Path"] . "\UltraMapLog.log" : ""), % keymapperProfiles[tool,"Path"]	; If there was a problem loading a profile, WinIPAC will pop up with a box saying so with this title/class: "WinIPAC - Downloading ahk_class ThunderRT6FormDC". It does not return any error codes unfortunately. UltraMap requires errors to be logged otherwise it pops up with an error dialog.

With:
Code:
Run, % keymapperProfiles[tool,"Exe"] . " """ . profile . """" . (If tool = "UltraMap" ? " /logerrors " . keymapperProfiles[tool,"Path"] . "\UltraMapLog.log" : ""), % keymapperProfiles[tool,"Path"]	; If there was a problem loading a profile, WinIPAC will pop up with a box saying so with this title/class: "WinIPAC - Downloading ahk_class ThunderRT6FormDC". It does not return any error codes unfortunately. UltraMap requires errors to be logged otherwise it pops up with an error dialog.

Thanks Brolly, I'll give that a shot but I'm not hopeful since like I said everything works fine with the V1 board. If it was a problem in the existing code I would expect it not to work with either board. Will let you know.
 

brolly

Administrator
Developer
Never assume anything before testing.

If that's not the problem will be kinda hard to pin it down since neither of us own an ipac v2 and unless the command line is different for some weird reason I don't see why this should only work for some games and not others. It should either work with all or don't work at all.
 

Yardley

Member
Supporter
RL Member
Never assume anything before testing.

If that's not the problem will be kinda hard to pin it down since neither of us own an ipac v2 and unless the command line is different for some weird reason I don't see why this should only work for some games and not others. It should either work with all or don't work at all.

Yeah for sure, I'm definitely looking forward to testing. I see your point, but the problem is with the new game controller functionality of the V2 board. It is creating a conflict with any games that support controllers. That's why it's not a problem with MAME, my version is compiled to only accept keyboard keys. The old V1 board was strictly a keyboard encoder, if you go to the controls menu of Super Street Fighter IV with the old board connected, the only thing that shows up are mappings for the keyboard, if you go to the same menu with the new V2 board, there's a section specifically labeled MiniPAC. It also shows up in Windows under game controller where's the old version did not.
 
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