Thanks for all the updates. Fyi it works after getting the module extension found here
Tapatalk signature
Tapatalk signature
12:33:11:281 | RL | INFO | +N/A | Main - RocketLauncher v1.0.1.3 (www.rlauncher.com)
12:33:11:398 | RL | INFO | +125 | Main - System Specs:
RocketLauncher Dir: I:\Arcade\RocketLauncher
RocketLauncher is: 32-bit
OS: Microsoft Windows 10 Enterprise
SKU: Enterprise
Total Memory: 16326.77 MB
Free Memory: 13519.69 MB
Used Memory: 2807.086 MB
SystemType: 64-bit
Physical Processors: 1
Logical Processors: 8
GPU 1 Name: NVIDIA GeForce GTX 770
GPU 1 RAM: -2048.00 MB
GPU 1 Driver Version: 10.18.13.5362
Sound 1 Device: Realtek High Definition Audio
Sound 1 Status: Enabled
Sound 2 Device: USB Audio Device
Sound 2 Status: Enabled
Sound 3 Device: NVIDIA High Definition Audio
Sound 3 Status: Enabled
OS Language: English_United_Kingdom
OS Admin Status: No
Latest .Net Version: v4.0.30319
Monitor #1 (\\.\DISPLAY1): 1920x1080 (1920x1040 work) [Landscape] (Primary)
Monitor #2 (\\.\DISPLAY2): 1920x1080 (1920x1080 work) [Landscape]
Current AHK Desktop Width: 1920
Current AHK Desktop Height: 1080
AutoHotkey Path:
AHK Version: 1.1.09.04
Unicode: No
12:33:11:401 | RL | INFO | +0 | CheckFile - Checking if I:\Arcade\RocketLauncher\RocketLauncher.exe exists
12:33:11:406 | RL | DEBUG1 | +0 | CheckFile - Attributes:
FileDescription RocketLauncher
FileVersion 1.0.1.3
LegalCopyright ©2015 RocketLauncher
ProductName djvj's one swell guy!
ProductVersion 1.1.9.4
CompanyName Your favorite Front End companion! Visit us @ www.rlauncher.com
File Size: 2061824 bytes
Created: 8/24/2015 - 11:46:29 AM
Modified: 8/24/2015 - 11:46:31 AM
12:33:11:408 | RL | INFO | +15 | CheckFile - Checking if I:\Arcade\RocketLauncher\Module Extensions\BinHexRW.ahk exists
12:33:11:433 | RL | DEBUG1 | +16 | CRC Check - CRC matches, this is an official unedited Library.
12:33:11:447 | RL | DEBUG1 | +16 | CheckFile - Attributes:
File Size: 4961 bytes
Created: 3/30/2015 - 10:21:06 AM
Modified: 3/30/2015 - 10:21:06 AM
12:33:11:450 | RL | INFO | +0 | CheckFile - Checking if I:\Arcade\RocketLauncher\Module Extensions\BlockInput.exe exists
12:33:11:503 | RL | DEBUG1 | +62 | CheckFile - Attributes:
FileDescription
FileVersion 1.1.09.04
InternalName
OriginalFilename
ProductName
ProductVersion 1.1.09.04
File Size: 657920 bytes
Created: 3/30/2015 - 10:21:06 AM
Modified: 3/30/2015 - 10:21:06 AM
12:33:11:505 | RL | INFO | +0 | CheckFile - Checking if I:\Arcade\RocketLauncher\Module Extensions\CLR_L.ahk exists
12:33:11:513 | RL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Extension.
12:33:11:520 | RL | DEBUG1 | +16 | CheckFile - Attributes:
File Size: 5323 bytes
Created: 7/31/2015 - 2:58:35 AM
Modified: 7/31/2015 - 2:58:35 AM
12:33:11:523 | RL | INFO | +0 | CheckFile - Checking if I:\Arcade\RocketLauncher\Module Extensions\Control_AniGif.ahk exists
12:33:11:557 | RL | DEBUG1 | +31 | CRC Check - CRC matches, this is an official unedited Extension.
12:33:11:568 | RL | DEBUG1 | +16 | CheckFile - Attributes:
File Size: 5716 bytes
Created: 3/30/2015 - 10:21:06 AM
Modified: 3/30/2015 - 10:21:06 AM
12:33:11:572 | RL | INFO | +0 | CheckFile - Checking if I:\Arcade\RocketLauncher\Module Extensions\gdip.ahk exists
12:33:11:586 | RL | DEBUG1 | +15 | CRC Check - CRC matches, this is an official unedited Extension.
12:33:11:597 | RL | DEBUG1 | +16 | CheckFile - Attributes:
File Size: 88789 bytes
Created: 3/30/2015 - 10:21:06 AM
Modified: 3/30/2015 - 10:21:06 AM
12:33:11:601 | RL | INFO | +0 | CheckFile - Checking if I:\Arcade\RocketLauncher\Module Extensions\gdip_alt.ahk exists
12:33:11:623 | RL | DEBUG1 | +15 | CRC Check - CRC matches, this is an official unedited Library.
12:33:11:636 | RL | DEBUG1 | +16 | CheckFile - Attributes:
File Size: 5895 bytes
Created: 6/30/2015 - 12:57:24 PM
Modified: 6/30/2015 - 12:57:24 PM
12:33:11:642 | RL | DEBUG1 | +0 | gdip_alt.ahk Version: 1.0.2
12:33:11:646 | RL | INFO | +16 | CheckFile - Checking if I:\Arcade\RocketLauncher\Module Extensions\gsdll32.dll exists
12:33:11:671 | RL | DEBUG1 | +15 | CheckFile - Attributes:
File Size: 13090816 bytes
Created: 3/30/2015 - 10:21:07 AM
Modified: 3/30/2015 - 10:21:07 AM
12:33:11:674 | RL | INFO | +16 | CheckFile - Checking if I:\Arcade\RocketLauncher\Module Extensions\itextsharp.dll exists
12:33:11:710 | RL | DEBUG1 | +31 | CheckFile - Attributes:
FileDescription iTextSharp
FileVersion 5.4.2.0
InternalName itextsharp.dll
LegalCopyright Copyright (C) 1999-2013 by Bruno Lowagie and Paulo Soares. All Rights Reserved.
OriginalFilename itextsharp.dll
ProductName iTextSharp
ProductVersion 5.4.2.0
CompanyName 1T3XT BVBA
File Size: 3743744 bytes
Created: 3/30/2015 - 10:21:07 AM
Modified: 3/30/2015 - 10:21:07 AM
12:33:11:714 | RL | INFO | +0 | CheckFile - Checking if I:\Arcade\RocketLauncher\Module Extensions\Java.ahk exists
12:33:11:732 | RL | DEBUG1 | +16 | CRC Check - CRC matches, this is an official unedited Library.
12:33:11:745 | RL | DEBUG1 | +15 | CheckFile - Attributes:
File Size: 7841 bytes
Created: 3/30/2015 - 10:21:06 AM
Modified: 3/30/2015 - 10:21:06 AM
12:33:11:752 | RL | DEBUG1 | +16 | Java.ahk Version: 1.0.0
12:33:11:756 | RL | INFO | +0 | CheckFile - Checking if I:\Arcade\RocketLauncher\Module Extensions\JSON.ahk exists
12:33:11:780 | RL | DEBUG1 | +16 | CRC Check - CRC matches, this is an official unedited Extension.
12:33:11:792 | RL | DEBUG1 | +15 | CheckFile - Attributes:
File Size: 9203 bytes
Created: 3/30/2015 - 10:21:06 AM
Modified: 3/30/2015 - 10:21:06 AM
12:33:11:796 | RL | INFO | +0 | CheckFile - Checking if I:\Arcade\RocketLauncher\Module Extensions\Origin.ahk exists
12:33:11:820 | RL | DEBUG1 | +32 | CRC Check - CRC matches, this is an official unedited Library.
12:33:11:829 | RL | DEBUG1 | +0 | CheckFile - Attributes:
File Size: 4904 bytes
Created: 5/3/2015 - 8:14:10 PM
Modified: 5/3/2015 - 8:14:10 PM
12:33:11:834 | RL | DEBUG1 | +15 | Origin.ahk Version: 1.0.2
12:33:11:837 | RL | INFO | +0 | CheckFile - Checking if I:\Arcade\RocketLauncher\Module Extensions\RegRW64.ahk exists
12:33:11:859 | RL | DEBUG1 | +16 | CRC Check - CRC matches, this is an official unedited Extension.
12:33:11:869 | RL | DEBUG1 | +15 | CheckFile - Attributes:
File Size: 6915 bytes
Created: 3/30/2015 - 10:21:06 AM
Modified: 3/30/2015 - 10:21:06 AM
12:33:11:873 | RL | INFO | +0 | CheckFile - Checking if I:\Arcade\RocketLauncher\Module Extensions\RIni.ahk exists
12:33:11:884 | RL | DEBUG1 | +16 | CRC Check - CRC matches, this is an official unedited Extension.
12:33:11:894 | RL | DEBUG1 | +16 | CheckFile - Attributes:
File Size: 67561 bytes
Created: 3/30/2015 - 10:21:06 AM
Modified: 3/30/2015 - 10:21:06 AM
12:33:11:897 | RL | INFO | +0 | CheckFile - Checking if I:\Arcade\RocketLauncher\Module Extensions\SevenZipSharp.dll exists
12:33:11:931 | RL | DEBUG1 | +31 | CheckFile - Attributes:
FileDescription SevenZipSharp
FileVersion 0.64.4841.31212
InternalName SevenZipSharp.dll
LegalCopyright Copyright (C) Markovtsev Vadim 2009, 2010, licenced under LGPLv3
OriginalFilename SevenZipSharp.dll
ProductName SevenZipSharp
ProductVersion 0.64.4841.31212
CompanyName Markovtsev Vadim
File Size: 165888 bytes
Created: 3/30/2015 - 10:21:06 AM
Modified: 3/30/2015 - 10:21:06 AM
12:33:11:935 | RL | INFO | +0 | CheckFile - Checking if I:\Arcade\RocketLauncher\Module Extensions\Steam.ahk exists
12:33:11:961 | RL | DEBUG1 | +31 | CRC Check - CRC matches, this is an official unedited Library.
12:33:11:975 | RL | DEBUG1 | +16 | CheckFile - Attributes:
File Size: 5347 bytes
Created: 5/3/2015 - 8:14:53 PM
Modified: 5/3/2015 - 8:14:53 PM
12:33:11:983 | RL | DEBUG1 | +0 | Steam.ahk Version: 1.0.2
12:33:11:987 | RL | INFO | +15 | CheckFile - Checking if I:\Arcade\RocketLauncher\Module Extensions\VA.ahk exists
12:33:11:998 | RL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Extension.
12:33:11:009 | RL | DEBUG1 | +16 | CheckFile - Attributes:
File Size: 34688 bytes
Created: 3/30/2015 - 10:21:06 AM
Modified: 3/30/2015 - 10:21:06 AM
12:33:12:012 | RL | INFO | +0 | CheckFile - Checking if I:\Arcade\RocketLauncher\Module Extensions\VA_Extension.ahk exists
12:33:12:057 | RL | DEBUG1 | +47 | CRC Check - CRC matches, this is an official unedited Library.
12:33:12:065 | RL | DEBUG1 | +16 | CheckFile - Attributes:
File Size: 3833 bytes
Created: 3/30/2015 - 10:21:06 AM
Modified: 3/30/2015 - 10:21:06 AM
12:33:12:070 | RL | DEBUG1 | +0 | VA_Extension.ahk Version: 1.0.1
12:33:12:072 | RL | INFO | +0 | CheckFile - Checking if I:\Arcade\RocketLauncher\Lib\7z.ahk exists
12:33:12:081 | RL | DEBUG1 | +15 | CRC Check - CRC matches, this is an official unedited Library.
12:33:12:157 | RL | DEBUG1 | +63 | CheckFile - Attributes:
File Size: 29013 bytes
Created: 8/24/2015 - 11:46:34 AM
Modified: 8/24/2015 - 11:46:35 AM
12:33:12:165 | RL | DEBUG1 | +15 | 7z.ahk Version: 1.0.1
12:33:12:169 | RL | INFO | +0 | CheckFile - Checking if I:\Arcade\RocketLauncher\Lib\Bezel.ahk exists
12:33:12:186 | RL | DEBUG1 | +16 | CRC Check - CRC matches, this is an official unedited Library.
12:33:12:201 | RL | DEBUG1 | +16 | CheckFile - Attributes:
File Size: 102587 bytes
Created: 6/30/2015 - 12:57:30 PM
Modified: 6/30/2015 - 12:57:30 PM
12:33:12:207 | RL | DEBUG1 | +15 | Bezel.ahk Version: 1.1.2
12:33:12:211 | RL | INFO | +0 | CheckFile - Checking if I:\Arcade\RocketLauncher\Lib\Fade.ahk exists
12:33:12:225 | RL | DEBUG1 | +16 | CRC Check - CRC matches, this is an official unedited Library.
12:33:12:236 | RL | DEBUG1 | +0 | CheckFile - Attributes:
File Size: 37849 bytes
Created: 8/24/2015 - 11:46:08 AM
Modified: 8/24/2015 - 11:46:08 AM
12:33:12:240 | RL | DEBUG1 | +15 | Fade.ahk Version: 1.1.1
12:33:12:244 | RL | INFO | +0 | CheckFile - Checking if I:\Arcade\RocketLauncher\Lib\Fade Init.ahk exists
12:33:12:252 | RL | DEBUG1 | +16 | CRC Check - CRC matches, this is an official unedited Library.
12:33:12:261 | RL | DEBUG1 | +0 | CheckFile - Attributes:
File Size: 999 bytes
Created: 3/30/2015 - 10:21:03 AM
Modified: 3/30/2015 - 10:21:03 AM
12:33:12:266 | RL | DEBUG1 | +0 | Fade Init.ahk Version: 1.0.1
12:33:12:269 | RL | INFO | +16 | CheckFile - Checking if I:\Arcade\RocketLauncher\Lib\Fade Animations.ahk exists
12:33:12:282 | RL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Library.
12:33:12:293 | RL | DEBUG1 | +15 | CheckFile - Attributes:
File Size: 79882 bytes
Created: 8/24/2015 - 11:46:05 AM
Modified: 8/24/2015 - 11:46:06 AM
12:33:12:299 | RL | DEBUG1 | +16 | Fade Animations.ahk Version: 1.1.8
12:33:12:302 | RL | INFO | +0 | CheckFile - Checking if I:\Arcade\RocketLauncher\Lib\Pause.ahk exists
12:33:12:320 | RL | DEBUG1 | +16 | CRC Check - CRC matches, this is an official unedited Library.
12:33:12:327 | RL | DEBUG1 | +0 | CheckFile - Attributes:
File Size: 392698 bytes
Created: 8/24/2015 - 11:46:04 AM
Modified: 8/24/2015 - 11:46:05 AM
12:33:12:332 | RL | DEBUG1 | +15 | Pause.ahk Version: 1.1.4
12:33:12:335 | RL | INFO | +0 | CheckFile - Checking if I:\Arcade\RocketLauncher\Lib\Pause Init.ahk exists
12:33:12:342 | RL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Library.
12:33:12:350 | RL | DEBUG1 | +16 | CheckFile - Attributes:
File Size: 553 bytes
Created: 8/24/2015 - 11:45:57 AM
Modified: 8/24/2015 - 11:45:57 AM
12:33:12:354 | RL | DEBUG1 | +0 | Pause Init.ahk Version: 1.0.3
12:33:12:356 | RL | INFO | +0 | CheckFile - Checking if I:\Arcade\RocketLauncher\Lib\Keymapper.ahk exists
12:33:12:363 | RL | DEBUG1 | +15 | CRC Check - CRC matches, this is an official unedited Library.
12:33:12:372 | RL | DEBUG1 | +0 | CheckFile - Attributes:
File Size: 33453 bytes
Created: 5/23/2015 - 1:10:52 PM
Modified: 5/23/2015 - 1:10:52 PM
12:33:12:376 | RL | DEBUG1 | +16 | Keymapper.ahk Version: 1.1.2
12:33:12:379 | RL | INFO | +0 | CheckFile - Checking if I:\Arcade\RocketLauncher\Lib\Keymapper Init.ahk exists
12:33:12:409 | RL | DEBUG1 | +31 | CRC Check - CRC matches, this is an official unedited Library.
12:33:12:417 | RL | DEBUG1 | +0 | CheckFile - Attributes:
File Size: 3461 bytes
Created: 5/23/2015 - 1:10:55 PM
Modified: 5/23/2015 - 1:10:55 PM
12:33:12:422 | RL | DEBUG1 | +0 | Keymapper Init.ahk Version: 1.0.4
12:33:12:425 | RL | INFO | +16 | CheckFile - Checking if I:\Arcade\RocketLauncher\Lib\MultiGame.ahk exists
12:33:12:434 | RL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Library.
12:33:12:442 | RL | DEBUG1 | +16 | CheckFile - Attributes:
File Size: 40753 bytes
Created: 8/24/2015 - 11:46:28 AM
Modified: 8/24/2015 - 11:46:28 AM
12:33:12:447 | RL | DEBUG1 | +0 | MultiGame.ahk Version: 1.0.8
12:33:12:449 | RL | INFO | +0 | CheckFile - Checking if I:\Arcade\RocketLauncher\Lib\MultiGame Init.ahk exists
12:33:12:476 | RL | DEBUG1 | +31 | CRC Check - CRC matches, this is an official unedited Library.
12:33:12:485 | RL | DEBUG1 | +0 | CheckFile - Attributes:
File Size: 161 bytes
Created: 3/30/2015 - 10:21:03 AM
Modified: 3/30/2015 - 10:21:03 AM
12:33:12:490 | RL | DEBUG1 | +15 | MultiGame Init.ahk Version: 1.0.0
12:33:12:493 | RL | INFO | +0 | CheckFile - Checking if I:\Arcade\RocketLauncher\Lib\MultiPlayer.ahk exists
12:33:12:504 | RL | DEBUG1 | +16 | CRC Check - CRC matches, this is an official unedited Library.
12:33:12:512 | RL | DEBUG1 | +0 | CheckFile - Attributes:
File Size: 58770 bytes
Created: 7/26/2015 - 8:53:01 AM
Modified: 7/26/2015 - 8:53:01 AM
12:33:12:517 | RL | DEBUG1 | +16 | MultiPlayer.ahk Version: 1.0.6
12:33:12:520 | RL | INFO | +0 | CheckFile - Checking if I:\Arcade\RocketLauncher\Lib\Password.ahk exists
12:33:12:528 | RL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Library.
12:33:12:536 | RL | DEBUG1 | +15 | CheckFile - Attributes:
File Size: 10025 bytes
Created: 8/24/2015 - 11:46:15 AM
Modified: 8/24/2015 - 11:46:15 AM
12:33:12:541 | RL | DEBUG1 | +0 | Password.ahk Version: 1.0.2
12:33:12:545 | RL | INFO | +0 | CheckFile - Checking if I:\Arcade\RocketLauncher\Lib\Rom Mapping Launch Menu.ahk exists
12:33:12:554 | RL | DEBUG1 | +16 | CRC Check - CRC matches, this is an official unedited Library.
12:33:12:562 | RL | DEBUG1 | +0 | CheckFile - Attributes:
File Size: 73772 bytes
Created: 7/26/2015 - 8:53:02 AM
Modified: 7/26/2015 - 8:53:02 AM
12:33:12:567 | RL | DEBUG1 | +16 | Rom Mapping Launch Menu.ahk Version: 1.0.5
12:33:12:571 | RL | INFO | +0 | CheckFile - Checking if I:\Arcade\RocketLauncher\Lib\Shared.ahk exists
12:33:12:582 | RL | DEBUG1 | +15 | CRC Check - CRC matches, this is an official unedited Library.
12:33:12:589 | RL | DEBUG1 | +0 | CheckFile - Attributes:
File Size: 116503 bytes
Created: 8/24/2015 - 11:46:00 AM
Modified: 8/24/2015 - 11:46:00 AM
12:33:12:594 | RL | DEBUG1 | +0 | Shared.ahk Version: 1.3.2
12:33:12:598 | RL | INFO | +16 | CheckFile - Checking if I:\Arcade\RocketLauncher\Lib\Statistics.ahk exists
12:33:12:607 | RL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Library.
12:33:12:615 | RL | DEBUG1 | +15 | CheckFile - Attributes:
File Size: 26143 bytes
Created: 5/3/2015 - 8:14:55 PM
Modified: 5/3/2015 - 8:14:55 PM
12:33:12:620 | RL | DEBUG1 | +0 | Statistics.ahk Version: 1.0.3
12:33:12:623 | RL | INFO | +0 | CheckFile - Checking if I:\Arcade\RocketLauncher\Lib\Statistics Init.ahk exists
12:33:12:654 | RL | DEBUG1 | +32 | CRC Check - CRC matches, this is an official unedited Library.
12:33:12:661 | RL | DEBUG1 | +15 | CheckFile - Attributes:
File Size: 33 bytes
Created: 3/30/2015 - 10:21:03 AM
Modified: 3/30/2015 - 10:21:03 AM
12:33:12:666 | RL | DEBUG1 | +0 | Statistics Init.ahk Version: 1.0.1
12:33:12:669 | RL | INFO | +0 | CheckFile - Checking if I:\Arcade\RocketLauncher\Lib\Virtual Drive.ahk exists
12:33:12:678 | RL | DEBUG1 | +16 | CRC Check - CRC matches, this is an official unedited Library.
12:33:12:686 | RL | DEBUG1 | +0 | CheckFile - Attributes:
File Size: 17070 bytes
Created: 8/24/2015 - 11:46:21 AM
Modified: 8/24/2015 - 11:46:21 AM
12:33:12:691 | RL | DEBUG1 | +16 | Virtual Drive.ahk Version: 1.0.1
12:33:12:694 | RL | INFO | +0 | CheckFile - Checking if I:\Arcade\RocketLauncher\Lib\XHotkey.ahk exists
12:33:12:704 | RL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Library.
12:33:12:713 | RL | DEBUG1 | +15 | CheckFile - Attributes:
File Size: 26540 bytes
Created: 8/24/2015 - 11:46:02 AM
Modified: 8/24/2015 - 11:46:02 AM
12:33:12:717 | RL | DEBUG1 | +0 | XHotkey.ahk Version: 1.0.4
12:33:12:719 | RL | INFO | +0 | CheckFile - Checking if I:\Arcade\RocketLauncher\Lib\XHotkey Init.ahk exists
12:33:12:726 | RL | DEBUG1 | +16 | CRC Check - CRC matches, this is an official unedited Library.
12:33:12:735 | RL | DEBUG1 | +0 | CheckFile - Attributes:
File Size: 1063 bytes
Created: 8/24/2015 - 11:46:09 AM
Modified: 8/24/2015 - 11:46:09 AM
12:33:12:740 | RL | DEBUG1 | +15 | XHotkey Init.ahk Version: 1.0.2
12:33:12:743 | RL | DEBUG1 | +0 | Main - Raw CLI received: "-s MAME -r 1942a -f I:\Arcade\HyperSpin\HyperSpin.exe -p HyperSpin -c 1"
12:33:12:745 | RL | DEBUG1 | +0 | Main - Received this dbName with no path via CLI: "1942a"
12:33:12:748 | RL | DEBUG1 | +0 | Main - dbName: 1942a
12:33:12:752 | RL | INFO | +16 | Main - Loading Front End Plugin: "HyperSpin"
12:33:12:756 | RL | INFO | +0 | Main - RocketLauncher received "MAME" and "1942a"
12:33:12:776 | RL | INFO | +16 | Main - Did not find a "I:\Arcade\RocketLauncher\Settings\MAME\Game Options.ini" file, skipping any game-specific options.
12:33:12:779 | RL | INFO | +0 | Main - 1942a is using the default emulator: MAME
12:33:12:782 | RL | INFO | +0 | Main - Checking for a [MAME] section in I:\Arcade\RocketLauncher\Settings\MAME\Emulators.ini
12:33:12:785 | RL | INFO | +15 | Main - Checking for a [MAME] section in I:\Arcade\RocketLauncher\Settings\Global Emulators.ini
12:33:12:789 | RL | INFO | +0 | Main - Found [MAME] in I:\Arcade\RocketLauncher\Settings\Global Emulators.ini
12:33:12:825 | RL | INFO | +32 | CheckFile - Checking if I:\Arcade\RocketLauncher\Modules\MAME\MAME.ahk exists
12:33:12:859 | RL | DEBUG1 | +31 | CheckFile - Attributes:
File Size: 39528 bytes
Created: 8/24/2015 - 11:45:58 AM
Modified: 8/24/2015 - 11:45:58 AM
12:33:12:873 | RL | INFO | +15 | Main - CRC Check - CRC matches, this is an official unedited module.
12:33:12:877 | RL | INFO | +16 | Main - 1942a will use module: I:\Arcade\RocketLauncher\Modules\MAME\MAME.ahk
12:33:12:899 | RL | INFO | +16 | Main - Using standard method with "Rom Extension" SkipChecks or without any SkipChecks.
12:33:12:905 | RL | INFO | +0 | CheckFile - Checking if I:\Arcade\Emulators\Mame\mame64.exe exists
12:33:13:305 | RL | DEBUG1 | +406 | CheckFile - Attributes:
FileDescription Multiple Arcade Machine Emulator
FileVersion 0, 164, 0, 0
InternalName MAME
LegalCopyright Copyright Nicola Salmoria and the MAME team
OriginalFilename MAME
ProductName MAME
ProductVersion 0.164
CompanyName MAME Team
File Size: 95242752 bytes
Created: 7/30/2015 - 2:08:00 AM
Modified: 7/30/2015 - 2:08:00 AM
12:33:13:309 | RL | INFO | +0 | Main - INI Keys read
12:33:13:314 | RL | INFO | +16 | CheckFile - Checking if I:\Arcade\RocketLauncher\Module Extensions\7z.exe exists
12:33:13:367 | RL | DEBUG1 | +46 | CheckFile - Attributes:
FileDescription 7-Zip Console
FileVersion 9.20
InternalName 7z
LegalCopyright Copyright (c) 1999-2010 Igor Pavlov
OriginalFilename 7z.exe
ProductName 7-Zip
ProductVersion 9.20
CompanyName Igor Pavlov
File Size: 163840 bytes
Created: 3/30/2015 - 10:21:06 AM
Modified: 3/30/2015 - 10:21:06 AM
12:33:13:371 | RL | INFO | +0 | CheckFile - Checking if I:\Arcade\RocketLauncher\Module Extensions\7z.dll exists
12:33:13:392 | RL | DEBUG1 | +32 | CheckFile - Attributes:
FileDescription 7z Standalone Plugin
FileVersion 9.20
InternalName 7za
LegalCopyright Copyright (c) 1999-2010 Igor Pavlov
OriginalFilename 7za.dll
ProductName 7-Zip
ProductVersion 9.20
CompanyName Igor Pavlov
File Size: 914432 bytes
Created: 3/30/2015 - 10:21:06 AM
Modified: 3/30/2015 - 10:21:06 AM
12:33:13:405 | RL | INFO | +0 | Main - "1942a" does not qualify for MultiGame. Only roms with any of these strings in their name are acceptable: (Disc,(Disk,(Cart,(Tape,(Cassette,(Part,(Side
12:33:13:409 | RL | INFO | +15 | CheckPaths - Started
12:33:13:412 | RL | DEBUG1 | +0 | CheckPaths - Looking for rom: I:\Arcade\Roms\MAME\1942a.zip
12:33:13:417 | RL | INFO | +0 | CheckPaths - Found rom: I:\Arcade\Roms\MAME\1942a.zip
12:33:13:421 | RL | DEBUG1 | +0 | CheckPaths - Current romName: 1942a
12:33:13:424 | RL | DEBUG1 | +16 | CheckPaths - Current romPath: I:\Arcade\Roms\MAME
12:33:13:427 | RL | DEBUG1 | +0 | CheckPaths - Current romExtension: .zip
12:33:13:431 | RL | INFO | +0 | CheckPaths - Ended
12:33:13:435 | RL | INFO | +0 | BuildScript - User Variables:
;----------------------------------------------------------------------------
; INJECTED VARIABLES
;----------------------------------------------------------------------------
#NoTrayIcon
#InstallKeybdHook
DetectHiddenWindows, ON
SetTitleMatchMode, 2
SendMode, Event
0 = 10
pluginPath = I:\Arcade\RocketLauncher\Plugins
pluginName = HyperSpin
pluginExt = .plugin
contextOnExit = 1
rlMode =
rlTitle = RocketLauncher
rlVersion = 1.0.1.3
rlAuthor = djvj
rlURL = www.rlauncher.com
langFile = I:\Arcade\RocketLauncher\Data\Language\Localization.ini
primMonitor = 1
frontendPID =
frontendPath = I:\Arcade\HyperSpin
frontendExe = HyperSpin.exe
frontendExt = exe
frontendName = HyperSpin
frontendDrive = I:
exitEmulatorKey = ~Esc
restoreFE = false
exitScriptKey = ~q & ~s
toggleCursorKey = ~e & ~t
emuFullPath = I:\Arcade\Emulators\Mame\mame64.exe
emuPath = I:\Arcade\Emulators\Mame
emuName = MAME
emuExt = exe
romPath = I:\Arcade\Roms\MAME
romPathFromIni = I:\Arcade\Roms\MAME
romExtension = .zip
romExtensionOrig = .zip
romExtensions = zip|7z
executable = mame64.exe
systemDbName = MAME
systemName = MAME
dbPath =
dbName = 1942a
dbExt =
romName = 1942a
romMapPath =
romMappingEnabled = false
romMappingLaunchMenuEnabled = false
romMappingFirstMatchingExt = false
romMappingShowAllRomsInArchive = true
romMappingNumberOfGamesByScreen = 7
romMappingMenuWidth = 300
romMappingMenuMargin = 50
romMappingTextFont = Bebas Neue
romMappingTextOptions = cFFFFFFFF r4 s40 Bold
romMappingDisabledTextColor = ff888888
romMappingTextSizeDifference = 5
romMappingTextMargin = 10
romMappingTitleTextFont = Bebas Neue
romMappingTitleTextOptions = cFFFFFFFF r4 s60 Bold
romMappingTitle2TextFont = Bebas Neue
romMappingTitle2TextOptions = cFFFFFFFF r4 s15 Bold
romMappingGameInfoTextFont = Bebas Neue
romMappingGameInfoTextOptions = cFFFFFFFF r4 s15 Regular
romMappingBackgroundBrush = aa000000
romMappingColumnBrush = 33000000
romMappingButtonBrush1 = 6f000000
romMappingButtonBrush2 = 33000000
romMappingBackgroundAlign = Stretch and Lose Aspect
romMappingMenuFlagWidth = 40
romMappingMenuFlagSeparation = 5
romMappingDefaultMenuList = FullList
romMappingSingleFilteredRomAutomaticLaunch = false
altArchiveNameOnly =
altRomNameOnly =
altArchiveAndRomName =
altArchiveAndManyRomNames =
altRomNamesOnly =
romMapScenario =
skipchecks = false
romMatchExt = false
blockInputTime = 0
blockInputFile = I:\Arcade\RocketLauncher\Module Extensions\BlockInput.exe
errorLevelReporting = false
lockLaunch = false
lockLaunchGame =
screenRotationAngle = 0
screenRotationAngleGame =
logFile = I:\Arcade\RocketLauncher\RocketLauncher.log
logLabel := [" INFO"," WARNING"," ERROR"," DEBUG1"," DEBUG2"]
logLevel = 10
logShowDebugConsole = false
logIncludeModule = true
logIncludeFileProperties = true
logShowCommandWindow = false
logCommandWindow = false
rlDebugConsoleStdout =
sysLang = English_United_Kingdom
sysType = 64-bit
broadcastWindowTitle =
navUpKey = Up
navDownKey = Down
navLeftKey = Left
navRightKey = Right
navSelectKey = Enter
navP2UpKey = Numpad8
navP2DownKey = Numpad2
navP2LeftKey = Numpad4
navP2RightKey = Numpad6
navP2SelectKey = NumpadEnter
originalWidth = 1920
originalHeight = 1080
vdEnabled = true
vdFullPath = C:\Program Files (x86)\DAEMON Tools Lite\DTLite.exe
vdUseSCSI = true
vdDriveLetter =
vdAddDrive = true
servoStikEnabled = false
servoStikExitMode = false
ledblinkyEnabled = false
ledblinkyFullPath =
ledblinkyProfilePath = I:\Arcade\RocketLauncher\Profiles\LEDBlinky
ledblinkyRLProfile = I:\Arcade\RocketLauncher\Profiles\LEDBlinky\RocketLauncher
emuIdleShutdown = 0
launchPasswordHash = zQJHGuIBD6bt2rEoPola0Rbrl81Ci3lgdm1mxbcm+QfXe+SDPHV0ig==
hideCursor = false
hideEmu = false
hideFE = false
fadeIn = true
fadeInDuration = 500
fadeInTransitionAnimation = DefaultAnimateFadeIn
fadeInDelay = 0
fadeInExitDelay = 0
fadeOutExitDelay = 0
fadeOut = false
fadeOutExtraScreen = false
fadeOutDuration = 500
fadeOutTransitionAnimation = DefaultAnimateFadeOut
fadeOutDelay = 0
fadeLyrInterpolation = 7
fadeMuteEmulator = false
fadeUseBackgrounds = false
fadeWidthBaseRes = 1920
fadeHeightBaseRes = 1080
fadeLyr1Color = FF000000
fadeLyr1AlignImage = Stretch and Lose Aspect
fadeLyr2Pos = Stretch and Lose Aspect
fadeLyr2X = 0
fadeLyr2Y = 0
fadeLyr2W =
fadeLyr2H =
fadeLyr2Adjust = 1
fadeLyr2PicPad = 0
fadeLyr2Prefix = Extra Layer 1 - Console
fadeLyr3Pos = Center
fadeLyr3X = 450
fadeLyr3Y = 450
fadeLyr3W =
fadeLyr3H =
fadeLyr3Adjust = 1
fadeLyr3PicPad = 0
fadeLyr3Speed = 750
fadeLyr3Animation = DefaultFadeAnimation
fadeLyr37zAnimation = DefaultFadeAnimation
fadeLyr3Type = imageandbar
fadeLyr3ImgFollow7zProgress = true
fadeLyr3Repeat = 1
fadeLyr3BackImageTransparency = 30
fadeLyr3StaticPos = No Alignment
fadeLyr3StaticX = 0
fadeLyr3StaticY = 870|1575
fadeLyr3StaticW =
fadeLyr3StaticH =
fadeLyr3StaticAdjust = 1
fadeLyr3StaticPicPad = 0
fadeLyr3StaticPrefix = Info Bar
fadeLyr4Adjust = 1
fadeLyr4X = 1792|952
fadeLyr4Y = 891|1596
fadeLyr4W = 128
fadeLyr4H =
fadeLyr4Pos = No Alignment
fadeLyr4FPS = 50
fadeLyr4PicPad = 0
fadeTranspGifColor = FFFFFF
fadeBarWindow = Image
fadeBarWindowX =
fadeBarWindowY =
fadeBarWindowW = 900
fadeBarWindowH =
fadeBarWindowR = 30
fadeBarWindowM = 30
fadeBarWindowHatchStyle = 8
fadeBar = 7zOnly
fadeBarNon7zProgressTime = 0
fadeBarBack = true
fadeBarBackColor = FF555555
fadeBarH = 30
fadeBarR = 10
fadeBarColor = DD00BFFF
fadeBarHatchStyle = 8
fadeBarPercentageText = true
fadeBarInfoText = true
fadeBarXOffset = 0
fadeBarYOffset = 150
fadeRomInfoDescription = filtered text
fadeRomInfoSystemName = image
fadeRomInfoYear = text with label
fadeRomInfoManufacturer = text with label
fadeRomInfoGenre = disabled
fadeRomInfoRating = image
fadeRomInfoOrder = Description|SystemName|Year|Manufacturer|Genre|Rating
fadeRomInfoTextPlacement = User Defined
fadeRomInfoTextMargin = 7
fadeRomInfoText1Options = w1600|787 h90 x165 y870|1575 cFFE1E1E1 r4 s90 Left Regular
fadeRomInfoText2Options = w400 x8 y15 cFF555555 r4 s60 Bold
fadeRomInfoText3Options = w310 x165 y960|1665 cFFE1E1E1 r4 s66 Left Regular
fadeRomInfoText4Options = w1305|492 h66 x460 y960|1665 cFFE1E1E1 r4 s66 Left Regular
fadeRomInfoText5Options = cFF555555 r4 s42 Bold
fadeRomInfoText6Options = h135 x15 y885|1590 cFFCFCFCA r4 s120 Regular
fadeStats_Number_of_Times_Played = text with label
fadeStats_Last_Time_Played = text with label
fadeStats_Average_Time_Played = text with label
fadeStats_Total_Time_Played = text with label
fadeStats_System_Total_Played_Time = text with label
fadeStats_Total_Global_Played_Time = text with label
fadeStatsInfoOrder = Number_of_Times_Played|Last_Time_Played|Average_Time_Played|Total_Time_Played|System_Total_Played_Time|Total_Global_Played_Time
fadeStatsInfoTextPlacement = topRight
fadeStatsInfoTextMargin = 7
fadeStatsInfoText1Options = cFFB4B4B4 r4 s22 Bold
fadeStatsInfoText2Options = cFFB4B4B4 r4 s22 Bold
fadeStatsInfoText3Options = cFFB4B4B4 r4 s22 Bold
fadeStatsInfoText4Options = cFFB4B4B4 r4 s22 Bold
fadeStatsInfoText5Options = cFFB4B4B4 r4 s22 Bold
fadeStatsInfoText6Options = cFFB4B4B4 r4 s22 Bold
fadeText1X = 0
fadeText1Y = 0
fadeText1Options = cFFB4B4B4 r4 s30 Right Bold
fadeText1 = Loading Game
fadeText2X = 0
fadeText2Y = 0
fadeText2Options = cFFB4B4B4 r4 s30 Right Bold
fadeText2 = Extraction Complete, Ready
fadeText3 = Loading Game
fadeText4 = Loading Complete
fadeFont = Bebas Neue
fadeSystemAndRomLayersOnly = false
fadeExtractionTime = disabled
fadeExtractionTimeTextX = 0
fadeExtractionTimeTextY = 0
fadeExtractionTimeTextOptions = cFF555555 r4 s20 Bold
fadeInterruptKey =
detectFadeErrorEnabled = true
fadeImgPath = I:\Arcade\RocketLauncher\Media\Fade
RLDataPath = I:\Arcade\RocketLauncher\Data
RLMediaPath = I:\Arcade\RocketLauncher\Media
RLErrSoundPath = I:\Arcade\RocketLauncher\Media\Sounds\Error
modulesPath = I:\Arcade\RocketLauncher\Modules
moduleFullName = I:\Arcade\RocketLauncher\Modules\MAME\MAME.ahk
moduleName = MAME
modulePath = I:\Arcade\RocketLauncher\Modules\MAME
moduleExtension = ahk
moduleExtensionsPath = I:\Arcade\RocketLauncher\Module Extensions
libPath = I:\Arcade\RocketLauncher\Lib
7zEnabled = false
7zPath = I:\Arcade\RocketLauncher\Module Extensions\7z.exe
7zDllPath = I:\Arcade\RocketLauncher\Module Extensions\7z.dll
7zExtractPath = C:\Temp
7zExtractPathOrig =
7zAttachSystemName = false
7zDelTemp = false
7zSounds = true
7zFormats = .zip,.rar,.7z,.lzh,.gzip,.tar
7zFormatsNoP = zip,rar,7z,lzh,gzip,tar
mgEnabled = false
mgKey = ~NumpadSub
mgBackgroundColor = FF000000
mgSidePadding = 0.2
mgWidthBaseRes = 1920
mgHeightBaseRes = 1080
mgYOffset = 500
mgFont = Arial
mgText1Options = x10p y30p w80p Center cBBFFFFFF r4 s100 BoldItalic
mgText1Text = Please select a game
mgText2Options = w96p cFFFFFFFF r4 s50 Center BoldItalic
mgText2Offset = 70
mgUseSound = true
mgSoundfreq = 300
mgExitEffect = none
mgSelectedEffect = rotate
mgUseGameArt = false
mgCandidate =
mgValidTypes = (Disc,(Disk,(Cart,(Tape,(Cassette,(Part,(Side
mgOnLaunch = false
pauseEnabled = true
pauseKey = ~NumpadAdd|Pause|ScrollLock
pauseBackToMenuBarKey = X
pauseZoomInKey = C
pauseZoomOutKey = V
pauseScreenshotKey = ~PrintScreen
pauseHiToTextPath = I:\Arcade\RocketLauncher\Module Extensions\HiToText.exe
pauseSaveStateKeyCodes = {shift down}{F7 down}{F7 up}{shift up}
pauseLoadStateKeyCodes = {shift down}{F7 down}{F7 up}{shift up}
keymapperEnabled = false
keymapperAHKMethod = false
keymapper =
xpadderFullPath = I:\Arcade\RocketLauncher\Utilities\Xpadder\Xpadder.exe
joyToKeyFullPath = I:\Arcade\Utilities\JoyToKey\JoyToKey.exe
keymapperProfilePath = I:\Arcade\RocketLauncher\Profiles\
keymapperFrontEndProfileName = HyperSpin
keymapperFrontEndProfile = false
keymapperRocketLauncherProfileEnabled = false
joyIDsEnabled = false
joyIDsPreferredControllersGlobal =
joyIDsPreferredControllersSystem = use_global
joyIDsPreferredControllersOnExit =
CustomJoyNamesEnabled = false
CustomJoyNames =
rotateMethod = false
FEProfile = I:\Arcade\RocketLauncher\Profiles\\HyperSpin
defaultProfile = I:\Arcade\RocketLauncher\Profiles\\_Default
systemProfile = I:\Arcade\RocketLauncher\Profiles\\MAME
xPadderSystemProfile = I:\Arcade\RocketLauncher\Profiles\\MAME\_Default
emuProfile = I:\Arcade\RocketLauncher\Profiles\\MAME\MAME
romProfile = I:\Arcade\RocketLauncher\Profiles\\MAME\1942a
RocketLauncherProfile = I:\Arcade\RocketLauncher\Profiles\\RocketLauncher
blankProfile = I:\Arcade\RocketLauncher\Profiles\\blank
ahkFEProfile = I:\Arcade\RocketLauncher\Profiles\AHK\HyperSpin
ahkDefaultProfile = I:\Arcade\RocketLauncher\Profiles\AHK\_Default
ahkSystemProfile = I:\Arcade\RocketLauncher\Profiles\AHK\MAME
ahkEmuProfile = I:\Arcade\RocketLauncher\Profiles\AHK\MAME\MAME
ahkRomProfile = I:\Arcade\RocketLauncher\Profiles\AHK\MAME\1942a
ahkRocketLauncherProfile = I:\Arcade\RocketLauncher\Profiles\AHK\RocketLauncher
bezelEnabled = true
bezelICEnabled = false
statisticsEnabled = true
pressDuration = -1
emuVolume = 1
dxwndIni = I:\Arcade\RocketLauncher\Module Extensions\dxwnd\dxwnd.ini
dxwndFullPath = I:\Arcade\RocketLauncher\Module Extensions\dxwnd\dxwnd.exe
mon1O =
pacDrivedllFile = I:\Arcade\RocketLauncher\Module Extensions\PacDrive32.dll
userFadeAnimIniFile = I:\Arcade\RocketLauncher\Lib\User Fade Animations.ini
12:33:13:442 | RL | INFO | +16 | BuildScript - Loaded XHotkey Init.ahk scripts
12:33:13:445 | RL | INFO | +0 | BuildScript - Loaded Fade Init.ahk scripts
12:33:13:449 | RL | INFO | +0 | BuildScript - Loaded Pause Init.ahk scripts
12:33:13:453 | RL | INFO | +0 | BuildScript - Loaded Statistics Init.ahk scripts
12:33:13:458 | RL | INFO | +15 | BuildScript - Loaded User Functions Init.ahk script
12:33:13:462 | RL | DEBUG1 | +0 | BuildScript - Module starts on line: 2
12:33:13:465 | RL | INFO | +0 | BuildScript - Validating module
12:33:13:481 | RL | INFO | +16 | BuildScript - Validation complete
12:33:13:485 | RL | INFO | +0 | BuildScript - Module:
MEmu = MAME
MEmuV = v0.163
MURL = http://www.mame.net/
MAuthor = djvj,faahrev,brolly,Tomkun
MVersion = 2.2.0
MCRC = 978DED94
iCRC = 3142EC89
mId = 635746812784197028
MSystem = "AAE","Aamber Pegasus","Acorn Electron","Amstrad GX4000","APF Imagination Machine","Apple IIGS","Applied Technology MicroBee","Atari 8-bit","Atari 2600","Atari 5200","Atari 7800","Atari Classics","Atari Jaguar","Atari Lynx","Bally Astrocade","Bandai WonderSwan","Bandai WonderSwan Color","Capcom","Capcom Classics","Capcom Play System","Capcom Play System II","Capcom Play System III","Casio PV-1000","Casio PV-2000","Cave","Coleco ADAM","ColecoVision","Creatronic Mega Duck","Data East Classics","Emerson Arcadia 2001","Entex Adventure Vision","Epoch Game Pocket Computer","Epoch Super Cassette Vision","Exidy Sorcerer","Fairchild Channel F","Funtech Super Acan","GCE Vectrex","Hartung Game Master","Interton VC 4000","JungleTac Sport Vii","Konami Classics","LaserDisc","Magnavox Odyssey 2","MAME","Matra & Hachette Alice","Mattel Aquarius","Mattel Intellivision","Midway Classics","Namco Classics","Namco System 22","NEC PC Engine","NEC PC Engine-CD","NEC SuperGrafx","NEC TurboGrafx-16","NEC TurboGrafx-CD","Nintendo 64","Nintendo Arcade Systems","Nintendo Classics","Nintendo Entertainment System","Nintendo Famicom","Nintendo Famicom Disk System","Nintendo Game Boy","Nintendo Game Boy Advance","Nintendo Game Boy Color","Nintendo Super Game Boy","Nintendo Virtual Boy","Philips CD-i","RCA Studio II","Sega 32X","Sega CD","Sega Classics","Sega Game Gear","Sega Genesis","Sega Master System","Sega Mega Drive","Sega Model 1","Sega SG-1000","Sega ST-V","Sinclair ZX81","SNK Classics","SNK Neo Geo","SNK Neo Geo AES","SNK Neo Geo AES","SNK Neo Geo CD","SNK Neo Geo MVS","SNK Neo Geo Pocket","SNK Neo Geo Pocket Color","Sony PlayStation","Sony PocketStation","Sord M5","Super Nintendo Entertainment System","Taito Classics","Tandy TRS-80 Color Computer","Texas Instruments TI 99-4A","Tiger Game.com","Tomy Tutor","VTech CreatiVision","Watara Supervision"
;----------------------------------------------------------------------------
; Notes:
; This module now includes everything from the legacy MAME and MESS modules, but combined to match the merge of the 2 emulators that occured on version 0.162.
;
; Exit fade will only work correctly if you don't have Esc, the default MAME exit key, as your exit key. If you use Esc, turn off the ExitScreen
; This module will set your rom paths on the fly via CLI, but you must make sure the RLUI module setting for this module "MAME_BIOS_Path" is correctly set. It defaults to your roms subfolder where MAME.exe is found.
; This module assumes you have bios zip in your MAME "roms" directory, which might be different than your actual roms directory, for each system you need this module for. All tested systems listed below
; If MAME has a problem reading the bios zips, try archving them with "no compression"
; This site can help a ton with details for the various systems supported: http://www.progettoemma.net/mess/index.html
; You may get a black screen or MAME may close w/o notice if you do not have a bios rom for your system when one is needed.
; If you use bezel, it is recommended to set the module bezel mode to normal, and go to your MAME.ini file, on your emulator folder, and choose these options: artwork_crop 1, use_backdrops 1, use_overlays 1, use_bezels 0
;
; Command Line Options - http://easyemu.mameworld.info/mameguide/mameguide-options.html
; High Scores DO NOT SAVE when cheats are enabled!
; HLSL Documentation: http://mamedev.org/source/docs/hlsl.txt.html
; If you use MAME for AAE, create a vector.ini in mame's ini subfolder and paste these HLSL settings in there: http://www.mameworld.info/ubbthreads/showflat.php?Cat=&Number=309968&page=&view=&sb=5&o=&vc=1
;
; Following systems require a BIOS zip with their roms inside, placed in the "MAME\Roms\" directory:
; Amstrad GX4000 - N/A
; APF Imagination Machine - apfimag (tape games), apfm1000 (cart games)
; Apple IIGS - apple2gs
; Atari 800 - a800
; Atari 5200 - a5200
; Atari 7800 - a7800
; Atari Jaguar - jaguar
; Atari Lynx - lynx
; Bally Astrocade - astrocde
; Bandai WonderSwan - N/A
; Bandai WonderSwan Color - N/A
; Casio PV-2000 - pv2000
; Coleco ADAM - adam, adam_ddp, adam_fdc, adam_kb, adam_prn, adam_spi
; ColecoVision - coleco
; Creatronic Mega Duck - N/A
; Emerson Arcadia 2001 - N/A
; Entex Adventure Vision - advision
; Epoch Game Pocket Computer - gamepock
; Epoch Super Cassette Vision - scv
; Exidy Sorcerer - sorcerer
; Fairchild Channel F - channelf
; Funtech Super ACan - supracan
; GCE Vectrex - vextrex
; Hartung Game Master - gmaster
; Interton VC 4000 - vc4000
; JungleTac Sport Vii - vii
; Magnavox Odyssey 2 - odyssey2
; Matra & Hachette Alice - alice32
; Mattel Aquarius - aquarius
; Mattel Intellivision - intv ("exec.bin" [8,192 bytes] & "grom.bin" [2,048 bytes])
; MGT Sam Coupe - samcoupe
; NEC PC Engine - N/A
; NEC PC Engine-CD - N/A
; NEC SuperGrafx - N/A
; NEC TurboGrafx-16 - N/A
; NEC TurboGrafx-CD - "Super CD-ROM2 System V3.01 (U).pce" [262,144 bytes] (placed in the roms subfolder in the emuPath)
; Nintendo 64 - n64
; Nintendo Entertainment System - N/A
; Nintendo Famicom Disk System - famicom
; Nintendo Game Boy - gameboy
; Nintendo Game Boy Advance - gba
; Nintendo Game Boy Color - gbcolor
; Nintendo Super Game Boy Color - supergb
; Nintendo Virtual Boy - N/A
; Philips CD-i - the cdimono1
; RCA Studio II - studio2
; Sega 32X - 32x
; Sega CD - segacd, megacd, megacd2j (megacd2j seems to be more compatible over megacdj)
; Sega Game Gear - gamegear
; Sega Genesis - N/A
; Sega Master System - sms
; Sega Mega Drive - N/A
; Sinclair ZX81 - zx81
; SNK Neo Geo AES - aes
; SNK Neo Geo CD - neocd
; SNK Neo Geo Pocket - ngp
; SNK Neo Geo Pocket Color - ngpc
; Sony PlayStation - psa, pse, psj, psu
; Sony PocketStation - pockstat
; Sord M5 - m5
; Super Nintendo Entertainment System - snes
; Tandy TRS-80 Color Computer - coco3
; Texas Instruments TI 99-4A - ti99_4a
; Tiger Game.com - gamecom
; Tomy Tutor - tutor
; VTech CreatiVision - crvision
; Watara Supervision - N/A
;
; Custom Configuration Files:
; If you want to use custom configuration files (.cfg files) for some games you will need to store them inside your MAME cfg folder using the following structure:
; cfg\mame_system_name\database_rom_name\mame_system_name.cfg
; An example of a game that requires specific settings is ICBM Attack for the Bally Astrocade, in this case special cfg file should be:
; cfg\astrocde\I.C.B.M. Attack (USA) (Unl)\astrocde.cfg
;
; Ini Files:
; Module will set most settings through command line which will override any settings you might have on your MAME ini files. Everything else will be read from
; those. MAME supports a hierarchical ini file structure and will load settings from several ini files following a specific order:
;- mame.ini
;- <mymame>.ini (i.e. if MAME was renamed mame060.exe, MAME parses mame060.ini here)
;- debug.ini (if the debugger is enabled)
;- <parent>.ini (for clones only, may be called recursively)
;- <gamename>.ini
;- vertical.ini (for games with vertical monitor orientation)
;- horizont.ini (for games with horizontal monitor orientation)
;- vector.ini (for vector games only)
;- <driver>.ini (based on the source filename of the driver)
;
; The settings in the later ini's override those in the earlier ini's.
;
; It's highly recommended that you set skipchecks to 'Rom Only" for MAME otherwise RocketLauncher won't be able to launch several games due
; to the way MAME roms are packaged. This will be even more noticeable for those using merged sets.
;
; Bally Astrocade:
; ICBM requires a soft reset (even on the real hardware) to launch. You can read about it here: http://www.ballyalley.com/ballyalley/articles/Playing_ICBM_Attack_Using_MESS.pdf
; A custom build of MAME is needed to play this game if you don't want to press F3 manually each time you play ICBM. The custom build enables DirectInput so it is possible to script a soft reset in.
; Also ICBM uses different controls then the rest of the games. Make sure you follow the procedure explained above under "Custom Configuration Files" to create such file.
; Rom extensions should be zip,bin,txt
; Create a txt file in your rom dir called "Gunfight+Checkmate+Calculator+Scribbling (USA).txt" This game is built into the system and no rom is required to play it.
;
; GCE Vectrex:
; Requires a vectrex.lay and a png overlay for each game. These all need to be placed in the MAME\artwork\vectrex folder.
; You can download all these pngs and the lay file in my ftp folder. You need to use the HyperList XML to match the pngs.
;
; Magnavox Odyssey 2:
; Euro games should use the videopac bios instead of the odyssey2 one or you'll get some timing issues.
; Use the systemName ini file in the folder with this module for this, example:
; [Moto-Crash (France)]
; Bios=videopac
;
; Texas Instruments TI 99/4A:
; This system requires full keyboard emulation to work properly
; Split cart dumps are not supported since MESS .145 so you'll have to convert them to RPK format or use an earlier version of MESS (and a different module)
; You can check how to convert split cart dumps to RPK here:
; http://www.ninerpedia.org/index.php/MESS_multicart_system
; For floppy games make sure you have a RPK dump of an extended basic rom on your roms folder. It should be named "extended_basic.rpk"
; Bezels:
; Module settings control whether RocketLauncher or MAME bezels are shown
; In the bezel normal mode only RocketLauncher Bezels will be show and the MAME use_bezels option will be forced disbaled
; In the bezel layout mode, RocketLauncher Bezels will be drawn only when you do not have a layout file on your MAME folders for the current game
;
; ServoStik:
; The module will automatically control any connected ServoStiks found on the system.
; It does this by reading the xml info from MAME. If that XML info has directional info at 4 or less, 4-way mode will be enabled. All others get 8-way mode.
;
; Per game controller types:
; MAME allows you to change the controller type for each game by using slot devices. Slot devices are highly customizable and vary greatly from system to
; system so to avoid adding a huge complexity to the module this must be done through the Parameters settings.
; Slot devices are stored in the MAME ini file you are using, so the best way to find the command line you need to use is to start your game set the slot devices
; through the MAME UI (Press tab while in MAME) exit and then open the MAME ini file and search for a section named SLOT DEVICES.
; This is an example for Atari 2600 for a game using wheel controllers on both joy ports:
; #
; # SLOT DEVICES
; #
; joyport1 wheel
; joyport2 wheel
; The suggested method is to set the desired controllers you want to use by default in the Module Global Settings, in this case under the Atari 2600 tab you would
; set Parameters=-joyport1 joy -joyport2 joy
; And then for specific games do the same under Module Specific Settings for that system, if a game requires the wheel controller you'd set
; Parameters=-joyport1 wheel -joyport2 wheel
;
; Another option is to set the default values in the MAME ini file and make sure you also set writeconfig to 0.
; Swapping slot devices wipes out SYSTEM custom configs on the unplugged controllers, so to avoid any customised controls getting erased everytime you change slot devices,
; ensure you set your controls in the main MAME config file (MAME.ini), not the system one (ex. Atari 2600.ini).
;----------------------------------------------------------------------------
StartModule()
BezelGUI()
FadeInStart()
; This object controls how the module reacts to different systems. MAME can play a lot of systems, but needs to know what system you want to run, so this module has to adapt.
mTypeVar=
( LTrim
Aamber Pegasus|pegasus
Acorn Electron|electron
Amstrad GX4000|gx4000
APF Imagination Machine|apfimag
Apple IIGS|apple2gs
Atari 8-bit|a800
Atari 2600|a2600
Atari 5200|a5200
Atari 7800|a7800
Atari Jaguar|jaguar
Atari Lynx|lynx
Bally Astrocade|astrocde
Bandai WonderSwan|wswan
Bandai WonderSwan Color|wscolor
Casio PV-1000|pv1000
Casio PV-2000|pv2000
Coleco ADAM|adam
ColecoVision|coleco
Creatronic Mega Duck|megaduck
Emerson Arcadia 2001|arcadia
Entex Adventure Vision|advision
Epoch Game Pocket Computer|gamepock
Epoch Super Cassette Vision|scv
Exidy Sorcerer|sorcerer
Fairchild Channel F|channelf
Funtech Super Acan|supracan
GCE Vectrex|vectrex
Hartung Game Master|gmaster
Interton VC 4000|vc4000
JungleTac Sport Vii|vii
Magnavox Odyssey 2|odyssey2
Matra & Hachette Alice|alice32
Mattel Aquarius|aquarius
Mattel Intellivision|intv
Applied Technology MicroBee|mbeeic
NEC PC Engine|pce
NEC PC Engine-CD|pce
NEC SuperGrafx|sgx
NEC TurboGrafx-16|tg16
NEC TurboGrafx-CD|tg16
Nintendo 64|n64
Nintendo Entertainment System|nes
Nintendo Famicom|famicom
Nintendo Famicom Disk System|fds
Nintendo Game Boy|gameboy
Nintendo Game Boy Advance|gba
Nintendo Game Boy Color|gbcolor
Nintendo Super Game Boy|supergb
Nintendo Virtual Boy|vboy
Philips CD-i|cdimono1
RCA Studio II|studio2
Sega 32X|32x
Sega CD|segacd
Sega Game Gear|gamegear
Sega Genesis|genesis
Sega Master System|sms
Sega Mega Drive|megadriv
Sega SG-1000|sg1000
Sinclair ZX81|zx81
SNK Neo Geo AES|aes
SNK Neo Geo CD|neocdz
SNK Neo Geo Pocket|ngp
SNK Neo Geo Pocket Color|ngpc
Sony PlayStation|psx
Sony PocketStation|pockstat
Sord M5|m5
Super Nintendo Entertainment System|snes
Tandy TRS-80 Color Computer|coco3
Texas Instruments TI 99-4A|ti99_4a
Tiger Game.com|gamecom
Tomy Tutor|tutor
VTech CreatiVision|crvision
Watara Supervision|svision
)
mType := Object()
Loop, Parse, mTypeVar, `n, `r
{
obj := {}
Loop, Parse, A_LoopField, |
If A_Index = 1
obj.System := A_LoopField
Else ; 2
obj.mameID := A_LoopField
mType.Insert(obj["System"], obj)
}
Log("Module - Finished building the " . MEmu . " object",4)
; For easier use throughout the module
mameSystem := mType[systemName].System
mameID := mType[systemName].mameID
If !mameSystem {
Log("Module - """ . systemName . """ is not a known console or computer system. Defaulting to MAME's Arcade mode for the remainder of this " . MEmu . " module.",2)
mameSystem := systemName
mameID := "MAME"
}
settingsFile := modulePath . "\" . moduleName . ".ini"
Fullscreen := IniReadCheck(settingsFile, "Settings", "Fullscreen","true",,1) ; Set fullscreen mode
legacyMode := IniReadCheck(settingsFile, "Settings|" . systemName . "|" . romName, "LegacyMode","false",,1)
mameBiosPath := IniReadCheck(settingsFile, "Settings", "MAME_BIOS_Path", emuPath . "\roms",,1)
Videomode := IniReadCheck(settingsFile, "Settings", "Videomode","d3d",,1) ; Choices are gdi,ddraw,d3d. If left blank, MAME uses d3d by default
pauseMethod := IniReadCheck(settingsFile, "Settings", "PauseMethod",1,,1) ; set the pause method that works better on your machine (preferred methods 1 and 2) 1 = Win7 and Win8 OK - Problems with Win XP, 2 = preferred method for WinXP - Problems in Win7, 3 and 4 = same as 1 and 2, 5 = only use If you have a direct input version of mame, 6 = suspend mame process method, it could crash mame in some computers
hlsl := IniReadCheck(settingsFile, "Settings|" . mameSystem . "|" . romName, "HLSL","false",,1)
glsl := IniReadCheck(settingsFile, "Settings|" . mameSystem . "|" . romName, "GLSL","false",,1)
bezelMode := IniReadCheck(settingsFile, "Settings|" . systemName . "|" . romName, "BezelMode","layout",,1) ; "layout" or "normal"
verticalRotationMode := IniReadCheck(settingsFile, "Settings|" . mameSystem . "|" . romName, "VerticalRotationMode","none",,1)
cheatMode := IniReadCheck(settingsFile, "Settings", "CheatMode","false",,1)
cheatModeKey := IniReadCheck(settingsFile, "Settings", "CheatModeKey",A_Space,,1) ; user defined key to be held down before launching a mame rom.
UseSoftwareList := IniReadCheck(settingsFile, mameSystem, "UseSoftwareList","false",,1)
sysStaticParams := IniReadCheck(settingsFile, mameSystem, "StaticParameters", A_Space,,1)
sysParams := IniReadCheck(settingsFile, mameSystem, "Parameters", A_Space,,1)
romParams := IniReadCheck(settingsFile, romName, "Parameters", sysParams,,1)
mameRomName := IniReadCheck(settingsFile, romName, "MameRomName", A_Space,,1)
autosave := IniReadCheck(settingsFile, systemName . "|" . romName, "Autosave", "false",,1)
volume := IniReadCheck(settingsFile, "Settings|" . systemName . "|" . romName, "Volume",,,1)
Artwork_Crop := IniReadCheck(settingsFile, mameSystem . "|" . romName, "Artwork_Crop", "true",,1)
Use_Bezels := IniReadCheck(settingsFile, mameSystem . "|" . romName, "Use_Bezels", "false",,1)
Use_Overlays := IniReadCheck(settingsFile, mameSystem . "|" . romName, "Use_Overlays", "true",,1)
Use_Backdrops := IniReadCheck(settingsFile, mameSystem . "|" . romName, "Use_Backdrops", "true",,1)
Use_Cpanels := IniReadCheck(settingsFile, mameSystem . "|" . romName, "Use_Cpanels", "false",,1)
Use_Marquees := IniReadCheck(settingsFile, mameSystem . "|" . romName, "Use_Marquees", "false",,1)
inipath := IniReadCheck(settingsFile, mameSystem, "IniPath", "",,1)
mameBiosPath := GetFullName(mameBiosPath)
;Read settings from system name ini file
sysSettingsFile := modulePath . "\" . mameSystem . ".ini"
IfExist, %sysSettingsFile%
{
romParams := IniReadCheck(sysSettingsFile, romName, "Parameters", romParams,,1)
hlsl := IniReadCheck(sysSettingsFile, romName, "HLSL",hlsl,,1)
glsl := IniReadCheck(sysSettingsFile, romName, "GLSL",glsl,,1)
Artwork_Crop := IniReadCheck(sysSettingsFile, romName, "Artwork_Crop", Artwork_Crop,,1)
Use_Bezels := IniReadCheck(sysSettingsFile, romName, "Use_Bezels", Use_Bezels,,1)
Use_Overlays := IniReadCheck(sysSettingsFile, romName, "Use_Overlays", Use_Overlays,,1)
Use_Backdrops := IniReadCheck(sysSettingsFile, romName, "Use_Backdrops", Use_Backdrops,,1)
Use_Cpanels := IniReadCheck(sysSettingsFile, romName, "Use_Cpanels", Use_Cpanels,,1)
Use_Marquees := IniReadCheck(sysSettingsFile, romName, "Use_Marquees", Use_Marquees,,1)
}
artworkCrop := If (Artwork_Crop = "true") ? " -artwork_crop" : " -noartwork_crop"
useBezels := If (Use_Bezels = "true") ? " -use_bezels" : " -nouse_bezels"
useOverlays := If (Use_Overlays = "true") ? " -use_overlays" : " -nouse_overlays"
useBackdrops := If (Use_Backdrops = "true") ? " -use_backdrops" : " -nouse_backdrops"
useCpanels := If (Use_Cpanels = "true") ? " -use_cpanels" : " -nouse_cpanels"
useMarquees := If (Use_Marquees = "true") ? " -use_marquees" : " -nouse_marquees"
; Get MAME version from executable, this is needed since some CLI switches are not available in older MAME versions
exeAtrib := FileGetVersionInfo_AW( EmuPath . "\" . executable, "FileVersion|ProductVersion", "|" )
Loop, Parse, exeAtrib, |%A_Tab%, %A_Space%
A_Index & 1 ? ( _ := A_LoopField ) : ( %_% := A_LoopField )
If (ProductVersion)
StringRight, MAMEVersion, ProductVersion, StrLen(ProductVersion) - 2
Log("Module - Detected MAME Product Version from '" . EmuPath . "\" . executable . "' is " . MAMEVersion)
If inipath
inipath := AbsoluteFromRelative(EmuPath, inipath)
If (verticalRotationMode = "none")
verticalRotationMode := ""
hideEmuObj := Object(dialogOpen . " ahk_class ConsoleWindowClass",0,"ahk_class MAME",1) ;Hide_Emu will hide these windows. 0 = will never unhide, 1 = will unhide later
; Process mame's ListXML for certain features
If (bezelEnabled = "true" || servoStikEnabled = "auto" || verticalRotationMode) {
ListXMLObject := Object()
ListXMLObject := ListXMLInfo(romName)
If (bezelEnabled = "true") {
If (bezelMode = "layout"){
BezelStart("layout",ListXMLObject["Parent"].Value,ListXMLObject["Angle"].Value,romName)
} Else { ;bezel mode = normal
useBezels := " -nouse_bezels" ; force disabling MAME built-in bezels
BezelStart(,,ListXMLObject["Angle"].Value)
}
}
If (servoStikEnabled = "auto") {
ServoStik(If ListXMLObject["Ways"].Value <= 4 ? 4 : 8) ; If "ways" in the xml is set to 4 or less, the servo will go into 4-way mode, else 8-way mode will be enabled
}
If (verticalRotationMode && ListXMLObject["Angle"].Value) {
If (verticalRotationMode = "original")
verticalRotationMode := " -norotate"
Else If (verticalRotationMode = "right")
verticalRotationMode := " -ror"
Else If (verticalRotationMode = "left")
verticalRotationMode := " -rol"
Else
verticalRotationMode := ""
}
Else
verticalRotationMode := ""
}
7z(romPath, romName, romExtension, 7zExtractPath)
winstate := If (Fullscreen = "true") ? "Hide UseErrorLevel" : "UseErrorLevel"
fullscreen := If (Fullscreen = "true") ? " -nowindow" : " -window"
If (Videomode = "opengl")
{
hlsl := " -nohlsl_enable"
If (MAMEVersion > 159)
glsl := If glsl = "true" ? " -gl_glsl" : (If glsl = "ini" ? "" : " -nogl_glsl")
Else
glsl := ""
}
Else
{
hlsl := If hlsl = "true" ? " -hlsl_enable" : (If hlsl = "ini" ? "" : " -nohlsl_enable")
If (MAMEVersion > 159)
glsl := If Videomode = "ini" ? "" : " -nogl_glsl"
Else
glsl := ""
If (Videomode = "ini")
Videomode := ""
}
videomode := If (Videomode != "" ) ? " -video " . videomode : ""
param1 := " -cart """ . romPath . "\" . romName . romExtension . """" ; default param1 used for launching most systems.
autosave := If autosave = "true" ? " -autosave" : ""
volume := If volume != "" ? " -volume " . volume : ""
inipath := If inipath != "" ? " -inipath """ . inipath . """" : ""
If romExtension = .txt ; This can be applied to all systems
param1:=
If mameID = apfimag ; APF Imagination Machine
If romExtension != .tap
mameID = apfm1000 ; cart games for APF Imagination Machine require a different bios to be loaded
If UseSoftwareList != true
{ ; Now that we know the system we are loading, determine if we use an ini assocated with that system for custom game configs a user might need. Then load the configs associated to that game.
If mameID in ti99_4a,aes,apple2gs,electron,mbeeic,odyssey2 ; these systems will use an ini to store game specific settings
{ mameSysINI := CheckFileMAME(modulePath . "\" . mameSystem . ".ini") ; create the ini if it does not exist
If mameID = ti99_4a ; Texas Instruments TI 99-4A
{ mainCart := IniReadCheck(mameSysINI, romName, "Main_Cart",A_Space,,1)
basicCart := IniReadCheck(mameSysINI, romName, "Basic_Cart","extended_basic.rpk",,1) ; user can specify a rom specific cart instead of the default basic one
expansionLocation := IniReadCheck(mameSysINI, romName, "Expansion_Location","extended_basic.rpk",,1)
; Now set the parameters to send to MAME
If romExtension = .dsk ; Expansion Disk
; If using the mainCart , send expansionLocation to MAME. This will require DirectInput to be enabled on the MAME build! Else we are loading a Disk game
param1 := " -gromport multi -cart1", param2:=" """ . romPath . "\" . (If mainCart ? (mainCart):(basicCart)) . """", param3:=" -peb:slot2 32kmem -peb:slot3 speech -peb:slot6 tirs232 -peb:slot8 hfdc", param4:=" -flop1", param5:=" """ . romPath . "\" . romName . romExtension . """"
Else If romExtension = .rpk ; Cart Game (RPK Format)
param1 := " -gromport single -cart1", param2:=" """ . romPath . "\" . romName . romExtension . """", param3:=" -peb:slot3 speech" ;-cart will also work here
param6 := " -ui_active" ;Enable partial keyboard mode at startup
} Else If mameID = aes ; SNK Neo Geo AES
{ biosRegion := IniReadCheck(mameSysINI, romName, "BIOS_Region","asia",,1)
param1 := " -bios " . biosRegion ; can also be japan, but the asian one has english menus for most games
param2 := " -cart " . romName
}Else if mameID = apple2gs ; Apple IIGS
{ externalOS := IniReadCheck(mameSysINI, romName, "External_OS","false",,1)
2gsSystemFile := "System6.2mg" ;For games without OS included, always force this name and error out if not found
multipartTable := CreateRomTable(multipartTable)
If externalOS = true
{ CheckFile(romPath . "\" . 2gsSystemFile)
param1 := " -flop3", param2:=" """ . romPath . "\" . 2gsSystemFile . """", param3:=" -flop4", param4:=" """ . romPath . "\" . romName . romExtension . """"
}Else{
param1 := " -flop3", param2:=" """ . romPath . "\" . romName . romExtension . """"
If (multipartTable.MaxIndex() > 1)
param3:=" -flop4", param4 := " """ . multipartTable[2,1] . """"
}
param5 := " -ui_active" ;Enable partial keyboard mode at startup
}Else If mameID = electron ; Acorn Electron
{ AutoBootDelay := IniReadCheck(mameSysINI, "Settings", "AutoBootDelay","2",,1) ; Read delay from config.
AutoBootDelay := " -autoboot_delay " . AutoBootDelay
If romExtension = .bin
mediaDeviceType := "cart"
Else ; any other format
mediaDeviceType := "cass"
param1 := " -" . mediaDeviceType . " """ . romPath . "\" . romName . romExtension . """ -autoboot_command ""chain""""""""""""\n""" . AutoBootDelay . ""
}Else If mameID = mbeeic ; Applied Technology MicroBee
{ microbeeModel := IniReadCheck(mameSysINI, romName, "MicroBee_Model","mbeeic",,1)
If microbeeModel not in mbee,mbeeic,mbeepc,mbeepc85,mbee56
ScriptError("This is not a known MicroBee model value: " . microbeeModel)
Else If (microbeeModel != "mbeeic")
mameID := microbeeModel
If romExtension in .mwb,.com,.bee
mediaDeviceType := "quik1"
Else If romExtension in .wav,.tap
mediaDeviceType := "cass"
Else If romExtension in .rom
mediaDeviceType := "cart"
Else If romExtension in .dsk
mediaDeviceType := "flop1"
Else ; .bin format
mediaDeviceType := "quik2"
param1 := " -" . mediaDeviceType . " """ . romPath . "\" . romName . romExtension . """"
}Else if mameID = odyssey2 ; Magnavox Odyssey 2
param2 := " -ui_active" ;Enable partial keyboard mode at startup
;Use a different bios if needed (This must be done after the above if conditions since the mameID will change)
iniBios := IniReadCheck(mameSysINI, romName, "Bios",mameID,,1) ; for all games, we use the default bios. Some games might require different bios like Odyssey2's Jopac games use the videopac bios instead, which should be defined in the ini
If (iniBios != "")
mameID := iniBios ; need to change the bios name for some games
}
; These systems don't use an ini, but do require parameters to be changed from the default method of launching MAME
If (mameID = "neocdz" || mameID = "cdimono1" || mameID = "segacd" || mameID = "psx" || (mameID = "tg16" && mameSystem = "NEC TurboGrafx-CD") || (mameID = "pce" && mameSystem = "NEC PC Engine-CD")) ; SNK Neo Geo CD, Philips CD-i, Sega CD, Sony PlayStation, NEC PC Engine-CD or NEC TurboGrafx-CD
{ If romExtension not in .chd,.cue
ScriptError("MAME only supports " . mameSystem . " games in chd and cue format. It does not support:`n" . romExtension)
If (mameSystem = "NEC TurboGrafx-CD") { ; NEC TurboGrafx-CD needs an additional bios mounted as a cart to run
; tgcdBios := CheckFile(emuPath . "\roms\CD-ROM System V2.01 (U).pce") ; older bios that doesn't seem to work with many games
tgcdBios := CheckFile(emuPath . "\roms\Super CD-ROM2 System V3.01 (U).pce")
param2 := " -cart " . """" . tgcdBios . """"
} Else If (mameSystem = "NEC PC Engine-CD") { ; NEC PC Engine-CD needs an additional bios mounted as a cart to run
pcecdBios := CheckFile(emuPath . "\roms\Super CD-ROM2 System V3.0 (J).pce")
param2 := " -cart " . """" . pcecdBios . """"
} Else If (mameID = "psx") { ; Sony PlayStation
mameID = psu ; changing mameID sent to MAME to use the USA bios
; SelectMemCard() ; future function to swap around memcards
; Usage: mc1 "J:\MAME\software\psu\card1.mc"
} If (mameSystem = "Sega CD") { ;
If InStr(romName,"(Jap") ; Mega CD Japanese v2
mameID = megacd2j
Else If InStr(romName,"(Euro") ; Mega CD European (PAL)
mameID = megacd
}
param1 := " -cdrm """ . romPath . "\" . romName . romExtension . """"
}Else If mameID = gamecom ; Tiger Game.com
{ If romExtension != .txt
param1 := " -cart1 """ . romPath . "\" . romName . romExtension . """"
}Else If mameID = genesis ; Sega Genesis
{ If (InStr(romName, "(Europe") || InStr(romName, "(PAL")) ; if rom is from europe, tell MAME to boot a Mega Drive instead
mameID = megadriv
}Else If mameID = megadriv ; Sega Mega Drive
{ If (InStr(romName, "(USA") || InStr(romName, "(NTSC")) ; if rom is from America, tell MAME to boot a Genesis instead
mameID = genesis
}Else If mameID = vii ; JungleTac Sport Vii
{ If romName = Built-In Games (China) ; Has some built-in games, gotta launch just BIOS for it.
param1:=
}Else If mameID = alice32 ; Matra & Hachette Alice
{ If romExtension != .txt
param1 := " -cass1 """ . romPath . "\" . romName . romExtension . """"
}Else If mameID = pockstat ; Sony PocketStation
{ If romExtension != .gme
param1 := " -cart1 """ . romPath . "\" . romName . romExtension . """"
}Else If mameID = coco3 ; Tandy TRS-80 Color Computer
{ If romExtension != .txt
param1 := " -cart """ . romPath . "\" . romName . romExtension . """"
}Else If mameID = zx81 ; Sinclair ZX81
{ If romExtension != .txt
param1 := " -cass1 """ . romPath . "\" . romName . romExtension . """"
}Else If mameID = sorcerer ; Exidy Sorcerer
{ If romExtension = .snp ; Snapshot file
param1 := " -dump """ . romPath . "\" . romName . romExtension . """"
Else If romExtension = .bin
param1 := " -quik """ . romPath . "\" . romName . romExtension . """"
}Else If (mameID = "a800" || mameID = "fds" || mameID = "samcoupe") ; Atari 8-bit, Nintendo Famicom Disk System, and MGT Sam Coupe
{ If romExtension != .txt
param1 := " -flop1 """ . romPath . "\" . romName . romExtension . """"
}Else If mameID = vectrex ; GCE Vectrex
{ If romName = Mine Storm (World) ; MAME dumps an error if you try to launch Mine Storm using a rom instead of just booting vectrex w/o a game in it (Mine Storm is built into vectrex)
param1:=
}Else If mameID = apfm1000 ; APF Imagination Machine/APF M1000
{ If romName = Rocket Patrol (USA) ; Rocket Patrol is built into the APF M1000 ROM.
param1:=
}Else If mameID = adam ; Coleco ADAM
param1 := (If romExtension = ".ddp" ? " -cass1" : " -floppydisk") . " """ . romPath . "\" . romName . romExtension . """" ; Decide if disk or ddp game
Else If mameID = pegasus ; Aamber Pegasus
{ If romExtension != .txt
param1 := " -cart1 """ . romPath . "\" . romName . romExtension . """"
}
}Else{ ; Use Software List
hashname := mameID
param1 := " " . romName ; param1 used for launching from software lists
If mameID = aes ; SNK Neo Geo AES
{ hashname := "neogeo"
biosRegion := IniReadCheck(mameSysINI, romName, "BIOS_Region","asia",,1)
param2 := " -bios " . biosRegion ; can also be japan, but the asian one has english menus for most games
}
CheckFile(emuPath . "\hash\" . hashname . ".xml","Could not find a software list for the system " . mameID) ;Check if software list for selected system exists
}
If mameID = vectrex ; GCE Vectrex
param2 := " -view " . (If (FileExist(emuPath . "\artwork\Vectrex\" . romName . ".png"))?("""" . romName . """"):"standard") ; need overlays extracted in the artwork\vectres folder. PNGs must match romName
sysStaticParams := If sysStaticParams != "" ? A_Space . sysStaticParams : "" ; tacking on a space in case user forgot to add one
romParams := If romParams != "" ? A_Space . romParams : "" ; tacking on a space in case user forgot to add one
StringReplace,mameRomPaths,romPathFromIni,|,`"`;`",1 ; replace all instances of | to ; in the Rom_Path from RL's Emulators.ini so MAME knows where to find your roms
mameRomPaths := " -rompath """ . (If mameRomName ? romPath : mameRomPaths) . (If mameBiosPath ? ";" . mameBiosPath : "") . """" ; If using an alt rom, only supply mame with the path to that rom so it doesn't try to use the original rom. If a bios path was supplied, add it into the rom paths sent to MAME
If InStr(romParams,"-rompath")
ScriptError("""-rompath"" is defined as a parameter for " . romName . ". The MAME module fills this automatically so please remove this from Params in the module's settings.")
If InStr(sysStaticParams,"-rompath")
ScriptError("""-rompath"" is defined as a parameter for " . mameSystem . ". The MAME module fills this automatically so please remove this from Params in the module's settings.")
If mameRomName {
FileMove, %romPath%\%romName%%romExtension%, %romPath%\%mameRomName%%romExtension% ; rename rom to match what mame needs
originalRomName := romName ; store romName from database so we know what to rename it back to later
romName := mameRomName
If ErrorLevel
ScriptError("There was a problem renaming " . romName . " to " . mameRomName . " in " . romPath . ". Please check you have write permission to this folder/file and you don't already have a file named """ . mameRomName . """ in your rom folder.",8)
Else ; if rename was successful, set var so we know to move it back later
fileRenamed = 1
}
; use a custom cfg file if it exists and append it to param1
IfExist, % emuPath . "\cfg\" . mameID . "\" . dbName
param1 := " -cfg_directory " . """" . emuPath . "\cfg\" . mameID . "\" . dbName . """" . param1
If cheatMode = true
{ If (!FileExist(emuPath . "\cheat.zip") && !FileExist(emuPath . "\cheat.7z"))
ScriptError("You have cheats enabled for " . MEmu . " but could not locate a ""cheat.zip"" or ""cheat.7z"" in " . emuPath)
Else
Log("Module - Cheat file found in " . emuPath,4)
If cheatModeKey ; if user wants to use a key to enable CheatMode
cheatEnabled := If XHotkeyAllKeysPressed(cheatModeKey) ? " -cheat" : "" ; only enables cheatMode when key is held down on launch
Else ; no cheat mode key defined
cheatEnabled := " -cheat"
}
HideEmuStart()
If legacyMode = true
{ Log("Module - Running MAME in legacy Mmde")
errLvl := Run(executable . A_Space . (If mameID = "MAME" ? romName : mameID . param1 . param2 . param3 . param4 . param5 . param6) . fullscreen . cheatEnabled . volume . mameRomPaths . sysStaticParams . romParams, emuPath, winstate)
} Else {
Log("Module - Running MAME in non-legacy mode")
errLvl := Run(executable . A_Space . (If mameID = "MAME" ? romName : mameID . param1 . param2 . param3 . param4 . param5 . param6) . mameRomPaths . sysStaticParams . romParams . fullscreen . hlsl . glsl . cheatEnabled . volume . inipath . verticalRotationMode . videomode . artworkCrop . useBezels . useOverlays . useBackdrops . useCpanels . useMarquees . autosave . " -skip_gameinfo", emuPath, winstate)
}
If errLvl {
If (errLvl = 1)
Error = Failed Validity
Else If(errLvl = 2)
Error = Missing Files
Else If(errLvl = 3)
Error = Fatal Error
Else If(errLvl = 4)
Error = Device Error
Else If(errLvl = 5)
Error = Game Does Not Exist
Else If(errLvl = 6)
Error = Invalid Config
Else If errLvl in 7,8,9
Error = Identification Error
Else
Error = MAME Error
Log("MAME Error - " . Error,3)
}
WinWait("ahk_class MAME")
WinWaitActive("ahk_class MAME")
BezelDraw()
If romName = ICBMromName ; for Bally Astrocade only
{ Sleep, 2000 ; increase if you don't see the title screen
SetKeyDelay(50)
Send, {F3 down}{F3 up} ; sends a reset to MAME, needed for ICBM to boot
}
HideEmuEnd()
FadeInExit()
Process("WaitClose", executable)
7zCleanUp()
BezelExit()
If fileRenamed { ; rename file back to alternate name for next launch
FileMove, %romPath%\%romName%%romExtension%, %romPath%\%originalRomName%%romExtension%
If ErrorLevel ; if rename was successful, set var so we know to move it back later
ScriptError("There was a problem renaming " . romName . " back to " . originalRomName)
}
FadeOutExit()
ExitModule()
; This will simply create a new blank ini if one does not exist
CheckFileMAME(file){
IfNotExist, %file%
FileAppend,, %file%
Return file
}
ListXMLInfo(rom){ ; returns MAME info about parent rom, orientation angle, resolution
Global emuFullPath, emuPath
ListXMLObject := Object()
listXMLVarLog :=
RunWait, % comspec . " /c " . """" . emuFullPath . """" . " -listxml " . rom . " > tempBezel.txt", %emuPath%, Hide
Fileread, ListxmlContents, %emuPath%\tempBezel.txt
RegExMatch(ListxmlContents, "s)<game.*name=" . """" . rom . """" . ".*" . "cloneof=" . """" . "[^""""]*", parent)
RegExMatch(parent,"cloneof=" . """" . ".*", parent)
RegExMatch(parent,"""" . ".*", parent)
StringTrimLeft, parent, parent, 1
RegExMatch(ListxmlContents, "s)<display.*rotate=" . """" . "[0-9]+" . """", angle)
RegExMatch(angle,"[0-9]+", angle, "-6")
RegExMatch(ListxmlContents, "s)<display.*width=" . """" . "[0-9]+" . """", width)
RegExMatch(width,"[0-9]+", width, "-6")
RegExMatch(ListxmlContents, "s)<display.*height=" . """" . "[0-9]+" . """", Height)
RegExMatch(Height,"[0-9]+", Height, "-6")
RegExMatch(ListxmlContents, "s)<control.*ways=" . """" . "[0-9]+" . """", Ways)
RegExMatch(Ways,"[0-9]+", Ways, "-6")
logVars := "Parent|Angle|Height|Width|Ways"
Loop, Parse, logVars, |
{
currentobj:={}
currentobj.Label := A_Loopfield
currentobj.Value := %A_Loopfield%
ListXMLObject.Insert(currentobj["Label"], currentobj)
listXMLLog .= "`r`n`t`t`t`t`t" . currentobj["Label"] . " = " . currentobj["Value"]
}
Log("Module - MAME ListXML values: " . listXMLLog,5)
If (ListXMLObject["Height"].Value > ListXMLObject["Width"].Value) {
ListXMLObject["Angle"].Value := true
Log("Module - This game's height is greater than its width, forcing vertical mode",5)
}
FileDelete, %emuPath%\tempBezel.txt
Return ListXMLObject
}
BezelLabel:
WinSet, Transparent, 0, ahk_class ConsoleWindowClass
Return
HaltEmu:
If pauseMethod = 1
{ disableSuspendEmu = true
disableRestoreEmu = true
PostMessage,0x211, 1, , , ahk_class MAME
} Else If pauseMethod = 2
{ disableSuspendEmu = true
PostMessage,0x211, 1, , , ahk_class MAME
} Else If pauseMethod = 3
{ disableSuspendEmu = true
disableRestoreEmu = true
PostMessage,% 0x0400+6, 1, , , ahk_class MAME
} Else If pauseMethod = 4
{ disableSuspendEmu = true
PostMessage,% 0x0400+6, 1, , , ahk_class MAME
} Else If pauseMethod = 5
{ disableSuspendEmu = true
Send, {P down}
Sleep, 1000
Send, {P up}
}
Return
RestoreEmu:
If pauseMethod = 1
{ PostMessage,0x212, 1, , , ahk_class MAME
WinActivate, ahk_class MAME
} Else If pauseMethod = 2
{ PostMessage,0x212, 1, , , ahk_class MAME
WinActivate, ahk_class MAME
} Else If pauseMethod = 3
{ PostMessage,% 0x0400+6, 0, , , ahk_class MAME
WinActivate, ahk_class MAME
} Else If pauseMethod = 4
{ PostMessage,% 0x0400+6, 0, , , ahk_class MAME
WinActivate, ahk_class MAME
} Else If pauseMethod = 5
{ disableSuspendEmu = true
Send, {P down}
Sleep, 1000
Send, {P up}
WinActivate, ahk_class MAME
} Else If pauseMethod = 6
WinActivate, ahk_class MAME
Return
CloseProcess:
FadeOutStart()
WinClose("ahk_class MAME")
Return
12:33:13:547 | RL | INFO | +62 | BuildScript - Loaded Pause scripts
12:33:13:553 | RL | INFO | +16 | BuildScript - Loaded Multi-Player scripts
12:33:13:562 | RL | INFO | +0 | BuildScript - Loaded Statistics.ahk script
12:33:13:567 | RL | INFO | +16 | BuildScript - Loaded User Functions.ahk script
12:33:13:569 | RL | INFO | +0 | BuildScript - Finished injecting functions into module
12:33:13:574 | RL | INFO | +0 | Main - Module is built
12:33:13:578 | RL | INFO | +0 | CheckFile - Checking if I:\Arcade\RocketLauncher\AutoHotkey.dll exists
12:33:13:629 | RL | DEBUG1 | +62 | CheckFile - Attributes:
FileDescription AutoHotkey_H ANSI 32-bit
FileVersion 1.1.09.04
InternalName AutoHotkey_H
LegalCopyright Copyright (C) 2012
OriginalFilename AutoHotkey.exe
ProductName AutoHotkey_H
ProductVersion 1.1.09.04
File Size: 785408 bytes
Created: 3/30/2015 - 10:21:00 AM
Modified: 3/30/2015 - 10:21:00 AM
12:33:13:741 | RL | INFO | +109 | Main - Hiding taskbar
12:33:13:861 | RL | INFO | +125 | Main - Running module
12:33:13:866 | RL | INFO | +0 | Main - Starting timer to watch if Front End gets displaced and restore it if it does.
12:33:14:038 | MD | INFO | +N/A | Module initialized
12:33:14:041 | MD | DEBUG2 | +0 | XHotkeyTableCreation - Started
12:33:14:043 | MD | DEBUG2 | +0 | XHotkeyTableCreation - KeyGroup ~Esc not in TableKeyGroups
12:33:14:046 | MD | DEBUG2 | +0 | XHotkeyTableCreation - Post loop 1 check
12:33:14:070 | MD | DEBUG2 | +32 | XHotkeyTableCreation - Post loop 2 check
12:33:14:072 | MD | DEBUG2 | +0 | XHotkeyTableCreation - Using standard Hotkey method for key(s): "~Esc" to call label: "CloseProcess"
12:33:14:074 | MD | DEBUG2 | +0 | XHotkeyTableCreation - Ended
12:33:14:100 | MD | DEBUG1 | +31 | fadeInTransitionAnimation: DefaultAnimateFadeIn
12:33:14:102 | MD | DEBUG1 | +0 | fadeOutTransitionAnimation: DefaultAnimateFadeOut
12:33:14:105 | MD | DEBUG1 | +0 | fadeLyr3Animation: DefaultFadeAnimation
12:33:14:107 | MD | DEBUG1 | +0 | fadeLyr37zAnimation: DefaultFadeAnimation
12:33:14:109 | MD | DEBUG2 | +0 | XHotkeyTableCreation - Started
12:33:14:132 | MD | DEBUG2 | +31 | XHotkeyTableCreation - KeyGroup ~NumpadAdd not in TableKeyGroups ~Esc,
12:33:14:135 | MD | DEBUG2 | +0 | XHotkeyTableCreation - Post loop 1 check
12:33:14:138 | MD | DEBUG2 | +0 | XHotkeyTableCreation - Post loop 2 check
12:33:14:162 | MD | DEBUG2 | +31 | XHotkeyTableCreation - Using standard Hotkey method for key(s): "~NumpadAdd" to call label: "TogglePauseMenuStatus"
12:33:14:165 | MD | DEBUG2 | +0 | XHotkeyTableCreation - Ended
12:33:14:169 | MD | DEBUG2 | +0 | XHotkeyTableCreation - Started
12:33:14:172 | MD | DEBUG2 | +0 | XHotkeyTableCreation - KeyGroup ~Pause not in TableKeyGroups ~Esc,~NumpadAdd,
12:33:14:196 | MD | DEBUG2 | +32 | XHotkeyTableCreation - Post loop 1 check
12:33:14:199 | MD | DEBUG2 | +0 | XHotkeyTableCreation - Post loop 2 check
12:33:14:203 | MD | DEBUG2 | +0 | XHotkeyTableCreation - Using standard Hotkey method for key(s): "~Pause" to call label: "TogglePauseMenuStatus"
12:33:14:226 | MD | DEBUG2 | +31 | XHotkeyTableCreation - Ended
12:33:14:229 | MD | DEBUG2 | +0 | XHotkeyTableCreation - Started
12:33:14:232 | MD | DEBUG2 | +0 | XHotkeyTableCreation - KeyGroup ~ScrollLock not in TableKeyGroups ~Esc,~NumpadAdd,~Pause,
12:33:14:256 | MD | DEBUG2 | +31 | XHotkeyTableCreation - Post loop 1 check
12:33:14:259 | MD | DEBUG2 | +0 | XHotkeyTableCreation - Post loop 2 check
12:33:14:264 | MD | DEBUG2 | +0 | XHotkeyTableCreation - Using standard Hotkey method for key(s): "~ScrollLock" to call label: "TogglePauseMenuStatus"
12:33:14:267 | MD | DEBUG2 | +0 | XHotkeyTableCreation - Ended
12:33:14:290 | MD | DEBUG2 | +31 | XHotkeyTableCreation - Started
12:33:14:293 | MD | DEBUG2 | +0 | XHotkeyTableCreation - KeyGroup PrintScreen not in TableKeyGroups ~Esc,~NumpadAdd,~Pause,~ScrollLock,
12:33:14:297 | MD | DEBUG2 | +0 | XHotkeyTableCreation - Post loop 1 check
12:33:14:320 | MD | DEBUG2 | +32 | XHotkeyTableCreation - Post loop 2 check
12:33:14:323 | MD | DEBUG2 | +0 | XHotkeyTableCreation - Using standard Hotkey method for key(s): "PrintScreen" to call label: "SaveScreenshot"
12:33:14:326 | MD | DEBUG2 | +0 | XHotkeyTableCreation - Ended
12:33:14:350 | MD | INFO | +31 | StartModule - Started
12:33:14:354 | MD | INFO | +0 | StartModule - MEmu: MAME
MEmuV: v0.163
MURL: http://www.mame.net/
MAuthor: djvj,faahrev,brolly,Tomkun
MVersion: 2.2.0
MCRC: 978DED94
iCRC: 3142EC89
MID:
MSystem: "AAE","Aamber Pegasus","Acorn Electron","Amstrad GX4000","APF Imagination Machine","Apple IIGS","Applied Technology MicroBee","Atari 8-bit","Atari 2600","Atari 5200","Atari 7800","Atari Classics","Atari Jaguar","Atari Lynx","Bally Astrocade","Bandai WonderSwan","Bandai WonderSwan Color","Capcom","Capcom Classics","Capcom Play System","Capcom Play System II","Capcom Play System III","Casio PV-1000","Casio PV-2000","Cave","Coleco ADAM","ColecoVision","Creatronic Mega Duck","Data East Classics","Emerson Arcadia 2001","Entex Adventure Vision","Epoch Game Pocket Computer","Epoch Super Cassette Vision","Exidy Sorcerer","Fairchild Channel F","Funtech Super Acan","GCE Vectrex","Hartung Game Master","Interton VC 4000","JungleTac Sport Vii","Konami Classics","LaserDisc","Magnavox Odyssey 2","MAME","Matra & Hachette Alice","Mattel Aquarius","Mattel Intellivision","Midway Classics","Namco Classics","Namco System 22","NEC PC Engine","NEC PC Engine-CD","NEC SuperGrafx","NEC TurboGrafx-16","NEC TurboGrafx-CD","Nintendo 64","Nintendo Arcade Systems","Nintendo Classics","Nintendo Entertainment System","Nintendo Famicom","Nintendo Famicom Disk System","Nintendo Game Boy","Nintendo Game Boy Advance","Nintendo Game Boy Color","Nintendo Super Game Boy","Nintendo Virtual Boy","Philips CD-i","RCA Studio II","Sega 32X","Sega CD","Sega Classics","Sega Game Gear","Sega Genesis","Sega Master System","Sega Mega Drive","Sega Model 1","Sega SG-1000","Sega ST-V","Sinclair ZX81","SNK Classics","SNK Neo Geo","SNK Neo Geo AES","SNK Neo Geo AES","SNK Neo Geo CD","SNK Neo Geo MVS","SNK Neo Geo Pocket","SNK Neo Geo Pocket Color","Sony PlayStation","Sony PocketStation","Sord M5","Super Nintendo Entertainment System","Taito Classics","Tandy TRS-80 Color Computer","Texas Instruments TI 99-4A","Tiger Game.com","Tomy Tutor","VTech CreatiVision","Watara Supervision"
12:33:14:357 | MD | INFO | +0 | StartModule - You have a supported System Name for this module: "MAME"
12:33:14:415 | MD | INFO | +62 | PluginInit - Started
12:33:14:418 | MD | DEBUG1 | +0 | BuildDatabaseTable - Started - Building Table for: Name|Cloneof|Manufacturer|Year|Genre|Rating
12:33:14:422 | MD | INFO | +0 | CheckFile - Checking if I:\Arcade\HyperSpin\Databases\MAME\MAME.xml exists
12:33:14:538 | MD | DEBUG1 | +125 | CheckFile - Attributes:
File Size: 2245927 bytes
Created: 8/20/2015 - 3:43:22 AM
Modified: 8/20/2015 - 3:43:22 AM
12:33:14:589 | MD | DEBUG1 | +47 | BuildDatabaseTable - Searching for a "Game Name" in the database
12:33:14:592 | MD | DEBUG1 | +0 | BuildDatabaseTable - Found "Game Name" in the database!
12:33:14:617 | MD | DEBUG1 | +31 | BuildDatabaseTable - Searching database for: Name
12:33:14:620 | MD | DEBUG1 | +0 | BuildDatabaseTable - Found "Name" with a value: "1942 (Revision A)"
12:33:14:623 | MD | DEBUG1 | +0 | BuildDatabaseTable - Searching database for: Cloneof
12:33:14:626 | MD | DEBUG1 | +0 | BuildDatabaseTable - Found "Cloneof" with a value: "1942"
12:33:14:648 | MD | DEBUG1 | +32 | BuildDatabaseTable - Searching database for: Manufacturer
12:33:14:650 | MD | DEBUG1 | +0 | BuildDatabaseTable - Found "Manufacturer" with a value: "Capcom"
12:33:14:654 | MD | DEBUG1 | +0 | BuildDatabaseTable - Searching database for: Year
12:33:14:678 | MD | DEBUG1 | +31 | BuildDatabaseTable - Found "Year" with a value: "1984"
12:33:14:682 | MD | DEBUG1 | +0 | BuildDatabaseTable - Searching database for: Genre
12:33:14:687 | MD | DEBUG1 | +0 | BuildDatabaseTable - Found "Genre" with a value: "Shoot-'Em-Up"
12:33:14:714 | MD | DEBUG1 | +31 | BuildDatabaseTable - Searching database for: Rating
12:33:14:718 | MD | DEBUG1 | +0 | BuildDatabaseTable - Found "Rating" with a value: "AAMA - Green (Suitable For All Ages)"
12:33:14:743 | MD | DEBUG2 | +31 | PluginInit - GameInfo:
GameInfo Label: Cloneof | GameInfo Value:
GameInfo Label: Genre | GameInfo Value:
GameInfo Label: Manufacturer | GameInfo Value:
GameInfo Label: Name | GameInfo Value:
GameInfo Label: Rating | GameInfo Value:
GameInfo Label: Year | GameInfo Value:
12:33:14:748 | MD | DEBUG1 | +0 | BuildDatabaseTable - Ended
12:33:14:914 | MD | DEBUG1 | +172 | BuildAssetsTable - Started - Building Table for: Game Logo|System Logo
12:33:14:918 | MD | DEBUG1 | +0 | BuildAssetsTable - Searching for a Game Logo: I:\Arcade\HyperSpin\Media\MAME\Images\Wheel\1942a.png
12:33:14:944 | MD | DEBUG1 | +32 | BuildAssetsTable - Searching for a System Logo: I:\Arcade\HyperSpin\Media\Main Menu\Images\Wheel\MAME.png
12:33:14:952 | MD | DEBUG2 | +0 | BuildAssetsTable - Media assets found:
Asset Label: Game Logo | Asset Path1: I:\Arcade\HyperSpin\Media\MAME\Images\Wheel\1942a.png | Asset Extension1: png | Asset Type1: game
Asset Label: System Logo | Asset Path1: I:\Arcade\HyperSpin\Media\Main Menu\Images\Wheel\MAME.png | Asset Extension1: png | Asset Type1: system
12:33:14:975 | MD | DEBUG1 | +31 | BuildAssetsTable - Ended
12:33:14:023 | MD | DEBUG1 | +47 | PluginInit - Looking for a Parent "Artwork1" for "1942a" because none were found in: I:\Arcade\HyperSpin\Media\MAME\Images\Artwork1\1942a.png
12:33:15:054 | MD | DEBUG1 | +31 | PluginInit - Looking for a Parent "Artwork2" for "1942a" because none were found in: I:\Arcade\HyperSpin\Media\MAME\Images\Artwork2\1942a.png
12:33:15:103 | MD | DEBUG1 | +47 | PluginInit - Looking for a Parent "Artwork3" for "1942a" because none were found in: I:\Arcade\HyperSpin\Media\MAME\Images\Artwork3\1942a.png
12:33:15:143 | MD | DEBUG1 | +47 | PluginInit - Looking for a Parent "Artwork4" for "1942a" because none were found in: I:\Arcade\HyperSpin\Media\MAME\Images\Artwork4\1942a.png
12:33:15:146 | MD | DEBUG1 | +0 | BuildAssetsTable - Started - Building Table for: Artwork1|Game Box Art|Cartridge|Flyers|#disabled#|#disabled#
12:33:15:151 | MD | DEBUG1 | +0 | BuildAssetsTable - Searching for a Artwork1: I:\Arcade\HyperSpin\Media\MAME\Images\Artwork1\1942.png
12:33:15:156 | MD | DEBUG1 | +0 | BuildAssetsTable - Searching for a Game Box Art: I:\Arcade\HyperSpin\Media\MAME\Images\Artwork2\1942.png
12:33:15:182 | MD | DEBUG1 | +31 | BuildAssetsTable - Searching for a Cartridge: I:\Arcade\HyperSpin\Media\MAME\Images\Artwork3\1942.png
12:33:15:188 | MD | DEBUG1 | +0 | BuildAssetsTable - Searching for a Flyers: I:\Arcade\HyperSpin\Media\MAME\Images\Artwork4\1942.png
12:33:15:213 | MD | DEBUG1 | +31 | BuildAssetsTable - This asset has been disabled: #disabled#
12:33:15:217 | MD | DEBUG1 | +0 | BuildAssetsTable - This asset has been disabled: #disabled#
12:33:15:242 | MD | DEBUG1 | +31 | BuildAssetsTable - Ended
12:33:15:370 | MD | DEBUG1 | +125 | PluginInit - Looking for a Parent "Game Video" for "1942a" because one was not found in: I:\Arcade\HyperSpin\Media\MAME\Video\1942a.(mp4 or flv)
12:33:15:375 | MD | DEBUG1 | +0 | BuildAssetsTable - Started - Building Table for: keepFileName|keepFileName
12:33:15:400 | MD | DEBUG1 | +32 | BuildAssetsTable - Searching for a keepFileName: I:\Arcade\HyperSpin\Media\MAME\Video\1942.*
12:33:15:464 | MD | DEBUG1 | +62 | BuildAssetsTable - Searching for a keepFileName: I:\Arcade\HyperSpin\Media\Main Menu\Video\MAME.*
12:33:15:572 | MD | DEBUG2 | +110 | BuildAssetsTable - Media assets found:
Asset Label: 1942 | Asset Path1: I:\Arcade\HyperSpin\Media\MAME\Video\1942.mp4 | Asset Extension1: mp4 | Asset Type1: game
Asset Label: MAME | Asset Path1: I:\Arcade\HyperSpin\Media\Main Menu\Video\MAME.mp4 | Asset Extension1: mp4 | Asset Type1: system
12:33:15:576 | MD | DEBUG1 | +0 | BuildAssetsTable - Ended
12:33:15:601 | MD | INFO | +31 | PluginInit - Ended
12:33:15:605 | MD | DEBUG1 | +0 | StartModule - Setting romName to the dbName sent to RocketLauncher: 1942a
12:33:15:609 | MD | DEBUG2 | +0 | XHotkeyTableCreation - Started
12:33:15:632 | MD | DEBUG2 | +31 | XHotkeyTableCreation - KeyGroup ~e&~t not in TableKeyGroups ~Esc,~NumpadAdd,~Pause,~ScrollLock,PrintScreen,
12:33:15:637 | MD | DEBUG2 | +0 | XHotkeyTableCreation - Post loop 1 check
12:33:15:641 | MD | DEBUG2 | +0 | XHotkeyTableCreation - Post loop 2 check
12:33:15:666 | MD | DEBUG2 | +31 | XHotkeyTableCreation - Using standard Hotkey method for key(s): "~e & ~t" to call label: "ToggleCursor"
12:33:15:671 | MD | DEBUG2 | +0 | XHotkeyTableCreation - Ended
12:33:15:699 | MD | INFO | +32 | StartModule - Ended
12:33:15:704 | MD | INFO | +0 | BezelGUI - Started
12:33:15:860 | MD | INFO | +156 | BezelGUI - Ended
12:33:15:878 | MD | DEBUG1 | +31 | FadeInStart - Started
12:33:15:882 | MD | DEBUG2 | +0 | XHotkeyTableCreation - Started
12:33:15:886 | MD | DEBUG2 | +0 | XHotkeyTableCreation - KeyGroup ~NumpadAdd is in TableKeyGroups ~Esc,~NumpadAdd,~Pause,~ScrollLock,PrintScreen,~e&~t,
12:33:15:891 | MD | DEBUG2 | +0 | XHotkeyTableCreation - Post loop 10 check
12:33:15:908 | MD | DEBUG2 | +31 | XHotkeyTableCreation - Disabled Hotkey for: "~NumpadAdd"
12:33:15:912 | MD | DEBUG2 | +0 | XHotkeyTableCreation - Post loop 11 check
12:33:15:916 | MD | DEBUG2 | +0 | XHotkeyTableCreation - Disabling "TogglePauseMenuStatus" standard Hotkey method for key(s): "~NumpadAdd"
12:33:15:921 | MD | DEBUG2 | +0 | XHotkeyTableCreation - Post loop 12 check
12:33:15:945 | MD | DEBUG2 | +32 | XHotkeyTableCreation - Ended
12:33:15:949 | MD | DEBUG2 | +0 | XHotkeyTableCreation - Started
12:33:15:953 | MD | DEBUG2 | +0 | XHotkeyTableCreation - KeyGroup ~Pause is in TableKeyGroups ~Esc,~NumpadAdd,~Pause,~ScrollLock,PrintScreen,~e&~t,
12:33:15:978 | MD | DEBUG2 | +31 | XHotkeyTableCreation - Post loop 10 check
12:33:15:982 | MD | DEBUG2 | +0 | XHotkeyTableCreation - Disabled Hotkey for: "~Pause"
12:33:15:007 | MD | DEBUG2 | +31 | XHotkeyTableCreation - Post loop 11 check
12:33:16:009 | MD | DEBUG2 | +0 | XHotkeyTableCreation - Disabling "TogglePauseMenuStatus" standard Hotkey method for key(s): "~Pause"
12:33:16:012 | MD | DEBUG2 | +0 | XHotkeyTableCreation - Post loop 12 check
12:33:16:016 | MD | DEBUG2 | +0 | XHotkeyTableCreation - Ended
12:33:16:038 | MD | DEBUG2 | +31 | XHotkeyTableCreation - Started
12:33:16:041 | MD | DEBUG2 | +0 | XHotkeyTableCreation - KeyGroup ~ScrollLock is in TableKeyGroups ~Esc,~NumpadAdd,~Pause,~ScrollLock,PrintScreen,~e&~t,
12:33:16:043 | MD | DEBUG2 | +0 | XHotkeyTableCreation - Post loop 10 check
12:33:16:046 | MD | DEBUG2 | +0 | XHotkeyTableCreation - Disabled Hotkey for: "~ScrollLock"
12:33:16:070 | MD | DEBUG2 | +32 | XHotkeyTableCreation - Post loop 11 check
12:33:16:072 | MD | DEBUG2 | +0 | XHotkeyTableCreation - Disabling "TogglePauseMenuStatus" standard Hotkey method for key(s): "~ScrollLock"
12:33:16:075 | MD | DEBUG2 | +0 | XHotkeyTableCreation - Post loop 12 check
12:33:16:078 | MD | DEBUG2 | +0 | XHotkeyTableCreation - Ended
12:33:16:100 | MD | DEBUG2 | +31 | XHotkeyTableCreation - Started
12:33:16:104 | MD | DEBUG2 | +0 | XHotkeyTableCreation - KeyGroup ~Esc is in TableKeyGroups ~Esc,~NumpadAdd,~Pause,~ScrollLock,PrintScreen,~e&~t,
12:33:16:108 | MD | DEBUG2 | +0 | XHotkeyTableCreation - Post loop 10 check
12:33:16:132 | MD | DEBUG2 | +31 | XHotkeyTableCreation - Disabled Hotkey for: "~Esc"
12:33:16:136 | MD | DEBUG2 | +0 | XHotkeyTableCreation - Post loop 11 check
12:33:16:140 | MD | DEBUG2 | +0 | XHotkeyTableCreation - Disabling "CloseProcess" standard Hotkey method for key(s): "~Esc"
12:33:16:158 | MD | DEBUG2 | +31 | XHotkeyTableCreation - Post loop 12 check
12:33:16:162 | MD | DEBUG2 | +0 | XHotkeyTableCreation - Ended
12:33:16:166 | MD | DEBUG2 | +0 | XHotkeyTableCreation - Started
12:33:16:172 | MD | DEBUG2 | +0 | XHotkeyTableCreation - KeyGroup ~Esc is in TableKeyGroups ~Esc,~NumpadAdd,~Pause,~ScrollLock,PrintScreen,~e&~t,
12:33:16:196 | MD | DEBUG2 | +32 | XHotkeyTableCreation - Post loop 10 check
12:33:16:200 | MD | DEBUG2 | +0 | XHotkeyTableCreation - Disabled Hotkey for: "~Esc"
12:33:16:204 | MD | DEBUG2 | +0 | XHotkeyTableCreation - Post loop 11 check
12:33:16:226 | MD | DEBUG2 | +31 | XHotkeyTableCreation - Using standard Hotkey method for key(s): "~Esc" to call label: "CloseFadeIn"
12:33:16:230 | MD | DEBUG2 | +0 | XHotkeyTableCreation - Post loop 12 check
12:33:16:235 | MD | DEBUG2 | +0 | XHotkeyTableCreation - Ended
12:33:16:257 | MD | DEBUG2 | +31 | Fade screen scale factor: X=1.000000, Y= 1.000000
12:33:16:262 | MD | DEBUG1 | +0 | GetFadePicFile - Checking if any Fade Layer 1 images exist in: I:\Arcade\RocketLauncher\Media\Fade\MAME\1942a\Layer 1*.*
12:33:16:294 | MD | DEBUG1 | +31 | GetFadePicFile - Checking if any Fade Layer 1 images exist in: I:\Arcade\RocketLauncher\Media\Fade\MAME\_Default\Horizontal\Layer 1*.*
12:33:16:349 | MD | DEBUG1 | +63 | GetFadePicFile - Checking if any Fade Layer 1 images exist in: I:\Arcade\RocketLauncher\Media\Fade\MAME\_Default\Layer 1*.*
12:33:16:356 | MD | DEBUG1 | +0 | GetFadePicFile - Looking for Fade Layer 1 pic: I:\Arcade\RocketLauncher\Media\Fade\MAME\_Default\Layer 1*.png
12:33:16:382 | MD | DEBUG1 | +31 | GetFadePicFile - Found Fade Layer 1 pic: I:\Arcade\RocketLauncher\Media\Fade\MAME\_Default\Layer 1 - alt.png
12:33:16:386 | MD | DEBUG1 | +0 | GetFadePicFile - Found Fade Layer 1 pic: I:\Arcade\RocketLauncher\Media\Fade\MAME\_Default\Layer 1 - Unknown50862.png
12:33:16:390 | MD | DEBUG1 | +0 | GetFadePicFile - Found Fade Layer 1 pic: I:\Arcade\RocketLauncher\Media\Fade\MAME\_Default\Layer 1.png
12:33:16:413 | MD | DEBUG1 | +31 | GetFadePicFile - Looking for Fade Layer 1 pic: I:\Arcade\RocketLauncher\Media\Fade\MAME\_Default\Layer 1*.gif
12:33:16:418 | MD | DEBUG1 | +0 | GetFadePicFile - Looking for Fade Layer 1 pic: I:\Arcade\RocketLauncher\Media\Fade\MAME\_Default\Layer 1*.tif
12:33:16:445 | MD | DEBUG1 | +32 | GetFadePicFile - Looking for Fade Layer 1 pic: I:\Arcade\RocketLauncher\Media\Fade\MAME\_Default\Layer 1*.bmp
12:33:16:450 | MD | DEBUG1 | +0 | GetFadePicFile - Looking for Fade Layer 1 pic: I:\Arcade\RocketLauncher\Media\Fade\MAME\_Default\Layer 1*.jpg
12:33:16:476 | MD | INFO | +31 | GetFadePicFile - Randomized images and Fade will use I:\Arcade\RocketLauncher\Media\Fade\MAME\_Default\Layer 1.png
12:33:16:481 | MD | DEBUG1 | +0 | GetFadePicFile - Checking if any Fade Extra Layer 1 - Console images exist in: I:\Arcade\RocketLauncher\Media\Fade\MAME\1942a\Extra Layer 1 - Console*.*
12:33:16:507 | MD | DEBUG1 | +31 | GetFadePicFile - Checking if any Fade Extra Layer 1 - Console images exist in: I:\Arcade\RocketLauncher\Media\Fade\MAME\_Default\Horizontal\Extra Layer 1 - Console*.*
12:33:16:512 | MD | DEBUG1 | +0 | GetFadePicFile - Checking if any Fade Extra Layer 1 - Console images exist in: I:\Arcade\RocketLauncher\Media\Fade\MAME\_Default\Extra Layer 1 - Console*.*
12:33:16:538 | MD | DEBUG1 | +31 | GetFadePicFile - Looking for Fade Extra Layer 1 - Console pic: I:\Arcade\RocketLauncher\Media\Fade\MAME\_Default\Extra Layer 1 - Console*.png
12:33:16:543 | MD | DEBUG1 | +0 | GetFadePicFile - Found Fade Extra Layer 1 - Console pic: I:\Arcade\RocketLauncher\Media\Fade\MAME\_Default\Extra Layer 1 - Console.png
12:33:16:548 | MD | DEBUG1 | +0 | GetFadePicFile - Looking for Fade Extra Layer 1 - Console pic: I:\Arcade\RocketLauncher\Media\Fade\MAME\_Default\Extra Layer 1 - Console*.gif
12:33:16:571 | MD | DEBUG1 | +32 | GetFadePicFile - Looking for Fade Extra Layer 1 - Console pic: I:\Arcade\RocketLauncher\Media\Fade\MAME\_Default\Extra Layer 1 - Console*.tif
12:33:16:576 | MD | DEBUG1 | +0 | GetFadePicFile - Looking for Fade Extra Layer 1 - Console pic: I:\Arcade\RocketLauncher\Media\Fade\MAME\_Default\Extra Layer 1 - Console*.bmp
12:33:16:602 | MD | DEBUG1 | +31 | GetFadePicFile - Looking for Fade Extra Layer 1 - Console pic: I:\Arcade\RocketLauncher\Media\Fade\MAME\_Default\Extra Layer 1 - Console*.jpg
12:33:16:607 | MD | INFO | +0 | GetFadePicFile - Randomized images and Fade will use I:\Arcade\RocketLauncher\Media\Fade\MAME\_Default\Extra Layer 1 - Console.png
12:33:17:087 | MD | INFO | +484 | DefaultAnimateFadeIn - Started, direction is: in
12:33:17:090 | MD | INFO | +0 | DefaultAnimateFadeIn - Drawing First FadeIn Image.
12:33:17:603 | MD | INFO | +516 | DefaultAnimateFadeIn - Ended
12:33:17:641 | MD | INFO | +31 | DefaultFadeAnimation - Started
12:33:17:664 | MD | DEBUG1 | +31 | GetFadePicFile - Checking if any Fade Info Bar images exist in: I:\Arcade\RocketLauncher\Media\Fade\MAME\1942a\Info Bar*.*
12:33:17:667 | MD | DEBUG1 | +0 | GetFadePicFile - Checking if any Fade Info Bar images exist in: I:\Arcade\RocketLauncher\Media\Fade\MAME\_Default\Horizontal\Info Bar*.*
12:33:17:671 | MD | DEBUG1 | +0 | GetFadePicFile - Checking if any Fade Info Bar images exist in: I:\Arcade\RocketLauncher\Media\Fade\MAME\_Default\Info Bar*.*
12:33:17:695 | MD | DEBUG1 | +32 | GetFadePicFile - Checking if any Fade Info Bar images exist in: I:\Arcade\RocketLauncher\Media\Fade\_Default\Horizontal\Info Bar*.*
12:33:17:740 | MD | DEBUG1 | +46 | GetFadePicFile - Checking if any Fade Info Bar images exist in: I:\Arcade\RocketLauncher\Media\Fade\_Default\Info Bar*.*
12:33:17:869 | MD | DEBUG1 | +125 | GetFadePicFile - Looking for Fade Info Bar pic: I:\Arcade\RocketLauncher\Media\Fade\_Default\Info Bar*.png
12:33:17:874 | MD | DEBUG1 | +0 | GetFadePicFile - Found Fade Info Bar pic: I:\Arcade\RocketLauncher\Media\Fade\_Default\Info Bar.png
12:33:17:899 | MD | DEBUG1 | +32 | GetFadePicFile - Looking for Fade Info Bar pic: I:\Arcade\RocketLauncher\Media\Fade\_Default\Info Bar*.gif
12:33:17:904 | MD | DEBUG1 | +0 | GetFadePicFile - Looking for Fade Info Bar pic: I:\Arcade\RocketLauncher\Media\Fade\_Default\Info Bar*.tif
12:33:17:929 | MD | DEBUG1 | +31 | GetFadePicFile - Looking for Fade Info Bar pic: I:\Arcade\RocketLauncher\Media\Fade\_Default\Info Bar*.bmp
12:33:17:934 | MD | DEBUG1 | +0 | GetFadePicFile - Looking for Fade Info Bar pic: I:\Arcade\RocketLauncher\Media\Fade\_Default\Info Bar*.jpg
12:33:17:959 | MD | INFO | +31 | GetFadePicFile - Randomized images and Fade will use I:\Arcade\RocketLauncher\Media\Fade\_Default\Info Bar.png
12:33:18:026 | MD | DEBUG1 | +63 | GetFadePicFile - Checking if any Fade Layer 3 images exist in: I:\Arcade\RocketLauncher\Media\Fade\MAME\1942a\Layer 3*.*
12:33:18:031 | MD | DEBUG1 | +0 | GetFadePicFile - Checking if any Fade Layer 3 images exist in: I:\Arcade\RocketLauncher\Media\Fade\MAME\_Default\Horizontal\Layer 3*.*
12:33:18:056 | MD | DEBUG1 | +31 | GetFadePicFile - Checking if any Fade Layer 3 images exist in: I:\Arcade\RocketLauncher\Media\Fade\MAME\_Default\Layer 3*.*
12:33:18:060 | MD | DEBUG1 | +0 | GetFadePicFile - Looking for Fade Layer 3 pic: I:\Arcade\RocketLauncher\Media\Fade\MAME\_Default\Layer 3*.png
12:33:18:085 | MD | DEBUG1 | +31 | GetFadePicFile - Found Fade Layer 3 pic: I:\Arcade\RocketLauncher\Media\Fade\MAME\_Default\Layer 3.png
12:33:18:089 | MD | DEBUG1 | +0 | GetFadePicFile - Looking for Fade Layer 3 pic: I:\Arcade\RocketLauncher\Media\Fade\MAME\_Default\Layer 3*.gif
12:33:18:092 | MD | DEBUG1 | +0 | GetFadePicFile - Looking for Fade Layer 3 pic: I:\Arcade\RocketLauncher\Media\Fade\MAME\_Default\Layer 3*.tif
12:33:18:116 | MD | DEBUG1 | +31 | GetFadePicFile - Looking for Fade Layer 3 pic: I:\Arcade\RocketLauncher\Media\Fade\MAME\_Default\Layer 3*.bmp
12:33:18:121 | MD | DEBUG1 | +0 | GetFadePicFile - Looking for Fade Layer 3 pic: I:\Arcade\RocketLauncher\Media\Fade\MAME\_Default\Layer 3*.jpg
12:33:18:126 | MD | INFO | +0 | GetFadePicFile - Randomized images and Fade will use I:\Arcade\RocketLauncher\Media\Fade\MAME\_Default\Layer 3.png
12:33:18:570 | MD | DEBUG1 | +454 | FadeInDelay - Started
12:33:18:575 | MD | DEBUG1 | +0 | FadeInDelay - Ended
12:33:18:579 | MD | INFO | +0 | DefaultFadeAnimation - Ended
12:33:18:601 | MD | DEBUG1 | +31 | FadeInStart - Ended
12:33:18:605 | MD | INFO | +0 | StartGlobalUserFeatures - Starting
12:33:18:609 | MD | INFO | +0 | StartGlobalUserFeatures - Ending
12:33:18:662 | MD | DEBUG1 | +62 | CoverFE - Started
12:33:18:666 | MD | DEBUG1 | +0 | CoverFE - Ended
12:33:18:669 | MD | DEBUG1 | +0 | Module - Finished building the MAME object
12:33:18:672 | MD | WARNING | +0 | Module - "MAME" is not a known console or computer system. Defaulting to MAME's Arcade mode for the remainder of this MAME module.
12:33:18:744 | MD | INFO | +78 | Module Setting - [Settings] - Fullscreen: true
12:33:18:747 | MD | INFO | +0 | Module Setting - [Settings] - LegacyMode: false
12:33:18:750 | MD | INFO | +0 | Module Setting - [MAME] - LegacyMode: false
12:33:18:853 | MD | INFO | +110 | Module Setting - [1942a] - LegacyMode: false
12:33:18:856 | MD | INFO | +0 | Module Setting - [Settings] - MAME_BIOS_Path: I:\Arcade\Emulators\Mame\roms
12:33:18:859 | MD | INFO | +0 | Module Setting - [Settings] - Videomode: d3d
12:33:18:877 | MD | INFO | +31 | Module Setting - [Settings] - PauseMethod: 1
12:33:18:879 | MD | INFO | +0 | Module Setting - [Settings] - HLSL: false
12:33:18:882 | MD | INFO | +0 | Module Setting - [MAME] - HLSL: false
12:33:18:885 | MD | INFO | +0 | Module Setting - [1942a] - HLSL: false
12:33:18:888 | MD | INFO | +0 | Module Setting - [Settings] - GLSL: false
12:33:18:892 | MD | INFO | +0 | Module Setting - [MAME] - GLSL: false
12:33:18:928 | MD | INFO | +47 | Module Setting - [1942a] - GLSL: false
12:33:18:931 | MD | INFO | +0 | Module Setting - [Settings] - BezelMode: normal
12:33:18:933 | MD | INFO | +0 | Module Setting - [MAME] - BezelMode: normal
12:33:18:936 | MD | INFO | +0 | Module Setting - [1942a] - BezelMode: normal
12:33:18:938 | MD | INFO | +0 | Module Setting - [Settings] - VerticalRotationMode: none
12:33:18:969 | MD | INFO | +31 | Module Setting - [MAME] - VerticalRotationMode: none
12:33:18:997 | MD | INFO | +31 | Module Setting - [1942a] - VerticalRotationMode: none
12:33:18:028 | MD | INFO | +32 | Module Setting - [Settings] - CheatMode: true
12:33:19:031 | MD | INFO | +0 | Module Setting - [Settings] - CheatModeKey: LControl
12:33:19:065 | MD | INFO | +47 | Module Setting - [MAME] - UseSoftwareList: false
12:33:19:069 | MD | INFO | +0 | Module Setting - [MAME] - StaticParameters:
12:33:19:074 | MD | INFO | +0 | Module Setting - [MAME] - Parameters:
12:33:19:079 | MD | INFO | +0 | Module Setting - [1942a] - Parameters:
12:33:19:213 | MD | INFO | +140 | Module Setting - [1942a] - MameRomName:
12:33:19:217 | MD | INFO | +0 | Module Setting - [MAME] - Autosave: false
12:33:19:219 | MD | INFO | +0 | Module Setting - [1942a] - Autosave: false
12:33:19:256 | MD | INFO | +47 | Module Setting - [Settings] - Volume:
12:33:19:259 | MD | INFO | +0 | Module Setting - [MAME] - Volume:
12:33:19:261 | MD | INFO | +0 | Module Setting - [1942a] - Volume:
12:33:19:264 | MD | INFO | +0 | Module Setting - [MAME] - Artwork_Crop: true
12:33:19:264 | MD | INFO | +0 | Module Setting - [MAME] - Artwork_Crop: true
12:33:19:399 | MD | DEBUG1 | +141 | DefaultFadeAnimationLoop - Fade Layer 3 is drawn so animation loop is finished.
12:33:19:404 | MD | INFO | +0 | Module Setting - [1942a] - Artwork_Crop: true
12:33:19:404 | MD | INFO | +0 | Module Setting - [1942a] - Artwork_Crop: true
12:33:19:428 | MD | DEBUG1 | +31 | DefaultFadeAnimationLoop - AnimationLoop has finished
12:33:19:432 | MD | DEBUG1 | +0 | DefaultFadeAnimationLoop - Ended
12:33:19:489 | MD | DEBUG1 | +62 | DefaultFadeAnimationLoop - Fade Layer 3 is drawn so animation loop is finished.
12:33:19:519 | MD | INFO | +32 | Module Setting - [MAME] - Use_Bezels: false
12:33:19:523 | MD | INFO | +0 | Module Setting - [1942a] - Use_Bezels: false
12:33:19:526 | MD | INFO | +0 | Module Setting - [MAME] - Use_Overlays: true
12:33:19:530 | MD | INFO | +0 | Module Setting - [1942a] - Use_Overlays: true
12:33:19:631 | MD | INFO | +109 | Module Setting - [MAME] - Use_Backdrops: true
12:33:19:636 | MD | INFO | +0 | Module Setting - [1942a] - Use_Backdrops: true
12:33:19:641 | MD | INFO | +0 | Module Setting - [MAME] - Use_Cpanels: false
12:33:19:691 | MD | INFO | +63 | Module Setting - [1942a] - Use_Cpanels: false
12:33:19:697 | MD | INFO | +0 | Module Setting - [MAME] - Use_Marquees: false
12:33:19:701 | MD | INFO | +0 | Module Setting - [1942a] - Use_Marquees: false
12:33:19:752 | MD | INFO | +62 | Module Setting - [MAME] - IniPath:
12:33:19:757 | MD | INFO | +0 | Module Setting - [1942a] - Parameters:
12:33:19:761 | MD | INFO | +0 | Module Setting - [1942a] - HLSL: false
12:33:19:765 | MD | INFO | +0 | Module Setting - [1942a] - GLSL: false
12:33:19:797 | MD | INFO | +31 | Module Setting - [1942a] - Artwork_Crop: true
12:33:19:815 | MD | INFO | +32 | Module Setting - [1942a] - Use_Bezels: false
12:33:19:820 | MD | INFO | +0 | Module Setting - [1942a] - Use_Overlays: true
12:33:19:826 | MD | INFO | +0 | Module Setting - [1942a] - Use_Backdrops: true
12:33:19:876 | MD | INFO | +62 | Module Setting - [1942a] - Use_Cpanels: false
12:33:19:879 | MD | INFO | +0 | Module Setting - [1942a] - Use_Marquees: false
12:33:19:886 | MD | INFO | +0 | Module - Detected MAME Product Version from 'I:\Arcade\Emulators\Mame\mame64.exe' is 164
12:33:23:758 | MD | DEBUG2 | +3875 | Module - MAME ListXML values:
Parent =
Angle = 270
Height = 224
Width = 256
Ways = 8
12:33:23:818 | MD | INFO | +63 | BezelStart - Started
12:33:23:822 | MD | DEBUG1 | +0 | Bezel - Bezel mode Normal selected.
12:33:24:880 | MD | DEBUG2 | +1062 | Bezel variable values:
[Settings] Bezel_Supported_Image_Files = png|gif|tif|bmp|jpg
[Settings] Bezel_Delay = 0
[Bezel Change] Bezel_Transition_Duration = 500
[Bezel Change] Bezel_Save_Selected = false
[Bezel Change] Extra_FullScreen_Bezel = false
[Background] Background_Change_Timer = 0
[Background] Background_Transition_Animation = fade
[Background] Background_Transition_Duration = 500
[Background] Use_Backgrounds = false
[Bezel Change Keys] Next_Bezel_Key =
[Bezel Change Keys] Previous_Bezel_Key =
12:33:24:884 | MD | DEBUG1 | +0 | Bezel - Assuming that game has vertical orientation. Bezel will search on the extra folder Vertical in order to find assets.
12:33:24:889 | MD | DEBUG1 | +0 | Bezel - Looking for Bezel in: I:\Arcade\RocketLauncher\Media\Bezels\MAME\1942a
12:33:25:105 | MD | DEBUG1 | +219 | Bezel - Looking for Bezel in: I:\Arcade\RocketLauncher\Media\Bezels\MAME\_Default\Vertical
12:33:25:225 | MD | DEBUG1 | +125 | Bezel - Found Bezel art in folder: I:\Arcade\RocketLauncher\Media\Bezels\MAME\_Default\Vertical
12:33:25:235 | MD | INFO | +0 | Bezel - Loading Bezel image: I:\Arcade\RocketLauncher\Media\Bezels\MAME\_Default\Vertical\Bezel Nosh.png
12:33:25:275 | MD | DEBUG1 | +47 | Bezel - Looking for Background in: I:\Arcade\RocketLauncher\Media\Bezels\MAME\1942a
12:33:25:277 | MD | DEBUG1 | +0 | Bezel - Looking for Background in: I:\Arcade\RocketLauncher\Media\Bezels\MAME\_Default\Vertical
12:33:25:281 | MD | DEBUG1 | +0 | Bezel - Looking for Background in: I:\Arcade\RocketLauncher\Media\Bezels\MAME\_Default
12:33:25:397 | MD | DEBUG1 | +125 | Bezel - Found Background art in folder: I:\Arcade\RocketLauncher\Media\Bezels\MAME\_Default
12:33:25:460 | MD | INFO | +62 | Bezel - Loading Background image: I:\Arcade\RocketLauncher\Media\Bezels\MAME\_Default\Background - 16x9 (Johnny Mazzic).png
12:33:25:521 | MD | DEBUG2 | +63 | Bezel - Bezel ini file found. Defined screen positions: X1=424 Y1=0 X2=1498 Y2=1200
12:33:25:765 | MD | DEBUG2 | +234 | Bezel - Background Screen Position: BezelImage left=0 top=0 right=1920 bottom=1080
12:33:25:790 | MD | INFO | +31 | BezelStart - Ended
12:33:25:833 | MD | DEBUG1 | +47 | Module - Cheat file found in I:\Arcade\Emulators\Mame
12:33:25:835 | MD | DEBUG2 | +0 | XHotkeyAllKeysPressed - Started, checking for these keys to be pressed: "LControl"
12:33:25:838 | MD | DEBUG2 | +0 | XHotkeyAllKeysPressed - Ended: Keys being checked were not pressed
12:33:25:840 | MD | INFO | +0 | Module - Running MAME in non-legacy mode
12:33:25:843 | MD | INFO | +0 | Run - Running: I:\Arcade\Emulators\Mame\mame64.exe 1942a -rompath "I:\Arcade\Roms\MAME;I:\Arcade\Emulators\Mame\roms" -window -nohlsl_enable -nogl_glsl -video d3d -artwork_crop -nouse_bezels -use_overlays -use_backdrops -nouse_cpanels -nouse_marquees -skip_gameinfo
12:33:25:993 | MD | DEBUG1 | +156 | Run - "mame64.exe 1942a -rompath "I:\Arcade\Roms\MAME;I:\Arcade\Emulators\Mame\roms" -window -nohlsl_enable -nogl_glsl -video d3d -artwork_crop -nouse_bezels -use_overlays -use_backdrops -nouse_cpanels -nouse_marquees -skip_gameinfo" Process ID: 3832
12:33:25:999 | MD | DEBUG1 | +0 | GetActiveWindowStatus - Title: CoverFE | Class: AutoHotkeyGUI | State: 0 | X: 0 | Y: 0 | Width: 1920 | Height: 1080 | Window HWND: 0xb05ae | Process ID: 3588 | Process Path: \\Apollo70\install\Arcade\RocketLauncher\RocketLauncher.exe
12:33:26:051 | MD | INFO | +63 | WinWait - Waiting for "ahk_class MAME"
12:33:27:548 | MD | DEBUG1 | +1500 | GetActiveWindowStatus - Title: MAME: 1942 (Revision A) [1942a] | Class: MAME | State: 0 | X: 576 | Y: 0 | Width: 767 | Height: 1040 | Window HWND: 0x1e0232 | Process ID: 3832 | Process Path: \\Apollo70\install\Arcade\Emulators\Mame\mame64.exe
12:33:27:551 | MD | DEBUG1 | +0 | GetActiveWindowStatus - Title: MAME: 1942 (Revision A) [1942a] | Class: MAME | State: 0 | X: 576 | Y: 0 | Width: 767 | Height: 1040 | Window HWND: 0x1e0232 | Process ID: 3832 | Process Path: \\Apollo70\install\Arcade\Emulators\Mame\mame64.exe
12:33:27:555 | MD | INFO | +0 | WinWaitActive - Waiting for "ahk_class MAME"
12:33:27:662 | MD | DEBUG1 | +109 | GetActiveWindowStatus - Title: MAME: 1942 (Revision A) [1942a] | Class: MAME | State: 0 | X: 576 | Y: 0 | Width: 767 | Height: 1040 | Window HWND: 0x1e0232 | Process ID: 3832 | Process Path: \\Apollo70\install\Arcade\Emulators\Mame\mame64.exe
12:33:27:702 | MD | INFO | +32 | BezelDraw - Started
12:33:27:726 | MD | INFO | +31 | Bezel - Bezel Screen Offset: left= top= right= bottom=
12:33:30:198 | MD | DEBUG2 | +2469 | Bezel - Bezel Image Screen Position: BezelImage left=96 top=0 right=1824 bottom=1080
12:33:30:202 | MD | DEBUG2 | +0 | Bezel - Game Screen Position: BezelImage left=478 top=0 right=1445 bottom=1080
12:33:30:223 | MD | DEBUG2 | +31 | Bezel Keys Enabled
12:33:30:226 | MD | INFO | +0 | BezelDraw - Ended
12:33:30:229 | MD | DEBUG1 | +0 | FadeInExit - Started
12:33:30:232 | MD | DEBUG1 | +0 | FadeInExit - fadeInExitDelay started
12:33:31:039 | MD | DEBUG1 | +812 | FadeInExit - fadeInExitDelay ended
12:33:31:042 | MD | DEBUG2 | +0 | XHotkeyTableCreation - Started
12:33:31:047 | MD | DEBUG2 | +0 | XHotkeyTableCreation - KeyGroup ~Esc is in TableKeyGroups ~Esc,~NumpadAdd,~Pause,~ScrollLock,PrintScreen,~e&~t,
12:33:31:074 | MD | DEBUG2 | +32 | XHotkeyTableCreation - Post loop 10 check
12:33:31:078 | MD | DEBUG2 | +0 | XHotkeyTableCreation - Disabled Hotkey for: "~Esc"
12:33:31:099 | MD | DEBUG2 | +31 | XHotkeyTableCreation - Post loop 11 check
12:33:31:102 | MD | DEBUG2 | +0 | XHotkeyTableCreation - Disabling "CloseFadeIn" standard Hotkey method for key(s): "~Esc"
12:33:31:107 | MD | DEBUG2 | +0 | XHotkeyTableCreation - Post loop 12 check
12:33:31:135 | MD | DEBUG2 | +31 | XHotkeyTableCreation - Ended
12:33:31:138 | MD | INFO | +0 | DefaultAnimateFadeIn - Started, direction is: out
12:33:31:671 | MD | INFO | +531 | DefaultAnimateFadeIn - Ended
12:33:31:730 | MD | DEBUG2 | +63 | XHotkeyTableCreation - Started
12:33:31:733 | MD | DEBUG2 | +0 | XHotkeyTableCreation - KeyGroup ~NumpadAdd is in TableKeyGroups ~Esc,~NumpadAdd,~Pause,~ScrollLock,PrintScreen,~e&~t,
12:33:31:735 | MD | DEBUG2 | +0 | XHotkeyTableCreation - Post loop 10 check
12:33:31:759 | MD | DEBUG2 | +31 | XHotkeyTableCreation - Disabled Hotkey for: "~NumpadAdd"
12:33:31:762 | MD | DEBUG2 | +0 | XHotkeyTableCreation - Post loop 11 check
12:33:31:765 | MD | DEBUG2 | +0 | XHotkeyTableCreation - Using standard Hotkey method for key(s): "~NumpadAdd" to call label: "TogglePauseMenuStatus"
12:33:31:788 | MD | DEBUG2 | +31 | XHotkeyTableCreation - Post loop 12 check
12:33:31:790 | MD | DEBUG2 | +0 | XHotkeyTableCreation - Ended
12:33:31:793 | MD | DEBUG2 | +0 | XHotkeyTableCreation - Started
12:33:31:796 | MD | DEBUG2 | +0 | XHotkeyTableCreation - KeyGroup ~Pause is in TableKeyGroups ~Esc,~NumpadAdd,~Pause,~ScrollLock,PrintScreen,~e&~t,
12:33:31:818 | MD | DEBUG2 | +32 | XHotkeyTableCreation - Post loop 10 check
12:33:31:820 | MD | DEBUG2 | +0 | XHotkeyTableCreation - Disabled Hotkey for: "~Pause"
12:33:31:822 | MD | DEBUG2 | +0 | XHotkeyTableCreation - Post loop 11 check
12:33:31:825 | MD | DEBUG2 | +0 | XHotkeyTableCreation - Using standard Hotkey method for key(s): "~Pause" to call label: "TogglePauseMenuStatus"
12:33:31:828 | MD | DEBUG2 | +0 | XHotkeyTableCreation - Post loop 12 check
12:33:31:849 | MD | DEBUG2 | +31 | XHotkeyTableCreation - Ended
12:33:31:851 | MD | DEBUG2 | +0 | XHotkeyTableCreation - Started
12:33:31:854 | MD | DEBUG2 | +0 | XHotkeyTableCreation - KeyGroup ~ScrollLock is in TableKeyGroups ~Esc,~NumpadAdd,~Pause,~ScrollLock,PrintScreen,~e&~t,
12:33:31:858 | MD | DEBUG2 | +0 | XHotkeyTableCreation - Post loop 10 check
12:33:31:881 | MD | DEBUG2 | +31 | XHotkeyTableCreation - Disabled Hotkey for: "~ScrollLock"
12:33:31:883 | MD | DEBUG2 | +0 | XHotkeyTableCreation - Post loop 11 check
12:33:31:887 | MD | DEBUG2 | +0 | XHotkeyTableCreation - Using standard Hotkey method for key(s): "~ScrollLock" to call label: "TogglePauseMenuStatus"
12:33:31:889 | MD | DEBUG2 | +0 | XHotkeyTableCreation - Post loop 12 check
12:33:31:913 | MD | DEBUG2 | +31 | XHotkeyTableCreation - Ended
12:33:31:916 | MD | DEBUG2 | +0 | XHotkeyTableCreation - Started
12:33:31:919 | MD | DEBUG2 | +0 | XHotkeyTableCreation - KeyGroup ~Esc is in TableKeyGroups ~Esc,~NumpadAdd,~Pause,~ScrollLock,PrintScreen,~e&~t,
12:33:31:921 | MD | DEBUG2 | +0 | XHotkeyTableCreation - Post loop 10 check
12:33:31:943 | MD | DEBUG2 | +32 | XHotkeyTableCreation - Disabled Hotkey for: "~Esc"
12:33:31:947 | MD | DEBUG2 | +0 | XHotkeyTableCreation - Post loop 11 check
12:33:31:950 | MD | DEBUG2 | +0 | XHotkeyTableCreation - Using standard Hotkey method for key(s): "~Esc" to call label: "CloseProcess"
12:33:31:952 | MD | DEBUG2 | +0 | XHotkeyTableCreation - Post loop 12 check
12:33:31:975 | MD | DEBUG2 | +31 | XHotkeyTableCreation - Ended
12:33:31:978 | MD | DEBUG1 | +0 | FadeInExit - Ended, waiting for user to close launched application
12:33:31:982 | MD | INFO | +0 | Process - WaitClose mame64.exe
12:33:43:165 | MD | DEBUG1 | +11187 | CloseProcess - Started, user requested to end launched application
12:33:43:192 | MD | DEBUG1 | +32 | ShowFE - Started
12:33:43:195 | MD | DEBUG1 | +0 | ShowFE - Ended
12:33:43:198 | MD | INFO | +0 | WinClose - Closing: ahk_class MAME
12:33:44:540 | MD | DEBUG1 | +1343 | CloseProcess - Ended
12:33:44:545 | MD | INFO | +0 | BezelExit - Started
12:33:44:572 | MD | INFO | +32 | Bezel - Removing bezel image components to exit RocketLauncher.
12:33:44:575 | MD | INFO | +0 | BezelExit - Ended
12:33:44:578 | MD | INFO | +0 | StopGlobalUserFeatures - Starting
12:33:44:597 | MD | INFO | +31 | StopGlobalUserFeatures - Ending
12:33:44:600 | MD | INFO | +0 | ExitModule - Started
12:33:44:604 | MD | INFO | +0 | Starting Updating Statistics:
12:33:44:607 | MD | DEBUG2 | +0 | Total Elapsed Time in Pause in seconds: 0
12:33:44:631 | MD | DEBUG2 | +31 | gameSectionStartTime:7760531
12:33:44:634 | MD | DEBUG2 | +0 | ElapsedTime:12
12:33:44:638 | MD | DEBUG2 | +0 | Statistics cleared game name: 1942a
12:33:44:761 | MD | DEBUG2 | +125 | Loaded game statistics from ini files:
Number_of_Times_Played: 3
Last_Time_Played: Monday August 24, 2015 12:03:18 PM
Average_Time_Played: 12
Total_Time_Played: 36
System_Total_Played_Time: 523
Total_Global_Played_Time: 784
12:33:44:765 | MD | DEBUG2 | +0 | Updated Statistics: Number_of_Times_Played: 4
Last_Time_Played: Monday August 24, 2015 12:33:31 PM
Average_Time_Played: 12
Total_Time_Played: 48
System_Total_Played_Time: 535
Total_Global_Played_Time: 796
12:33:45:083 | MD | INFO | +328 | Game section statistics updated.
12:33:45:086 | MD | INFO | +0 | ExitModule - Ended
12:33:45:089 | MD | INFO | +0 | End of Module Logs
12:33:45:130 | RL | INFO | +31266 | Main - Module ended, exiting RocketLauncher normally
12:33:45:134 | RL | INFO | +0 | ExitScript - Started
12:33:45:155 | RL | DEBUG1 | +16 | ExitScript - Unhiding taskbar
12:33:45:276 | RL | INFO | +125 | SystemCursor - Restoring mouse cursor
12:33:45:283 | RL | INFO | +15 | ExitScript - Ended
Hello,
After updating RLUI1.0.0.4, winuae no longer works
Fixed the CLR error with that zip file, but now I'm getting a RocketLauncher DLL error
ok that is fixed as well now Update again.
newoski said:Fixed the CLR error with that zip file, but now I'm getting a RocketLauncher DLL error
having the same issue..
Ditto on the RockerLauncher.dll issue. After taking updates (with the help of the downloaded CLR_L.akh), I get this error:
Error Loading the DLL: C:\RocketLauncher\Module Extensions\RocketLauncher.dll
Tried this on both a Win 7 install and a clean Win 10 install, same result.
Ditto on the RockerLauncher.dll issue. After taking updates (with the help of the downloaded CLR_L.akh), I get this error:
Error Loading the DLL: C:\RocketLauncher\Module Extensions\RocketLauncher.dll
Tried this on both a Win 7 install and a clean Win 10 install, same result.
Same error with WinUAE as mentioned above.
Error: Call to non-existent function
Specifically: COM_Invoke ......
View attachment 991
The Same here
The file is being blocked by Windows file security. Go to properties on the file, and click UNBLOCK. View attachment 992
To be safe, I ran streams (windows utility for bulk security descriptor modification) and scrubbed all of my Hyperspin/RLauncher. I found that hundreds of files had the security descriptors injected into them (safety mechanism in Windows when you download off the web).