RocketLauncher v1.0.1.3

Turranius

Member
Supporter
RL Member
Unsure if this is the update or something else gone wrong since I have not executed rocketlauncher in a while, but it seems it still wants to use ~Esc as exitkey, even though I've set H1500:2&1 in global settings.

Code:
12:33:11:281 | RL |     INFO  | +N/A   | Main - RocketLauncher v1.0.1.3 (www.rlauncher.com)
12:33:11:398 | RL |     INFO  | +125   | Main - System Specs:
					RocketLauncher Dir: I:\Arcade\RocketLauncher
					RocketLauncher is: 32-bit
					OS: Microsoft Windows 10 Enterprise
					SKU: Enterprise
					Total Memory: 16326.77 MB
					Free Memory: 13519.69 MB
					Used Memory: 2807.086 MB
					SystemType: 64-bit
					Physical Processors: 1
					Logical Processors: 8
					GPU 1 Name: NVIDIA GeForce GTX 770
					GPU 1 RAM: -2048.00 MB
					GPU 1 Driver Version: 10.18.13.5362
					Sound 1 Device: Realtek High Definition Audio
					Sound 1 Status: Enabled
					Sound 2 Device: USB Audio Device
					Sound 2 Status: Enabled
					Sound 3 Device: NVIDIA High Definition Audio
					Sound 3 Status: Enabled
					OS Language: English_United_Kingdom
					OS Admin Status: No
					Latest .Net Version: v4.0.30319
					Monitor #1 (\\.\DISPLAY1): 1920x1080 (1920x1040 work) [Landscape] (Primary)
					Monitor #2 (\\.\DISPLAY2): 1920x1080 (1920x1080 work) [Landscape]
					Current AHK Desktop Width: 1920
					Current AHK Desktop Height: 1080
					AutoHotkey Path: 
					AHK Version: 1.1.09.04
					Unicode: No
12:33:11:401 | RL |     INFO  | +0     | CheckFile - Checking if I:\Arcade\RocketLauncher\RocketLauncher.exe exists
12:33:11:406 | RL |   DEBUG1  | +0     | CheckFile - Attributes:
					FileDescription         	RocketLauncher
					FileVersion             	1.0.1.3
					LegalCopyright          	©2015 RocketLauncher
					ProductName             	djvj's one swell guy!
					ProductVersion          	1.1.9.4
					CompanyName             	Your favorite Front End companion! Visit us @ www.rlauncher.com
					File Size:			2061824 bytes
					Created:			8/24/2015 - 11:46:29 AM
					Modified:			8/24/2015 - 11:46:31 AM
12:33:11:408 | RL |     INFO  | +15    | CheckFile - Checking if I:\Arcade\RocketLauncher\Module Extensions\BinHexRW.ahk exists
12:33:11:433 | RL |   DEBUG1  | +16    | CRC Check - CRC matches, this is an official unedited Library.
12:33:11:447 | RL |   DEBUG1  | +16    | CheckFile - Attributes:
					File Size:			4961 bytes
					Created:			3/30/2015 - 10:21:06 AM
					Modified:			3/30/2015 - 10:21:06 AM
12:33:11:450 | RL |     INFO  | +0     | CheckFile - Checking if I:\Arcade\RocketLauncher\Module Extensions\BlockInput.exe exists
12:33:11:503 | RL |   DEBUG1  | +62    | CheckFile - Attributes:
					FileDescription         	 
					FileVersion             	1.1.09.04
					InternalName            	 
					OriginalFilename        	 
					ProductName             	 
					ProductVersion          	1.1.09.04
					File Size:			657920 bytes
					Created:			3/30/2015 - 10:21:06 AM
					Modified:			3/30/2015 - 10:21:06 AM
12:33:11:505 | RL |     INFO  | +0     | CheckFile - Checking if I:\Arcade\RocketLauncher\Module Extensions\CLR_L.ahk exists
12:33:11:513 | RL |   DEBUG1  | +0     | CRC Check - CRC matches, this is an official unedited Extension.
12:33:11:520 | RL |   DEBUG1  | +16    | CheckFile - Attributes:
					File Size:			5323 bytes
					Created:			7/31/2015 - 2:58:35 AM
					Modified:			7/31/2015 - 2:58:35 AM
12:33:11:523 | RL |     INFO  | +0     | CheckFile - Checking if I:\Arcade\RocketLauncher\Module Extensions\Control_AniGif.ahk exists
12:33:11:557 | RL |   DEBUG1  | +31    | CRC Check - CRC matches, this is an official unedited Extension.
12:33:11:568 | RL |   DEBUG1  | +16    | CheckFile - Attributes:
					File Size:			5716 bytes
					Created:			3/30/2015 - 10:21:06 AM
					Modified:			3/30/2015 - 10:21:06 AM
12:33:11:572 | RL |     INFO  | +0     | CheckFile - Checking if I:\Arcade\RocketLauncher\Module Extensions\gdip.ahk exists
12:33:11:586 | RL |   DEBUG1  | +15    | CRC Check - CRC matches, this is an official unedited Extension.
12:33:11:597 | RL |   DEBUG1  | +16    | CheckFile - Attributes:
					File Size:			88789 bytes
					Created:			3/30/2015 - 10:21:06 AM
					Modified:			3/30/2015 - 10:21:06 AM
12:33:11:601 | RL |     INFO  | +0     | CheckFile - Checking if I:\Arcade\RocketLauncher\Module Extensions\gdip_alt.ahk exists
12:33:11:623 | RL |   DEBUG1  | +15    | CRC Check - CRC matches, this is an official unedited Library.
12:33:11:636 | RL |   DEBUG1  | +16    | CheckFile - Attributes:
					File Size:			5895 bytes
					Created:			6/30/2015 - 12:57:24 PM
					Modified:			6/30/2015 - 12:57:24 PM
12:33:11:642 | RL |   DEBUG1  | +0     | gdip_alt.ahk Version: 1.0.2
12:33:11:646 | RL |     INFO  | +16    | CheckFile - Checking if I:\Arcade\RocketLauncher\Module Extensions\gsdll32.dll exists
12:33:11:671 | RL |   DEBUG1  | +15    | CheckFile - Attributes:
					File Size:			13090816 bytes
					Created:			3/30/2015 - 10:21:07 AM
					Modified:			3/30/2015 - 10:21:07 AM
12:33:11:674 | RL |     INFO  | +16    | CheckFile - Checking if I:\Arcade\RocketLauncher\Module Extensions\itextsharp.dll exists
12:33:11:710 | RL |   DEBUG1  | +31    | CheckFile - Attributes:
					FileDescription         	iTextSharp
					FileVersion             	5.4.2.0
					InternalName            	itextsharp.dll
					LegalCopyright          	Copyright (C) 1999-2013 by Bruno Lowagie and Paulo Soares. All Rights Reserved.
					OriginalFilename        	itextsharp.dll
					ProductName             	iTextSharp
					ProductVersion          	5.4.2.0
					CompanyName             	1T3XT BVBA
					File Size:			3743744 bytes
					Created:			3/30/2015 - 10:21:07 AM
					Modified:			3/30/2015 - 10:21:07 AM
12:33:11:714 | RL |     INFO  | +0     | CheckFile - Checking if I:\Arcade\RocketLauncher\Module Extensions\Java.ahk exists
12:33:11:732 | RL |   DEBUG1  | +16    | CRC Check - CRC matches, this is an official unedited Library.
12:33:11:745 | RL |   DEBUG1  | +15    | CheckFile - Attributes:
					File Size:			7841 bytes
					Created:			3/30/2015 - 10:21:06 AM
					Modified:			3/30/2015 - 10:21:06 AM
12:33:11:752 | RL |   DEBUG1  | +16    | Java.ahk Version: 1.0.0
12:33:11:756 | RL |     INFO  | +0     | CheckFile - Checking if I:\Arcade\RocketLauncher\Module Extensions\JSON.ahk exists
12:33:11:780 | RL |   DEBUG1  | +16    | CRC Check - CRC matches, this is an official unedited Extension.
12:33:11:792 | RL |   DEBUG1  | +15    | CheckFile - Attributes:
					File Size:			9203 bytes
					Created:			3/30/2015 - 10:21:06 AM
					Modified:			3/30/2015 - 10:21:06 AM
12:33:11:796 | RL |     INFO  | +0     | CheckFile - Checking if I:\Arcade\RocketLauncher\Module Extensions\Origin.ahk exists
12:33:11:820 | RL |   DEBUG1  | +32    | CRC Check - CRC matches, this is an official unedited Library.
12:33:11:829 | RL |   DEBUG1  | +0     | CheckFile - Attributes:
					File Size:			4904 bytes
					Created:			5/3/2015 - 8:14:10 PM
					Modified:			5/3/2015 - 8:14:10 PM
12:33:11:834 | RL |   DEBUG1  | +15    | Origin.ahk Version: 1.0.2
12:33:11:837 | RL |     INFO  | +0     | CheckFile - Checking if I:\Arcade\RocketLauncher\Module Extensions\RegRW64.ahk exists
12:33:11:859 | RL |   DEBUG1  | +16    | CRC Check - CRC matches, this is an official unedited Extension.
12:33:11:869 | RL |   DEBUG1  | +15    | CheckFile - Attributes:
					File Size:			6915 bytes
					Created:			3/30/2015 - 10:21:06 AM
					Modified:			3/30/2015 - 10:21:06 AM
12:33:11:873 | RL |     INFO  | +0     | CheckFile - Checking if I:\Arcade\RocketLauncher\Module Extensions\RIni.ahk exists
12:33:11:884 | RL |   DEBUG1  | +16    | CRC Check - CRC matches, this is an official unedited Extension.
12:33:11:894 | RL |   DEBUG1  | +16    | CheckFile - Attributes:
					File Size:			67561 bytes
					Created:			3/30/2015 - 10:21:06 AM
					Modified:			3/30/2015 - 10:21:06 AM
12:33:11:897 | RL |     INFO  | +0     | CheckFile - Checking if I:\Arcade\RocketLauncher\Module Extensions\SevenZipSharp.dll exists
12:33:11:931 | RL |   DEBUG1  | +31    | CheckFile - Attributes:
					FileDescription         	SevenZipSharp
					FileVersion             	0.64.4841.31212
					InternalName            	SevenZipSharp.dll
					LegalCopyright          	Copyright (C) Markovtsev Vadim 2009, 2010, licenced under LGPLv3
					OriginalFilename        	SevenZipSharp.dll
					ProductName             	SevenZipSharp
					ProductVersion          	0.64.4841.31212
					CompanyName             	Markovtsev Vadim
					File Size:			165888 bytes
					Created:			3/30/2015 - 10:21:06 AM
					Modified:			3/30/2015 - 10:21:06 AM
12:33:11:935 | RL |     INFO  | +0     | CheckFile - Checking if I:\Arcade\RocketLauncher\Module Extensions\Steam.ahk exists
12:33:11:961 | RL |   DEBUG1  | +31    | CRC Check - CRC matches, this is an official unedited Library.
12:33:11:975 | RL |   DEBUG1  | +16    | CheckFile - Attributes:
					File Size:			5347 bytes
					Created:			5/3/2015 - 8:14:53 PM
					Modified:			5/3/2015 - 8:14:53 PM
12:33:11:983 | RL |   DEBUG1  | +0     | Steam.ahk Version: 1.0.2
12:33:11:987 | RL |     INFO  | +15    | CheckFile - Checking if I:\Arcade\RocketLauncher\Module Extensions\VA.ahk exists
12:33:11:998 | RL |   DEBUG1  | +0     | CRC Check - CRC matches, this is an official unedited Extension.
12:33:11:009 | RL |   DEBUG1  | +16    | CheckFile - Attributes:
					File Size:			34688 bytes
					Created:			3/30/2015 - 10:21:06 AM
					Modified:			3/30/2015 - 10:21:06 AM
12:33:12:012 | RL |     INFO  | +0     | CheckFile - Checking if I:\Arcade\RocketLauncher\Module Extensions\VA_Extension.ahk exists
12:33:12:057 | RL |   DEBUG1  | +47    | CRC Check - CRC matches, this is an official unedited Library.
12:33:12:065 | RL |   DEBUG1  | +16    | CheckFile - Attributes:
					File Size:			3833 bytes
					Created:			3/30/2015 - 10:21:06 AM
					Modified:			3/30/2015 - 10:21:06 AM
12:33:12:070 | RL |   DEBUG1  | +0     | VA_Extension.ahk Version: 1.0.1
12:33:12:072 | RL |     INFO  | +0     | CheckFile - Checking if I:\Arcade\RocketLauncher\Lib\7z.ahk exists
12:33:12:081 | RL |   DEBUG1  | +15    | CRC Check - CRC matches, this is an official unedited Library.
12:33:12:157 | RL |   DEBUG1  | +63    | CheckFile - Attributes:
					File Size:			29013 bytes
					Created:			8/24/2015 - 11:46:34 AM
					Modified:			8/24/2015 - 11:46:35 AM
12:33:12:165 | RL |   DEBUG1  | +15    | 7z.ahk Version: 1.0.1
12:33:12:169 | RL |     INFO  | +0     | CheckFile - Checking if I:\Arcade\RocketLauncher\Lib\Bezel.ahk exists
12:33:12:186 | RL |   DEBUG1  | +16    | CRC Check - CRC matches, this is an official unedited Library.
12:33:12:201 | RL |   DEBUG1  | +16    | CheckFile - Attributes:
					File Size:			102587 bytes
					Created:			6/30/2015 - 12:57:30 PM
					Modified:			6/30/2015 - 12:57:30 PM
12:33:12:207 | RL |   DEBUG1  | +15    | Bezel.ahk Version: 1.1.2
12:33:12:211 | RL |     INFO  | +0     | CheckFile - Checking if I:\Arcade\RocketLauncher\Lib\Fade.ahk exists
12:33:12:225 | RL |   DEBUG1  | +16    | CRC Check - CRC matches, this is an official unedited Library.
12:33:12:236 | RL |   DEBUG1  | +0     | CheckFile - Attributes:
					File Size:			37849 bytes
					Created:			8/24/2015 - 11:46:08 AM
					Modified:			8/24/2015 - 11:46:08 AM
12:33:12:240 | RL |   DEBUG1  | +15    | Fade.ahk Version: 1.1.1
12:33:12:244 | RL |     INFO  | +0     | CheckFile - Checking if I:\Arcade\RocketLauncher\Lib\Fade Init.ahk exists
12:33:12:252 | RL |   DEBUG1  | +16    | CRC Check - CRC matches, this is an official unedited Library.
12:33:12:261 | RL |   DEBUG1  | +0     | CheckFile - Attributes:
					File Size:			999 bytes
					Created:			3/30/2015 - 10:21:03 AM
					Modified:			3/30/2015 - 10:21:03 AM
12:33:12:266 | RL |   DEBUG1  | +0     | Fade Init.ahk Version: 1.0.1
12:33:12:269 | RL |     INFO  | +16    | CheckFile - Checking if I:\Arcade\RocketLauncher\Lib\Fade Animations.ahk exists
12:33:12:282 | RL |   DEBUG1  | +0     | CRC Check - CRC matches, this is an official unedited Library.
12:33:12:293 | RL |   DEBUG1  | +15    | CheckFile - Attributes:
					File Size:			79882 bytes
					Created:			8/24/2015 - 11:46:05 AM
					Modified:			8/24/2015 - 11:46:06 AM
12:33:12:299 | RL |   DEBUG1  | +16    | Fade Animations.ahk Version: 1.1.8
12:33:12:302 | RL |     INFO  | +0     | CheckFile - Checking if I:\Arcade\RocketLauncher\Lib\Pause.ahk exists
12:33:12:320 | RL |   DEBUG1  | +16    | CRC Check - CRC matches, this is an official unedited Library.
12:33:12:327 | RL |   DEBUG1  | +0     | CheckFile - Attributes:
					File Size:			392698 bytes
					Created:			8/24/2015 - 11:46:04 AM
					Modified:			8/24/2015 - 11:46:05 AM
12:33:12:332 | RL |   DEBUG1  | +15    | Pause.ahk Version: 1.1.4
12:33:12:335 | RL |     INFO  | +0     | CheckFile - Checking if I:\Arcade\RocketLauncher\Lib\Pause Init.ahk exists
12:33:12:342 | RL |   DEBUG1  | +0     | CRC Check - CRC matches, this is an official unedited Library.
12:33:12:350 | RL |   DEBUG1  | +16    | CheckFile - Attributes:
					File Size:			553 bytes
					Created:			8/24/2015 - 11:45:57 AM
					Modified:			8/24/2015 - 11:45:57 AM
12:33:12:354 | RL |   DEBUG1  | +0     | Pause Init.ahk Version: 1.0.3
12:33:12:356 | RL |     INFO  | +0     | CheckFile - Checking if I:\Arcade\RocketLauncher\Lib\Keymapper.ahk exists
12:33:12:363 | RL |   DEBUG1  | +15    | CRC Check - CRC matches, this is an official unedited Library.
12:33:12:372 | RL |   DEBUG1  | +0     | CheckFile - Attributes:
					File Size:			33453 bytes
					Created:			5/23/2015 - 1:10:52 PM
					Modified:			5/23/2015 - 1:10:52 PM
12:33:12:376 | RL |   DEBUG1  | +16    | Keymapper.ahk Version: 1.1.2
12:33:12:379 | RL |     INFO  | +0     | CheckFile - Checking if I:\Arcade\RocketLauncher\Lib\Keymapper Init.ahk exists
12:33:12:409 | RL |   DEBUG1  | +31    | CRC Check - CRC matches, this is an official unedited Library.
12:33:12:417 | RL |   DEBUG1  | +0     | CheckFile - Attributes:
					File Size:			3461 bytes
					Created:			5/23/2015 - 1:10:55 PM
					Modified:			5/23/2015 - 1:10:55 PM
12:33:12:422 | RL |   DEBUG1  | +0     | Keymapper Init.ahk Version: 1.0.4
12:33:12:425 | RL |     INFO  | +16    | CheckFile - Checking if I:\Arcade\RocketLauncher\Lib\MultiGame.ahk exists
12:33:12:434 | RL |   DEBUG1  | +0     | CRC Check - CRC matches, this is an official unedited Library.
12:33:12:442 | RL |   DEBUG1  | +16    | CheckFile - Attributes:
					File Size:			40753 bytes
					Created:			8/24/2015 - 11:46:28 AM
					Modified:			8/24/2015 - 11:46:28 AM
12:33:12:447 | RL |   DEBUG1  | +0     | MultiGame.ahk Version: 1.0.8
12:33:12:449 | RL |     INFO  | +0     | CheckFile - Checking if I:\Arcade\RocketLauncher\Lib\MultiGame Init.ahk exists
12:33:12:476 | RL |   DEBUG1  | +31    | CRC Check - CRC matches, this is an official unedited Library.
12:33:12:485 | RL |   DEBUG1  | +0     | CheckFile - Attributes:
					File Size:			161 bytes
					Created:			3/30/2015 - 10:21:03 AM
					Modified:			3/30/2015 - 10:21:03 AM
12:33:12:490 | RL |   DEBUG1  | +15    | MultiGame Init.ahk Version: 1.0.0
12:33:12:493 | RL |     INFO  | +0     | CheckFile - Checking if I:\Arcade\RocketLauncher\Lib\MultiPlayer.ahk exists
12:33:12:504 | RL |   DEBUG1  | +16    | CRC Check - CRC matches, this is an official unedited Library.
12:33:12:512 | RL |   DEBUG1  | +0     | CheckFile - Attributes:
					File Size:			58770 bytes
					Created:			7/26/2015 - 8:53:01 AM
					Modified:			7/26/2015 - 8:53:01 AM
12:33:12:517 | RL |   DEBUG1  | +16    | MultiPlayer.ahk Version: 1.0.6
12:33:12:520 | RL |     INFO  | +0     | CheckFile - Checking if I:\Arcade\RocketLauncher\Lib\Password.ahk exists
12:33:12:528 | RL |   DEBUG1  | +0     | CRC Check - CRC matches, this is an official unedited Library.
12:33:12:536 | RL |   DEBUG1  | +15    | CheckFile - Attributes:
					File Size:			10025 bytes
					Created:			8/24/2015 - 11:46:15 AM
					Modified:			8/24/2015 - 11:46:15 AM
12:33:12:541 | RL |   DEBUG1  | +0     | Password.ahk Version: 1.0.2
12:33:12:545 | RL |     INFO  | +0     | CheckFile - Checking if I:\Arcade\RocketLauncher\Lib\Rom Mapping Launch Menu.ahk exists
12:33:12:554 | RL |   DEBUG1  | +16    | CRC Check - CRC matches, this is an official unedited Library.
12:33:12:562 | RL |   DEBUG1  | +0     | CheckFile - Attributes:
					File Size:			73772 bytes
					Created:			7/26/2015 - 8:53:02 AM
					Modified:			7/26/2015 - 8:53:02 AM
12:33:12:567 | RL |   DEBUG1  | +16    | Rom Mapping Launch Menu.ahk Version: 1.0.5
12:33:12:571 | RL |     INFO  | +0     | CheckFile - Checking if I:\Arcade\RocketLauncher\Lib\Shared.ahk exists
12:33:12:582 | RL |   DEBUG1  | +15    | CRC Check - CRC matches, this is an official unedited Library.
12:33:12:589 | RL |   DEBUG1  | +0     | CheckFile - Attributes:
					File Size:			116503 bytes
					Created:			8/24/2015 - 11:46:00 AM
					Modified:			8/24/2015 - 11:46:00 AM
12:33:12:594 | RL |   DEBUG1  | +0     | Shared.ahk Version: 1.3.2
12:33:12:598 | RL |     INFO  | +16    | CheckFile - Checking if I:\Arcade\RocketLauncher\Lib\Statistics.ahk exists
12:33:12:607 | RL |   DEBUG1  | +0     | CRC Check - CRC matches, this is an official unedited Library.
12:33:12:615 | RL |   DEBUG1  | +15    | CheckFile - Attributes:
					File Size:			26143 bytes
					Created:			5/3/2015 - 8:14:55 PM
					Modified:			5/3/2015 - 8:14:55 PM
12:33:12:620 | RL |   DEBUG1  | +0     | Statistics.ahk Version: 1.0.3
12:33:12:623 | RL |     INFO  | +0     | CheckFile - Checking if I:\Arcade\RocketLauncher\Lib\Statistics Init.ahk exists
12:33:12:654 | RL |   DEBUG1  | +32    | CRC Check - CRC matches, this is an official unedited Library.
12:33:12:661 | RL |   DEBUG1  | +15    | CheckFile - Attributes:
					File Size:			33 bytes
					Created:			3/30/2015 - 10:21:03 AM
					Modified:			3/30/2015 - 10:21:03 AM
12:33:12:666 | RL |   DEBUG1  | +0     | Statistics Init.ahk Version: 1.0.1
12:33:12:669 | RL |     INFO  | +0     | CheckFile - Checking if I:\Arcade\RocketLauncher\Lib\Virtual Drive.ahk exists
12:33:12:678 | RL |   DEBUG1  | +16    | CRC Check - CRC matches, this is an official unedited Library.
12:33:12:686 | RL |   DEBUG1  | +0     | CheckFile - Attributes:
					File Size:			17070 bytes
					Created:			8/24/2015 - 11:46:21 AM
					Modified:			8/24/2015 - 11:46:21 AM
12:33:12:691 | RL |   DEBUG1  | +16    | Virtual Drive.ahk Version: 1.0.1
12:33:12:694 | RL |     INFO  | +0     | CheckFile - Checking if I:\Arcade\RocketLauncher\Lib\XHotkey.ahk exists
12:33:12:704 | RL |   DEBUG1  | +0     | CRC Check - CRC matches, this is an official unedited Library.
12:33:12:713 | RL |   DEBUG1  | +15    | CheckFile - Attributes:
					File Size:			26540 bytes
					Created:			8/24/2015 - 11:46:02 AM
					Modified:			8/24/2015 - 11:46:02 AM
12:33:12:717 | RL |   DEBUG1  | +0     | XHotkey.ahk Version: 1.0.4
12:33:12:719 | RL |     INFO  | +0     | CheckFile - Checking if I:\Arcade\RocketLauncher\Lib\XHotkey Init.ahk exists
12:33:12:726 | RL |   DEBUG1  | +16    | CRC Check - CRC matches, this is an official unedited Library.
12:33:12:735 | RL |   DEBUG1  | +0     | CheckFile - Attributes:
					File Size:			1063 bytes
					Created:			8/24/2015 - 11:46:09 AM
					Modified:			8/24/2015 - 11:46:09 AM
12:33:12:740 | RL |   DEBUG1  | +15    | XHotkey Init.ahk Version: 1.0.2
12:33:12:743 | RL |   DEBUG1  | +0     | Main - Raw CLI received: "-s MAME -r 1942a -f I:\Arcade\HyperSpin\HyperSpin.exe -p HyperSpin -c 1"
12:33:12:745 | RL |   DEBUG1  | +0     | Main - Received this dbName with no path via CLI: "1942a"
12:33:12:748 | RL |   DEBUG1  | +0     | Main - dbName: 1942a
12:33:12:752 | RL |     INFO  | +16    | Main - Loading Front End Plugin: "HyperSpin"
12:33:12:756 | RL |     INFO  | +0     | Main - RocketLauncher received "MAME" and "1942a"
12:33:12:776 | RL |     INFO  | +16    | Main - Did not find a "I:\Arcade\RocketLauncher\Settings\MAME\Game Options.ini" file, skipping any game-specific options.
12:33:12:779 | RL |     INFO  | +0     | Main - 1942a is using the default emulator: MAME
12:33:12:782 | RL |     INFO  | +0     | Main - Checking for a [MAME] section in I:\Arcade\RocketLauncher\Settings\MAME\Emulators.ini
12:33:12:785 | RL |     INFO  | +15    | Main - Checking for a [MAME] section in I:\Arcade\RocketLauncher\Settings\Global Emulators.ini
12:33:12:789 | RL |     INFO  | +0     | Main - Found [MAME] in I:\Arcade\RocketLauncher\Settings\Global Emulators.ini
12:33:12:825 | RL |     INFO  | +32    | CheckFile - Checking if I:\Arcade\RocketLauncher\Modules\MAME\MAME.ahk exists
12:33:12:859 | RL |   DEBUG1  | +31    | CheckFile - Attributes:
					File Size:			39528 bytes
					Created:			8/24/2015 - 11:45:58 AM
					Modified:			8/24/2015 - 11:45:58 AM
12:33:12:873 | RL |     INFO  | +15    | Main - CRC Check - CRC matches, this is an official unedited module.
12:33:12:877 | RL |     INFO  | +16    | Main - 1942a will use module: I:\Arcade\RocketLauncher\Modules\MAME\MAME.ahk
12:33:12:899 | RL |     INFO  | +16    | Main - Using standard method with "Rom Extension" SkipChecks or without any SkipChecks.
12:33:12:905 | RL |     INFO  | +0     | CheckFile - Checking if I:\Arcade\Emulators\Mame\mame64.exe exists
12:33:13:305 | RL |   DEBUG1  | +406   | CheckFile - Attributes:
					FileDescription         	Multiple Arcade Machine Emulator
					FileVersion             	0, 164, 0, 0
					InternalName            	MAME
					LegalCopyright          	Copyright Nicola Salmoria and the MAME team
					OriginalFilename        	MAME
					ProductName             	MAME
					ProductVersion          	0.164
					CompanyName             	MAME Team
					File Size:			95242752 bytes
					Created:			7/30/2015 - 2:08:00 AM
					Modified:			7/30/2015 - 2:08:00 AM
12:33:13:309 | RL |     INFO  | +0     | Main - INI Keys read
12:33:13:314 | RL |     INFO  | +16    | CheckFile - Checking if I:\Arcade\RocketLauncher\Module Extensions\7z.exe exists
12:33:13:367 | RL |   DEBUG1  | +46    | CheckFile - Attributes:
					FileDescription         	7-Zip Console
					FileVersion             	9.20
					InternalName            	7z
					LegalCopyright          	Copyright (c) 1999-2010 Igor Pavlov
					OriginalFilename        	7z.exe
					ProductName             	7-Zip
					ProductVersion          	9.20
					CompanyName             	Igor Pavlov
					File Size:			163840 bytes
					Created:			3/30/2015 - 10:21:06 AM
					Modified:			3/30/2015 - 10:21:06 AM
12:33:13:371 | RL |     INFO  | +0     | CheckFile - Checking if I:\Arcade\RocketLauncher\Module Extensions\7z.dll exists
12:33:13:392 | RL |   DEBUG1  | +32    | CheckFile - Attributes:
					FileDescription         	7z Standalone Plugin
					FileVersion             	9.20
					InternalName            	7za
					LegalCopyright          	Copyright (c) 1999-2010 Igor Pavlov
					OriginalFilename        	7za.dll
					ProductName             	7-Zip
					ProductVersion          	9.20
					CompanyName             	Igor Pavlov
					File Size:			914432 bytes
					Created:			3/30/2015 - 10:21:06 AM
					Modified:			3/30/2015 - 10:21:06 AM
12:33:13:405 | RL |     INFO  | +0     | Main - "1942a" does not qualify for MultiGame. Only roms with any of these strings in their name are acceptable: (Disc,(Disk,(Cart,(Tape,(Cassette,(Part,(Side
12:33:13:409 | RL |     INFO  | +15    | CheckPaths - Started
12:33:13:412 | RL |   DEBUG1  | +0     | CheckPaths - Looking for rom: I:\Arcade\Roms\MAME\1942a.zip
12:33:13:417 | RL |     INFO  | +0     | CheckPaths - Found rom: I:\Arcade\Roms\MAME\1942a.zip
12:33:13:421 | RL |   DEBUG1  | +0     | CheckPaths - Current romName: 1942a
12:33:13:424 | RL |   DEBUG1  | +16    | CheckPaths - Current romPath: I:\Arcade\Roms\MAME
12:33:13:427 | RL |   DEBUG1  | +0     | CheckPaths - Current romExtension: .zip
12:33:13:431 | RL |     INFO  | +0     | CheckPaths - Ended
12:33:13:435 | RL |     INFO  | +0     | BuildScript - User Variables:
					;----------------------------------------------------------------------------
					; INJECTED VARIABLES
					;----------------------------------------------------------------------------
					
					#NoTrayIcon
					#InstallKeybdHook
					DetectHiddenWindows, ON
					SetTitleMatchMode, 2
					SendMode, Event
					0 = 10
					pluginPath = I:\Arcade\RocketLauncher\Plugins
					pluginName = HyperSpin
					pluginExt = .plugin
					contextOnExit = 1
					rlMode = 
					rlTitle = RocketLauncher
					rlVersion = 1.0.1.3
					rlAuthor = djvj
					rlURL = www.rlauncher.com
					langFile = I:\Arcade\RocketLauncher\Data\Language\Localization.ini
					primMonitor = 1
					frontendPID = 
					frontendPath = I:\Arcade\HyperSpin
					frontendExe = HyperSpin.exe
					frontendExt = exe
					frontendName = HyperSpin
					frontendDrive = I:
					exitEmulatorKey = ~Esc
					restoreFE = false
					exitScriptKey = ~q & ~s
					toggleCursorKey = ~e & ~t
					emuFullPath = I:\Arcade\Emulators\Mame\mame64.exe
					emuPath = I:\Arcade\Emulators\Mame
					emuName = MAME
					emuExt = exe
					romPath = I:\Arcade\Roms\MAME
					romPathFromIni = I:\Arcade\Roms\MAME
					romExtension = .zip
					romExtensionOrig = .zip
					romExtensions = zip|7z
					executable = mame64.exe
					systemDbName = MAME
					systemName = MAME
					dbPath = 
					dbName = 1942a
					dbExt = 
					romName = 1942a
					romMapPath = 
					romMappingEnabled = false
					romMappingLaunchMenuEnabled = false
					romMappingFirstMatchingExt = false
					romMappingShowAllRomsInArchive = true
					romMappingNumberOfGamesByScreen = 7
					romMappingMenuWidth = 300
					romMappingMenuMargin = 50
					romMappingTextFont = Bebas Neue
					romMappingTextOptions = cFFFFFFFF r4 s40 Bold
					romMappingDisabledTextColor = ff888888
					romMappingTextSizeDifference = 5
					romMappingTextMargin = 10
					romMappingTitleTextFont = Bebas Neue
					romMappingTitleTextOptions = cFFFFFFFF r4 s60 Bold
					romMappingTitle2TextFont = Bebas Neue
					romMappingTitle2TextOptions = cFFFFFFFF r4 s15 Bold
					romMappingGameInfoTextFont = Bebas Neue
					romMappingGameInfoTextOptions = cFFFFFFFF r4 s15 Regular
					romMappingBackgroundBrush = aa000000
					romMappingColumnBrush = 33000000
					romMappingButtonBrush1 = 6f000000
					romMappingButtonBrush2 = 33000000
					romMappingBackgroundAlign = Stretch and Lose Aspect
					romMappingMenuFlagWidth = 40
					romMappingMenuFlagSeparation = 5
					romMappingDefaultMenuList = FullList
					romMappingSingleFilteredRomAutomaticLaunch = false
					altArchiveNameOnly = 
					altRomNameOnly = 
					altArchiveAndRomName = 
					altArchiveAndManyRomNames = 
					altRomNamesOnly = 
					romMapScenario = 
					skipchecks = false
					romMatchExt = false
					blockInputTime = 0
					blockInputFile = I:\Arcade\RocketLauncher\Module Extensions\BlockInput.exe
					errorLevelReporting = false
					lockLaunch = false
					lockLaunchGame = 
					screenRotationAngle = 0
					screenRotationAngleGame = 
					logFile = I:\Arcade\RocketLauncher\RocketLauncher.log
					logLabel := ["    INFO"," WARNING","   ERROR","  DEBUG1","  DEBUG2"]
					logLevel = 10
					logShowDebugConsole = false
					logIncludeModule = true
					logIncludeFileProperties = true
					logShowCommandWindow = false
					logCommandWindow = false
					rlDebugConsoleStdout = 
					sysLang = English_United_Kingdom
					sysType = 64-bit
					broadcastWindowTitle = 
					navUpKey = Up
					navDownKey = Down
					navLeftKey = Left
					navRightKey = Right
					navSelectKey = Enter
					navP2UpKey = Numpad8
					navP2DownKey = Numpad2
					navP2LeftKey = Numpad4
					navP2RightKey = Numpad6
					navP2SelectKey = NumpadEnter
					originalWidth = 1920
					originalHeight = 1080
					vdEnabled = true
					vdFullPath = C:\Program Files (x86)\DAEMON Tools Lite\DTLite.exe
					vdUseSCSI = true
					vdDriveLetter = 
					vdAddDrive = true
					servoStikEnabled = false
					servoStikExitMode = false
					ledblinkyEnabled = false
					ledblinkyFullPath = 
					ledblinkyProfilePath = I:\Arcade\RocketLauncher\Profiles\LEDBlinky
					ledblinkyRLProfile = I:\Arcade\RocketLauncher\Profiles\LEDBlinky\RocketLauncher
					emuIdleShutdown = 0
					launchPasswordHash = zQJHGuIBD6bt2rEoPola0Rbrl81Ci3lgdm1mxbcm+QfXe+SDPHV0ig==
					hideCursor = false
					hideEmu = false
					hideFE = false
					fadeIn = true
					fadeInDuration = 500
					fadeInTransitionAnimation = DefaultAnimateFadeIn
					fadeInDelay = 0
					fadeInExitDelay = 0
					fadeOutExitDelay = 0
					fadeOut = false
					fadeOutExtraScreen = false
					fadeOutDuration = 500
					fadeOutTransitionAnimation = DefaultAnimateFadeOut
					fadeOutDelay = 0
					fadeLyrInterpolation = 7
					fadeMuteEmulator = false
					fadeUseBackgrounds = false
					fadeWidthBaseRes = 1920
					fadeHeightBaseRes = 1080
					fadeLyr1Color = FF000000
					fadeLyr1AlignImage = Stretch and Lose Aspect
					fadeLyr2Pos = Stretch and Lose Aspect
					fadeLyr2X = 0
					fadeLyr2Y = 0
					fadeLyr2W = 
					fadeLyr2H = 
					fadeLyr2Adjust = 1
					fadeLyr2PicPad = 0
					fadeLyr2Prefix = Extra Layer 1 - Console
					fadeLyr3Pos = Center
					fadeLyr3X = 450
					fadeLyr3Y = 450
					fadeLyr3W = 
					fadeLyr3H = 
					fadeLyr3Adjust = 1
					fadeLyr3PicPad = 0
					fadeLyr3Speed = 750
					fadeLyr3Animation = DefaultFadeAnimation
					fadeLyr37zAnimation = DefaultFadeAnimation
					fadeLyr3Type = imageandbar
					fadeLyr3ImgFollow7zProgress = true
					fadeLyr3Repeat = 1
					fadeLyr3BackImageTransparency = 30
					fadeLyr3StaticPos = No Alignment
					fadeLyr3StaticX = 0
					fadeLyr3StaticY = 870|1575
					fadeLyr3StaticW = 
					fadeLyr3StaticH = 
					fadeLyr3StaticAdjust = 1
					fadeLyr3StaticPicPad = 0
					fadeLyr3StaticPrefix = Info Bar
					fadeLyr4Adjust = 1
					fadeLyr4X = 1792|952
					fadeLyr4Y = 891|1596
					fadeLyr4W = 128
					fadeLyr4H = 
					fadeLyr4Pos = No Alignment
					fadeLyr4FPS = 50
					fadeLyr4PicPad = 0
					fadeTranspGifColor = FFFFFF
					fadeBarWindow = Image
					fadeBarWindowX = 
					fadeBarWindowY = 
					fadeBarWindowW = 900
					fadeBarWindowH = 
					fadeBarWindowR = 30
					fadeBarWindowM = 30
					fadeBarWindowHatchStyle = 8
					fadeBar = 7zOnly
					fadeBarNon7zProgressTime = 0
					fadeBarBack = true
					fadeBarBackColor = FF555555
					fadeBarH = 30
					fadeBarR = 10
					fadeBarColor = DD00BFFF
					fadeBarHatchStyle = 8
					fadeBarPercentageText = true
					fadeBarInfoText = true
					fadeBarXOffset = 0
					fadeBarYOffset = 150
					fadeRomInfoDescription = filtered text
					fadeRomInfoSystemName = image
					fadeRomInfoYear = text with label
					fadeRomInfoManufacturer = text with label
					fadeRomInfoGenre = disabled
					fadeRomInfoRating = image
					fadeRomInfoOrder = Description|SystemName|Year|Manufacturer|Genre|Rating
					fadeRomInfoTextPlacement = User Defined
					fadeRomInfoTextMargin = 7
					fadeRomInfoText1Options = w1600|787 h90 x165 y870|1575 cFFE1E1E1 r4 s90 Left Regular
					fadeRomInfoText2Options = w400 x8 y15 cFF555555 r4 s60 Bold
					fadeRomInfoText3Options = w310 x165 y960|1665 cFFE1E1E1 r4 s66 Left Regular
					fadeRomInfoText4Options = w1305|492 h66 x460 y960|1665 cFFE1E1E1 r4 s66 Left Regular
					fadeRomInfoText5Options = cFF555555 r4 s42 Bold
					fadeRomInfoText6Options = h135 x15 y885|1590 cFFCFCFCA r4 s120 Regular
					fadeStats_Number_of_Times_Played = text with label
					fadeStats_Last_Time_Played = text with label
					fadeStats_Average_Time_Played = text with label
					fadeStats_Total_Time_Played = text with label
					fadeStats_System_Total_Played_Time = text with label
					fadeStats_Total_Global_Played_Time = text with label
					fadeStatsInfoOrder = Number_of_Times_Played|Last_Time_Played|Average_Time_Played|Total_Time_Played|System_Total_Played_Time|Total_Global_Played_Time
					fadeStatsInfoTextPlacement = topRight
					fadeStatsInfoTextMargin = 7
					fadeStatsInfoText1Options = cFFB4B4B4 r4 s22 Bold
					fadeStatsInfoText2Options = cFFB4B4B4 r4 s22 Bold
					fadeStatsInfoText3Options = cFFB4B4B4 r4 s22 Bold
					fadeStatsInfoText4Options = cFFB4B4B4 r4 s22 Bold
					fadeStatsInfoText5Options = cFFB4B4B4 r4 s22 Bold
					fadeStatsInfoText6Options = cFFB4B4B4 r4 s22 Bold
					fadeText1X = 0
					fadeText1Y = 0
					fadeText1Options = cFFB4B4B4 r4 s30 Right Bold
					fadeText1 = Loading Game
					fadeText2X = 0
					fadeText2Y = 0
					fadeText2Options = cFFB4B4B4 r4 s30 Right Bold
					fadeText2 = Extraction Complete, Ready
					fadeText3 = Loading Game
					fadeText4 = Loading Complete
					fadeFont = Bebas Neue
					fadeSystemAndRomLayersOnly = false
					fadeExtractionTime = disabled
					fadeExtractionTimeTextX = 0
					fadeExtractionTimeTextY = 0
					fadeExtractionTimeTextOptions = cFF555555 r4 s20 Bold
					fadeInterruptKey = 
					detectFadeErrorEnabled = true
					fadeImgPath = I:\Arcade\RocketLauncher\Media\Fade
					RLDataPath = I:\Arcade\RocketLauncher\Data
					RLMediaPath = I:\Arcade\RocketLauncher\Media
					RLErrSoundPath = I:\Arcade\RocketLauncher\Media\Sounds\Error
					modulesPath = I:\Arcade\RocketLauncher\Modules
					moduleFullName = I:\Arcade\RocketLauncher\Modules\MAME\MAME.ahk
					moduleName = MAME
					modulePath = I:\Arcade\RocketLauncher\Modules\MAME
					moduleExtension = ahk
					moduleExtensionsPath = I:\Arcade\RocketLauncher\Module Extensions
					libPath = I:\Arcade\RocketLauncher\Lib
					7zEnabled = false
					7zPath = I:\Arcade\RocketLauncher\Module Extensions\7z.exe
					7zDllPath = I:\Arcade\RocketLauncher\Module Extensions\7z.dll
					7zExtractPath = C:\Temp
					7zExtractPathOrig = 
					7zAttachSystemName = false
					7zDelTemp = false
					7zSounds = true
					7zFormats = .zip,.rar,.7z,.lzh,.gzip,.tar
					7zFormatsNoP = zip,rar,7z,lzh,gzip,tar
					mgEnabled = false
					mgKey = ~NumpadSub
					mgBackgroundColor = FF000000
					mgSidePadding = 0.2
					mgWidthBaseRes = 1920
					mgHeightBaseRes = 1080
					mgYOffset = 500
					mgFont = Arial
					mgText1Options = x10p y30p w80p Center cBBFFFFFF r4 s100 BoldItalic
					mgText1Text = Please select a game
					mgText2Options = w96p cFFFFFFFF r4 s50 Center BoldItalic
					mgText2Offset = 70
					mgUseSound = true
					mgSoundfreq = 300
					mgExitEffect = none
					mgSelectedEffect = rotate
					mgUseGameArt = false
					mgCandidate = 
					mgValidTypes = (Disc,(Disk,(Cart,(Tape,(Cassette,(Part,(Side
					mgOnLaunch = false
					pauseEnabled = true
					pauseKey = ~NumpadAdd|Pause|ScrollLock
					pauseBackToMenuBarKey = X
					pauseZoomInKey = C
					pauseZoomOutKey = V
					pauseScreenshotKey = ~PrintScreen
					pauseHiToTextPath = I:\Arcade\RocketLauncher\Module Extensions\HiToText.exe
					pauseSaveStateKeyCodes = {shift down}{F7 down}{F7 up}{shift up}
					pauseLoadStateKeyCodes = {shift down}{F7 down}{F7 up}{shift up}
					keymapperEnabled = false
					keymapperAHKMethod = false
					keymapper = 
					xpadderFullPath = I:\Arcade\RocketLauncher\Utilities\Xpadder\Xpadder.exe
					joyToKeyFullPath = I:\Arcade\Utilities\JoyToKey\JoyToKey.exe
					keymapperProfilePath = I:\Arcade\RocketLauncher\Profiles\
					keymapperFrontEndProfileName = HyperSpin
					keymapperFrontEndProfile = false
					keymapperRocketLauncherProfileEnabled = false
					joyIDsEnabled = false
					joyIDsPreferredControllersGlobal = 
					joyIDsPreferredControllersSystem = use_global
					joyIDsPreferredControllersOnExit = 
					CustomJoyNamesEnabled = false
					CustomJoyNames = 
					rotateMethod = false
					FEProfile = I:\Arcade\RocketLauncher\Profiles\\HyperSpin
					defaultProfile = I:\Arcade\RocketLauncher\Profiles\\_Default
					systemProfile = I:\Arcade\RocketLauncher\Profiles\\MAME
					xPadderSystemProfile = I:\Arcade\RocketLauncher\Profiles\\MAME\_Default
					emuProfile = I:\Arcade\RocketLauncher\Profiles\\MAME\MAME
					romProfile = I:\Arcade\RocketLauncher\Profiles\\MAME\1942a
					RocketLauncherProfile = I:\Arcade\RocketLauncher\Profiles\\RocketLauncher
					blankProfile = I:\Arcade\RocketLauncher\Profiles\\blank
					ahkFEProfile = I:\Arcade\RocketLauncher\Profiles\AHK\HyperSpin
					ahkDefaultProfile = I:\Arcade\RocketLauncher\Profiles\AHK\_Default
					ahkSystemProfile = I:\Arcade\RocketLauncher\Profiles\AHK\MAME
					ahkEmuProfile = I:\Arcade\RocketLauncher\Profiles\AHK\MAME\MAME
					ahkRomProfile = I:\Arcade\RocketLauncher\Profiles\AHK\MAME\1942a
					ahkRocketLauncherProfile = I:\Arcade\RocketLauncher\Profiles\AHK\RocketLauncher
					bezelEnabled = true
					bezelICEnabled = false
					statisticsEnabled = true
					pressDuration = -1
					emuVolume = 1
					dxwndIni = I:\Arcade\RocketLauncher\Module Extensions\dxwnd\dxwnd.ini
					dxwndFullPath = I:\Arcade\RocketLauncher\Module Extensions\dxwnd\dxwnd.exe
					mon1O = 
					pacDrivedllFile = I:\Arcade\RocketLauncher\Module Extensions\PacDrive32.dll
					userFadeAnimIniFile = I:\Arcade\RocketLauncher\Lib\User Fade Animations.ini

12:33:13:442 | RL |     INFO  | +16    | BuildScript - Loaded XHotkey Init.ahk scripts
12:33:13:445 | RL |     INFO  | +0     | BuildScript - Loaded Fade Init.ahk scripts
12:33:13:449 | RL |     INFO  | +0     | BuildScript - Loaded Pause Init.ahk scripts
12:33:13:453 | RL |     INFO  | +0     | BuildScript - Loaded Statistics Init.ahk scripts
12:33:13:458 | RL |     INFO  | +15    | BuildScript - Loaded User Functions Init.ahk script
12:33:13:462 | RL |   DEBUG1  | +0     | BuildScript - Module starts on line: 2
12:33:13:465 | RL |     INFO  | +0     | BuildScript - Validating module
12:33:13:481 | RL |     INFO  | +16    | BuildScript - Validation complete
12:33:13:485 | RL |     INFO  | +0     | BuildScript - Module:
					MEmu = MAME
					MEmuV =  v0.163
					MURL = http://www.mame.net/
					MAuthor = djvj,faahrev,brolly,Tomkun
					MVersion = 2.2.0
					MCRC = 978DED94
					iCRC = 3142EC89
					mId = 635746812784197028
					MSystem = "AAE","Aamber Pegasus","Acorn Electron","Amstrad GX4000","APF Imagination Machine","Apple IIGS","Applied Technology MicroBee","Atari 8-bit","Atari 2600","Atari 5200","Atari 7800","Atari Classics","Atari Jaguar","Atari Lynx","Bally Astrocade","Bandai WonderSwan","Bandai WonderSwan Color","Capcom","Capcom Classics","Capcom Play System","Capcom Play System II","Capcom Play System III","Casio PV-1000","Casio PV-2000","Cave","Coleco ADAM","ColecoVision","Creatronic Mega Duck","Data East Classics","Emerson Arcadia 2001","Entex Adventure Vision","Epoch Game Pocket Computer","Epoch Super Cassette Vision","Exidy Sorcerer","Fairchild Channel F","Funtech Super Acan","GCE Vectrex","Hartung Game Master","Interton VC 4000","JungleTac Sport Vii","Konami Classics","LaserDisc","Magnavox Odyssey 2","MAME","Matra & Hachette Alice","Mattel Aquarius","Mattel Intellivision","Midway Classics","Namco Classics","Namco System 22","NEC PC Engine","NEC PC Engine-CD","NEC SuperGrafx","NEC TurboGrafx-16","NEC TurboGrafx-CD","Nintendo 64","Nintendo Arcade Systems","Nintendo Classics","Nintendo Entertainment System","Nintendo Famicom","Nintendo Famicom Disk System","Nintendo Game Boy","Nintendo Game Boy Advance","Nintendo Game Boy Color","Nintendo Super Game Boy","Nintendo Virtual Boy","Philips CD-i","RCA Studio II","Sega 32X","Sega CD","Sega Classics","Sega Game Gear","Sega Genesis","Sega Master System","Sega Mega Drive","Sega Model 1","Sega SG-1000","Sega ST-V","Sinclair ZX81","SNK Classics","SNK Neo Geo","SNK Neo Geo AES","SNK Neo Geo AES","SNK Neo Geo CD","SNK Neo Geo MVS","SNK Neo Geo Pocket","SNK Neo Geo Pocket Color","Sony PlayStation","Sony PocketStation","Sord M5","Super Nintendo Entertainment System","Taito Classics","Tandy TRS-80 Color Computer","Texas Instruments TI 99-4A","Tiger Game.com","Tomy Tutor","VTech CreatiVision","Watara Supervision"
					;----------------------------------------------------------------------------
					; Notes:
					; This module now includes everything from the legacy MAME and MESS modules, but combined to match the merge of the 2 emulators that occured on version 0.162.
					;
					; Exit fade will only work correctly if you don't have Esc, the default MAME exit key,  as your exit key. If you use Esc, turn off the ExitScreen
					; This module will set your rom paths on the fly via CLI, but you must make sure the RLUI module setting for this module "MAME_BIOS_Path" is correctly set. It defaults to your roms subfolder where MAME.exe is found.
					; This module assumes you have bios zip in your MAME "roms" directory, which might be different than your actual roms directory, for each system you need this module for. All tested systems listed below
					; If MAME has a problem reading the bios zips, try archving them with "no compression"
					; This site can help a ton with details for the various systems supported: http://www.progettoemma.net/mess/index.html
					; You may get a black screen or MAME may close w/o notice if you do not have a bios rom for your system when one is needed.
					; If you use bezel, it is recommended to set the module bezel mode to normal, and go to your MAME.ini file, on your emulator folder, and choose these options: artwork_crop 1, use_backdrops 1, use_overlays 1, use_bezels 0 
					;
					; Command Line Options - http://easyemu.mameworld.info/mameguide/mameguide-options.html
					; High Scores DO NOT SAVE when cheats are enabled!
					; HLSL Documentation: http://mamedev.org/source/docs/hlsl.txt.html
					; If you use MAME for AAE, create a vector.ini in mame's ini subfolder and paste these HLSL settings in there: http://www.mameworld.info/ubbthreads/showflat.php?Cat=&Number=309968&page=&view=&sb=5&o=&vc=1
					;
					; Following systems require a BIOS zip with their roms inside, placed in the "MAME\Roms\" directory:
					; Amstrad GX4000 - N/A
					; APF Imagination Machine - apfimag (tape games), apfm1000 (cart games)
					; Apple IIGS - apple2gs
					; Atari 800 - a800
					; Atari 5200 - a5200
					; Atari 7800 - a7800
					; Atari Jaguar - jaguar
					; Atari Lynx - lynx
					; Bally Astrocade - astrocde
					; Bandai WonderSwan - N/A
					; Bandai WonderSwan Color - N/A
					; Casio PV-2000 - pv2000
					; Coleco ADAM - adam, adam_ddp, adam_fdc, adam_kb, adam_prn, adam_spi
					; ColecoVision - coleco
					; Creatronic Mega Duck - N/A
					; Emerson Arcadia 2001 - N/A
					; Entex Adventure Vision - advision
					; Epoch Game Pocket Computer - gamepock
					; Epoch Super Cassette Vision - scv
					; Exidy Sorcerer - sorcerer
					; Fairchild Channel F - channelf
					; Funtech Super ACan - supracan
					; GCE Vectrex - vextrex
					; Hartung Game Master - gmaster
					; Interton VC 4000 - vc4000
					; JungleTac Sport Vii - vii
					; Magnavox Odyssey 2 - odyssey2
					; Matra & Hachette Alice - alice32
					; Mattel Aquarius - aquarius
					; Mattel Intellivision - intv ("exec.bin" [8,192 bytes] & "grom.bin" [2,048 bytes])
					; MGT Sam Coupe - samcoupe
					; NEC PC Engine - N/A
					; NEC PC Engine-CD - N/A
					; NEC SuperGrafx - N/A
					; NEC TurboGrafx-16 - N/A
					; NEC TurboGrafx-CD - "Super CD-ROM2 System V3.01 (U).pce" [262,144 bytes] (placed in the roms subfolder in the emuPath)
					; Nintendo 64 - n64
					; Nintendo Entertainment System - N/A
					; Nintendo Famicom Disk System - famicom
					; Nintendo Game Boy - gameboy
					; Nintendo Game Boy Advance - gba
					; Nintendo Game Boy Color - gbcolor
					; Nintendo Super Game Boy Color - supergb
					; Nintendo Virtual Boy - N/A
					; Philips CD-i - the cdimono1
					; RCA Studio II - studio2
					; Sega 32X - 32x
					; Sega CD - segacd, megacd, megacd2j (megacd2j seems to be more compatible over megacdj)
					; Sega Game Gear - gamegear
					; Sega Genesis - N/A
					; Sega Master System - sms
					; Sega Mega Drive - N/A
					; Sinclair ZX81 - zx81
					; SNK Neo Geo AES - aes
					; SNK Neo Geo CD - neocd
					; SNK Neo Geo Pocket - ngp
					; SNK Neo Geo Pocket Color - ngpc
					; Sony PlayStation - psa, pse, psj, psu
					; Sony PocketStation - pockstat
					; Sord M5 - m5
					; Super Nintendo Entertainment System - snes
					; Tandy TRS-80 Color Computer - coco3
					; Texas Instruments TI 99-4A - ti99_4a
					; Tiger Game.com - gamecom
					; Tomy Tutor - tutor
					; VTech CreatiVision - crvision
					; Watara Supervision - N/A
					;
					; Custom Configuration Files:
					; If you want to use custom configuration files (.cfg files) for some games you will need to store them inside your MAME cfg folder using the following structure:
					; cfg\mame_system_name\database_rom_name\mame_system_name.cfg
					; An example of a game that requires specific settings is ICBM Attack for the Bally Astrocade, in this case special cfg file should be:
					; cfg\astrocde\I.C.B.M. Attack (USA) (Unl)\astrocde.cfg
					;
					; Ini Files:
					; Module will set most settings through command line which will override any settings you might have on your MAME ini files. Everything else will be read from 
					; those. MAME supports a hierarchical ini file structure and will load settings from several ini files following a specific order:
					;- mame.ini
					;- <mymame>.ini (i.e. if MAME was renamed mame060.exe, MAME parses mame060.ini here)
					;- debug.ini (if the debugger is enabled)
					;- <parent>.ini (for clones only, may be called recursively)
					;- <gamename>.ini
					;- vertical.ini (for games with vertical monitor orientation)
					;- horizont.ini (for games with horizontal monitor orientation)
					;- vector.ini (for vector games only)
					;- <driver>.ini (based on the source filename of the driver)
					;
					; The settings in the later ini's override those in the earlier ini's.
					; 
					; It's highly recommended that you set skipchecks to 'Rom Only" for MAME otherwise RocketLauncher won't be able to launch several games due 
					; to the way MAME roms are packaged. This will be even more noticeable for those using merged sets.
					;
					; Bally Astrocade:
					; ICBM requires a soft reset (even on the real hardware) to launch. You can read about it here: http://www.ballyalley.com/ballyalley/articles/Playing_ICBM_Attack_Using_MESS.pdf
					; A custom build of MAME is needed to play this game if you don't want to press F3 manually each time you play ICBM. The custom build enables DirectInput so it is possible to script a soft reset in.
					; Also ICBM uses different controls then the rest of the games. Make sure you follow the procedure explained above under "Custom Configuration Files" to create such file.
					; Rom extensions should be zip,bin,txt
					; Create a txt file in your rom dir called "Gunfight+Checkmate+Calculator+Scribbling (USA).txt" This game is built into the system and no rom is required to play it.
					;
					; GCE Vectrex:
					; Requires a vectrex.lay and a png overlay for each game. These all need to be placed in the MAME\artwork\vectrex folder.
					; You can download all these pngs and the lay file in my ftp folder. You need to use the HyperList XML to match the pngs.
					;
					; Magnavox Odyssey 2:
					; Euro games should use the videopac bios instead of the odyssey2 one or you'll get some timing issues.
					; Use the systemName ini file in the folder with this module for this, example:
					; [Moto-Crash (France)]
					; Bios=videopac
					;
					; Texas Instruments TI 99/4A:
					; This system requires full keyboard emulation to work properly
					; Split cart dumps are not supported since MESS .145 so you'll have to convert them to RPK format or use an earlier version of MESS (and a different module)
					; You can check how to convert split cart dumps to RPK here:
					; http://www.ninerpedia.org/index.php/MESS_multicart_system
					; For floppy games make sure you have a RPK dump of an extended basic rom on your roms folder. It should be named "extended_basic.rpk"
					
					; Bezels:
					; Module settings control whether RocketLauncher or MAME bezels are shown
					; In the bezel normal mode only RocketLauncher Bezels will be show and the MAME use_bezels option will be forced disbaled
					; In the bezel layout mode, RocketLauncher Bezels will be drawn only when you do not have a layout file on your MAME folders for the current game
					;
					; ServoStik:
					; The module will automatically control any connected ServoStiks found on the system.
					; It does this by reading the xml info from MAME. If that XML info has directional info at 4 or less, 4-way mode will be enabled. All others get 8-way mode.
					;
					; Per game controller types:
					; MAME allows you to change the controller type for each game by using slot devices. Slot devices are highly customizable and vary greatly from system to 
					; system so to avoid adding a huge complexity to the module this must be done through the Parameters settings.
					; Slot devices are stored in the MAME ini file you are using, so the best way to find the command line you need to use is to start your game set the slot devices 
					; through the MAME UI (Press tab while in MAME) exit and then open the MAME ini file and search for a section named SLOT DEVICES.
					; This is an example for Atari 2600 for a game using wheel controllers on both joy ports:
					; #
					; # SLOT DEVICES
					; #
					; joyport1     wheel
					; joyport2     wheel
					; The suggested method is to set the desired controllers you want to use by default in the Module Global Settings, in this case under the Atari 2600 tab you would 
					; set Parameters=-joyport1 joy -joyport2 joy
					; And then for specific games do the same under Module Specific Settings for that system, if a game requires the wheel controller you'd set 
					; Parameters=-joyport1 wheel -joyport2 wheel
					;
					; Another option is to set the default values in the MAME ini file and make sure you also set writeconfig to 0.
					; Swapping slot devices wipes out SYSTEM custom configs on the unplugged controllers, so to avoid any customised controls getting erased everytime you change slot devices, 
					; ensure you set your controls in the main MAME config file (MAME.ini), not the system one (ex. Atari 2600.ini).
					;----------------------------------------------------------------------------
					StartModule()
					BezelGUI()
					FadeInStart()
					
					; This object controls how the module reacts to different systems. MAME can play a lot of systems, but needs to know what system you want to run, so this module has to adapt.
					mTypeVar=
						( LTrim
						Aamber Pegasus|pegasus
						Acorn Electron|electron
						Amstrad GX4000|gx4000
						APF Imagination Machine|apfimag
						Apple IIGS|apple2gs
						Atari 8-bit|a800
						Atari 2600|a2600
						Atari 5200|a5200
						Atari 7800|a7800
						Atari Jaguar|jaguar
						Atari Lynx|lynx
						Bally Astrocade|astrocde
						Bandai WonderSwan|wswan
						Bandai WonderSwan Color|wscolor
						Casio PV-1000|pv1000
						Casio PV-2000|pv2000
						Coleco ADAM|adam
						ColecoVision|coleco
						Creatronic Mega Duck|megaduck
						Emerson Arcadia 2001|arcadia
						Entex Adventure Vision|advision
						Epoch Game Pocket Computer|gamepock
						Epoch Super Cassette Vision|scv
						Exidy Sorcerer|sorcerer
						Fairchild Channel F|channelf
						Funtech Super Acan|supracan
						GCE Vectrex|vectrex
						Hartung Game Master|gmaster
						Interton VC 4000|vc4000
						JungleTac Sport Vii|vii
						Magnavox Odyssey 2|odyssey2
						Matra & Hachette Alice|alice32
						Mattel Aquarius|aquarius
						Mattel Intellivision|intv
						Applied Technology MicroBee|mbeeic
						NEC PC Engine|pce
						NEC PC Engine-CD|pce
						NEC SuperGrafx|sgx
						NEC TurboGrafx-16|tg16
						NEC TurboGrafx-CD|tg16
						Nintendo 64|n64
						Nintendo Entertainment System|nes
						Nintendo Famicom|famicom
						Nintendo Famicom Disk System|fds
						Nintendo Game Boy|gameboy
						Nintendo Game Boy Advance|gba
						Nintendo Game Boy Color|gbcolor
						Nintendo Super Game Boy|supergb
						Nintendo Virtual Boy|vboy
						Philips CD-i|cdimono1
						RCA Studio II|studio2
						Sega 32X|32x
						Sega CD|segacd
						Sega Game Gear|gamegear
						Sega Genesis|genesis
						Sega Master System|sms
						Sega Mega Drive|megadriv
						Sega SG-1000|sg1000
						Sinclair ZX81|zx81
						SNK Neo Geo AES|aes
						SNK Neo Geo CD|neocdz
						SNK Neo Geo Pocket|ngp
						SNK Neo Geo Pocket Color|ngpc
						Sony PlayStation|psx
						Sony PocketStation|pockstat
						Sord M5|m5
						Super Nintendo Entertainment System|snes
						Tandy TRS-80 Color Computer|coco3
						Texas Instruments TI 99-4A|ti99_4a
						Tiger Game.com|gamecom
						Tomy Tutor|tutor
						VTech CreatiVision|crvision
						Watara Supervision|svision
						)
					mType := Object()
					Loop, Parse, mTypeVar, `n, `r
					{
						obj := {}
						Loop, Parse, A_LoopField, |
							If A_Index = 1
								obj.System := A_LoopField
							Else	; 2
								obj.mameID := A_LoopField
						mType.Insert(obj["System"], obj)
					}
					Log("Module - Finished building the " . MEmu . " object",4)
					; For easier use throughout the module
					mameSystem := mType[systemName].System
					mameID := mType[systemName].mameID
					
					If !mameSystem {
						Log("Module - """ . systemName . """ is not a known console or computer system. Defaulting to MAME's Arcade mode for the remainder of this " . MEmu . " module.",2)
						mameSystem := systemName
						mameID := "MAME"
					}
					
					settingsFile := modulePath . "\" . moduleName . ".ini"
					Fullscreen := IniReadCheck(settingsFile, "Settings", "Fullscreen","true",,1)		; Set fullscreen mode
					legacyMode := IniReadCheck(settingsFile, "Settings|" . systemName . "|" . romName, "LegacyMode","false",,1)
					mameBiosPath := IniReadCheck(settingsFile, "Settings", "MAME_BIOS_Path", emuPath . "\roms",,1)
					Videomode := IniReadCheck(settingsFile, "Settings", "Videomode","d3d",,1)	; Choices are gdi,ddraw,d3d. If left blank, MAME uses d3d by default
					pauseMethod := IniReadCheck(settingsFile, "Settings", "PauseMethod",1,,1)	; set the pause method that works better on your machine (preferred methods 1 and 2) 1 = Win7 and Win8 OK - Problems with Win XP, 2 = preferred method for WinXP - Problems in Win7, 3 and 4 = same as 1 and 2, 5 = only use If you have a direct input version of mame, 6 = suspend mame process method, it could crash mame in some computers
					hlsl := IniReadCheck(settingsFile, "Settings|" . mameSystem . "|" . romName, "HLSL","false",,1)
					glsl := IniReadCheck(settingsFile, "Settings|" . mameSystem . "|" . romName, "GLSL","false",,1)
					bezelMode := IniReadCheck(settingsFile, "Settings|" . systemName . "|" . romName, "BezelMode","layout",,1)	; "layout" or "normal"
					verticalRotationMode := IniReadCheck(settingsFile, "Settings|" . mameSystem . "|" . romName, "VerticalRotationMode","none",,1)
					cheatMode := IniReadCheck(settingsFile, "Settings", "CheatMode","false",,1)
					cheatModeKey := IniReadCheck(settingsFile, "Settings", "CheatModeKey",A_Space,,1)	; user defined key to be held down before launching a mame rom.
					UseSoftwareList := IniReadCheck(settingsFile, mameSystem, "UseSoftwareList","false",,1)
					sysStaticParams := IniReadCheck(settingsFile, mameSystem, "StaticParameters", A_Space,,1)
					sysParams := IniReadCheck(settingsFile, mameSystem, "Parameters", A_Space,,1)
					romParams := IniReadCheck(settingsFile, romName, "Parameters", sysParams,,1)
					mameRomName := IniReadCheck(settingsFile, romName, "MameRomName", A_Space,,1)
					autosave := IniReadCheck(settingsFile, systemName . "|" . romName, "Autosave", "false",,1)
					volume := IniReadCheck(settingsFile, "Settings|" . systemName . "|" . romName, "Volume",,,1)
					Artwork_Crop := IniReadCheck(settingsFile, mameSystem . "|" . romName, "Artwork_Crop", "true",,1)
					Use_Bezels := IniReadCheck(settingsFile, mameSystem . "|" . romName, "Use_Bezels", "false",,1)
					Use_Overlays := IniReadCheck(settingsFile, mameSystem . "|" . romName, "Use_Overlays", "true",,1)
					Use_Backdrops := IniReadCheck(settingsFile, mameSystem . "|" . romName, "Use_Backdrops", "true",,1)
					Use_Cpanels := IniReadCheck(settingsFile, mameSystem . "|" . romName, "Use_Cpanels", "false",,1)
					Use_Marquees := IniReadCheck(settingsFile, mameSystem . "|" . romName, "Use_Marquees", "false",,1)
					inipath := IniReadCheck(settingsFile, mameSystem, "IniPath", "",,1)
					mameBiosPath := GetFullName(mameBiosPath)
					
					;Read settings from system name ini file
					sysSettingsFile := modulePath . "\" . mameSystem . ".ini"
					IfExist, %sysSettingsFile% 
					{
						romParams := IniReadCheck(sysSettingsFile, romName, "Parameters", romParams,,1)
						hlsl := IniReadCheck(sysSettingsFile, romName, "HLSL",hlsl,,1)
						glsl := IniReadCheck(sysSettingsFile, romName, "GLSL",glsl,,1)
						Artwork_Crop := IniReadCheck(sysSettingsFile, romName, "Artwork_Crop", Artwork_Crop,,1)
						Use_Bezels := IniReadCheck(sysSettingsFile, romName, "Use_Bezels", Use_Bezels,,1)
						Use_Overlays := IniReadCheck(sysSettingsFile, romName, "Use_Overlays", Use_Overlays,,1)
						Use_Backdrops := IniReadCheck(sysSettingsFile, romName, "Use_Backdrops", Use_Backdrops,,1)
						Use_Cpanels := IniReadCheck(sysSettingsFile, romName, "Use_Cpanels", Use_Cpanels,,1)
						Use_Marquees := IniReadCheck(sysSettingsFile, romName, "Use_Marquees", Use_Marquees,,1)
					}
					
					artworkCrop := If (Artwork_Crop = "true") ? " -artwork_crop" : " -noartwork_crop"
					useBezels := If (Use_Bezels = "true") ? " -use_bezels" : " -nouse_bezels"
					useOverlays := If (Use_Overlays = "true") ? " -use_overlays" : " -nouse_overlays"
					useBackdrops := If (Use_Backdrops = "true") ? " -use_backdrops" : " -nouse_backdrops"
					useCpanels := If (Use_Cpanels = "true") ? " -use_cpanels" : " -nouse_cpanels"
					useMarquees := If (Use_Marquees = "true") ? " -use_marquees" : " -nouse_marquees"
					
					; Get MAME version from executable, this is needed since some CLI switches are not available in older MAME versions
					exeAtrib := FileGetVersionInfo_AW( EmuPath . "\" . executable, "FileVersion|ProductVersion", "|"  )
					Loop, Parse, exeAtrib, |%A_Tab%, %A_Space%
					 A_Index & 1 ? ( _ := A_LoopField ) : ( %_% := A_LoopField )
					If (ProductVersion)
						StringRight, MAMEVersion, ProductVersion, StrLen(ProductVersion) - 2
					Log("Module - Detected MAME Product Version from '" . EmuPath . "\" . executable . "' is " . MAMEVersion)
					
					If inipath
						inipath := AbsoluteFromRelative(EmuPath, inipath)
					
					If (verticalRotationMode = "none")
						verticalRotationMode := ""
					
					hideEmuObj := Object(dialogOpen . " ahk_class ConsoleWindowClass",0,"ahk_class MAME",1)	;Hide_Emu will hide these windows. 0 = will never unhide, 1 = will unhide later
					
					; Process mame's ListXML for certain features
					If (bezelEnabled = "true" || servoStikEnabled = "auto" || verticalRotationMode) {
						ListXMLObject := Object()
						ListXMLObject := ListXMLInfo(romName)
						If (bezelEnabled = "true") {
							If (bezelMode = "layout"){
								BezelStart("layout",ListXMLObject["Parent"].Value,ListXMLObject["Angle"].Value,romName)
							} Else { ;bezel mode = normal
								useBezels := " -nouse_bezels"   ; force disabling MAME built-in bezels
								BezelStart(,,ListXMLObject["Angle"].Value)
							}
						}
						If (servoStikEnabled = "auto") {
							ServoStik(If ListXMLObject["Ways"].Value <= 4 ? 4 : 8)	; If "ways" in the xml is set to 4 or less, the servo will go into 4-way mode, else 8-way mode will be enabled
						}
						If (verticalRotationMode && ListXMLObject["Angle"].Value) {
							If (verticalRotationMode = "original")
								verticalRotationMode := " -norotate"
							Else If (verticalRotationMode = "right")
								verticalRotationMode := " -ror"
							Else If (verticalRotationMode = "left")
								verticalRotationMode := " -rol"
							Else
								verticalRotationMode := ""
						}
						Else
							verticalRotationMode := ""
					}
					
					7z(romPath, romName, romExtension, 7zExtractPath)
					
					winstate := If (Fullscreen = "true") ? "Hide UseErrorLevel" : "UseErrorLevel"
					fullscreen := If (Fullscreen = "true") ? " -nowindow" : " -window"
					If (Videomode = "opengl")
					{
						hlsl := " -nohlsl_enable"
						If (MAMEVersion > 159)
							glsl := If glsl = "true" ? " -gl_glsl" : (If glsl = "ini" ? "" : " -nogl_glsl")
						Else
							glsl := ""
					}
					Else
					{
						hlsl := If hlsl = "true" ? " -hlsl_enable" : (If hlsl = "ini" ? "" : " -nohlsl_enable")
						If (MAMEVersion > 159)
							glsl := If Videomode = "ini" ? "" : " -nogl_glsl"
						Else
							glsl := ""
							
						If (Videomode = "ini")
							Videomode := ""
					}
					videomode := If (Videomode != "" ) ? " -video " . videomode : ""
					param1 := " -cart """ . romPath . "\" . romName . romExtension . """"	; default param1 used for launching most systems.
					autosave := If autosave = "true"  ? " -autosave" : ""
					volume := If volume != ""  ? " -volume " . volume : ""
					inipath := If inipath != "" ? " -inipath """ . inipath . """" : ""
					
					If romExtension = .txt	; This can be applied to all systems
						param1:=
					
					If mameID = apfimag	; APF Imagination Machine
						If romExtension != .tap
							mameID = apfm1000	; cart games for APF Imagination Machine require a different bios to be loaded
					
					If UseSoftwareList != true
					{	; Now that we know the system we are loading, determine if we use an ini assocated with that system for custom game configs a user might need. Then load the configs associated to that game.
						If mameID in ti99_4a,aes,apple2gs,electron,mbeeic,odyssey2	; these systems will use an ini to store game specific settings
						{	mameSysINI := CheckFileMAME(modulePath . "\" . mameSystem . ".ini")	; create the ini if it does not exist
							If mameID = ti99_4a	; Texas Instruments TI 99-4A
							{	mainCart := IniReadCheck(mameSysINI, romName, "Main_Cart",A_Space,,1)
								basicCart := IniReadCheck(mameSysINI, romName, "Basic_Cart","extended_basic.rpk",,1)	; user can specify a rom specific cart instead of the default basic one
								expansionLocation := IniReadCheck(mameSysINI, romName, "Expansion_Location","extended_basic.rpk",,1)
								; Now set the parameters to send to MAME
								If romExtension = .dsk	; Expansion Disk
									; If using the mainCart , send expansionLocation to MAME. This will require DirectInput to be enabled on the MAME build! Else we are loading a Disk game
									param1 := " -gromport multi -cart1", param2:=" """ . romPath . "\" . (If mainCart ? (mainCart):(basicCart)) . """", param3:=" -peb:slot2 32kmem -peb:slot3 speech -peb:slot6 tirs232 -peb:slot8 hfdc", param4:=" -flop1", param5:=" """ . romPath . "\" . romName . romExtension . """"
								Else If romExtension = .rpk	; Cart Game (RPK Format)
									param1 := " -gromport single -cart1", param2:=" """ . romPath . "\" . romName . romExtension . """", param3:=" -peb:slot3 speech" ;-cart will also work here
								param6 := " -ui_active" ;Enable partial keyboard mode at startup
							} Else If mameID = aes	; SNK Neo Geo AES
							{	biosRegion := IniReadCheck(mameSysINI, romName, "BIOS_Region","asia",,1)
								param1 := " -bios " . biosRegion	; can also be japan, but the asian one has english menus for most games
								param2 := " -cart " . romName
							}Else if mameID = apple2gs	; Apple IIGS
							{	externalOS := IniReadCheck(mameSysINI, romName, "External_OS","false",,1)
								2gsSystemFile := "System6.2mg"	;For games without OS included, always force this name and error out if not found
								multipartTable := CreateRomTable(multipartTable)
					
								If externalOS = true
								{	CheckFile(romPath . "\" . 2gsSystemFile)
									param1 := " -flop3", param2:=" """ . romPath . "\" . 2gsSystemFile . """", param3:=" -flop4", param4:=" """ . romPath . "\" . romName . romExtension . """"
								}Else{
									param1 := " -flop3", param2:=" """ . romPath . "\" . romName . romExtension . """"
									If (multipartTable.MaxIndex() > 1)
										param3:=" -flop4", param4 := " """ . multipartTable[2,1] . """"
								}
								param5 := " -ui_active" ;Enable partial keyboard mode at startup
							}Else If mameID = electron ; Acorn Electron
								{ AutoBootDelay := IniReadCheck(mameSysINI, "Settings", "AutoBootDelay","2",,1)	; Read delay from config.
								AutoBootDelay := " -autoboot_delay " . AutoBootDelay
								If romExtension = .bin
									mediaDeviceType := "cart"
								Else	; any other format
									mediaDeviceType := "cass"
									param1 := " -" . mediaDeviceType . " """ . romPath . "\" . romName . romExtension . """ -autoboot_command ""chain""""""""""""\n""" . AutoBootDelay . ""
							}Else If mameID = mbeeic ; Applied Technology MicroBee
							{	microbeeModel := IniReadCheck(mameSysINI, romName, "MicroBee_Model","mbeeic",,1)
								If microbeeModel not in mbee,mbeeic,mbeepc,mbeepc85,mbee56
									ScriptError("This is not a known MicroBee model value: " . microbeeModel)
								Else If (microbeeModel != "mbeeic")
									mameID := microbeeModel
								If romExtension in .mwb,.com,.bee
									mediaDeviceType := "quik1"
								Else If romExtension in .wav,.tap
									mediaDeviceType := "cass"
								Else If romExtension in .rom
									mediaDeviceType := "cart"
								Else If romExtension in .dsk
									mediaDeviceType := "flop1"
								Else	; .bin format
									mediaDeviceType := "quik2"
								param1 := " -" . mediaDeviceType . " """ . romPath . "\" . romName . romExtension . """"
							}Else if mameID = odyssey2	; Magnavox Odyssey 2
								param2 := " -ui_active" ;Enable partial keyboard mode at startup
							;Use a different bios if needed (This must be done after the above if conditions since the mameID will change)
							iniBios := IniReadCheck(mameSysINI, romName, "Bios",mameID,,1) ; for all games, we use the default bios. Some games might require different bios like Odyssey2's Jopac games use the videopac bios instead, which should be defined in the ini
							If (iniBios != "")
								mameID := iniBios	; need to change the bios name for some games
						}
					
						; These systems don't use an ini, but do require parameters to be changed from the default method of launching MAME
						If (mameID = "neocdz" || mameID = "cdimono1" || mameID = "segacd" || mameID = "psx" || (mameID = "tg16" && mameSystem = "NEC TurboGrafx-CD") || (mameID = "pce" && mameSystem = "NEC PC Engine-CD"))	; SNK Neo Geo CD, Philips CD-i, Sega CD, Sony PlayStation, NEC PC Engine-CD or NEC TurboGrafx-CD
						{	If romExtension not in .chd,.cue
								ScriptError("MAME only supports " . mameSystem . " games in chd and cue format. It does not support:`n" . romExtension)
							If (mameSystem = "NEC TurboGrafx-CD") {		; NEC TurboGrafx-CD needs an additional bios mounted as a cart to run
								; tgcdBios := CheckFile(emuPath . "\roms\CD-ROM System V2.01 (U).pce")	; older bios that doesn't seem to work with many games
								tgcdBios := CheckFile(emuPath . "\roms\Super CD-ROM2 System V3.01 (U).pce")
								param2 := " -cart " . """" . tgcdBios . """"
							} Else If (mameSystem = "NEC PC Engine-CD") {		; NEC PC Engine-CD needs an additional bios mounted as a cart to run
								pcecdBios := CheckFile(emuPath . "\roms\Super CD-ROM2 System V3.0 (J).pce")
								param2 := " -cart " . """" . pcecdBios . """"
							} Else If (mameID = "psx") {		; Sony PlayStation
								mameID = psu	; changing mameID sent to MAME to use the USA bios
								; SelectMemCard()	; future function to swap around memcards
								; Usage: mc1 "J:\MAME\software\psu\card1.mc" 
							} If (mameSystem = "Sega CD") {	; 
								If InStr(romName,"(Jap")	; Mega CD Japanese v2
									mameID = megacd2j
								Else If InStr(romName,"(Euro")	; Mega CD European (PAL)
									mameID = megacd
							}
							param1 := " -cdrm """ . romPath . "\" . romName . romExtension . """"
						}Else If mameID = gamecom	; Tiger Game.com
						{	If romExtension != .txt
								param1 := " -cart1 """ . romPath . "\" . romName . romExtension . """"
						}Else If mameID = genesis	; Sega Genesis
						{	If (InStr(romName, "(Europe") || InStr(romName, "(PAL"))	; if rom is from europe, tell MAME to boot a Mega Drive instead
								mameID = megadriv
						}Else If mameID = megadriv	; Sega Mega Drive
						{	If (InStr(romName, "(USA") || InStr(romName, "(NTSC"))	; if rom is from America, tell MAME to boot a Genesis instead
								mameID = genesis
						}Else If mameID = vii ; JungleTac Sport Vii
						{   If romName = Built-In Games (China)	;  Has some built-in games, gotta launch just BIOS for it.
								param1:=
						}Else If mameID = alice32 ; Matra & Hachette Alice
						{   If romExtension != .txt
								param1 := " -cass1 """ . romPath . "\" . romName . romExtension . """"
						}Else If mameID = pockstat	; Sony PocketStation
						{	If romExtension != .gme
								param1 := " -cart1 """ . romPath . "\" . romName . romExtension . """"	
						}Else If mameID = coco3 ; Tandy TRS-80 Color Computer
						{   If romExtension != .txt
								param1 := " -cart """ . romPath . "\" . romName . romExtension . """"
						}Else If mameID = zx81 ; Sinclair ZX81
						{   If romExtension != .txt
								param1 := " -cass1 """ . romPath . "\" . romName . romExtension . """"
						}Else If mameID = sorcerer	; Exidy Sorcerer
						{	If romExtension = .snp   ; Snapshot file
								param1 := " -dump """ . romPath . "\" . romName . romExtension . """"
							Else If romExtension = .bin
								param1 := " -quik """ . romPath . "\" . romName . romExtension . """"
						}Else If (mameID = "a800" || mameID = "fds" || mameID = "samcoupe")	; Atari 8-bit, Nintendo Famicom Disk System, and MGT Sam Coupe
						{	If romExtension != .txt
								param1 := " -flop1 """ . romPath . "\" . romName . romExtension . """"
						}Else If mameID = vectrex	; GCE Vectrex
						{	If romName = Mine Storm (World)	; MAME dumps an error if you try to launch Mine Storm using a rom instead of just booting vectrex w/o a game in it (Mine Storm is built into vectrex)
								param1:=
						}Else If mameID = apfm1000	; APF Imagination Machine/APF M1000
						{	If romName = Rocket Patrol (USA)	; Rocket Patrol is built into the APF M1000 ROM.
								param1:=
						}Else If mameID = adam		; Coleco ADAM
							param1 := (If romExtension = ".ddp" ? " -cass1" : " -floppydisk") . " """ . romPath . "\" . romName . romExtension . """"	;  Decide if disk or ddp game
						Else If mameID = pegasus	; Aamber Pegasus
						{   If romExtension != .txt
								param1 := " -cart1 """ . romPath . "\" . romName . romExtension . """"
						}
					}Else{	; Use Software List
						hashname := mameID
						param1 := " " . romName ; param1 used for launching from software lists
					
						If mameID = aes	; SNK Neo Geo AES
						{	hashname := "neogeo"
							biosRegion := IniReadCheck(mameSysINI, romName, "BIOS_Region","asia",,1)
							param2 := " -bios " . biosRegion	; can also be japan, but the asian one has english menus for most games
						}
						CheckFile(emuPath . "\hash\" . hashname . ".xml","Could not find a software list for the system " . mameID) ;Check if software list for selected system exists
					}
					
					If mameID = vectrex	; GCE Vectrex
						param2 := " -view "  . (If (FileExist(emuPath . "\artwork\Vectrex\" . romName . ".png"))?("""" . romName . """"):"standard")	; need overlays extracted in the artwork\vectres folder. PNGs must match romName
					
					sysStaticParams := If sysStaticParams != ""  ? A_Space . sysStaticParams : "" ; tacking on a space in case user forgot to add one
					romParams := If romParams != ""  ? A_Space . romParams : "" ; tacking on a space in case user forgot to add one
					
					StringReplace,mameRomPaths,romPathFromIni,|,`"`;`",1	; replace all instances of | to ; in the Rom_Path from RL's Emulators.ini so MAME knows where to find your roms
					mameRomPaths := " -rompath """ .  (If mameRomName ? romPath : mameRomPaths) . (If mameBiosPath ? ";" . mameBiosPath : "") . """"	; If using an alt rom, only supply mame with the path to that rom so it doesn't try to use the original rom. If a bios path was supplied, add it into the rom paths sent to MAME
					
					If InStr(romParams,"-rompath")
						ScriptError("""-rompath"" is defined as a parameter for " . romName . ". The MAME module fills this automatically so please remove this from Params in the module's settings.")
					If InStr(sysStaticParams,"-rompath")
						ScriptError("""-rompath"" is defined as a parameter for " . mameSystem . ". The MAME module fills this automatically so please remove this from Params in the module's settings.")
					
					If mameRomName {
						FileMove, %romPath%\%romName%%romExtension%, %romPath%\%mameRomName%%romExtension%	; rename rom to match what mame needs
						originalRomName := romName	; store romName from database so we know what to rename it back to later
						romName := mameRomName
						If ErrorLevel
							ScriptError("There was a problem renaming " . romName . "  to " . mameRomName . " in " . romPath . ". Please check you have write permission to this folder/file and you don't already have a file named """ . mameRomName . """ in your rom folder.",8)
						Else	; if rename was successful, set var so we know to move it back later
							fileRenamed = 1
					}
					
					; use a custom cfg file if it exists and append it to param1
					IfExist, % emuPath . "\cfg\" . mameID . "\" . dbName
						param1 := " -cfg_directory " . """" . emuPath . "\cfg\" . mameID . "\" . dbName . """" . param1
					
					If cheatMode = true
					{	If (!FileExist(emuPath . "\cheat.zip") && !FileExist(emuPath . "\cheat.7z"))
							ScriptError("You have cheats enabled for " . MEmu . " but could not locate a ""cheat.zip"" or ""cheat.7z"" in " . emuPath)
						Else
							Log("Module - Cheat file found in " . emuPath,4)
						If cheatModeKey	; if user wants to use a key to enable CheatMode
							cheatEnabled := If XHotkeyAllKeysPressed(cheatModeKey) ? " -cheat" : ""	; only enables cheatMode when key is held down on launch
						Else	; no cheat mode key defined
							cheatEnabled := " -cheat"
					}
					
					HideEmuStart()
					
					If legacyMode = true
					{	Log("Module - Running MAME in legacy Mmde")
						errLvl := Run(executable . A_Space . (If mameID = "MAME" ? romName : mameID . param1 . param2 . param3 . param4 . param5 . param6) . fullscreen . cheatEnabled . volume . mameRomPaths . sysStaticParams . romParams, emuPath, winstate)
					} Else {
						Log("Module - Running MAME in non-legacy mode")
						errLvl := Run(executable . A_Space . (If mameID = "MAME" ? romName : mameID . param1 . param2 . param3 . param4 . param5 . param6) . mameRomPaths . sysStaticParams . romParams . fullscreen . hlsl . glsl . cheatEnabled . volume . inipath . verticalRotationMode . videomode . artworkCrop . useBezels . useOverlays . useBackdrops . useCpanels . useMarquees . autosave . " -skip_gameinfo", emuPath, winstate)
					}
					
					If errLvl {
						If (errLvl = 1)
							Error = Failed Validity
						Else If(errLvl = 2)
							Error = Missing Files
						Else If(errLvl = 3)
							Error = Fatal Error
						Else If(errLvl = 4)
							Error = Device Error
						Else If(errLvl = 5)
							Error = Game Does Not Exist
						Else If(errLvl = 6)
							Error = Invalid Config
						Else If errLvl in 7,8,9
							Error = Identification Error
						Else
							Error = MAME Error
						Log("MAME Error - " . Error,3)
					}
					
					WinWait("ahk_class MAME")
					WinWaitActive("ahk_class MAME")
					
					BezelDraw()
					
					If romName = ICBMromName	; for Bally Astrocade only
					{	Sleep, 2000 ; increase if you don't see the title screen
						SetKeyDelay(50)
						Send, {F3 down}{F3 up}	; sends a reset to MAME, needed for ICBM to boot
					}
					
					HideEmuEnd()
					FadeInExit()
					Process("WaitClose", executable)
					7zCleanUp()
					BezelExit()
					
					If fileRenamed {	; rename file back to alternate name for next launch
						FileMove, %romPath%\%romName%%romExtension%, %romPath%\%originalRomName%%romExtension%
						If ErrorLevel	; if rename was successful, set var so we know to move it back later
							ScriptError("There was a problem renaming " . romName . " back to " . originalRomName)
					}
					
					FadeOutExit()
					ExitModule()
					
					
					; This will simply create a new blank ini if one does not exist
					CheckFileMAME(file){
						IfNotExist, %file%
							FileAppend,, %file%
						Return file
					}
					
					ListXMLInfo(rom){ ; returns MAME info about parent rom, orientation angle, resolution
						Global emuFullPath, emuPath
						ListXMLObject := Object()
						listXMLVarLog :=
						RunWait, % comspec . " /c " . """" . emuFullPath . """" . " -listxml " . rom . " > tempBezel.txt", %emuPath%, Hide
						Fileread, ListxmlContents, %emuPath%\tempBezel.txt
						RegExMatch(ListxmlContents, "s)<game.*name=" . """" . rom . """" . ".*" . "cloneof=" . """" . "[^""""]*", parent)
						RegExMatch(parent,"cloneof=" . """" . ".*", parent)
						RegExMatch(parent,"""" . ".*", parent)
						StringTrimLeft, parent, parent, 1
						RegExMatch(ListxmlContents, "s)<display.*rotate=" . """" . "[0-9]+" . """", angle)
						RegExMatch(angle,"[0-9]+", angle, "-6")
						RegExMatch(ListxmlContents, "s)<display.*width=" . """" . "[0-9]+" . """", width)
						RegExMatch(width,"[0-9]+", width, "-6")
						RegExMatch(ListxmlContents, "s)<display.*height=" . """" . "[0-9]+" . """", Height)
						RegExMatch(Height,"[0-9]+", Height, "-6")
						RegExMatch(ListxmlContents, "s)<control.*ways=" . """" . "[0-9]+" . """", Ways)
						RegExMatch(Ways,"[0-9]+", Ways, "-6")
						logVars := "Parent|Angle|Height|Width|Ways"
						Loop, Parse, logVars, |
						{
							currentobj:={}
							currentobj.Label := A_Loopfield
							currentobj.Value := %A_Loopfield%
							ListXMLObject.Insert(currentobj["Label"], currentobj)
							listXMLLog .= "`r`n`t`t`t`t`t" . currentobj["Label"] . " = " . currentobj["Value"]
						}
						Log("Module - MAME ListXML values: " . listXMLLog,5)
						If (ListXMLObject["Height"].Value > ListXMLObject["Width"].Value) {
							ListXMLObject["Angle"].Value := true
							Log("Module - This game's height is greater than its width, forcing vertical mode",5)
						}
						FileDelete, %emuPath%\tempBezel.txt
						Return ListXMLObject	
					}
					
					BezelLabel:
						WinSet, Transparent, 0, ahk_class ConsoleWindowClass
					Return
					
					HaltEmu:
						If pauseMethod = 1
						{	disableSuspendEmu = true
							disableRestoreEmu = true
							PostMessage,0x211, 1, , , ahk_class MAME
						} Else If pauseMethod = 2
						{	disableSuspendEmu = true
							PostMessage,0x211, 1, , , ahk_class MAME
						} Else If pauseMethod = 3
						{	disableSuspendEmu = true
							disableRestoreEmu = true
							PostMessage,% 0x0400+6, 1, , , ahk_class MAME
						} Else If pauseMethod = 4
						{	disableSuspendEmu = true
							PostMessage,% 0x0400+6, 1, , , ahk_class MAME
						} Else If pauseMethod = 5
						{	disableSuspendEmu = true
							Send, {P down}
							Sleep, 1000
							Send, {P up} 
						}
					Return
					RestoreEmu:
						If pauseMethod = 1
						{	PostMessage,0x212, 1, , , ahk_class MAME
							WinActivate, ahk_class MAME
						} Else If pauseMethod = 2
						{	PostMessage,0x212, 1, , , ahk_class MAME
							WinActivate, ahk_class MAME
						} Else If pauseMethod = 3
						{	PostMessage,% 0x0400+6, 0, , , ahk_class MAME
							WinActivate, ahk_class MAME
						} Else If pauseMethod = 4
						{	PostMessage,% 0x0400+6, 0, , , ahk_class MAME
							WinActivate, ahk_class MAME
						} Else If pauseMethod = 5
						{	disableSuspendEmu = true
							Send, {P down}
							Sleep, 1000
							Send, {P up} 
							WinActivate, ahk_class MAME
						} Else If pauseMethod = 6
							WinActivate, ahk_class MAME
					Return
					
					CloseProcess:
						FadeOutStart()
						WinClose("ahk_class MAME")
					Return

12:33:13:547 | RL |     INFO  | +62    | BuildScript - Loaded Pause scripts
12:33:13:553 | RL |     INFO  | +16    | BuildScript - Loaded Multi-Player scripts
12:33:13:562 | RL |     INFO  | +0     | BuildScript - Loaded Statistics.ahk script
12:33:13:567 | RL |     INFO  | +16    | BuildScript - Loaded User Functions.ahk script
12:33:13:569 | RL |     INFO  | +0     | BuildScript - Finished injecting functions into module
12:33:13:574 | RL |     INFO  | +0     | Main - Module is built
12:33:13:578 | RL |     INFO  | +0     | CheckFile - Checking if I:\Arcade\RocketLauncher\AutoHotkey.dll exists
12:33:13:629 | RL |   DEBUG1  | +62    | CheckFile - Attributes:
					FileDescription         	AutoHotkey_H ANSI 32-bit
					FileVersion             	1.1.09.04
					InternalName            	AutoHotkey_H
					LegalCopyright          	Copyright (C) 2012
					OriginalFilename        	AutoHotkey.exe
					ProductName             	AutoHotkey_H
					ProductVersion          	1.1.09.04
					File Size:			785408 bytes
					Created:			3/30/2015 - 10:21:00 AM
					Modified:			3/30/2015 - 10:21:00 AM
12:33:13:741 | RL |     INFO  | +109   | Main - Hiding taskbar
12:33:13:861 | RL |     INFO  | +125   | Main - Running module
12:33:13:866 | RL |     INFO  | +0     | Main - Starting timer to watch if Front End gets displaced and restore it if it does.
12:33:14:038 | MD |     INFO  | +N/A   | Module initialized
12:33:14:041 | MD |   DEBUG2  | +0     | XHotkeyTableCreation - Started
12:33:14:043 | MD |   DEBUG2  | +0     | XHotkeyTableCreation - KeyGroup ~Esc not in TableKeyGroups 
12:33:14:046 | MD |   DEBUG2  | +0     | XHotkeyTableCreation - Post loop 1 check
12:33:14:070 | MD |   DEBUG2  | +32    | XHotkeyTableCreation - Post loop 2 check
12:33:14:072 | MD |   DEBUG2  | +0     | XHotkeyTableCreation - Using standard Hotkey method for key(s): "~Esc" to call label: "CloseProcess"
12:33:14:074 | MD |   DEBUG2  | +0     | XHotkeyTableCreation - Ended
12:33:14:100 | MD |   DEBUG1  | +31    | fadeInTransitionAnimation: DefaultAnimateFadeIn
12:33:14:102 | MD |   DEBUG1  | +0     | fadeOutTransitionAnimation: DefaultAnimateFadeOut
12:33:14:105 | MD |   DEBUG1  | +0     | fadeLyr3Animation: DefaultFadeAnimation
12:33:14:107 | MD |   DEBUG1  | +0     | fadeLyr37zAnimation: DefaultFadeAnimation
12:33:14:109 | MD |   DEBUG2  | +0     | XHotkeyTableCreation - Started
12:33:14:132 | MD |   DEBUG2  | +31    | XHotkeyTableCreation - KeyGroup ~NumpadAdd not in TableKeyGroups ~Esc,
12:33:14:135 | MD |   DEBUG2  | +0     | XHotkeyTableCreation - Post loop 1 check
12:33:14:138 | MD |   DEBUG2  | +0     | XHotkeyTableCreation - Post loop 2 check
12:33:14:162 | MD |   DEBUG2  | +31    | XHotkeyTableCreation - Using standard Hotkey method for key(s): "~NumpadAdd" to call label: "TogglePauseMenuStatus"
12:33:14:165 | MD |   DEBUG2  | +0     | XHotkeyTableCreation - Ended
12:33:14:169 | MD |   DEBUG2  | +0     | XHotkeyTableCreation - Started
12:33:14:172 | MD |   DEBUG2  | +0     | XHotkeyTableCreation - KeyGroup ~Pause not in TableKeyGroups ~Esc,~NumpadAdd,
12:33:14:196 | MD |   DEBUG2  | +32    | XHotkeyTableCreation - Post loop 1 check
12:33:14:199 | MD |   DEBUG2  | +0     | XHotkeyTableCreation - Post loop 2 check
12:33:14:203 | MD |   DEBUG2  | +0     | XHotkeyTableCreation - Using standard Hotkey method for key(s): "~Pause" to call label: "TogglePauseMenuStatus"
12:33:14:226 | MD |   DEBUG2  | +31    | XHotkeyTableCreation - Ended
12:33:14:229 | MD |   DEBUG2  | +0     | XHotkeyTableCreation - Started
12:33:14:232 | MD |   DEBUG2  | +0     | XHotkeyTableCreation - KeyGroup ~ScrollLock not in TableKeyGroups ~Esc,~NumpadAdd,~Pause,
12:33:14:256 | MD |   DEBUG2  | +31    | XHotkeyTableCreation - Post loop 1 check
12:33:14:259 | MD |   DEBUG2  | +0     | XHotkeyTableCreation - Post loop 2 check
12:33:14:264 | MD |   DEBUG2  | +0     | XHotkeyTableCreation - Using standard Hotkey method for key(s): "~ScrollLock" to call label: "TogglePauseMenuStatus"
12:33:14:267 | MD |   DEBUG2  | +0     | XHotkeyTableCreation - Ended
12:33:14:290 | MD |   DEBUG2  | +31    | XHotkeyTableCreation - Started
12:33:14:293 | MD |   DEBUG2  | +0     | XHotkeyTableCreation - KeyGroup PrintScreen not in TableKeyGroups ~Esc,~NumpadAdd,~Pause,~ScrollLock,
12:33:14:297 | MD |   DEBUG2  | +0     | XHotkeyTableCreation - Post loop 1 check
12:33:14:320 | MD |   DEBUG2  | +32    | XHotkeyTableCreation - Post loop 2 check
12:33:14:323 | MD |   DEBUG2  | +0     | XHotkeyTableCreation - Using standard Hotkey method for key(s): "PrintScreen" to call label: "SaveScreenshot"
12:33:14:326 | MD |   DEBUG2  | +0     | XHotkeyTableCreation - Ended
12:33:14:350 | MD |     INFO  | +31    | StartModule - Started
12:33:14:354 | MD |     INFO  | +0     | StartModule - MEmu: MAME
					MEmuV: v0.163
					MURL: http://www.mame.net/
					MAuthor: djvj,faahrev,brolly,Tomkun
					MVersion: 2.2.0
					MCRC: 978DED94
					iCRC: 3142EC89
					MID: 
					MSystem: "AAE","Aamber Pegasus","Acorn Electron","Amstrad GX4000","APF Imagination Machine","Apple IIGS","Applied Technology MicroBee","Atari 8-bit","Atari 2600","Atari 5200","Atari 7800","Atari Classics","Atari Jaguar","Atari Lynx","Bally Astrocade","Bandai WonderSwan","Bandai WonderSwan Color","Capcom","Capcom Classics","Capcom Play System","Capcom Play System II","Capcom Play System III","Casio PV-1000","Casio PV-2000","Cave","Coleco ADAM","ColecoVision","Creatronic Mega Duck","Data East Classics","Emerson Arcadia 2001","Entex Adventure Vision","Epoch Game Pocket Computer","Epoch Super Cassette Vision","Exidy Sorcerer","Fairchild Channel F","Funtech Super Acan","GCE Vectrex","Hartung Game Master","Interton VC 4000","JungleTac Sport Vii","Konami Classics","LaserDisc","Magnavox Odyssey 2","MAME","Matra & Hachette Alice","Mattel Aquarius","Mattel Intellivision","Midway Classics","Namco Classics","Namco System 22","NEC PC Engine","NEC PC Engine-CD","NEC SuperGrafx","NEC TurboGrafx-16","NEC TurboGrafx-CD","Nintendo 64","Nintendo Arcade Systems","Nintendo Classics","Nintendo Entertainment System","Nintendo Famicom","Nintendo Famicom Disk System","Nintendo Game Boy","Nintendo Game Boy Advance","Nintendo Game Boy Color","Nintendo Super Game Boy","Nintendo Virtual Boy","Philips CD-i","RCA Studio II","Sega 32X","Sega CD","Sega Classics","Sega Game Gear","Sega Genesis","Sega Master System","Sega Mega Drive","Sega Model 1","Sega SG-1000","Sega ST-V","Sinclair ZX81","SNK Classics","SNK Neo Geo","SNK Neo Geo AES","SNK Neo Geo AES","SNK Neo Geo CD","SNK Neo Geo MVS","SNK Neo Geo Pocket","SNK Neo Geo Pocket Color","Sony PlayStation","Sony PocketStation","Sord M5","Super Nintendo Entertainment System","Taito Classics","Tandy TRS-80 Color Computer","Texas Instruments TI 99-4A","Tiger Game.com","Tomy Tutor","VTech CreatiVision","Watara Supervision"
12:33:14:357 | MD |     INFO  | +0     | StartModule - You have a supported System Name for this module: "MAME"
12:33:14:415 | MD |     INFO  | +62    | PluginInit - Started
12:33:14:418 | MD |   DEBUG1  | +0     | BuildDatabaseTable - Started - Building Table for: Name|Cloneof|Manufacturer|Year|Genre|Rating
12:33:14:422 | MD |     INFO  | +0     | CheckFile - Checking if I:\Arcade\HyperSpin\Databases\MAME\MAME.xml exists
12:33:14:538 | MD |   DEBUG1  | +125   | CheckFile - Attributes:
					File Size:			2245927 bytes
					Created:			8/20/2015 - 3:43:22 AM
					Modified:			8/20/2015 - 3:43:22 AM
12:33:14:589 | MD |   DEBUG1  | +47    | BuildDatabaseTable - Searching for a "Game Name" in the database
12:33:14:592 | MD |   DEBUG1  | +0     | BuildDatabaseTable - Found "Game Name" in the database!
12:33:14:617 | MD |   DEBUG1  | +31    | BuildDatabaseTable - Searching database for: Name
12:33:14:620 | MD |   DEBUG1  | +0     | BuildDatabaseTable - Found "Name" with a value: "1942 (Revision A)"
12:33:14:623 | MD |   DEBUG1  | +0     | BuildDatabaseTable - Searching database for: Cloneof
12:33:14:626 | MD |   DEBUG1  | +0     | BuildDatabaseTable - Found "Cloneof" with a value: "1942"
12:33:14:648 | MD |   DEBUG1  | +32    | BuildDatabaseTable - Searching database for: Manufacturer
12:33:14:650 | MD |   DEBUG1  | +0     | BuildDatabaseTable - Found "Manufacturer" with a value: "Capcom"
12:33:14:654 | MD |   DEBUG1  | +0     | BuildDatabaseTable - Searching database for: Year
12:33:14:678 | MD |   DEBUG1  | +31    | BuildDatabaseTable - Found "Year" with a value: "1984"
12:33:14:682 | MD |   DEBUG1  | +0     | BuildDatabaseTable - Searching database for: Genre
12:33:14:687 | MD |   DEBUG1  | +0     | BuildDatabaseTable - Found "Genre" with a value: "Shoot-'Em-Up"
12:33:14:714 | MD |   DEBUG1  | +31    | BuildDatabaseTable - Searching database for: Rating
12:33:14:718 | MD |   DEBUG1  | +0     | BuildDatabaseTable - Found "Rating" with a value: "AAMA - Green (Suitable For All Ages)"
12:33:14:743 | MD |   DEBUG2  | +31    | PluginInit - GameInfo:
					GameInfo Label: Cloneof | GameInfo Value: 
					GameInfo Label: Genre | GameInfo Value: 
					GameInfo Label: Manufacturer | GameInfo Value: 
					GameInfo Label: Name | GameInfo Value: 
					GameInfo Label: Rating | GameInfo Value: 
					GameInfo Label: Year | GameInfo Value: 
12:33:14:748 | MD |   DEBUG1  | +0     | BuildDatabaseTable - Ended
12:33:14:914 | MD |   DEBUG1  | +172   | BuildAssetsTable - Started - Building Table for: Game Logo|System Logo
12:33:14:918 | MD |   DEBUG1  | +0     | BuildAssetsTable - Searching for a Game Logo: I:\Arcade\HyperSpin\Media\MAME\Images\Wheel\1942a.png
12:33:14:944 | MD |   DEBUG1  | +32    | BuildAssetsTable - Searching for a System Logo: I:\Arcade\HyperSpin\Media\Main Menu\Images\Wheel\MAME.png
12:33:14:952 | MD |   DEBUG2  | +0     | BuildAssetsTable - Media assets found: 
					Asset Label: Game Logo | Asset Path1:  I:\Arcade\HyperSpin\Media\MAME\Images\Wheel\1942a.png | Asset Extension1:  png | Asset Type1:  game
					Asset Label: System Logo | Asset Path1:  I:\Arcade\HyperSpin\Media\Main Menu\Images\Wheel\MAME.png | Asset Extension1:  png | Asset Type1:  system
12:33:14:975 | MD |   DEBUG1  | +31    | BuildAssetsTable - Ended
12:33:14:023 | MD |   DEBUG1  | +47    | PluginInit - Looking for a Parent "Artwork1" for "1942a" because none were found in: I:\Arcade\HyperSpin\Media\MAME\Images\Artwork1\1942a.png
12:33:15:054 | MD |   DEBUG1  | +31    | PluginInit - Looking for a Parent "Artwork2" for "1942a" because none were found in: I:\Arcade\HyperSpin\Media\MAME\Images\Artwork2\1942a.png
12:33:15:103 | MD |   DEBUG1  | +47    | PluginInit - Looking for a Parent "Artwork3" for "1942a" because none were found in: I:\Arcade\HyperSpin\Media\MAME\Images\Artwork3\1942a.png
12:33:15:143 | MD |   DEBUG1  | +47    | PluginInit - Looking for a Parent "Artwork4" for "1942a" because none were found in: I:\Arcade\HyperSpin\Media\MAME\Images\Artwork4\1942a.png
12:33:15:146 | MD |   DEBUG1  | +0     | BuildAssetsTable - Started - Building Table for: Artwork1|Game Box Art|Cartridge|Flyers|#disabled#|#disabled#
12:33:15:151 | MD |   DEBUG1  | +0     | BuildAssetsTable - Searching for a Artwork1: I:\Arcade\HyperSpin\Media\MAME\Images\Artwork1\1942.png
12:33:15:156 | MD |   DEBUG1  | +0     | BuildAssetsTable - Searching for a Game Box Art: I:\Arcade\HyperSpin\Media\MAME\Images\Artwork2\1942.png
12:33:15:182 | MD |   DEBUG1  | +31    | BuildAssetsTable - Searching for a Cartridge: I:\Arcade\HyperSpin\Media\MAME\Images\Artwork3\1942.png
12:33:15:188 | MD |   DEBUG1  | +0     | BuildAssetsTable - Searching for a Flyers: I:\Arcade\HyperSpin\Media\MAME\Images\Artwork4\1942.png
12:33:15:213 | MD |   DEBUG1  | +31    | BuildAssetsTable - This asset has been disabled: #disabled#
12:33:15:217 | MD |   DEBUG1  | +0     | BuildAssetsTable - This asset has been disabled: #disabled#
12:33:15:242 | MD |   DEBUG1  | +31    | BuildAssetsTable - Ended
12:33:15:370 | MD |   DEBUG1  | +125   | PluginInit - Looking for a Parent "Game Video" for "1942a" because one was not found in: I:\Arcade\HyperSpin\Media\MAME\Video\1942a.(mp4 or flv)
12:33:15:375 | MD |   DEBUG1  | +0     | BuildAssetsTable - Started - Building Table for: keepFileName|keepFileName
12:33:15:400 | MD |   DEBUG1  | +32    | BuildAssetsTable - Searching for a keepFileName: I:\Arcade\HyperSpin\Media\MAME\Video\1942.* 
12:33:15:464 | MD |   DEBUG1  | +62    | BuildAssetsTable - Searching for a keepFileName: I:\Arcade\HyperSpin\Media\Main Menu\Video\MAME.*
12:33:15:572 | MD |   DEBUG2  | +110   | BuildAssetsTable - Media assets found: 
					Asset Label: 1942 | Asset Path1:  I:\Arcade\HyperSpin\Media\MAME\Video\1942.mp4 | Asset Extension1:  mp4 | Asset Type1:  game
					Asset Label: MAME | Asset Path1:  I:\Arcade\HyperSpin\Media\Main Menu\Video\MAME.mp4 | Asset Extension1:  mp4 | Asset Type1:  system
12:33:15:576 | MD |   DEBUG1  | +0     | BuildAssetsTable - Ended
12:33:15:601 | MD |     INFO  | +31    | PluginInit - Ended
12:33:15:605 | MD |   DEBUG1  | +0     | StartModule - Setting romName to the dbName sent to RocketLauncher: 1942a
12:33:15:609 | MD |   DEBUG2  | +0     | XHotkeyTableCreation - Started
12:33:15:632 | MD |   DEBUG2  | +31    | XHotkeyTableCreation - KeyGroup ~e&~t not in TableKeyGroups ~Esc,~NumpadAdd,~Pause,~ScrollLock,PrintScreen,
12:33:15:637 | MD |   DEBUG2  | +0     | XHotkeyTableCreation - Post loop 1 check
12:33:15:641 | MD |   DEBUG2  | +0     | XHotkeyTableCreation - Post loop 2 check
12:33:15:666 | MD |   DEBUG2  | +31    | XHotkeyTableCreation - Using standard Hotkey method for key(s): "~e & ~t" to call label: "ToggleCursor"
12:33:15:671 | MD |   DEBUG2  | +0     | XHotkeyTableCreation - Ended
12:33:15:699 | MD |     INFO  | +32    | StartModule - Ended
12:33:15:704 | MD |     INFO  | +0     | BezelGUI - Started
12:33:15:860 | MD |     INFO  | +156   | BezelGUI - Ended
12:33:15:878 | MD |   DEBUG1  | +31    | FadeInStart - Started
12:33:15:882 | MD |   DEBUG2  | +0     | XHotkeyTableCreation - Started
12:33:15:886 | MD |   DEBUG2  | +0     | XHotkeyTableCreation - KeyGroup ~NumpadAdd is in TableKeyGroups ~Esc,~NumpadAdd,~Pause,~ScrollLock,PrintScreen,~e&~t,
12:33:15:891 | MD |   DEBUG2  | +0     | XHotkeyTableCreation - Post loop 10 check
12:33:15:908 | MD |   DEBUG2  | +31    | XHotkeyTableCreation - Disabled Hotkey for: "~NumpadAdd"
12:33:15:912 | MD |   DEBUG2  | +0     | XHotkeyTableCreation - Post loop 11 check
12:33:15:916 | MD |   DEBUG2  | +0     | XHotkeyTableCreation - Disabling "TogglePauseMenuStatus" standard Hotkey method for key(s): "~NumpadAdd"
12:33:15:921 | MD |   DEBUG2  | +0     | XHotkeyTableCreation - Post loop 12 check
12:33:15:945 | MD |   DEBUG2  | +32    | XHotkeyTableCreation - Ended
12:33:15:949 | MD |   DEBUG2  | +0     | XHotkeyTableCreation - Started
12:33:15:953 | MD |   DEBUG2  | +0     | XHotkeyTableCreation - KeyGroup ~Pause is in TableKeyGroups ~Esc,~NumpadAdd,~Pause,~ScrollLock,PrintScreen,~e&~t,
12:33:15:978 | MD |   DEBUG2  | +31    | XHotkeyTableCreation - Post loop 10 check
12:33:15:982 | MD |   DEBUG2  | +0     | XHotkeyTableCreation - Disabled Hotkey for: "~Pause"
12:33:15:007 | MD |   DEBUG2  | +31    | XHotkeyTableCreation - Post loop 11 check
12:33:16:009 | MD |   DEBUG2  | +0     | XHotkeyTableCreation - Disabling "TogglePauseMenuStatus" standard Hotkey method for key(s): "~Pause"
12:33:16:012 | MD |   DEBUG2  | +0     | XHotkeyTableCreation - Post loop 12 check
12:33:16:016 | MD |   DEBUG2  | +0     | XHotkeyTableCreation - Ended
12:33:16:038 | MD |   DEBUG2  | +31    | XHotkeyTableCreation - Started
12:33:16:041 | MD |   DEBUG2  | +0     | XHotkeyTableCreation - KeyGroup ~ScrollLock is in TableKeyGroups ~Esc,~NumpadAdd,~Pause,~ScrollLock,PrintScreen,~e&~t,
12:33:16:043 | MD |   DEBUG2  | +0     | XHotkeyTableCreation - Post loop 10 check
12:33:16:046 | MD |   DEBUG2  | +0     | XHotkeyTableCreation - Disabled Hotkey for: "~ScrollLock"
12:33:16:070 | MD |   DEBUG2  | +32    | XHotkeyTableCreation - Post loop 11 check
12:33:16:072 | MD |   DEBUG2  | +0     | XHotkeyTableCreation - Disabling "TogglePauseMenuStatus" standard Hotkey method for key(s): "~ScrollLock"
12:33:16:075 | MD |   DEBUG2  | +0     | XHotkeyTableCreation - Post loop 12 check
12:33:16:078 | MD |   DEBUG2  | +0     | XHotkeyTableCreation - Ended
12:33:16:100 | MD |   DEBUG2  | +31    | XHotkeyTableCreation - Started
12:33:16:104 | MD |   DEBUG2  | +0     | XHotkeyTableCreation - KeyGroup ~Esc is in TableKeyGroups ~Esc,~NumpadAdd,~Pause,~ScrollLock,PrintScreen,~e&~t,
12:33:16:108 | MD |   DEBUG2  | +0     | XHotkeyTableCreation - Post loop 10 check
12:33:16:132 | MD |   DEBUG2  | +31    | XHotkeyTableCreation - Disabled Hotkey for: "~Esc"
12:33:16:136 | MD |   DEBUG2  | +0     | XHotkeyTableCreation - Post loop 11 check
12:33:16:140 | MD |   DEBUG2  | +0     | XHotkeyTableCreation - Disabling "CloseProcess" standard Hotkey method for key(s): "~Esc"
12:33:16:158 | MD |   DEBUG2  | +31    | XHotkeyTableCreation - Post loop 12 check
12:33:16:162 | MD |   DEBUG2  | +0     | XHotkeyTableCreation - Ended
12:33:16:166 | MD |   DEBUG2  | +0     | XHotkeyTableCreation - Started
12:33:16:172 | MD |   DEBUG2  | +0     | XHotkeyTableCreation - KeyGroup ~Esc is in TableKeyGroups ~Esc,~NumpadAdd,~Pause,~ScrollLock,PrintScreen,~e&~t,
12:33:16:196 | MD |   DEBUG2  | +32    | XHotkeyTableCreation - Post loop 10 check
12:33:16:200 | MD |   DEBUG2  | +0     | XHotkeyTableCreation - Disabled Hotkey for: "~Esc"
12:33:16:204 | MD |   DEBUG2  | +0     | XHotkeyTableCreation - Post loop 11 check
12:33:16:226 | MD |   DEBUG2  | +31    | XHotkeyTableCreation - Using standard Hotkey method for key(s): "~Esc" to call label: "CloseFadeIn"
12:33:16:230 | MD |   DEBUG2  | +0     | XHotkeyTableCreation - Post loop 12 check
12:33:16:235 | MD |   DEBUG2  | +0     | XHotkeyTableCreation - Ended
12:33:16:257 | MD |   DEBUG2  | +31    | Fade screen scale factor: X=1.000000, Y= 1.000000
12:33:16:262 | MD |   DEBUG1  | +0     | GetFadePicFile - Checking if any Fade Layer 1 images exist in: I:\Arcade\RocketLauncher\Media\Fade\MAME\1942a\Layer 1*.*
12:33:16:294 | MD |   DEBUG1  | +31    | GetFadePicFile - Checking if any Fade Layer 1 images exist in: I:\Arcade\RocketLauncher\Media\Fade\MAME\_Default\Horizontal\Layer 1*.*
12:33:16:349 | MD |   DEBUG1  | +63    | GetFadePicFile - Checking if any Fade Layer 1 images exist in: I:\Arcade\RocketLauncher\Media\Fade\MAME\_Default\Layer 1*.*
12:33:16:356 | MD |   DEBUG1  | +0     | GetFadePicFile - Looking for Fade Layer 1 pic: I:\Arcade\RocketLauncher\Media\Fade\MAME\_Default\Layer 1*.png
12:33:16:382 | MD |   DEBUG1  | +31    | GetFadePicFile - Found Fade Layer 1 pic: I:\Arcade\RocketLauncher\Media\Fade\MAME\_Default\Layer 1 - alt.png
12:33:16:386 | MD |   DEBUG1  | +0     | GetFadePicFile - Found Fade Layer 1 pic: I:\Arcade\RocketLauncher\Media\Fade\MAME\_Default\Layer 1 - Unknown50862.png
12:33:16:390 | MD |   DEBUG1  | +0     | GetFadePicFile - Found Fade Layer 1 pic: I:\Arcade\RocketLauncher\Media\Fade\MAME\_Default\Layer 1.png
12:33:16:413 | MD |   DEBUG1  | +31    | GetFadePicFile - Looking for Fade Layer 1 pic: I:\Arcade\RocketLauncher\Media\Fade\MAME\_Default\Layer 1*.gif
12:33:16:418 | MD |   DEBUG1  | +0     | GetFadePicFile - Looking for Fade Layer 1 pic: I:\Arcade\RocketLauncher\Media\Fade\MAME\_Default\Layer 1*.tif
12:33:16:445 | MD |   DEBUG1  | +32    | GetFadePicFile - Looking for Fade Layer 1 pic: I:\Arcade\RocketLauncher\Media\Fade\MAME\_Default\Layer 1*.bmp
12:33:16:450 | MD |   DEBUG1  | +0     | GetFadePicFile - Looking for Fade Layer 1 pic: I:\Arcade\RocketLauncher\Media\Fade\MAME\_Default\Layer 1*.jpg
12:33:16:476 | MD |     INFO  | +31    | GetFadePicFile - Randomized images and Fade  will use I:\Arcade\RocketLauncher\Media\Fade\MAME\_Default\Layer 1.png
12:33:16:481 | MD |   DEBUG1  | +0     | GetFadePicFile - Checking if any Fade Extra Layer 1 - Console images exist in: I:\Arcade\RocketLauncher\Media\Fade\MAME\1942a\Extra Layer 1 - Console*.*
12:33:16:507 | MD |   DEBUG1  | +31    | GetFadePicFile - Checking if any Fade Extra Layer 1 - Console images exist in: I:\Arcade\RocketLauncher\Media\Fade\MAME\_Default\Horizontal\Extra Layer 1 - Console*.*
12:33:16:512 | MD |   DEBUG1  | +0     | GetFadePicFile - Checking if any Fade Extra Layer 1 - Console images exist in: I:\Arcade\RocketLauncher\Media\Fade\MAME\_Default\Extra Layer 1 - Console*.*
12:33:16:538 | MD |   DEBUG1  | +31    | GetFadePicFile - Looking for Fade Extra Layer 1 - Console pic: I:\Arcade\RocketLauncher\Media\Fade\MAME\_Default\Extra Layer 1 - Console*.png
12:33:16:543 | MD |   DEBUG1  | +0     | GetFadePicFile - Found Fade Extra Layer 1 - Console pic: I:\Arcade\RocketLauncher\Media\Fade\MAME\_Default\Extra Layer 1 - Console.png
12:33:16:548 | MD |   DEBUG1  | +0     | GetFadePicFile - Looking for Fade Extra Layer 1 - Console pic: I:\Arcade\RocketLauncher\Media\Fade\MAME\_Default\Extra Layer 1 - Console*.gif
12:33:16:571 | MD |   DEBUG1  | +32    | GetFadePicFile - Looking for Fade Extra Layer 1 - Console pic: I:\Arcade\RocketLauncher\Media\Fade\MAME\_Default\Extra Layer 1 - Console*.tif
12:33:16:576 | MD |   DEBUG1  | +0     | GetFadePicFile - Looking for Fade Extra Layer 1 - Console pic: I:\Arcade\RocketLauncher\Media\Fade\MAME\_Default\Extra Layer 1 - Console*.bmp
12:33:16:602 | MD |   DEBUG1  | +31    | GetFadePicFile - Looking for Fade Extra Layer 1 - Console pic: I:\Arcade\RocketLauncher\Media\Fade\MAME\_Default\Extra Layer 1 - Console*.jpg
12:33:16:607 | MD |     INFO  | +0     | GetFadePicFile - Randomized images and Fade  will use I:\Arcade\RocketLauncher\Media\Fade\MAME\_Default\Extra Layer 1 - Console.png
12:33:17:087 | MD |     INFO  | +484   | DefaultAnimateFadeIn - Started, direction is: in
12:33:17:090 | MD |     INFO  | +0     | DefaultAnimateFadeIn - Drawing First FadeIn Image.
12:33:17:603 | MD |     INFO  | +516   | DefaultAnimateFadeIn - Ended
12:33:17:641 | MD |     INFO  | +31    | DefaultFadeAnimation - Started
12:33:17:664 | MD |   DEBUG1  | +31    | GetFadePicFile - Checking if any Fade Info Bar images exist in: I:\Arcade\RocketLauncher\Media\Fade\MAME\1942a\Info Bar*.*
12:33:17:667 | MD |   DEBUG1  | +0     | GetFadePicFile - Checking if any Fade Info Bar images exist in: I:\Arcade\RocketLauncher\Media\Fade\MAME\_Default\Horizontal\Info Bar*.*
12:33:17:671 | MD |   DEBUG1  | +0     | GetFadePicFile - Checking if any Fade Info Bar images exist in: I:\Arcade\RocketLauncher\Media\Fade\MAME\_Default\Info Bar*.*
12:33:17:695 | MD |   DEBUG1  | +32    | GetFadePicFile - Checking if any Fade Info Bar images exist in: I:\Arcade\RocketLauncher\Media\Fade\_Default\Horizontal\Info Bar*.*
12:33:17:740 | MD |   DEBUG1  | +46    | GetFadePicFile - Checking if any Fade Info Bar images exist in: I:\Arcade\RocketLauncher\Media\Fade\_Default\Info Bar*.*
12:33:17:869 | MD |   DEBUG1  | +125   | GetFadePicFile - Looking for Fade Info Bar pic: I:\Arcade\RocketLauncher\Media\Fade\_Default\Info Bar*.png
12:33:17:874 | MD |   DEBUG1  | +0     | GetFadePicFile - Found Fade Info Bar pic: I:\Arcade\RocketLauncher\Media\Fade\_Default\Info Bar.png
12:33:17:899 | MD |   DEBUG1  | +32    | GetFadePicFile - Looking for Fade Info Bar pic: I:\Arcade\RocketLauncher\Media\Fade\_Default\Info Bar*.gif
12:33:17:904 | MD |   DEBUG1  | +0     | GetFadePicFile - Looking for Fade Info Bar pic: I:\Arcade\RocketLauncher\Media\Fade\_Default\Info Bar*.tif
12:33:17:929 | MD |   DEBUG1  | +31    | GetFadePicFile - Looking for Fade Info Bar pic: I:\Arcade\RocketLauncher\Media\Fade\_Default\Info Bar*.bmp
12:33:17:934 | MD |   DEBUG1  | +0     | GetFadePicFile - Looking for Fade Info Bar pic: I:\Arcade\RocketLauncher\Media\Fade\_Default\Info Bar*.jpg
12:33:17:959 | MD |     INFO  | +31    | GetFadePicFile - Randomized images and Fade  will use I:\Arcade\RocketLauncher\Media\Fade\_Default\Info Bar.png
12:33:18:026 | MD |   DEBUG1  | +63    | GetFadePicFile - Checking if any Fade Layer 3 images exist in: I:\Arcade\RocketLauncher\Media\Fade\MAME\1942a\Layer 3*.*
12:33:18:031 | MD |   DEBUG1  | +0     | GetFadePicFile - Checking if any Fade Layer 3 images exist in: I:\Arcade\RocketLauncher\Media\Fade\MAME\_Default\Horizontal\Layer 3*.*
12:33:18:056 | MD |   DEBUG1  | +31    | GetFadePicFile - Checking if any Fade Layer 3 images exist in: I:\Arcade\RocketLauncher\Media\Fade\MAME\_Default\Layer 3*.*
12:33:18:060 | MD |   DEBUG1  | +0     | GetFadePicFile - Looking for Fade Layer 3 pic: I:\Arcade\RocketLauncher\Media\Fade\MAME\_Default\Layer 3*.png
12:33:18:085 | MD |   DEBUG1  | +31    | GetFadePicFile - Found Fade Layer 3 pic: I:\Arcade\RocketLauncher\Media\Fade\MAME\_Default\Layer 3.png
12:33:18:089 | MD |   DEBUG1  | +0     | GetFadePicFile - Looking for Fade Layer 3 pic: I:\Arcade\RocketLauncher\Media\Fade\MAME\_Default\Layer 3*.gif
12:33:18:092 | MD |   DEBUG1  | +0     | GetFadePicFile - Looking for Fade Layer 3 pic: I:\Arcade\RocketLauncher\Media\Fade\MAME\_Default\Layer 3*.tif
12:33:18:116 | MD |   DEBUG1  | +31    | GetFadePicFile - Looking for Fade Layer 3 pic: I:\Arcade\RocketLauncher\Media\Fade\MAME\_Default\Layer 3*.bmp
12:33:18:121 | MD |   DEBUG1  | +0     | GetFadePicFile - Looking for Fade Layer 3 pic: I:\Arcade\RocketLauncher\Media\Fade\MAME\_Default\Layer 3*.jpg
12:33:18:126 | MD |     INFO  | +0     | GetFadePicFile - Randomized images and Fade  will use I:\Arcade\RocketLauncher\Media\Fade\MAME\_Default\Layer 3.png
12:33:18:570 | MD |   DEBUG1  | +454   | FadeInDelay - Started
12:33:18:575 | MD |   DEBUG1  | +0     | FadeInDelay - Ended
12:33:18:579 | MD |     INFO  | +0     | DefaultFadeAnimation - Ended
12:33:18:601 | MD |   DEBUG1  | +31    | FadeInStart - Ended
12:33:18:605 | MD |     INFO  | +0     | StartGlobalUserFeatures - Starting
12:33:18:609 | MD |     INFO  | +0     | StartGlobalUserFeatures - Ending
12:33:18:662 | MD |   DEBUG1  | +62    | CoverFE - Started
12:33:18:666 | MD |   DEBUG1  | +0     | CoverFE - Ended
12:33:18:669 | MD |   DEBUG1  | +0     | Module - Finished building the MAME object
12:33:18:672 | MD |  WARNING  | +0     | Module - "MAME" is not a known console or computer system. Defaulting to MAME's Arcade mode for the remainder of this MAME module.
12:33:18:744 | MD |     INFO  | +78    | Module Setting - [Settings] - Fullscreen: true
12:33:18:747 | MD |     INFO  | +0     | Module Setting - [Settings] - LegacyMode: false
12:33:18:750 | MD |     INFO  | +0     | Module Setting - [MAME] - LegacyMode: false
12:33:18:853 | MD |     INFO  | +110   | Module Setting - [1942a] - LegacyMode: false
12:33:18:856 | MD |     INFO  | +0     | Module Setting - [Settings] - MAME_BIOS_Path: I:\Arcade\Emulators\Mame\roms
12:33:18:859 | MD |     INFO  | +0     | Module Setting - [Settings] - Videomode: d3d
12:33:18:877 | MD |     INFO  | +31    | Module Setting - [Settings] - PauseMethod: 1
12:33:18:879 | MD |     INFO  | +0     | Module Setting - [Settings] - HLSL: false
12:33:18:882 | MD |     INFO  | +0     | Module Setting - [MAME] - HLSL: false
12:33:18:885 | MD |     INFO  | +0     | Module Setting - [1942a] - HLSL: false
12:33:18:888 | MD |     INFO  | +0     | Module Setting - [Settings] - GLSL: false
12:33:18:892 | MD |     INFO  | +0     | Module Setting - [MAME] - GLSL: false
12:33:18:928 | MD |     INFO  | +47    | Module Setting - [1942a] - GLSL: false
12:33:18:931 | MD |     INFO  | +0     | Module Setting - [Settings] - BezelMode: normal
12:33:18:933 | MD |     INFO  | +0     | Module Setting - [MAME] - BezelMode: normal
12:33:18:936 | MD |     INFO  | +0     | Module Setting - [1942a] - BezelMode: normal
12:33:18:938 | MD |     INFO  | +0     | Module Setting - [Settings] - VerticalRotationMode: none
12:33:18:969 | MD |     INFO  | +31    | Module Setting - [MAME] - VerticalRotationMode: none
12:33:18:997 | MD |     INFO  | +31    | Module Setting - [1942a] - VerticalRotationMode: none
12:33:18:028 | MD |     INFO  | +32    | Module Setting - [Settings] - CheatMode: true
12:33:19:031 | MD |     INFO  | +0     | Module Setting - [Settings] - CheatModeKey: LControl
12:33:19:065 | MD |     INFO  | +47    | Module Setting - [MAME] - UseSoftwareList: false
12:33:19:069 | MD |     INFO  | +0     | Module Setting - [MAME] - StaticParameters: 
12:33:19:074 | MD |     INFO  | +0     | Module Setting - [MAME] - Parameters: 
12:33:19:079 | MD |     INFO  | +0     | Module Setting - [1942a] - Parameters: 
12:33:19:213 | MD |     INFO  | +140   | Module Setting - [1942a] - MameRomName: 
12:33:19:217 | MD |     INFO  | +0     | Module Setting - [MAME] - Autosave: false
12:33:19:219 | MD |     INFO  | +0     | Module Setting - [1942a] - Autosave: false
12:33:19:256 | MD |     INFO  | +47    | Module Setting - [Settings] - Volume: 
12:33:19:259 | MD |     INFO  | +0     | Module Setting - [MAME] - Volume: 
12:33:19:261 | MD |     INFO  | +0     | Module Setting - [1942a] - Volume: 
12:33:19:264 | MD |     INFO  | +0     | Module Setting - [MAME] - Artwork_Crop: true
12:33:19:264 | MD |     INFO  | +0     | Module Setting - [MAME] - Artwork_Crop: true
12:33:19:399 | MD |   DEBUG1  | +141   | DefaultFadeAnimationLoop - Fade Layer 3 is drawn so animation loop is finished.
12:33:19:404 | MD |     INFO  | +0     | Module Setting - [1942a] - Artwork_Crop: true
12:33:19:404 | MD |     INFO  | +0     | Module Setting - [1942a] - Artwork_Crop: true
12:33:19:428 | MD |   DEBUG1  | +31    | DefaultFadeAnimationLoop - AnimationLoop has finished
12:33:19:432 | MD |   DEBUG1  | +0     | DefaultFadeAnimationLoop - Ended
12:33:19:489 | MD |   DEBUG1  | +62    | DefaultFadeAnimationLoop - Fade Layer 3 is drawn so animation loop is finished.
12:33:19:519 | MD |     INFO  | +32    | Module Setting - [MAME] - Use_Bezels: false
12:33:19:523 | MD |     INFO  | +0     | Module Setting - [1942a] - Use_Bezels: false
12:33:19:526 | MD |     INFO  | +0     | Module Setting - [MAME] - Use_Overlays: true
12:33:19:530 | MD |     INFO  | +0     | Module Setting - [1942a] - Use_Overlays: true
12:33:19:631 | MD |     INFO  | +109   | Module Setting - [MAME] - Use_Backdrops: true
12:33:19:636 | MD |     INFO  | +0     | Module Setting - [1942a] - Use_Backdrops: true
12:33:19:641 | MD |     INFO  | +0     | Module Setting - [MAME] - Use_Cpanels: false
12:33:19:691 | MD |     INFO  | +63    | Module Setting - [1942a] - Use_Cpanels: false
12:33:19:697 | MD |     INFO  | +0     | Module Setting - [MAME] - Use_Marquees: false
12:33:19:701 | MD |     INFO  | +0     | Module Setting - [1942a] - Use_Marquees: false
12:33:19:752 | MD |     INFO  | +62    | Module Setting - [MAME] - IniPath: 
12:33:19:757 | MD |     INFO  | +0     | Module Setting - [1942a] - Parameters: 
12:33:19:761 | MD |     INFO  | +0     | Module Setting - [1942a] - HLSL: false
12:33:19:765 | MD |     INFO  | +0     | Module Setting - [1942a] - GLSL: false
12:33:19:797 | MD |     INFO  | +31    | Module Setting - [1942a] - Artwork_Crop: true
12:33:19:815 | MD |     INFO  | +32    | Module Setting - [1942a] - Use_Bezels: false
12:33:19:820 | MD |     INFO  | +0     | Module Setting - [1942a] - Use_Overlays: true
12:33:19:826 | MD |     INFO  | +0     | Module Setting - [1942a] - Use_Backdrops: true
12:33:19:876 | MD |     INFO  | +62    | Module Setting - [1942a] - Use_Cpanels: false
12:33:19:879 | MD |     INFO  | +0     | Module Setting - [1942a] - Use_Marquees: false
12:33:19:886 | MD |     INFO  | +0     | Module - Detected MAME Product Version from 'I:\Arcade\Emulators\Mame\mame64.exe' is 164
12:33:23:758 | MD |   DEBUG2  | +3875  | Module - MAME ListXML values: 
					Parent = 
					Angle = 270
					Height = 224
					Width = 256
					Ways = 8
12:33:23:818 | MD |     INFO  | +63    | BezelStart - Started
12:33:23:822 | MD |   DEBUG1  | +0     | Bezel - Bezel mode Normal selected.
12:33:24:880 | MD |   DEBUG2  | +1062  | Bezel variable values: 
					[Settings] Bezel_Supported_Image_Files = png|gif|tif|bmp|jpg
					[Settings] Bezel_Delay = 0
					[Bezel Change] Bezel_Transition_Duration = 500
					[Bezel Change] Bezel_Save_Selected = false
					[Bezel Change] Extra_FullScreen_Bezel = false
					[Background] Background_Change_Timer = 0
					[Background] Background_Transition_Animation = fade
					[Background] Background_Transition_Duration = 500
					[Background] Use_Backgrounds = false
					[Bezel Change Keys] Next_Bezel_Key = 
					[Bezel Change Keys] Previous_Bezel_Key = 
12:33:24:884 | MD |   DEBUG1  | +0     | Bezel - Assuming that game has vertical orientation. Bezel will search on the extra folder Vertical in order to find assets.
12:33:24:889 | MD |   DEBUG1  | +0     | Bezel - Looking for Bezel in: I:\Arcade\RocketLauncher\Media\Bezels\MAME\1942a
12:33:25:105 | MD |   DEBUG1  | +219   | Bezel - Looking for Bezel in: I:\Arcade\RocketLauncher\Media\Bezels\MAME\_Default\Vertical
12:33:25:225 | MD |   DEBUG1  | +125   | Bezel - Found Bezel art in folder: I:\Arcade\RocketLauncher\Media\Bezels\MAME\_Default\Vertical
12:33:25:235 | MD |     INFO  | +0     | Bezel - Loading Bezel image: I:\Arcade\RocketLauncher\Media\Bezels\MAME\_Default\Vertical\Bezel Nosh.png
12:33:25:275 | MD |   DEBUG1  | +47    | Bezel - Looking for Background in: I:\Arcade\RocketLauncher\Media\Bezels\MAME\1942a
12:33:25:277 | MD |   DEBUG1  | +0     | Bezel - Looking for Background in: I:\Arcade\RocketLauncher\Media\Bezels\MAME\_Default\Vertical
12:33:25:281 | MD |   DEBUG1  | +0     | Bezel - Looking for Background in: I:\Arcade\RocketLauncher\Media\Bezels\MAME\_Default
12:33:25:397 | MD |   DEBUG1  | +125   | Bezel - Found Background art in folder: I:\Arcade\RocketLauncher\Media\Bezels\MAME\_Default
12:33:25:460 | MD |     INFO  | +62    | Bezel - Loading Background image: I:\Arcade\RocketLauncher\Media\Bezels\MAME\_Default\Background - 16x9  (Johnny Mazzic).png
12:33:25:521 | MD |   DEBUG2  | +63    | Bezel - Bezel ini file found. Defined screen positions: X1=424 Y1=0 X2=1498 Y2=1200
12:33:25:765 | MD |   DEBUG2  | +234   | Bezel - Background Screen Position: BezelImage left=0 top=0 right=1920 bottom=1080
12:33:25:790 | MD |     INFO  | +31    | BezelStart - Ended
12:33:25:833 | MD |   DEBUG1  | +47    | Module - Cheat file found in I:\Arcade\Emulators\Mame
12:33:25:835 | MD |   DEBUG2  | +0     | XHotkeyAllKeysPressed - Started, checking for these keys to be pressed: "LControl"
12:33:25:838 | MD |   DEBUG2  | +0     | XHotkeyAllKeysPressed - Ended: Keys being checked were not pressed
12:33:25:840 | MD |     INFO  | +0     | Module - Running MAME in non-legacy mode
12:33:25:843 | MD |     INFO  | +0     | Run - Running: I:\Arcade\Emulators\Mame\mame64.exe 1942a -rompath "I:\Arcade\Roms\MAME;I:\Arcade\Emulators\Mame\roms" -window -nohlsl_enable -nogl_glsl -video d3d -artwork_crop -nouse_bezels -use_overlays -use_backdrops -nouse_cpanels -nouse_marquees -skip_gameinfo
12:33:25:993 | MD |   DEBUG1  | +156   | Run - "mame64.exe 1942a -rompath "I:\Arcade\Roms\MAME;I:\Arcade\Emulators\Mame\roms" -window -nohlsl_enable -nogl_glsl -video d3d -artwork_crop -nouse_bezels -use_overlays -use_backdrops -nouse_cpanels -nouse_marquees -skip_gameinfo" Process ID: 3832
12:33:25:999 | MD |   DEBUG1  | +0     | GetActiveWindowStatus - Title: CoverFE | Class: AutoHotkeyGUI | State: 0 | X: 0 | Y: 0 | Width: 1920 | Height: 1080 | Window HWND: 0xb05ae | Process ID: 3588 | Process Path: \\Apollo70\install\Arcade\RocketLauncher\RocketLauncher.exe
12:33:26:051 | MD |     INFO  | +63    | WinWait - Waiting for "ahk_class MAME"
12:33:27:548 | MD |   DEBUG1  | +1500  | GetActiveWindowStatus - Title: MAME: 1942 (Revision A) [1942a] | Class: MAME | State: 0 | X: 576 | Y: 0 | Width: 767 | Height: 1040 | Window HWND: 0x1e0232 | Process ID: 3832 | Process Path: \\Apollo70\install\Arcade\Emulators\Mame\mame64.exe
12:33:27:551 | MD |   DEBUG1  | +0     | GetActiveWindowStatus - Title: MAME: 1942 (Revision A) [1942a] | Class: MAME | State: 0 | X: 576 | Y: 0 | Width: 767 | Height: 1040 | Window HWND: 0x1e0232 | Process ID: 3832 | Process Path: \\Apollo70\install\Arcade\Emulators\Mame\mame64.exe
12:33:27:555 | MD |     INFO  | +0     | WinWaitActive - Waiting for "ahk_class MAME"
12:33:27:662 | MD |   DEBUG1  | +109   | GetActiveWindowStatus - Title: MAME: 1942 (Revision A) [1942a] | Class: MAME | State: 0 | X: 576 | Y: 0 | Width: 767 | Height: 1040 | Window HWND: 0x1e0232 | Process ID: 3832 | Process Path: \\Apollo70\install\Arcade\Emulators\Mame\mame64.exe
12:33:27:702 | MD |     INFO  | +32    | BezelDraw - Started
12:33:27:726 | MD |     INFO  | +31    | Bezel - Bezel Screen Offset: left= top= right= bottom=
12:33:30:198 | MD |   DEBUG2  | +2469  | Bezel - Bezel Image Screen Position: BezelImage left=96 top=0 right=1824 bottom=1080
12:33:30:202 | MD |   DEBUG2  | +0     | Bezel - Game Screen Position: BezelImage left=478 top=0 right=1445 bottom=1080
12:33:30:223 | MD |   DEBUG2  | +31    | Bezel Keys Enabled
12:33:30:226 | MD |     INFO  | +0     | BezelDraw - Ended
12:33:30:229 | MD |   DEBUG1  | +0     | FadeInExit - Started
12:33:30:232 | MD |   DEBUG1  | +0     | FadeInExit - fadeInExitDelay started
12:33:31:039 | MD |   DEBUG1  | +812   | FadeInExit - fadeInExitDelay ended
12:33:31:042 | MD |   DEBUG2  | +0     | XHotkeyTableCreation - Started
12:33:31:047 | MD |   DEBUG2  | +0     | XHotkeyTableCreation - KeyGroup ~Esc is in TableKeyGroups ~Esc,~NumpadAdd,~Pause,~ScrollLock,PrintScreen,~e&~t,
12:33:31:074 | MD |   DEBUG2  | +32    | XHotkeyTableCreation - Post loop 10 check
12:33:31:078 | MD |   DEBUG2  | +0     | XHotkeyTableCreation - Disabled Hotkey for: "~Esc"
12:33:31:099 | MD |   DEBUG2  | +31    | XHotkeyTableCreation - Post loop 11 check
12:33:31:102 | MD |   DEBUG2  | +0     | XHotkeyTableCreation - Disabling "CloseFadeIn" standard Hotkey method for key(s): "~Esc"
12:33:31:107 | MD |   DEBUG2  | +0     | XHotkeyTableCreation - Post loop 12 check
12:33:31:135 | MD |   DEBUG2  | +31    | XHotkeyTableCreation - Ended
12:33:31:138 | MD |     INFO  | +0     | DefaultAnimateFadeIn - Started, direction is: out
12:33:31:671 | MD |     INFO  | +531   | DefaultAnimateFadeIn - Ended
12:33:31:730 | MD |   DEBUG2  | +63    | XHotkeyTableCreation - Started
12:33:31:733 | MD |   DEBUG2  | +0     | XHotkeyTableCreation - KeyGroup ~NumpadAdd is in TableKeyGroups ~Esc,~NumpadAdd,~Pause,~ScrollLock,PrintScreen,~e&~t,
12:33:31:735 | MD |   DEBUG2  | +0     | XHotkeyTableCreation - Post loop 10 check
12:33:31:759 | MD |   DEBUG2  | +31    | XHotkeyTableCreation - Disabled Hotkey for: "~NumpadAdd"
12:33:31:762 | MD |   DEBUG2  | +0     | XHotkeyTableCreation - Post loop 11 check
12:33:31:765 | MD |   DEBUG2  | +0     | XHotkeyTableCreation - Using standard Hotkey method for key(s): "~NumpadAdd" to call label: "TogglePauseMenuStatus"
12:33:31:788 | MD |   DEBUG2  | +31    | XHotkeyTableCreation - Post loop 12 check
12:33:31:790 | MD |   DEBUG2  | +0     | XHotkeyTableCreation - Ended
12:33:31:793 | MD |   DEBUG2  | +0     | XHotkeyTableCreation - Started
12:33:31:796 | MD |   DEBUG2  | +0     | XHotkeyTableCreation - KeyGroup ~Pause is in TableKeyGroups ~Esc,~NumpadAdd,~Pause,~ScrollLock,PrintScreen,~e&~t,
12:33:31:818 | MD |   DEBUG2  | +32    | XHotkeyTableCreation - Post loop 10 check
12:33:31:820 | MD |   DEBUG2  | +0     | XHotkeyTableCreation - Disabled Hotkey for: "~Pause"
12:33:31:822 | MD |   DEBUG2  | +0     | XHotkeyTableCreation - Post loop 11 check
12:33:31:825 | MD |   DEBUG2  | +0     | XHotkeyTableCreation - Using standard Hotkey method for key(s): "~Pause" to call label: "TogglePauseMenuStatus"
12:33:31:828 | MD |   DEBUG2  | +0     | XHotkeyTableCreation - Post loop 12 check
12:33:31:849 | MD |   DEBUG2  | +31    | XHotkeyTableCreation - Ended
12:33:31:851 | MD |   DEBUG2  | +0     | XHotkeyTableCreation - Started
12:33:31:854 | MD |   DEBUG2  | +0     | XHotkeyTableCreation - KeyGroup ~ScrollLock is in TableKeyGroups ~Esc,~NumpadAdd,~Pause,~ScrollLock,PrintScreen,~e&~t,
12:33:31:858 | MD |   DEBUG2  | +0     | XHotkeyTableCreation - Post loop 10 check
12:33:31:881 | MD |   DEBUG2  | +31    | XHotkeyTableCreation - Disabled Hotkey for: "~ScrollLock"
12:33:31:883 | MD |   DEBUG2  | +0     | XHotkeyTableCreation - Post loop 11 check
12:33:31:887 | MD |   DEBUG2  | +0     | XHotkeyTableCreation - Using standard Hotkey method for key(s): "~ScrollLock" to call label: "TogglePauseMenuStatus"
12:33:31:889 | MD |   DEBUG2  | +0     | XHotkeyTableCreation - Post loop 12 check
12:33:31:913 | MD |   DEBUG2  | +31    | XHotkeyTableCreation - Ended
12:33:31:916 | MD |   DEBUG2  | +0     | XHotkeyTableCreation - Started
12:33:31:919 | MD |   DEBUG2  | +0     | XHotkeyTableCreation - KeyGroup ~Esc is in TableKeyGroups ~Esc,~NumpadAdd,~Pause,~ScrollLock,PrintScreen,~e&~t,
12:33:31:921 | MD |   DEBUG2  | +0     | XHotkeyTableCreation - Post loop 10 check
12:33:31:943 | MD |   DEBUG2  | +32    | XHotkeyTableCreation - Disabled Hotkey for: "~Esc"
12:33:31:947 | MD |   DEBUG2  | +0     | XHotkeyTableCreation - Post loop 11 check
12:33:31:950 | MD |   DEBUG2  | +0     | XHotkeyTableCreation - Using standard Hotkey method for key(s): "~Esc" to call label: "CloseProcess"
12:33:31:952 | MD |   DEBUG2  | +0     | XHotkeyTableCreation - Post loop 12 check
12:33:31:975 | MD |   DEBUG2  | +31    | XHotkeyTableCreation - Ended
12:33:31:978 | MD |   DEBUG1  | +0     | FadeInExit - Ended, waiting for user to close launched application
12:33:31:982 | MD |     INFO  | +0     | Process - WaitClose mame64.exe 
12:33:43:165 | MD |   DEBUG1  | +11187 | CloseProcess - Started, user requested to end launched application
12:33:43:192 | MD |   DEBUG1  | +32    | ShowFE - Started
12:33:43:195 | MD |   DEBUG1  | +0     | ShowFE - Ended
12:33:43:198 | MD |     INFO  | +0     | WinClose - Closing: ahk_class MAME
12:33:44:540 | MD |   DEBUG1  | +1343  | CloseProcess - Ended
12:33:44:545 | MD |     INFO  | +0     | BezelExit - Started
12:33:44:572 | MD |     INFO  | +32    | Bezel - Removing bezel image components to exit RocketLauncher.
12:33:44:575 | MD |     INFO  | +0     | BezelExit - Ended
12:33:44:578 | MD |     INFO  | +0     | StopGlobalUserFeatures - Starting
12:33:44:597 | MD |     INFO  | +31    | StopGlobalUserFeatures - Ending
12:33:44:600 | MD |     INFO  | +0     | ExitModule - Started
12:33:44:604 | MD |     INFO  | +0     | Starting Updating Statistics:
12:33:44:607 | MD |   DEBUG2  | +0     | Total Elapsed Time in Pause in seconds: 0
12:33:44:631 | MD |   DEBUG2  | +31    | gameSectionStartTime:7760531
12:33:44:634 | MD |   DEBUG2  | +0     | ElapsedTime:12
12:33:44:638 | MD |   DEBUG2  | +0     | Statistics cleared game name: 1942a
12:33:44:761 | MD |   DEBUG2  | +125   | Loaded game statistics from ini files:
					Number_of_Times_Played: 3
					Last_Time_Played: Monday August 24, 2015 12:03:18 PM
					Average_Time_Played: 12
					Total_Time_Played: 36
					System_Total_Played_Time: 523
					Total_Global_Played_Time: 784
12:33:44:765 | MD |   DEBUG2  | +0     | Updated Statistics: Number_of_Times_Played: 4
					Last_Time_Played: Monday August 24, 2015 12:33:31 PM
					Average_Time_Played: 12
					Total_Time_Played: 48
					System_Total_Played_Time: 535
					Total_Global_Played_Time: 796
12:33:45:083 | MD |     INFO  | +328   | Game section statistics updated.
12:33:45:086 | MD |     INFO  | +0     | ExitModule - Ended
12:33:45:089 | MD |     INFO  | +0     | End of Module Logs
12:33:45:130 | RL |     INFO  | +31266 | Main - Module ended, exiting RocketLauncher normally
12:33:45:134 | RL |     INFO  | +0     | ExitScript - Started
12:33:45:155 | RL |   DEBUG1  | +16    | ExitScript - Unhiding taskbar
12:33:45:276 | RL |     INFO  | +125   | SystemCursor - Restoring mouse cursor
12:33:45:283 | RL |     INFO  | +15    | ExitScript - Ended


From log: exitEmulatorKey = ~Esc
Even though:
Capture.JPG

Capture.JPG
 
Last edited:

newoski

Member
Supporter
RL Member
Fixed the CLR error with that zip file, but now I'm getting a RocketLauncher DLL error
 
Last edited:

DamnedRegistrations

Member
RL Member
Checking the ini files in Settings folder, I noticed that the global exit key is not being set in Global RocketLauncher.ini when you change it with HyperLauncherUI. So I too was stuck with Esc. My old custom exit key was still set in RocketLauncher.ini however.

This issue can be fixed by simply typing in your exit emu key in the Global Rocketlauncher ini file under "Exit_Emulator_Key=". It's just not working when you try to set it with HLUI for some reason.

Also same problem with WinUAE as above, no longer works even when trying to use an older module. Same error.
 

byancey

New member
newoski said:
Fixed the CLR error with that zip file, but now I'm getting a RocketLauncher DLL error

having the same issue..


Ditto on the RockerLauncher.dll issue. After taking updates (with the help of the downloaded CLR_L.akh), I get this error:

Error Loading the DLL: C:\RocketLauncher\Module Extensions\RocketLauncher.dll

Tried this on both a Win 7 install and a clean Win 10 install, same result.
 
Last edited:

neonrage

Member
RL Member
Ditto on the RockerLauncher.dll issue. After taking updates (with the help of the downloaded CLR_L.akh), I get this error:

Error Loading the DLL: C:\RocketLauncher\Module Extensions\RocketLauncher.dll

Tried this on both a Win 7 install and a clean Win 10 install, same result.


The file is being blocked by Windows file security. Go to properties on the file, and click UNBLOCK. 1425.FilePropertiesUnblock.png

To be safe, I ran streams (windows utility for bulk security descriptor modification) and scrubbed all of my Hyperspin/RLauncher. I found that hundreds of files had the security descriptors injected into them (safety mechanism in Windows when you download off the web).
 

anthropoid

New member
RL Member
Ditto on the RockerLauncher.dll issue. After taking updates (with the help of the downloaded CLR_L.akh), I get this error:

Error Loading the DLL: C:\RocketLauncher\Module Extensions\RocketLauncher.dll

Tried this on both a Win 7 install and a clean Win 10 install, same result.

One more report of that RocketLauncher.dll error here. It worked fine yesterday but not since I updated today. Win7 Home Premium 64-bit. Already downloaded and extracted the custom CRL_L.ahk file. The error comes up when I try to launch any game for any system.
 

womble

New member
Supporter
The Same here
ntejga3e.jpg
 

Ninja2bseen

Member
RL Member
Which issues remain? It worked great for me after getting the zip file added to extensions


Tapatalk signature
 

anthropoid

New member
RL Member
The file is being blocked by Windows file security. Go to properties on the file, and click UNBLOCK. View attachment 992

To be safe, I ran streams (windows utility for bulk security descriptor modification) and scrubbed all of my Hyperspin/RLauncher. I found that hundreds of files had the security descriptors injected into them (safety mechanism in Windows when you download off the web).

Thanks, this fixed my rocketlauncher.dll error.
 
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