[code]
17:55:02:488 | RL | INFO | +N/A | Main - RocketLauncher v1.0.1.4 (www.rlauncher.com)
17:55:02:527 | RL | INFO | +31 | Main - System Specs:
RocketLauncher Dir: D:\Arcade\RocketLauncher
RocketLauncher is: 32-bit
OS: Microsoft Windows 7 Professional
SKU: Professional
Total Memory: 8142.98 MB
Free Memory: 6253.88 MB
Used Memory: 1889.102 MB
SystemType: 64-bit
Physical Processors: 1
Logical Processors: 4
GPU 1 Name: NVIDIA GeForce GTX 970
GPU 1 RAM: -1.00 MB
GPU 1 Driver Version: 10.18.13.5887
Sound 1 Device: Bluetooth Hands-free Audio
Sound 1 Status: Enabled
Sound 2 Device: NVIDIA High Definition Audio
Sound 2 Status: Enabled
Sound 3 Device: High Definition Audio Device
Sound 3 Status: Enabled
OS Language: English_United_States
OS Admin Status: Yes
Latest .Net Version: v4.0.30319
Monitor #1 (\\.\DISPLAY1): 1280x1024 (1280x984 work) [Landscape] (Primary)
Current AHK Desktop Width: 1280
Current AHK Desktop Height: 1024
AutoHotkey Path: C:\Program Files\AutoHotkey\AutoHotkey.exe
AHK Version: 1.1.09.04
Unicode: No
17:55:02:527 | RL | INFO | +0 | CheckFile - Checking if D:\Arcade\RocketLauncher\RocketLauncher.exe exists
17:55:02:527 | RL | DEBUG1 | +0 | CheckFile - Attributes:
FileDescription RocketLauncher
FileVersion 1.0.1.4
LegalCopyright �2015 RocketLauncher
ProductName djvj's one swell guy!
ProductVersion 1.1.9.4
CompanyName Your favorite Front End companion! Visit us @ www.rlauncher.com
File Size: 2063360 bytes
Created: 5/27/2015 - 4:15:08 PM
Modified: 11/13/2015 - 5:38:13 PM
17:55:02:527 | RL | INFO | +0 | CheckFile - Checking if D:\Arcade\RocketLauncher\Module Extensions\Array.ahk exists
17:55:02:530 | RL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Extension.
17:55:02:530 | RL | DEBUG1 | +0 | CheckFile - Attributes:
File Size: 4924 bytes
Created: 11/13/2015 - 5:38:15 PM
Modified: 11/13/2015 - 5:38:15 PM
17:55:02:530 | RL | INFO | +0 | CheckFile - Checking if D:\Arcade\RocketLauncher\Module Extensions\BinHexRW.ahk exists
17:55:02:531 | RL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Library.
17:55:02:531 | RL | DEBUG1 | +0 | CheckFile - Attributes:
File Size: 5077 bytes
Created: 5/27/2015 - 4:08:19 PM
Modified: 11/13/2015 - 5:36:47 PM
17:55:02:531 | RL | INFO | +0 | CheckFile - Checking if D:\Arcade\RocketLauncher\Module Extensions\BlockInput.exe exists
17:55:02:531 | RL | DEBUG1 | +0 | CheckFile - Attributes:
FileDescription
FileVersion 1.1.09.04
InternalName
OriginalFilename
ProductName
ProductVersion 1.1.09.04
File Size: 657920 bytes
Created: 5/27/2015 - 4:08:19 PM
Modified: 4/7/2015 - 8:24:40 PM
17:55:02:531 | RL | INFO | +0 | CheckFile - Checking if D:\Arcade\RocketLauncher\Module Extensions\CLR_L.ahk exists
17:55:02:531 | RL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Extension.
17:55:02:532 | RL | DEBUG1 | +0 | CheckFile - Attributes:
File Size: 5474 bytes
Created: 8/24/2015 - 7:21:27 AM
Modified: 8/24/2015 - 9:05:43 PM
17:55:02:532 | RL | INFO | +0 | CheckFile - Checking if D:\Arcade\RocketLauncher\Module Extensions\Control_AniGif.ahk exists
17:55:02:532 | RL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Extension.
17:55:02:532 | RL | DEBUG1 | +0 | CheckFile - Attributes:
File Size: 5716 bytes
Created: 5/27/2015 - 4:08:19 PM
Modified: 4/7/2015 - 8:24:40 PM
17:55:02:532 | RL | INFO | +0 | CheckFile - Checking if D:\Arcade\RocketLauncher\Module Extensions\gdip.ahk exists
17:55:02:533 | RL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Extension.
17:55:02:534 | RL | DEBUG1 | +16 | CheckFile - Attributes:
File Size: 88789 bytes
Created: 5/27/2015 - 4:08:19 PM
Modified: 4/7/2015 - 8:24:40 PM
17:55:02:534 | RL | INFO | +0 | CheckFile - Checking if D:\Arcade\RocketLauncher\Module Extensions\gdip_alt.ahk exists
17:55:02:534 | RL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Library.
17:55:02:534 | RL | DEBUG1 | +0 | CheckFile - Attributes:
File Size: 5895 bytes
Created: 5/27/2015 - 4:08:19 PM
Modified: 6/28/2015 - 3:24:03 PM
17:55:02:534 | RL | DEBUG1 | +0 | gdip_alt.ahk Version: 1.0.2
17:55:02:534 | RL | INFO | +0 | CheckFile - Checking if D:\Arcade\RocketLauncher\Module Extensions\gsdll32.dll exists
17:55:02:535 | RL | DEBUG1 | +0 | CheckFile - Attributes:
File Size: 13090816 bytes
Created: 5/27/2015 - 4:08:19 PM
Modified: 4/7/2015 - 8:24:40 PM
17:55:02:535 | RL | INFO | +0 | CheckFile - Checking if D:\Arcade\RocketLauncher\Module Extensions\itextsharp.dll exists
17:55:02:535 | RL | DEBUG1 | +0 | CheckFile - Attributes:
FileDescription iTextSharp
FileVersion 5.4.2.0
InternalName itextsharp.dll
LegalCopyright Copyright (C) 1999-2013 by Bruno Lowagie and Paulo Soares. All Rights Reserved.
OriginalFilename itextsharp.dll
ProductName iTextSharp
ProductVersion 5.4.2.0
CompanyName 1T3XT BVBA
File Size: 3743744 bytes
Created: 5/27/2015 - 4:08:19 PM
Modified: 4/7/2015 - 8:24:40 PM
17:55:02:535 | RL | INFO | +0 | CheckFile - Checking if D:\Arcade\RocketLauncher\Module Extensions\Java.ahk exists
17:55:02:536 | RL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Library.
17:55:02:536 | RL | DEBUG1 | +0 | CheckFile - Attributes:
File Size: 7841 bytes
Created: 5/27/2015 - 4:08:19 PM
Modified: 4/7/2015 - 8:24:40 PM
17:55:02:536 | RL | DEBUG1 | +0 | Java.ahk Version: 1.0.0
17:55:02:536 | RL | INFO | +0 | CheckFile - Checking if D:\Arcade\RocketLauncher\Module Extensions\JSON.ahk exists
17:55:02:536 | RL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Extension.
17:55:02:537 | RL | DEBUG1 | +0 | CheckFile - Attributes:
File Size: 9203 bytes
Created: 5/27/2015 - 4:08:19 PM
Modified: 4/7/2015 - 8:24:40 PM
17:55:02:537 | RL | INFO | +0 | CheckFile - Checking if D:\Arcade\RocketLauncher\Module Extensions\Origin.ahk exists
17:55:02:537 | RL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Library.
17:55:02:537 | RL | DEBUG1 | +0 | CheckFile - Attributes:
File Size: 4904 bytes
Created: 5/27/2015 - 4:08:19 PM
Modified: 5/27/2015 - 4:16:17 PM
17:55:02:537 | RL | DEBUG1 | +0 | Origin.ahk Version: 1.0.2
17:55:02:537 | RL | INFO | +0 | CheckFile - Checking if D:\Arcade\RocketLauncher\Module Extensions\RegRW64.ahk exists
17:55:02:538 | RL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Extension.
17:55:02:538 | RL | DEBUG1 | +0 | CheckFile - Attributes:
File Size: 6915 bytes
Created: 5/27/2015 - 4:08:19 PM
Modified: 4/7/2015 - 8:24:40 PM
17:55:02:538 | RL | INFO | +0 | CheckFile - Checking if D:\Arcade\RocketLauncher\Module Extensions\RIni.ahk exists
17:55:02:539 | RL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Extension.
17:55:02:539 | RL | DEBUG1 | +0 | CheckFile - Attributes:
File Size: 67561 bytes
Created: 5/27/2015 - 4:08:19 PM
Modified: 4/7/2015 - 8:24:40 PM
17:55:02:539 | RL | INFO | +0 | CheckFile - Checking if D:\Arcade\RocketLauncher\Module Extensions\SevenZipSharp.dll exists
17:55:02:539 | RL | DEBUG1 | +0 | CheckFile - Attributes:
FileDescription SevenZipSharp
FileVersion 0.64.5717.6837
InternalName SevenZipSharp.dll
LegalCopyright Copyright (C) Markovtsev Vadim 2009, 2010, licenced under LGPLv3
OriginalFilename SevenZipSharp.dll
ProductName SevenZipSharp
ProductVersion 0.64.5717.6837
CompanyName Markovtsev Vadim
File Size: 167424 bytes
Created: 5/27/2015 - 4:08:19 PM
Modified: 9/29/2015 - 6:27:55 AM
17:55:02:539 | RL | INFO | +0 | CheckFile - Checking if D:\Arcade\RocketLauncher\Module Extensions\Steam.ahk exists
17:55:02:540 | RL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Library.
17:55:02:540 | RL | DEBUG1 | +0 | CheckFile - Attributes:
File Size: 5347 bytes
Created: 5/27/2015 - 4:08:19 PM
Modified: 5/27/2015 - 4:16:18 PM
17:55:02:540 | RL | DEBUG1 | +0 | Steam.ahk Version: 1.0.2
17:55:02:540 | RL | INFO | +0 | CheckFile - Checking if D:\Arcade\RocketLauncher\Module Extensions\VA.ahk exists
17:55:02:541 | RL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Extension.
17:55:02:541 | RL | DEBUG1 | +0 | CheckFile - Attributes:
File Size: 34688 bytes
Created: 5/27/2015 - 4:08:19 PM
Modified: 4/7/2015 - 8:24:40 PM
17:55:02:541 | RL | INFO | +0 | CheckFile - Checking if D:\Arcade\RocketLauncher\Module Extensions\VA_Extension.ahk exists
17:55:02:541 | RL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Library.
17:55:02:541 | RL | DEBUG1 | +0 | CheckFile - Attributes:
File Size: 3833 bytes
Created: 5/27/2015 - 4:08:19 PM
Modified: 4/7/2015 - 8:24:40 PM
17:55:02:541 | RL | DEBUG1 | +0 | VA_Extension.ahk Version: 1.0.1
17:55:02:541 | RL | INFO | +0 | CheckFile - Checking if D:\Arcade\RocketLauncher\Lib\7z.ahk exists
17:55:02:542 | RL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Library.
17:55:02:542 | RL | DEBUG1 | +0 | CheckFile - Attributes:
File Size: 29149 bytes
Created: 5/30/2015 - 6:24:18 AM
Modified: 11/13/2015 - 5:36:47 PM
17:55:02:542 | RL | DEBUG1 | +0 | 7z.ahk Version: 1.0.2
17:55:02:542 | RL | INFO | +0 | CheckFile - Checking if D:\Arcade\RocketLauncher\Lib\Bezel.ahk exists
17:55:02:544 | RL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Library.
17:55:02:544 | RL | DEBUG1 | +0 | CheckFile - Attributes:
File Size: 103235 bytes
Created: 5/27/2015 - 4:08:18 PM
Modified: 11/13/2015 - 5:36:46 PM
17:55:02:544 | RL | DEBUG1 | +0 | Bezel.ahk Version: 1.1.4
17:55:02:544 | RL | INFO | +0 | CheckFile - Checking if D:\Arcade\RocketLauncher\Lib\Fade.ahk exists
17:55:02:545 | RL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Library.
17:55:02:545 | RL | DEBUG1 | +0 | CheckFile - Attributes:
File Size: 38251 bytes
Created: 5/27/2015 - 4:08:18 PM
Modified: 11/13/2015 - 5:36:47 PM
17:55:02:545 | RL | DEBUG1 | +0 | Fade.ahk Version: 1.1.4
17:55:02:545 | RL | INFO | +0 | CheckFile - Checking if D:\Arcade\RocketLauncher\Lib\Fade Init.ahk exists
17:55:02:545 | RL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Library.
17:55:02:546 | RL | DEBUG1 | +0 | CheckFile - Attributes:
File Size: 1065 bytes
Created: 5/27/2015 - 4:08:18 PM
Modified: 11/13/2015 - 5:38:15 PM
17:55:02:546 | RL | DEBUG1 | +0 | Fade Init.ahk Version: 1.0.2
17:55:02:546 | RL | INFO | +0 | CheckFile - Checking if D:\Arcade\RocketLauncher\Lib\Fade Animations.ahk exists
17:55:02:547 | RL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Library.
17:55:02:547 | RL | DEBUG1 | +0 | CheckFile - Attributes:
File Size: 81174 bytes
Created: 5/27/2015 - 4:08:18 PM
Modified: 11/13/2015 - 5:36:45 PM
17:55:02:547 | RL | DEBUG1 | +0 | Fade Animations.ahk Version: 1.1.10
17:55:02:547 | RL | INFO | +0 | CheckFile - Checking if D:\Arcade\RocketLauncher\Lib\Keymapper.ahk exists
17:55:02:547 | RL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Library.
17:55:02:548 | RL | DEBUG1 | +0 | CheckFile - Attributes:
File Size: 33453 bytes
Created: 5/27/2015 - 4:08:18 PM
Modified: 5/27/2015 - 4:16:19 PM
17:55:02:548 | RL | DEBUG1 | +0 | Keymapper.ahk Version: 1.1.2
17:55:02:548 | RL | INFO | +0 | CheckFile - Checking if D:\Arcade\RocketLauncher\Lib\Keymapper Init.ahk exists
17:55:02:548 | RL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Library.
17:55:02:548 | RL | DEBUG1 | +0 | CheckFile - Attributes:
File Size: 3461 bytes
Created: 5/27/2015 - 4:08:18 PM
Modified: 5/27/2015 - 4:16:13 PM
17:55:02:548 | RL | DEBUG1 | +0 | Keymapper Init.ahk Version: 1.0.4
17:55:02:548 | RL | INFO | +0 | CheckFile - Checking if D:\Arcade\RocketLauncher\Lib\MultiGame.ahk exists
17:55:02:549 | RL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Library.
17:55:02:549 | RL | DEBUG1 | +0 | CheckFile - Attributes:
File Size: 40753 bytes
Created: 5/27/2015 - 4:08:18 PM
Modified: 8/24/2015 - 7:21:49 AM
17:55:02:549 | RL | DEBUG1 | +0 | MultiGame.ahk Version: 1.0.8
17:55:02:549 | RL | INFO | +0 | CheckFile - Checking if D:\Arcade\RocketLauncher\Lib\MultiGame Init.ahk exists
17:55:02:549 | RL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Library.
17:55:02:550 | RL | DEBUG1 | +15 | CheckFile - Attributes:
File Size: 161 bytes
Created: 5/27/2015 - 4:08:18 PM
Modified: 4/7/2015 - 8:24:40 PM
17:55:02:550 | RL | DEBUG1 | +0 | MultiGame Init.ahk Version: 1.0.0
17:55:02:550 | RL | INFO | +0 | CheckFile - Checking if D:\Arcade\RocketLauncher\Lib\MultiPlayer.ahk exists
17:55:02:550 | RL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Library.
17:55:02:551 | RL | DEBUG1 | +0 | CheckFile - Attributes:
File Size: 66452 bytes
Created: 5/27/2015 - 4:08:18 PM
Modified: 11/13/2015 - 5:36:47 PM
17:55:02:551 | RL | DEBUG1 | +0 | MultiPlayer.ahk Version: 1.0.7
17:55:02:551 | RL | INFO | +0 | CheckFile - Checking if D:\Arcade\RocketLauncher\Lib\Pause.ahk exists
17:55:02:555 | RL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Library.
17:55:02:555 | RL | DEBUG1 | +0 | CheckFile - Attributes:
File Size: 392193 bytes
Created: 5/27/2015 - 4:16:14 PM
Modified: 11/13/2015 - 5:36:44 PM
17:55:02:555 | RL | DEBUG1 | +0 | Pause.ahk Version: 1.1.5
17:55:02:555 | RL | INFO | +0 | CheckFile - Checking if D:\Arcade\RocketLauncher\Lib\Pause Init.ahk exists
17:55:02:556 | RL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Library.
17:55:02:556 | RL | DEBUG1 | +0 | CheckFile - Attributes:
File Size: 553 bytes
Created: 5/27/2015 - 4:16:18 PM
Modified: 8/24/2015 - 7:21:48 AM
17:55:02:556 | RL | DEBUG1 | +0 | Pause Init.ahk Version: 1.0.3
17:55:02:556 | RL | INFO | +0 | CheckFile - Checking if D:\Arcade\RocketLauncher\Lib\Password.ahk exists
17:55:02:556 | RL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Library.
17:55:02:557 | RL | DEBUG1 | +0 | CheckFile - Attributes:
File Size: 10025 bytes
Created: 5/27/2015 - 4:08:18 PM
Modified: 8/24/2015 - 7:21:52 AM
17:55:02:557 | RL | DEBUG1 | +0 | Password.ahk Version: 1.0.2
17:55:02:557 | RL | INFO | +0 | CheckFile - Checking if D:\Arcade\RocketLauncher\Lib\Rom Mapping Launch Menu.ahk exists
17:55:02:558 | RL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Library.
17:55:02:558 | RL | DEBUG1 | +0 | CheckFile - Attributes:
File Size: 74101 bytes
Created: 5/27/2015 - 4:08:18 PM
Modified: 11/13/2015 - 5:36:44 PM
17:55:02:558 | RL | DEBUG1 | +0 | Rom Mapping Launch Menu.ahk Version: 1.0.6
17:55:02:558 | RL | INFO | +0 | CheckFile - Checking if D:\Arcade\RocketLauncher\Lib\Shared.ahk exists
17:55:02:560 | RL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Library.
17:55:02:560 | RL | DEBUG1 | +0 | CheckFile - Attributes:
File Size: 139840 bytes
Created: 5/27/2015 - 4:08:18 PM
Modified: 11/13/2015 - 5:38:13 PM
17:55:02:560 | RL | DEBUG1 | +0 | Shared.ahk Version: 1.3.4
17:55:02:560 | RL | INFO | +0 | CheckFile - Checking if D:\Arcade\RocketLauncher\Lib\Statistics.ahk exists
17:55:02:560 | RL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Library.
17:55:02:561 | RL | DEBUG1 | +0 | CheckFile - Attributes:
File Size: 26143 bytes
Created: 5/27/2015 - 4:08:18 PM
Modified: 5/27/2015 - 4:16:12 PM
17:55:02:561 | RL | DEBUG1 | +0 | Statistics.ahk Version: 1.0.3
17:55:02:561 | RL | INFO | +0 | CheckFile - Checking if D:\Arcade\RocketLauncher\Lib\Statistics Init.ahk exists
17:55:02:561 | RL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Library.
17:55:02:561 | RL | DEBUG1 | +0 | CheckFile - Attributes:
File Size: 33 bytes
Created: 5/27/2015 - 4:08:18 PM
Modified: 4/7/2015 - 8:24:40 PM
17:55:02:561 | RL | DEBUG1 | +0 | Statistics Init.ahk Version: 1.0.1
17:55:02:561 | RL | INFO | +0 | CheckFile - Checking if D:\Arcade\RocketLauncher\Lib\Virtual Drive.ahk exists
17:55:02:562 | RL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Library.
17:55:02:562 | RL | DEBUG1 | +0 | CheckFile - Attributes:
File Size: 18329 bytes
Created: 5/30/2015 - 6:24:19 AM
Modified: 11/13/2015 - 5:36:48 PM
17:55:02:562 | RL | DEBUG1 | +0 | Virtual Drive.ahk Version: 1.0.3
17:55:02:562 | RL | INFO | +0 | CheckFile - Checking if D:\Arcade\RocketLauncher\Lib\XHotkey.ahk exists
17:55:02:563 | RL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Library.
17:55:02:563 | RL | DEBUG1 | +0 | CheckFile - Attributes:
File Size: 26540 bytes
Created: 5/27/2015 - 4:08:18 PM
Modified: 8/24/2015 - 7:21:52 AM
17:55:02:563 | RL | DEBUG1 | +0 | XHotkey.ahk Version: 1.0.4
17:55:02:563 | RL | INFO | +0 | CheckFile - Checking if D:\Arcade\RocketLauncher\Lib\XHotkey Init.ahk exists
17:55:02:563 | RL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Library.
17:55:02:563 | RL | DEBUG1 | +0 | CheckFile - Attributes:
File Size: 1063 bytes
Created: 5/27/2015 - 4:08:18 PM
Modified: 8/24/2015 - 7:21:55 AM
17:55:02:563 | RL | DEBUG1 | +0 | XHotkey Init.ahk Version: 1.0.2
17:55:02:564 | RL | DEBUG1 | +0 | Main - Raw CLI received: "-s SNK Neo Geo -r 2020bb -f D:\Arcade\HyperSpin.exe -p HyperSpin -c 1"
17:55:02:564 | RL | DEBUG1 | +0 | Main - Received this dbName with no path via CLI: "2020bb"
17:55:02:564 | RL | DEBUG1 | +0 | Main - dbName: 2020bb
17:55:02:564 | RL | INFO | +0 | Main - Loading Front End Plugin: "HyperSpin"
17:55:02:564 | RL | INFO | +0 | Main - RocketLauncher received "SNK Neo Geo" and "2020bb"
17:55:02:568 | RL | INFO | +16 | Main - Did not find a "D:\Arcade\RocketLauncher\Settings\SNK Neo Geo\Game Options.ini" file, skipping any game-specific options.
17:55:02:568 | RL | INFO | +0 | Main - 2020bb is using the default emulator: MAME
17:55:02:568 | RL | INFO | +0 | Main - Checking for a [MAME] section in D:\Arcade\RocketLauncher\Settings\SNK Neo Geo\Emulators.ini
17:55:02:568 | RL | INFO | +0 | Main - Checking for a [MAME] section in D:\Arcade\RocketLauncher\Settings\Global Emulators.ini
17:55:02:568 | RL | INFO | +0 | Main - Found [MAME] in D:\Arcade\RocketLauncher\Settings\Global Emulators.ini
17:55:02:568 | RL | INFO | +0 | CheckFile - Checking if D:\Arcade\RocketLauncher\Modules\MAME\MAME.ahk exists
17:55:02:569 | RL | DEBUG1 | +0 | CheckFile - Attributes:
File Size: 65016 bytes
Created: 5/27/2015 - 4:08:19 PM
Modified: 11/13/2015 - 5:38:13 PM
17:55:02:570 | RL | INFO | +0 | Main - CRC Check - CRC matches, this is an official unedited module.
17:55:02:570 | RL | INFO | +0 | Main - 2020bb will use module: D:\Arcade\RocketLauncher\Modules\MAME\MAME.ahk
17:55:02:578 | RL | INFO | +0 | Main - Using SkipChecks method "Rom Only".
17:55:02:579 | RL | INFO | +0 | CheckFile - Checking if D:\Arcade\Emulators\MAME\mame64.exe exists
17:55:02:579 | RL | DEBUG1 | +0 | CheckFile - Attributes:
FileDescription Multiple Arcade Machine Emulator
FileVersion 0, 160, 0, 0
InternalName MAME
LegalCopyright Copyright Nicola Salmoria and the MAME team
OriginalFilename MAME
ProductName MAME
ProductVersion 0.160
CompanyName MAME Team
File Size: 79170048 bytes
Created: 9/2/2015 - 6:21:38 PM
Modified: 4/25/2015 - 11:56:09 AM
17:55:02:579 | RL | INFO | +0 | Main - INI Keys read
17:55:02:579 | RL | INFO | +0 | CheckFile - Checking if D:\Arcade\RocketLauncher\Module Extensions\7z.exe exists
17:55:02:580 | RL | DEBUG1 | +0 | CheckFile - Attributes:
FileDescription 7-Zip Console
FileVersion 15.06 beta
InternalName 7z
LegalCopyright Copyright (c) 1999-2015 Igor Pavlov
OriginalFilename 7z.exe
ProductName 7-Zip
ProductVersion 15.06 beta
CompanyName Igor Pavlov
File Size: 262144 bytes
Created: 5/27/2015 - 4:08:19 PM
Modified: 9/29/2015 - 6:27:53 AM
17:55:02:580 | RL | INFO | +0 | CheckFile - Checking if D:\Arcade\RocketLauncher\Module Extensions\7z.dll exists
17:55:02:580 | RL | DEBUG1 | +0 | CheckFile - Attributes:
FileDescription 7z Plugin
FileVersion 15.06 beta
InternalName 7z
LegalCopyright Copyright (c) 1999-2015 Igor Pavlov
OriginalFilename 7z.dll
ProductName 7-Zip
ProductVersion 15.06 beta
CompanyName Igor Pavlov
File Size: 1012224 bytes
Created: 5/27/2015 - 4:08:19 PM
Modified: 9/29/2015 - 6:27:55 AM
17:55:02:581 | RL | INFO | +16 | Main - "2020bb" does not qualify for MultiGame. Only roms with any of these strings in their name are acceptable: (Disc,(Disk,(Cart,(Tape,(Cassette,(Part,(Side
17:55:02:581 | RL | WARNING | +0 | Main - SkipChecks is enabled and set to: Rom Only
17:55:02:581 | RL | INFO | +0 | CheckPaths - Started
17:55:02:581 | RL | DEBUG1 | +0 | CheckPaths - Looking for rom: E:\MAME\2020bb.zip
17:55:02:581 | RL | INFO | +0 | CheckPaths - Found rom: E:\MAME\2020bb.zip
17:55:02:581 | RL | DEBUG1 | +0 | CheckPaths - Current romName: 2020bb
17:55:02:581 | RL | DEBUG1 | +0 | CheckPaths - Current romPath: E:\MAME
17:55:02:581 | RL | DEBUG1 | +0 | CheckPaths - Current romExtension: .zip
17:55:02:581 | RL | INFO | +0 | CheckPaths - Ended
17:55:02:582 | RL | INFO | +0 | BuildScript - User Variables:
;----------------------------------------------------------------------------
; INJECTED VARIABLES
;----------------------------------------------------------------------------
#NoTrayIcon
#InstallKeybdHook
DetectHiddenWindows, ON
SetTitleMatchMode, 2
SendMode, Event
0 = 10
pluginPath = D:\Arcade\RocketLauncher\Plugins
pluginName = HyperSpin
pluginExt = .plugin
contextOnExit = 1
rlMode =
rlTitle = RocketLauncher
rlVersion = 1.0.1.4
rlAuthor = djvj
rlURL = www.rlauncher.com
langFile = D:\Arcade\RocketLauncher\Data\Language\Localization.ini
primMonitor = 1
frontendPID =
frontendPath = D:\Arcade
frontendExe = HyperSpin.exe
frontendExt = exe
frontendName = HyperSpin
frontendDrive = D:
exitEmulatorKey = Esc
restoreFE = false
exitScriptKey = ~q & ~s
toggleCursorKey = ~e & ~t
emuFullPath = D:\Arcade\Emulators\MAME\mame64.exe
emuPath = D:\Arcade\Emulators\MAME
emuName = MAME
emuExt = exe
romPath = E:\MAME
romPathFromIni = E:\MAME
romExtension = .zip
romExtensionOrig = .zip
romExtensions = zip|7z|txt
executable = mame64.exe
systemDbName = SNK Neo Geo
systemName = SNK Neo Geo
dbPath =
dbName = 2020bb
dbExt =
romName = 2020bb
romMapPath =
romMappingEnabled = false
romMappingLaunchMenuEnabled = false
romMappingFirstMatchingExt = false
romMappingShowAllRomsInArchive = true
romMappingNumberOfGamesByScreen = 7
romMappingHideParent = false
romMappingMenuWidth = 300
romMappingMenuMargin = 50
romMappingTextFont = Bebas Neue
romMappingTextOptions = cFFFFFFFF r4 s40 Bold
romMappingDisabledTextColor = ff888888
romMappingTextSizeDifference = 5
romMappingTextMargin = 10
romMappingTitleTextFont = Bebas Neue
romMappingTitleTextOptions = cFFFFFFFF r4 s60 Bold
romMappingTitle2TextFont = Bebas Neue
romMappingTitle2TextOptions = cFFFFFFFF r4 s15 Bold
romMappingGameInfoTextFont = Bebas Neue
romMappingGameInfoTextOptions = cFFFFFFFF r4 s15 Regular
romMappingGameNameTextFont = Bebas Neue
romMappingGameNameTextOptions = cFFFFFFFF r4 s40 Regular
romMappingBackgroundBrush = aa000000
romMappingColumnBrush = 33000000
romMappingButtonBrush1 = 6f000000
romMappingButtonBrush2 = 33000000
romMappingBackgroundAlign = Stretch and Lose Aspect
romMappingMenuFlagWidth = 40
romMappingMenuFlagSeparation = 5
romMappingDefaultMenuList = FullList
romMappingSingleFilteredRomAutomaticLaunch = false
altArchiveNameOnly =
altRomNameOnly =
altArchiveAndRomName =
altArchiveAndManyRomNames =
altRomNamesOnly =
romMapScenario =
skipchecks = Rom Only
romMatchExt = true
blockInputTime = 0
blockInputFile = D:\Arcade\RocketLauncher\Module Extensions\BlockInput.exe
errorLevelReporting = false
lockLaunch = false
lockLaunchGame =
screenRotationAngle = 0
screenRotationAngleGame =
logFile = D:\Arcade\RocketLauncher\RocketLauncher.log
logLabel := [" INFO"," WARNING"," ERROR"," DEBUG1"," DEBUG2"]
logLevel = 10
logShowDebugConsole = false
logIncludeModule = true
logIncludeFileProperties = true
logShowCommandWindow = false
logCommandWindow = false
rlDebugConsoleStdout =
sysLang = English_United_States
sysType = 64-bit
broadcastWindowTitle =
navUpKey = Up|8
navDownKey = Down|6
navLeftKey = Left|7
navRightKey = Right|9
navSelectKey = Enter
navP2UpKey = Numpad8|n
navP2DownKey = Numpad2|q
navP2LeftKey = Numpad4|m
navP2RightKey = Numpad6|o
navP2SelectKey = Enter
originalWidth = 1280
originalHeight = 1024
vdEnabled = false
vdFullPath = C:\Program Files (x86)\DAEMON Tools Lite\DTLite.exe
vdUseSCSI = true
vdDriveLetter =
vdAddDrive = true
servoStikEnabled = auto
servoStikExitMode = 8
ledblinkyEnabled = All
ledblinkySystemName = MAME
ledblinkyFullPath = D:\Arcade\LEDBlinky\LEDBlinky.exe
ledblinkyProfilePath = D:\Arcade\RocketLauncher\Profiles\LEDBlinky
ledblinkyRLProfile = D:\Arcade\RocketLauncher\Profiles\LEDBlinky\RocketLauncher
emuIdleShutdown = 0
launchPasswordHash = zQJHGuIBD6bt2rEoPola0Rbrl81Ci3lgdm1mxbcm+QfXe+SDPHV0ig==
hideCursor = true
hideEmu = false
hideFE = false
fadeIn = true
fadeInDuration = 500
fadeInTransitionAnimation = DefaultAnimateFadeIn
fadeInDelay = 500
fadeInExitDelay = 0
fadeOutExitDelay = 0
fadeOut = false
fadeOutExtraScreen = false
fadeOutDuration = 500
fadeOutTransitionAnimation = DefaultAnimateFadeOut
fadeOutDelay = 0
fadeLyrInterpolation = 7
fadeMuteEmulator = false
fadeUseBackgrounds = false
fadeClickThrough = false
fadeWidthBaseRes = 1920
fadeHeightBaseRes = 1080
fadeLyr1Color = FF000000
fadeLyr1AlignImage = Stretch and Lose Aspect
fadeLyr2Pos = Stretch and Lose Aspect
fadeLyr2X = 0
fadeLyr2Y = 0
fadeLyr2W =
fadeLyr2H =
fadeLyr2Adjust = 1
fadeLyr2PicPad = 0
fadeLyr2Prefix = Extra Layer 1 - Console
fadeLyr3Pos = Center
fadeLyr3X = 450
fadeLyr3Y = 450
fadeLyr3W =
fadeLyr3H =
fadeLyr3Adjust = 1
fadeLyr3PicPad = 0
fadeLyr3Speed = 750
fadeLyr3Animation = DefaultFadeAnimation
fadeLyr37zAnimation = DefaultFadeAnimation
fadeLyr3Type = imageandbar
fadeLyr3ImgFollow7zProgress = true
fadeLyr3Repeat = 1
fadeLyr3BackImageTransparency = 30
fadeLyr3StaticPos = No Alignment
fadeLyr3StaticX = 0
fadeLyr3StaticY = 870|1575
fadeLyr3StaticW =
fadeLyr3StaticH =
fadeLyr3StaticAdjust = 1
fadeLyr3StaticPicPad = 0
fadeLyr3StaticPrefix = Info Bar
fadeLyr4Adjust = 1
fadeLyr4X = 1675
fadeLyr4Y = 775
fadeLyr4W = 330
fadeLyr4H = 330
fadeLyr4Pos = No Alignment
fadeLyr4FPS = 50
fadeLyr4PicPad = 0
fadeTranspGifColor = FFFFFF
fadeBarWindow = Image
fadeBarWindowX =
fadeBarWindowY =
fadeBarWindowW = 900
fadeBarWindowH =
fadeBarWindowR = 30
fadeBarWindowM = 30
fadeBarWindowHatchStyle = 8
fadeBar = true
fadeBarNon7zProgressTime = 0
fadeBarBack = true
fadeBarBackColor = FF555555
fadeBarH = 30
fadeBarR = 10
fadeBarColor = DD00BFFF
fadeBarHatchStyle = 8
fadeBarPercentageText = true
fadeBarInfoText = true
fadeBarXOffset = 0
fadeBarYOffset = 150
fadeRomInfoDescription = filtered text
fadeRomInfoSystemName = image
fadeRomInfoYear = text with label
fadeRomInfoManufacturer = text with label
fadeRomInfoGenre = disabled
fadeRomInfoRating = image
fadeRomInfoOrder = Description|SystemName|Year|Manufacturer|Genre|Rating
fadeRomInfoTextPlacement = User Defined
fadeRomInfoTextMargin = 7
fadeRomInfoText1Options = w1600|787 h90 x219 y870|1575 cFFE1E1E1 r4 s90 Left Regular
fadeRomInfoText2Options = w532 x11 y15 cFF555555 r4 s60 Bold
fadeRomInfoText3Options = w412 x219 y960|1665 cFFE1E1E1 r4 s66 Left Regular
fadeRomInfoText4Options = w1305|492 h66 x611 y960|1665 cFFE1E1E1 r4 s66 Left Regular
fadeRomInfoText5Options = cFF555555 r4 s42 Bold
fadeRomInfoText6Options = h135 x15 y885|1590 cFFCFCFCA r4 s120 Regular
fadeStats_Number_of_Times_Played = text with label
fadeStats_Last_Time_Played = text with label
fadeStats_Average_Time_Played = text with label
fadeStats_Total_Time_Played = text with label
fadeStats_System_Total_Played_Time = text with label
fadeStats_Total_Global_Played_Time = text with label
fadeStatsInfoOrder = Number_of_Times_Played|Last_Time_Played|Average_Time_Played|Total_Time_Played|System_Total_Played_Time|Total_Global_Played_Time
fadeStatsInfoTextPlacement = topRight
fadeStatsInfoTextMargin = 7
fadeStatsInfoText1Options = cFFB4B4B4 r4 s22 Bold
fadeStatsInfoText2Options = cFFB4B4B4 r4 s22 Bold
fadeStatsInfoText3Options = cFFB4B4B4 r4 s22 Bold
fadeStatsInfoText4Options = cFFB4B4B4 r4 s22 Bold
fadeStatsInfoText5Options = cFFB4B4B4 r4 s22 Bold
fadeStatsInfoText6Options = cFFB4B4B4 r4 s22 Bold
fadeText1X = 75
fadeText1Y = 5
fadeText1Options = cFFB4B4B4 r4 s30 Right Bold
fadeText1 = Loading Game
fadeText2X = 0
fadeText2Y = 72
fadeText2Options = cFFB4B4B4 r4 s30 Right Bold
fadeText2 = Extraction Complete, Ready
fadeText3 = Loading Game
fadeText4 = Loading Complete
fadeFont = Bebas Neue
fadeSystemAndRomLayersOnly = false
fadeExtractionTime = disabled
fadeExtractionTimeTextX = 0
fadeExtractionTimeTextY = 0
fadeExtractionTimeTextOptions = cFF555555 r4 s20 Bold
fadeInterruptKey =
detectFadeErrorEnabled = true
fadeImgPath = D:\Arcade\RocketLauncher\Media\Fade
RLDataPath = D:\Arcade\RocketLauncher\Data
RLMediaPath = D:\Arcade\RocketLauncher\Media
RLErrSoundPath = D:\Arcade\RocketLauncher\Media\Sounds\Error
modulesPath = D:\Arcade\RocketLauncher\Modules
moduleFullName = D:\Arcade\RocketLauncher\Modules\MAME\MAME.ahk
moduleName = MAME
modulePath = D:\Arcade\RocketLauncher\Modules\MAME
moduleExtension = ahk
moduleExtensionsPath = D:\Arcade\RocketLauncher\Module Extensions
libPath = D:\Arcade\RocketLauncher\Lib
7zEnabled = false
7zPath = D:\Arcade\RocketLauncher\Module Extensions\7z.exe
7zDllPath = D:\Arcade\RocketLauncher\Module Extensions\7z.dll
7zExtractPath = D:\Arcade\cache
7zExtractPathOrig =
7zAttachSystemName = false
7zDelTemp = true
7zSounds = false
7zFormats = .zip,.rar,.7z,.lzh,.gzip,.tar
7zFormatsNoP = zip,rar,7z,lzh,gzip,tar
mgEnabled = false
mgKey = ~NumpadSub
mgBackgroundColor = FF000000
mgSidePadding = 0.2
mgWidthBaseRes = 1280
mgHeightBaseRes = 1024
mgYOffset = 500
mgFont = Arial
mgText1Options = x10p y30p w80p Center cBBFFFFFF r4 s100 BoldItalic
mgText1Text = Please select a game
mgText2Options = w96p cFFFFFFFF r4 s50 Center BoldItalic
mgText2Offset = 70
mgUseSound = true
mgSoundfreq = 300
mgExitEffect = none
mgSelectedEffect = rotate
mgUseGameArt = false
mgCandidate =
mgValidTypes = (Disc,(Disk,(Cart,(Tape,(Cassette,(Part,(Side
mgOnLaunch = false
pauseEnabled = true
pauseKey = /
pauseBackToMenuBarKey = X
pauseZoomInKey = A|1
pauseZoomOutKey = B|2
pauseScreenshotKey = ~PrintScreen
pauseHiToTextPath = D:\Arcade\RocketLauncher\Module Extensions\HiToText.exe
pauseSaveStateKeyCodes = {Shift down}{F7 down}{Shift up}{F7 up}{400}{1 down}{1 up}|{Shift down}{F7 down}{Shift up}{F7 up}{400}{2 down}{2 up}|{Shift down}{F7 down}{Shift up}{F7 up}{400}{3 down}{3 up}|{Shift down}{F7 down}{Shift up}{F7 up}{400}{4 down}{4 up}|{Shift down}{F7 down}{Shift up}{F7 up}{400}{5 down}{5 up}|{Shift down}{F7 down}{Shift up}{F7 up}{400}{6 down}{6 up}|{Shift down}{F7 down}{Shift up}{F7 up}{400}{7 down}{7 up}|{Shift down}{F7 down}{Shift up}{F7 up}{400}{8 down}{8 up}|{Shift down}{F7 down}{Shift up}{F7 up}{400}{9 down}{9 up}
pauseLoadStateKeyCodes = {F7 down}{F7 up}{400}{1 down}{1 up}|{F7 down}{F7 up}{400}{2 down}{2 up}|{F7 down}{F7 up}{400}{3 down}{3 up}|{F7 down}{F7 up}{400}{4 down}{4 up}|{F7 down}{F7 up}{400}{5 down}{5 up}|{F7 down}{F7 up}{400}{6 down}{6 up}|{F7 down}{F7 up}{400}{7 down}{7 up}|{F7 down}{F7 up}{400}{8 down}{8 up}|{F7 down}{F7 up}{400}{9 down}{9 up}
keymapperEnabled = true
keymapperAHKMethod = Internal
keymapper = xpadder
xpadderFullPath = D:\Arcade\Utilities\Xpadder\Xpadder.exe
joyToKeyFullPath = C:\Windows\Utilities\VJoy\VJoy.exe
keymapperProfilePath = D:\Arcade\RocketLauncher\Profiles\xpadder
keymapperFrontEndProfileName = HyperSpin
keymapperFrontEndProfile = xpadder
keymapperRocketLauncherProfileEnabled = true
joyIDsEnabled = false
joyIDsPreferredControllersGlobal = 4PLAY PORT|Controller (Xbox 360 Wireless Receiver for Windows)|ATRAK Device #1
joyIDsPreferredControllersSystem = use_global
joyIDsPreferredControllersOnExit =
CustomJoyNamesEnabled = false
CustomJoyNames =
rotateMethod = false
FEProfile = D:\Arcade\RocketLauncher\Profiles\xpadder\HyperSpin
defaultProfile = D:\Arcade\RocketLauncher\Profiles\xpadder\_Default
systemProfile = D:\Arcade\RocketLauncher\Profiles\xpadder\SNK Neo Geo
xPadderSystemProfile = D:\Arcade\RocketLauncher\Profiles\xpadder\SNK Neo Geo\_Default
emuProfile = D:\Arcade\RocketLauncher\Profiles\xpadder\SNK Neo Geo\MAME
romProfile = D:\Arcade\RocketLauncher\Profiles\xpadder\SNK Neo Geo\2020bb
RocketLauncherProfile = D:\Arcade\RocketLauncher\Profiles\xpadder\RocketLauncher
blankProfile = D:\Arcade\RocketLauncher\Profiles\xpadder\_Default\blank
ahkFEProfile = D:\Arcade\RocketLauncher\Profiles\AHK\HyperSpin
ahkDefaultProfile = D:\Arcade\RocketLauncher\Profiles\AHK\_Default
ahkSystemProfile = D:\Arcade\RocketLauncher\Profiles\AHK\SNK Neo Geo
ahkEmuProfile = D:\Arcade\RocketLauncher\Profiles\AHK\SNK Neo Geo\MAME
ahkRomProfile = D:\Arcade\RocketLauncher\Profiles\AHK\SNK Neo Geo\2020bb
ahkRocketLauncherProfile = D:\Arcade\RocketLauncher\Profiles\AHK\RocketLauncher
bezelEnabled = false
bezelICEnabled = false
statisticsEnabled = true
pressDuration = -1
emuVolume = 1
dxwndIni = D:\Arcade\RocketLauncher\Module Extensions\dxwnd\dxwnd.ini
dxwndFullPath = D:\Arcade\RocketLauncher\Module Extensions\dxwnd\dxwnd.exe
mon1O =
pacDrivedllFile = D:\Arcade\RocketLauncher\Module Extensions\PacDrive32.dll
userFadeAnimIniFile = D:\Arcade\RocketLauncher\Lib\User Fade Animations.ini
17:55:02:582 | RL | INFO | +0 | BuildScript - Loaded XHotkey Init.ahk scripts
17:55:02:582 | RL | INFO | +0 | BuildScript - Loaded Keymapper Init.ahk scripts
17:55:02:582 | RL | INFO | +0 | BuildScript - Loaded Fade Init.ahk scripts
17:55:02:582 | RL | INFO | +0 | BuildScript - Loaded Pause Init.ahk scripts
17:55:02:582 | RL | INFO | +0 | BuildScript - Loaded Statistics Init.ahk scripts
17:55:02:582 | RL | INFO | +0 | BuildScript - Loaded User Functions Init.ahk script
17:55:02:583 | RL | DEBUG1 | +0 | BuildScript - Module starts on line: 2
17:55:02:583 | RL | INFO | +0 | BuildScript - Validating module
17:55:02:588 | RL | INFO | +0 | BuildScript - Validation complete
17:55:02:588 | RL | INFO | +0 | BuildScript - Module:
MEmu = MAME
MEmuV = v0.166
MURL = http://www.mame.net/
MAuthor = djvj,faahrev,brolly,Tomkun
MVersion = 2.2.4
MCRC = E7C27067
iCRC = FCFD61AB
mId = 635746812784197028
MSystem = "AAE","Aamber Pegasus","Acorn Electron","Amstrad GX4000","APF Imagination Machine","Apple IIGS","Applied Technology MicroBee","Atari 8-Bit","Atari 2600","Atari 5200","Atari 7800","Atari Classics","Atari Jaguar","Atari Lynx","Bally Astrocade","Bandai Super Vision 8000","Bandai WonderSwan","Bandai WonderSwan Color","Camputers Lynx","Capcom","Capcom Classics","Capcom Play System","Capcom Play System II","Capcom Play System III","Casio PV-1000","Casio PV-2000","Cave","Coleco ADAM","ColecoVision","Commodore 64","Creatronic Mega Duck","Data East Classics","EACA EG2000 Colour Genie","Emerson Arcadia 2001","Entex Adventure Vision","Epoch Game Pocket Computer","Epoch Super Cassette Vision","Exidy Sorcerer","Fairchild Channel F","Funtech Super Acan","GCE Vectrex","Hartung Game Master","HBMAME","Interton VC 4000","Irem Classics","JungleTac Sport Vii","Konami Classics","LaserDisc","Magnavox Odyssey 2","MAME","Matra & Hachette Alice","Mattel Aquarius","Mattel Intellivision","MGT Sam Coupe","Midway Classics","Namco Classics","Namco System 22","NEC PC Engine","NEC PC Engine-CD","NEC SuperGrafx","NEC TurboGrafx-16","NEC TurboGrafx-CD","Nintendo 64","Nintendo Arcade Systems","Nintendo Classics","Nintendo Entertainment System","Nintendo Famicom","Nintendo Famicom Disk System","Nintendo Game Boy","Nintendo Game Boy Advance","Nintendo Game Boy Color","Nintendo Pokemon Mini","Nintendo Satellaview","Nintendo Super Famicom","Nintendo Super Game Boy","Nintendo Virtual Boy","Othello Multivision","PacMAME","Philips CD-i","Philips VG 5000","RCA Studio II","Sega 32X","Sega CD","Sega Classics","Sega Game Gear","Sega Genesis","Sega Master System","Sega Mega Drive","Sega Model 1","Sega Pico","Sega Saturn","Sega SC-3000","Sega SG-1000","Sega ST-V","Sega VMU","Sinclair ZX81","SNK Classics","SNK Neo Geo","SNK Neo Geo AES","SNK Neo Geo AES","SNK Neo Geo CD","SNK Neo Geo MVS","SNK Neo Geo Pocket","SNK Neo Geo Pocket Color","Sony PlayStation","Sony PocketStation","Sord M5","Super Nintendo Entertainment System","Taito Classics","Tandy TRS-80 Color Computer","Texas Instruments TI 99-4A","Tiger Game.com","Tomy Tutor","VTech CreatiVision","Watara Supervision","Williams Classics"
;----------------------------------------------------------------------------
; Notes:
; This module now includes everything from the legacy MAME and MESS modules, but combined to match the merge of the 2 emulators that occured on version 0.162.
;
; Exit fade will only work correctly if you don't have Esc, the default MAME exit key, as your exit key. If you use Esc, turn off the ExitScreen
; This module will set your rom paths on the fly via CLI, but you must make sure the RLUI module setting for this module "MAME_BIOS_Path" is correctly set. It defaults to your roms subfolder where MAME.exe is found.
; This module assumes you have bios zip in your MAME "roms" directory, which might be different than your actual roms directory, for each system you need this module for. All tested systems listed below
; If MAME has a problem reading the bios zips, try archving them with "no compression"
; This site can help a ton with details for the various systems supported: http://www.progettoemma.net/mess/index.html
; You may get a black screen or MAME may close w/o notice if you do not have a bios rom for your system when one is needed.
; If you use bezel, it is recommended to set the module bezel mode to normal, and go to your MAME.ini file, on your emulator folder, and choose these options: artwork_crop 1, use_backdrops 1, use_overlays 1, use_bezels 0
;
; Command Line Options - http://easyemu.mameworld.info/mameguide/mameguide-options.html
; High Scores DO NOT SAVE when cheats are enabled!
; HLSL Documentation: http://mamedev.org/source/docs/hlsl.txt.html
; If you use MAME for AAE, create a vector.ini in mame's ini subfolder and paste these HLSL settings in there: http://www.mameworld.info/ubbthreads/showflat.php?Cat=&Number=309968&page=&view=&sb=5&o=&vc=1
;
; Be aware that several systems will require a BIOS zip with their roms inside. They all come bundled in the MAME set so make sure you add your MAME roms folder to the
; roms path for that system. If you have doubts about their filenames check the mTypeVar module variable content.
;
; Following systems will also require some specific files to operate properly:
; APF Imagination Machine - apfimag (tape games), apfm1000 (cart games)
; Camputers Lynx - lynx64k, lynx96k, lynx128k
; Coleco ADAM - adam, adam_ddp, adam_fdc, adam_kb, adam_prn, adam_spi
; NEC PC Engine-CD - "Super CD-ROM2 System V3.0 (J).pce" [262,656 bytes] (placed in the roms subfolder in the emuPath)
; NEC TurboGrafx-CD - "Super CD-ROM2 System V3.01 (U).pce" [262,144 bytes] (placed in the roms subfolder in the emuPath)
; Sega CD - segacd, megacd, megacd2j (megacd2j seems to be more compatible over megacdj)
; Sony PlayStation - psa, pse, psj, psu
;
; 7z Support:
; Make sure you have 7z disabled for all MAME Arcade systems. Their roms are supposed to be archived, if you have 7z enabled then your games will fail to load. It's
; fine to enable 7z to non-arcade systems.
;
; Custom Configuration Files:
; If you want to use custom configuration files (.cfg files) for some games you will need to store them inside your MAME cfg folder using the following structure:
; cfg\mame_system_name\database_rom_name\mame_system_name.cfg
; An example of a game that requires specific settings is ICBM Attack for the Bally Astrocade, in this case special cfg file should be:
; cfg\astrocde\I.C.B.M. Attack (USA) (Unl)\astrocde.cfg
;
; Ini Files:
; Module will set most settings through command line which will override any settings you might have on your MAME ini files. Everything else will be read from
; those. MAME supports a hierarchical ini file structure and will load settings from several ini files following a specific order:
;- mame.ini
;- <mymame>.ini (i.e. if MAME was renamed mame060.exe, MAME parses mame060.ini here)
;- debug.ini (if the debugger is enabled)
;- <parent>.ini (for clones only, may be called recursively)
;- <gamename>.ini
;- vertical.ini (for games with vertical monitor orientation)
;- horizont.ini (for games with horizontal monitor orientation)
;- vector.ini (for vector games only)
;- <driver>.ini (based on the source filename of the driver)
;
; The settings in the later ini's override those in the earlier ini's.
;
; It's highly recommended that you set skipchecks to 'Rom Only" for MAME otherwise RocketLauncher won't be able to launch several games due
; to the way MAME roms are packaged. This will be even more noticeable for those using merged sets.
;
; Bally Astrocade:
; ICBM requires a soft reset (even on the real hardware) to launch. You can read about it here: http://www.ballyalley.com/ballyalley/articles/Playing_ICBM_Attack_Using_MESS.pdf
; Other games might require this as well, you can enable this in the module's settings so the machine is reset automatically on launch, otherwise you need to press F3 to start the game.
; Also ICBM Attack uses different controls then the rest of the games. Make sure you follow the procedure explained above under "Custom Configuration Files" to create such file.
;
; GCE Vectrex:
; Requires a vectrex.lay and a png overlay for each game. These all need to be placed in the MAME\artwork\vectrex folder.
; You can download all these pngs and the lay file in my ftp folder. You need to use the HyperList XML to match the pngs.
;
; Magnavox Odyssey 2:
; Euro games should use the videopac bios instead of the odyssey2 one or you'll get some timing issues.
; Use the systemName ini file in the folder with this module for this, example:
; [Moto-Crash (France)]
; Bios=videopac
;
; Texas Instruments TI 99/4A:
; This system requires full keyboard emulation to work properly
; Split cart dumps are not supported since MESS .145 so you'll have to convert them to RPK format or use an earlier version of MESS (and a different module)
; You can check how to convert split cart dumps to RPK here:
; http://www.ninerpedia.org/index.php/MESS_multicart_system
; For floppy games make sure you have a RPK dump of an extended basic rom on your roms folder. It should be named "extended_basic.rpk"
; Bezels:
; Module settings control whether RocketLauncher or MAME bezels are shown
; In the bezel normal mode only RocketLauncher Bezels will be show and the MAME use_bezels option will be forced disbaled
; In the bezel layout mode, RocketLauncher Bezels will be drawn only when you do not have a layout file on your MAME folders for the current game
;
; ServoStik:
; The module will automatically control any connected ServoStiks found on the system.
; It does this by reading the xml info from MAME. If that XML info has directional info at 4 or less, 4-way mode will be enabled. All others get 8-way mode.
;
; Per game controller types:
; MAME allows you to change the controller type for each game by using slot devices. Slot devices are highly customizable and vary greatly from system to
; system so to avoid adding a huge complexity to the module this must be done through the Parameters settings.
; Slot devices are stored in the MAME ini file you are using, so the best way to find the command line you need to use is to start your game set the slot devices
; through the MAME UI (Press tab while in MAME) exit and then open the MAME ini file and search for a section named SLOT DEVICES.
; This is an example for Atari 2600 for a game using wheel controllers on both joy ports:
; #
; # SLOT DEVICES
; #
; joyport1 wheel
; joyport2 wheel
; The suggested method is to set the desired controllers you want to use by default in the Module Global Settings, in this case under the Atari 2600 tab you would
; set Parameters=-joyport1 joy -joyport2 joy
; And then for specific games do the same under Module Specific Settings for that system, if a game requires the wheel controller you'd set
; Parameters=-joyport1 wheel -joyport2 wheel
;
; Another option is to set the default values in the MAME ini file and make sure you also set writeconfig to 0.
; Swapping slot devices wipes out SYSTEM custom configs on the unplugged controllers, so to avoid any customised controls getting erased everytime you change slot devices,
; ensure you set your controls in the main MAME config file (MAME.ini), not the system one (ex. Atari 2600.ini).
;
; Linking/NetPlay:
; The module will automatically set correct network ports for linked games.
; Up to 8 players on the same PC are supported. Multiple copies of MAME will be launched.
; Placement of the screens are automatic but can be controlled in RocketLauncherUI MAME module settings. Windowed mode is required when more than one copy of mame is launched and is set automatically.
; Each player will use a different cfg and nvram folder in your MAME folder. Player 1 will always use .\cfg and .\nvram.
; Players 2 through 8 will use .\cfg2, .\cfg3, etc and .\nvram2, .\nvram3, etc
; These folders and cfg/nvram files will be automatically created for you on launch so you do not need to create them manually.
; Global inputs is automatically turned on for you but it is your job to setup individual controls for each instance. MAME only supports raw-input in this mode however.
; Over a LAN/WAN connection only 2 players are supported due to the way the ports are designated, it's impossible to automate port allocation because there is no 1 server where all hosts connect to.
; Default starting port for the Master is 15111 and consecutively goes up from there upto 15119 for 8 players. You can change the default starting port in the module settings if it conflicts with used ports on your network.
; There are other network related settings in the module settings to assist with starting IPs and connectivity, so check them out as well.
;
; NVRAM Automation for linked games:
; When launching linked games on the same pc NVRAM settings are automatically set for you so each player will be unique.
; For instance, in Virtua Racing, Player 1 is red, player 2 is blue, player 3 is yellow, etc.
; To do this, some other options are also set automatically for you as well, like region, difficulty, countr, course, etc
; I set these to defaults, but prefer USA region. If you do not like these, you will have to disable NVRAM automation in the module settings in RocketLauncherUI.
;
; Additional Link info that may be of some importance:
; The original Model-1 has a max Bandwidth of 6 MBit/s (TOTX173/TORX173).
; One Board sends about 20 KByte/s.
; So bandwidth CLIENTSIDE is like...
; 2 Boards - 20 KByte/s inbound and 20 KByte/s outbound.
; 3 Boards - 40 KByte/s inbound and 20 KByte/s outbound.
; 4 Boards - 60 KByte/s inbound and 20 KByte/s outbound.
; etc.
; Some good info on Linking: http://www.mameworld.info/ubbthreads/showflat.php?Cat=&Number=297577&page=0
; also http://forum.arcadecontrols.com/index.php/topic,130136.msg1331485.html
;----------------------------------------------------------------------------
StartModule()
BezelGUI()
; This object controls how the module reacts to different systems. MAME can play a lot of systems, but needs to know what system you want to run, so this module has to adapt.
mTypeVar=
( LTrim
Aamber Pegasus|pegasus
Acorn Electron|electron
Amstrad GX4000|gx4000
APF Imagination Machine|apfimag
Apple IIGS|apple2gs
Atari 8-Bit|a800
Atari 2600|a2600
Atari 5200|a5200
Atari 7800|a7800
Atari Jaguar|jaguar
Atari Lynx|lynx
Bally Astrocade|astrocde
Bandai Super Vision 8000|sv8000
Bandai WonderSwan|wswan
Bandai WonderSwan Color|wscolor
Camputers Lynx|lynx128k
Casio PV-1000|pv1000
Casio PV-2000|pv2000
Coleco ADAM|adam
ColecoVision|coleco
Commodore 64|c64
Creatronic Mega Duck|megaduck
EACA EG2000 Colour Genie|cgenie
Emerson Arcadia 2001|arcadia
Entex Adventure Vision|advision
Epoch Game Pocket Computer|gamepock
Epoch Super Cassette Vision|scv
Exidy Sorcerer|sorcerer
Fairchild Channel F|channelf
Funtech Super Acan|supracan
GamePark 32|gp32
GCE Vectrex|vectrex
Hartung Game Master|gmaster
Interton VC 4000|vc4000
JungleTac Sport Vii|vii
Magnavox Odyssey 2|odyssey2
Matra & Hachette Alice|alice32
Mattel Aquarius|aquarius
Mattel Intellivision|intv
MGT Sam Coupe|samcoupe
Applied Technology MicroBee|mbeeic
NEC PC Engine|pce
NEC PC Engine-CD|pce
NEC SuperGrafx|sgx
NEC TurboGrafx-16|tg16
NEC TurboGrafx-CD|tg16
Nintendo 64|n64
Nintendo Entertainment System|nes
Nintendo Famicom|famicom
Nintendo Famicom Disk System|fds
Nintendo Game Boy|gameboy
Nintendo Game Boy Advance|gba
Nintendo Game Boy Color|gbcolor
Nintendo Pokemon Mini|pokemini
Nintendo Satellaview|snes
Nintendo Super Famicom|snes
Nintendo Super Game Boy|supergb
Nintendo Virtual Boy|vboy
Othello Multivision|omv1000
Philips CD-i|cdimono1
Philips VG 5000|vg5k
RCA Studio II|studio2
Sega 32X|32x
Sega CD|segacd
Sega Game Gear|gamegear
Sega Genesis|genesis
Sega Master System|sms
Sega Mega Drive|megadriv
Sega Pico|pico
Sega Saturn|saturn
Sega SC-3000|sc3000
Sega SG-1000|sg1000
Sega VMU|svmu
Sinclair ZX81|zx81
SNK Neo Geo AES|aes
SNK Neo Geo CD|neocdz
SNK Neo Geo Pocket|ngp
SNK Neo Geo Pocket Color|ngpc
Sony PlayStation|psx
Sony PocketStation|pockstat
Sord M5|m5
Super Nintendo Entertainment System|snes
Tandy TRS-80 Color Computer|coco3
Texas Instruments TI 99-4A|ti99_4a
Tiger Game.com|gamecom
Tomy Tutor|tutor
VTech CreatiVision|crvision
Watara Supervision|svision
)
mType := Object()
Loop, Parse, mTypeVar, `n, `r
{
obj := {}
Loop, Parse, A_LoopField, |
If A_Index = 1
obj.System := A_LoopField
Else ; 2
obj.mameID := A_LoopField
mType.Insert(obj["System"], obj)
}
Log("Module - Finished building the " . MEmu . " object",4)
; For easier use throughout the module
mameSystem := mType[systemName].System
mameID := mType[systemName].mameID
If !mameSystem {
Log("Module - """ . systemName . """ is not a known console or computer system. Defaulting to MAME's Arcade mode for the remainder of this " . MEmu . " module.",2)
mameSystem := systemName
mameID := "MAME"
}
settingsFile := modulePath . "\" . moduleName . ".ini"
Fullscreen := IniReadCheck(settingsFile, "Settings", "Fullscreen","true",,1) ; Set fullscreen mode
legacyMode := IniReadCheck(settingsFile, "Settings|" . systemName . "|" . romName, "LegacyMode","false",,1)
mameBiosPath := IniReadCheck(settingsFile, "Settings", "MAME_BIOS_Path", emuPath . "\roms",,1)
mameBiosPath := GetFullName(mameBiosPath)
Videomode := IniReadCheck(settingsFile, "Settings", "Videomode","d3d",,1) ; Choices are gdi,ddraw,d3d. If left blank, MAME uses d3d by default
pauseMethod := IniReadCheck(settingsFile, "Settings", "PauseMethod",1,,1) ; set the pause method that works better on your machine (preferred methods 1 and 2) 1 = Win7 and Win8 OK - Problems with Win XP, 2 = preferred method for WinXP - Problems in Win7, 3 and 4 = same as 1 and 2, 5 = only use If you have a direct input version of mame, 6 = suspend mame process method, it could crash mame in some computers
bilinearFilter := IniReadCheck(settingsFile, "Settings|" . mameSystem, "BilinearFilter","false",,1)
hlsl := IniReadCheck(settingsFile, "Settings|" . mameSystem . "|" . romName, "HLSL","false",,1)
glsl := IniReadCheck(settingsFile, "Settings|" . mameSystem . "|" . romName, "GLSL","false",,1)
bezelMode := IniReadCheck(settingsFile, "Settings|" . systemName . "|" . romName, "BezelMode","layout",,1) ; "layout" or "normal"
verticalRotationMode := IniReadCheck(settingsFile, "Settings|" . mameSystem . "|" . romName, "VerticalRotationMode","none",,1)
cheatMode := IniReadCheck(settingsFile, "Settings", "CheatMode","false",,1)
cheatModeKey := IniReadCheck(settingsFile, "Settings", "CheatModeKey",A_Space,,1) ; user defined key to be held down before launching a mame rom.
UseSoftwareList := IniReadCheck(settingsFile, mameSystem . "|" . romName, "UseSoftwareList","false",,1)
sysStaticParams := IniReadCheck(settingsFile, mameSystem, "StaticParameters", A_Space,,1)
sysParams := IniReadCheck(settingsFile, mameSystem, "Parameters", A_Space,,1)
romParams := IniReadCheck(settingsFile, romName, "Parameters", sysParams,,1)
mameRomName := IniReadCheck(settingsFile, romName, "MameRomName", A_Space,,1)
autosave := IniReadCheck(settingsFile, systemName . "|" . romName, "Autosave", "false",,1)
volume := IniReadCheck(settingsFile, "Settings|" . systemName . "|" . romName, "Volume",,,1)
Artwork_Crop := IniReadCheck(settingsFile, mameSystem . "|" . romName, "Artwork_Crop", "true",,1)
Use_Bezels := IniReadCheck(settingsFile, mameSystem . "|" . romName, "Use_Bezels", "false",,1)
Use_Overlays := IniReadCheck(settingsFile, mameSystem . "|" . romName, "Use_Overlays", "true",,1)
Use_Backdrops := IniReadCheck(settingsFile, mameSystem . "|" . romName, "Use_Backdrops", "true",,1)
Use_Cpanels := IniReadCheck(settingsFile, mameSystem . "|" . romName, "Use_Cpanels", "false",,1)
Use_Marquees := IniReadCheck(settingsFile, mameSystem . "|" . romName, "Use_Marquees", "false",,1)
inipath := IniReadCheck(settingsFile, mameSystem, "IniPath", "",,1)
hashpath := IniReadCheck(settingsFile, mameSystem, "HashPath", "",,1)
; Loop, 8
; car%A_Index%Color := IniReadCheck(settingsFile, romName, "Car_" . A_Index . "_Color","",,1)
enableLinkPlay := IniReadCheck(settingsFile, "Link/Network|" . romName, "Enable_Link_Play", "false",,1)
networkSession :=
If (enableLinkPlay != "false") {
Log("Module - Link/Network Multi-Player is an available option for " . romName,4)
getWANIP := IniReadCheck(settingsFile, "Link/Network", "Get_WAN_IP","false",,1)
myIP := If getWANIP = "true" ? GetPublicIP() : "127.0.0.1" ; use local ip by default if user does not want to get the WAN IP as MAME needs this for linked games
networkPlayers := enableLinkPlay ; Max amount of networkable players
localLink := 1 ; Tell Multiplayer menu to enable menu option for local linking
enableNVRAMAutomation := IniReadCheck(settingsFile, "Link/Network|" . romName, "Enable_NVRAM_Automation","true",,1)
maxPlayersPerMonitor := IniReadCheck(settingsFile, "Link/Network|" . romName, "Max_Players_Per_monitor","1|1|1|1|1|1|1|1",,1)
splitScreen2PlayersMode := IniReadCheck(settingsFile, "Link/Network|" . romName, "SplitScreen_2_Players","Horizontal",,1) ;horizontal or vertical
splitScreen3PlayersMode := IniReadCheck(settingsFile, "Link/Network|" . romName, "SplitScreen_3_Players","P1top",,1) ; For Player1 screen to be on left: P1left. For Player1 screen to be on top: P1top. For Player1 screen to be on bottom: P1bottom. For Player1 screen to be on right: P1right.
localPort := IniReadCheck(settingsFile, "Link/Network", "Local_Port","15111",,1)
defaultServerIP := IniReadCheck(settingsFile, "Link/Network", "Default_Server_IP", myIP,,1)
defaultServerPort := IniReadCheck(settingsFile, "Link/Network", "Default_Server_Port","15111",,1)
lastIP := IniReadCheck(settingsFile, "Link/Network", "Last_IP", defaultServerIP,,1) ; also known as the Remote IP in mame. Does not need to be on the ISD
lastPort := IniReadCheck(settingsFile, "Link/Network", "Last_Port", defaultServerPort,,1) ; also known as the Remote Port in mame. Does not need to be on the ISD
MultiplayerMenu(lastIP, lastPort, networkType, networkPlayers,,,,,,localLink,"ipAndPort")
;MultiPlayer Menu Result
; If !(networkType)
; MsgBox, % "Single Player Game"
; Else If (networkType="localLink")
; MsgBox, % "Local Link selected with the number of players equal to: " . networkPlayers
; Else If (networkType="server")
; MsgBox, % "WAN IP Address=" . networkIP . " | LAN IP Address=" . localIP[1,2] . " | Port=" . networkPort . " | networkPlayers=" . networkPlayers . " | networkRequiresSetup=" . networkRequiresSetup
; Else If (networkType="client")
; MsgBox, % "NetworkIP=" . networkIP . " | Port Number=" . networkPort . " | networkRequiresSetup=" . networkRequiresSetup
If networkSession {
Log("Module - Using a Network for " . romName,4)
multiPlayerObj := Object() ; initialize object to store the multiplayer options
If (networkType="localLink") {
Log("Module - Setting remote host to 127.0.0.1 to support local link mode as it is running on this PC.")
linkEnabledGame := 1
If networkPlayers > 1
{ Log("Module - Local link mode was selected and " . networkPlayers . " sessions will be launched.")
fullscreen := "false" ; must turn off fullscreen if running multiple MAMEs on the same machine
Loop % networkPlayers {
multiPlayerObj[A_Index,"Player"] := A_Index
multiPlayerObj[A_Index,"CfgDir"] := " -cfg_directory cfg" . (If A_Index = 1 ? "" : A_Index)
multiPlayerObj[A_Index,"NvramDir"] := " -nvram_directory nvram" . (If A_Index = 1 ? "" : A_Index)
If (A_Index = 1) { ; Player 1
initialLocalPort := localPort ; must be stored for last player
multiPlayerObj[A_Index,"LocalHost"] := " -comm_localhost 0.0.0.0"
multiPlayerObj[A_Index,"LocalPort"] := " -comm_localport " . localPort
localPort++
multiPlayerObj[A_Index,"RemotePort"] := " -comm_remoteport " . localPort
} Else { ; Players 2+
multiPlayerObj[A_Index,"LocalPort"] := " -comm_localport " . localPort
localPort++
multiPlayerObj[A_Index,"RemoteHost"] := " -comm_remotehost 127.0.0.1"
multiPlayerObj[A_Index,"RemotePort"] := " -comm_remoteport " . (If A_Index = networkPlayers ? initialLocalPort : localPort) ; must set remote port to first port on last player
}
; msgbox % "Player: " . multiPlayerObj[A_Index]["Player"] . "`nLocalHost: " . multiPlayerObj[A_Index]["LocalHost"] . "`nLocalPort: " . multiPlayerObj[A_Index]["LocalPort"] . "`nRemoteHost: " . multiPlayerObj[A_Index]["RemoteHost"] . "`nRemotePort: " . multiPlayerObj[A_Index]["RemotePort"] . "`nCfgDir: " . multiPlayerObj[A_Index]["CfgDir"] . "`nNvramDir: " . multiPlayerObj[A_Index]["NvramDir"]
}
} Else
Log("Module - Local link mode was selected but user only chose 1 player. Launch will be a normal session.")
} Else If (networkType = "client") {
Log("Module - Remote host is running on another PC, module will use remote link mode.")
IniWrite, %networkIP%, %settingsFile%, Link/Network, Last_IP ; Save last used IP and Port for quicker launching next time
IniWrite, %networkPort%, %settingsFile%, Link/Network, Last_Port
linkType := "Slave"
networkPlayers := 1
multiPlayerObj[1,"Player"] := 1
multiPlayerObj[1,"CfgDir"] := " -cfg_directory cfg"
multiPlayerObj[1,"NvramDir"] := " -nvram_directory nvram"
multiPlayerObj[1,"LocalHost"] := " -comm_localhost 0.0.0.0" ; don't really need to set this but just in case
multiPlayerObj[1,"LocalPort"] := " -comm_localport " . localPort
multiPlayerObj[1,"RemoteHost"] := " -comm_remotehost " . networkIP
multiPlayerObj[1,"RemotePort"] := " -comm_remoteport " . networkPort
} Else { ; server
Log("Module - This PC is acting as the host, telling mame to listen for incoming connections on port: " . localPort)
IniWrite, %networkIP%, %settingsFile%, Link/Network, Last_IP ; Save last used IP and Port for quicker launching next time
IniWrite, %networkPort%, %settingsFile%, Link/Network, Last_Port
linkType := "Master"
networkPlayers := 1
multiPlayerObj[1,"Player"] := 1
multiPlayerObj[1,"CfgDir"] := " -cfg_directory cfg"
multiPlayerObj[1,"NvramDir"] := " -nvram_directory nvram"
multiPlayerObj[1,"LocalHost"] := " -comm_localhost 0.0.0.0" ; don't really need to set this but just in case
multiPlayerObj[1,"LocalPort"] := " -comm_localport " . networkPort
multiPlayerObj[1,"RemoteHost"] := " -comm_remotehost " . networkIP
multiPlayerObj[1,"RemotePort"] := " -comm_remoteport " . networkPort
}
Log("Module - Starting a network session using the IP """ . networkIP . """ and PORT """ . networkPort . """",4)
} Else {
Log("Module - User chose Single Player mode for this session",4)
}
}
FadeInStart()
;Read settings from system name ini file
sysSettingsFile := modulePath . "\" . mameSystem . ".ini"
IfExist, %sysSettingsFile%
{
romParams := IniReadCheck(sysSettingsFile, romName, "Parameters", romParams,,1)
hlsl := IniReadCheck(sysSettingsFile, romName, "HLSL",hlsl,,1)
glsl := IniReadCheck(sysSettingsFile, romName, "GLSL",glsl,,1)
Artwork_Crop := IniReadCheck(sysSettingsFile, romName, "Artwork_Crop", Artwork_Crop,,1)
Use_Bezels := IniReadCheck(sysSettingsFile, romName, "Use_Bezels", Use_Bezels,,1)
Use_Overlays := IniReadCheck(sysSettingsFile, romName, "Use_Overlays", Use_Overlays,,1)
Use_Backdrops := IniReadCheck(sysSettingsFile, romName, "Use_Backdrops", Use_Backdrops,,1)
Use_Cpanels := IniReadCheck(sysSettingsFile, romName, "Use_Cpanels", Use_Cpanels,,1)
Use_Marquees := IniReadCheck(sysSettingsFile, romName, "Use_Marquees", Use_Marquees,,1)
UseSoftwareList := IniReadCheck(sysSettingsFile, romName, "UseSoftwareList", UseSoftwareList,,1)
}
If inipath
inipath := AbsoluteFromRelative(EmuPath, inipath)
If hashpath
hashpath := AbsoluteFromRelative(EmuPath, hashpath)
artworkCrop := If (Artwork_Crop = "true") ? " -artwork_crop" : " -noartwork_crop"
useBezels := If (Use_Bezels = "true") ? " -use_bezels" : " -nouse_bezels"
useOverlays := If (Use_Overlays = "true") ? " -use_overlays" : " -nouse_overlays"
useBackdrops := If (Use_Backdrops = "true") ? " -use_backdrops" : " -nouse_backdrops"
useCpanels := If (Use_Cpanels = "true") ? " -use_cpanels" : " -nouse_cpanels"
useMarquees := If (Use_Marquees = "true") ? " -use_marquees" : " -nouse_marquees"
autosave := If autosave = "true" ? " -autosave" : ""
volume := If volume != "" ? " -volume " . volume : ""
inipath := If inipath != "" ? " -inipath """ . inipath . """" : ""
hashpath := If hashpath != "" ? " -hashpath """ . hashpath . """" : ""
winstate := If (Fullscreen = "true") ? "Hide UseErrorLevel" : "UseErrorLevel"
fullscreen := If (Fullscreen = "true") ? " -nowindow" : " -window"
If (verticalRotationMode = "none")
verticalRotationMode := ""
; Process mame's ListXML for certain features
If (bezelEnabled = "true" || servoStikEnabled = "auto" || verticalRotationMode) {
ListXMLObject := Object()
ListXMLObject := ListXMLInfo(romName)
If (bezelEnabled = "true") {
If (networkPlayers > 1) {
useBezels := " -nouse_bezels" ; force disabling MAME built-in bezels
BezelStart(networkPlayers)
} Else {
If (bezelMode = "layout"){
BezelStart("layout",ListXMLObject["Parent"].Value,ListXMLObject["Angle"].Value,romName)
} Else { ;bezel mode = normal
useBezels := " -nouse_bezels" ; force disabling MAME built-in bezels
BezelStart(,,ListXMLObject["Angle"].Value)
}
}
}
If (servoStikEnabled = "auto") {
ServoStik(If ListXMLObject["Ways"].Value <= 4 ? 4 : 8) ; If "ways" in the xml is set to 4 or less, the servo will go into 4-way mode, else 8-way mode will be enabled
}
If (verticalRotationMode && ListXMLObject["Angle"].Value) {
If (verticalRotationMode = "original")
verticalRotationMode := " -norotate"
Else If (verticalRotationMode = "right")
verticalRotationMode := " -ror"
Else If (verticalRotationMode = "left")
verticalRotationMode := " -rol"
Else
verticalRotationMode := ""
}
Else
verticalRotationMode := ""
}
hideEmuObj := Object(dialogOpen . " ahk_class ConsoleWindowClass",0,"ahk_class MAMEDebugWindow",0,"ahk_class MAMEOutput",0,"ahk_class MAME",1) ;Hide_Emu will hide these windows. 0 = will never unhide, 1 = will unhide later
7z(romPath, romName, romExtension, 7zExtractPath)
; Get MAME version from executable, this is needed since some CLI switches are not available in older MAME versions
exeAtrib := FileGetVersionInfo_AW( EmuPath . "\" . executable, "FileVersion|ProductVersion", "|" )
Loop, Parse, exeAtrib, |%A_Tab%, %A_Space%
A_Index & 1 ? ( _ := A_LoopField ) : ( %_% := A_LoopField )
If (ProductVersion)
StringRight, MAMEVersion, ProductVersion, StrLen(ProductVersion) - 2
Log("Module - Detected MAME Product Version from '" . EmuPath . "\" . executable . "' is " . MAMEVersion)
If (videomode = "opengl") {
hlsl := " -nohlsl_enable"
If (MAMEVersion > 159)
glsl := If glsl = "true" ? " -gl_glsl" : (If glsl = "ini" ? "" : " -nogl_glsl")
Else
glsl := ""
} Else {
hlsl := If hlsl = "true" ? " -hlsl_enable" : (If hlsl = "ini" ? "" : " -nohlsl_enable")
If (MAMEVersion > 159)
glsl := If videomode = "ini" ? "" : " -nogl_glsl"
Else
glsl := ""
If (videomode = "ini")
videomode := ""
}
videomode := If (Videomode != "" ) ? " -video " . videomode : ""
param1 := " -cart """ . romPath . "\" . romName . romExtension . """" ; default param1 used for launching most systems.
If romExtension = .txt ; This can be applied to all systems
param1:=
If mameID = apfimag ; APF Imagination Machine
If romExtension != .tap
mameID = apfm1000 ; cart games for APF Imagination Machine require a different bios to be loaded
If UseSoftwareList != true
{ ; Now that we know the system we are loading, determine if we use an ini assocated with that system for custom game configs a user might need. Then load the configs associated to that game.
If mameID in ti99_4a,aes,apple2gs,electron,mbeeic,odyssey2,astrocde ; these systems will use an ini to store game specific settings
{ mameSysINI := CheckFileMAME(modulePath . "\" . mameSystem . ".ini") ; create the ini if it does not exist
If mameID = ti99_4a ; Texas Instruments TI 99-4A
{ mainCart := IniReadCheck(mameSysINI, romName, "Main_Cart",A_Space,,1)
basicCart := IniReadCheck(mameSysINI, romName, "Basic_Cart","extended_basic.rpk",,1) ; user can specify a rom specific cart instead of the default basic one
expansionLocation := IniReadCheck(mameSysINI, romName, "Expansion_Location","extended_basic.rpk",,1)
; Now set the parameters to send to MAME
If romExtension = .dsk ; Expansion Disk
; If using the mainCart , send expansionLocation to MAME. This will require DirectInput to be enabled on the MAME build! Else we are loading a Disk game
param1 := " -gromport multi -cart1", param2:=" """ . romPath . "\" . (If mainCart ? (mainCart):(basicCart)) . """", param3:=" -peb:slot2 32kmem -peb:slot3 speech -peb:slot6 tirs232 -peb:slot8 hfdc", param4:=" -flop1", param5:=" """ . romPath . "\" . romName . romExtension . """"
Else If romExtension = .rpk ; Cart Game (RPK Format)
param1 := " -gromport single -cart1", param2:=" """ . romPath . "\" . romName . romExtension . """", param3:=" -peb:slot3 speech" ;-cart will also work here
param6 := " -ui_active" ;Enable partial keyboard mode at startup
} Else If mameID = aes ; SNK Neo Geo AES
{ biosRegion := IniReadCheck(mameSysINI, romName, "BIOS_Region","asia",,1)
param1 := " -bios " . biosRegion ; can also be japan, but the asian one has english menus for most games
param2 := " -cart " . romName
}Else if mameID = apple2gs ; Apple IIGS
{ externalOS := IniReadCheck(mameSysINI, romName, "External_OS","false",,1)
2gsSystemFile := "System6.2mg" ;For games without OS included, always force this name and error out if not found
multipartTable := CreateRomTable(multipartTable)
If externalOS = true
{ CheckFile(romPath . "\" . 2gsSystemFile)
param1 := " -flop3", param2:=" """ . romPath . "\" . 2gsSystemFile . """", param3:=" -flop4", param4:=" """ . romPath . "\" . romName . romExtension . """"
}Else{
param1 := " -flop3", param2:=" """ . romPath . "\" . romName . romExtension . """"
If (multipartTable.MaxIndex() > 1)
param3:=" -flop4", param4 := " """ . multipartTable[2,1] . """"
}
param5 := " -ui_active" ;Enable partial keyboard mode at startup
}Else If mameID = electron ; Acorn Electron
{ AutoBootDelay := IniReadCheck(mameSysINI, "Settings", "AutoBootDelay","2",,1) ; Read delay from config.
AutoBootDelay := " -autoboot_delay " . AutoBootDelay
If romExtension = .bin
mediaDeviceType := "cart"
Else ; any other format
mediaDeviceType := "cass"
param1 := " -" . mediaDeviceType . " """ . romPath . "\" . romName . romExtension . """ -autoboot_command ""chain""""""""""""\n""" . AutoBootDelay . ""
}Else If mameID = sc3000 ; Sega SC-3000
{ AutoBootDelay := IniReadCheck(mameSysINI, "Settings", "AutoBootDelay","2",,1) ; Read delay from config.
AutoBootDelay := " -autoboot_delay " . AutoBootDelay
If romExtension = .bin,.sg,.sc
mediaDeviceType := "cart"
Else ; any other format
mediaDeviceType := "cass"
param1 := " -" . mediaDeviceType . " """ . romPath . "\" . romName . romExtension . """ -autoboot_command ""chain""""""""""""\n""" . AutoBootDelay . ""
}Else If mameID = c64 ; Commodore 64
{ AutoBootDelay := IniReadCheck(mameSysINI, "Settings", "AutoBootDelay","2",,1) ; Read delay from config.
AutoBootDelay := " -autoboot_delay " . AutoBootDelay
If romExtension = .d64,.g64,.g41,.d77,.d88,.1dd,.dfi,.imd,.ipf,.mfi,.mfm,.td0,.cqm,.cqi,.dsk
mediaDeviceType := "flop1"
Else If romExtension = .wav,.tap
mediaDeviceType := "cass1"
Else If romExtension = .80,.a0,.e0,.crt
mediaDeviceType := "cart1"
Else If romExtension = .p00,.prg,.t64
mediaDeviceType := "quik1"
param1 := " -" . mediaDeviceType . " """ . romPath . "\" . romName . romExtension . """ -autoboot_command ""chain""""""""""""\n""" . AutoBootDelay . ""
}Else If mameID = mbeeic ; Applied Technology MicroBee
{ microbeeModel := IniReadCheck(mameSysINI, romName, "MicroBee_Model","mbeeic",,1)
If microbeeModel not in mbee,mbeeic,mbeepc,mbeepc85,mbee56
ScriptError("This is not a known MicroBee model value: " . microbeeModel)
Else If (microbeeModel != "mbeeic")
mameID := microbeeModel
If romExtension in .mwb,.com,.bee
mediaDeviceType := "quik1"
Else If romExtension in .wav,.tap
mediaDeviceType := "cass"
Else If romExtension in .rom
mediaDeviceType := "cart"
Else If romExtension in .dsk
mediaDeviceType := "flop1"
Else ; .bin format
mediaDeviceType := "quik2"
param1 := " -" . mediaDeviceType . " """ . romPath . "\" . romName . romExtension . """"
}Else if mameID = odyssey2 ; Magnavox Odyssey 2
{ param2 := " -ui_active" ;Enable partial keyboard mode at startup
}Else if mameID = astrocde ; Bally Astrocade
{
BlueRAMBasicRom := IniReadCheck(mameSysINI, "Settings", "BlueRAMBasicRom","Blue RAM Basic v1.1 (USA).bin",,1) ; Blue RAM Basic rom
RequiresReset := IniReadCheck(mameSysINI, romname, "RequiresReset","false",,1) ; Check if game requires a reset
BlueRAMBasicRomPath := romPath . "\" . BlueRAMBasicRom
If (romExtension = .script) {
;Will require blue ram basic
If !FileExist(BlueRAMBasicRomPath) {
;Blue RAM Basic games might be in their own sub-folders since they have several files, so let's try to find the Blue RAM cart in the parent folder as well
SplitPath,romPath,,romBasePath
BlueRAMBasicRomPath := CheckFile(romBasePath . "\" . BlueRAMBasicRom, "Couldn't find " . BlueRAMBasicRom . " on any of these paths:" . romBasePath . "|" . romPath)
}
scriptFile := romPath . "\" . romName . romExtension
param1 := " -cart """ . BlueRAMBasicRomPath . """"
;Replace rompath variable in script
FileRead, scriptData, %scriptFile%
StringReplace, scriptData, scriptData, {romPath}, %romPath%, all
;Create cmd file to send to MESS
FileDelete, %romPath% . "\" . %romName% . ".cmd"
FileAppend, %scriptData%, %romPath%\%romName%.cmd
param2 := " -exp blue_ram_16k -debug -debugscript """ . romPath . "\" . romName . ".cmd"""
closeDebugWindow := "true"
}
}
;Use a different bios if needed (This must be done after the above if conditions since the mameID will change)
iniBios := IniReadCheck(mameSysINI, romName, "Bios",mameID,,1) ; for all games, we use the default bios. Some games might require different bios like Odyssey2's Jopac games use the videopac bios instead, which should be defined in the ini
If (iniBios != "")
mameID := iniBios ; need to change the bios name for some games
}
; These systems don't use an ini, but do require parameters to be changed from the default method of launching MAME
If (mameID = "neocdz" || mameID = "cdimono1" || mameID = "segacd" || mameID = "saturn" || mameID = "psx" || (mameID = "tg16" && mameSystem = "NEC TurboGrafx-CD") || (mameID = "pce" && mameSystem = "NEC PC Engine-CD")) ; SNK Neo Geo CD, Philips CD-i, Sega CD, Sega Saturn, Sony PlayStation, NEC PC Engine-CD or NEC TurboGrafx-CD
{ If romExtension not in .chd,.cue
ScriptError("MAME only supports " . mameSystem . " games in chd and cue format. It does not support:`n" . romExtension)
If (mameSystem = "NEC TurboGrafx-CD") { ; NEC TurboGrafx-CD needs an additional bios mounted as a cart to run
; tgcdBios := CheckFile(emuPath . "\roms\CD-ROM System V2.01 (U).pce") ; older bios that doesn't seem to work with many games
tgcdBios := CheckFile(emuPath . "\roms\Super CD-ROM2 System V3.01 (U).pce")
param2 := " -cart " . """" . tgcdBios . """"
} Else If (mameSystem = "NEC PC Engine-CD") { ; NEC PC Engine-CD needs an additional bios mounted as a cart to run
pcecdBios := CheckFile(emuPath . "\roms\Super CD-ROM2 System V3.0 (J).pce")
param2 := " -cart " . """" . pcecdBios . """"
} Else If (mameID = "psx") { ; Sony PlayStation
mameID = psu ; changing mameID sent to MAME to use the USA bios
; SelectMemCard() ; future function to swap around memcards
; Usage: mc1 "J:\MAME\software\psu\card1.mc"
} If (mameSystem = "Sega CD") { ;
If InStr(romName,"(Jap") ; Mega CD Japanese v2
mameID = megacd2j
Else If InStr(romName,"(Euro") ; Mega CD European (PAL)
mameID = megacd
}
param1 := " -cdrm """ . romPath . "\" . romName . romExtension . """"
}Else If mameID = gamecom ; Tiger Game.com
{ If romExtension != .txt
param1 := " -cart1 """ . romPath . "\" . romName . romExtension . """"
}Else If mameID = genesis ; Sega Genesis
{ If (InStr(romName, "(Europe") || InStr(romName, "(PAL")) ; if rom is from europe, tell MAME to boot a Mega Drive instead
mameID = megadriv
}Else If mameID = megadriv ; Sega Mega Drive
{ If (InStr(romName, "(USA") || InStr(romName, "(NTSC")) ; if rom is from America, tell MAME to boot a Genesis instead
mameID = genesis
}Else If mameID = vii ; JungleTac Sport Vii
{ If romName = Built-In Games (China) ; Has some built-in games, gotta launch just BIOS for it.
param1:=
}Else If mameID = alice32 ; Matra & Hachette Alice
{ If romExtension != .txt
param1 := " -cass1 """ . romPath . "\" . romName . romExtension . """"
}Else If mameID = cgenie ; EACA EG2000 Colour Genie
{ If romExtension != .txt
param1 := " -cass1 """ . romPath . "\" . romName . romExtension . """"
}Else If mameID = pockstat ; Sony PocketStation
{ If romExtension != .gme
param1 := " -cart1 """ . romPath . "\" . romName . romExtension . """"
}Else If mameID = coco3 ; Tandy TRS-80 Color Computer
{ If romExtension != .txt
param1 := " -cart """ . romPath . "\" . romName . romExtension . """"
}Else If mameID = zx81 ; Sinclair ZX81
{ If romExtension != .txt
param1 := " -cass1 """ . romPath . "\" . romName . romExtension . """"
}Else If mameID = lynx128k ; Camputers Lynx
{ If romExtension != .txt
param1 := " -cass1 """ . romPath . "\" . romName . romExtension . """"
}Else If mameID = vg5k ; Philips VG 5000
{ If romExtension != .txt
param1 := " -cass1 """ . romPath . "\" . romName . romExtension . """"
}Else If mameID = sorcerer ; Exidy Sorcerer
{ If romExtension = .snp ; Snapshot file
param1 := " -dump """ . romPath . "\" . romName . romExtension . """"
Else If romExtension = .bin
param1 := " -quik """ . romPath . "\" . romName . romExtension . """"
}Else If (mameID = "a800" || mameID = "fds" || mameID = "samcoupe") ; Atari 8-Bit, Nintendo Famicom Disk System, and MGT Sam Coupe
{ If romExtension != .txt
param1 := " -flop1 """ . romPath . "\" . romName . romExtension . """"
}Else If mameID = vectrex ; GCE Vectrex
{ If romName = Mine Storm (World) ; MAME dumps an error if you try to launch Mine Storm using a rom instead of just booting vectrex w/o a game in it (Mine Storm is built into vectrex)
param1:=
}Else If mameID = apfm1000 ; APF Imagination Machine/APF M1000
{ If romName = Rocket Patrol (USA) ; Rocket Patrol is built into the APF M1000 ROM.
param1:=
}Else If mameID = adam ; Coleco ADAM
param1 := (If romExtension = ".ddp" ? " -cass1" : " -flop1") . " """ . romPath . "\" . romName . romExtension . """" ; Decide if disk or ddp game
Else If mameID = pegasus ; Aamber Pegasus
{ If romExtension != .txt
param1 := " -cart1 """ . romPath . "\" . romName . romExtension . """"
}Else If mameID = gp32 ; GamePark 32
{ If romExtension != .txt
param1 := " -memc """ . romPath . "\" . romName . romExtension . """"
}Else If mameID = svmu ; Sega VMU
{
param1 := " -quik """ . romPath . "\" . romName . romExtension . """"
}
} Else { ; Use Software List
hashname := mameID
param1 := " """ . romName . """" ; param1 used for launching from software lists
If mameID = aes ; SNK Neo Geo AES
{ hashname := "neogeo"
biosRegion := IniReadCheck(mameSysINI, romName, "BIOS_Region","asia",,1)
param2 := " -bios " . biosRegion ; can also be japan, but the asian one has english menus for most games
}
CheckFile(emuPath . "\hash\" . hashname . ".xml","Could not find a software list for the system " . mameID) ;Check if software list for selected system exists
}
If mameID = vectrex ; GCE Vectrex
param2 := " -view " . (If (FileExist(emuPath . "\artwork\Vectrex\" . romName . ".png"))?("""" . romName . """"):"standard") ; need overlays extracted in the artwork\vectres folder. PNGs must match romName
sysStaticParams := If sysStaticParams != "" ? A_Space . sysStaticParams : "" ; tacking on a space in case user forgot to add one
romParams := If romParams != "" ? A_Space . romParams : "" ; tacking on a space in case user forgot to add one
StringReplace,mameRomPaths,romPathFromIni,|,`"`;`",1 ; replace all instances of | to ; in the Rom_Path from RL's Emulators.ini so MAME knows where to find your roms
mameRomPaths := " -rompath """ . (If mameRomName ? romPath : mameRomPaths) . (If mameBiosPath ? ";" . mameBiosPath : "") . """" ; If using an alt rom, only supply mame with the path to that rom so it doesn't try to use the original rom. If a bios path was supplied, add it into the rom paths sent to MAME
If InStr(romParams,"-rompath")
ScriptError("""-rompath"" is defined as a parameter for " . romName . ". The MAME module fills this automatically so please remove this from Params in the module's settings.")
If InStr(sysStaticParams,"-rompath")
ScriptError("""-rompath"" is defined as a parameter for " . mameSystem . ". The MAME module fills this automatically so please remove this from Params in the module's settings.")
; use a custom rom name, not the one from the db
If mameRomName {
FileMove, %romPath%\%romName%%romExtension%, %romPath%\%mameRomName%%romExtension% ; rename rom to match what mame needs
originalRomName := romName ; store romName from database so we know what to rename it back to later
romName := mameRomName
If ErrorLevel
ScriptError("There was a problem renaming " . romName . " to " . mameRomName . " in " . romPath . ". Please check you have write permission to this folder/file and you don't already have a file named """ . mameRomName . """ in your rom folder.",8)
Else ; if rename was successful, set var so we know to move it back later
fileRenamed = 1
}
; use a custom cfg file if it exists and append it to param1
IfExist, % emuPath . "\cfg\" . mameID . "\" . dbName
param1 := " -cfg_directory " . """" . emuPath . "\cfg\" . mameID . "\" . dbName . """" . param1
If bilinearFilter = true
bilinearEnabled := " -filter"
Else
bilinearEnabled := " -nofilter"
If cheatMode = true
{ If (!FileExist(emuPath . "\cheat.zip") && !FileExist(emuPath . "\cheat.7z"))
ScriptError("You have cheats enabled for " . MEmu . " but could not locate a ""cheat.zip"" or ""cheat.7z"" in " . emuPath)
Else
Log("Module - Cheat file found in " . emuPath,4)
If cheatModeKey ; if user wants to use a key to enable CheatMode
cheatEnabled := If XHotkeyAllKeysPressed(cheatModeKey) ? " -cheat" : "" ; only enables cheatMode when key is held down on launch
Else ; no cheat mode key defined
cheatEnabled := " -cheat"
}
If (RequiresReset = "true")
{
; Generate a lua script to send a system soft reset
ScriptFileName := GenerateSoftResetScript()
bootscript := " -script """ . ScriptFileName . """ -autoboot_delay 1"
}
HideEmuStart()
If legacyMode = true
{ Log("Module - Running MAME in legacy Mode")
errLvl := Run("""" . executable . """ " . (If mameID = "MAME" ? romName : mameID . param1 . param2 . param3 . param4 . param5 . param6) . fullscreen . cheatEnabled . volume . mameRomPaths . sysStaticParams . romParams, emuPath, winstate)
} Else {
Log("Module - Running MAME in non-legacy mode")
; If (networkPlayers = 1 || !linkEnabledGame) {
If !networkSession {
Log("Module - Single session",4)
errLvl := Run("""" . executable . """ " . (If mameID = "MAME" ? romName : mameID . param1 . param2 . param3 . param4 . param5 . param6) . mameRomPaths . sysStaticParams . romParams . fullscreen . hlsl . glsl . cheatEnabled . volume . inipath . hashpath . verticalRotationMode . videomode . artworkCrop . useBezels . useOverlays . useBackdrops . useCpanels . useMarquees . autosave . bootscript . bilinearEnabled . " -skip_gameinfo", emuPath, winstate)
} Else { ; multiplayer game run
Log("Module - Network/MultiPlayer session",4)
BuildNVRAMObject() ; build nvram object
;screen positions
screenPos := []
screenPos := SplitScreenPos(networkPlayers,splitScreen2PlayersMode,splitScreen3PlayersMode,maxPlayersPerMonitor)
If (networkType="localLink")
globalInputs := " -global_inputs" ; tell mame to accept inputs when its window is not focused
Loop, %networkPlayers%
{
currentPlayer := A_Index
; Update NVRAM setting(s)
If (enableNVRAMAutomation = "true") {
If nvramSettings[romName]["Settings"]["Credit"]["Position"].MaxIndex() { ; If nvram settings exist for this game
nvramFile := emuPath . "\nvram" . (If currentPlayer = 1 ? "" : currentPlayer) . "\" . romName . "\" . nvramSettings[romName]["Settings"]["NVRAM"]["File"][1]
If FileExist(nvramFile) {
Log("Module - Checking nvram file(s) for required changes",4)
If (networkType="localLink") { ; only local link is supported for now
; Parse through each setting of each player and lookup the position to write new setting to the nvram file
for playerOptionLabel, selectedPlayerOption in nvramSettings[romName]["Player"][currentPlayer] ;looping on each player selected options
for index, setting in nvramSettings[romName]["Settings"][playerOptionLabel]["Position"] ;Looping through hex values of the current option
HexCompareWrite(nvramFile,nvramSettings[romName]["Settings"][playerOptionLabel]["Position"][index],nvramSettings[romName]["Settings"][playerOptionLabel]["Option"][selectedPlayerOption][index])
for index, playerCRC in nvramSettings[romName]["CRC"]["Player"][currentPlayer] ;looping on each player selected options
HexCompareWrite(nvramFile,nvramSettings[romName]["Settings"]["CRC"]["Position"][index],nvramSettings[romName]["CRC"]["Player"][currentPlayer][index])
} Else If (networkType="Server") {
Log("Module - Converting this nvram to ""Master"" in: " . nvramFile,4)
; Log("Module - NVRAM automation for ""Server"" not supported at this time",4) ; only idea to get this to work is to duplicate nvram edit code from local link here but only set player 1
HexCompareWrite(nvramFile,nvramSettings[romName]["Settings"]["Link"]["Position"][1],nvramSettings[romName]["Settings"]["Link"]["Option"]["Master"][1])
} Else If (networkType="Client") {
Log("Module - Converting this nvram to ""Slave"" in: " . nvramFile,4)
; Log("Module - NVRAM automation for ""Client"" not supported at this time",4) ; only idea to get this to work is to duplicate nvram edit code from local link here but only set player 2
HexCompareWrite(nvramFile,nvramSettings[romName]["Settings"]["Link"]["Position"][1],nvramSettings[romName]["Settings"]["Link"]["Option"]["Slave"][1])
}
} Else
Log("Module - Did not find an NVRAM file to update for player " . currentPlayer . " (Ignore this if this is the first time you are launching this rom): " . nvramFile,4)
} Else
Log("Module - This rom does not contain an entry in the NVRAM object",4)
}
;;Run Line for each of the multiplayer MAME instances using the nvramPath and cfgPath variables to the extra mames
errLvl := Run("""" . executable . """ " . (If mameID = "MAME" ? romName : mameID . param1 . param2 . param3 . param4 . param5 . param6) . mameRomPaths . multiPlayerObj[currentPlayer]["CfgDir"] . multiPlayerObj[currentPlayer]["NvramDir"] . globalInputs . multiPlayerObj[currentPlayer]["LocalHost"] . multiPlayerObj[currentPlayer]["LocalPort"] . multiPlayerObj[currentPlayer]["RemoteHost"] . multiPlayerObj[currentPlayer]["RemotePort"] . sysStaticParams . romParams . fullscreen . hlsl . glsl . cheatEnabled . volume . inipath . hashpath . verticalRotationMode . videomode . artworkCrop . useBezels . useOverlays . useBackdrops . useCpanels . useMarquees . autosave . bootscript . bilinearEnabled . " -skip_gameinfo", emuPath, winstate, Screen%currentPlayer%PID)
WinWait("ahk_pid " . Screen%currentPlayer%PID)
}
ignoreWindows := "MAMEOutput" ; ignore the mame debug window
Loop, %networkPlayers%
{
WinGet, Screen%A_Index%ID, ID, % "ahk_pid " . Screen%A_Index%PID,, %ignoreWindows%
WinSet, Style, -0xC00000, % "ahk_id " . Screen%A_Index%ID,, %ignoreWindows%
ToggleMenu(Screen%A_Index%ID)
WinSet, Style, -0xC40000, % "ahk_id " . Screen%A_Index%ID,, %ignoreWindows%
MoveWindow("ahk_id " . Screen%A_Index%ID, screenPos[A_Index].X, screenPos[A_Index].Y, screenPos[A_Index].W, screenPos[A_Index].H,,ignoreWindows)
Sleep, 50
}
}
}
If errLvl {
If (errLvl = 1)
Error = Failed Validity
Else If(errLvl = 2)
Error = Missing Files
Else If(errLvl = 3)
Error = Fatal Error
Else If(errLvl = 4)
Error = Device Error
Else If(errLvl = 5)
Error = Game Does Not Exist
Else If(errLvl = 6)
Error = Invalid Config
Else If errLvl in 7,8,9
Error = Identification Error
Else
Error = MAME Error
Log("MAME Error - " . Error,3)
}
WinWait("ahk_class MAME")
WinWaitActive("ahk_class MAME")
;Close the debugger window if exists
If (closeDebugWindow = "true") {
WinWait("ahk_class MAMEDebugWindow",,2)
WinClose("ahk_class MAMEDebugWindow")
}
BezelDraw()
HideEmuEnd()
If (networkPlayers = 1 || !linkEnabledGame) {
WinShow, ahk_class MAME ; Show the emulator
} Else {
Loop %networkPlayers%
WinShow, % "ahk_id " . Screen%a_index%ID ; Show the emulator
WinActivate, ahk_id %Screen1ID% ; activate first player window so that first player can use keyboard instead of last player
}
FadeInExit()
Process("WaitClose", executable)
7zCleanUp()
BezelExit()
If fileRenamed { ; rename file back to alternate name for next launch
FileMove, %romPath%\%romName%%romExtension%, %romPath%\%originalRomName%%romExtension%
If ErrorLevel ; if rename was successful, set var so we know to move it back later
ScriptError("There was a problem renaming " . romName . " back to " . originalRomName)
}
FadeOutExit()
ExitModule()
; This will simply create a new blank ini if one does not exist
CheckFileMAME(file){
IfNotExist, %file%
FileAppend,, %file%
Return file
}
ListXMLInfo(rom){ ; returns MAME info about parent rom, orientation angle, resolution
Global emuFullPath, emuPath
ListXMLObject := Object()
listXMLVarLog :=
RunWait, % comspec . " /c " . """" . emuFullPath . """" . " -listxml " . rom . " > tempBezel.txt", %emuPath%, Hide
Fileread, ListxmlContents, %emuPath%\tempBezel.txt
RegExMatch(ListxmlContents, "s)<game.*name=" . """" . rom . """" . ".*" . "cloneof=" . """" . "[^""""]*", parent)
RegExMatch(parent,"cloneof=" . """" . ".*", parent)
RegExMatch(parent,"""" . ".*", parent)
StringTrimLeft, parent, parent, 1
RegExMatch(ListxmlContents, "s)<display.*rotate=" . """" . "[0-9]+" . """", angle)
RegExMatch(angle,"[0-9]+", angle, "-6")
RegExMatch(ListxmlContents, "s)<display.*width=" . """" . "[0-9]+" . """", width)
RegExMatch(width,"[0-9]+", width, "-6")
RegExMatch(ListxmlContents, "s)<display.*height=" . """" . "[0-9]+" . """", Height)
RegExMatch(Height,"[0-9]+", Height, "-6")
RegExMatch(ListxmlContents, "s)<control.*ways=" . """" . "[0-9]+" . """", Ways)
RegExMatch(Ways,"[0-9]+", Ways, "-6")
logVars := "Parent|Angle|Height|Width|Ways"
Loop, Parse, logVars, |
{
currentobj:={}
currentobj.Label := A_Loopfield
currentobj.Value := %A_Loopfield%
ListXMLObject.Insert(currentobj["Label"], currentobj)
listXMLLog .= "`r`n`t`t`t`t`t" . currentobj["Label"] . " = " . currentobj["Value"]
}
Log("Module - MAME ListXML values: " . listXMLLog,5)
If (ListXMLObject["Height"].Value > ListXMLObject["Width"].Value) {
ListXMLObject["Angle"].Value := true
Log("Module - This game's height is greater than its width, forcing vertical mode",5)
}
FileDelete, %emuPath%\tempBezel.txt
Return ListXMLObject
}
GenerateSoftResetScript(){ ; Generates a lua script to send a soft reset to MAME
Global emuPath
ScriptFileName := emuPath . "\soft_reset.lua"
FileDelete, %ScriptFileName%
FileAppend,
(
local function reset_machine()
if resetcounter == nil then
manager:machine():soft_reset();
resetcounter = 1;
end
end
if resetcounter == nil then
emu.wait(1);
reset_machine();
end
), %ScriptFileName%
Return, ScriptFileName
}
BuildNVRAMObject() {
Global nvramSettings
Log("BuildNVRAMObject - Started",4)
nvramSettings := {}
nvramSettings["vr"] := {}
nvramSettings["vr"]["Settings"] := {"BiosCounter":{"Position":["248"], "Option":{0:["00"], 1:["01"], 2:["02"], 3:["03"]}}, "Cabinet":{"Position":["52"], "Option":{"Special":["00"], "Standard":["01"], "Upright":["02"], "2PLink":["03"]}}, "Color":{"Position":["68"], "Option":{"Red":["00"], "Blue":["01"], "Yellow":["02"], "Green":["03"], "Black":["04"], "Pink":["05"], "SkyBlue":["06"], "Orange":["07"]}}, "Country":{"Position":["54"], "Option":{"Japan":["00"], "USA":["01"], "Export":["02"]}}, "Course":{"Position":["66"], "Option":{"Vote":["00"], "Beginner":["01"], "Middle":["02"], "Expert":["03"]}}, "CRC":{"Position":["16","18"]}, "Credit":{"Position":["32","40"], "Option":{"1":["00","00"], "Freeplay":["1A","01"]}}, "Difficulty":{"Position":["64"], "Option":{"Easy":["00"], "Normal":["01"], "Hard":["02"], "Hardest":["03"]}}, "Link":{"Position":["24"], "Option":{"None":["00"], "Master":["01"], "Slave":["02"], "Live":["03"]}}, "Monitor":{"Position":["22"], "Option":{"Standard":["00"], "Wide":["01"]}}, "NVRAM":{"File":["nvram"]}, "Race":{"Position":["70"], "Option":{"Normal":["00"], "Grandprix":["01"]}}, "StartCoin":{"Position":["42"], "Option":{1:["01"], 2:["02"], 3:["03"], 4:["04"], 5:["05"]}}}
nvramSettings["vr"]["Player"] := {}
nvramSettings["vr"]["Player"].Insert(1, {"BiosCounter":"3", "Cabinet":"Standard", "Color":"Red", "Country":"USA", "Course":"Vote", "Credit":"Freeplay", "Difficulty":"Normal", "Link":"Master", "Monitor":"Wide", "Race":"Normal", "StartCoin":"1"})
nvramSettings["vr"]["Player"].Insert(2, {"BiosCounter":"3", "Cabinet":"Standard", "Color":"Blue", "Country":"USA", "Course":"Vote", "Credit":"Freeplay", "Difficulty":"Normal", "Link":"Slave", "Monitor":"Wide", "Race":"Normal", "StartCoin":"1"})
nvramSettings["vr"]["Player"].Insert(3, {"BiosCounter":"3", "Cabinet":"Standard", "Color":"Yellow", "Country":"USA", "Course":"Vote", "Credit":"Freeplay", "Difficulty":"Normal", "Link":"Slave", "Monitor":"Wide", "Race":"Normal", "StartCoin":"1"})
nvramSettings["vr"]["Player"].Insert(4, {"BiosCounter":"3", "Cabinet":"Standard", "Color":"Green", "Country":"USA", "Course":"Vote", "Credit":"Freeplay", "Difficulty":"Normal", "Link":"Slave", "Monitor":"Wide", "Race":"Normal", "StartCoin":"1"})
nvramSettings["vr"]["Player"].Insert(5, {"BiosCounter":"3", "Cabinet":"Standard", "Color":"Black", "Country":"USA", "Course":"Vote", "Credit":"Freeplay", "Difficulty":"Normal", "Link":"Slave", "Monitor":"Wide", "Race":"Normal", "StartCoin":"1"})
nvramSettings["vr"]["Player"].Insert(6, {"BiosCounter":"3", "Cabinet":"Standard", "Color":"Pink", "Country":"USA", "Course":"Vote", "Credit":"Freeplay", "Difficulty":"Normal", "Link":"Slave", "Monitor":"Wide", "Race":"Normal", "StartCoin":"1"})
nvramSettings["vr"]["Player"].Insert(7, {"BiosCounter":"3", "Cabinet":"Standard", "Color":"SkyBlue", "Country":"USA", "Course":"Vote", "Credit":"Freeplay", "Difficulty":"Normal", "Link":"Slave", "Monitor":"Wide", "Race":"Normal", "StartCoin":"1"})
nvramSettings["vr"]["Player"].Insert(8, {"BiosCounter":"3", "Cabinet":"Standard", "Color":"Orange", "Country":"USA", "Course":"Vote", "Credit":"Freeplay", "Difficulty":"Normal", "Link":"Slave", "Monitor":"Wide", "Race":"Normal", "StartCoin":"1"})
nvramSettings["vr"]["CRC"] := {"Player":{1:["06","21"], 2:["3C","C7"], 3:["0E","5F"], 4:["FF","D8"], 5:["4B","7F"], 6:["BA","F8"], 7:["88","60"], 8:["79","E7"]}}
nvramSettings["vformula"] := {}
nvramSettings["vformula"]["Settings"] := {"BiosCounter":{"Position":["248"], "Option":{0:["00"], 1:["01"], 2:["02"], 3:["03"]}}, "Color":{"Position":["68"], "Option":{"Red":["00"], "Blue":["01"], "Yellow":["02"], "Green":["03"], "Black":["04"], "Pink":["05"], "SkyBlue":["06"], "Orange":["07"]}}, "Country":{"Position":["54"], "Option":{"Japan":["00"], "USA":["01"], "Export":["02"]}}, "Course":{"Position":["66"], "Option":{"Vote":["00"], "Beginner":["01"], "Middle":["02"], "Expert":["03"]}}, "CRC":{"Position":["16","18"]}, "Credit":{"Position":["32","40"], "Option":{"1":["00","00"], "Freeplay":["1A","01"]}}, "Difficulty":{"Position":["64"], "Option":{"Easy":["00"], "Normal":["01"], "Hard":["02"], "Hardest":["03"]}}, "Link":{"Position":["24"], "Option":{"None":["00"], "Master":["01"], "Slave":["02"], "Live":["03"]}}, "NVRAM":{"File":["nvram"]}, "Race":{"Position":["70"], "Option":{"Normal":["00"], "Grandprix":["01"]}}, "Sound":{"Position":["22"], "Option":{"On":["00"], "Off":["01"]}}, "StartCoin":{"Position":["42"], "Option":{1:["01"], 2:["02"], 3:["03"], 4:["04"], 5:["05"]}}}
nvramSettings["vformula"]["Player"] := {}
nvramSettings["vformula"]["Player"].Insert(1, {"BiosCounter":"1", "Color":"Red", "Country":"USA", "Course":"Vote", "Credit":"Freeplay", "Difficulty":"Normal", "Link":"Master", "Race":"Normal", "Sound":"On", "StartCoin":"1"})
nvramSettings["vformula"]["Player"].Insert(2, {"BiosCounter":"1", "Color":"Blue", "Country":"USA", "Course":"Vote", "Credit":"Freeplay", "Difficulty":"Normal", "Link":"Slave", "Race":"Normal", "Sound":"On", "StartCoin":"1"})
nvramSettings["vformula"]["Player"].Insert(3, {"BiosCounter":"1", "Color":"Yellow", "Country":"USA", "Course":"Vote", "Credit":"Freeplay", "Difficulty":"Normal", "Link":"Slave", "Race":"Normal", "Sound":"On", "StartCoin":"1"})
nvramSettings["vformula"]["Player"].Insert(4, {"BiosCounter":"1", "Color":"Green", "Country":"USA", "Course":"Vote", "Credit":"Freeplay", "Difficulty":"Normal", "Link":"Slave", "Race":"Normal", "Sound":"On", "StartCoin":"1"})
nvramSettings["vformula"]["Player"].Insert(5, {"BiosCounter":"1", "Color":"Black", "Country":"USA", "Course":"Vote", "Credit":"Freeplay", "Difficulty":"Normal", "Link":"Slave", "Race":"Normal", "Sound":"On", "StartCoin":"1"})
nvramSettings["vformula"]["Player"].Insert(6, {"BiosCounter":"1", "Color":"Pink", "Country":"USA", "Course":"Vote", "Credit":"Freeplay", "Difficulty":"Normal", "Link":"Slave", "Race":"Normal", "Sound":"On", "StartCoin":"1"})
nvramSettings["vformula"]["Player"].Insert(7, {"BiosCounter":"1", "Color":"SkyBlue", "Country":"USA", "Course":"Vote", "Credit":"Freeplay", "Difficulty":"Normal", "Link":"Slave", "Race":"Normal", "Sound":"On", "StartCoin":"1"})
nvramSettings["vformula"]["Player"].Insert(8, {"BiosCounter":"1", "Color":"Orange", "Country":"USA", "Course":"Vote", "Credit":"Freeplay", "Difficulty":"Normal", "Link":"Slave", "Race":"Normal", "Sound":"On", "StartCoin":"1"})
nvramSettings["vformula"]["CRC"] := {"Player":{1:["F2","EB"], 2:["C8","0D"], 3:["FA","95"], 4:["0B","12"], 5:["BF","B5"], 6:["4E","32"], 7:["7C","AA"], 8:["8D","2D"]}}
Log("BuildNVRAMObject - Ended",4)
}
BezelLabel:
WinSet, Transparent, 0, ahk_class ConsoleWindowClass
Return
HaltEmu:
If pauseMethod = 1
{ disableSuspendEmu = true
disableRestoreEmu = true
PostMessage,0x211, 1, , , ahk_class MAME
} Else If pauseMethod = 2
{ disableSuspendEmu = true
PostMessage,0x211, 1, , , ahk_class MAME
} Else If pauseMethod = 3
{ disableSuspendEmu = true
disableRestoreEmu = true
PostMessage,% 0x0400+6, 1, , , ahk_class MAME
} Else If pauseMethod = 4
{ disableSuspendEmu = true
PostMessage,% 0x0400+6, 1, , , ahk_class MAME
} Else If pauseMethod = 5
{ disableSuspendEmu = true
Send, {P down}
Sleep, 1000
Send, {P up}
}
Return
RestoreEmu:
If pauseMethod = 1
{ PostMessage,0x212, 1, , , ahk_class MAME
WinActivate, ahk_class MAME
} Else If pauseMethod = 2
{ PostMessage,0x212, 1, , , ahk_class MAME
WinActivate, ahk_class MAME
} Else If pauseMethod = 3
{ PostMessage,% 0x0400+6, 0, , , ahk_class MAME
WinActivate, ahk_class MAME
} Else If pauseMethod = 4
{ PostMessage,% 0x0400+6, 0, , , ahk_class MAME
WinActivate, ahk_class MAME
} Else If pauseMethod = 5
{ disableSuspendEmu = true
Send, {P down}
Sleep, 1000
Send, {P up}
WinActivate, ahk_class MAME
} Else If pauseMethod = 6
WinActivate, ahk_class MAME
Return
CloseProcess:
FadeOutStart()
If (networkSession && networkPlayers > 1) {
Loop % networkPlayers
{ WinClose("ahk_id " . Screen%A_Index%ID)
WinWaitClose("ahk_id " . Screen%A_Index%ID)
}
} Else
WinClose("ahk_class MAME")
Return
17:55:02:595 | RL | INFO | +0 | BuildScript - Loaded Pause scripts
17:55:02:597 | RL | INFO | +15 | BuildScript - Loaded Multi-Player scripts
17:55:02:598 | RL | INFO | +0 | BuildScript - Loaded Statistics.ahk script
17:55:02:598 | RL | INFO | +0 | BuildScript - Loaded User Functions.ahk script
17:55:02:598 | RL | INFO | +0 | BuildScript - Finished injecting functions into module
17:55:02:599 | RL | INFO | +0 | Main - Module is built
17:55:02:599 | RL | INFO | +0 | CheckFile - Checking if D:\Arcade\RocketLauncher\AutoHotkey.dll exists
17:55:02:600 | RL | DEBUG1 | +0 | CheckFile - Attributes:
FileDescription AutoHotkey_H ANSI 32-bit
FileVersion 1.1.09.04
InternalName AutoHotkey_H
LegalCopyright Copyright (C) 2012
OriginalFilename AutoHotkey.exe
ProductName AutoHotkey_H
ProductVersion 1.1.09.04
File Size: 785408 bytes
Created: 5/27/2015 - 4:08:17 PM
Modified: 4/7/2015 - 8:24:39 PM
17:55:02:600 | RL | INFO | +0 | Main - Loading Internal AHK Keymapping
17:55:02:600 | RL | INFO | +0 | GetProfileAHK - Started
17:55:02:600 | RL | DEBUG2 | +0 | GetProfileAHK - Searching for: D:\Arcade\RocketLauncher\Profiles\AHK\SNK Neo Geo\2020bb.ahk
17:55:02:600 | RL | DEBUG2 | +0 | GetProfileAHK - Searching for: D:\Arcade\RocketLauncher\Profiles\AHK\SNK Neo Geo\MAME.ahk
17:55:02:600 | RL | DEBUG2 | +0 | GetProfileAHK - Searching for: D:\Arcade\RocketLauncher\Profiles\AHK\SNK Neo Geo.ahk
17:55:02:600 | RL | DEBUG2 | +0 | GetProfileAHK - Searching for: D:\Arcade\RocketLauncher\Profiles\AHK\_Default.ahk
17:55:02:600 | RL | WARNING | +0 | GetProfileAHK - Keymapper support is enabled for AHK, but could not find a 2020bb, MAME, SNK Neo Geo, or a default profile in
17:55:02:601 | RL | INFO | +0 | GetProfileAHK - Ended
17:55:02:601 | RL | DEBUG2 | +0 | Main - Attaching AHK remaps to module using:
17:55:02:601 | RL | DEBUG2 | +0 | Main - Finished building Internal AHK remaps
17:55:02:601 | RL | INFO | +0 | Main - Running module
17:55:02:601 | RL | INFO | +0 | Main - Starting timer to watch if Front End gets displaced and restore it if it does.
17:55:02:723 | MD | INFO | +N/A | Module initialized
17:55:02:723 | MD | DEBUG2 | +0 | XHotkeyTableCreation - Started
17:55:02:723 | MD | DEBUG2 | +0 | XHotkeyTableCreation - KeyGroup ~Esc not in TableKeyGroups
17:55:02:723 | MD | DEBUG2 | +0 | XHotkeyTableCreation - Post loop 1 check
17:55:02:724 | MD | DEBUG2 | +0 | XHotkeyTableCreation - Post loop 2 check
17:55:02:724 | MD | DEBUG2 | +0 | XHotkeyTableCreation - Using standard Hotkey method for key(s): "~Esc" to call label: "CloseProcess"
17:55:02:724 | MD | DEBUG2 | +0 | XHotkeyTableCreation - Ended
17:55:02:725 | MD | INFO | +0 | CheckFile - Checking if D:\Arcade\Utilities\Xpadder\Xpadder.exe exists
17:55:02:726 | MD | DEBUG1 | +0 | CheckFile - Attributes:
File Size: 1166848 bytes
Created: 10/31/2015 - 9:34:38 PM
Modified: 5/27/2015 - 4:37:13 PM
17:55:02:726 | MD | INFO | +0 | Keymapper - Loading xpadder
17:55:02:726 | MD | INFO | +0 | RunKeymapper - Started, using method "load"
17:55:02:726 | MD | INFO | +0 | GetJoystickArray - Started
17:55:02:731 | MD | DEBUG2 | +0 | GetJoystickArray - Joysticks Detected: 0000000000000000
17:55:02:731 | MD | INFO | +0 | GetJoystickArray - Ended
17:55:02:731 | MD | DEBUG2 | +0 | RunKeymapper - Found your keymapper application here: "D:\Arcade\Utilities\Xpadder\Xpadder.exe"
17:55:02:731 | MD | DEBUG2 | +0 | RunKeymapper - Looping through controllers to find xpadder profiles for each one
17:55:02:732 | MD | INFO | +0 | RunXpadder - Started
17:55:02:732 | MD | INFO | +0 | Process - Exist VJoy.exe
17:55:02:732 | MD | DEBUG2 | +0 | RunXpadder - Closing xpadder to refresh controllers seen by xpadder
17:55:02:733 | MD | INFO | +0 | Run - Running: D:\Arcade\Utilities\Xpadder\Xpadder.exe /C
17:55:02:754 | MD | DEBUG1 | +31 | Run - "Xpadder.exe /C" Process ID: 2580
17:55:02:754 | MD | DEBUG2 | +0 | RunXpadder - Creating an array of connected controllers and profiles to arrange according to the order found in D:\Arcade\Utilities\Xpadder\xpadder.ini
17:55:02:754 | MD | INFO | +0 | Process - WaitClose Xpadder.exe 2
17:55:02:862 | MD | DEBUG2 | +109 | RunXpadder - Reading the order in D:\Arcade\Utilities\Xpadder\xpadder.ini and arranging profiles found to match that order
17:55:02:863 | MD | DEBUG2 | +0 | RunXpadder - No more controllers to be found
17:55:02:863 | MD | WARNING | +0 | RunXpadder - No profiles found and nothing to tell Xpadder to load
17:55:02:863 | MD | INFO | +0 | RunXpadder - Ended
17:55:02:863 | MD | INFO | +0 | RunKeymapper - Ended
17:55:02:863 | MD | DEBUG1 | +0 | fadeInTransitionAnimation: DefaultAnimateFadeIn
17:55:02:863 | MD | DEBUG1 | +0 | fadeOutTransitionAnimation: DefaultAnimateFadeOut
17:55:02:863 | MD | DEBUG1 | +0 | fadeLyr3Animation: DefaultFadeAnimation
17:55:02:863 | MD | DEBUG1 | +0 | fadeLyr37zAnimation: DefaultFadeAnimation
17:55:02:864 | MD | DEBUG2 | +0 | XHotkeyTableCreation - Started
17:55:02:864 | MD | DEBUG2 | +0 | XHotkeyTableCreation - KeyGroup ~/ not in TableKeyGroups ~Esc,
17:55:02:864 | MD | DEBUG2 | +0 | XHotkeyTableCreation - Post loop 1 check
17:55:02:864 | MD | DEBUG2 | +0 | XHotkeyTableCreation - Post loop 2 check
17:55:02:864 | MD | DEBUG2 | +0 | XHotkeyTableCreation - Using standard Hotkey method for key(s): "~/" to call label: "TogglePauseMenuStatus"
17:55:02:864 | MD | DEBUG2 | +0 | XHotkeyTableCreation - Ended
17:55:02:864 | MD | DEBUG2 | +0 | XHotkeyTableCreation - Started
17:55:02:864 | MD | DEBUG2 | +0 | XHotkeyTableCreation - KeyGroup PrintScreen not in TableKeyGroups ~Esc,~/,
17:55:02:864 | MD | DEBUG2 | +0 | XHotkeyTableCreation - Post loop 1 check
17:55:02:864 | MD | DEBUG2 | +0 | XHotkeyTableCreation - Post loop 2 check
17:55:02:864 | MD | DEBUG2 | +0 | XHotkeyTableCreation - Using standard Hotkey method for key(s): "PrintScreen" to call label: "SaveScreenshot"
17:55:02:864 | MD | DEBUG2 | +0 | XHotkeyTableCreation - Ended
17:55:02:864 | MD | INFO | +0 | StartModule - Started
17:55:02:865 | MD | INFO | +0 | StartModule - MEmu: MAME
MEmuV: v0.166
MURL: http://www.mame.net/
MAuthor: djvj,faahrev,brolly,Tomkun
MVersion: 2.2.4
MCRC: E7C27067
iCRC: FCFD61AB
MID:
MSystem: "AAE","Aamber Pegasus","Acorn Electron","Amstrad GX4000","APF Imagination Machine","Apple IIGS","Applied Technology MicroBee","Atari 8-Bit","Atari 2600","Atari 5200","Atari 7800","Atari Classics","Atari Jaguar","Atari Lynx","Bally Astrocade","Bandai Super Vision 8000","Bandai WonderSwan","Bandai WonderSwan Color","Camputers Lynx","Capcom","Capcom Classics","Capcom Play System","Capcom Play System II","Capcom Play System III","Casio PV-1000","Casio PV-2000","Cave","Coleco ADAM","ColecoVision","Commodore 64","Creatronic Mega Duck","Data East Classics","EACA EG2000 Colour Genie","Emerson Arcadia 2001","Entex Adventure Vision","Epoch Game Pocket Computer","Epoch Super Cassette Vision","Exidy Sorcerer","Fairchild Channel F","Funtech Super Acan","GCE Vectrex","Hartung Game Master","HBMAME","Interton VC 4000","Irem Classics","JungleTac Sport Vii","Konami Classics","LaserDisc","Magnavox Odyssey 2","MAME","Matra & Hachette Alice","Mattel Aquarius","Mattel Intellivision","MGT Sam Coupe","Midway Classics","Namco Classics","Namco System 22","NEC PC Engine","NEC PC Engine-CD","NEC SuperGrafx","NEC TurboGrafx-16","NEC TurboGrafx-CD","Nintendo 64","Nintendo Arcade Systems","Nintendo Classics","Nintendo Entertainment System","Nintendo Famicom","Nintendo Famicom Disk System","Nintendo Game Boy","Nintendo Game Boy Advance","Nintendo Game Boy Color","Nintendo Pokemon Mini","Nintendo Satellaview","Nintendo Super Famicom","Nintendo Super Game Boy","Nintendo Virtual Boy","Othello Multivision","PacMAME","Philips CD-i","Philips VG 5000","RCA Studio II","Sega 32X","Sega CD","Sega Classics","Sega Game Gear","Sega Genesis","Sega Master System","Sega Mega Drive","Sega Model 1","Sega Pico","Sega Saturn","Sega SC-3000","Sega SG-1000","Sega ST-V","Sega VMU","Sinclair ZX81","SNK Classics","SNK Neo Geo","SNK Neo Geo AES","SNK Neo Geo AES","SNK Neo Geo CD","SNK Neo Geo MVS","SNK Neo Geo Pocket","SNK Neo Geo Pocket Color","Sony PlayStation","Sony PocketStation","Sord M5","Super Nintendo Entertainment System","Taito Classics","Tandy TRS-80 Color Computer","Texas Instruments TI 99-4A","Tiger Game.com","Tomy Tutor","VTech CreatiVision","Watara Supervision","Williams Classics"
17:55:02:865 | MD | INFO | +0 | StartModule - You have a supported System Name for this module: "SNK Neo Geo"
17:55:02:865 | MD | INFO | +0 | PluginInit - Started
17:55:02:865 | MD | DEBUG1 | +0 | BuildDatabaseTable - Started - Building Table for: Name|Cloneof|Manufacturer|Year|Genre|Rating
17:55:02:865 | MD | INFO | +0 | CheckFile - Checking if D:\Arcade\Databases\SNK Neo Geo\SNK Neo Geo.xml exists
17:55:02:865 | MD | DEBUG1 | +0 | CheckFile - Attributes:
File Size: 47183 bytes
Created: 10/22/2015 - 5:16:30 PM
Modified: 1/1/2015 - 10:09:13 AM
17:55:02:866 | MD | DEBUG1 | +0 | BuildDatabaseTable - Searching for a "Game Name" in the database
17:55:02:866 | MD | DEBUG1 | +0 | BuildDatabaseTable - Found "Game Name" in the database!
17:55:02:866 | MD | DEBUG1 | +0 | BuildDatabaseTable - Searching database for: Name
17:55:02:866 | MD | DEBUG1 | +0 | BuildDatabaseTable - Found "Name" with a value: "2020 Super Baseball (set 1)"
17:55:02:866 | MD | DEBUG1 | +0 | BuildDatabaseTable - Searching database for: Cloneof
17:55:02:866 | MD | DEBUG1 | +0 | BuildDatabaseTable - Could not find: Cloneof
17:55:02:866 | MD | DEBUG1 | +0 | BuildDatabaseTable - Searching database for: Manufacturer
17:55:02:866 | MD | DEBUG1 | +0 | BuildDatabaseTable - Found "Manufacturer" with a value: "SNK / Pallas"
17:55:02:866 | MD | DEBUG1 | +0 | BuildDatabaseTable - Searching database for: Year
17:55:02:866 | MD | DEBUG1 | +0 | BuildDatabaseTable - Found "Year" with a value: "1991"
17:55:02:866 | MD | DEBUG1 | +0 | BuildDatabaseTable - Searching database for: Genre
17:55:02:866 | MD | DEBUG1 | +0 | BuildDatabaseTable - Found "Genre" with a value: "Sports/Baseball"
17:55:02:866 | MD | DEBUG1 | +0 | BuildDatabaseTable - Searching database for: Rating
17:55:02:866 | MD | DEBUG1 | +0 | BuildDatabaseTable - Found "Rating" with a value: "AAMA - Green (Suitable For All Ages)"
17:55:02:866 | MD | DEBUG2 | +0 | PluginInit - GameInfo:
GameInfo Label: Genre | GameInfo Value: Sports/Baseball
GameInfo Label: Manufacturer | GameInfo Value: SNK / Pallas
GameInfo Label: Name | GameInfo Value: 2020 Super Baseball (set 1)
GameInfo Label: Rating | GameInfo Value: AAMA - Green (Suitable For All Ages)
GameInfo Label: Year | GameInfo Value: 1991
17:55:02:866 | MD | DEBUG1 | +0 | BuildDatabaseTable - Ended
17:55:02:867 | MD | DEBUG1 | +0 | BuildAssetsTable - Started - Building Table for: Game Logo|System Logo
17:55:02:867 | MD | DEBUG1 | +0 | BuildAssetsTable - Searching for a Game Logo: D:\Arcade\Media\SNK Neo Geo\Images\Wheel\2020bb.png
17:55:02:867 | MD | DEBUG1 | +0 | BuildAssetsTable - Searching for a System Logo: D:\Arcade\Media\Main Menu\Images\Wheel\SNK Neo Geo.png
17:55:02:867 | MD | DEBUG2 | +0 | BuildAssetsTable - Media assets found:
Asset Label: Game Logo | Asset Path1: D:\Arcade\Media\SNK Neo Geo\Images\Wheel\2020bb.png | Asset Extension1: png | Asset Type1: game
Asset Label: System Logo | Asset Path1: D:\Arcade\Media\Main Menu\Images\Wheel\SNK Neo Geo.png | Asset Extension1: png | Asset Type1: system
17:55:02:867 | MD | DEBUG1 | +0 | BuildAssetsTable - Ended
17:55:02:867 | MD | DEBUG1 | +0 | BuildAssetsTable - Started - Building Table for: Artwork1|Box Art|Cartridge|Flyers|Letters|Other
17:55:02:867 | MD | DEBUG1 | +0 | BuildAssetsTable - Searching for a Artwork1: D:\Arcade\Media\SNK Neo Geo\Images\Artwork1\2020bb.png
17:55:02:867 | MD | DEBUG1 | +0 | BuildAssetsTable - Searching for a Box Art: D:\Arcade\Media\SNK Neo Geo\Images\Artwork2\2020bb.png
17:55:02:867 | MD | DEBUG1 | +0 | BuildAssetsTable - Searching for a Cartridge: D:\Arcade\Media\SNK Neo Geo\Images\Artwork3\2020bb.png
17:55:02:867 | MD | DEBUG1 | +0 | BuildAssetsTable - Searching for a Flyers: D:\Arcade\Media\SNK Neo Geo\Images\Artwork4\2020bb.png
17:55:02:867 | MD | DEBUG1 | +0 | BuildAssetsTable - Searching for a Letters: D:\Arcade\Media\SNK Neo Geo\Images\Letters
17:55:02:872 | MD | DEBUG1 | +0 | BuildAssetsTable - Searching for a Other: D:\Arcade\Media\SNK Neo Geo\Images\Other
17:55:02:873 | MD | DEBUG2 | +0 | BuildAssetsTable - Media assets found:
Asset Label: Cartridge | Asset Path1: D:\Arcade\Media\SNK Neo Geo\Images\Artwork3\2020bb.png | Asset Extension1: png | Asset Type1: game
Asset Label: Letters | Asset Path1: D:\Arcade\Media\SNK Neo Geo\Images\Letters\!.png | Asset Extension1: png | Asset Type1: system
Asset Label: Letters | Asset Path2: D:\Arcade\Media\SNK Neo Geo\Images\Letters\0.png | Asset Extension2: png | Asset Type2: system
Asset Label: Letters | Asset Path3: D:\Arcade\Media\SNK Neo Geo\Images\Letters\1.png | Asset Extension3: png | Asset Type3: system
Asset Label: Letters | Asset Path4: D:\Arcade\Media\SNK Neo Geo\Images\Letters\2.png | Asset Extension4: png | Asset Type4: system
Asset Label: Letters | Asset Path5: D:\Arcade\Media\SNK Neo Geo\Images\Letters\3.png | Asset Extension5: png | Asset Type5: system
Asset Label: Letters | Asset Path6: D:\Arcade\Media\SNK Neo Geo\Images\Letters\4.png | Asset Extension6: png | Asset Type6: system
Asset Label: Letters | Asset Path7: D:\Arcade\Media\SNK Neo Geo\Images\Letters\5.png | Asset Extension7: png | Asset Type7: system
Asset Label: Letters | Asset Path8: D:\Arcade\Media\SNK Neo Geo\Images\Letters\6.png | Asset Extension8: png | Asset Type8: system
Asset Label: Letters | Asset Path9: D:\Arcade\Media\SNK Neo Geo\Images\Letters\7.png | Asset Extension9: png | Asset Type9: system
Asset Label: Letters | Asset Path10: D:\Arcade\Media\SNK Neo Geo\Images\Letters\8.png | Asset Extension10: png | Asset Type10: system
Asset Label: Letters | Asset Path11: D:\Arcade\Media\SNK Neo Geo\Images\Letters\9.png | Asset Extension11: png | Asset Type11: system
Asset Label: Letters | Asset Path12: D:\Arcade\Media\SNK Neo Geo\Images\Letters\a.png | Asset Extension12: png | Asset Type12: system
Asset Label: Letters | Asset Path13: D:\Arcade\Media\SNK Neo Geo\Images\Letters\b.png | Asset Extension13: png | Asset Type13: system
Asset Label: Letters | Asset Path14: D:\Arcade\Media\SNK Neo Geo\Images\Letters\c.png | Asset Extension14: png | Asset Type14: system
Asset Label: Letters | Asset Path15: D:\Arcade\Media\SNK Neo Geo\Images\Letters\d.png | Asset Extension15: png | Asset Type15: system
Asset Label: Letters | Asset Path16: D:\Arcade\Media\SNK Neo Geo\Images\Letters\e.png | Asset Extension16: png | Asset Type16: system
Asset Label: Letters | Asset Path17: D:\Arcade\Media\SNK Neo Geo\Images\Letters\f.png | Asset Extension17: png | Asset Type17: system
Asset Label: Letters | Asset Path18: D:\Arcade\Media\SNK Neo Geo\Images\Letters\g.png | Asset Extension18: png | Asset Type18: system
Asset Label: Letters | Asset Path19: D:\Arcade\Media\SNK Neo Geo\Images\Letters\h.png | Asset Extension19: png | Asset Type19: system
Asset Label: Letters | Asset Path20: D:\Arcade\Media\SNK Neo Geo\Images\Letters\i.png | Asset Extension20: png | Asset Type20: system
Asset Label: Letters | Asset Path21: D:\Arcade\Media\SNK Neo Geo\Images\Letters\j.png | Asset Extension21: png | Asset Type21: system
Asset Label: Letters | Asset Path22: D:\Arcade\Media\SNK Neo Geo\Images\Letters\k.png | Asset Extension22: png | Asset Type22: system
Asset Label: Letters | Asset Path23: D:\Arcade\Media\SNK Neo Geo\Images\Letters\l.png | Asset Extension23: png | Asset Type23: system
Asset Label: Letters | Asset Path24: D:\Arcade\Media\SNK Neo Geo\Images\Letters\m.png | Asset Extension24: png | Asset Type24: system
Asset Label: Letters | Asset Path25: D:\Arcade\Media\SNK Neo Geo\Images\Letters\n.png | Asset Extension25: png | Asset Type25: system
Asset Label: Letters | Asset Path26: D:\Arcade\Media\SNK Neo Geo\Images\Letters\o.png | Asset Extension26: png | Asset Type26: system
Asset Label: Letters | Asset Path27: D:\Arcade\Media\SNK Neo Geo\Images\Letters\p.png | Asset Extension27: png | Asset Type27: system
Asset Label: Letters | Asset Path28: D:\Arcade\Media\SNK Neo Geo\Images\Letters\q.png | Asset Extension28: png | Asset Type28: system
Asset Label: Letters | Asset Path29: D:\Arcade\Media\SNK Neo Geo\Images\Letters\r.png | Asset Extension29: png | Asset Type29: system
Asset Label: Letters | Asset Path30: D:\Arcade\Media\SNK Neo Geo\Images\Letters\s.png | Asset Extension30: png | Asset Type30: system
Asset Label: Letters | Asset Path31: D:\Arcade\Media\SNK Neo Geo\Images\Letters\t.png | Asset Extension31: png | Asset Type31: system
Asset Label: Letters | Asset Path32: D:\Arcade\Media\SNK Neo Geo\Images\Letters\u.png | Asset Extension32: png | Asset Type32: system
Asset Label: Letters | Asset Path33: D:\Arcade\Media\SNK Neo Geo\Images\Letters\v.png | Asset Extension33: png | Asset Type33: system
Asset Label: Letters | Asset Path34: D:\Arcade\Media\SNK Neo Geo\Images\Letters\w.png | Asset Extension34: png | Asset Type34: system
Asset Label: Letters | Asset Path35: D:\Arcade\Media\SNK Neo Geo\Images\Letters\x.png | Asset Extension35: png | Asset Type35: system
Asset Label: Letters | Asset Path36: D:\Arcade\Media\SNK Neo Geo\Images\Letters\y.png | Asset Extension36: png | Asset Type36: system
Asset Label: Letters | Asset Path37: D:\Arcade\Media\SNK Neo Geo\Images\Letters\z.png | Asset Extension37: png | Asset Type37: system
Asset Label: Other | Asset Path1: D:\Arcade\Media\SNK Neo Geo\Images\Other\pointer.png | Asset Extension1: png | Asset Type1: system
17:55:02:873 | MD | DEBUG1 | +0 | BuildAssetsTable - Ended
17:55:02:873 | MD | DEBUG1 | +0 | BuildAssetsTable - Started - Building Table for: MP4 Game Video|FLV Game Video|MP4 System Video|FLV System Video
17:55:02:873 | MD | DEBUG1 | +0 | BuildAssetsTable - Searching for a MP4 Game Video: D:\Arcade\Media\SNK Neo Geo\Video\2020bb.*
17:55:02:873 | MD | DEBUG1 | +0 | BuildAssetsTable - Searching for a FLV Game Video: D:\Arcade\Media\Main Menu\Video\SNK Neo Geo.*
17:55:02:874 | MD | DEBUG2 | +0 | BuildAssetsTable - Media assets found:
Asset Label: FLV Game Video | Asset Path1: D:\Arcade\Media\Main Menu\Video\SNK Neo Geo.mp4 | Asset Extension1: mp4 | Asset Type1: system
Asset Label: MP4 Game Video | Asset Path1: D:\Arcade\Media\SNK Neo Geo\Video\2020bb.mp4 | Asset Extension1: mp4 | Asset Type1: game
17:55:02:874 | MD | DEBUG1 | +0 | BuildAssetsTable - Ended
17:55:02:874 | MD | INFO | +0 | PluginInit - Ended
17:55:02:874 | MD | DEBUG1 | +0 | StartModule - Setting romName to the dbName sent to RocketLauncher: 2020bb
17:55:02:874 | MD | INFO | +0 | Hiding mouse cursor
17:55:02:894 | MD | DEBUG2 | +32 | XHotkeyTableCreation - Started
17:55:02:894 | MD | DEBUG2 | +0 | XHotkeyTableCreation - KeyGroup ~e&~t not in TableKeyGroups ~Esc,~/,PrintScreen,
17:55:02:894 | MD | DEBUG2 | +0 | XHotkeyTableCreation - Post loop 1 check
17:55:02:894 | MD | DEBUG2 | +0 | XHotkeyTableCreation - Post loop 2 check
17:55:02:894 | MD | DEBUG2 | +0 | XHotkeyTableCreation - Using standard Hotkey method for key(s): "~e & ~t" to call label: "ToggleCursor"
17:55:02:894 | MD | DEBUG2 | +0 | XHotkeyTableCreation - Ended
17:55:02:895 | MD | INFO | +0 | StartModule - Ended
17:55:02:895 | MD | DEBUG1 | +0 | Module - Finished building the MAME object
17:55:02:895 | MD | WARNING | +0 | Module - "SNK Neo Geo" is not a known console or computer system. Defaulting to MAME's Arcade mode for the remainder of this MAME module.
17:55:02:895 | MD | INFO | +0 | Module Setting - [Settings] - Fullscreen: true
17:55:02:896 | MD | INFO | +0 | Module Setting - [Settings] - LegacyMode: false
17:55:02:896 | MD | INFO | +0 | Module Setting - [SNK Neo Geo] - LegacyMode: false
17:55:02:896 | MD | INFO | +0 | Module Setting - [2020bb] - LegacyMode: false
17:55:02:896 | MD | INFO | +0 | Module Setting - [Settings] - MAME_BIOS_Path: D:\Arcade\Emulators\MAME\roms
17:55:02:896 | MD | INFO | +0 | Module Setting - [Settings] - Videomode: opengl
17:55:02:896 | MD | INFO | +0 | Module Setting - [Settings] - PauseMethod: 6
17:55:02:896 | MD | INFO | +0 | Module Setting - [Settings] - BilinearFilter: false
17:55:02:896 | MD | INFO | +0 | Module Setting - [SNK Neo Geo] - BilinearFilter: false
17:55:02:896 | MD | INFO | +0 | Module Setting - [Settings] - HLSL: false
17:55:02:896 | MD | INFO | +0 | Module Setting - [SNK Neo Geo] - HLSL: false
17:55:02:897 | MD | INFO | +0 | Module Setting - [2020bb] - HLSL: false
17:55:02:897 | MD | INFO | +0 | Module Setting - [Settings] - GLSL: true
17:55:02:897 | MD | INFO | +0 | Module Setting - [SNK Neo Geo] - GLSL: true
17:55:02:897 | MD | INFO | +0 | Module Setting - [2020bb] - GLSL: true
17:55:02:897 | MD | INFO | +0 | Module Setting - [Settings] - BezelMode: layout
17:55:02:897 | MD | INFO | +0 | Module Setting - [SNK Neo Geo] - BezelMode: layout
17:55:02:897 | MD | INFO | +0 | Module Setting - [2020bb] - BezelMode: layout
17:55:02:897 | MD | INFO | +0 | Module Setting - [Settings] - VerticalRotationMode: none
17:55:02:897 | MD | INFO | +0 | Module Setting - [SNK Neo Geo] - VerticalRotationMode: none
17:55:02:897 | MD | INFO | +0 | Module Setting - [2020bb] - VerticalRotationMode: none
17:55:02:898 | MD | INFO | +0 | Module Setting - [Settings] - CheatMode: true
17:55:02:898 | MD | INFO | +0 | Module Setting - [Settings] - CheatModeKey: Z&X
17:55:02:898 | MD | INFO | +0 | Module Setting - [SNK Neo Geo] - UseSoftwareList: false
17:55:02:898 | MD | INFO | +0 | Module Setting - [2020bb] - UseSoftwareList: false
17:55:02:898 | MD | INFO | +0 | Module Setting - [SNK Neo Geo] - StaticParameters:
17:55:02:898 | MD | INFO | +0 | Module Setting - [SNK Neo Geo] - Parameters:
17:55:02:898 | MD | INFO | +0 | Module Setting - [2020bb] - Parameters:
17:55:02:898 | MD | INFO | +0 | Module Setting - [2020bb] - MameRomName:
17:55:02:898 | MD | INFO | +0 | Module Setting - [SNK Neo Geo] - Autosave: false
17:55:02:898 | MD | INFO | +0 | Module Setting - [2020bb] - Autosave: false
17:55:02:899 | MD | INFO | +0 | Module Setting - [Settings] - Volume:
17:55:02:899 | MD | INFO | +0 | Module Setting - [SNK Neo Geo] - Volume:
17:55:02:899 | MD | INFO | +0 | Module Setting - [2020bb] - Volume:
17:55:02:899 | MD | INFO | +0 | Module Setting - [SNK Neo Geo] - Artwork_Crop: true
17:55:02:899 | MD | INFO | +0 | Module Setting - [2020bb] - Artwork_Crop: true
17:55:02:899 | MD | INFO | +0 | Module Setting - [SNK Neo Geo] - Use_Bezels: false
17:55:02:899 | MD | INFO | +0 | Module Setting - [2020bb] - Use_Bezels: false
17:55:02:899 | MD | INFO | +0 | Module Setting - [SNK Neo Geo] - Use_Overlays: true
17:55:02:899 | MD | INFO | +0 | Module Setting - [2020bb] - Use_Overlays: true
17:55:02:899 | MD | INFO | +0 | Module Setting - [SNK Neo Geo] - Use_Backdrops: true
17:55:02:900 | MD | INFO | +0 | Module Setting - [2020bb] - Use_Backdrops: true
17:55:02:900 | MD | INFO | +0 | Module Setting - [SNK Neo Geo] - Use_Cpanels: false
17:55:02:900 | MD | INFO | +0 | Module Setting - [2020bb] - Use_Cpanels: false
17:55:02:900 | MD | INFO | +0 | Module Setting - [SNK Neo Geo] - Use_Marquees: false
17:55:02:900 | MD | INFO | +0 | Module Setting - [2020bb] - Use_Marquees: false
17:55:02:900 | MD | INFO | +0 | Module Setting - [SNK Neo Geo] - IniPath:
17:55:02:900 | MD | INFO | +0 | Module Setting - [SNK Neo Geo] - HashPath:
17:55:02:900 | MD | INFO | +0 | Module Setting - [Link/Network] - Enable_Link_Play: false
17:55:02:900 | MD | INFO | +0 | Module Setting - [2020bb] - Enable_Link_Play: false
17:55:02:900 | MD | DEBUG1 | +0 | FadeInStart - Started
17:55:02:901 | MD | DEBUG2 | +0 | XHotkeyTableCreation - Started
17:55:02:901 | MD | DEBUG2 | +0 | XHotkeyTableCreation - KeyGroup ~/ is in TableKeyGroups ~Esc,~/,PrintScreen,~e&~t,
17:55:02:901 | MD | DEBUG2 | +0 | XHotkeyTableCreation - Post loop 10 check
17:55:02:901 | MD | DEBUG2 | +0 | XHotkeyTableCreation - Disabled Hotkey for: "~/"
17:55:02:901 | MD | DEBUG2 | +0 | XHotkeyTableCreation - Post loop 11 check
17:55:02:901 | MD | DEBUG2 | +0 | XHotkeyTableCreation - Disabling "TogglePauseMenuStatus" standard Hotkey method for key(s): "~/"
17:55:02:901 | MD | DEBUG2 | +0 | XHotkeyTableCreation - Post loop 12 check
17:55:02:901 | MD | DEBUG2 | +0 | XHotkeyTableCreation - Ended
17:55:02:901 | MD | DEBUG2 | +0 | XHotkeyTableCreation - Started
17:55:02:901 | MD | DEBUG2 | +0 | XHotkeyTableCreation - KeyGroup ~Esc is in TableKeyGroups ~Esc,~/,PrintScreen,~e&~t,
17:55:02:901 | MD | DEBUG2 | +0 | XHotkeyTableCreation - Post loop 10 check
17:55:02:901 | MD | DEBUG2 | +0 | XHotkeyTableCreation - Disabled Hotkey for: "~Esc"
17:55:02:901 | MD | DEBUG2 | +0 | XHotkeyTableCreation - Post loop 11 check
17:55:02:901 | MD | DEBUG2 | +0 | XHotkeyTableCreation - Disabling "CloseProcess" standard Hotkey method for key(s): "~Esc"
17:55:02:901 | MD | DEBUG2 | +0 | XHotkeyTableCreation - Post loop 12 check
17:55:02:901 | MD | DEBUG2 | +0 | XHotkeyTableCreation - Ended
17:55:02:901 | MD | DEBUG1 | +0 | FadeInStart - No keys were set to interrupt fade so ability to interrupt fade is disabled
17:55:02:901 | MD | DEBUG2 | +0 | FadeInStart - Fade screen scale factor: X=0.666667, Y= 0.948148
17:55:02:902 | MD | DEBUG1 | +0 | GetFadePicFile - Checking if any Fade Layer 1 images exist in: D:\Arcade\RocketLauncher\Media\Fade\SNK Neo Geo\2020bb\Layer 1*.*
17:55:02:902 | MD | DEBUG1 | +0 | GetFadePicFile - Checking if any Fade Layer 1 images exist in: D:\Arcade\RocketLauncher\Media\Fade\SNK Neo Geo\_Default\Horizontal\Layer 1*.*
17:55:02:902 | MD | DEBUG1 | +0 | GetFadePicFile - Checking if any Fade Layer 1 images exist in: D:\Arcade\RocketLauncher\Media\Fade\SNK Neo Geo\_Default\Layer 1*.*
17:55:02:902 | MD | DEBUG1 | +0 | GetFadePicFile - Looking for Fade Layer 1 pic: D:\Arcade\RocketLauncher\Media\Fade\SNK Neo Geo\_Default\Layer 1*.png
17:55:02:902 | MD | DEBUG1 | +0 | GetFadePicFile - Found Fade Layer 1 pic: D:\Arcade\RocketLauncher\Media\Fade\SNK Neo Geo\_Default\Layer 1 - nosh.png
17:55:02:902 | MD | DEBUG1 | +0 | GetFadePicFile - Found Fade Layer 1 pic: D:\Arcade\RocketLauncher\Media\Fade\SNK Neo Geo\_Default\Layer 1.png
17:55:02:902 | MD | DEBUG1 | +0 | GetFadePicFile - Looking for Fade Layer 1 pic: D:\Arcade\RocketLauncher\Media\Fade\SNK Neo Geo\_Default\Layer 1*.gif
17:55:02:902 | MD | DEBUG1 | +0 | GetFadePicFile - Looking for Fade Layer 1 pic: D:\Arcade\RocketLauncher\Media\Fade\SNK Neo Geo\_Default\Layer 1*.tif
17:55:02:902 | MD | DEBUG1 | +0 | GetFadePicFile - Looking for Fade Layer 1 pic: D:\Arcade\RocketLauncher\Media\Fade\SNK Neo Geo\_Default\Layer 1*.bmp
17:55:02:902 | MD | DEBUG1 | +0 | GetFadePicFile - Looking for Fade Layer 1 pic: D:\Arcade\RocketLauncher\Media\Fade\SNK Neo Geo\_Default\Layer 1*.jpg
17:55:02:902 | MD | INFO | +0 | GetFadePicFile - Randomized images and Fade will use D:\Arcade\RocketLauncher\Media\Fade\SNK Neo Geo\_Default\Layer 1.png
17:55:02:902 | MD | DEBUG1 | +0 | GetFadePicFile - Checking if any Fade Extra Layer 1 - Console images exist in: D:\Arcade\RocketLauncher\Media\Fade\SNK Neo Geo\2020bb\Extra Layer 1 - Console*.*
17:55:02:902 | MD | DEBUG1 | +0 | GetFadePicFile - Checking if any Fade Extra Layer 1 - Console images exist in: D:\Arcade\RocketLauncher\Media\Fade\SNK Neo Geo\_Default\Horizontal\Extra Layer 1 - Console*.*
17:55:02:902 | MD | DEBUG1 | +0 | GetFadePicFile - Checking if any Fade Extra Layer 1 - Console images exist in: D:\Arcade\RocketLauncher\Media\Fade\SNK Neo Geo\_Default\Extra Layer 1 - Console*.*
17:55:02:902 | MD | DEBUG1 | +0 | GetFadePicFile - Looking for Fade Extra Layer 1 - Console pic: D:\Arcade\RocketLauncher\Media\Fade\SNK Neo Geo\_Default\Extra Layer 1 - Console*.png
17:55:02:903 | MD | DEBUG1 | +0 | GetFadePicFile - Found Fade Extra Layer 1 - Console pic: D:\Arcade\RocketLauncher\Media\Fade\SNK Neo Geo\_Default\Extra Layer 1 - Console.png
17:55:02:903 | MD | DEBUG1 | +0 | GetFadePicFile - Looking for Fade Extra Layer 1 - Console pic: D:\Arcade\RocketLauncher\Media\Fade\SNK Neo Geo\_Default\Extra Layer 1 - Console*.gif
17:55:02:903 | MD | DEBUG1 | +0 | GetFadePicFile - Looking for Fade Extra Layer 1 - Console pic: D:\Arcade\RocketLauncher\Media\Fade\SNK Neo Geo\_Default\Extra Layer 1 - Console*.tif
17:55:02:903 | MD | DEBUG1 | +0 | GetFadePicFile - Looking for Fade Extra Layer 1 - Console pic: D:\Arcade\RocketLauncher\Media\Fade\SNK Neo Geo\_Default\Extra Layer 1 - Console*.bmp
17:55:02:903 | MD | DEBUG1 | +0 | GetFadePicFile - Looking for Fade Extra Layer 1 - Console pic: D:\Arcade\RocketLauncher\Media\Fade\SNK Neo Geo\_Default\Extra Layer 1 - Console*.jpg
17:55:02:903 | MD | INFO | +0 | GetFadePicFile - Randomized images and Fade will use D:\Arcade\RocketLauncher\Media\Fade\SNK Neo Geo\_Default\Extra Layer 1 - Console.png
17:55:03:071 | MD | INFO | +171 | DefaultAnimateFadeIn - Started, direction is: in
17:55:03:071 | MD | INFO | +0 | DefaultAnimateFadeIn - Drawing First FadeIn Image.
17:55:03:597 | MD | INFO | +531 | DefaultAnimateFadeIn - Ended
17:55:03:603 | MD | INFO | +0 | DefaultFadeAnimation - Started
17:55:03:603 | MD | DEBUG1 | +0 | GetFadePicFile - Checking if any Fade Info Bar images exist in: D:\Arcade\RocketLauncher\Media\Fade\SNK Neo Geo\2020bb\Info Bar*.*
17:55:03:603 | MD | DEBUG1 | +0 | GetFadePicFile - Checking if any Fade Info Bar images exist in: D:\Arcade\RocketLauncher\Media\Fade\SNK Neo Geo\_Default\Horizontal\Info Bar*.*
17:55:03:603 | MD | DEBUG1 | +0 | GetFadePicFile - Checking if any Fade Info Bar images exist in: D:\Arcade\RocketLauncher\Media\Fade\SNK Neo Geo\_Default\Info Bar*.*
17:55:03:603 | MD | DEBUG1 | +0 | GetFadePicFile - Checking if any Fade Info Bar images exist in: D:\Arcade\RocketLauncher\Media\Fade\_Default\Horizontal\Info Bar*.*
17:55:03:603 | MD | DEBUG1 | +0 | GetFadePicFile - Checking if any Fade Info Bar images exist in: D:\Arcade\RocketLauncher\Media\Fade\_Default\Info Bar*.*
17:55:03:603 | MD | DEBUG1 | +0 | GetFadePicFile - Looking for Fade Info Bar pic: D:\Arcade\RocketLauncher\Media\Fade\_Default\Info Bar*.png
17:55:03:603 | MD | DEBUG1 | +0 | GetFadePicFile - Found Fade Info Bar pic: D:\Arcade\RocketLauncher\Media\Fade\_Default\Info Bar.png
17:55:03:603 | MD | DEBUG1 | +0 | GetFadePicFile - Looking for Fade Info Bar pic: D:\Arcade\RocketLauncher\Media\Fade\_Default\Info Bar*.gif
17:55:03:603 | MD | DEBUG1 | +0 | GetFadePicFile - Looking for Fade Info Bar pic: D:\Arcade\RocketLauncher\Media\Fade\_Default\Info Bar*.tif
17:55:03:604 | MD | DEBUG1 | +0 | GetFadePicFile - Looking for Fade Info Bar pic: D:\Arcade\RocketLauncher\Media\Fade\_Default\Info Bar*.bmp
17:55:03:604 | MD | DEBUG1 | +0 | GetFadePicFile - Looking for Fade Info Bar pic: D:\Arcade\RocketLauncher\Media\Fade\_Default\Info Bar*.jpg
17:55:03:604 | MD | INFO | +0 | GetFadePicFile - Randomized images and Fade will use D:\Arcade\RocketLauncher\Media\Fade\_Default\Info Bar.png
17:55:03:634 | MD | DEBUG1 | +31 | GetFadePicFile - Checking if any Fade Layer 3 images exist in: D:\Arcade\RocketLauncher\Media\Fade\SNK Neo Geo\2020bb\Layer 3*.*
17:55:03:634 | MD | DEBUG1 | +0 | GetFadePicFile - Checking if any Fade Layer 3 images exist in: D:\Arcade\RocketLauncher\Media\Fade\SNK Neo Geo\_Default\Horizontal\Layer 3*.*
17:55:03:634 | MD | DEBUG1 | +0 | GetFadePicFile - Checking if any Fade Layer 3 images exist in: D:\Arcade\RocketLauncher\Media\Fade\SNK Neo Geo\_Default\Layer 3*.*
17:55:03:634 | MD | DEBUG1 | +0 | GetFadePicFile - Looking for Fade Layer 3 pic: D:\Arcade\RocketLauncher\Media\Fade\SNK Neo Geo\_Default\Layer 3*.png
17:55:03:634 | MD | DEBUG1 | +0 | GetFadePicFile - Found Fade Layer 3 pic: D:\Arcade\RocketLauncher\Media\Fade\SNK Neo Geo\_Default\Layer 3.png
17:55:03:635 | MD | DEBUG1 | +0 | GetFadePicFile - Looking for Fade Layer 3 pic: D:\Arcade\RocketLauncher\Media\Fade\SNK Neo Geo\_Default\Layer 3*.gif
17:55:03:635 | MD | DEBUG1 | +0 | GetFadePicFile - Looking for Fade Layer 3 pic: D:\Arcade\RocketLauncher\Media\Fade\SNK Neo Geo\_Default\Layer 3*.tif
17:55:03:635 | MD | DEBUG1 | +0 | GetFadePicFile - Looking for Fade Layer 3 pic: D:\Arcade\RocketLauncher\Media\Fade\SNK Neo Geo\_Default\Layer 3*.bmp
17:55:03:635 | MD | DEBUG1 | +0 | GetFadePicFile - Looking for Fade Layer 3 pic: D:\Arcade\RocketLauncher\Media\Fade\SNK Neo Geo\_Default\Layer 3*.jpg
17:55:03:635 | MD | INFO | +0 | GetFadePicFile - Randomized images and Fade will use D:\Arcade\RocketLauncher\Media\Fade\SNK Neo Geo\_Default\Layer 3.png
17:55:03:637 | MD | DEBUG1 | +0 | GetFadePicFile - Checking if any Fade Progress Bar images exist in: D:\Arcade\RocketLauncher\Media\Fade\SNK Neo Geo\2020bb\Progress Bar*.*
17:55:03:637 | MD | DEBUG1 | +0 | GetFadePicFile - Checking if any Fade Progress Bar images exist in: D:\Arcade\RocketLauncher\Media\Fade\SNK Neo Geo\_Default\Horizontal\Progress Bar*.*
17:55:03:637 | MD | DEBUG1 | +0 | GetFadePicFile - Checking if any Fade Progress Bar images exist in: D:\Arcade\RocketLauncher\Media\Fade\SNK Neo Geo\_Default\Progress Bar*.*
17:55:03:637 | MD | DEBUG1 | +0 | GetFadePicFile - Checking if any Fade Progress Bar images exist in: D:\Arcade\RocketLauncher\Media\Fade\_Default\Horizontal\Progress Bar*.*
17:55:03:637 | MD | DEBUG1 | +0 | GetFadePicFile - Checking if any Fade Progress Bar images exist in: D:\Arcade\RocketLauncher\Media\Fade\_Default\Progress Bar*.*
17:55:03:637 | MD | DEBUG1 | +0 | GetFadePicFile - Looking for Fade Progress Bar pic: D:\Arcade\RocketLauncher\Media\Fade\_Default\Progress Bar*.png
17:55:03:637 | MD | DEBUG1 | +0 | GetFadePicFile - Found Fade Progress Bar pic: D:\Arcade\RocketLauncher\Media\Fade\_Default\Progress Bar.png
17:55:03:637 | MD | DEBUG1 | +0 | GetFadePicFile - Looking for Fade Progress Bar pic: D:\Arcade\RocketLauncher\Media\Fade\_Default\Progress Bar*.gif
17:55:03:637 | MD | DEBUG1 | +0 | GetFadePicFile - Looking for Fade Progress Bar pic: D:\Arcade\RocketLauncher\Media\Fade\_Default\Progress Bar*.tif
17:55:03:637 | MD | DEBUG1 | +0 | GetFadePicFile - Looking for Fade Progress Bar pic: D:\Arcade\RocketLauncher\Media\Fade\_Default\Progress Bar*.bmp
17:55:03:638 | MD | DEBUG1 | +0 | GetFadePicFile - Looking for Fade Progress Bar pic: D:\Arcade\RocketLauncher\Media\Fade\_Default\Progress Bar*.jpg
17:55:03:638 | MD | INFO | +0 | GetFadePicFile - Randomized images and Fade will use D:\Arcade\RocketLauncher\Media\Fade\_Default\Progress Bar.png
17:55:03:666 | MD | DEBUG1 | +31 | FadeInDelay - Started
17:55:04:157 | MD | DEBUG1 | +499 | FadeInDelay - Ended
17:55:04:158 | MD | INFO | +0 | DefaultFadeAnimation - Ended
17:55:04:158 | MD | DEBUG1 | +0 | FadeInStart - Ended
17:55:04:158 | MD | INFO | +0 | DxwndUpdateIniPath - DxwndIni set to D:\Arcade\RocketLauncher\Module Extensions\dxwnd\dxwnd.ini
17:55:04:158 | MD | INFO | +0 | StartGlobalUserFeatures - Starting
17:55:04:158 | MD | INFO | +0 | StartGlobalUserFeatures - Ending
17:55:04:158 | MD | DEBUG1 | +0 | CoverFE - Started
17:55:04:159 | MD | DEBUG1 | +0 | CoverFE - Ended
17:55:04:209 | MD | DEBUG2 | +47 | Module - MAME ListXML values:
Parent =
Angle = 0
Height = 224
Width = 304
Ways = 8
17:55:04:209 | MD | INFO | +0 | ServoStik - Started
17:55:04:210 | MD | INFO | +0 | CheckFile - Checking if D:\Arcade\RocketLauncher\Module Extensions\PacDrive32.dll exists
17:55:04:210 | MD | DEBUG1 | +0 | CheckFile - Attributes:
File Size: 69120 bytes
Created: 5/27/2015 - 4:08:19 PM
Modified: 4/7/2015 - 8:24:40 PM
17:55:04:213 | MD | INFO | +0 | ServoStik - 1 devices found on system. If you have multiple devices, this should list more than one and may not specifically mean a ServoStik was found
17:55:04:213 | MD | ERROR | +0 | ServoStik - There was a problem telling your ServoStik(s) to go 8-Way
17:55:04:213 | MD | INFO | +0 | ServoStik - Ended
17:55:04:214 | MD | INFO | +0 | Module - Detected MAME Product Version from 'D:\Arcade\Emulators\MAME\mame64.exe' is 160
17:55:04:214 | MD | DEBUG1 | +0 | Module - Cheat file found in D:\Arcade\Emulators\MAME
17:55:04:214 | MD | DEBUG2 | +0 | XHotkeyAllKeysPressed - Started, checking for these keys to be pressed: "Z&X"
17:55:04:214 | MD | DEBUG2 | +0 | XHotkeyAllKeysPressed - Ended: Keys being checked were not pressed
17:55:04:214 | MD | INFO | +0 | Module - Running MAME in non-legacy mode
17:55:04:214 | MD | DEBUG1 | +0 | Module - Single session
17:55:04:214 | MD | INFO | +0 | Run - Running: D:\Arcade\Emulators\MAME\"mame64.exe" 2020bb -rompath "E:\MAME;D:\Arcade\Emulators\MAME\roms" -nowindow -nohlsl_enable -gl_glsl -video opengl -artwork_crop -nouse_bezels -use_overlays -use_backdrops -nouse_cpanels -nouse_marquees -nofilter -skip_gameinfo
17:55:04:218 | MD | DEBUG1 | +0 | Run - ""mame64.exe" 2020bb -rompath "E:\MAME;D:\Arcade\Emulators\MAME\roms" -nowindow -nohlsl_enable -gl_glsl -video opengl -artwork_crop -nouse_bezels -use_overlays -use_backdrops -nouse_cpanels -nouse_marquees -nofilter -skip_gameinfo" Process ID: 4112
17:55:04:218 | MD | DEBUG1 | +0 | GetActiveWindowStatus - Title: CoverFE | Class: AutoHotkeyGUI | State: 0 | X: 0 | Y: 0 | Width: 1280 | Height: 1024 | Window HWND: 0x1c01dc | Process ID: 4704 | Process Path: D:\Arcade\RocketLauncher\RocketLauncher.exe
17:55:04:218 | MD | INFO | +0 | WinWait - Waiting for "ahk_class MAME"
17:55:04:448 | MD | DEBUG1 | +234 | DefaultFadeAnimationLoop - Progress bar reached 100%
17:55:04:454 | MD | DEBUG1 | +16 | GetActiveWindowStatus - Title: MAME: 2020 Super Baseball (set 1) [2020bb] | Class: MAME | State: 0 | X: 0 | Y: 0 | Width: 1280 | Height: 1024 | Window HWND: 0xe017c | Process ID: 4112 | Process Path: D:\Arcade\Emulators\MAME\mame64.exe
17:55:04:454 | MD | DEBUG1 | +0 | GetActiveWindowStatus - Title: MAME: 2020 Super Baseball (set 1) [2020bb] | Class: MAME | State: 0 | X: 0 | Y: 0 | Width: 1280 | Height: 1024 | Window HWND: 0xe017c | Process ID: 4112 | Process Path: D:\Arcade\Emulators\MAME\mame64.exe
17:55:04:454 | MD | INFO | +0 | WinWaitActive - Waiting for "ahk_class MAME"
17:55:04:545 | MD | DEBUG1 | +78 | DefaultFadeAnimationLoop - Fade Layer 3 is drawn and Extraction bar is at 100% so animation loop is finished.
17:55:04:568 | MD | DEBUG1 | +31 | GetActiveWindowStatus - Title: MAME: 2020 Super Baseball (set 1) [2020bb] | Class: MAME | State: 0 | X: 0 | Y: 0 | Width: 1280 | Height: 1024 | Window HWND: 0xe017c | Process ID: 4112 | Process Path: D:\Arcade\Emulators\MAME\mame64.exe
17:55:04:599 | MD | DEBUG1 | +31 | DefaultFadeAnimationLoop - AnimationLoop has finished
17:55:04:599 | MD | DEBUG1 | +0 | DefaultFadeAnimationLoop - Ended
17:55:04:633 | MD | DEBUG1 | +31 | DefaultFadeAnimationLoop - Fade Layer 3 is drawn and Extraction bar is at 100% so animation loop is finished.
17:55:04:671 | MD | DEBUG1 | +47 | FadeInExit - Started
17:55:04:671 | MD | DEBUG1 | +0 | FadeInExit - fadeInExitDelay started
17:55:05:057 | MD | DEBUG1 | +374 | FadeInExit - fadeInExitDelay ended
17:55:05:057 | MD | INFO | +0 | DefaultAnimateFadeIn - Started, direction is: out
17:55:05:553 | MD | INFO | +500 | DefaultAnimateFadeIn - Ended
17:55:05:583 | MD | DEBUG2 | +31 | XHotkeyTableCreation - Started
17:55:05:584 | MD | DEBUG2 | +0 | XHotkeyTableCreation - KeyGroup ~/ is in TableKeyGroups ~Esc,~/,PrintScreen,~e&~t,
17:55:05:584 | MD | DEBUG2 | +0 | XHotkeyTableCreation - Post loop 10 check
17:55:05:584 | MD | DEBUG2 | +0 | XHotkeyTableCreation - Disabled Hotkey for: "~/"
17:55:05:584 | MD | DEBUG2 | +0 | XHotkeyTableCreation - Post loop 11 check
17:55:05:584 | MD | DEBUG2 | +0 | XHotkeyTableCreation - Using standard Hotkey method for key(s): "~/" to call label: "TogglePauseMenuStatus"
17:55:05:584 | MD | DEBUG2 | +0 | XHotkeyTableCreation - Post loop 12 check
17:55:05:584 | MD | DEBUG2 | +0 | XHotkeyTableCreation - Ended
17:55:05:584 | MD | DEBUG2 | +0 | XHotkeyTableCreation - Started
17:55:05:584 | MD | DEBUG2 | +0 | XHotkeyTableCreation - KeyGroup ~Esc is in TableKeyGroups ~Esc,~/,PrintScreen,~e&~t,
17:55:05:584 | MD | DEBUG2 | +0 | XHotkeyTableCreation - Post loop 10 check
17:55:05:584 | MD | DEBUG2 | +0 | XHotkeyTableCreation - Disabled Hotkey for: "~Esc"
17:55:05:584 | MD | DEBUG2 | +0 | XHotkeyTableCreation - Post loop 11 check
17:55:05:584 | MD | DEBUG2 | +0 | XHotkeyTableCreation - Using standard Hotkey method for key(s): "~Esc" to call label: "CloseProcess"
17:55:05:584 | MD | DEBUG2 | +0 | XHotkeyTableCreation - Post loop 12 check
17:55:05:584 | MD | DEBUG2 | +0 | XHotkeyTableCreation - Ended
17:55:05:584 | MD | DEBUG1 | +0 | FadeInExit - Ended, waiting for user to close launched application
17:55:05:585 | MD | INFO | +0 | Process - WaitClose mame64.exe
17:55:07:249 | MD | DEBUG1 | +1669 | CloseProcess - Started, user requested to end launched application
17:55:07:249 | MD | DEBUG1 | +0 | ShowFE - Started
17:55:07:249 | MD | DEBUG1 | +0 | ShowFE - Ended
17:55:07:249 | MD | INFO | +0 | WinClose - Closing: ahk_class MAME
17:55:07:481 | MD | DEBUG1 | +234 | CloseProcess - Ended
17:55:07:483 | MD | INFO | +0 | StopGlobalUserFeatures - Starting
17:55:07:483 | MD | INFO | +0 | StopGlobalUserFeatures - Ending
17:55:07:483 | MD | INFO | +0 | ExitModule - Started
17:55:07:483 | MD | INFO | +0 | Starting Updating Statistics:
17:55:07:483 | MD | DEBUG2 | +0 | Total Elapsed Time in Pause in seconds: 0
17:55:07:483 | MD | DEBUG2 | +0 | gameSectionStartTime:34293403
17:55:07:484 | MD | DEBUG2 | +0 | ElapsedTime:1
17:55:07:484 | MD | DEBUG2 | +0 | Statistics cleared game name: 2020bb
17:55:07:521 | MD | DEBUG2 | +31 | Loaded game statistics from ini files:
Number_of_Times_Played: 63
Last_Time_Played: Friday November 13, 2015 05:51:13 PM
Average_Time_Played: 7
Total_Time_Played: 434
System_Total_Played_Time: 680
Total_Global_Played_Time: 1845
17:55:07:521 | MD | DEBUG2 | +0 | Updated Statistics: Number_of_Times_Played: 64
Last_Time_Played: Friday November 13, 2015 05:55:05 PM
Average_Time_Played: 7
Total_Time_Played: 435
System_Total_Played_Time: 681
Total_Global_Played_Time: 1846
17:55:07:554 | MD | INFO | +31 | Game section statistics updated.
17:55:07:554 | MD | INFO | +0 | RunKeymapper - Started, using method "unload"
17:55:07:554 | MD | INFO | +0 | GetJoystickArray - Started
17:55:07:554 | MD | DEBUG2 | +0 | GetJoystickArray - Joysticks Detected: 0000000000000000
17:55:07:554 | MD | INFO | +0 | GetJoystickArray - Ended
17:55:07:554 | MD | DEBUG2 | +0 | RunKeymapper - Looping through controllers to find xpadder profiles for each one
17:55:07:555 | MD | INFO | +0 | RunXpadder - Started
17:55:07:555 | MD | INFO | +0 | Process - Exist VJoy.exe
17:55:07:556 | MD | DEBUG2 | +0 | RunXpadder - Closing xpadder to refresh controllers seen by xpadder
17:55:07:556 | MD | INFO | +0 | Run - Running: D:\Arcade\Utilities\Xpadder\Xpadder.exe /C
17:55:07:579 | MD | DEBUG1 | +32 | Run - "Xpadder.exe /C" Process ID: 1088
17:55:07:579 | MD | DEBUG2 | +0 | RunXpadder - Creating an array of connected controllers and profiles to arrange according to the order found in D:\Arcade\Utilities\Xpadder\xpadder.ini
17:55:07:579 | MD | INFO | +0 | Process - WaitClose Xpadder.exe 2
17:55:07:689 | MD | DEBUG2 | +109 | RunXpadder - Reading the order in D:\Arcade\Utilities\Xpadder\xpadder.ini and arranging profiles found to match that order
17:55:07:689 | MD | DEBUG2 | +0 | RunXpadder - No more controllers to be found
17:55:07:689 | MD | WARNING | +0 | RunXpadder - No profiles found and nothing to tell Xpadder to load
17:55:07:689 | MD | INFO | +0 | RunXpadder - Ended
17:55:07:689 | MD | INFO | +0 | RunKeymapper - Ended
17:55:07:691 | MD | INFO | +0 | Restoring mouse cursor
17:55:07:691 | MD | INFO | +0 | ServoStik - Started
17:55:07:694 | MD | INFO | +0 | ServoStik - 1 devices found on system. If you have multiple devices, this should list more than one and may not specifically mean a ServoStik was found
17:55:07:694 | MD | ERROR | +0 | ServoStik - There was a problem telling your ServoStik(s) to go 8-Way
17:55:07:694 | MD | INFO | +0 | ServoStik - Ended
17:55:07:694 | MD | INFO | +0 | ExitModule - Ended
17:55:07:695 | MD | INFO | +0 | End of Module Logs
17:55:07:780 | RL | INFO | +5180 | Main - Module ended, exiting RocketLauncher normally
17:55:07:780 | RL | INFO | +0 | ExitScript - Started
17:55:07:789 | RL | INFO | +0 | SystemCursor - Restoring mouse cursor
17:55:07:794 | RL | INFO | +15 | ExitScript - Ended
[/code]