Anyone else having any issues with SS launching with new modules. Tried both RA and Mednafen and emulator doesn't launch in either case. RA will however launch if set to yabause core. Will post log and more info in a bit after I do some more tinkering. Just curious if anyone else was seeing this...
Anyone else having this issue?
Just started messing with RA, using version 1.3.6. Also decided to turn on bezels to check them out and when you load a game, fade in will come up then the game will pop up over it in full screen for a second or so and then go back to the fade screen and then once...
Racking my brain trying to figure this out. Was not an issue in the past and I don't recall at all changing anything. So the problem is, I have the classics(mame stuff) set up as separate systems like many others along with a full MAME. All the games from mame launch fine and go directly into...
So in MAME if I have bezels disabled or if it is enabled but game doesn't have one it will start and load up on my Display 1 which is the screen I have set for MAME. However, if I launch a game and it does have a bezel it will momentarily launch on Display 1 and then will shift over and run on...
Is there going to be a bug/issue logger thingy eventually? I feel silly opening a thread for this.
Under Pause>Menu the info popup for "Enable Music Player" reads " If true, music player will be show whenever you have a valid valid playlist file either in you Pause Music folder or defined in...
I am trying to launch SNES games via this CLI.... Super Nintendo Entertainment System -p HyperSpin -f "D:\Arcade\HyperSpin.exe" -s "Super Nintendo Entertainment System" -r
This format is working for other systems, however when trying to do SNES it is giving me the error invalid mode...
So I updated to the new version of retrofe Try to launch a game and get an error from RL that the system name wasn't passed. This is what the log shows is passed
11:19:59:080 | RL | DEBUG1 | +0 | Main - Raw CLI received: "-s -r D:\Arcade\Sega Genesis\roms\3 Ninjas Kick Back (USA).zip...
Was checking out the new pause on secondary monitor thing and noticed some of the commands within it are not displaying images. Specifically the ones I have noticed so far are whatever _O and _G are.
Would this be something possible to implement? I would like to not have separate installs for both my normal gaming and then pinball stuff. Right now I just have the pinball stuff matching up with my Hyperspin stuff so it still works but I would like to implement some differences between the two...
Is there someone extra I need to use the verticalrotationmode with MAME? If I set it to one of the two 90 degree options that works, however setting it to match original game it does nothing. Is there an ini or something needed so RL knows what the orientation of each game is?
Is there a place to report bugs/mistakes? Anyways....
Under FX2 global module settings>rom settings, If you read the description for X/X2 to determine the value it says to start at the top left and count right to determine column, this is correct. However, for Y/Y2 it says the same exact thing...
How would one go about setting this up? I would assume in the PinballX.ini set the executable to RocketLauncher instead of the pinball program and then some RL specific parameters in the parameters option? Not too sure what to put in there though.
Any plans on having pause able to be pulled up on a secondary screen and able to have certain things displayed like moves list, controller images and what not while being able to be in game and playing?
Noticed that in AAE global settings there is the BezelMode option. Hovering over the blue icon says the two choices are layout or fixresmode. However, the options in the dropdown are default, use AAE built in bezels and use hyperlaunch bezels. Typo error or incorrect setting in there? Plus...
So, I upgraded my hypert00ls program to its latest version. I like to use it to easily enable/disable menu entries and switch their order. I disabled a system and saved the changes, works great in HyperSpin as usual. However, it looks like it uses HyperSpins new method of enabling items in the...
20:35:13:736 | HL | INFO | +N/A | Main - HyperLaunch v3.1.0.4 BETA (www.hyperlaunch.net)
20:35:13:826 | HL | INFO | +94 | Main - System Specs:
HyperLaunch Dir: D:\Arcade\Hyperlaunch
HyperLaunch is: 32-bit
OS: Microsoft Windows 7 Home Premium
SKU: Home Premium...
When loading directly an ISO image the games work fine. However when they are in a 7z archive and you try to load it throws an error saying that Daemon tools was sent the file extension " which is not a mountable format or something along those lines. It doesn't even list what the extension it...
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